mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-29 10:49:21 +02:00
Updated to OTCv8 3.0 rev 19
This commit is contained in:
parent
a26109ce3f
commit
0298cece93
BIN
data/images/bars/health1.png
Normal file
BIN
data/images/bars/health1.png
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After Width: | Height: | Size: 1.1 KiB |
BIN
data/images/bars/mana1.png
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BIN
data/images/bars/mana1.png
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After Width: | Height: | Size: 158 B |
4
modules/game_bot/default_configs/vBot/0_AAmain.lua
Normal file
4
modules/game_bot/default_configs/vBot/0_AAmain.lua
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@ -0,0 +1,4 @@
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-- main tab
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UI.Label("vBot 1.3 \n Vithrax#5814")
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UI.Button("Official OTCv8 Discord!", function() g_platform.openUrl("https://discord.gg/yhqBE4A") end)
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UI.Separator()
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147
modules/game_bot/default_configs/vBot/0_BotSever.lua
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147
modules/game_bot/default_configs/vBot/0_BotSever.lua
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@ -0,0 +1,147 @@
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setDefaultTab("Main")
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BotPanelName = "BOTserver"
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local ui = setupUI([[
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Panel
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height: 18
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Button
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id: botServer
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anchors.left: parent.left
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anchors.right: parent.right
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text-align: center
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height: 18
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!text: tr('BotServer')
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]])
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ui:setId(BotPanelName)
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if not storage[BotPanelName] then
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storage[BotPanelName] = {
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manaInfo = true,
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mwallInfo = true
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}
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end
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if not storage.BotServerChannel then
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storage.BotServerChannel = tostring(math.random(1000000000000,9999999999999))
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end
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local channel = tostring(storage.BotServerChannel)
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BotServer.init(name(), channel)
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rootWidget = g_ui.getRootWidget()
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if rootWidget then
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botServerWindow = g_ui.createWidget('BotServerWindow', rootWidget)
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botServerWindow:hide()
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botServerWindow.Data.Channel:setText(storage.BotServerChannel)
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botServerWindow.Data.Channel.onTextChange = function(widget, text)
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storage.BotServerChannel = text
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end
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botServerWindow.Data.Random.onClick = function(widget)
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storage.BotServerChannel = tostring(math.random(1000000000000,9999999999999))
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botServerWindow.Data.Channel:setText(storage.BotServerChannel)
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end
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botServerWindow.Features.Feature1:setOn(storage[BotPanelName].manaInfo)
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botServerWindow.Features.Feature1.onClick = function(widget)
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storage[BotPanelName].manaInfo = not storage[BotPanelName].manaInfo
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widget:setOn(storage[BotPanelName].manaInfo)
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end
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botServerWindow.Features.Feature2:setOn(storage[BotPanelName].mwallInfo)
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botServerWindow.Features.Feature2.onClick = function(widget)
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storage[BotPanelName].mwallInfo = not storage[BotPanelName].mwallInfo
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widget:setOn(storage[BotPanelName].mwallInfo)
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end
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end
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function updateStatusText()
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if BotServer._websocket then
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botServerWindow.Data.ServerStatus:setText("CONNECTED")
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if serverCount then
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botServerWindow.Data.Participants:setText(#serverCount)
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end
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else
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botServerWindow.Data.ServerStatus:setText("DISCONNECTED")
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botServerWindow.Data.Participants:setText("-")
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end
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end
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macro(2000, function()
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if BotServer._websocket then
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BotServer.send("list")
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end
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updateStatusText()
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end)
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local regex = [["(.*?)"]]
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BotServer.listen("list", function(name, data)
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serverCount = regexMatch(json.encode(data), regex)
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storage.serverMembers = json.encode(data)
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end)
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ui.botServer.onClick = function(widget)
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botServerWindow:show()
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botServerWindow:raise()
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botServerWindow:focus()
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end
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botServerWindow.closeButton.onClick = function(widget)
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botServerWindow:hide()
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end
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-- scripts
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storage[BotPanelName].mwalls = {}
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BotServer.listen("mwall", function(name, message)
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if storage[BotPanelName].mwallInfo then
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if not storage[BotPanelName].mwalls[message["pos"]] or storage[BotPanelName].mwalls[message["pos"]] < now then
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storage[BotPanelName].mwalls[message["pos"]] = now + message["duration"] - 150 -- 150 is latency correction
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end
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end
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end)
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BotServer.listen("mana", function(name, message)
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if storage[BotPanelName].manaInfo then
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local creature = getPlayerByName(name)
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if creature then
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creature:setManaPercent(message["mana"])
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end
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end
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end)
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onAddThing(function(tile, thing)
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if storage[BotPanelName].mwallInfo then
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if thing:isItem() and thing:getId() == 2129 then
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local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
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if not storage[BotPanelName].mwalls[pos] or storage[BotPanelName].mwalls[pos] < now then
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storage[BotPanelName].mwalls[pos] = now + 20000
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BotServer.send("mwall", {pos=pos, duration=20000})
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end
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tile:setTimer(storage[BotPanelName].mwalls[pos] - now)
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end
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end
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end)
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local lastMana = 0
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macro(100, function()
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if storage[BotPanelName].manaInfo then
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if manapercent() ~= lastMana then
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lastMana = manapercent()
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BotServer.send("mana", {mana=lastMana})
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end
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end
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end)
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addSeparator()
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178
modules/game_bot/default_configs/vBot/1_alarms.lua
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178
modules/game_bot/default_configs/vBot/1_alarms.lua
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@ -0,0 +1,178 @@
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alarmsPanelName = "alarms"
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local ui = setupUI([[
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Panel
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height: 19
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BotSwitch
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id: title
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anchors.top: parent.top
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anchors.left: parent.left
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text-align: center
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width: 130
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!text: tr('Alarms')
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Button
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id: alerts
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anchors.top: prev.top
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anchors.left: prev.right
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anchors.right: parent.right
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margin-left: 3
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height: 17
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text: Edit
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]])
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ui:setId(alarmsPanelName)
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if not storage[alarmsPanelName] then
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storage[alarmsPanelName] = {
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enabled = false,
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playerAttack = false,
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playerDetected = false,
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playerDetectedLogout = false,
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creatureDetected = false,
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healthBelow = false,
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healthValue = 40,
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manaBelow = false,
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manaValue = 50,
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privateMessage = false
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}
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end
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ui.title:setOn(storage[alarmsPanelName].enabled)
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ui.title.onClick = function(widget)
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storage[alarmsPanelName].enabled = not storage[alarmsPanelName].enabled
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widget:setOn(storage[alarmsPanelName].enabled)
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end
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rootWidget = g_ui.getRootWidget()
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if rootWidget then
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alarmsWindow = g_ui.createWidget('AlarmsWindow', rootWidget)
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alarmsWindow:hide()
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alarmsWindow.closeButton.onClick = function(widget)
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alarmsWindow:hide()
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end
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alarmsWindow.playerAttack:setOn(storage[alarmsPanelName].playerAttack)
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alarmsWindow.playerAttack.onClick = function(widget)
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storage[alarmsPanelName].playerAttack = not storage[alarmsPanelName].playerAttack
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widget:setOn(storage[alarmsPanelName].playerAttack)
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end
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alarmsWindow.playerDetected:setOn(storage[alarmsPanelName].playerDetected)
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alarmsWindow.playerDetected.onClick = function(widget)
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storage[alarmsPanelName].playerDetected = not storage[alarmsPanelName].playerDetected
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widget:setOn(storage[alarmsPanelName].playerDetected)
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end
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alarmsWindow.playerDetectedLogout:setChecked(storage[alarmsPanelName].playerDetectedLogout)
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alarmsWindow.playerDetectedLogout.onClick = function(widget)
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storage[alarmsPanelName].playerDetectedLogout = not storage[alarmsPanelName].playerDetectedLogout
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widget:setChecked(storage[alarmsPanelName].playerDetectedLogout)
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end
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alarmsWindow.creatureDetected:setOn(storage[alarmsPanelName].creatureDetected)
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alarmsWindow.creatureDetected.onClick = function(widget)
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storage[alarmsPanelName].creatureDetected = not storage[alarmsPanelName].creatureDetected
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widget:setOn(storage[alarmsPanelName].creatureDetected)
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end
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alarmsWindow.healthBelow:setOn(storage[alarmsPanelName].healthBelow)
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alarmsWindow.healthBelow.onClick = function(widget)
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storage[alarmsPanelName].healthBelow = not storage[alarmsPanelName].healthBelow
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widget:setOn(storage[alarmsPanelName].healthBelow)
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end
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alarmsWindow.healthValue.onValueChange = function(scroll, value)
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storage[alarmsPanelName].healthValue = value
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alarmsWindow.healthBelow:setText("Health < " .. storage[alarmsPanelName].healthValue .. "%")
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end
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alarmsWindow.healthValue:setValue(storage[alarmsPanelName].healthValue)
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alarmsWindow.manaBelow:setOn(storage[alarmsPanelName].manaBelow)
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alarmsWindow.manaBelow.onClick = function(widget)
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storage[alarmsPanelName].manaBelow = not storage[alarmsPanelName].manaBelow
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widget:setOn(storage[alarmsPanelName].manaBelow)
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end
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alarmsWindow.manaValue.onValueChange = function(scroll, value)
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storage[alarmsPanelName].manaValue = value
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alarmsWindow.manaBelow:setText("Mana < " .. storage[alarmsPanelName].manaValue .. "%")
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end
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alarmsWindow.manaValue:setValue(storage[alarmsPanelName].manaValue)
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alarmsWindow.privateMessage:setOn(storage[alarmsPanelName].privateMessage)
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alarmsWindow.privateMessage.onClick = function(widget)
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storage[alarmsPanelName].privateMessage = not storage[alarmsPanelName].privateMessage
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widget:setOn(storage[alarmsPanelName].privateMessage)
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end
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onTextMessage(function(mode, text)
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if storage[alarmsPanelName].enabled and storage[alarmsPanelName].playerAttack and mode == 16 and string.match(text, "hitpoints due to an attack") and not string.match(text, "hitpoints due to an attack by a ") then
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playSound("/sounds/Player_Attack.ogg")
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end
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end)
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macro(100, function()
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if not storage[alarmsPanelName].enabled then
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return
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end
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if storage[alarmsPanelName].playerDetected then
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for _, spec in ipairs(getSpectators()) do
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if spec:isPlayer() and spec:getName() ~= name() then
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specPos = spec:getPosition()
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if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
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playSound("/sounds/Player_Detected.ogg")
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delay(1500)
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if storage[alarmsPanelName].playerDetectedLogout then
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modules.game_interface.tryLogout(false)
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end
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||||
return
|
||||
end
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||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if storage[alarmsPanelName].creatureDetected then
|
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for _, spec in ipairs(getSpectators()) do
|
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if not spec:isPlayer()then
|
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specPos = spec:getPosition()
|
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if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
|
||||
playSound("/sounds/Creature_Detected.ogg")
|
||||
delay(1500)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if storage[alarmsPanelName].healthBelow then
|
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if hppercent() <= storage[alarmsPanelName].healthValue then
|
||||
playSound("/sounds/Low_Health.ogg")
|
||||
delay(1500)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if storage[alarmsPanelName].manaBelow then
|
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if manapercent() <= storage[alarmsPanelName].manaValue then
|
||||
playSound("/sounds/Low_Mana.ogg")
|
||||
delay(1500)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onTalk(function(name, level, mode, text, channelId, pos)
|
||||
if mode == 4 and storage[alarmsPanelName].enabled and storage[alarmsPanelName].privateMessage then
|
||||
playSound("/sounds/Private_Message.ogg")
|
||||
return
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ui.alerts.onClick = function(widget)
|
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alarmsWindow:show()
|
||||
alarmsWindow:raise()
|
||||
alarmsWindow:focus()
|
||||
end
|
440
modules/game_bot/default_configs/vBot/1_combo.lua
Normal file
440
modules/game_bot/default_configs/vBot/1_combo.lua
Normal file
@ -0,0 +1,440 @@
|
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ComboPanelName = "combobot"
|
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local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('ComboBot')
|
||||
|
||||
Button
|
||||
id: combos
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
]])
|
||||
ui:setId(ComboPanelName)
|
||||
|
||||
if not storage[ComboPanelName] then
|
||||
storage[ComboPanelName] = {
|
||||
enabled = false,
|
||||
onSayEnabled = false,
|
||||
onShootEnabled = false,
|
||||
onCastEnabled = false,
|
||||
followLeaderEnabled = false,
|
||||
attackLeaderTargetEnabled = false,
|
||||
attackSpellEnabled = false,
|
||||
attackItemToggle = false,
|
||||
sayLeader = "",
|
||||
shootLeader = "",
|
||||
castLeader = "",
|
||||
sayPhrase = "",
|
||||
spell = "",
|
||||
serverLeader = "",
|
||||
item = 3155,
|
||||
attack = "",
|
||||
follow = "",
|
||||
commandsEnabled = true,
|
||||
serverEnabled = false,
|
||||
serverLeaderTarget = false,
|
||||
serverTriggers = true
|
||||
}
|
||||
end
|
||||
|
||||
ui.title:setOn(storage[ComboPanelName].enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
storage[ComboPanelName].enabled = not storage[ComboPanelName].enabled
|
||||
widget:setOn(storage[ComboPanelName].enabled)
|
||||
end
|
||||
|
||||
ui.combos.onClick = function(widget)
|
||||
comboWindow:show()
|
||||
comboWindow:raise()
|
||||
comboWindow:focus()
|
||||
end
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
if rootWidget then
|
||||
comboWindow = g_ui.createWidget('ComboWindow', rootWidget)
|
||||
comboWindow:hide()
|
||||
|
||||
-- bot item
|
||||
|
||||
comboWindow.actions.attackItem:setItemId(storage[ComboPanelName].item)
|
||||
comboWindow.actions.attackItem.onItemChange = function(widget)
|
||||
storage[ComboPanelName].item = widget:getItemId()
|
||||
end
|
||||
|
||||
-- switches
|
||||
|
||||
comboWindow.actions.commandsToggle:setOn(storage[ComboPanelName].commandsEnabled)
|
||||
comboWindow.actions.commandsToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].commandsEnabled = not storage[ComboPanelName].commandsEnabled
|
||||
widget:setOn(storage[ComboPanelName].commandsEnabled)
|
||||
end
|
||||
|
||||
comboWindow.server.botServerToggle:setOn(storage[ComboPanelName].serverEnabled)
|
||||
comboWindow.server.botServerToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].serverEnabled = not storage[ComboPanelName].serverEnabled
|
||||
widget:setOn(storage[ComboPanelName].serverEnabled)
|
||||
end
|
||||
|
||||
comboWindow.server.Triggers:setOn(storage[ComboPanelName].serverTriggers)
|
||||
comboWindow.server.Triggers.onClick = function(widget)
|
||||
storage[ComboPanelName].serverTriggers = not storage[ComboPanelName].serverTriggers
|
||||
widget:setOn(storage[ComboPanelName].serverTriggers)
|
||||
end
|
||||
|
||||
comboWindow.server.targetServerLeaderToggle:setOn(storage[ComboPanelName].serverLeaderTarget)
|
||||
comboWindow.server.targetServerLeaderToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].serverLeaderTarget = not storage[ComboPanelName].serverLeaderTarget
|
||||
widget:setOn(storage[ComboPanelName].serverLeaderTarget)
|
||||
end
|
||||
|
||||
-- buttons
|
||||
comboWindow.closeButton.onClick = function(widget)
|
||||
comboWindow:hide()
|
||||
end
|
||||
|
||||
-- combo boxes
|
||||
|
||||
comboWindow.actions.followLeader:setOption(storage[ComboPanelName].follow)
|
||||
comboWindow.actions.followLeader.onOptionChange = function(widget)
|
||||
storage[ComboPanelName].follow = widget:getCurrentOption().text
|
||||
end
|
||||
|
||||
comboWindow.actions.attackLeaderTarget:setOption(storage[ComboPanelName].attack)
|
||||
comboWindow.actions.attackLeaderTarget.onOptionChange = function(widget)
|
||||
storage[ComboPanelName].attack = widget:getCurrentOption().text
|
||||
end
|
||||
|
||||
-- checkboxes
|
||||
comboWindow.trigger.onSayToggle:setChecked(storage[ComboPanelName].onSayEnabled)
|
||||
comboWindow.trigger.onSayToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].onSayEnabled = not storage[ComboPanelName].onSayEnabled
|
||||
widget:setChecked(storage[ComboPanelName].onSayEnabled)
|
||||
end
|
||||
|
||||
comboWindow.trigger.onShootToggle:setChecked(storage[ComboPanelName].onShootEnabled)
|
||||
comboWindow.trigger.onShootToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].onShootEnabled = not storage[ComboPanelName].onShootEnabled
|
||||
widget:setChecked(storage[ComboPanelName].onShootEnabled)
|
||||
end
|
||||
|
||||
comboWindow.trigger.onCastToggle:setChecked(storage[ComboPanelName].onCastEnabled)
|
||||
comboWindow.trigger.onCastToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].onCastEnabled = not storage[ComboPanelName].onCastEnabled
|
||||
widget:setChecked(storage[ComboPanelName].onCastEnabled)
|
||||
end
|
||||
|
||||
comboWindow.actions.followLeaderToggle:setChecked(storage[ComboPanelName].followLeaderEnabled)
|
||||
comboWindow.actions.followLeaderToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].followLeaderEnabled = not storage[ComboPanelName].followLeaderEnabled
|
||||
widget:setChecked(storage[ComboPanelName].followLeaderEnabled)
|
||||
end
|
||||
|
||||
comboWindow.actions.attackLeaderTargetToggle:setChecked(storage[ComboPanelName].attackLeaderTargetEnabled)
|
||||
comboWindow.actions.attackLeaderTargetToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].attackLeaderTargetEnabled = not storage[ComboPanelName].attackLeaderTargetEnabled
|
||||
widget:setChecked(storage[ComboPanelName].attackLeaderTargetEnabled)
|
||||
end
|
||||
|
||||
comboWindow.actions.attackSpellToggle:setChecked(storage[ComboPanelName].attackSpellEnabled)
|
||||
comboWindow.actions.attackSpellToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].attackSpellEnabled = not storage[ComboPanelName].attackSpellEnabled
|
||||
widget:setChecked(storage[ComboPanelName].attackSpellEnabled)
|
||||
end
|
||||
|
||||
comboWindow.actions.attackItemToggle:setChecked(storage[ComboPanelName].attackItemEnabled)
|
||||
comboWindow.actions.attackItemToggle.onClick = function(widget)
|
||||
storage[ComboPanelName].attackItemEnabled = not storage[ComboPanelName].attackItemEnabled
|
||||
widget:setChecked(storage[ComboPanelName].attackItemEnabled)
|
||||
end
|
||||
|
||||
-- text edits
|
||||
comboWindow.trigger.onSayLeader:setText(storage[ComboPanelName].sayLeader)
|
||||
comboWindow.trigger.onSayLeader.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].sayLeader = text
|
||||
end
|
||||
|
||||
comboWindow.trigger.onShootLeader:setText(storage[ComboPanelName].shootLeader)
|
||||
comboWindow.trigger.onShootLeader.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].shootLeader = text
|
||||
end
|
||||
|
||||
comboWindow.trigger.onCastLeader:setText(storage[ComboPanelName].castLeader)
|
||||
comboWindow.trigger.onCastLeader.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].castLeader = text
|
||||
end
|
||||
|
||||
comboWindow.trigger.onSayPhrase:setText(storage[ComboPanelName].sayPhrase)
|
||||
comboWindow.trigger.onSayPhrase.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].sayPhrase = text
|
||||
end
|
||||
|
||||
comboWindow.actions.attackSpell:setText(storage[ComboPanelName].spell)
|
||||
comboWindow.actions.attackSpell.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].spell = text
|
||||
end
|
||||
|
||||
comboWindow.server.botServerLeader:setText(storage[ComboPanelName].serverLeader)
|
||||
comboWindow.server.botServerLeader.onTextChange = function(widget, text)
|
||||
storage[ComboPanelName].serverLeader = text
|
||||
end
|
||||
end
|
||||
|
||||
-- bot server
|
||||
-- [[ join party made by Frosty ]] --
|
||||
|
||||
local shouldCloseWindow = false
|
||||
local firstInvitee = true
|
||||
local isInComboTeam = false
|
||||
macro(10, function()
|
||||
if shouldCloseWindow and storage[ComboPanelName].serverEnabled and storage[ComboPanelName].enabled then
|
||||
local channelsWindow = modules.game_console.channelsWindow
|
||||
if channelsWindow then
|
||||
local child = channelsWindow:getChildById("buttonCancel")
|
||||
if child then
|
||||
child:onClick()
|
||||
shouldCloseWindow = false
|
||||
isInComboTeam = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
comboWindow.server.partyButton.onClick = function(widget)
|
||||
if storage[ComboPanelName].serverEnabled and storage[ComboPanelName].enabled then
|
||||
if storage[ComboPanelName].serverLeader:len() > 0 and storage.BotServerChannel:len() > 0 then
|
||||
talkPrivate(storage[ComboPanelName].serverLeader, "request invite " .. storage.BotServerChannel)
|
||||
else
|
||||
error("Request failed. Lack of data.")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onTextMessage(function(mode, text)
|
||||
if storage[ComboPanelName].serverEnabled and storage[ComboPanelName].enabled then
|
||||
if mode == 20 then
|
||||
if string.find(text, "invited you to") then
|
||||
local regex = "[a-zA-Z]*"
|
||||
local regexData = regexMatch(text, regex)
|
||||
if regexData[1][1]:lower() == storage[ComboPanelName].serverLeader:lower() then
|
||||
local leader = getCreatureByName(regexData[1][1])
|
||||
if leader then
|
||||
g_game.partyJoin(leader:getId())
|
||||
g_game.requestChannels()
|
||||
g_game.joinChannel(1)
|
||||
shouldCloseWindow = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onTalk(function(name, level, mode, text, channelId, pos)
|
||||
if storage[ComboPanelName].serverEnabled and storage[ComboPanelName].enabled then
|
||||
if mode == 4 then
|
||||
if string.find(text, "request invite") then
|
||||
local access = string.match(text, "%d.*")
|
||||
if access and access == storage.BotServerChannel then
|
||||
local minion = getCreatureByName(name)
|
||||
if minion then
|
||||
g_game.partyInvite(minion:getId())
|
||||
if firstInvitee then
|
||||
g_game.requestChannels()
|
||||
g_game.joinChannel(1)
|
||||
shouldCloseWindow = true
|
||||
firstInvitee = false
|
||||
end
|
||||
end
|
||||
else
|
||||
talkPrivate(name, "Incorrect access key!")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- [[ End of Frosty's Code ]] --
|
||||
if storage[ComboPanelName].enabled and storage[ComboPanelName].enabled then
|
||||
if name:lower() == storage[ComboPanelName].sayLeader:lower() and string.find(text, storage[ComboPanelName].sayPhrase) and storage[ComboPanelName].onSayEnabled then
|
||||
startCombo = true
|
||||
end
|
||||
if (storage[ComboPanelName].castLeader and name:lower() == storage[ComboPanelName].castLeader:lower()) and isAttSpell(text) and storage[ComboPanelName].onCastEnabled then
|
||||
startCombo = true
|
||||
end
|
||||
end
|
||||
if storage[ComboPanelName].enabled and storage[ComboPanelName].commandsEnabled and (storage[ComboPanelName].shootLeader and name:lower() == storage[ComboPanelName].shootLeader:lower()) or (storage[ComboPanelName].sayLeader and name:lower() == storage[ComboPanelName].sayLeader:lower()) or (storage[ComboPanelName].castLeader and name:lower() == storage[ComboPanelName].castLeader:lower()) then
|
||||
if string.find(text, "ue") then
|
||||
say(storage[ComboPanelName].spell)
|
||||
elseif string.find(text, "sd") then
|
||||
local params = string.split(text, ",")
|
||||
if #params == 2 then
|
||||
local target = params[2]:trim()
|
||||
if getCreatureByName(target) then
|
||||
useWith(3155, getCreatureByName(target))
|
||||
end
|
||||
end
|
||||
elseif string.find(text, "att") then
|
||||
local attParams = string.split(text, ",")
|
||||
if #attParams == 2 then
|
||||
local atTarget = attParams[2]:trim()
|
||||
if getCreatureByName(atTarget) and storage[ComboPanelName].attack == "COMMAND TARGET" then
|
||||
g_game.attack(getCreatureByName(atTarget))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if isAttSpell(text) and storage[ComboPanelName].enabled and storage[ComboPanelName].serverEnabled then
|
||||
BotServer.send("trigger", "start")
|
||||
end
|
||||
end)
|
||||
|
||||
onMissle(function(missle)
|
||||
if storage[ComboPanelName].enabled and storage[ComboPanelName].onShootEnabled then
|
||||
if not storage[ComboPanelName].shootLeader or storage[ComboPanelName].shootLeader:len() == 0 then
|
||||
return
|
||||
end
|
||||
local src = missle:getSource()
|
||||
if src.z ~= posz() then
|
||||
return
|
||||
end
|
||||
local from = g_map.getTile(src)
|
||||
local to = g_map.getTile(missle:getDestination())
|
||||
if not from or not to then
|
||||
return
|
||||
end
|
||||
local fromCreatures = from:getCreatures()
|
||||
local toCreatures = to:getCreatures()
|
||||
if #fromCreatures ~= 1 or #toCreatures ~= 1 then
|
||||
return
|
||||
end
|
||||
local c1 = fromCreatures[1]
|
||||
local t1 = toCreatures[1]
|
||||
leaderTarget = t1
|
||||
if c1:getName():lower() == storage[ComboPanelName].shootLeader:lower() then
|
||||
if storage[ComboPanelName].attackItemEnabled and storage[ComboPanelName].item and storage[ComboPanelName].item > 100 and findItem(storage[ComboPanelName].item) then
|
||||
useWith(storage[ComboPanelName].item, t1)
|
||||
end
|
||||
if storage[ComboPanelName].attackSpellEnabled and storage[ComboPanelName].spell:len() > 1 then
|
||||
say(storage[ComboPanelName].spell)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
macro(10, function()
|
||||
if not storage[ComboPanelName].enabled or not storage[ComboPanelName].attackLeaderTargetEnabled then return end
|
||||
if leaderTarget and storage[ComboPanelName].attack == "LEADER TARGET" then
|
||||
if not getTarget() or (getTarget() and getTarget():getName() ~= leaderTarget:getName()) then
|
||||
g_game.attack(leaderTarget)
|
||||
end
|
||||
end
|
||||
if storage[ComboPanelName].enabled and storage[ComboPanelName].serverEnabled and storage[ComboPanelName].attack == "SERVER LEADER TARGET" and serverTarget then
|
||||
if serverTarget and not getTarget() or (getTarget() and getTarget():getname() ~= serverTarget)
|
||||
then
|
||||
g_game.attack(serverTarget)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local toFollow
|
||||
local toFollowPos = {}
|
||||
|
||||
macro(100, function()
|
||||
toFollow = nil
|
||||
if not storage[ComboPanelName].enabled or not storage[ComboPanelName].followLeaderEnabled then return end
|
||||
if leaderTarget and storage[ComboPanelName].follow == "LEADER TARGET" and leaderTarget:isPlayer() then
|
||||
toFollow = leaderTarget:getName()
|
||||
elseif storage[ComboPanelName].follow == "SERVER LEADER TARGET" and storage[ComboPanelName].serverLeader:len() ~= 0 then
|
||||
toFollow = serverTarget
|
||||
elseif storage[ComboPanelName].follow == "SERVER LEADER" and storage[ComboPanelName].serverLeader:len() ~= 0 then
|
||||
toFollow = storage[ComboPanelName].serverLeader
|
||||
elseif storage[ComboPanelName].follow == "LEADER" then
|
||||
if storage[ComboPanelName].onSayEnabled and storage[ComboPanelName].sayLeader:len() ~= 0 then
|
||||
toFollow = storage[ComboPanelName].sayLeader
|
||||
elseif storage[ComboPanelName].onCastEnabled and storage[ComboPanelName].castLeader:len() ~= 0 then
|
||||
toFollow = storage[ComboPanelName].castLeader
|
||||
elseif storage[ComboPanelName].onShootEnabled and storage[ComboPanelName].shootLeader:len() ~= 0 then
|
||||
toFollow = storage[ComboPanelName].shootLeader
|
||||
end
|
||||
end
|
||||
if not toFollow then return end
|
||||
local target = getCreatureByName(toFollow)
|
||||
if target then
|
||||
local tpos = target:getPosition()
|
||||
toFollowPos[tpos.z] = tpos
|
||||
end
|
||||
if player:isWalking() then return end
|
||||
local p = toFollowPos[posz()]
|
||||
if not p then return end
|
||||
if CaveBot.walkTo(p, 20, {ignoreNonPathable=true, precision=1, ignoreStairs=false}) then
|
||||
delay(100)
|
||||
end
|
||||
end)
|
||||
|
||||
onCreaturePositionChange(function(creature, oldPos, newPos)
|
||||
if creature:getName() == toFollow and newPos then
|
||||
toFollowPos[newPos.z] = newPos
|
||||
end
|
||||
end)
|
||||
|
||||
local timeout = now
|
||||
macro(10, function()
|
||||
if storage[ComboPanelName].enabled and startCombo then
|
||||
if storage[ComboPanelName].attackItemEnabled and storage[ComboPanelName].item and storage[ComboPanelName].item > 100 and findItem(storage[ComboPanelName].item) then
|
||||
useWith(storage[ComboPanelName].item, getTarget())
|
||||
end
|
||||
if storage[ComboPanelName].attackSpellEnabled and storage[ComboPanelName].spell:len() > 1 then
|
||||
say(storage[ComboPanelName].spell)
|
||||
end
|
||||
startCombo = false
|
||||
end
|
||||
-- attack part / server
|
||||
if BotServer._websocket and storage[ComboPanelName].enabled and storage[ComboPanelName].serverEnabled then
|
||||
if target() and now - timeout > 500 then
|
||||
targetPos = target():getName()
|
||||
BotServer.send("target", targetPos)
|
||||
timeout = now
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onUseWith(function(pos, itemId, target, subType)
|
||||
if BotServer._websocket and itemId == 3155 then
|
||||
BotServer.send("useWith", target:getPosition())
|
||||
end
|
||||
end)
|
||||
|
||||
if BotServer._websocket and storage[ComboPanelName].enabled and storage[ComboPanelName].serverEnabled then
|
||||
BotServer.listen("trigger", function(name, message)
|
||||
if message == "start" and name:lower() ~= player:getName():lower() and name:lower() == storage[ComboPanelName].serverLeader:lower() and storage[ComboPanelName].serverTriggers then
|
||||
startCombo = true
|
||||
end
|
||||
end)
|
||||
BotServer.listen("target", function(name, message)
|
||||
if name:lower() ~= player:getName():lower() and name:lower() == storage[ComboPanelName].serverLeader:lower() then
|
||||
if not target() or target():getName() == getCreatureByName(message) then
|
||||
if storage[ComboPanelName].serverLeaderTarget then
|
||||
serverTarget = getCreatureByName(message)
|
||||
g_game.attack(getCreatureByName(message))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
BotServer.listen("useWith", function(name, message)
|
||||
local tile = g_map.getTile(message)
|
||||
if storage[ComboPanelName].serverTriggers and name:lower() ~= player:getName():lower() and name:lower() == storage[ComboPanelName].serverLeader:lower() and storage[ComboPanelName].attackItemEnabled and storage[ComboPanelName].item and findItem(storage[ComboPanelName].item) then
|
||||
useWith(storage[ComboPanelName].item, tile:getTopUseThing())
|
||||
end
|
||||
end)
|
||||
end
|
187
modules/game_bot/default_configs/vBot/1_pushmax.lua
Normal file
187
modules/game_bot/default_configs/vBot/1_pushmax.lua
Normal file
@ -0,0 +1,187 @@
|
||||
setDefaultTab("Main")
|
||||
|
||||
pushPanelName = "pushmax"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('PUSHMAX')
|
||||
|
||||
Button
|
||||
id: push
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
]])
|
||||
ui:setId(pushPanelName)
|
||||
|
||||
if not storage[pushPanelName] then
|
||||
storage[pushPanelName] = {
|
||||
enabled = true,
|
||||
pushDelay = 1060,
|
||||
pushMaxRuneId = 3188,
|
||||
mwallBlockId = 2128,
|
||||
pushMaxKey = "PageUp"
|
||||
}
|
||||
end
|
||||
|
||||
ui.title:setOn(storage[pushPanelName].enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
storage[pushPanelName].enabled = not storage[pushPanelName].enabled
|
||||
widget:setOn(storage[pushPanelName].enabled)
|
||||
end
|
||||
|
||||
ui.push.onClick = function(widget)
|
||||
pushWindow:show()
|
||||
pushWindow:raise()
|
||||
pushWindow:focus()
|
||||
end
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
if rootWidget then
|
||||
pushWindow = g_ui.createWidget('PushMaxWindow', rootWidget)
|
||||
pushWindow:hide()
|
||||
|
||||
pushWindow.closeButton.onClick = function(widget)
|
||||
pushWindow:hide()
|
||||
end
|
||||
|
||||
local updateDelayText = function()
|
||||
pushWindow.delayText:setText("Push Delay: ".. storage[pushPanelName].pushDelay)
|
||||
end
|
||||
updateDelayText()
|
||||
pushWindow.delay.onValueChange = function(scroll, value)
|
||||
storage[pushPanelName].pushDelay = value
|
||||
updateDelayText()
|
||||
end
|
||||
pushWindow.delay:setValue(storage[pushPanelName].pushDelay)
|
||||
|
||||
pushWindow.runeId.onItemChange = function(widget)
|
||||
storage[pushPanelName].pushMaxRuneId = widget:getItemId()
|
||||
end
|
||||
pushWindow.runeId:setItemId(storage[pushPanelName].pushMaxRuneId)
|
||||
pushWindow.mwallId.onItemChange = function(widget)
|
||||
storage[pushPanelName].mwallBlockId = widget:getItemId()
|
||||
end
|
||||
pushWindow.mwallId:setItemId(storage[pushPanelName].mwallBlockId)
|
||||
|
||||
pushWindow.hotkey.onTextChange = function(widget, text)
|
||||
storage[pushPanelName].pushMaxKey = text
|
||||
end
|
||||
pushWindow.hotkey:setText(storage[pushPanelName].pushMaxKey)
|
||||
end
|
||||
|
||||
|
||||
function matchPosition(curX, curY, destX, destY)
|
||||
return (curX == destX and curY == destY)
|
||||
end
|
||||
|
||||
local target
|
||||
local targetTile
|
||||
local targetOldPos
|
||||
macro(10, function()
|
||||
if not storage[pushPanelName].enabled then return end
|
||||
if target and targetTile then
|
||||
if not matchPosition(target:getPosition().x, target:getPosition().y, targetTile:getPosition().x, targetTile:getPosition().y) then
|
||||
local tile = g_map.getTile(target:getPosition())
|
||||
targetOldPos = tile:getPosition()
|
||||
if tile then
|
||||
if tile:getTopUseThing():isPickupable() or not tile:getTopUseThing():isNotMoveable() then
|
||||
useWith(tonumber(storage[pushPanelName].pushMaxRuneId), target)
|
||||
delay(10)
|
||||
end
|
||||
if targetTile:getTopThing():getId() == 2129 or targetTile:getTopThing():getId() == 2130 or targetTile:getTopThing():getId() == tonumber(storage[pushPanelName].mwallBlockId) then
|
||||
if targetTile:getTimer() <= tonumber(storage[pushPanelName].pushDelay) then
|
||||
info("now")
|
||||
g_game.move(target, targetTile:getPosition())
|
||||
tile:setText("")
|
||||
targetTile:setText("")
|
||||
target = nil
|
||||
targetTile = nil
|
||||
end
|
||||
else
|
||||
g_game.move(target, targetTile:getPosition())
|
||||
delay(1250)
|
||||
end
|
||||
end
|
||||
else
|
||||
if targetOldPos then
|
||||
local tile = g_map.getTile(targetOldPos)
|
||||
if tile then
|
||||
tile:setText("")
|
||||
targetTile:setText("")
|
||||
end
|
||||
end
|
||||
target = nil
|
||||
targetTile = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local resetTimer = now
|
||||
onKeyDown(function(keys)
|
||||
if not storage[pushPanelName].enabled then return end
|
||||
if keys == storage[pushPanelName].pushMaxKey and resetTimer == 0 then
|
||||
if not target then
|
||||
local tile = getTileUnderCursor()
|
||||
if tile and getDistanceBetween(pos(), tile:getPosition()) <= 1 then
|
||||
if tile:getCreatures()[1] then
|
||||
target = tile:getCreatures()[1]
|
||||
tile:setText("PUSH TARGET")
|
||||
end
|
||||
end
|
||||
else
|
||||
local tile = getTileUnderCursor()
|
||||
if tile and not tile:getCreatures()[1] then
|
||||
targetTile = tile
|
||||
tile:setText("DESTINATION")
|
||||
end
|
||||
end
|
||||
resetTimer = now
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
onKeyPress(function(keys)
|
||||
if not storage[pushPanelName].enabled then return end
|
||||
if keys == storage.pushMaxKey and (resetTimer - now) < -10 then
|
||||
for _, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if getDistanceBetween(pos(), tile:getPosition()) < 3 then
|
||||
if tile:getText() ~= "" then
|
||||
tile:setText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
target = nil
|
||||
targetTile = nil
|
||||
resetTimer = 0
|
||||
else
|
||||
resetTimer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
onCreaturePositionChange(function(creature, newPos, oldPos)
|
||||
if target and storage[pushPanelName].enabled then
|
||||
if creature:getName() == target:getName() then
|
||||
target = nil
|
||||
targetTile = nil
|
||||
for _, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if getDistanceBetween(pos(), tile:getPosition()) < 3 then
|
||||
if tile:getText() ~= "" then
|
||||
tile:setText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
697
modules/game_bot/default_configs/vBot/2HealBot.lua
Normal file
697
modules/game_bot/default_configs/vBot/2HealBot.lua
Normal file
@ -0,0 +1,697 @@
|
||||
setDefaultTab("HP")
|
||||
healPanelName = "healbot"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 38
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('HealBot')
|
||||
|
||||
Button
|
||||
id: settings
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
Button
|
||||
id: 1
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: 1
|
||||
margin-right: 2
|
||||
margin-top: 4
|
||||
size: 17 17
|
||||
|
||||
Button
|
||||
id: 2
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
text: 2
|
||||
margin-left: 4
|
||||
size: 17 17
|
||||
|
||||
Button
|
||||
id: 3
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
text: 3
|
||||
margin-left: 4
|
||||
size: 17 17
|
||||
|
||||
Button
|
||||
id: 4
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
text: 4
|
||||
margin-left: 4
|
||||
size: 17 17
|
||||
|
||||
Button
|
||||
id: 5
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
text: 5
|
||||
margin-left: 4
|
||||
size: 17 17
|
||||
|
||||
Label
|
||||
id: name
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
margin-left: 4
|
||||
height: 17
|
||||
text: Profile #1
|
||||
background: #292A2A
|
||||
]])
|
||||
ui:setId(healPanelName)
|
||||
|
||||
if not storage[healPanelName] or not storage[healPanelName][1] or #storage[healPanelName] ~= 5 then
|
||||
storage[healPanelName] = {
|
||||
[1] = {
|
||||
enabled = false,
|
||||
spellTable = {},
|
||||
itemTable = {},
|
||||
name = "Profile #1",
|
||||
Visible = true,
|
||||
Cooldown = true,
|
||||
Interval = true,
|
||||
Conditions = true,
|
||||
Delay = true,
|
||||
MessageDelay = false
|
||||
},
|
||||
[2] = {
|
||||
enabled = false,
|
||||
spellTable = {},
|
||||
itemTable = {},
|
||||
name = "Profile #2",
|
||||
Visible = true,
|
||||
Cooldown = true,
|
||||
Interval = true,
|
||||
Conditions = true,
|
||||
Delay = true,
|
||||
MessageDelay = false
|
||||
},
|
||||
[3] = {
|
||||
enabled = false,
|
||||
spellTable = {},
|
||||
itemTable = {},
|
||||
name = "Profile #3",
|
||||
Visible = true,
|
||||
Cooldown = true,
|
||||
Interval = true,
|
||||
Conditions = true,
|
||||
Delay = true,
|
||||
MessageDelay = false
|
||||
},
|
||||
[4] = {
|
||||
enabled = false,
|
||||
spellTable = {},
|
||||
itemTable = {},
|
||||
name = "Profile #4",
|
||||
Visible = true,
|
||||
Cooldown = true,
|
||||
Interval = true,
|
||||
Conditions = true,
|
||||
Delay = true,
|
||||
MessageDelay = false
|
||||
},
|
||||
[5] = {
|
||||
enabled = false,
|
||||
spellTable = {},
|
||||
itemTable = {},
|
||||
name = "Profile #5",
|
||||
Visible = true,
|
||||
Cooldown = true,
|
||||
Interval = true,
|
||||
Conditions = true,
|
||||
Delay = true,
|
||||
MessageDelay = false
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
if not storage.currentHealBotProfile or storage.currentHealBotProfile == 0 or storage.currentHealBotProfile > 5 then
|
||||
storage.currentHealBotProfile = 1
|
||||
end
|
||||
|
||||
-- finding correct table, manual unfortunately
|
||||
local currentSettings
|
||||
local setActiveProfile = function()
|
||||
local n = storage.currentHealBotProfile
|
||||
currentSettings = storage[healPanelName][n]
|
||||
end
|
||||
setActiveProfile()
|
||||
|
||||
local activeProfileColor = function()
|
||||
for i=1,5 do
|
||||
if i == storage.currentHealBotProfile then
|
||||
ui[i]:setColor("green")
|
||||
else
|
||||
ui[i]:setColor("white")
|
||||
end
|
||||
end
|
||||
end
|
||||
activeProfileColor()
|
||||
|
||||
ui.title:setOn(currentSettings.enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
currentSettings.enabled = not currentSettings.enabled
|
||||
widget:setOn(currentSettings.enabled)
|
||||
end
|
||||
|
||||
ui.settings.onClick = function(widget)
|
||||
healWindow:show()
|
||||
healWindow:raise()
|
||||
healWindow:focus()
|
||||
end
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
if rootWidget then
|
||||
healWindow = g_ui.createWidget('HealWindow', rootWidget)
|
||||
healWindow:hide()
|
||||
|
||||
local setProfileName = function()
|
||||
ui.name:setText(currentSettings.name)
|
||||
end
|
||||
healWindow.Name.onTextChange = function(widget, text)
|
||||
currentSettings.name = text
|
||||
setProfileName()
|
||||
end
|
||||
healWindow.Visible.onClick = function(widget)
|
||||
currentSettings.Visible = not currentSettings.Visible
|
||||
healWindow.Visible:setChecked(currentSettings.Visible)
|
||||
end
|
||||
healWindow.Cooldown.onClick = function(widget)
|
||||
currentSettings.Cooldown = not currentSettings.Cooldown
|
||||
healWindow.Cooldown:setChecked(currentSettings.Cooldown)
|
||||
end
|
||||
healWindow.Interval.onClick = function(widget)
|
||||
currentSettings.Interval = not currentSettings.Interval
|
||||
healWindow.Interval:setChecked(currentSettings.Interval)
|
||||
end
|
||||
healWindow.Conditions.onClick = function(widget)
|
||||
currentSettings.Conditions = not currentSettings.Conditions
|
||||
healWindow.Conditions:setChecked(currentSettings.Conditions)
|
||||
end
|
||||
healWindow.Delay.onClick = function(widget)
|
||||
currentSettings.Delay = not currentSettings.Delay
|
||||
healWindow.Delay:setChecked(currentSettings.Delay)
|
||||
end
|
||||
healWindow.MessageDelay.onClick = function(widget)
|
||||
currentSettings.MessageDelay = not currentSettings.MessageDelay
|
||||
healWindow.MessageDelay:setChecked(currentSettings.MessageDelay)
|
||||
end
|
||||
|
||||
local refreshSpells = function()
|
||||
if currentSettings.spellTable then
|
||||
for i, child in pairs(healWindow.spells.spellList:getChildren()) do
|
||||
child:destroy()
|
||||
end
|
||||
for _, entry in pairs(currentSettings.spellTable) do
|
||||
local label = g_ui.createWidget("SpellEntry", healWindow.spells.spellList)
|
||||
label.enabled:setChecked(entry.enabled)
|
||||
label.enabled.onClick = function(widget)
|
||||
entry.enabled = not entry.enabled
|
||||
label.enabled:setChecked(entry.enabled)
|
||||
end
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(currentSettings.spellTable, entry)
|
||||
reindexTable(currentSettings.spellTable)
|
||||
label:destroy()
|
||||
end
|
||||
label:setText("(MP>" .. entry.cost .. ") " .. entry.origin .. entry.sign .. entry.value .. ":" .. entry.spell)
|
||||
end
|
||||
end
|
||||
end
|
||||
refreshSpells()
|
||||
|
||||
local refreshItems = function()
|
||||
if currentSettings.itemTable then
|
||||
for i, child in pairs(healWindow.items.itemList:getChildren()) do
|
||||
child:destroy()
|
||||
end
|
||||
for _, entry in pairs(currentSettings.itemTable) do
|
||||
local label = g_ui.createWidget("SpellEntry", healWindow.items.itemList)
|
||||
label.enabled:setChecked(entry.enabled)
|
||||
label.enabled.onClick = function(widget)
|
||||
entry.enabled = not entry.enabled
|
||||
label.enabled:setChecked(entry.enabled)
|
||||
end
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(currentSettings.itemTable, entry)
|
||||
reindexTable(currentSettings.itemTable)
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(entry.origin .. entry.sign .. entry.value .. ":" .. entry.item)
|
||||
end
|
||||
end
|
||||
end
|
||||
refreshItems()
|
||||
|
||||
healWindow.spells.MoveUp.onClick = function(widget)
|
||||
local input = healWindow.spells.spellList:getFocusedChild()
|
||||
if not input then return end
|
||||
local index = healWindow.spells.spellList:getChildIndex(input)
|
||||
if index < 2 then return end
|
||||
|
||||
local move
|
||||
if currentSettings.spellTable and #currentSettings.spellTable > 0 then
|
||||
for _, entry in pairs(currentSettings.spellTable) do
|
||||
if entry.index == index -1 then
|
||||
move = entry
|
||||
end
|
||||
if entry.index == index then
|
||||
move.index = index
|
||||
entry.index = index -1
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(currentSettings.spellTable, function(a,b) return a.index < b.index end)
|
||||
|
||||
healWindow.spells.spellList:moveChildToIndex(input, index - 1)
|
||||
healWindow.spells.spellList:ensureChildVisible(input)
|
||||
end
|
||||
|
||||
healWindow.spells.MoveDown.onClick = function(widget)
|
||||
local input = healWindow.spells.spellList:getFocusedChild()
|
||||
if not input then return end
|
||||
local index = healWindow.spells.spellList:getChildIndex(input)
|
||||
if index >= healWindow.spells.spellList:getChildCount() then return end
|
||||
|
||||
local move
|
||||
local move2
|
||||
if currentSettings.spellTable and #currentSettings.spellTable > 0 then
|
||||
for _, entry in pairs(currentSettings.spellTable) do
|
||||
if entry.index == index +1 then
|
||||
move = entry
|
||||
end
|
||||
if entry.index == index then
|
||||
move2 = entry
|
||||
end
|
||||
end
|
||||
if move and move2 then
|
||||
move.index = index
|
||||
move2.index = index + 1
|
||||
end
|
||||
end
|
||||
table.sort(currentSettings.spellTable, function(a,b) return a.index < b.index end)
|
||||
|
||||
healWindow.spells.spellList:moveChildToIndex(input, index + 1)
|
||||
healWindow.spells.spellList:ensureChildVisible(input)
|
||||
end
|
||||
|
||||
healWindow.items.MoveUp.onClick = function(widget)
|
||||
local input = healWindow.items.itemList:getFocusedChild()
|
||||
if not input then return end
|
||||
local index = healWindow.items.itemList:getChildIndex(input)
|
||||
if index < 2 then return end
|
||||
|
||||
local move
|
||||
if currentSettings.itemTable and #currentSettings.itemTable > 0 then
|
||||
for _, entry in pairs(currentSettings.itemTable) do
|
||||
if entry.index == index -1 then
|
||||
move = entry
|
||||
end
|
||||
if entry.index == index then
|
||||
move.index = index
|
||||
entry.index = index - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(currentSettings.itemTable, function(a,b) return a.index < b.index end)
|
||||
|
||||
healWindow.items.itemList:moveChildToIndex(input, index - 1)
|
||||
healWindow.items.itemList:ensureChildVisible(input)
|
||||
end
|
||||
|
||||
healWindow.items.MoveDown.onClick = function(widget)
|
||||
local input = healWindow.items.itemList:getFocusedChild()
|
||||
if not input then return end
|
||||
local index = healWindow.items.itemList:getChildIndex(input)
|
||||
if index >= healWindow.items.itemList:getChildCount() then return end
|
||||
|
||||
local move
|
||||
local move2
|
||||
if currentSettings.itemTable and #currentSettings.itemTable > 0 then
|
||||
for _, entry in pairs(currentSettings.itemTable) do
|
||||
if entry.index == index +1 then
|
||||
move = entry
|
||||
end
|
||||
if entry.index == index then
|
||||
move2 = entry
|
||||
end
|
||||
end
|
||||
if move and move2 then
|
||||
move.index = index
|
||||
move2.index = index + 1
|
||||
end
|
||||
end
|
||||
table.sort(currentSettings.itemTable, function(a,b) return a.index < b.index end)
|
||||
|
||||
healWindow.items.itemList:moveChildToIndex(input, index + 1)
|
||||
healWindow.items.itemList:ensureChildVisible(input)
|
||||
end
|
||||
|
||||
healWindow.spells.addSpell.onClick = function(widget)
|
||||
|
||||
local spellFormula = healWindow.spells.spellFormula:getText():trim()
|
||||
local manaCost = tonumber(healWindow.spells.manaCost:getText())
|
||||
local spellTrigger = tonumber(healWindow.spells.spellValue:getText())
|
||||
local spellSource = healWindow.spells.spellSource:getCurrentOption().text
|
||||
local spellEquasion = healWindow.spells.spellCondition:getCurrentOption().text
|
||||
local source
|
||||
local equasion
|
||||
|
||||
if not manaCost then
|
||||
warn("HealBot: incorrect mana cost value!")
|
||||
healWindow.spells.spellFormula:setText('')
|
||||
healWindow.spells.spellValue:setText('')
|
||||
healWindow.spells.manaCost:setText('')
|
||||
return
|
||||
end
|
||||
if not spellTrigger then
|
||||
warn("HealBot: incorrect condition value!")
|
||||
healWindow.spells.spellFormula:setText('')
|
||||
healWindow.spells.spellValue:setText('')
|
||||
healWindow.spells.manaCost:setText('')
|
||||
return
|
||||
end
|
||||
|
||||
if spellSource == "Current Mana" then
|
||||
source = "MP"
|
||||
elseif spellSource == "Current Health" then
|
||||
source = "HP"
|
||||
elseif spellSource == "Mana Percent" then
|
||||
source = "MP%"
|
||||
elseif spellSource == "Health Percent" then
|
||||
source = "HP%"
|
||||
else
|
||||
source = "burst"
|
||||
end
|
||||
|
||||
if spellEquasion == "Above" then
|
||||
equasion = ">"
|
||||
elseif spellEquasion == "Below" then
|
||||
equasion = "<"
|
||||
else
|
||||
equasion = "="
|
||||
end
|
||||
|
||||
if spellFormula:len() > 0 then
|
||||
table.insert(currentSettings.spellTable, {index = #currentSettings.spellTable+1, spell = spellFormula, sign = equasion, origin = source, cost = manaCost, value = spellTrigger, enabled = true})
|
||||
healWindow.spells.spellFormula:setText('')
|
||||
healWindow.spells.spellValue:setText('')
|
||||
healWindow.spells.manaCost:setText('')
|
||||
end
|
||||
refreshSpells()
|
||||
end
|
||||
|
||||
healWindow.items.addItem.onClick = function(widget)
|
||||
|
||||
local id = healWindow.items.itemId:getItemId()
|
||||
local trigger = tonumber(healWindow.items.itemValue:getText())
|
||||
local src = healWindow.items.itemSource:getCurrentOption().text
|
||||
local eq = healWindow.items.itemCondition:getCurrentOption().text
|
||||
local source
|
||||
local equasion
|
||||
|
||||
if not trigger then
|
||||
warn("HealBot: incorrect trigger value!")
|
||||
healWindow.items.itemId:setItemId(0)
|
||||
healWindow.items.itemValue:setText('')
|
||||
return
|
||||
end
|
||||
|
||||
if src == "Current Mana" then
|
||||
source = "MP"
|
||||
elseif src == "Current Health" then
|
||||
source = "HP"
|
||||
elseif src == "Mana Percent" then
|
||||
source = "MP%"
|
||||
elseif src == "Health Percent" then
|
||||
source = "HP%"
|
||||
else
|
||||
source = "burst"
|
||||
end
|
||||
|
||||
if eq == "Above" then
|
||||
equasion = ">"
|
||||
elseif eq == "Below" then
|
||||
equasion = "<"
|
||||
else
|
||||
equasion = "="
|
||||
end
|
||||
|
||||
if id > 100 then
|
||||
table.insert(currentSettings.itemTable, {index = #currentSettings.itemTable+1,item = id, sign = equasion, origin = source, value = trigger, enabled = true})
|
||||
refreshItems()
|
||||
healWindow.items.itemId:setItemId(0)
|
||||
healWindow.items.itemValue:setText('')
|
||||
end
|
||||
end
|
||||
|
||||
healWindow.closeButton.onClick = function(widget)
|
||||
healWindow:hide()
|
||||
end
|
||||
|
||||
local loadSettings = function()
|
||||
ui.title:setOn(currentSettings.enabled)
|
||||
setProfileName()
|
||||
healWindow.Name:setText(currentSettings.name)
|
||||
refreshSpells()
|
||||
refreshItems()
|
||||
healWindow.Visible:setChecked(currentSettings.Visible)
|
||||
healWindow.Cooldown:setChecked(currentSettings.Cooldown)
|
||||
healWindow.Delay:setChecked(currentSettings.Delay)
|
||||
healWindow.MessageDelay:setChecked(currentSettings.MessageDelay)
|
||||
healWindow.Interval:setChecked(currentSettings.Interval)
|
||||
healWindow.Conditions:setChecked(currentSettings.Conditions)
|
||||
end
|
||||
loadSettings()
|
||||
|
||||
local profileChange = function()
|
||||
setActiveProfile()
|
||||
activeProfileColor()
|
||||
loadSettings()
|
||||
end
|
||||
|
||||
local resetSettings = function()
|
||||
currentSettings.enabled = false
|
||||
currentSettings.spellTable = {}
|
||||
currentSettings.itemTable = {}
|
||||
currentSettings.Visible = true
|
||||
currentSettings.Cooldown = true
|
||||
currentSettings.Delay = true
|
||||
currentSettings.MessageDelay = false
|
||||
currentSettings.Interval = true
|
||||
currentSettings.Conditions = true
|
||||
currentSettings.name = "Profile #" .. storage.currentBotProfile
|
||||
end
|
||||
|
||||
-- profile buttons
|
||||
for i=1,5 do
|
||||
local button = ui[i]
|
||||
button.onClick = function()
|
||||
storage.currentHealBotProfile = i
|
||||
profileChange()
|
||||
end
|
||||
end
|
||||
|
||||
healWindow.ResetSettings.onClick = function()
|
||||
resetSettings()
|
||||
loadSettings()
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
HealBot = {} -- global table
|
||||
|
||||
HealBot.isOn = function()
|
||||
return currentSettings.enabled
|
||||
end
|
||||
|
||||
HealBot.isOff = function()
|
||||
return not currentSettings.enabled
|
||||
end
|
||||
|
||||
HealBot.setOff = function()
|
||||
currentSettings.enabled = false
|
||||
ui.title:setOn(currentSettings.enabled)
|
||||
end
|
||||
|
||||
HealBot.setOn = function()
|
||||
currentSettings.enabled = true
|
||||
ui.title:setOn(currentSettings.enabled)
|
||||
end
|
||||
|
||||
HealBot.getActiveProfile = function()
|
||||
return storage.currentHealBotProfile -- returns number 1-5
|
||||
end
|
||||
|
||||
HealBot.setActiveProfile = function(n)
|
||||
if not n or not tonumber(n) or n < 1 or n > 5 then
|
||||
return error("[HealBot] wrong profile parameter! should be 1 to 5 is " .. n)
|
||||
else
|
||||
storage.currentHealBotProfile = n
|
||||
profileChange()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- spells
|
||||
macro(100, function()
|
||||
if not currentSettings.enabled or modules.game_cooldown.isGroupCooldownIconActive(2) or #currentSettings.spellTable == 0 then return end
|
||||
|
||||
for _, entry in pairs(currentSettings.spellTable) do
|
||||
if canCast(entry.spell, not currentSettings.Conditions, currentSettings.Cooldown) and entry.enabled and entry.cost < mana() then
|
||||
if entry.origin == "HP%" then
|
||||
if entry.sign == "=" and hppercent() == entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == ">" and hppercent() >= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == "<" and hppercent() <= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "HP" then
|
||||
if entry.sign == "=" and hp() == entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == ">" and hp() >= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == "<" and hp() <= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "MP%" then
|
||||
if entry.sign == "=" and manapercent() == entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == ">" and manapercent() >= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == "<" and manapercent() <= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "MP" then
|
||||
if entry.sign == "=" and mana() == entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == ">" and mana() >= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == "<" and mana() <= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "burst" then
|
||||
if entry.sign == "=" and burstDamageValue() == entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == ">" and burstDamageValue() >= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
elseif entry.sign == "<" and burstDamageValue() <= entry.value then
|
||||
say(entry.spell)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- items
|
||||
macro(100, function()
|
||||
if not currentSettings.enabled or #currentSettings.itemTable == 0 then return end
|
||||
if currentSettings.Delay and storage.isUsing then return end
|
||||
if currentSettings.MessageDelay and storage.isUsingPotion then return end
|
||||
|
||||
if not currentSettings.MessageDelay then
|
||||
delay(400)
|
||||
end
|
||||
|
||||
if TargetBot.isOn() and TargetBot.Looting.getStatus():len() > 0 and currentSettings.Interval then
|
||||
if not currentSettings.MessageDelay then
|
||||
delay(700)
|
||||
else
|
||||
delay(200)
|
||||
end
|
||||
end
|
||||
|
||||
for _, entry in pairs(currentSettings.itemTable) do
|
||||
local item = findItem(entry.item)
|
||||
if (not currentSettings.Visible or item) and entry.enabled then
|
||||
if entry.origin == "HP%" then
|
||||
if entry.sign == "=" and hppercent() == entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == ">" and hppercent() >= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == "<" and hppercent() <= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "HP" then
|
||||
if entry.sign == "=" and hp() == tonumberentry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == ">" and hp() >= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == "<" and hp() <= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "MP%" then
|
||||
if entry.sign == "=" and manapercent() == entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == ">" and manapercent() >= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == "<" and manapercent() <= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "MP" then
|
||||
if entry.sign == "=" and mana() == entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == ">" and mana() >= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == "<" and mana() <= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
end
|
||||
elseif entry.origin == "burst" then
|
||||
if entry.sign == "=" and burstDamageValue() == entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == ">" and burstDamageValue() >= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
elseif entry.sign == "<" and burstDamageValue() <= entry.value then
|
||||
g_game.useInventoryItemWith(entry.item, player)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
UI.Separator()
|
124
modules/game_bot/default_configs/vBot/3_Sio.lua
Normal file
124
modules/game_bot/default_configs/vBot/3_Sio.lua
Normal file
@ -0,0 +1,124 @@
|
||||
setDefaultTab("Main")
|
||||
local panelName = "advancedFriendHealer"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('Friend Healer')
|
||||
|
||||
Button
|
||||
id: editList
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
]], parent)
|
||||
ui:setId(panelName)
|
||||
|
||||
if not storage[panelName] then
|
||||
storage[panelName] = {
|
||||
minMana = 60,
|
||||
minFriendHp = 40,
|
||||
spellName = "exura sio",
|
||||
spellHeal = true,
|
||||
distance = 8,
|
||||
itemHeal = true,
|
||||
id = 3160
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
sioListWindow = g_ui.createWidget('SioListWindow', rootWidget)
|
||||
sioListWindow:hide()
|
||||
|
||||
ui.title:setOn(storage[panelName].enabled)
|
||||
sioListWindow.spell:setOn(storage[panelName].spellHeal)
|
||||
sioListWindow.item:setOn(storage[panelName].itemHeal)
|
||||
|
||||
ui.title.onClick = function(widget)
|
||||
storage[panelName].enabled = not storage[panelName].enabled
|
||||
widget:setOn(storage[panelName].enabled)
|
||||
end
|
||||
|
||||
ui.editList.onClick = function(widget)
|
||||
sioListWindow:show()
|
||||
sioListWindow:raise()
|
||||
sioListWindow:focus()
|
||||
end
|
||||
sioListWindow.spell.onClick = function(widget)
|
||||
storage[panelName].spellHeal = not storage[panelName].spellHeal
|
||||
widget:setOn(storage[panelName].spellHeal)
|
||||
end
|
||||
sioListWindow.item.onClick = function(widget)
|
||||
storage[panelName].itemHeal = not storage[panelName].itemHeal
|
||||
widget:setOn(storage[panelName].itemHeal)
|
||||
end
|
||||
sioListWindow.closeButton.onClick = function(widget)
|
||||
sioListWindow:hide()
|
||||
end
|
||||
sioListWindow.spellName.onTextChange = function(widget, text)
|
||||
storage[panelName].spellName = text
|
||||
end
|
||||
local updateMinManaText = function()
|
||||
sioListWindow.manaInfo:setText("Minimum Mana >= " .. storage[panelName].minMana .. "%")
|
||||
end
|
||||
local updateFriendHpText = function()
|
||||
sioListWindow.friendHp:setText("Heal Friend Below " .. storage[panelName].minFriendHp .. "% hp")
|
||||
end
|
||||
local updateDistanceText = function()
|
||||
sioListWindow.distText:setText("Max Distance: " .. storage[panelName].distance)
|
||||
end
|
||||
sioListWindow.Distance.onValueChange = function(scroll, value)
|
||||
storage[panelName].distance = value
|
||||
updateDistanceText()
|
||||
end
|
||||
updateDistanceText()
|
||||
sioListWindow.minMana.onValueChange = function(scroll, value)
|
||||
storage[panelName].minMana = value
|
||||
updateMinManaText()
|
||||
end
|
||||
sioListWindow.minFriendHp.onValueChange = function(scroll, value)
|
||||
storage[panelName].minFriendHp = value
|
||||
|
||||
updateFriendHpText()
|
||||
end
|
||||
sioListWindow.itemId:setItemId(storage[panelName].id)
|
||||
sioListWindow.itemId.onItemChange = function(widget)
|
||||
storage[panelName].id = widget:getItemId()
|
||||
end
|
||||
sioListWindow.spellName:setText(storage[panelName].spellName)
|
||||
sioListWindow.minMana:setValue(storage[panelName].minMana)
|
||||
sioListWindow.minFriendHp:setValue(storage[panelName].minFriendHp)
|
||||
sioListWindow.Distance:setValue(storage[panelName].distance)
|
||||
|
||||
local healItem
|
||||
macro(200, function()
|
||||
if storage[panelName].enabled and storage[panelName].spellName:len() > 0 and manapercent() > storage[panelName].minMana then
|
||||
for _, spec in ipairs(getSpectators()) do
|
||||
if not spec:isLocalPlayer() then
|
||||
if spec:isPlayer() and storage[panelName].minFriendHp >= spec:getHealthPercent() and isFriend(spec:getName()) then
|
||||
if storage[panelName].spellHeal then
|
||||
saySpell(storage[panelName].spellName .. ' "' .. spec:getName(), 100)
|
||||
return
|
||||
end
|
||||
healItem = findItem(storage[panelName].id)
|
||||
if storage[panelName].itemHeal and distanceFromPlayer(spec:getPosition()) <= storage[panelName].distance and healItem then
|
||||
useWith(storage[panelName].id, spec)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
addSeparator()
|
1033
modules/game_bot/default_configs/vBot/AttackBot.lua
Normal file
1033
modules/game_bot/default_configs/vBot/AttackBot.lua
Normal file
File diff suppressed because it is too large
Load Diff
402
modules/game_bot/default_configs/vBot/AttackBot.otui
Normal file
402
modules/game_bot/default_configs/vBot/AttackBot.otui
Normal file
@ -0,0 +1,402 @@
|
||||
AttackEntry < Label
|
||||
background-color: alpha
|
||||
text-offset: 18 0
|
||||
focusable: true
|
||||
height: 16
|
||||
|
||||
CheckBox
|
||||
id: enabled
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 15
|
||||
height: 15
|
||||
margin-top: 2
|
||||
margin-left: 3
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
Button
|
||||
id: remove
|
||||
!text: tr('x')
|
||||
anchors.right: parent.right
|
||||
margin-right: 15
|
||||
width: 15
|
||||
height: 15
|
||||
|
||||
AttackWindow < MainWindow
|
||||
!text: tr('AttackBot')
|
||||
size: 800 350
|
||||
@onEscape: self:hide()
|
||||
|
||||
TextList
|
||||
id: attackList
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
padding: 1
|
||||
size: 500 150
|
||||
margin-left: 3
|
||||
margin-top: 3
|
||||
margin-left: 3
|
||||
vertical-scrollbar: attackListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: attackListScrollBar
|
||||
anchors.top: attackList.top
|
||||
anchors.bottom: attackList.bottom
|
||||
anchors.right: attackList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
Label
|
||||
id: category
|
||||
anchors.top: attackList.bottom
|
||||
anchors.left: attackList.left
|
||||
anchors.right: attackList.right
|
||||
text-align: center
|
||||
margin-top: 5
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 5
|
||||
height: 21
|
||||
margin-left: 25
|
||||
margin-right: 25
|
||||
|
||||
NextButton
|
||||
id: categoryNext
|
||||
anchors.left: category.right
|
||||
anchors.verticalCenter: category.verticalCenter
|
||||
margin-left: 10
|
||||
|
||||
PreviousButton
|
||||
id: categoryPrev
|
||||
anchors.right: category.left
|
||||
anchors.verticalCenter: category.verticalCenter
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: parameter1
|
||||
anchors.top: category.bottom
|
||||
anchors.left: category.left
|
||||
anchors.right: category.horizontalCenter
|
||||
margin-top: 5
|
||||
margin-right: 25
|
||||
height: 21
|
||||
text-align: center
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 5
|
||||
|
||||
NextButton
|
||||
id: parameter1Next
|
||||
anchors.left: parameter1.right
|
||||
anchors.verticalCenter: parameter1.verticalCenter
|
||||
margin-left: 10
|
||||
|
||||
PreviousButton
|
||||
id: parameter1Prev
|
||||
anchors.right: parameter1.left
|
||||
anchors.verticalCenter: parameter1.verticalCenter
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: parameter2
|
||||
anchors.top: category.bottom
|
||||
anchors.left: category.horizontalCenter
|
||||
anchors.right: category.right
|
||||
margin-top: 5
|
||||
margin-left: 25
|
||||
height: 21
|
||||
text-align: center
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 5
|
||||
|
||||
NextButton
|
||||
id: parameter2Next
|
||||
anchors.left: parameter2.right
|
||||
anchors.verticalCenter: parameter2.verticalCenter
|
||||
margin-left: 10
|
||||
|
||||
PreviousButton
|
||||
id: parameter2Prev
|
||||
anchors.right: parameter2.left
|
||||
anchors.verticalCenter: parameter2.verticalCenter
|
||||
margin-right: 10
|
||||
|
||||
TextEdit
|
||||
id: spellFormula
|
||||
anchors.left: parent.left
|
||||
anchors.top: parameter2Prev.bottom
|
||||
margin-top: 20
|
||||
margin-left: 30
|
||||
width: 200
|
||||
|
||||
Label
|
||||
id: spellDescription
|
||||
anchors.left: prev.left
|
||||
anchors.right: prev.right
|
||||
anchors.bottom: prev.top
|
||||
margin-bottom: 2
|
||||
text-align: center
|
||||
text: Insert Spell Formula Below
|
||||
|
||||
BotItem
|
||||
id: itemId
|
||||
anchors.left: parent.left
|
||||
anchors.top: parameter2Prev.bottom
|
||||
margin-top: 10
|
||||
margin-left: 20
|
||||
|
||||
Label
|
||||
id: itemDescription
|
||||
anchors.left: itemId.right
|
||||
margin-left: 5
|
||||
anchors.verticalCenter: itemId.verticalCenter
|
||||
text: < insert id or drag item here
|
||||
|
||||
Label
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: BottomSeparator.top
|
||||
margin-bottom: 10
|
||||
text-align: center
|
||||
text: Min Monsters:
|
||||
|
||||
SpinBox
|
||||
id: minMonsters
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
||||
width: 45
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
focusable: true
|
||||
|
||||
Label
|
||||
anchors.left: minMonsters.right
|
||||
anchors.verticalCenter: minMonsters.verticalCenter
|
||||
margin-left: 10
|
||||
text-align: center
|
||||
text: Min Mana%:
|
||||
|
||||
SpinBox
|
||||
id: minMana
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
||||
width: 45
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
focusable: true
|
||||
|
||||
Label
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 10
|
||||
text: Cooldown(ms):
|
||||
!tooltip: tr('Optional, can be left at 1, recommended for custom spells/old tibia')
|
||||
|
||||
SpinBox
|
||||
id: newCooldown
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
||||
width: 60
|
||||
minimum: 0
|
||||
maximum: 99999
|
||||
focusable: true
|
||||
|
||||
CheckBox
|
||||
id: pvpSpell
|
||||
anchors.verticalCenter: spellFormula.verticalCenter
|
||||
anchors.left: spellFormula.right
|
||||
width: 100
|
||||
margin-left: 50
|
||||
text: Spell for PVP
|
||||
|
||||
Button
|
||||
id: addButton
|
||||
anchors.right: attackList.right
|
||||
anchors.bottom: BottomSeparator.top
|
||||
text-align: center
|
||||
text: Add
|
||||
margin-bottom: 10
|
||||
size: 80 20
|
||||
|
||||
Button
|
||||
id: MoveUp
|
||||
anchors.right: prev.right
|
||||
anchors.bottom: prev.top
|
||||
size: 80 20
|
||||
text: Move Up
|
||||
margin-bottom: 2
|
||||
|
||||
Button
|
||||
id: MoveDown
|
||||
anchors.right: prev.right
|
||||
anchors.bottom: prev.top
|
||||
size: 80 20
|
||||
text: Move Down
|
||||
text-align: center
|
||||
margin-bottom: 2
|
||||
|
||||
VerticalSeparator
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: BottomSeparator.top
|
||||
anchors.left: MoveDown.right
|
||||
margin-top: 3
|
||||
margin-bottom: 3
|
||||
margin-left: 10
|
||||
|
||||
Label
|
||||
id: thing
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
margin-top: 3
|
||||
text-align: center
|
||||
text: Additional Options
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.left: prev.left
|
||||
anchors.right: prev.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
margin-left: 5
|
||||
|
||||
CheckBox
|
||||
id: IgnoreMana
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 10
|
||||
margin-left: 5
|
||||
width: 200
|
||||
text: Check RL Tibia conditions
|
||||
|
||||
CheckBox
|
||||
id: Kills
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 200
|
||||
height: 22
|
||||
text: Don't use area attacks if less than kills to red skull
|
||||
text-wrap: true
|
||||
text-align: left
|
||||
|
||||
SpinBox
|
||||
id: KillsAmount
|
||||
anchors.top: prev.top
|
||||
anchors.bottom: prev.bottom
|
||||
anchors.left: prev.right
|
||||
text-align: center
|
||||
width: 50
|
||||
minimum: 1
|
||||
maximum: 10
|
||||
focusable: true
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
anchors.left: Kills.left
|
||||
anchors.bottom: BottomSeparator.top
|
||||
margin-bottom: 8
|
||||
text: Profile:
|
||||
|
||||
TextEdit
|
||||
id: Name
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
|
||||
Button
|
||||
id: ResetSettings
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
text: Reset Settings
|
||||
margin-top: 1
|
||||
|
||||
CheckBox
|
||||
id: Rotate
|
||||
anchors.top: Kills.bottom
|
||||
anchors.left: Kills.left
|
||||
margin-top: 8
|
||||
width: 220
|
||||
text: Turn to side with most monsters
|
||||
|
||||
CheckBox
|
||||
id: Cooldown
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 220
|
||||
text: Check spell cooldowns
|
||||
|
||||
CheckBox
|
||||
id: Visible
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 245
|
||||
text: Items must be visible (recommended)
|
||||
|
||||
CheckBox
|
||||
id: PvpMode
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 245
|
||||
text: PVP mode
|
||||
|
||||
CheckBox
|
||||
id: PvpSafe
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 245
|
||||
text: PVP safe
|
||||
|
||||
CheckBox
|
||||
id: BlackListSafe
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 200
|
||||
height: 18
|
||||
text: Stop if Anti-RS player in range
|
||||
|
||||
SpinBox
|
||||
id: AntiRsRange
|
||||
anchors.top: prev.top
|
||||
anchors.bottom: prev.bottom
|
||||
anchors.left: prev.right
|
||||
text-align: center
|
||||
width: 50
|
||||
minimum: 1
|
||||
maximum: 10
|
||||
focusable: true
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
anchors.left: thing.left
|
||||
anchors.right: thing.right
|
||||
anchors.bottom: ResetSettings.top
|
||||
margin-bottom: 10
|
||||
text: Note: Cooldown value is optional for new global Tibia, recommended for Old tibia and custom OT
|
||||
text-wrap: true
|
||||
text-align: center
|
||||
height: 40
|
||||
multiline: true
|
||||
|
||||
HorizontalSeparator
|
||||
id: BottomSeparator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: CloseButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: CloseButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
145
modules/game_bot/default_configs/vBot/BotServer.otui
Normal file
145
modules/game_bot/default_configs/vBot/BotServer.otui
Normal file
@ -0,0 +1,145 @@
|
||||
BotServerData < Panel
|
||||
size: 340 70
|
||||
image-source: /images/ui/window
|
||||
image-border: 6
|
||||
padding: 3
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
!text: tr("BotServer Data")
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 23
|
||||
text-align: center
|
||||
text: Channel Name:
|
||||
margin-left: 6
|
||||
|
||||
TextEdit
|
||||
id: Channel
|
||||
anchors.top: parent.top
|
||||
anchors.left: prev.right
|
||||
margin-top: 20
|
||||
width: 150
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
Button
|
||||
id: Random
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
text: Randomize
|
||||
margin-left: 6
|
||||
margin-right: 6
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 6
|
||||
margin-bottom: 4
|
||||
text-align: center
|
||||
text: Status:
|
||||
|
||||
BotLabel
|
||||
id: ServerStatus
|
||||
anchors.left: prev.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 10
|
||||
margin-bottom: 4
|
||||
text-align: center
|
||||
text: CONNECTED
|
||||
|
||||
BotLabel
|
||||
id: Participants
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 8
|
||||
margin-bottom: 4
|
||||
text-align: center
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.right: Participants.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 10
|
||||
margin-bottom: 4
|
||||
text-align: center
|
||||
text: Members:
|
||||
|
||||
FeaturePanel < Panel
|
||||
size: 340 150
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 5
|
||||
padding: 3
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text-align: center
|
||||
text: Features
|
||||
|
||||
HorizontalSeparator
|
||||
id: sep
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 2
|
||||
|
||||
BotSwitch
|
||||
id: Feature1
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-left: 3
|
||||
margin-top: 5
|
||||
text: Mana info
|
||||
|
||||
BotSwitch
|
||||
id: Feature2
|
||||
anchors.top: sep.bottom
|
||||
anchors.left: prev.right
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
text: MWall info
|
||||
|
||||
BotServerWindow < MainWindow
|
||||
!text: tr('BotServer')
|
||||
size: 370 310
|
||||
@onEscape: self:hide()
|
||||
|
||||
BotServerData
|
||||
id: Data
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
|
||||
FeaturePanel
|
||||
id: Features
|
||||
anchors.top: prev.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 10
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
425
modules/game_bot/default_configs/vBot/Conditions.otui
Normal file
425
modules/game_bot/default_configs/vBot/Conditions.otui
Normal file
@ -0,0 +1,425 @@
|
||||
UturaComboBoxPopupMenu < ComboBoxPopupMenu
|
||||
UturaComboBoxPopupMenuButton < ComboBoxPopupMenuButton
|
||||
UturaComboBox < ComboBox
|
||||
@onSetup: |
|
||||
self:addOption("Utura")
|
||||
self:addOption("Utura Gran")
|
||||
|
||||
CureConditions < Panel
|
||||
id: Cure
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 200 190
|
||||
|
||||
Label
|
||||
id: label1
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 10
|
||||
margin-left: 5
|
||||
text: Poison
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label11
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 40
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: PoisonCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CurePoison
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label2
|
||||
anchors.left: label1.left
|
||||
anchors.top: label1.bottom
|
||||
margin-top: 10
|
||||
text: Curse
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label22
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 44
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: CurseCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CureCurse
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label3
|
||||
anchors.left: label2.left
|
||||
anchors.top: label2.bottom
|
||||
margin-top: 10
|
||||
text: Bleed
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label33
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 46
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: BleedCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CureBleed
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label4
|
||||
anchors.left: label3.left
|
||||
anchors.top: label3.bottom
|
||||
margin-top: 10
|
||||
text: Burn
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label44
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 50
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: BurnCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CureBurn
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label5
|
||||
anchors.left: label4.left
|
||||
anchors.top: label4.bottom
|
||||
margin-top: 10
|
||||
text: Electify
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label55
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 33
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: ElectrifyCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CureElectrify
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label6
|
||||
anchors.left: label5.left
|
||||
anchors.top: label5.bottom
|
||||
margin-top: 10
|
||||
text: Paralyse
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label66
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 26
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: ParalyseCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: CureParalyse
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label7
|
||||
anchors.left: label6.left
|
||||
anchors.top: label6.bottom
|
||||
margin-top: 10
|
||||
margin-left: 12
|
||||
text: Spell:
|
||||
|
||||
TextEdit
|
||||
id: ParalyseSpell
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 10
|
||||
width: 100
|
||||
|
||||
HoldConditions < Panel
|
||||
id: Hold
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 200 190
|
||||
|
||||
Label
|
||||
id: label1
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 10
|
||||
margin-left: 5
|
||||
text: Haste
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label11
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 44
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: HasteCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: HoldHaste
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label2
|
||||
anchors.left: label1.left
|
||||
anchors.top: label1.bottom
|
||||
margin-top: 10
|
||||
margin-left: 12
|
||||
text: Spell:
|
||||
|
||||
TextEdit
|
||||
id: HasteSpell
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 10
|
||||
width: 100
|
||||
|
||||
Label
|
||||
id: label3
|
||||
anchors.left: label1.left
|
||||
anchors.top: label2.bottom
|
||||
margin-top: 10
|
||||
text: Utana Vid
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label33
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 21
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: UtanaCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: HoldUtana
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label4
|
||||
anchors.left: label3.left
|
||||
anchors.top: label3.bottom
|
||||
margin-top: 10
|
||||
text: Utamo Vita
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label44
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 12
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: UtamoCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: HoldUtamo
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label5
|
||||
anchors.left: label4.left
|
||||
anchors.top: label4.bottom
|
||||
margin-top: 10
|
||||
text: Recovery
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: label55
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 20
|
||||
text: Mana:
|
||||
|
||||
TextEdit
|
||||
id: UturaCost
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
width: 40
|
||||
|
||||
CheckBox
|
||||
id: HoldUtura
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
margin-right: 10
|
||||
|
||||
Label
|
||||
id: label6
|
||||
anchors.left: label5.left
|
||||
anchors.top: label5.bottom
|
||||
margin-top: 10
|
||||
margin-left: 12
|
||||
text: Spell:
|
||||
|
||||
UturaComboBox
|
||||
id: UturaType
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 10
|
||||
width: 100
|
||||
|
||||
CheckBox
|
||||
id: IgnoreInPz
|
||||
anchors.left: label5.left
|
||||
anchors.top: label6.bottom
|
||||
margin-top: 12
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: IgnoreInPz.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-top: 3
|
||||
margin-left: 5
|
||||
text: Don't Cast in Protection Zones
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: StopHaste
|
||||
anchors.horizontalCenter: IgnoreInPz.horizontalCenter
|
||||
anchors.top: IgnoreInPz.bottom
|
||||
margin-top: 8
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-top: 3
|
||||
margin-left: 5
|
||||
text: Stop Haste if TargetBot Is Active
|
||||
font: cipsoftFont
|
||||
|
||||
ConditionsWindow < MainWindow
|
||||
!text: tr('Condition Manager')
|
||||
size: 445 280
|
||||
@onEscape: self:hide()
|
||||
|
||||
CureConditions
|
||||
id: Cure
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 7
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text: Cure Conditions
|
||||
color: #88e3dd
|
||||
margin-left: 10
|
||||
|
||||
HoldConditions
|
||||
id: Hold
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
margin-top: 7
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
text: Hold Conditions
|
||||
color: #88e3dd
|
||||
margin-right: 100
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
406
modules/game_bot/default_configs/vBot/HealBot.otui
Normal file
406
modules/game_bot/default_configs/vBot/HealBot.otui
Normal file
@ -0,0 +1,406 @@
|
||||
SpellSourceBoxPopupMenu < ComboBoxPopupMenu
|
||||
SpellSourceBoxPopupMenuButton < ComboBoxPopupMenuButton
|
||||
SpellSourceBox < ComboBox
|
||||
@onSetup: |
|
||||
self:addOption("Current Mana")
|
||||
self:addOption("Current Health")
|
||||
self:addOption("Mana Percent")
|
||||
self:addOption("Health Percent")
|
||||
self:addOption("Burst Damage")
|
||||
|
||||
SpellConditionBoxPopupMenu < ComboBoxPopupMenu
|
||||
SpellConditionBoxPopupMenuButton < ComboBoxPopupMenuButton
|
||||
SpellConditionBox < ComboBox
|
||||
@onSetup: |
|
||||
self:addOption("Below")
|
||||
self:addOption("Above")
|
||||
self:addOption("Equal To")
|
||||
|
||||
SpellEntry < Label
|
||||
background-color: alpha
|
||||
text-offset: 18 0
|
||||
focusable: true
|
||||
height: 16
|
||||
|
||||
CheckBox
|
||||
id: enabled
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 15
|
||||
height: 15
|
||||
margin-top: 2
|
||||
margin-left: 3
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
Button
|
||||
id: remove
|
||||
!text: tr('x')
|
||||
anchors.right: parent.right
|
||||
margin-right: 15
|
||||
width: 15
|
||||
height: 15
|
||||
|
||||
ItemEntry < Label
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
focusable: true
|
||||
height: 16
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
Button
|
||||
id: remove
|
||||
!text: tr('x')
|
||||
anchors.right: parent.right
|
||||
margin-right: 15
|
||||
width: 15
|
||||
height: 15
|
||||
|
||||
SpellHealing < Panel
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 490 130
|
||||
|
||||
Label
|
||||
id: whenSpell
|
||||
anchors.left: spellList.right
|
||||
anchors.top: parent.top
|
||||
text: When
|
||||
margin-top: 10
|
||||
margin-left: 7
|
||||
|
||||
SpellSourceBox
|
||||
id: spellSource
|
||||
anchors.top: parent.top
|
||||
anchors.left: whenSpell.right
|
||||
margin-top: 5
|
||||
margin-left: 35
|
||||
width: 128
|
||||
|
||||
Label
|
||||
id: isSpell
|
||||
anchors.left: spellList.right
|
||||
anchors.top: whenSpell.bottom
|
||||
text: Is
|
||||
margin-top: 9
|
||||
margin-left: 7
|
||||
|
||||
SpellConditionBox
|
||||
id: spellCondition
|
||||
anchors.left: spellSource.left
|
||||
anchors.top: spellSource.bottom
|
||||
marin-top: 15
|
||||
width: 80
|
||||
|
||||
TextEdit
|
||||
id: spellValue
|
||||
anchors.left: spellCondition.right
|
||||
anchors.top: spellCondition.top
|
||||
anchors.bottom: spellCondition.bottom
|
||||
width: 49
|
||||
|
||||
Label
|
||||
id: castSpell
|
||||
anchors.left: isSpell.left
|
||||
anchors.top: isSpell.bottom
|
||||
text: Cast
|
||||
margin-top: 9
|
||||
|
||||
TextEdit
|
||||
id: spellFormula
|
||||
anchors.left: spellCondition.left
|
||||
anchors.top: spellCondition.bottom
|
||||
anchors.right: spellValue.right
|
||||
|
||||
Label
|
||||
id: manaSpell
|
||||
anchors.left: castSpell.left
|
||||
anchors.top: castSpell.bottom
|
||||
text: Mana Cost:
|
||||
margin-top: 8
|
||||
|
||||
TextEdit
|
||||
id: manaCost
|
||||
anchors.left: spellFormula.left
|
||||
anchors.top: spellFormula.bottom
|
||||
width: 40
|
||||
|
||||
TextList
|
||||
id: spellList
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
padding: 1
|
||||
size: 270 116
|
||||
margin-bottom: 3
|
||||
margin-left: 3
|
||||
vertical-scrollbar: spellListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: spellListScrollBar
|
||||
anchors.top: spellList.top
|
||||
anchors.bottom: spellList.bottom
|
||||
anchors.right: spellList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
Button
|
||||
id: addSpell
|
||||
anchors.right: spellFormula.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 10
|
||||
text: Add
|
||||
size: 40 17
|
||||
font: cipsoftFont
|
||||
|
||||
Button
|
||||
id: MoveUp
|
||||
anchors.right: prev.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 5
|
||||
text: Move Up
|
||||
size: 55 17
|
||||
font: cipsoftFont
|
||||
|
||||
Button
|
||||
id: MoveDown
|
||||
anchors.right: prev.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 5
|
||||
text: Move Down
|
||||
size: 55 17
|
||||
font: cipsoftFont
|
||||
|
||||
ItemHealing < Panel
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 490 130
|
||||
|
||||
Label
|
||||
id: whenItem
|
||||
anchors.left: itemList.right
|
||||
anchors.top: parent.top
|
||||
text: When
|
||||
margin-top: 10
|
||||
margin-left: 7
|
||||
|
||||
SpellSourceBox
|
||||
id: itemSource
|
||||
anchors.top: parent.top
|
||||
anchors.left: whenItem.right
|
||||
margin-top: 5
|
||||
margin-left: 35
|
||||
width: 128
|
||||
|
||||
Label
|
||||
id: isItem
|
||||
anchors.left: itemList.right
|
||||
anchors.top: whenItem.bottom
|
||||
text: Is
|
||||
margin-top: 9
|
||||
margin-left: 7
|
||||
|
||||
SpellConditionBox
|
||||
id: itemCondition
|
||||
anchors.left: itemSource.left
|
||||
anchors.top: itemSource.bottom
|
||||
marin-top: 15
|
||||
width: 80
|
||||
|
||||
TextEdit
|
||||
id: itemValue
|
||||
anchors.left: itemCondition.right
|
||||
anchors.top: itemCondition.top
|
||||
anchors.bottom: itemCondition.bottom
|
||||
width: 49
|
||||
|
||||
Label
|
||||
id: useItem
|
||||
anchors.left: isItem.left
|
||||
anchors.top: isItem.bottom
|
||||
text: Use
|
||||
margin-top: 15
|
||||
|
||||
BotItem
|
||||
id: itemId
|
||||
anchors.left: itemCondition.left
|
||||
anchors.top: itemCondition.bottom
|
||||
|
||||
TextList
|
||||
id: itemList
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
padding: 1
|
||||
size: 270 116
|
||||
margin-top: 3
|
||||
margin-bottom: 3
|
||||
margin-left: 3
|
||||
vertical-scrollbar: itemListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: itemListScrollBar
|
||||
anchors.top: itemList.top
|
||||
anchors.bottom: itemList.bottom
|
||||
anchors.right: itemList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
Button
|
||||
id: addItem
|
||||
anchors.right: itemValue.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 10
|
||||
text: Add
|
||||
size: 40 17
|
||||
font: cipsoftFont
|
||||
|
||||
Button
|
||||
id: MoveUp
|
||||
anchors.right: prev.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 5
|
||||
text: Move Up
|
||||
size: 55 17
|
||||
font: cipsoftFont
|
||||
|
||||
Button
|
||||
id: MoveDown
|
||||
anchors.right: prev.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-bottom: 2
|
||||
margin-right: 5
|
||||
text: Move Down
|
||||
size: 55 17
|
||||
font: cipsoftFont
|
||||
|
||||
HealWindow < MainWindow
|
||||
!text: tr('Self Healer')
|
||||
size: 800 350
|
||||
@onEscape: self:hide()
|
||||
|
||||
SpellHealing
|
||||
id: spells
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
|
||||
ItemHealing
|
||||
id: items
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 10
|
||||
|
||||
VerticalSeparator
|
||||
id: sep
|
||||
anchors.top: parent.top
|
||||
anchors.left: prev.right
|
||||
anchors.bottom: separator.top
|
||||
margin-left: 10
|
||||
margin-bottom: 5
|
||||
|
||||
Label
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
text: Additional Options
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.left: prev.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: prev.right
|
||||
margin-top: 5
|
||||
margin-left: 10
|
||||
|
||||
CheckBox
|
||||
id: Cooldown
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 10
|
||||
margin-left: 5
|
||||
width: 200
|
||||
text: Check spell cooldowns
|
||||
|
||||
CheckBox
|
||||
id: Visible
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 250
|
||||
text: Items must be visible (recommended)
|
||||
|
||||
CheckBox
|
||||
id: Delay
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 250
|
||||
text: Don't use items when interacting
|
||||
|
||||
CheckBox
|
||||
id: Interval
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 250
|
||||
text: Additional delay when looting corpses
|
||||
|
||||
CheckBox
|
||||
id: Conditions
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 250
|
||||
text: Also check conditions from RL Tibia
|
||||
|
||||
CheckBox
|
||||
id: MessageDelay
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 8
|
||||
width: 250
|
||||
text: Cooldown based on "Aaaah..." message
|
||||
|
||||
Label
|
||||
anchors.left: Visible.left
|
||||
anchors.bottom: separator.top
|
||||
margin-bottom: 8
|
||||
text: Profile:
|
||||
|
||||
TextEdit
|
||||
id: Name
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
|
||||
Button
|
||||
id: ResetSettings
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
text: Reset Settings
|
||||
margin-top: 1
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
20
modules/game_bot/default_configs/vBot/Title.lua
Normal file
20
modules/game_bot/default_configs/vBot/Title.lua
Normal file
@ -0,0 +1,20 @@
|
||||
local vocation = player:getVocation()
|
||||
local vocText = ""
|
||||
|
||||
if vocation == 1 or vocation == 11 then
|
||||
vocText = "- EK"
|
||||
elseif vocation == 2 or vocation == 12 then
|
||||
vocText = "- RP"
|
||||
elseif vocation == 3 or vocation == 13 then
|
||||
vocText = "- MS"
|
||||
elseif vocation == 4 or vocation == 14 then
|
||||
vocText = "- ED"
|
||||
end
|
||||
|
||||
macro(2000, function()
|
||||
if hppercent() > 0 then
|
||||
g_window.setTitle("Tibia - " .. player:getName() .. " - " .. lvl() .. "lvl " .. vocText)
|
||||
else
|
||||
g_window.setTitle("Tibia - " .. player:getName() .. " - DEAD")
|
||||
end
|
||||
end)
|
242
modules/game_bot/default_configs/vBot/_Conditions.lua
Normal file
242
modules/game_bot/default_configs/vBot/_Conditions.lua
Normal file
@ -0,0 +1,242 @@
|
||||
setDefaultTab("HP")
|
||||
local conditionPanelName = "ConditionPanel"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('Conditions')
|
||||
|
||||
Button
|
||||
id: conditionList
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
]])
|
||||
ui:setId(conditionPanelName)
|
||||
|
||||
if not storage[conditionPanelName] then
|
||||
storage[conditionPanelName] = {
|
||||
enabled = false,
|
||||
curePosion = false,
|
||||
poisonCost = 20,
|
||||
cureCurse = false,
|
||||
curseCost = 80,
|
||||
cureBleed = false,
|
||||
bleedCost = 45,
|
||||
cureBurn = false,
|
||||
burnCost = 30,
|
||||
cureElectrify = false,
|
||||
electrifyCost = 22,
|
||||
cureParalyse = false,
|
||||
paralyseCost = 40,
|
||||
paralyseSpell = "utani hur",
|
||||
holdHaste = false,
|
||||
hasteCost = 40,
|
||||
hasteSpell = "utani hur",
|
||||
holdUtamo = false,
|
||||
utamoCost = 40,
|
||||
holdUtana = false,
|
||||
utanaCost = 440,
|
||||
holdUtura = false,
|
||||
uturaType = "",
|
||||
uturaCost = 100,
|
||||
ignoreInPz = true,
|
||||
stopHaste = false
|
||||
}
|
||||
end
|
||||
|
||||
ui.title:setOn(storage[conditionPanelName].enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
storage[conditionPanelName].enabled = not storage[conditionPanelName].enabled
|
||||
widget:setOn(storage[conditionPanelName].enabled)
|
||||
end
|
||||
|
||||
ui.conditionList.onClick = function(widget)
|
||||
conditionsWindow:show()
|
||||
conditionsWindow:raise()
|
||||
conditionsWindow:focus()
|
||||
end
|
||||
|
||||
|
||||
|
||||
local rootWidget = g_ui.getRootWidget()
|
||||
if rootWidget then
|
||||
conditionsWindow = g_ui.createWidget('ConditionsWindow', rootWidget)
|
||||
conditionsWindow:hide()
|
||||
|
||||
-- text edits
|
||||
conditionsWindow.Cure.PoisonCost:setText(storage[conditionPanelName].poisonCost)
|
||||
conditionsWindow.Cure.PoisonCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].poisonCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CurseCost:setText(storage[conditionPanelName].curseCost)
|
||||
conditionsWindow.Cure.CurseCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].curseCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.BleedCost:setText(storage[conditionPanelName].bleedCost)
|
||||
conditionsWindow.Cure.BleedCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].bleedCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.BurnCost:setText(storage[conditionPanelName].burnCost)
|
||||
conditionsWindow.Cure.BurnCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].burnCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.ElectrifyCost:setText(storage[conditionPanelName].electrifyCost)
|
||||
conditionsWindow.Cure.ElectrifyCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].electrifyCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.ParalyseCost:setText(storage[conditionPanelName].paralyseCost)
|
||||
conditionsWindow.Cure.ParalyseCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].paralyseCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.ParalyseSpell:setText(storage[conditionPanelName].paralyseSpell)
|
||||
conditionsWindow.Cure.ParalyseSpell.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].paralyseSpell = text
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HasteSpell:setText(storage[conditionPanelName].hasteSpell)
|
||||
conditionsWindow.Hold.HasteSpell.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].hasteSpell = text
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HasteCost:setText(storage[conditionPanelName].hasteCost)
|
||||
conditionsWindow.Hold.HasteCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].hasteCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.UtamoCost:setText(storage[conditionPanelName].utamoCost)
|
||||
conditionsWindow.Hold.UtamoCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].utamoCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.UtanaCost:setText(storage[conditionPanelName].utanaCost)
|
||||
conditionsWindow.Hold.UtanaCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].utanaCost = tonumber(text)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.UturaCost:setText(storage[conditionPanelName].uturaCost)
|
||||
conditionsWindow.Hold.UturaCost.onTextChange = function(widget, text)
|
||||
storage[conditionPanelName].uturaCost = tonumber(text)
|
||||
end
|
||||
|
||||
-- combo box
|
||||
conditionsWindow.Hold.UturaType:setOption(storage[conditionPanelName].uturaType)
|
||||
conditionsWindow.Hold.UturaType.onOptionChange = function(widget)
|
||||
storage[conditionPanelName].uturaType = widget:getCurrentOption().text
|
||||
end
|
||||
|
||||
-- checkboxes
|
||||
conditionsWindow.Cure.CurePoison:setChecked(storage[conditionPanelName].curePoison)
|
||||
conditionsWindow.Cure.CurePoison.onClick = function(widget)
|
||||
storage[conditionPanelName].curePoison = not storage[conditionPanelName].curePoison
|
||||
widget:setChecked(storage[conditionPanelName].curePoison)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CureCurse:setChecked(storage[conditionPanelName].cureCurse)
|
||||
conditionsWindow.Cure.CureCurse.onClick = function(widget)
|
||||
storage[conditionPanelName].cureCurse = not storage[conditionPanelName].cureCurse
|
||||
widget:setChecked(storage[conditionPanelName].cureCurse)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CureBleed:setChecked(storage[conditionPanelName].cureBleed)
|
||||
conditionsWindow.Cure.CureBleed.onClick = function(widget)
|
||||
storage[conditionPanelName].cureBleed = not storage[conditionPanelName].cureBleed
|
||||
widget:setChecked(storage[conditionPanelName].cureBleed)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CureBurn:setChecked(storage[conditionPanelName].cureBurn)
|
||||
conditionsWindow.Cure.CureBurn.onClick = function(widget)
|
||||
storage[conditionPanelName].cureBurn = not storage[conditionPanelName].cureBurn
|
||||
widget:setChecked(storage[conditionPanelName].cureBurn)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CureElectrify:setChecked(storage[conditionPanelName].cureElectrify)
|
||||
conditionsWindow.Cure.CureElectrify.onClick = function(widget)
|
||||
storage[conditionPanelName].cureElectrify = not storage[conditionPanelName].cureElectrify
|
||||
widget:setChecked(storage[conditionPanelName].cureElectrify)
|
||||
end
|
||||
|
||||
conditionsWindow.Cure.CureParalyse:setChecked(storage[conditionPanelName].cureParalyse)
|
||||
conditionsWindow.Cure.CureParalyse.onClick = function(widget)
|
||||
storage[conditionPanelName].cureParalyse = not storage[conditionPanelName].cureParalyse
|
||||
widget:setChecked(storage[conditionPanelName].cureParalyse)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HoldHaste:setChecked(storage[conditionPanelName].holdHaste)
|
||||
conditionsWindow.Hold.HoldHaste.onClick = function(widget)
|
||||
storage[conditionPanelName].holdHaste = not storage[conditionPanelName].holdHaste
|
||||
widget:setChecked(storage[conditionPanelName].holdHaste)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HoldUtamo:setChecked(storage[conditionPanelName].holdUtamo)
|
||||
conditionsWindow.Hold.HoldUtamo.onClick = function(widget)
|
||||
storage[conditionPanelName].holdUtamo = not storage[conditionPanelName].holdUtamo
|
||||
widget:setChecked(storage[conditionPanelName].holdUtamo)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HoldUtana:setChecked(storage[conditionPanelName].holdUtana)
|
||||
conditionsWindow.Hold.HoldUtana.onClick = function(widget)
|
||||
storage[conditionPanelName].holdUtana = not storage[conditionPanelName].holdUtana
|
||||
widget:setChecked(storage[conditionPanelName].holdUtana)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.HoldUtura:setChecked(storage[conditionPanelName].holdUtura)
|
||||
conditionsWindow.Hold.HoldUtura.onClick = function(widget)
|
||||
storage[conditionPanelName].holdUtura = not storage[conditionPanelName].holdUtura
|
||||
widget:setChecked(storage[conditionPanelName].holdUtura)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.IgnoreInPz:setChecked(storage[conditionPanelName].ignoreInPz)
|
||||
conditionsWindow.Hold.IgnoreInPz.onClick = function(widget)
|
||||
storage[conditionPanelName].ignoreInPz = not storage[conditionPanelName].ignoreInPz
|
||||
widget:setChecked(storage[conditionPanelName].ignoreInPz)
|
||||
end
|
||||
|
||||
conditionsWindow.Hold.StopHaste:setChecked(storage[conditionPanelName].stopHaste)
|
||||
conditionsWindow.Hold.StopHaste.onClick = function(widget)
|
||||
storage[conditionPanelName].stopHaste = not storage[conditionPanelName].stopHaste
|
||||
widget:setChecked(storage[conditionPanelName].stopHaste)
|
||||
end
|
||||
|
||||
-- buttons
|
||||
conditionsWindow.closeButton.onClick = function(widget)
|
||||
conditionsWindow:hide()
|
||||
end
|
||||
end
|
||||
|
||||
local utanaCast = nil
|
||||
macro(500, function()
|
||||
if not storage[conditionPanelName].enabled or modules.game_cooldown.isGroupCooldownIconActive(2) then return end
|
||||
if storage[conditionPanelName].curePoison and mana() >= storage[conditionPanelName].poisonCost and isPoisioned() then say("exana pox")
|
||||
elseif storage[conditionPanelName].cureCurse and mana() >= storage[conditionPanelName].curseCost and isCursed() then say("exana mort")
|
||||
elseif storage[conditionPanelName].cureBleed and mana() >= storage[conditionPanelName].bleedCost and isBleeding() then say("exana kor")
|
||||
elseif storage[conditionPanelName].cureBurn and mana() >= storage[conditionPanelName].burnCost and isBurning() then say("exana flam")
|
||||
elseif storage[conditionPanelName].cureElectrify and mana() >= storage[conditionPanelName].electrifyCost and isEnergized() then say("exana vis")
|
||||
elseif (not storage[conditionPanelName].ignoreInPz or not isInPz()) and storage[conditionPanelName].holdUtura and mana() >= storage[conditionPanelName].uturaCost and not hasPartyBuff() then say(storage[conditionPanelName].uturaType)
|
||||
elseif (not storage[conditionPanelName].ignoreInPz or not isInPz()) and storage[conditionPanelName].holdUtana and mana() >= storage[conditionPanelName].utanaCost and (not utanaCast or (now - utanaCast > 120000)) then say("utana vid") utanaCast = now
|
||||
end
|
||||
end)
|
||||
|
||||
macro(50, function()
|
||||
if not storage[conditionPanelName].enabled then return end
|
||||
if (not storage[conditionPanelName].ignoreInPz or not isInPz()) and storage[conditionPanelName].holdUtamo and mana() >= storage[conditionPanelName].utamoCost and not hasManaShield() then say("utamo vita")
|
||||
elseif (not storage[conditionPanelName].ignoreInPz or not isInPz()) and storage[conditionPanelName].holdHaste and mana() >= storage[conditionPanelName].hasteCost and not hasHaste() and not getSpellCoolDown(storage[conditionPanelName].hasteSpell) and (not target() or not storage[conditionPanelName].stopHaste or TargetBot.isCaveBotActionAllowed()) then say(storage[conditionPanelName].hasteSpell)
|
||||
elseif storage[conditionPanelName].cureParalyse and mana() >= storage[conditionPanelName].paralyseCost and isParalyzed() and not getSpellCoolDown(storage[conditionPanelName].paralyseSpell) then say(storage[conditionPanelName].paralyseSpell)
|
||||
end
|
||||
end)
|
889
modules/game_bot/default_configs/vBot/__vlib.lua
Normal file
889
modules/game_bot/default_configs/vBot/__vlib.lua
Normal file
@ -0,0 +1,889 @@
|
||||
-- Author: Vithrax
|
||||
-- contains mostly basic function shortcuts and code shorteners
|
||||
|
||||
|
||||
-- burst damage calculation, for function burstDamageValue()
|
||||
local dmgTable = {}
|
||||
local lastDmgMessage = now
|
||||
onTextMessage(function(mode, text)
|
||||
if not text:lower():find("you lose") or not text:lower():find("due to") then return end
|
||||
local dmg = string.match(text, "%d+")
|
||||
if #dmgTable > 0 then
|
||||
for k, v in ipairs(dmgTable) do
|
||||
if now - v.t > 3000 then
|
||||
table.remove(dmgTable, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
lastDmgMessage = now
|
||||
table.insert(dmgTable, {d = dmg, t = now})
|
||||
schedule(3050, function()
|
||||
if now - lastDmgMessage > 3000 then
|
||||
dmgTable = {} end
|
||||
end)
|
||||
end)
|
||||
|
||||
function whiteInfoMessage(text)
|
||||
return modules.game_textmessage.displayGameMessage(text)
|
||||
end
|
||||
|
||||
function burstDamageValue()
|
||||
local d = 0
|
||||
local time = 0
|
||||
if #dmgTable > 1 then
|
||||
for i, v in ipairs(dmgTable) do
|
||||
if i == 1 then
|
||||
time = v.t
|
||||
end
|
||||
d = d + v.d
|
||||
end
|
||||
end
|
||||
return math.ceil(d/((now-time)/1000))
|
||||
end
|
||||
|
||||
|
||||
function scheduleNpcSay(text, delay)
|
||||
if not text or not delay then return false end
|
||||
|
||||
return schedule(delay, function() NPC.say(text) end)
|
||||
end
|
||||
|
||||
function getFirstNumberInText(text)
|
||||
local n = 0
|
||||
if string.match(text, "%d+") then
|
||||
n = tonumber(string.match(text, "%d+"))
|
||||
end
|
||||
return n
|
||||
end
|
||||
|
||||
function isOnTile(id, p1, p2, p3)
|
||||
if not id then return end
|
||||
local tile
|
||||
if type(p1) == "table" then
|
||||
tile = g_map.getTile(p1)
|
||||
elseif type(p1) ~= "number" then
|
||||
tile = p1
|
||||
else
|
||||
local p = getPos(p1, p2, p3)
|
||||
tile = g_map.getTile(p)
|
||||
end
|
||||
if not tile then return end
|
||||
|
||||
local item = false
|
||||
if #tile:getItems() ~= 0 then
|
||||
for i,v in ipairs(tile:getItems()) do
|
||||
if v:getId() == id then
|
||||
item = true
|
||||
end
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
function getPos(x,y,z)
|
||||
if not x or not y or not z then return nil end
|
||||
local pos = pos()
|
||||
pos.x = x
|
||||
pos.y = y
|
||||
pos.z = z
|
||||
|
||||
return pos
|
||||
end
|
||||
|
||||
function openPurse()
|
||||
return g_game.use(g_game.getLocalPlayer():getInventoryItem(InventorySlotPurse))
|
||||
end
|
||||
|
||||
function containerIsFull(c)
|
||||
if not c then return false end
|
||||
|
||||
if c:getCapacity() > #c:getItems() then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function isBuffed()
|
||||
local var = false
|
||||
for i=1,4 do
|
||||
local premium = (player:getSkillLevel(i) - player:getSkillBaseLevel(i))
|
||||
local base = player:getSkillBaseLevel(i)
|
||||
if hasPartyBuff() and (premium/100)*305 > base then
|
||||
var = true
|
||||
end
|
||||
end
|
||||
return var
|
||||
end
|
||||
|
||||
function reindexTable(t)
|
||||
if not t or type(t) ~= "table" then return end
|
||||
|
||||
local i = 0
|
||||
for _, e in pairs(t) do
|
||||
i = i + 1
|
||||
e.index = i
|
||||
end
|
||||
end
|
||||
|
||||
function killsToRs()
|
||||
return math.min(g_game.getUnjustifiedPoints().killsDayRemaining, g_game.getUnjustifiedPoints().killsWeekRemaining, g_game.getUnjustifiedPoints().killsMonthRemaining)
|
||||
end
|
||||
|
||||
-- [[ experimental healing cooldown calculation ]] --
|
||||
storage.isUsingPotion = false
|
||||
onTalk(function(name, level, mode, text, channelId, pos)
|
||||
if name ~= player:getName() then return end
|
||||
if mode ~= 34 then return end
|
||||
|
||||
if text == "Aaaah..." then
|
||||
storage.isUsingPotion = true
|
||||
schedule(950, function()
|
||||
storage.isUsingPotion = false
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
-- [[ eof ]] --
|
||||
|
||||
-- [[ canCast and cast functions ]] --
|
||||
SpellCastTable = {}
|
||||
onTalk(function(name, level, mode, text, channelId, pos)
|
||||
if name ~= player:getName() then return end
|
||||
|
||||
if SpellCastTable[text] then
|
||||
SpellCastTable[text].t = now
|
||||
end
|
||||
end)
|
||||
|
||||
function cast(text, delay)
|
||||
if type(text) ~= "string" then return end
|
||||
if not delay or delay < 100 then
|
||||
return say(text) -- if not added delay or delay is really low then just treat it like casual say
|
||||
end
|
||||
if not SpellCastTable[text] or SpellCastTable[text].d ~= delay then
|
||||
SpellCastTable[text] = {t=now-delay,d=delay}
|
||||
return say(text)
|
||||
end
|
||||
local lastCast = SpellCastTable[text].t
|
||||
local spellDelay = SpellCastTable[text].d
|
||||
if now - lastCast > spellDelay then
|
||||
return say(text)
|
||||
end
|
||||
return
|
||||
end
|
||||
local Spells = modules.gamelib.SpellInfo['Default']
|
||||
function canCast(spell, ignoreRL, ignoreCd)
|
||||
if type(spell) ~= "string" then return end
|
||||
spell = spell:lower()
|
||||
if not getSpellData(spell) then
|
||||
if SpellCastTable[spell] then
|
||||
if now - SpellCastTable[spell].t > SpellCastTable[spell].d then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
if (ignoreCd or not getSpellCoolDown(spell)) and (ignoreRL or level() >= getSpellData(spell).level and mana() >= getSpellData(spell).mana) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function getSpellData(spell)
|
||||
if not spell then return false end
|
||||
spell = spell:lower()
|
||||
local t = nil
|
||||
for k,v in pairs(Spells) do
|
||||
if v.words == spell then
|
||||
t = k
|
||||
break
|
||||
end
|
||||
end
|
||||
if t then
|
||||
return Spells[t]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function getSpellCoolDown(text)
|
||||
if not text then return false end
|
||||
text = text:lower()
|
||||
if not getSpellData(text) then return false end
|
||||
for i,v in pairs(Spells) do
|
||||
if v.words == text then
|
||||
return modules.game_cooldown.isCooldownIconActive(v.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
storage.isUsing = false
|
||||
|
||||
onUse(function(pos, itemId, stackPos, subType)
|
||||
if pos.x < 65000 then
|
||||
storage.isUsing = true
|
||||
end
|
||||
schedule(1500, function() if storage.isUsing then storage.isUsing = false end end)
|
||||
end)
|
||||
|
||||
onUseWith(function(pos, itemId, target, subType)
|
||||
if itemId ~= 3180 then return end
|
||||
if pos.x < 65000 then
|
||||
storage.isUsing = true
|
||||
end
|
||||
schedule(1500, function() if storage.isUsing then storage.isUsing = false end end)
|
||||
end)
|
||||
|
||||
function string.starts(String,Start)
|
||||
return string.sub(String,1,string.len(Start))==Start
|
||||
end
|
||||
|
||||
local cachedFriends = {}
|
||||
local cachedNeutrals = {}
|
||||
local cachedEnemies = {}
|
||||
function isFriend(c)
|
||||
local name = c
|
||||
if type(c) ~= "string" then
|
||||
if c == player then return true end
|
||||
name = c:getName()
|
||||
if name == name() then return true end
|
||||
end
|
||||
|
||||
if table.find(cachedFriends, c) then return true end
|
||||
if table.find(cachedNeutrals, c) or table.find(cachedEnemies, c) then return false end
|
||||
|
||||
if table.find(storage.playerList.friendList, name) then
|
||||
table.insert(cachedFriends, c)
|
||||
return true
|
||||
elseif string.find(storage.serverMembers, name) then
|
||||
table.insert(cachedFriends, c)
|
||||
return true
|
||||
elseif storage.playerList.groupMembers then
|
||||
local p = c
|
||||
if type(c) == "string" then
|
||||
p = getCreatureByName(c, true)
|
||||
end
|
||||
if p:isLocalPlayer() then return true end
|
||||
if p:isPlayer() then
|
||||
if ((p:getShield() >= 3 and p:getShield() <= 10) or p:getEmblem() == 2) then
|
||||
table.insert(cachedFriends, c)
|
||||
table.insert(cachedFriends, p)
|
||||
return true
|
||||
else
|
||||
table.insert(cachedNeutrals, c)
|
||||
table.insert(cachedNeutrals, p)
|
||||
return false
|
||||
end
|
||||
end
|
||||
else
|
||||
table.insert(cachedNeutrals, c)
|
||||
table.insert(cachedNeutrals, p)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function isEnemy(name)
|
||||
if not name then return false end
|
||||
local p = getCreatureByName(name, true)
|
||||
if p:isLocalPlayer() then return end
|
||||
|
||||
if p:isPlayer() and table.find(storage.playerList.enemyList, name) or (storage.playerList.marks and not isFriend(name)) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function isAttSpell(expr)
|
||||
if string.starts(expr, "exori") or string.starts(expr, "exevo") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function getActiveItemId(id)
|
||||
if not id then
|
||||
return false
|
||||
end
|
||||
|
||||
if id == 3049 then
|
||||
return 3086
|
||||
elseif id == 3050 then
|
||||
return 3087
|
||||
elseif id == 3051 then
|
||||
return 3088
|
||||
elseif id == 3052 then
|
||||
return 3089
|
||||
elseif id == 3053 then
|
||||
return 3090
|
||||
elseif id == 3091 then
|
||||
return 3094
|
||||
elseif id == 3092 then
|
||||
return 3095
|
||||
elseif id == 3093 then
|
||||
return 3096
|
||||
elseif id == 3097 then
|
||||
return 3099
|
||||
elseif id == 3098 then
|
||||
return 3100
|
||||
elseif id == 16114 then
|
||||
return 16264
|
||||
elseif id == 23531 then
|
||||
return 23532
|
||||
elseif id == 23533 then
|
||||
return 23534
|
||||
elseif id == 23529 then
|
||||
return 23530
|
||||
else
|
||||
return id
|
||||
end
|
||||
end
|
||||
|
||||
function getInactiveItemId(id)
|
||||
if not id then
|
||||
return false
|
||||
end
|
||||
|
||||
if id == 3086 then
|
||||
return 3049
|
||||
elseif id == 3087 then
|
||||
return 3050
|
||||
elseif id == 3088 then
|
||||
return 3051
|
||||
elseif id == 3089 then
|
||||
return 3052
|
||||
elseif id == 3090 then
|
||||
return 3053
|
||||
elseif id == 3094 then
|
||||
return 3091
|
||||
elseif id == 3095 then
|
||||
return 3092
|
||||
elseif id == 3096 then
|
||||
return 3093
|
||||
elseif id == 3099 then
|
||||
return 3097
|
||||
elseif id == 3100 then
|
||||
return 3098
|
||||
elseif id == 16264 then
|
||||
return 16114
|
||||
elseif id == 23532 then
|
||||
return 23531
|
||||
elseif id == 23534 then
|
||||
return 23533
|
||||
elseif id == 23530 then
|
||||
return 23529
|
||||
else
|
||||
return id
|
||||
end
|
||||
end
|
||||
|
||||
function getMonstersInRange(pos, range)
|
||||
if not pos or not range then
|
||||
return false
|
||||
end
|
||||
local monsters = 0
|
||||
for i, spec in pairs(getSpectators()) do
|
||||
if spec:isMonster() and (g_game.getClientVersion() < 960 or spec:getType() < 3) and getDistanceBetween(pos, spec:getPosition()) < range then
|
||||
monsters = monsters + 1
|
||||
end
|
||||
end
|
||||
return monsters
|
||||
end
|
||||
|
||||
function distanceFromPlayer(coords)
|
||||
if not coords then
|
||||
return false
|
||||
end
|
||||
return getDistanceBetween(pos(), coords)
|
||||
end
|
||||
|
||||
function getMonsters(range, multifloor)
|
||||
if not range then
|
||||
range = 10
|
||||
end
|
||||
local mobs = 0;
|
||||
for _, spec in pairs(getSpectators(multifloor)) do
|
||||
mobs = (g_game.getClientVersion() < 960 or spec:getType() < 3) and spec:isMonster() and distanceFromPlayer(spec:getPosition()) <= range and mobs + 1 or mobs;
|
||||
end
|
||||
return mobs;
|
||||
end
|
||||
|
||||
function getPlayers(range, multifloor)
|
||||
if not range then
|
||||
range = 10
|
||||
end
|
||||
local specs = 0;
|
||||
for _, spec in pairs(getSpectators(multifloor)) do
|
||||
specs = not spec:isLocalPlayer() and spec:isPlayer() and distanceFromPlayer(spec:getPosition()) <= range and not ((spec:getShield() >= 3 and spec:getShield() <= 10) or spec:getEmblem() == 1) and specs + 1 or specs;
|
||||
end
|
||||
return specs;
|
||||
end
|
||||
|
||||
function isBlackListedPlayerInRange(range)
|
||||
if #storage.playerList.blackList == 0 then return end
|
||||
if not range then range = 10 end
|
||||
local safe = false
|
||||
for _, spec in pairs(getSpectators()) do
|
||||
if spec:isPlayer() and distanceFromPlayer(spec:getPosition()) < range then
|
||||
if table.find(storage.playerList.blackList, spec:getName()) then
|
||||
safe = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return safe
|
||||
end
|
||||
|
||||
function isSafe(range, multifloor, padding)
|
||||
local onSame = 0
|
||||
local onAnother = 0
|
||||
if not multifloor and padding then
|
||||
multifloor = false
|
||||
padding = false
|
||||
end
|
||||
|
||||
for _, spec in pairs(getSpectators(multifloor)) do
|
||||
if spec:isPlayer() and not spec:isLocalPlayer() and not isFriend(spec:getName()) then
|
||||
if spec:getPosition().z == posz() and distanceFromPlayer(spec:getPosition()) <= range then
|
||||
onSame = onSame + 1
|
||||
end
|
||||
if multifloor and padding and spec:getPosition().z ~= posz() and distanceFromPlayer(spec:getPosition()) <= (range + padding) then
|
||||
onAnother = onAnother + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if onSame + onAnother > 0 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function getAllPlayers(range, multifloor)
|
||||
if not range then
|
||||
range = 10
|
||||
end
|
||||
local specs = 0;
|
||||
for _, spec in pairs(getSpectators(multifloor)) do
|
||||
specs = not spec:isLocalPlayer() and spec:isPlayer() and distanceFromPlayer(spec:getPosition()) <= range and specs + 1 or specs;
|
||||
end
|
||||
return specs;
|
||||
end
|
||||
|
||||
function getNpcs(range, multifloor)
|
||||
if not range then
|
||||
range = 10
|
||||
end
|
||||
local npcs = 0;
|
||||
for _, spec in pairs(getSpectators(multifloor)) do
|
||||
npcs = spec:isNpc() and distanceFromPlayer(spec:getPosition()) <= range and npcs + 1 or npcs;
|
||||
end
|
||||
return npcs;
|
||||
end
|
||||
|
||||
function itemAmount(id)
|
||||
local totalItemCount = 0
|
||||
for _, container in pairs(getContainers()) do
|
||||
for _, item in ipairs(container:getItems()) do
|
||||
totalItemCount = item:getId() == id and totalItemCount + item:getCount() or totalItemCount
|
||||
end
|
||||
end
|
||||
if getHead() and getHead():getId() == id then
|
||||
totalItemCount = totalItemCount + getHead():getCount()
|
||||
end
|
||||
if getNeck() and getNeck():getId() == id then
|
||||
totalItemCount = totalItemCount + getNeck():getCount()
|
||||
end
|
||||
if getBack() and getBack():getId() == id then
|
||||
totalItemCount = totalItemCount + getBack():getCount()
|
||||
end
|
||||
if getBody() and getBody():getId() == id then
|
||||
totalItemCount = totalItemCount + getBody():getCount()
|
||||
end
|
||||
if getRight() and getRight():getId() == id then
|
||||
totalItemCount = totalItemCount + getRight():getCount()
|
||||
end
|
||||
if getLeft() and getLeft():getId() == id then
|
||||
totalItemCount = totalItemCount + getLeft():getCount()
|
||||
end
|
||||
if getLeg() and getLeg():getId() == id then
|
||||
totalItemCount = totalItemCount + getLeg():getCount()
|
||||
end
|
||||
if getFeet() and getFeet():getId() == id then
|
||||
totalItemCount = totalItemCount + getFeet():getCount()
|
||||
end
|
||||
if getFinger() and getFinger():getId() == id then
|
||||
totalItemCount = totalItemCount + getFinger():getCount()
|
||||
end
|
||||
if getAmmo() and getAmmo():getId() == id then
|
||||
totalItemCount = totalItemCount + getAmmo():getCount()
|
||||
end
|
||||
return totalItemCount
|
||||
end
|
||||
|
||||
function hasSupplies()
|
||||
local items = {
|
||||
{ID = storage.supplies.item1, minAmount = storage.supplies.item1Min},
|
||||
{ID = storage.supplies.item2, minAmount = storage.supplies.item2Min},
|
||||
{ID = storage.supplies.item3, minAmount = storage.supplies.item3Min},
|
||||
{ID = storage.supplies.item4, minAmount = storage.supplies.item4Min},
|
||||
{ID = storage.supplies.item5, minAmount = storage.supplies.item5Min},
|
||||
{ID = storage.supplies.item6, minAmount = storage.supplies.item6Min},
|
||||
{ID = storage.supplies.item7, minAmount = storage.supplies.item7Min}
|
||||
}
|
||||
-- false = no supplies
|
||||
-- true = supplies available
|
||||
|
||||
local hasSupplies = true
|
||||
|
||||
for i, supply in pairs(items) do
|
||||
if supply.min and supply.ID then
|
||||
if supply.ID > 100 and itemAmount(supply.ID) < supply.min then
|
||||
hasSupplies = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hasSupplies
|
||||
end
|
||||
|
||||
function cordsToPos(x, y, z)
|
||||
if not x or not y or not z then
|
||||
return false
|
||||
end
|
||||
local tilePos = pos()
|
||||
tilePos.x = x
|
||||
tilePos.y = y
|
||||
tilePos.z = z
|
||||
return tilePos
|
||||
end
|
||||
|
||||
function reachGroundItem(id)
|
||||
if not id then return nil end
|
||||
local targetTile
|
||||
for _, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if tile:getTopUseThing():getId() == id then
|
||||
targetTile = tile:getPosition()
|
||||
end
|
||||
end
|
||||
if targetTile then
|
||||
CaveBot.walkTo(targetTile, 10, {ignoreNonPathable = true, precision=1})
|
||||
delay(500*getDistanceBetween(targetTile, pos()))
|
||||
return true
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function useGroundItem(id)
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
local targetTile = nil
|
||||
for _, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if tile:getTopUseThing():getId() == id then
|
||||
targetTile = tile:getPosition()
|
||||
end
|
||||
end
|
||||
if targetTile then
|
||||
g_game.use(g_map.getTile(targetTile):getTopUseThing())
|
||||
delay(500*getDistanceBetween(targetTile, pos()))
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function target()
|
||||
if not g_game.isAttacking() then
|
||||
return
|
||||
else
|
||||
return g_game.getAttackingCreature()
|
||||
end
|
||||
end
|
||||
|
||||
function getTarget()
|
||||
return target()
|
||||
end
|
||||
|
||||
function targetPos(dist)
|
||||
if not g_game.isAttacking() then
|
||||
return
|
||||
end
|
||||
if dist then
|
||||
return distanceFromPlayer(target():getPosition())
|
||||
else
|
||||
return target():getPosition()
|
||||
end
|
||||
end
|
||||
|
||||
-- for gunzodus
|
||||
function reopenPurse()
|
||||
for i, c in pairs(getContainers()) do
|
||||
if c:getName():lower() == "loot bag" or c:getName():lower() == "store inbox" then
|
||||
g_game.close(c)
|
||||
end
|
||||
end
|
||||
schedule(100, function() g_game.use(g_game.getLocalPlayer():getInventoryItem(InventorySlotPurse)) end)
|
||||
schedule(1400, function()
|
||||
for i, c in pairs(getContainers()) do
|
||||
if c:getName():lower() == "store inbox" then
|
||||
for _, i in pairs(c:getItems()) do
|
||||
if i:getId() == 23721 then
|
||||
g_game.open(i, c)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return CaveBot.delay(1500)
|
||||
end
|
||||
|
||||
-- getSpectator patterns
|
||||
|
||||
function getCreaturesInArea(param1, param2, param3)
|
||||
-- param1 - pos/creature
|
||||
-- param2 - pattern
|
||||
-- param3 - type of return
|
||||
-- 1 - everyone, 2 - monsters, 3 - players
|
||||
local specs = 0
|
||||
local monsters = 0
|
||||
local players = 0
|
||||
for i, spec in pairs(getSpectators(param1, param2)) do
|
||||
if spec ~= player then
|
||||
specs = specs + 1
|
||||
if spec:isMonster() and (g_game.getClientVersion() < 960 or spec:getType() < 3) then
|
||||
monsters = monsters + 1
|
||||
elseif spec:isPlayer() and not isFriend(spec:getName()) then
|
||||
players = players +1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if param3 == 1 then
|
||||
return specs
|
||||
elseif param3 == 2 then
|
||||
return monsters
|
||||
else
|
||||
return players
|
||||
end
|
||||
end
|
||||
|
||||
function getBestTileByPatern(pattern, specType, maxDist, safe)
|
||||
if not pattern or not specType then return end
|
||||
if not maxDist then maxDist = 4 end
|
||||
|
||||
|
||||
local bestTile = nil
|
||||
local best = nil
|
||||
-- best area tile to use
|
||||
for _, tile in pairs(g_map.getTiles(posz())) do
|
||||
if distanceFromPlayer(tile:getPosition()) <= maxDist then
|
||||
local minimapColor = g_map.getMinimapColor(tile:getPosition())
|
||||
local stairs = (minimapColor >= 210 and minimapColor <= 213)
|
||||
if tile:canShoot() and tile:isWalkable() and not stairs then
|
||||
if getCreaturesInArea(tile:getPosition(), pattern, specType) > 0 then
|
||||
if (not safe or getCreaturesInArea(tile:getPosition(), pattern, 3) == 0) then
|
||||
local candidate = {pos = tile, count = getCreaturesInArea(tile:getPosition(), pattern, specType)}
|
||||
if not best or best.count <= candidate.count then
|
||||
best = candidate
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
bestTile = best
|
||||
|
||||
if bestTile then
|
||||
return bestTile
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function getContainerByName(name)
|
||||
if type(name) ~= "string" then return nil end
|
||||
|
||||
local d = nil
|
||||
for i, c in pairs(getContainers()) do
|
||||
if c:getName():lower() == name:lower() then
|
||||
d = c
|
||||
break
|
||||
end
|
||||
end
|
||||
return d
|
||||
end
|
||||
|
||||
function getContainerByItem(id)
|
||||
if type(name) ~= "number" then return nil end
|
||||
|
||||
local d = nil
|
||||
for i, c in pairs(getContainers()) do
|
||||
if c:getContainerItem():getId() == id then
|
||||
d = c
|
||||
break
|
||||
end
|
||||
end
|
||||
return d
|
||||
end
|
||||
|
||||
LargeUeArea = [[
|
||||
0000001000000
|
||||
0000011100000
|
||||
0000111110000
|
||||
0001111111000
|
||||
0011111111100
|
||||
0111111111110
|
||||
1111111111111
|
||||
0111111111110
|
||||
0011111111100
|
||||
0001111111000
|
||||
0000111110000
|
||||
0000011100000
|
||||
0000001000000
|
||||
]]
|
||||
|
||||
NormalUeAreaMs = [[
|
||||
00000100000
|
||||
00011111000
|
||||
00111111100
|
||||
01111111110
|
||||
01111111110
|
||||
11111111111
|
||||
01111111110
|
||||
01111111110
|
||||
00111111100
|
||||
00001110000
|
||||
00000100000
|
||||
]]
|
||||
|
||||
NormalUeAreaEd = [[
|
||||
00000100000
|
||||
00001110000
|
||||
00011111000
|
||||
00111111100
|
||||
01111111110
|
||||
11111111111
|
||||
01111111110
|
||||
00111111100
|
||||
00011111000
|
||||
00001110000
|
||||
00000100000
|
||||
]]
|
||||
|
||||
smallUeArea = [[
|
||||
0011100
|
||||
0111110
|
||||
1111111
|
||||
1111111
|
||||
1111111
|
||||
0111110
|
||||
0011100
|
||||
]]
|
||||
|
||||
largeRuneArea = [[
|
||||
0011100
|
||||
0111110
|
||||
1111111
|
||||
1111111
|
||||
1111111
|
||||
0111110
|
||||
0011100
|
||||
]]
|
||||
|
||||
adjacentArea = [[
|
||||
111
|
||||
101
|
||||
111
|
||||
]]
|
||||
|
||||
longBeamArea = [[
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
0000000N0000000
|
||||
WWWWWWW0EEEEEEE
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
0000000S0000000
|
||||
]]
|
||||
|
||||
shortBeamArea = [[
|
||||
00000100000
|
||||
00000100000
|
||||
00000100000
|
||||
00000100000
|
||||
00000100000
|
||||
EEEEE0WWWWW
|
||||
00000S00000
|
||||
00000S00000
|
||||
00000S00000
|
||||
00000S00000
|
||||
00000S00000
|
||||
]]
|
||||
|
||||
newWaveArea = [[
|
||||
000NNNNN000
|
||||
000NNNNN000
|
||||
0000NNN0000
|
||||
WW00NNN00EE
|
||||
WWWW0N0EEEE
|
||||
WWWWW0EEEEE
|
||||
WWWW0S0EEEE
|
||||
WW00SSS00EE
|
||||
0000SSS0000
|
||||
000SSSSS000
|
||||
000SSSSS000
|
||||
]]
|
||||
|
||||
bigWaveArea = [[
|
||||
0000NNN0000
|
||||
0000NNN0000
|
||||
0000NNN0000
|
||||
00000N00000
|
||||
WWW00N00EEE
|
||||
WWWWW0EEEEE
|
||||
WWW00S00EEE
|
||||
00000S00000
|
||||
0000SSS0000
|
||||
0000SSS0000
|
||||
0000SSS0000
|
||||
]]
|
||||
|
||||
|
||||
smallWaveArea = [[
|
||||
00NNN00
|
||||
00NNN00
|
||||
WW0N0EE
|
||||
WWW0EEE
|
||||
WW0S0EE
|
||||
00SSS00
|
||||
00SSS00
|
||||
]]
|
||||
|
||||
diamondArrowArea = [[
|
||||
01110
|
||||
11111
|
||||
11111
|
||||
11111
|
||||
01110
|
||||
]]
|
55
modules/game_bot/default_configs/vBot/_cavebot.lua
Normal file
55
modules/game_bot/default_configs/vBot/_cavebot.lua
Normal file
@ -0,0 +1,55 @@
|
||||
-- Cavebot by otclient@otclient.ovh
|
||||
-- visit http://bot.otclient.ovh/
|
||||
|
||||
local cavebotTab = "Cave"
|
||||
local targetingTab = "Target"
|
||||
|
||||
setDefaultTab(cavebotTab)
|
||||
CaveBot = {} -- global namespace
|
||||
CaveBot.Extensions = {}
|
||||
importStyle("/cavebot/cavebot.otui")
|
||||
importStyle("/cavebot/config.otui")
|
||||
importStyle("/cavebot/editor.otui")
|
||||
importStyle("/cavebot/supply.otui")
|
||||
dofile("/cavebot/actions.lua")
|
||||
dofile("/cavebot/config.lua")
|
||||
dofile("/cavebot/editor.lua")
|
||||
dofile("/cavebot/example_functions.lua")
|
||||
dofile("/cavebot/recorder.lua")
|
||||
dofile("/cavebot/walking.lua")
|
||||
-- in this section you can add extensions, check extension_template.lua
|
||||
--dofile("/cavebot/extension_template.lua")
|
||||
dofile("/cavebot/sell_all.lua")
|
||||
dofile("/cavebot/depositor.lua")
|
||||
dofile("/cavebot/buy_supplies.lua")
|
||||
dofile("/cavebot/d_withdraw.lua")
|
||||
dofile("/cavebot/depositer.lua")
|
||||
dofile("/cavebot/supply.lua")
|
||||
dofile("/cavebot/supply_check.lua")
|
||||
dofile("/cavebot/travel.lua")
|
||||
dofile("/cavebot/doors.lua")
|
||||
dofile("/cavebot/pos_check.lua")
|
||||
dofile("/cavebot/withdraw.lua")
|
||||
dofile("/cavebot/inbox_withdraw.lua")
|
||||
dofile("/cavebot/lure.lua")
|
||||
dofile("/cavebot/bank.lua")
|
||||
dofile("/cavebot/depositer.lua")
|
||||
dofile("/cavebot/supply.lua")
|
||||
dofile("/cavebot/clear_tile.lua")
|
||||
dofile("/cavebot/tasker.lua")
|
||||
-- main cavebot file, must be last
|
||||
dofile("/cavebot/cavebot.lua")
|
||||
|
||||
setDefaultTab(targetingTab)
|
||||
TargetBot = {} -- global namespace
|
||||
importStyle("/targetbot/looting.otui")
|
||||
importStyle("/targetbot/target.otui")
|
||||
importStyle("/targetbot/creature_editor.otui")
|
||||
dofile("/targetbot/creature.lua")
|
||||
dofile("/targetbot/creature_attack.lua")
|
||||
dofile("/targetbot/creature_editor.lua")
|
||||
dofile("/targetbot/creature_priority.lua")
|
||||
dofile("/targetbot/looting.lua")
|
||||
dofile("/targetbot/walking.lua")
|
||||
-- main targetbot file, must be last
|
||||
dofile("/targetbot/target.lua")
|
105
modules/game_bot/default_configs/vBot/alarms.otui
Normal file
105
modules/game_bot/default_configs/vBot/alarms.otui
Normal file
@ -0,0 +1,105 @@
|
||||
AlarmsWindow < MainWindow
|
||||
!text: tr('Alarms')
|
||||
size: 270 200
|
||||
@onEscape: self:hide()
|
||||
|
||||
BotSwitch
|
||||
id: playerAttack
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
text: Player Attack
|
||||
|
||||
BotSwitch
|
||||
id: playerDetected
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 4
|
||||
text-align: center
|
||||
text: Player Detected
|
||||
|
||||
CheckBox
|
||||
id: playerDetectedLogout
|
||||
anchors.top: playerDetected.top
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
margin-top: 3
|
||||
margin-left: 4
|
||||
text: Logout
|
||||
|
||||
BotSwitch
|
||||
id: creatureDetected
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: playerDetected.bottom
|
||||
margin-top: 4
|
||||
text-align: center
|
||||
text: Creature Detected
|
||||
|
||||
BotSwitch
|
||||
id: healthBelow
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.horizontalCenter
|
||||
text-align: center
|
||||
margin-top: 4
|
||||
text: Health < 50%
|
||||
|
||||
HorizontalScrollBar
|
||||
id: healthValue
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
anchors.top: healthBelow.top
|
||||
margin-left: 3
|
||||
margin-top: 2
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
BotSwitch
|
||||
id: manaBelow
|
||||
anchors.left: parent.left
|
||||
anchors.top: healthBelow.bottom
|
||||
anchors.right: parent.horizontalCenter
|
||||
text-align: center
|
||||
margin-top: 4
|
||||
text: Mana < 50%
|
||||
|
||||
HorizontalScrollBar
|
||||
id: manaValue
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
anchors.top: manaBelow.top
|
||||
margin-left: 3
|
||||
margin-top: 2
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
BotSwitch
|
||||
id: privateMessage
|
||||
anchors.left: parent.left
|
||||
anchors.top: manaBelow.bottom
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
margin-top: 4
|
||||
text: Private Message
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
7
modules/game_bot/default_configs/vBot/antikick.lua
Normal file
7
modules/game_bot/default_configs/vBot/antikick.lua
Normal file
@ -0,0 +1,7 @@
|
||||
local lastMove = now
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if now - lastMove > 13*60*1000 then
|
||||
turn(math.random(0,3))
|
||||
lastMove = now
|
||||
end
|
||||
end)
|
8
modules/game_bot/default_configs/vBot/bless_buy.lua
Normal file
8
modules/game_bot/default_configs/vBot/bless_buy.lua
Normal file
@ -0,0 +1,8 @@
|
||||
if player:getBlessings() == 0 then
|
||||
say("!bless")
|
||||
schedule(2000, function()
|
||||
if player:getBlessings() == 0 then
|
||||
warn("!! Blessings not bought !!")
|
||||
end
|
||||
end)
|
||||
end
|
339
modules/game_bot/default_configs/vBot/cavebot/actions.lua
Normal file
339
modules/game_bot/default_configs/vBot/cavebot/actions.lua
Normal file
@ -0,0 +1,339 @@
|
||||
CaveBot.Actions = {}
|
||||
|
||||
-- it adds an action widget to list
|
||||
CaveBot.addAction = function(action, value, focus)
|
||||
action = action:lower()
|
||||
local raction = CaveBot.Actions[action]
|
||||
if not raction then
|
||||
return warn("Invalid cavebot action: " .. action)
|
||||
end
|
||||
if type(value) == 'number' then
|
||||
value = tostring(value)
|
||||
end
|
||||
local widget = UI.createWidget("CaveBotAction", CaveBot.actionList)
|
||||
widget:setText(action .. ":" .. value:split("\n")[1])
|
||||
widget.action = action
|
||||
widget.value = value
|
||||
if raction.color then
|
||||
widget:setColor(raction.color)
|
||||
end
|
||||
widget.onDoubleClick = function(cwidget) -- edit on double click
|
||||
if CaveBot.Editor then
|
||||
schedule(20, function() -- schedule to have correct focus
|
||||
CaveBot.Editor.edit(cwidget.action, cwidget.value, function(action, value)
|
||||
CaveBot.editAction(cwidget, action, value)
|
||||
CaveBot.save()
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
if focus then
|
||||
widget:focus()
|
||||
CaveBot.actionList:ensureChildVisible(widget)
|
||||
end
|
||||
return widget
|
||||
end
|
||||
|
||||
-- it updates existing widget, you should call CaveBot.save() later
|
||||
CaveBot.editAction = function(widget, action, value)
|
||||
action = action:lower()
|
||||
local raction = CaveBot.Actions[action]
|
||||
if not raction then
|
||||
return warn("Invalid cavebot action: " .. action)
|
||||
end
|
||||
|
||||
if not widget.action or not widget.value then
|
||||
return warn("Invalid cavebot action widget, has missing action or value")
|
||||
end
|
||||
|
||||
widget:setText(action .. ":" .. value:split("\n")[1])
|
||||
widget.action = action
|
||||
widget.value = value
|
||||
if raction.color then
|
||||
widget:setColor(raction.color)
|
||||
end
|
||||
return widget
|
||||
end
|
||||
|
||||
--[[
|
||||
registerAction:
|
||||
action - string, color - string, callback = function(value, retries, prev)
|
||||
value is a string value of action, retries is number which will grow by 1 if return is "retry"
|
||||
prev is a true when previuos action was executed succesfully, false otherwise
|
||||
it must return true if executed correctly, false otherwise
|
||||
it can also return string "retry", then the function will be called again in 20 ms
|
||||
]]--
|
||||
CaveBot.registerAction = function(action, color, callback)
|
||||
action = action:lower()
|
||||
if CaveBot.Actions[action] then
|
||||
return warn("Duplicated acction: " .. action)
|
||||
end
|
||||
CaveBot.Actions[action] = {
|
||||
color=color,
|
||||
callback=callback
|
||||
}
|
||||
end
|
||||
|
||||
CaveBot.registerAction("label", "yellow", function(value, retries, prev)
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("gotolabel", "#FFFF55", function(value, retries, prev)
|
||||
return CaveBot.gotoLabel(value)
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("delay", "#AAAAAA", function(value, retries, prev)
|
||||
if retries == 0 then
|
||||
CaveBot.delay(tonumber(value))
|
||||
return "retry"
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("follow", "#FF8400", function(value, retries, prev)
|
||||
local c = getCreatureByName(value)
|
||||
if not c then
|
||||
print("CaveBot[follow]: can't find creature to follow")
|
||||
return false
|
||||
end
|
||||
local cpos = c:getPosition()
|
||||
local pos = pos()
|
||||
if getDistanceBetween(cpos, pos) < 2 then
|
||||
g_game.cancelFollow()
|
||||
return true
|
||||
else
|
||||
follow(c)
|
||||
delay(200)
|
||||
return "retry"
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("function", "red", function(value, retries, prev)
|
||||
local prefix = "local retries = " .. retries .. "\nlocal prev = " .. tostring(prev) .. "\nlocal delay = CaveBot.delay\nlocal gotoLabel = CaveBot.gotoLabel\n"
|
||||
prefix = prefix .. "local macro = function() warn('Macros inside cavebot functions are not allowed') end\n"
|
||||
for extension, callbacks in pairs(CaveBot.Extensions) do
|
||||
prefix = prefix .. "local " .. extension .. " = CaveBot.Extensions." .. extension .. "\n"
|
||||
end
|
||||
local status, result = pcall(function()
|
||||
return assert(load(prefix .. value, "cavebot_function"))()
|
||||
end)
|
||||
if not status then
|
||||
warn("warn in cavebot function:\n" .. result)
|
||||
return false
|
||||
end
|
||||
return result
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("goto", "green", function(value, retries, prev)
|
||||
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+),?\\s*([0-9]?)")
|
||||
if not pos[1] then
|
||||
warn("Invalid cavebot goto action value. It should be position (x,y,z), is: " .. value)
|
||||
return false
|
||||
end
|
||||
|
||||
if CaveBot.Config.get("mapClick") then
|
||||
if retries >= 5 then
|
||||
return false -- tried 5 times, can't get there
|
||||
end
|
||||
else
|
||||
if retries >= 100 then
|
||||
return false -- tried 100 times, can't get there
|
||||
end
|
||||
end
|
||||
|
||||
local precision = tonumber(pos[1][5])
|
||||
pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
|
||||
local playerPos = player:getPosition()
|
||||
if pos.z ~= playerPos.z then
|
||||
return false -- different floor
|
||||
end
|
||||
|
||||
if math.abs(pos.x-playerPos.x) + math.abs(pos.y-playerPos.y) > 40 then
|
||||
return false -- too far way
|
||||
end
|
||||
|
||||
local minimapColor = g_map.getMinimapColor(pos)
|
||||
local stairs = (minimapColor >= 210 and minimapColor <= 213)
|
||||
|
||||
if stairs then
|
||||
if math.abs(pos.x-playerPos.x) == 0 and math.abs(pos.y-playerPos.y) <= 0 then
|
||||
return true -- already at position
|
||||
end
|
||||
elseif math.abs(pos.x-playerPos.x) == 0 and math.abs(pos.y-playerPos.y) <= (precision or 1) then
|
||||
return true -- already at position
|
||||
end
|
||||
-- check if there's a path to that place, ignore creatures and fields
|
||||
local path = findPath(playerPos, pos, 40, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true })
|
||||
if not path then
|
||||
return false -- there's no way
|
||||
end
|
||||
|
||||
-- check if there's a path to destination but consider Creatures (attack only if trapped)
|
||||
local path2 = findPath(playerPos, pos, 40, { ignoreNonPathable = true, precision = 1 })
|
||||
if not path2 then
|
||||
local monsters = {}
|
||||
for i, spec in pairs(getSpectators()) do
|
||||
if spec:isMonster() and spec:getType() ~= 3 then
|
||||
if spec:canShoot() and findPath(playerPos, spec:getPosition(), 20, {ignoreNonPathable = true, precision = 1}) then
|
||||
table.insert(monsters, {mob = spec, dist = getDistanceBetween(pos, spec:getPosition())})
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(monsters, function(a,b) return a.dist < b.dist end)
|
||||
if monsters[1] then
|
||||
g_game.attack(monsters[1].mob)
|
||||
storage.blockMonster = monsters[1].mob
|
||||
autoWalk(storage.blockMonster, 10, {precision = 1})
|
||||
storage.clearing = true
|
||||
CaveBot.setOff()
|
||||
g_game.setChaseMode(1)
|
||||
schedule(3000, function() CaveBot.setOn() end) -- just in case callback trigger fails
|
||||
return "retry"
|
||||
else
|
||||
return false -- there's no way
|
||||
end
|
||||
end
|
||||
|
||||
-- try to find path, don't ignore creatures, don't ignore fields
|
||||
if not CaveBot.Config.get("ignoreFields") and CaveBot.walkTo(pos, 40) then
|
||||
return "retry"
|
||||
end
|
||||
|
||||
-- try to find path, don't ignore creatures, ignore fields
|
||||
if CaveBot.walkTo(pos, 40, { ignoreNonPathable = true }) then
|
||||
return "retry"
|
||||
end
|
||||
|
||||
if retries >= 3 then
|
||||
-- try to lower precision, find something close to final position
|
||||
local precison = retries - 1
|
||||
if stairs then
|
||||
precison = 0
|
||||
end
|
||||
if CaveBot.walkTo(pos, 50, { ignoreNonPathable = true, precision = precison }) then
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
|
||||
if not CaveBot.Config.get("mapClick") and retries >= 5 then
|
||||
return false
|
||||
end
|
||||
|
||||
if CaveBot.Config.get("skipBlocked") then
|
||||
return false
|
||||
end
|
||||
|
||||
-- everything else failed, try to walk ignoring creatures, maybe will work
|
||||
CaveBot.walkTo(pos, 40, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true })
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
onCreatureDisappear(function(creature)
|
||||
if creature ~= storage.blockMonster then return end
|
||||
if storage.clearing then
|
||||
CaveBot.setOn()
|
||||
storage.blockMonster = nil
|
||||
storage.clearing = false
|
||||
end
|
||||
end)
|
||||
|
||||
onCreaturePositionChange(function(creature, newPos, oldPos)
|
||||
if creature ~= storage.blockMonster and creature ~= player then return end
|
||||
if storage.clearing then
|
||||
if creature == storage.blockMonster and not findPath(player:getPosition(), newPos, 20, {ignoreNonPathable = true, precision = 1}) then
|
||||
CaveBot.setOn()
|
||||
storage.blockMonster = nil
|
||||
storage.clearing = false
|
||||
end
|
||||
if creature == player then
|
||||
if oldPos.z ~= newPos.z then
|
||||
CaveBot.setOn()
|
||||
storage.blockMonster = nil
|
||||
storage.clearing = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("use", "#FFB272", function(value, retries, prev)
|
||||
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
|
||||
if not pos[1] then
|
||||
local itemid = tonumber(value)
|
||||
if not itemid then
|
||||
warn("Invalid cavebot use action value. It should be (x,y,z) or item id, is: " .. value)
|
||||
return false
|
||||
end
|
||||
use(itemid)
|
||||
return true
|
||||
end
|
||||
|
||||
pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
|
||||
local playerPos = player:getPosition()
|
||||
if pos.z ~= playerPos.z then
|
||||
return false -- different floor
|
||||
end
|
||||
|
||||
if math.max(math.abs(pos.x-playerPos.x), math.abs(pos.y-playerPos.y)) > 7 then
|
||||
return false -- too far way
|
||||
end
|
||||
|
||||
local tile = g_map.getTile(pos)
|
||||
if not tile then
|
||||
return false
|
||||
end
|
||||
|
||||
local topThing = tile:getTopUseThing()
|
||||
if not topThing then
|
||||
return false
|
||||
end
|
||||
|
||||
use(topThing)
|
||||
CaveBot.delay(CaveBot.Config.get("useDelay") + CaveBot.Config.get("ping"))
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("usewith", "#EEB292", function(value, retries, prev)
|
||||
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
|
||||
if not pos[1] then
|
||||
if not itemid then
|
||||
warn("Invalid cavebot usewith action value. It should be (itemid,x,y,z) or item id, is: " .. value)
|
||||
return false
|
||||
end
|
||||
use(itemid)
|
||||
return true
|
||||
end
|
||||
|
||||
local itemid = tonumber(pos[1][2])
|
||||
pos = {x=tonumber(pos[1][3]), y=tonumber(pos[1][4]), z=tonumber(pos[1][5])}
|
||||
local playerPos = player:getPosition()
|
||||
if pos.z ~= playerPos.z then
|
||||
return false -- different floor
|
||||
end
|
||||
|
||||
if math.max(math.abs(pos.x-playerPos.x), math.abs(pos.y-playerPos.y)) > 7 then
|
||||
return false -- too far way
|
||||
end
|
||||
|
||||
local tile = g_map.getTile(pos)
|
||||
if not tile then
|
||||
return false
|
||||
end
|
||||
|
||||
local topThing = tile:getTopUseThing()
|
||||
if not topThing then
|
||||
return false
|
||||
end
|
||||
|
||||
usewith(itemid, topThing)
|
||||
CaveBot.delay(CaveBot.Config.get("useDelay") + CaveBot.Config.get("ping"))
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.registerAction("say", "#FF55FF", function(value, retries, prev)
|
||||
say(value)
|
||||
return true
|
||||
end)
|
||||
CaveBot.registerAction("npcsay", "#FF55FF", function(value, retries, prev)
|
||||
NPC.say(value)
|
||||
return true
|
||||
end)
|
72
modules/game_bot/default_configs/vBot/cavebot/bank.lua
Normal file
72
modules/game_bot/default_configs/vBot/cavebot/bank.lua
Normal file
@ -0,0 +1,72 @@
|
||||
CaveBot.Extensions.Bank = {}
|
||||
|
||||
CaveBot.Extensions.Bank.setup = function()
|
||||
CaveBot.registerAction("bank", "#db5a5a", function(value, retries)
|
||||
local data = string.split(value, ",")
|
||||
local waitVal = 300
|
||||
local amount = 0
|
||||
local actionType
|
||||
local npcName
|
||||
if #data ~= 3 and #data ~= 2 then
|
||||
warn("CaveBot[Bank]: incorrect value!")
|
||||
return false
|
||||
else
|
||||
actionType = data[1]:trim():lower()
|
||||
npcName = data[2]:trim()
|
||||
if #data == 3 then
|
||||
amount = tonumber(data[3]:trim())
|
||||
end
|
||||
end
|
||||
|
||||
if actionType ~= "withdraw" and actionType ~= "deposit" then
|
||||
warn("CaveBot[Bank]: incorrect action type! should be withdraw/deposit, is: " .. actionType)
|
||||
return false
|
||||
elseif actionType == "withdraw" then
|
||||
local value = tonumber(amount)
|
||||
if not value then
|
||||
warn("CaveBot[Bank]: incorrect amount value! should be number, is: " .. amount)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if retries > 5 then
|
||||
print("CaveBot[Bank]: too many tries, skipping")
|
||||
return false
|
||||
end
|
||||
|
||||
local npc = getCreatureByName(npcName)
|
||||
if not npc then
|
||||
print("CaveBot[Bank]: NPC not found, skipping")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = player:getPosition()
|
||||
local npcPos = npc:getPosition()
|
||||
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
|
||||
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
if actionType == "deposit" then
|
||||
NPC.say("hi")
|
||||
schedule(waitVal, function() NPC.say("deposit all") end)
|
||||
schedule(waitVal*2, function() NPC.say("yes") end)
|
||||
CaveBot.delay(waitVal*3)
|
||||
return true
|
||||
else
|
||||
NPC.say("hi")
|
||||
schedule(waitVal, function() NPC.say("withdraw") end)
|
||||
schedule(waitVal*2, function() NPC.say(value) end)
|
||||
schedule(waitVal*3, function() NPC.say("yes") end)
|
||||
CaveBot.delay(waitVal*4)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("bank", "bank", {
|
||||
value="action, NPC name",
|
||||
title="Banker",
|
||||
description="action type(withdraw/deposit), NPC name, if withdraw: amount",
|
||||
})
|
||||
end
|
100
modules/game_bot/default_configs/vBot/cavebot/buy_supplies.lua
Normal file
100
modules/game_bot/default_configs/vBot/cavebot/buy_supplies.lua
Normal file
@ -0,0 +1,100 @@
|
||||
CaveBot.Extensions.BuySupplies = {}
|
||||
|
||||
CaveBot.Extensions.BuySupplies.setup = function()
|
||||
CaveBot.registerAction("BuySupplies", "#C300FF", function(value, retries)
|
||||
local item1Count = itemAmount(storage[suppliesPanelName].item1)
|
||||
local item2Count = itemAmount(storage[suppliesPanelName].item2)
|
||||
local item3Count = itemAmount(storage[suppliesPanelName].item3)
|
||||
local item4Count = itemAmount(storage[suppliesPanelName].item4)
|
||||
local item5Count = itemAmount(storage[suppliesPanelName].item5)
|
||||
local item6Count = itemAmount(storage[suppliesPanelName].item6)
|
||||
local item7Count = itemAmount(storage[suppliesPanelName].item7)
|
||||
local possibleItems = {}
|
||||
|
||||
local val = string.split(value, ",")
|
||||
local waitVal
|
||||
if #val == 0 or #val > 2 then
|
||||
warn("CaveBot[BuySupplies]: incorrect BuySupplies value")
|
||||
return false
|
||||
elseif #val == 2 then
|
||||
waitVal = tonumber(val[2]:trim())
|
||||
end
|
||||
|
||||
local npc = getCreatureByName(val[1]:trim())
|
||||
if not npc then
|
||||
print("CaveBot[BuySupplies]: NPC not found")
|
||||
return false
|
||||
end
|
||||
|
||||
if not waitVal and #val == 2 then
|
||||
warn("CaveBot[BuySupplies]: incorrect delay values!")
|
||||
elseif waitVal and #val == 2 then
|
||||
delay(waitVal)
|
||||
end
|
||||
|
||||
if retries > 50 then
|
||||
print("CaveBot[BuySupplies]: Too many tries, can't buy")
|
||||
return false
|
||||
end
|
||||
|
||||
delay(200)
|
||||
|
||||
local pos = player:getPosition()
|
||||
local npcPos = npc:getPosition()
|
||||
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
|
||||
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
local itemList = {
|
||||
item1 = {ID = storage[suppliesPanelName].item1, maxAmount = storage[suppliesPanelName].item1Max, currentAmount = item1Count},
|
||||
item2 = {ID = storage[suppliesPanelName].item2, maxAmount = storage[suppliesPanelName].item2Max, currentAmount = item2Count},
|
||||
item3 = {ID = storage[suppliesPanelName].item3, maxAmount = storage[suppliesPanelName].item3Max, currentAmount = item3Count},
|
||||
item4 = {ID = storage[suppliesPanelName].item4, maxAmount = storage[suppliesPanelName].item4Max, currentAmount = item4Count},
|
||||
item5 = {ID = storage[suppliesPanelName].item5, maxAmount = storage[suppliesPanelName].item5Max, currentAmount = item5Count},
|
||||
item6 = {ID = storage[suppliesPanelName].item6, maxAmount = storage[suppliesPanelName].item6Max, currentAmount = item6Count},
|
||||
item7 = {ID = storage[suppliesPanelName].item7, maxAmount = storage[suppliesPanelName].item7Max, currentAmount = item7Count}
|
||||
}
|
||||
|
||||
if not NPC.isTrading() then
|
||||
NPC.say("hi")
|
||||
schedule(500, function() NPC.say("trade") end)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
-- get items from npc
|
||||
local npcItems = NPC.getBuyItems()
|
||||
for i,v in pairs(npcItems) do
|
||||
table.insert(possibleItems, v.id)
|
||||
end
|
||||
|
||||
for i, item in pairs(itemList) do
|
||||
-- info(table.find(possibleItems, item["ID"]))
|
||||
if item["ID"] and item["ID"] > 100 and table.find(possibleItems, item["ID"]) then
|
||||
local amountToBuy = item["maxAmount"] - item["currentAmount"]
|
||||
if amountToBuy > 100 then
|
||||
for i=1, math.ceil(amountToBuy/100), 1 do
|
||||
NPC.buy(item["ID"], math.min(100, amountToBuy))
|
||||
print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
|
||||
return "retry"
|
||||
end
|
||||
else
|
||||
if amountToBuy > 0 then
|
||||
NPC.buy(item["ID"], math.min(100, amountToBuy))
|
||||
print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
print("CaveBot[BuySupplies]: bought everything, proceeding")
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("buysupplies", "buy supplies", {
|
||||
value="NPC name",
|
||||
title="Buy Supplies",
|
||||
description="NPC Name, delay(in ms, optional)",
|
||||
})
|
||||
end
|
224
modules/game_bot/default_configs/vBot/cavebot/cavebot.lua
Normal file
224
modules/game_bot/default_configs/vBot/cavebot/cavebot.lua
Normal file
@ -0,0 +1,224 @@
|
||||
local cavebotMacro = nil
|
||||
local config = nil
|
||||
|
||||
-- ui
|
||||
local configWidget = UI.Config()
|
||||
local ui = UI.createWidget("CaveBotPanel")
|
||||
|
||||
ui.list = ui.listPanel.list -- shortcut
|
||||
CaveBot.actionList = ui.list
|
||||
|
||||
if CaveBot.Editor then
|
||||
CaveBot.Editor.setup()
|
||||
end
|
||||
if CaveBot.Config then
|
||||
CaveBot.Config.setup()
|
||||
end
|
||||
for extension, callbacks in pairs(CaveBot.Extensions) do
|
||||
if callbacks.setup then
|
||||
callbacks.setup()
|
||||
end
|
||||
end
|
||||
|
||||
-- main loop, controlled by config
|
||||
local actionRetries = 0
|
||||
local prevActionResult = true
|
||||
cavebotMacro = macro(20, function()
|
||||
if TargetBot and TargetBot.isActive() and not TargetBot.isCaveBotActionAllowed() then
|
||||
CaveBot.resetWalking()
|
||||
return -- target bot or looting is working, wait
|
||||
end
|
||||
|
||||
if CaveBot.doWalking() then
|
||||
return -- executing walking
|
||||
end
|
||||
|
||||
local actions = ui.list:getChildCount()
|
||||
if actions == 0 then return end
|
||||
local currentAction = ui.list:getFocusedChild()
|
||||
if not currentAction then
|
||||
currentAction = ui.list:getFirstChild()
|
||||
end
|
||||
local action = CaveBot.Actions[currentAction.action]
|
||||
local value = currentAction.value
|
||||
local retry = false
|
||||
if action then
|
||||
local status, result = pcall(function()
|
||||
CaveBot.resetWalking()
|
||||
return action.callback(value, actionRetries, prevActionResult)
|
||||
end)
|
||||
if status then
|
||||
if result == "retry" then
|
||||
actionRetries = actionRetries + 1
|
||||
retry = true
|
||||
elseif type(result) == 'boolean' then
|
||||
actionRetries = 0
|
||||
prevActionResult = result
|
||||
else
|
||||
warn("Invalid return from cavebot action (" .. currentAction.action .. "), should be \"retry\", false or true, is: " .. tostring(result))
|
||||
end
|
||||
else
|
||||
warn("warn while executing cavebot action (" .. currentAction.action .. "):\n" .. result)
|
||||
end
|
||||
else
|
||||
warn("Invalid cavebot action: " .. currentAction.action)
|
||||
end
|
||||
|
||||
if retry then
|
||||
return
|
||||
end
|
||||
|
||||
if currentAction ~= ui.list:getFocusedChild() then
|
||||
-- focused child can change durring action, get it again and reset state
|
||||
currentAction = ui.list:getFocusedChild() or ui.list:getFirstChild()
|
||||
actionRetries = 0
|
||||
prevActionResult = true
|
||||
end
|
||||
local nextAction = ui.list:getChildIndex(currentAction) + 1
|
||||
if nextAction > actions then
|
||||
nextAction = 1
|
||||
end
|
||||
ui.list:focusChild(ui.list:getChildByIndex(nextAction))
|
||||
end)
|
||||
|
||||
-- config, its callback is called immediately, data can be nil
|
||||
local lastConfig = ""
|
||||
config = Config.setup("cavebot_configs", configWidget, "cfg", function(name, enabled, data)
|
||||
if enabled and CaveBot.Recorder.isOn() then
|
||||
CaveBot.Recorder.disable()
|
||||
CaveBot.setOff()
|
||||
return
|
||||
end
|
||||
|
||||
local currentActionIndex = ui.list:getChildIndex(ui.list:getFocusedChild())
|
||||
ui.list:destroyChildren()
|
||||
if not data then return cavebotMacro.setOff() end
|
||||
|
||||
local cavebotConfig = nil
|
||||
for k,v in ipairs(data) do
|
||||
if type(v) == "table" and #v == 2 then
|
||||
if v[1] == "config" then
|
||||
local status, result = pcall(function()
|
||||
return json.decode(v[2])
|
||||
end)
|
||||
if not status then
|
||||
warn("warn while parsing CaveBot extensions from config:\n" .. result)
|
||||
else
|
||||
cavebotConfig = result
|
||||
end
|
||||
elseif v[1] == "extensions" then
|
||||
local status, result = pcall(function()
|
||||
return json.decode(v[2])
|
||||
end)
|
||||
if not status then
|
||||
warn("warn while parsing CaveBot extensions from config:\n" .. result)
|
||||
else
|
||||
for extension, callbacks in pairs(CaveBot.Extensions) do
|
||||
if callbacks.onConfigChange then
|
||||
callbacks.onConfigChange(name, enabled, result[extension])
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
CaveBot.addAction(v[1], v[2])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CaveBot.Config.onConfigChange(name, enabled, cavebotConfig)
|
||||
|
||||
actionRetries = 0
|
||||
CaveBot.resetWalking()
|
||||
prevActionResult = true
|
||||
cavebotMacro.setOn(enabled)
|
||||
cavebotMacro.delay = nil
|
||||
if lastConfig == name then
|
||||
-- restore focused child on the action list
|
||||
ui.list:focusChild(ui.list:getChildByIndex(currentActionIndex))
|
||||
end
|
||||
lastConfig = name
|
||||
end)
|
||||
|
||||
-- ui callbacks
|
||||
ui.showEditor.onClick = function()
|
||||
if not CaveBot.Editor then return end
|
||||
if ui.showEditor:isOn() then
|
||||
CaveBot.Editor.hide()
|
||||
ui.showEditor:setOn(false)
|
||||
else
|
||||
CaveBot.Editor.show()
|
||||
ui.showEditor:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
ui.showConfig.onClick = function()
|
||||
if not CaveBot.Config then return end
|
||||
if ui.showConfig:isOn() then
|
||||
CaveBot.Config.hide()
|
||||
ui.showConfig:setOn(false)
|
||||
else
|
||||
CaveBot.Config.show()
|
||||
ui.showConfig:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
-- public function, you can use them in your scripts
|
||||
CaveBot.isOn = function()
|
||||
return config.isOn()
|
||||
end
|
||||
|
||||
CaveBot.isOff = function()
|
||||
return config.isOff()
|
||||
end
|
||||
|
||||
CaveBot.setOn = function(val)
|
||||
if val == false then
|
||||
return CaveBot.setOff(true)
|
||||
end
|
||||
config.setOn()
|
||||
end
|
||||
|
||||
CaveBot.setOff = function(val)
|
||||
if val == false then
|
||||
return CaveBot.setOn(true)
|
||||
end
|
||||
config.setOff()
|
||||
end
|
||||
|
||||
CaveBot.delay = function(value)
|
||||
cavebotMacro.delay = math.max(cavebotMacro.delay or 0, now + value)
|
||||
end
|
||||
|
||||
CaveBot.gotoLabel = function(label)
|
||||
label = label:lower()
|
||||
for index, child in ipairs(ui.list:getChildren()) do
|
||||
if child.action == "label" and child.value:lower() == label then
|
||||
ui.list:focusChild(child)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
CaveBot.save = function()
|
||||
local data = {}
|
||||
for index, child in ipairs(ui.list:getChildren()) do
|
||||
table.insert(data, {child.action, child.value})
|
||||
end
|
||||
|
||||
if CaveBot.Config then
|
||||
table.insert(data, {"config", json.encode(CaveBot.Config.save())})
|
||||
end
|
||||
|
||||
local extension_data = {}
|
||||
for extension, callbacks in pairs(CaveBot.Extensions) do
|
||||
if callbacks.onSave then
|
||||
local ext_data = callbacks.onSave()
|
||||
if type(ext_data) == "table" then
|
||||
extension_data[extension] = ext_data
|
||||
end
|
||||
end
|
||||
end
|
||||
table.insert(data, {"extensions", json.encode(extension_data, 2)})
|
||||
config.save(data)
|
||||
end
|
58
modules/game_bot/default_configs/vBot/cavebot/cavebot.otui
Normal file
58
modules/game_bot/default_configs/vBot/cavebot/cavebot.otui
Normal file
@ -0,0 +1,58 @@
|
||||
CaveBotAction < Label
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
focusable: true
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
|
||||
CaveBotPanel < Panel
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
HorizontalSeparator
|
||||
margin-top: 2
|
||||
margin-bottom: 5
|
||||
|
||||
Panel
|
||||
id: listPanel
|
||||
height: 100
|
||||
margin-top: 2
|
||||
|
||||
TextList
|
||||
id: list
|
||||
anchors.fill: parent
|
||||
vertical-scrollbar: listScrollbar
|
||||
margin-right: 15
|
||||
focusable: false
|
||||
auto-focus: first
|
||||
|
||||
VerticalScrollBar
|
||||
id: listScrollbar
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
pixels-scroll: true
|
||||
step: 10
|
||||
|
||||
BotSwitch
|
||||
id: showEditor
|
||||
margin-top: 2
|
||||
|
||||
$on:
|
||||
text: Hide waypoints editor
|
||||
|
||||
$!on:
|
||||
text: Show waypoints editor
|
||||
|
||||
BotSwitch
|
||||
id: showConfig
|
||||
margin-top: 2
|
||||
|
||||
$on:
|
||||
text: Hide config
|
||||
|
||||
$!on:
|
||||
text: Show config
|
81
modules/game_bot/default_configs/vBot/cavebot/clear_tile.lua
Normal file
81
modules/game_bot/default_configs/vBot/cavebot/clear_tile.lua
Normal file
@ -0,0 +1,81 @@
|
||||
CaveBot.Extensions.ClearTile = {}
|
||||
|
||||
CaveBot.Extensions.ClearTile.setup = function()
|
||||
CaveBot.registerAction("ClearTile", "#00FFFF", function(value, retries)
|
||||
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
|
||||
if not pos[1] then
|
||||
warn("CaveBot[ClearTile]: invalid value. It should be position (x,y,z), is: " .. value)
|
||||
return false
|
||||
end
|
||||
|
||||
if retries >= 20 then
|
||||
print("CaveBot[ClearTile]: too many tries, can't open doors")
|
||||
return false -- tried 20 times, can't clear it
|
||||
end
|
||||
|
||||
pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
|
||||
local tile = g_map.getTile(pos)
|
||||
if not tile then
|
||||
print("CaveBot[ClearTile]: can't find tile or tile is unreachable, skipping")
|
||||
return false
|
||||
end
|
||||
|
||||
-- no items on tile and walkability means we are done
|
||||
if tile:isWalkable() and tile:getTopUseThing():isNotMoveable() and not tile:hasCreature() then
|
||||
print("CaveBot[ClearTile]: tile clear, proceeding")
|
||||
return true
|
||||
end
|
||||
|
||||
local pPos = player:getPosition()
|
||||
local tPos = tile:getPosition()
|
||||
if math.max(math.abs(pPos.x - tPos.x), math.abs(pPos.y - tPos.y)) ~= 1 then
|
||||
CaveBot.walkTo(tPos, 20, {ignoreNonPathable = true, precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
if retries > 0 then
|
||||
delay(1100)
|
||||
end
|
||||
|
||||
-- but if not then first check for creatures
|
||||
if tile:hasCreature() then
|
||||
local c = tile:getCreatures()[1]
|
||||
if c:isMonster() then
|
||||
attack(c)
|
||||
|
||||
-- ok here we will find tile to push player, random
|
||||
elseif c:isPlayer() then
|
||||
local candidates = {}
|
||||
for _, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if getDistanceBetween(c:getPosition(), tile:getPosition()) == 1 and tile:getPosition() ~= pPos then
|
||||
table.insert(candidates, tile:getPosition())
|
||||
end
|
||||
end
|
||||
|
||||
if #candidates == 0 then
|
||||
print("CaveBot[ClearTile]: can't find tile to push, cannot clear way, skipping")
|
||||
return false
|
||||
else
|
||||
print("CaveBot[ClearTile]: pushing player... " .. c:getName() .. " out of the way")
|
||||
g_game.move(c, candidates[math.random(1,#candidates)])
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
if #tile:getItems() > 1 then
|
||||
local item = tile:getTopUseThing()
|
||||
print("CaveBot[ClearTile]: moving item... " .. item:getId().. " from tile")
|
||||
g_game.move(item, pPos, item:getCount())
|
||||
return "retry"
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("cleartile", "clear tile", {
|
||||
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="position of tile to clear",
|
||||
description="tile position (x,y,z)",
|
||||
multiline=false,
|
||||
validation="^\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)$"
|
||||
})
|
||||
end
|
94
modules/game_bot/default_configs/vBot/cavebot/config.lua
Normal file
94
modules/game_bot/default_configs/vBot/cavebot/config.lua
Normal file
@ -0,0 +1,94 @@
|
||||
-- config for bot
|
||||
CaveBot.Config = {}
|
||||
CaveBot.Config.values = {}
|
||||
CaveBot.Config.default_values = {}
|
||||
CaveBot.Config.value_setters = {}
|
||||
|
||||
CaveBot.Config.setup = function()
|
||||
CaveBot.Config.ui = UI.createWidget("CaveBotConfigPanel")
|
||||
local ui = CaveBot.Config.ui
|
||||
local add = CaveBot.Config.add
|
||||
|
||||
add("ping", "Server ping", 100)
|
||||
add("walkDelay", "Walk delay", 10)
|
||||
add("mapClick", "Use map click", false)
|
||||
add("mapClickDelay", "Map click delay", 100)
|
||||
add("ignoreFields", "Ignore fields", false)
|
||||
add("skipBlocked", "Skip blocked path", false)
|
||||
add("useDelay", "Delay after use", 400)
|
||||
end
|
||||
|
||||
CaveBot.Config.show = function()
|
||||
CaveBot.Config.ui:show()
|
||||
end
|
||||
|
||||
CaveBot.Config.hide = function()
|
||||
CaveBot.Config.ui:hide()
|
||||
end
|
||||
|
||||
CaveBot.Config.onConfigChange = function(configName, isEnabled, configData)
|
||||
for k, v in pairs(CaveBot.Config.default_values) do
|
||||
CaveBot.Config.value_setters[k](v)
|
||||
end
|
||||
if not configData then return end
|
||||
for k, v in pairs(configData) do
|
||||
if CaveBot.Config.value_setters[k] then
|
||||
CaveBot.Config.value_setters[k](v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CaveBot.Config.save = function()
|
||||
return CaveBot.Config.values
|
||||
end
|
||||
|
||||
CaveBot.Config.add = function(id, title, defaultValue)
|
||||
if CaveBot.Config.values[id] then
|
||||
return warn("Duplicated config key: " .. id)
|
||||
end
|
||||
|
||||
local panel
|
||||
local setter -- sets value
|
||||
if type(defaultValue) == "number" then
|
||||
panel = UI.createWidget("CaveBotConfigNumberValuePanel", CaveBot.Config.ui)
|
||||
setter = function(value)
|
||||
CaveBot.Config.values[id] = value
|
||||
panel.value:setText(value, true)
|
||||
end
|
||||
setter(defaultValue)
|
||||
panel.value.onTextChange = function(widget, newValue)
|
||||
newValue = tonumber(newValue)
|
||||
if newValue then
|
||||
CaveBot.Config.values[id] = newValue
|
||||
CaveBot.save()
|
||||
end
|
||||
end
|
||||
elseif type(defaultValue) == "boolean" then
|
||||
panel = UI.createWidget("CaveBotConfigBooleanValuePanel", CaveBot.Config.ui)
|
||||
setter = function(value)
|
||||
CaveBot.Config.values[id] = value
|
||||
panel.value:setOn(value, true)
|
||||
end
|
||||
setter(defaultValue)
|
||||
panel.value.onClick = function(widget)
|
||||
widget:setOn(not widget:isOn())
|
||||
CaveBot.Config.values[id] = widget:isOn()
|
||||
CaveBot.save()
|
||||
end
|
||||
else
|
||||
return warn("Invalid default value of config for key " .. id .. ", should be number or boolean")
|
||||
end
|
||||
|
||||
panel.title:setText(tr(title) .. ":")
|
||||
|
||||
CaveBot.Config.value_setters[id] = setter
|
||||
CaveBot.Config.values[id] = defaultValue
|
||||
CaveBot.Config.default_values[id] = defaultValue
|
||||
end
|
||||
|
||||
CaveBot.Config.get = function(id)
|
||||
if CaveBot.Config.values[id] == nil then
|
||||
return warn("Invalid CaveBot.Config.get, id: " .. id)
|
||||
end
|
||||
return CaveBot.Config.values[id]
|
||||
end
|
57
modules/game_bot/default_configs/vBot/cavebot/config.otui
Normal file
57
modules/game_bot/default_configs/vBot/cavebot/config.otui
Normal file
@ -0,0 +1,57 @@
|
||||
CaveBotConfigPanel < Panel
|
||||
id: cavebotEditor
|
||||
visible: false
|
||||
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
HorizontalSeparator
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
text-align: center
|
||||
text: CaveBot Config
|
||||
margin-top: 5
|
||||
|
||||
CaveBotConfigNumberValuePanel < Panel
|
||||
height: 20
|
||||
margin-top: 5
|
||||
|
||||
BotTextEdit
|
||||
id: value
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 5
|
||||
width: 50
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
||||
|
||||
CaveBotConfigBooleanValuePanel < Panel
|
||||
height: 20
|
||||
margin-top: 5
|
||||
|
||||
BotSwitch
|
||||
id: value
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 5
|
||||
width: 50
|
||||
|
||||
$on:
|
||||
text: On
|
||||
|
||||
$!on:
|
||||
text: Off
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
188
modules/game_bot/default_configs/vBot/cavebot/d_withdraw.lua
Normal file
188
modules/game_bot/default_configs/vBot/cavebot/d_withdraw.lua
Normal file
@ -0,0 +1,188 @@
|
||||
CaveBot.Extensions.DWithdraw = {}
|
||||
|
||||
comparePosition = function(pPos, tPos)
|
||||
return (getDistanceBetween(pPos, tPos) <= 1)
|
||||
end
|
||||
|
||||
local depotIDs = {3497, 3498, 3499, 3500}
|
||||
local depotContainers = {22797, 22798, 22799, 22800, 22801, 22802, 22803, 22804, 22805, 22806, 22807, 22808, 22809, 22810, 22811, 22812, 22813}
|
||||
storage.stopSearch = false
|
||||
storage.lootContainerOpen = false
|
||||
local i = 1
|
||||
|
||||
|
||||
CaveBot.Extensions.DWithdraw.setup = function()
|
||||
CaveBot.registerAction("dpwithdraw", "#002FFF", function(value, retries)
|
||||
local capLimit = nil
|
||||
if retries > 600 then
|
||||
print("CaveBot[DepotWithdraw]: actions limit reached, proceeding")
|
||||
return true
|
||||
end
|
||||
delay(50)
|
||||
if not value or #string.split(value, ",") ~= 3 and #string.split(value, ",") ~= 4 then
|
||||
warn("CaveBot[DepotWithdraw]: incorrect value!")
|
||||
return false
|
||||
end
|
||||
local indexDp = tonumber(string.split(value, ",")[1]:trim())
|
||||
local destName = string.split(value, ",")[2]:trim()
|
||||
local destId = tonumber(string.split(value, ",")[3]:trim())
|
||||
if #string.split(value, ",") == 4 then
|
||||
capLimit = tonumber(string.split(value, ",")[4]:trim())
|
||||
end
|
||||
if freecap() < (capLimit or 200) then
|
||||
print("CaveBot[DepotWithdraw]: cap limit reached, proceeding")
|
||||
return true
|
||||
end
|
||||
local destContainer
|
||||
|
||||
for i, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == destName:lower() then
|
||||
destContainer = container
|
||||
end
|
||||
if string.find(container:getName():lower(), "depot box") then
|
||||
if #container:getItems() == 0 then
|
||||
print("CaveBot[DepotWithdraw]: all items withdrawn")
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
if not destContainer then
|
||||
print("CaveBot[DepotWithdraw]: container not found!")
|
||||
return false
|
||||
end
|
||||
|
||||
if destContainer:getCapacity() == destContainer:getSize() then
|
||||
for j, item in pairs(destContainer:getItems()) do
|
||||
if item:getId() == destId then
|
||||
g_game.open(item, destContainer)
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
print("CaveBot[DepotWithdraw]: loot containers full!")
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local tileList = {}
|
||||
local tPos
|
||||
local depotClear = false
|
||||
local depotOpen = false
|
||||
local depotBoxOpen = false
|
||||
for _,tile in pairs(g_map.getTiles(posz())) do
|
||||
for i,thing in pairs(tile:getThings()) do
|
||||
if table.find(depotIDs, thing:getId()) then
|
||||
table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(tileList, function(a,b) return a.distance < b.distance end)
|
||||
::findEmptyDP::
|
||||
if tileList[i] and not storage.stopSearch then
|
||||
if tileList[i].depotID == 3498 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3499 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3500 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3497 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
|
||||
end
|
||||
if tPos then
|
||||
local dest = g_map.getTile(tPos)
|
||||
if not comparePosition(pos(), dest:getPosition()) then
|
||||
if not dest:getCreatures()[1] and dest:isWalkable() then
|
||||
if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
|
||||
storage.stopSearch = true
|
||||
delay(100)
|
||||
end
|
||||
else
|
||||
i = i + 1
|
||||
goto findEmptyDP
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then
|
||||
for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
|
||||
if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
|
||||
delay(500)
|
||||
g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
|
||||
end
|
||||
end
|
||||
if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
|
||||
depotClear = true
|
||||
end
|
||||
else
|
||||
depotClear = true
|
||||
end
|
||||
if depotClear then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "locker" then
|
||||
depotOpen = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and depotClear and not depotOpen and not storage.lootContainerOpen then
|
||||
delay(500)
|
||||
g_game.use(tileList[i].tileObj:getTopUseThing())
|
||||
depotOpen = true
|
||||
end
|
||||
i = 1
|
||||
--Version Check to know what to do with the depot--
|
||||
if g_game.getClientVersion() > 910 then
|
||||
if depotOpen then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if findItem(3502) and not depotBoxOpen then
|
||||
delay(500)
|
||||
g_game.use(findItem(3502))
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if depotBoxOpen and not storage.lootContainerOpen then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
for _, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and table.find({22797, 22798}, item:getId()) then
|
||||
g_game.open(findItem(depotContainers[indexDp]), container)
|
||||
delay(500)
|
||||
for _, cont in pairs(g_game.getContainers()) do
|
||||
if string.find(cont:getName():lower(), "depot box") then
|
||||
storage.lootContainerOpen = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i, container in pairs(g_game.getContainers()) do
|
||||
if string.find(container:getName():lower(), "depot box") then
|
||||
for j, item in ipairs(container:getItems()) do
|
||||
g_game.move(item, destContainer:getSlotPosition(destContainer:getItemsCount()), item:getCount())
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("dpwithdraw", "dpwithdraw", {
|
||||
value="1, shopping bag, 21411",
|
||||
title="Loot Withdraw",
|
||||
description="insert index, destination container name and it's ID",
|
||||
})
|
||||
end
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
storage.lootContainerOpen = false
|
||||
storage.stopSearch = false
|
||||
end)
|
27
modules/game_bot/default_configs/vBot/cavebot/depositer.lua
Normal file
27
modules/game_bot/default_configs/vBot/cavebot/depositer.lua
Normal file
@ -0,0 +1,27 @@
|
||||
CaveBot.Extensions.Depositer = {}
|
||||
|
||||
local ui
|
||||
|
||||
-- first function called, here you should setup your UI
|
||||
CaveBot.Extensions.Depositer.setup = function()
|
||||
--ui = UI.createWidget('Label')
|
||||
--ui:setText("Depositer UI")
|
||||
end
|
||||
|
||||
-- called when cavebot config changes, configData is a table but it can be nil
|
||||
CaveBot.Extensions.Depositer.onConfigChange = function(configName, isEnabled, configData)
|
||||
if not configData then return end
|
||||
|
||||
end
|
||||
|
||||
-- called when cavebot is saving config, should return table or nil
|
||||
CaveBot.Extensions.Depositer.onSave = function()
|
||||
return {}
|
||||
end
|
||||
|
||||
-- bellow add you custom functions
|
||||
-- this function can be used in cavebot function waypoint as: return Depositer.run(retries, prev)
|
||||
-- there are 2 useful parameters - retries (number) and prev (true/false), check actions.lua to learn more
|
||||
CaveBot.Extensions.Depositer.run = function(retries, prev)
|
||||
return true
|
||||
end
|
384
modules/game_bot/default_configs/vBot/cavebot/depositor.lua
Normal file
384
modules/game_bot/default_configs/vBot/cavebot/depositor.lua
Normal file
@ -0,0 +1,384 @@
|
||||
CaveBot.Extensions.Depositor = {}
|
||||
|
||||
local depotIDs = {3497, 3498, 3499, 3500}
|
||||
local reset = function()
|
||||
storage.stopSearch = false
|
||||
storage.lootContainerOpen = false
|
||||
storage.containersClosed = false
|
||||
storage.containersReset = false
|
||||
storage.currentStack = 0
|
||||
storage.currentNonStack = nonStackMin
|
||||
storage.lastTry = nil
|
||||
storage.lootItemsCount = 0
|
||||
storage.depositDone = false
|
||||
end
|
||||
local i = 1
|
||||
|
||||
local ifPing = function()
|
||||
if ping() and ping() > 150 then
|
||||
return ping()
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end
|
||||
|
||||
CaveBot.Extensions.Depositor.setup = function()
|
||||
CaveBot.registerAction("depositor", "#002FFF", function(value, retries)
|
||||
if retries > 400 then
|
||||
print("CaveBot[Depositor]: Depositor actions limit reached, proceeding")
|
||||
reset()
|
||||
return true
|
||||
end
|
||||
|
||||
local name = storage["_configs"]["targetbot_configs"]["selected"]
|
||||
local file = configDir .. "/targetbot_configs/" .. name .. ".json"
|
||||
local data = g_resources.readFileContents(file)
|
||||
local lootList = Config.parse(data)['looting']['items']
|
||||
local lootContainers = Config.parse(data)['looting']['containers']
|
||||
local mainBp
|
||||
local stackBp
|
||||
local nonStackBp
|
||||
|
||||
local valueString = string.split(value, ",") -- if 3 then it's old tibia
|
||||
|
||||
-- if old tibia then setup backpacks
|
||||
if #valueString == 3 then
|
||||
mainBp = tonumber(valueString[1]:trim())
|
||||
stackBp = tonumber(valueString[2]:trim()) -- non-stack bp count
|
||||
nonStackBp = tonumber(valueString[3]:trim()) -- stack bp count
|
||||
|
||||
if not mainBp or not stackBp or not nonStackBp then
|
||||
warn("CaveBot[Depositor]: incorrect values! should be 3x ID of containers!")
|
||||
reset()
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- start with checking the containers
|
||||
local lootDestination = {}
|
||||
for _, container in pairs(lootContainers) do
|
||||
if not table.find(lootDestination, container['id']) then
|
||||
table.insert(lootDestination, container['id'])
|
||||
end
|
||||
end
|
||||
|
||||
-- pretty much every container action is needed only if you want to work with containers
|
||||
if (value:lower() == "yes" or #valueString == 3) and not storage.containersReset then
|
||||
|
||||
-- what is open and what's not
|
||||
local currentContainers = {}
|
||||
for i, container in pairs(getContainers()) do
|
||||
if not table.find(currentContainers, container:getContainerItem():getId()) then
|
||||
table.insert(currentContainers, container:getContainerItem():getId())
|
||||
end
|
||||
end
|
||||
|
||||
delay(500 + 2*ifPing()) -- slow down this function until containers reset
|
||||
if #lootDestination > 0 then
|
||||
-- first closing all that are opened
|
||||
if not storage.containersClosed then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if table.find(lootDestination, container:getContainerItem():getId()) then
|
||||
g_game.close(container)
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
storage.containersClosed = true
|
||||
end
|
||||
-- now reopen them
|
||||
if not storage.containersReset and storage.containersClosed then
|
||||
for i, container in pairs(getContainers()) do
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if table.find(lootDestination, item:getId()) and not table.find(currentContainers, item:getId()) then
|
||||
g_game.open(item)
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
storage.containersReset = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if storage.depositDone then
|
||||
reset()
|
||||
print("CaveBot[Depositor]: Deposit finished, proceeding")
|
||||
return true
|
||||
end
|
||||
|
||||
local tileList = {}
|
||||
local tPos
|
||||
local depotClear = false
|
||||
local depotOpen = false
|
||||
local depotBoxOpen = false
|
||||
for _,tile in pairs(g_map.getTiles(posz())) do
|
||||
for i,thing in pairs(tile:getThings()) do
|
||||
if table.find(depotIDs, thing:getId()) then
|
||||
table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(tileList, function(a,b) return a.distance < b.distance end)
|
||||
::findEmptyDP::
|
||||
if tileList[i] and not storage.stopSearch then
|
||||
if tileList[i].depotID == 3498 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3499 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3500 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3497 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
|
||||
end
|
||||
if tPos then
|
||||
local dest = g_map.getTile(tPos)
|
||||
if not (getDistanceBetween(pos(), dest:getPosition()) <= 1) then
|
||||
if not dest:getCreatures()[1] and dest:isWalkable() then
|
||||
if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
|
||||
storage.stopSearch = true
|
||||
delay(100+ifPing())
|
||||
end
|
||||
else
|
||||
i = i + 1
|
||||
goto findEmptyDP
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i] and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and (getDistanceBetween(pos(), tileList[i].tileObj:getPosition()) <= 1) then
|
||||
for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
|
||||
if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
|
||||
delay(500+2*ifPing())
|
||||
g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
|
||||
end
|
||||
end
|
||||
if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
|
||||
depotClear = true
|
||||
end
|
||||
else
|
||||
depotClear = true
|
||||
end
|
||||
if depotClear then
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == "locker" then
|
||||
depotOpen = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i] and depotClear and not depotOpen and not storage.lootContainerOpen then
|
||||
delay(500+2*ifPing())
|
||||
g_game.use(tileList[i].tileObj:getTopUseThing())
|
||||
depotOpen = true
|
||||
end
|
||||
i = 1
|
||||
|
||||
-- finding depot
|
||||
if depotOpen then
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if findItem(3502) and not depotBoxOpen then
|
||||
delay(500+2*ifPing())
|
||||
g_game.use(findItem(3502))
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if depotBoxOpen and not storage.lootContainerOpen then
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
for _, item in ipairs(container:getItems()) do
|
||||
if #valueString ~= 3 then -- new depot
|
||||
if item:isContainer() and table.find({22797, 22798}, item:getId()) then
|
||||
delay(500+2*ifPing())
|
||||
storage.lootContainerOpen = true
|
||||
break
|
||||
end
|
||||
else
|
||||
if item:isContainer() and item:getId() == mainBp then
|
||||
delay(500+2*ifPing())
|
||||
g_game.use(item, container)
|
||||
storage.lootContainerOpen = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #valueString == 3 then
|
||||
delay(150+ifPing())
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getContainerItem():getId() == mainBp then
|
||||
storage.lootContainerOpen = true
|
||||
storage.isDepositing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local looting = {}
|
||||
for _, lootItem in pairs(lootList) do
|
||||
if not table.find(looting, lootItem['id']) and not table.find({3031, 3035, 3043}, lootItem['id']) then
|
||||
table.insert(looting, lootItem['id'])
|
||||
end
|
||||
end
|
||||
delay(200+ifPing())
|
||||
local currentItems = 0
|
||||
for _, container in pairs(getContainers()) do
|
||||
for _, item in ipairs(container:getItems()) do
|
||||
if table.find(looting, item:getId()) then
|
||||
currentItems = currentItems + item:getCount()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if currentItems == 0 then
|
||||
if value:lower() ~= "yes" and #valueString ~= 3 then
|
||||
storage.containersClosed = false
|
||||
storage.containersReset = false
|
||||
storage.depositDone = true
|
||||
return "retry"
|
||||
end
|
||||
|
||||
for i, container in pairs(getContainers()) do
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if table.find(lootDestination, container:getContainerItem():getId()) and table.find(lootDestination, item:getId()) then
|
||||
g_game.open(item, container)
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
storage.containersClosed = false
|
||||
storage.containersReset = false
|
||||
storage.depositDone = true
|
||||
return "retry"
|
||||
end
|
||||
|
||||
-- only if old depot
|
||||
local stackMin
|
||||
local stackMax
|
||||
local nonStackMin
|
||||
local nonStackMax
|
||||
if #valueString == 3 then
|
||||
-- backpacks setup
|
||||
local stack = 0
|
||||
local nonStack = 0
|
||||
for i, container in pairs(getContainers()) do
|
||||
if container:getContainerItem():getId() == mainBp then
|
||||
for i, item in pairs(container:getItems()) do
|
||||
if item:getId() == stackBp then
|
||||
stack = stack + 1
|
||||
elseif item:getId() == nonStackBp then
|
||||
nonStack = nonStack + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
stackMax = stack - 1
|
||||
nonStackMin = stack
|
||||
nonStackMax = (stack + nonStack) - 1
|
||||
|
||||
storage.currentStack = 0
|
||||
storage.currentNonStack = nonStackMin
|
||||
|
||||
if storage.lootItemsCount == currentItems then
|
||||
if storage.lastTry == 1 then
|
||||
if storage.currentStack < stackMax then
|
||||
storage.currentStack = storage.currentStack + 1
|
||||
else
|
||||
warn("CaveBot[Depositer]: Stack Backpack full! Proceeding.")
|
||||
reset()
|
||||
return true
|
||||
end
|
||||
elseif storage.lastTry == 2 then
|
||||
if storage.currentNonStack < nonStackMax then
|
||||
storage.currentNonStack = storage.currentNonStack + 1
|
||||
else
|
||||
warn("CaveBot[Depositer]: Non-Stack Backpack full! Proceeding.")
|
||||
reset()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
storage.lootItemsCount = currentItems
|
||||
end
|
||||
|
||||
if #looting > 0 then
|
||||
if #valueString ~= 3 then -- version check, if value is set of 3 i
|
||||
for i, depotcontainer in pairs(getContainers()) do
|
||||
containerItemId = depotcontainer:getContainerItem():getId()
|
||||
--check if open depot
|
||||
if containerItemId == 3502 then
|
||||
-- check all containers and items
|
||||
for l, lootcontainer in pairs(getContainers()) do
|
||||
for j, item in ipairs(lootcontainer:getItems()) do
|
||||
-- now the criteria
|
||||
if table.find(looting, item:getId()) then
|
||||
-- move the item
|
||||
if item:isStackable() then
|
||||
g_game.move(item, depotcontainer:getSlotPosition(1), item:getCount())
|
||||
return "retry"
|
||||
else
|
||||
g_game.move(item, depotcontainer:getSlotPosition(0), item:getCount())
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else -- to be written, last part missing is stashing items for old depots
|
||||
for i, depotcontainer in pairs(getContainers()) do
|
||||
containerItemId = depotcontainer:getContainerItem():getId()
|
||||
--check if open depot
|
||||
if containerItemId == mainBp then
|
||||
-- check all containers and items
|
||||
for l, lootcontainer in pairs(getContainers()) do
|
||||
for j, item in ipairs(lootcontainer:getItems()) do
|
||||
-- now the criteria
|
||||
if table.find(looting, item:getId()) then
|
||||
-- move the item
|
||||
if item:isStackable() then
|
||||
g_game.move(item, depotcontainer:getSlotPosition(storage.currentStack), item:getCount())
|
||||
storage.lastTry = 1
|
||||
return "retry"
|
||||
else
|
||||
g_game.move(item, depotcontainer:getSlotPosition(storage.currentNonStack), item:getCount())
|
||||
storage.lastTry = 2
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
else
|
||||
warn("no items in looting list!")
|
||||
reset()
|
||||
return false
|
||||
end
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("depositor", "depositor", {
|
||||
value="no",
|
||||
title="Depositor",
|
||||
description="No - just deposit \n Yes - also reopen loot containers \n mainID, stackId, nonStackId - for older tibia",
|
||||
})
|
||||
end
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if CaveBot.isOn() then
|
||||
reset()
|
||||
end
|
||||
end)
|
57
modules/game_bot/default_configs/vBot/cavebot/doors.lua
Normal file
57
modules/game_bot/default_configs/vBot/cavebot/doors.lua
Normal file
@ -0,0 +1,57 @@
|
||||
CaveBot.Extensions.OpenDoors = {}
|
||||
|
||||
CaveBot.Extensions.OpenDoors.setup = function()
|
||||
CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries)
|
||||
local pos = string.split(value, ",")
|
||||
local key = nil
|
||||
if #pos == 4 then
|
||||
key = tonumber(pos[4])
|
||||
end
|
||||
if not pos[1] then
|
||||
warn("CaveBot[OpenDoors]: invalid value. It should be position (x,y,z), is: " .. value)
|
||||
return false
|
||||
end
|
||||
|
||||
if retries >= 5 then
|
||||
print("CaveBot[OpenDoors]: too many tries, can't open doors")
|
||||
return false -- tried 5 times, can't open
|
||||
end
|
||||
|
||||
pos = {x=tonumber(pos[1]), y=tonumber(pos[2]), z=tonumber(pos[3])}
|
||||
|
||||
local doorTile
|
||||
if not doorTile then
|
||||
for i, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if tile:getPosition().x == pos.x and tile:getPosition().y == pos.y and tile:getPosition().z == pos.z then
|
||||
doorTile = tile
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not doorTile then
|
||||
return false
|
||||
end
|
||||
|
||||
if not doorTile:isWalkable() then
|
||||
if not key then
|
||||
use(doorTile:getTopUseThing())
|
||||
delay(200)
|
||||
return "retry"
|
||||
else
|
||||
useWith(key, doorTile:getTopUseThing())
|
||||
delay(200)
|
||||
return "retry"
|
||||
end
|
||||
else
|
||||
print("CaveBot[OpenDoors]: possible to cross, proceeding")
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("opendoors", "open doors", {
|
||||
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Door position",
|
||||
description="doors position (x,y,z) and key id (optional)",
|
||||
multiline=false,
|
||||
})
|
||||
end
|
186
modules/game_bot/default_configs/vBot/cavebot/editor.lua
Normal file
186
modules/game_bot/default_configs/vBot/cavebot/editor.lua
Normal file
@ -0,0 +1,186 @@
|
||||
CaveBot.Editor = {}
|
||||
CaveBot.Editor.Actions = {}
|
||||
|
||||
-- also works as registerAction(action, params), then text == action
|
||||
-- params are options for text editor or function to be executed when clicked
|
||||
-- you have many examples how to use it bellow
|
||||
CaveBot.Editor.registerAction = function(action, text, params)
|
||||
if type(text) ~= 'string' then
|
||||
params = text
|
||||
text = action
|
||||
end
|
||||
|
||||
local color = nil
|
||||
if type(params) ~= 'function' then
|
||||
local raction = CaveBot.Actions[action]
|
||||
if not raction then
|
||||
return warn("CaveBot editor warn: action " .. action .. " doesn't exist")
|
||||
end
|
||||
CaveBot.Editor.Actions[action] = params
|
||||
color = raction.color
|
||||
end
|
||||
|
||||
local button = UI.createWidget('CaveBotEditorButton', CaveBot.Editor.ui.buttons)
|
||||
button:setText(text)
|
||||
if color then
|
||||
button:setColor(color)
|
||||
end
|
||||
button.onClick = function()
|
||||
if type(params) == 'function' then
|
||||
params()
|
||||
return
|
||||
end
|
||||
CaveBot.Editor.edit(action, nil, function(action, value)
|
||||
local focusedAction = CaveBot.actionList:getFocusedChild()
|
||||
local index = CaveBot.actionList:getChildCount()
|
||||
if focusedAction then
|
||||
index = CaveBot.actionList:getChildIndex(focusedAction)
|
||||
end
|
||||
local widget = CaveBot.addAction(action, value)
|
||||
CaveBot.actionList:moveChildToIndex(widget, index + 1)
|
||||
CaveBot.actionList:focusChild(widget)
|
||||
CaveBot.save()
|
||||
end)
|
||||
end
|
||||
return button
|
||||
end
|
||||
|
||||
CaveBot.Editor.setup = function()
|
||||
CaveBot.Editor.ui = UI.createWidget("CaveBotEditorPanel")
|
||||
local ui = CaveBot.Editor.ui
|
||||
local registerAction = CaveBot.Editor.registerAction
|
||||
|
||||
registerAction("move up", function()
|
||||
local action = CaveBot.actionList:getFocusedChild()
|
||||
if not action then return end
|
||||
local index = CaveBot.actionList:getChildIndex(action)
|
||||
if index < 2 then return end
|
||||
CaveBot.actionList:moveChildToIndex(action, index - 1)
|
||||
CaveBot.actionList:ensureChildVisible(action)
|
||||
CaveBot.save()
|
||||
end)
|
||||
registerAction("edit", function()
|
||||
local action = CaveBot.actionList:getFocusedChild()
|
||||
if not action or not action.onDoubleClick then return end
|
||||
action.onDoubleClick(action)
|
||||
end)
|
||||
registerAction("move down", function()
|
||||
local action = CaveBot.actionList:getFocusedChild()
|
||||
if not action then return end
|
||||
local index = CaveBot.actionList:getChildIndex(action)
|
||||
if index >= CaveBot.actionList:getChildCount() then return end
|
||||
CaveBot.actionList:moveChildToIndex(action, index + 1)
|
||||
CaveBot.actionList:ensureChildVisible(action)
|
||||
CaveBot.save()
|
||||
end)
|
||||
registerAction("remove", function()
|
||||
local action = CaveBot.actionList:getFocusedChild()
|
||||
if not action then return end
|
||||
action:destroy()
|
||||
CaveBot.save()
|
||||
end)
|
||||
|
||||
registerAction("label", {
|
||||
value="labelName",
|
||||
title="Label",
|
||||
description="Add label",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("delay", {
|
||||
value="500",
|
||||
title="Delay",
|
||||
description="Delay next action (in milliseconds)",
|
||||
multiline=false,
|
||||
validation="^\\s*[0-9]{1,10}\\s*$"
|
||||
})
|
||||
registerAction("gotolabel", "go to label", {
|
||||
value="labelName",
|
||||
title="Go to label",
|
||||
description="Go to label",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("goto", "go to", {
|
||||
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Go to position",
|
||||
description="Go to position (x,y,z)",
|
||||
multiline=false,
|
||||
validation="^\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+),?\\s*([0-9]?)$"
|
||||
})
|
||||
registerAction("use", {
|
||||
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Use",
|
||||
description="Use item from position (x,y,z) or from inventory (itemId)",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("usewith", "use with", {
|
||||
value=function() return "itemId," .. posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Use with",
|
||||
description="Use item at position (itemid,x,y,z)",
|
||||
multiline=false,
|
||||
validation="^\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)$"
|
||||
})
|
||||
registerAction("say", {
|
||||
value="text",
|
||||
title="Say",
|
||||
description="Enter text to say",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("follow", {
|
||||
value="NPC name",
|
||||
title="Follow Creature",
|
||||
description="insert creature name to follow",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("npcsay", {
|
||||
value="text",
|
||||
title="NPC Say",
|
||||
description="Enter text to NPC say",
|
||||
multiline=false
|
||||
})
|
||||
registerAction("function", {
|
||||
title="Edit bot function",
|
||||
multiline=true,
|
||||
value=CaveBot.Editor.ExampleFunctions[1][2],
|
||||
examples=CaveBot.Editor.ExampleFunctions,
|
||||
width=650
|
||||
})
|
||||
|
||||
ui.autoRecording.onClick = function()
|
||||
if ui.autoRecording:isOn() then
|
||||
CaveBot.Recorder.disable()
|
||||
else
|
||||
CaveBot.Recorder.enable()
|
||||
end
|
||||
end
|
||||
|
||||
-- callbacks
|
||||
onPlayerPositionChange(function(pos)
|
||||
ui.pos:setText("Position: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z)
|
||||
end)
|
||||
ui.pos:setText("Position: " .. posx() .. ", " .. posy() .. ", " .. posz())
|
||||
end
|
||||
|
||||
CaveBot.Editor.show = function()
|
||||
CaveBot.Editor.ui:show()
|
||||
end
|
||||
|
||||
|
||||
CaveBot.Editor.hide = function()
|
||||
CaveBot.Editor.ui:hide()
|
||||
end
|
||||
|
||||
CaveBot.Editor.edit = function(action, value, callback) -- callback = function(action, value)
|
||||
local params = CaveBot.Editor.Actions[action]
|
||||
if not params then return end
|
||||
if not value then
|
||||
if type(params.value) == 'function' then
|
||||
value = params.value()
|
||||
elseif type(params.value) == 'string' then
|
||||
value = params.value
|
||||
end
|
||||
end
|
||||
|
||||
UI.EditorWindow(value, params, function(newText)
|
||||
callback(action, newText)
|
||||
end)
|
||||
end
|
44
modules/game_bot/default_configs/vBot/cavebot/editor.otui
Normal file
44
modules/game_bot/default_configs/vBot/cavebot/editor.otui
Normal file
@ -0,0 +1,44 @@
|
||||
CaveBotEditorButton < Button
|
||||
|
||||
|
||||
CaveBotEditorPanel < Panel
|
||||
id: cavebotEditor
|
||||
visible: false
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
Label
|
||||
id: pos
|
||||
text-align: center
|
||||
text: -
|
||||
|
||||
Panel
|
||||
id: buttons
|
||||
margin-top: 2
|
||||
layout:
|
||||
type: grid
|
||||
cell-size: 86 20
|
||||
cell-spacing: 1
|
||||
flow: true
|
||||
fit-children: true
|
||||
|
||||
Label
|
||||
text: Double click on action from action list to edit it
|
||||
text-align: center
|
||||
text-auto-resize: true
|
||||
text-wrap: true
|
||||
margin-top: 3
|
||||
margin-left: 2
|
||||
margin-right: 2
|
||||
|
||||
BotSwitch
|
||||
id: autoRecording
|
||||
text: Auto Recording
|
||||
margin-top: 3
|
||||
|
||||
BotButton
|
||||
margin-top: 3
|
||||
margin-bottom: 3
|
||||
text: Documentation
|
||||
@onClick: g_platform.openUrl("http://bot.otclient.ovh/")
|
@ -0,0 +1,108 @@
|
||||
CaveBot.Editor.ExampleFunctions = {}
|
||||
|
||||
local function addExampleFunction(title, text)
|
||||
return table.insert(CaveBot.Editor.ExampleFunctions, {title, text:trim()})
|
||||
end
|
||||
|
||||
addExampleFunction("Click to browse example functions", [[
|
||||
-- available functions/variables:
|
||||
-- prev - result of previous action (true or false)
|
||||
-- retries - number of retries of current function, goes up by one when you return "retry"
|
||||
-- delay(number) - delays bot next action, value in milliseconds
|
||||
-- gotoLabel(string) - goes to specific label, return true if label exists
|
||||
-- you can easily access bot extensions, Depositer.run() instead of CaveBot.Extensions.Depositer.run()
|
||||
-- also you can access bot global variables, like CaveBot, TargetBot
|
||||
-- use storage variable to store date between calls
|
||||
|
||||
-- function should return false, true or "retry"
|
||||
-- if "retry" is returned, function will be executed again in 20 ms (so better call delay before)
|
||||
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Check for PZ and wait until dropped", [[
|
||||
if retries > 25 or not isPzLocked() then
|
||||
return true
|
||||
else
|
||||
if isPoisioned() then
|
||||
say("exana pox")
|
||||
end
|
||||
if isPzLocked() then
|
||||
delay(8000)
|
||||
end
|
||||
return "retry"
|
||||
end
|
||||
]])
|
||||
|
||||
addExampleFunction("Check for stamina and imbues", [[
|
||||
if stamina() < 900 or player:getSkillLevel(11) ~= 100 then CaveBot.setOff() return false else return true end
|
||||
]])
|
||||
|
||||
addExampleFunction("buy 200 mana potion from npc Eryn", [[
|
||||
--buy 200 mana potions
|
||||
local npc = getCreatureByName("Eryn")
|
||||
if not npc then
|
||||
return false
|
||||
end
|
||||
if retries > 10 then
|
||||
return false
|
||||
end
|
||||
local pos = player:getPosition()
|
||||
local npcPos = npc:getPosition()
|
||||
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
|
||||
autoWalk(npcPos, {precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
if not NPC.isTrading() then
|
||||
NPC.say("hi")
|
||||
NPC.say("trade")
|
||||
delay(200)
|
||||
return "retry"
|
||||
end
|
||||
NPC.buy(268, 100)
|
||||
schedule(1000, function()
|
||||
-- buy again in 1s
|
||||
NPC.buy(268, 100)
|
||||
NPC.closeTrade()
|
||||
NPC.say("bye")
|
||||
end)
|
||||
delay(1200)
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Say hello 5 times with some delay", [[
|
||||
--say hello
|
||||
if retries > 5 then
|
||||
return true -- finish
|
||||
end
|
||||
say("hello")
|
||||
delay(100 + retries * 100)
|
||||
return "retry"
|
||||
]])
|
||||
|
||||
addExampleFunction("Disable TargetBot", [[
|
||||
TargetBot.setOff()
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Enable TargetBot", [[
|
||||
TargetBot.setOn()
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Enable TargetBot luring", [[
|
||||
TargetBot.enableLuring()
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Disable TargetBot luring", [[
|
||||
TargetBot.disableLuring()
|
||||
return true
|
||||
]])
|
||||
|
||||
addExampleFunction("Logout", [[
|
||||
g_game.safeLogout()
|
||||
delay(1000)
|
||||
return "retry"
|
||||
]])
|
@ -0,0 +1,58 @@
|
||||
-- example cavebot extension (remember to add this file to ../cavebot.lua)
|
||||
CaveBot.Extensions.Example = {}
|
||||
|
||||
local ui
|
||||
|
||||
-- setup is called automaticly when cavebot is ready
|
||||
CaveBot.Extensions.Example.setup = function()
|
||||
ui = UI.createWidget('BotTextEdit')
|
||||
ui:setText("Hello")
|
||||
ui.onTextChange = function()
|
||||
CaveBot.save() -- save new config when you change something
|
||||
end
|
||||
|
||||
-- add custom cavebot action (check out actions.lua)
|
||||
CaveBot.registerAction("sayhello", "orange", function(value, retries, prev)
|
||||
local how_many_times = tonumber(value)
|
||||
if retries >= how_many_times then
|
||||
return true
|
||||
end
|
||||
say("hello " .. (retries + 1))
|
||||
delay(250)
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
-- add this custom action to editor (check out editor.lua)
|
||||
CaveBot.Editor.registerAction("sayhello", "say hello", {
|
||||
value="5",
|
||||
title="Say hello",
|
||||
description="Says hello x times",
|
||||
validation="[0-9]{1,5}" -- regex, optional
|
||||
})
|
||||
end
|
||||
|
||||
-- called when cavebot config changes, configData is a table but it can also be nil
|
||||
CaveBot.Extensions.Example.onConfigChange = function(configName, isEnabled, configData)
|
||||
if not configData then return end
|
||||
if configData["text"] then
|
||||
ui:setText(configData["text"])
|
||||
end
|
||||
end
|
||||
|
||||
-- called when cavebot is saving config (so when CaveBot.save() is called), should return table or nil
|
||||
CaveBot.Extensions.Example.onSave = function()
|
||||
return {text=ui:getText()}
|
||||
end
|
||||
|
||||
-- bellow add you custom functions to be used in cavebot function action
|
||||
-- an example: return Example.run(retries, prev)
|
||||
-- there are 2 useful parameters - retries (number) and prev (true/false), check actions.lua and example_functions.lua to learn more
|
||||
CaveBot.Extensions.Example.run = function(retries, prev)
|
||||
-- it will say text 10 times with some delay and then continue
|
||||
if retries > 10 then
|
||||
return true
|
||||
end
|
||||
say(ui:getText() .. " x" .. retries)
|
||||
delay(100 + retries * 100)
|
||||
return "retry"
|
||||
end
|
47
modules/game_bot/default_configs/vBot/cavebot/follow.lua
Normal file
47
modules/game_bot/default_configs/vBot/cavebot/follow.lua
Normal file
@ -0,0 +1,47 @@
|
||||
CaveBot.Extensions.OpenDoors = {}
|
||||
|
||||
CaveBot.Extensions.OpenDoors.setup = function()
|
||||
CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries)
|
||||
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
|
||||
if not pos[1] then
|
||||
error("CaveBot[OpenDoors]: invalid value. It should be position (x,y,z), is: " .. value)
|
||||
return false
|
||||
end
|
||||
|
||||
if retries >= 5 then
|
||||
print("CaveBot[OpenDoors]: too many tries, can't open doors")
|
||||
return false -- tried 5 times, can't open
|
||||
end
|
||||
|
||||
pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
|
||||
|
||||
local doorTile
|
||||
if not doorTile then
|
||||
for i, tile in ipairs(g_map.getTiles(posz())) do
|
||||
if tile:getPosition().x == pos.x and tile:getPosition().y == pos.y and tile:getPosition().z == pos.z then
|
||||
doorTile = tile
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not doorTile then
|
||||
return false
|
||||
end
|
||||
|
||||
if not doorTile:isWalkable() then
|
||||
use(doorTile:getTopUseThing())
|
||||
return "retry"
|
||||
else
|
||||
print("CaveBot[OpenDoors]: possible to cross, proceeding")
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("opendoors", "open doors", {
|
||||
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Door position",
|
||||
description="doors position (x,y,z)",
|
||||
multiline=false,
|
||||
validation="^\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)$"
|
||||
})
|
||||
end
|
184
modules/game_bot/default_configs/vBot/cavebot/inbox_withdraw.lua
Normal file
184
modules/game_bot/default_configs/vBot/cavebot/inbox_withdraw.lua
Normal file
@ -0,0 +1,184 @@
|
||||
CaveBot.Extensions.InWithdraw = {}
|
||||
|
||||
comparePosition = function(pPos, tPos)
|
||||
return (getDistanceBetween(pPos, tPos) <= 1)
|
||||
end
|
||||
|
||||
local depotIDs = {3497, 3498, 3499, 3500}
|
||||
storage.stopSearch = false
|
||||
storage.inboxContainerOpen = false
|
||||
local i = 1
|
||||
|
||||
|
||||
CaveBot.Extensions.InWithdraw.setup = function()
|
||||
CaveBot.registerAction("inwithdraw", "#002FFF", function(value, retries)
|
||||
local data = string.split(value, ",")
|
||||
local withdrawId
|
||||
local count
|
||||
local itemCount = 0
|
||||
local depotAmount = 0
|
||||
if #data ~= 2 then
|
||||
warn("CaveBot[InboxWithdraw]: incorrect withdraw value")
|
||||
return false
|
||||
else
|
||||
withdrawId = tonumber(data[1])
|
||||
count = tonumber(data[2])
|
||||
end
|
||||
|
||||
for i, container in pairs(getContainers()) do
|
||||
if not string.find(container:getName():lower(), "inbox") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
itemCount = itemCount + item:getCount()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if itemCount >= count then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "your inbox") then
|
||||
g_game.close(container)
|
||||
end
|
||||
end
|
||||
print("CaveBot[InboxWithdraw]: enough items, proceeding")
|
||||
return true
|
||||
end
|
||||
|
||||
if retries > 400 then
|
||||
print("CaveBot[InboxWithdraw]: actions limit reached, proceeding")
|
||||
return true
|
||||
end
|
||||
|
||||
delay(200)
|
||||
local tileList = {}
|
||||
local tPos
|
||||
local depotClear = false
|
||||
local depotOpen = false
|
||||
local depotBoxOpen = false
|
||||
for _,tile in pairs(g_map.getTiles(posz())) do
|
||||
for i,thing in pairs(tile:getThings()) do
|
||||
if table.find(depotIDs, thing:getId()) then
|
||||
table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(tileList, function(a,b) return a.distance < b.distance end)
|
||||
::findEmptyDP::
|
||||
if tileList[i] and not storage.stopSearch then
|
||||
if tileList[i].depotID == 3498 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3499 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3500 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3497 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
|
||||
end
|
||||
if tPos then
|
||||
local dest = g_map.getTile(tPos)
|
||||
if not comparePosition(pos(), dest:getPosition()) then
|
||||
if not dest:getCreatures()[1] and dest:isWalkable() then
|
||||
if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
|
||||
storage.stopSearch = true
|
||||
delay(100)
|
||||
end
|
||||
else
|
||||
i = i + 1
|
||||
goto findEmptyDP
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then
|
||||
for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
|
||||
if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
|
||||
delay(500)
|
||||
g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
|
||||
end
|
||||
end
|
||||
if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
|
||||
depotClear = true
|
||||
end
|
||||
else
|
||||
depotClear = true
|
||||
end
|
||||
if depotClear then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "locker" then
|
||||
depotOpen = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and depotClear and not depotOpen and not storage.inboxContainerOpen then
|
||||
delay(500)
|
||||
g_game.use(tileList[i].tileObj:getTopUseThing())
|
||||
depotOpen = true
|
||||
end
|
||||
i = 1
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "your inbox" then
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if depotOpen and not depotBoxOpen then
|
||||
if findItem(12902) then
|
||||
delay(500)
|
||||
g_game.use(findItem(12902))
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
|
||||
if depotBoxOpen and not storage.inboxContainerOpen then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "your" then
|
||||
storage.inboxContainerOpen = true
|
||||
end
|
||||
end
|
||||
end
|
||||
delay(500)
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "your") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
depotAmount = depotAmount + item:getCount()
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local destination
|
||||
for i, container in pairs(getContainers()) do
|
||||
if container:getCapacity() > #container:getItems() and not string.find(container:getName():lower(), "depot") and not string.find(container:getName():lower(), "loot") and not string.find(container:getName():lower(), "inbox") then
|
||||
destination = container
|
||||
end
|
||||
end
|
||||
|
||||
if itemCount < count and destination then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "your inbox") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
if item:isStackable() then
|
||||
g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), math.min(item:getCount(), (count - itemCount)))
|
||||
return "retry"
|
||||
else
|
||||
g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), 1)
|
||||
return "retry"
|
||||
end
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("inwithdraw", "in withdraw", {
|
||||
value="id,amount",
|
||||
title="Withdraw Items",
|
||||
description="insert item id and amount",
|
||||
})
|
||||
end
|
28
modules/game_bot/default_configs/vBot/cavebot/lure.lua
Normal file
28
modules/game_bot/default_configs/vBot/cavebot/lure.lua
Normal file
@ -0,0 +1,28 @@
|
||||
CaveBot.Extensions.Lure = {}
|
||||
|
||||
CaveBot.Extensions.Lure.setup = function()
|
||||
CaveBot.registerAction("lure", "#FF0090", function(value, retries)
|
||||
value = value:lower()
|
||||
if value == "start" then
|
||||
TargetBot.setOff()
|
||||
elseif value == "stop" then
|
||||
TargetBot.setOn()
|
||||
elseif value == "toggle" then
|
||||
if TargetBot.isOn() then
|
||||
TargetBot.setOff()
|
||||
else
|
||||
TargetBot.setOn()
|
||||
end
|
||||
else
|
||||
warn("incorrect lure value!")
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("lure", "lure", {
|
||||
value="toggle",
|
||||
title="Lure",
|
||||
description="TargetBot: start, stop, toggle",
|
||||
multiline=false,
|
||||
})
|
||||
end
|
44
modules/game_bot/default_configs/vBot/cavebot/pos_check.lua
Normal file
44
modules/game_bot/default_configs/vBot/cavebot/pos_check.lua
Normal file
@ -0,0 +1,44 @@
|
||||
CaveBot.Extensions.PosCheck = {}
|
||||
|
||||
|
||||
storage.posCheckRetries = 0
|
||||
CaveBot.Extensions.PosCheck.setup = function()
|
||||
CaveBot.registerAction("PosCheck", "#00FFFF", function(value, retries)
|
||||
local tilePos
|
||||
local data = string.split(value, ",")
|
||||
if #data ~= 5 then
|
||||
warn("wrong travel format, should be: label, distance, x, y, z")
|
||||
return false
|
||||
end
|
||||
|
||||
local tilePos = player:getPosition()
|
||||
|
||||
tilePos.x = tonumber(data[3])
|
||||
tilePos.y = tonumber(data[4])
|
||||
tilePos.z = tonumber(data[5])
|
||||
|
||||
if storage.posCheckRetries > 10 then
|
||||
storage.posCheckRetries = 0
|
||||
print("CaveBot[CheckPos]: waypoints locked, too many tries, unclogging cavebot and proceeding")
|
||||
return false
|
||||
elseif (tilePos.z == player:getPosition().z) and (getDistanceBetween(player:getPosition(), tilePos) <= tonumber(data[2])) then
|
||||
storage.posCheckRetries = 0
|
||||
print("CaveBot[CheckPos]: position reached, proceeding")
|
||||
return true
|
||||
else
|
||||
storage.posCheckRetries = storage.posCheckRetries + 1
|
||||
CaveBot.gotoLabel(data[1])
|
||||
print("CaveBot[CheckPos]: position not-reached, going back to label: " .. data[1])
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("poscheck", "pos check", {
|
||||
value=function() return "label" .. "," .. "distance" .. "," .. posx() .. "," .. posy() .. "," .. posz() end,
|
||||
title="Location Check",
|
||||
description="label name, accepted dist from coordinates, x, y, z",
|
||||
multiline=false,
|
||||
})
|
||||
end
|
65
modules/game_bot/default_configs/vBot/cavebot/recorder.lua
Normal file
65
modules/game_bot/default_configs/vBot/cavebot/recorder.lua
Normal file
@ -0,0 +1,65 @@
|
||||
-- auto recording for cavebot
|
||||
CaveBot.Recorder = {}
|
||||
|
||||
local isEnabled = nil
|
||||
local lastPos = nil
|
||||
|
||||
local function setup()
|
||||
local function addPosition(pos)
|
||||
CaveBot.addAction("goto", pos.x .. "," .. pos.y .. "," .. pos.z, true)
|
||||
lastPos = pos
|
||||
end
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if CaveBot.isOn() or not isEnabled then return end
|
||||
if not lastPos then
|
||||
-- first step
|
||||
addPosition(oldPos)
|
||||
elseif newPos.z ~= oldPos.z or math.abs(oldPos.x - newPos.x) > 1 or math.abs(oldPos.y - newPos.y) > 1 then
|
||||
-- stairs/teleport
|
||||
addPosition(oldPos)
|
||||
elseif math.max(math.abs(lastPos.x - newPos.x), math.abs(lastPos.y - newPos.y)) > 5 then
|
||||
-- 5 steps from last pos
|
||||
addPosition(newPos)
|
||||
end
|
||||
end)
|
||||
|
||||
onUse(function(pos, itemId, stackPos, subType)
|
||||
if CaveBot.isOn() or not isEnabled then return end
|
||||
if pos.x ~= 0xFFFF then
|
||||
lastPos = pos
|
||||
CaveBot.addAction("use", pos.x .. "," .. pos.y .. "," .. pos.z, true)
|
||||
end
|
||||
end)
|
||||
|
||||
onUseWith(function(pos, itemId, target, subType)
|
||||
if CaveBot.isOn() or not isEnabled then return end
|
||||
if not target:isItem() then return end
|
||||
local targetPos = target:getPosition()
|
||||
if targetPos.x == 0xFFFF then return end
|
||||
lastPos = pos
|
||||
CaveBot.addAction("usewith", itemId .. "," .. targetPos.x .. "," .. targetPos.y .. "," .. targetPos.z, true)
|
||||
end)
|
||||
end
|
||||
|
||||
CaveBot.Recorder.isOn = function()
|
||||
return isEnabled
|
||||
end
|
||||
|
||||
CaveBot.Recorder.enable = function()
|
||||
CaveBot.setOff()
|
||||
if isEnabled == nil then
|
||||
setup()
|
||||
end
|
||||
CaveBot.Editor.ui.autoRecording:setOn(true)
|
||||
isEnabled = true
|
||||
lastPos = nil
|
||||
end
|
||||
|
||||
CaveBot.Recorder.disable = function()
|
||||
if isEnabled == true then
|
||||
isEnabled = false
|
||||
end
|
||||
CaveBot.Editor.ui.autoRecording:setOn(false)
|
||||
CaveBot.save()
|
||||
end
|
68
modules/game_bot/default_configs/vBot/cavebot/sell_all.lua
Normal file
68
modules/game_bot/default_configs/vBot/cavebot/sell_all.lua
Normal file
@ -0,0 +1,68 @@
|
||||
CaveBot.Extensions.SellAll = {}
|
||||
|
||||
storage.sellAllCap = 0
|
||||
CaveBot.Extensions.SellAll.setup = function()
|
||||
CaveBot.registerAction("SellAll", "#C300FF", function(value, retries)
|
||||
local val = string.split(value, ",")
|
||||
local wait
|
||||
if #val > 2 then
|
||||
warn("CaveBot[SellAll]: incorrect sell all value!")
|
||||
return false
|
||||
end
|
||||
|
||||
if #val == 2 then
|
||||
wait = true
|
||||
else
|
||||
wait = false
|
||||
end
|
||||
|
||||
local npc = getCreatureByName(val[1])
|
||||
if not npc then
|
||||
print("CaveBot[SellAll]: NPC not found! skipping")
|
||||
return false
|
||||
end
|
||||
|
||||
if retries > 10 then
|
||||
print("CaveBot[SellAll]: can't sell, skipping")
|
||||
return false
|
||||
end
|
||||
|
||||
if freecap() == storage.sellAllCap then
|
||||
storage.sellAllCap = 0
|
||||
print("CaveBot[SellAll]: Sold everything, proceeding")
|
||||
return true
|
||||
end
|
||||
|
||||
delay(800)
|
||||
|
||||
local pos = player:getPosition()
|
||||
local npcPos = npc:getPosition()
|
||||
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
|
||||
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
if not NPC.isTrading() then
|
||||
NPC.say("hi")
|
||||
schedule(500, function() NPC.say("trade") end)
|
||||
else
|
||||
storage.sellAllCap = freecap()
|
||||
end
|
||||
|
||||
NPC.sellAll(wait)
|
||||
if #val == 2 then
|
||||
print("CaveBot[SellAll]: Sold All with delay")
|
||||
else
|
||||
print("CaveBot[SellAll]: Sold All without delay")
|
||||
end
|
||||
|
||||
return "retry"
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("sellall", "sell all", {
|
||||
value="NPC",
|
||||
title="Sell All",
|
||||
description="Insert NPC name, and 'yes' if sell with delay ",
|
||||
})
|
||||
end
|
31
modules/game_bot/default_configs/vBot/cavebot/supply.lua
Normal file
31
modules/game_bot/default_configs/vBot/cavebot/supply.lua
Normal file
@ -0,0 +1,31 @@
|
||||
CaveBot.Extensions.Supply = {}
|
||||
|
||||
local ui
|
||||
|
||||
-- first function called, here you should setup your UI
|
||||
CaveBot.Extensions.Supply.setup = function()
|
||||
--ui = UI.createWidget('SupplyItemList')
|
||||
--local widget = UI.createWidget('SupplyItem', ui.list)
|
||||
--widget.item.onItemChange = function(newItem)
|
||||
--widget.fields.min.onTextChange = function(newText)
|
||||
--widget.fields.max.onTextChange = function(newText)
|
||||
--make it similar to UI.Container, so if there are no free slots, add another one, keep min 4 slots, check if value min/max is number after edit
|
||||
end
|
||||
|
||||
-- called when cavebot config changes, configData is a table but it can be nil
|
||||
CaveBot.Extensions.Supply.onConfigChange = function(configName, isEnabled, configData)
|
||||
if not configData then return end
|
||||
|
||||
end
|
||||
|
||||
-- called when cavebot is saving config, should return table or nil
|
||||
CaveBot.Extensions.Supply.onSave = function()
|
||||
return {}
|
||||
end
|
||||
|
||||
-- bellow add you custom functions
|
||||
-- this function can be used in cavebot function waypoint as: return Supply.run(retries, prev)
|
||||
-- there are 2 useful parameters - retries (number) and prev (true/false), check actions.lua to learn more
|
||||
CaveBot.Extensions.Supply.run = function(retries, prev)
|
||||
return true
|
||||
end
|
72
modules/game_bot/default_configs/vBot/cavebot/supply.otui
Normal file
72
modules/game_bot/default_configs/vBot/cavebot/supply.otui
Normal file
@ -0,0 +1,72 @@
|
||||
SupplyItem < Panel
|
||||
height: 34
|
||||
|
||||
BotItem
|
||||
id: item
|
||||
size: 32 32
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-top: 1
|
||||
|
||||
Panel
|
||||
id: fields
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 2
|
||||
margin-right: 2
|
||||
|
||||
Label
|
||||
id: minLabel
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.horizontalCenter
|
||||
margin-right: 2
|
||||
text-align: center
|
||||
text: "Min"
|
||||
|
||||
Label
|
||||
id: maxLabel
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
margin-left: 2
|
||||
text-align: center
|
||||
text: "Max"
|
||||
|
||||
BotTextEdit
|
||||
id: min
|
||||
anchors.top: minLabel.bottom
|
||||
anchors.left: minLabel.left
|
||||
anchors.right: minLabel.right
|
||||
text-align: center
|
||||
text: 1
|
||||
|
||||
BotTextEdit
|
||||
id: max
|
||||
anchors.top: maxLabel.bottom
|
||||
anchors.left: maxLabel.left
|
||||
anchors.right: maxLabel.right
|
||||
text-align: center
|
||||
text: 100
|
||||
|
||||
SupplyItemList < Panel
|
||||
height: 102
|
||||
|
||||
ScrollablePanel
|
||||
id: list
|
||||
anchors.fill: parent
|
||||
vertical-scrollbar: scroll
|
||||
margin-right: 7
|
||||
layout:
|
||||
type: verticalBox
|
||||
cell-height: 34
|
||||
|
||||
BotSmallScrollBar
|
||||
id: scroll
|
||||
anchors.top: prev.top
|
||||
anchors.bottom: prev.bottom
|
||||
anchors.right: parent.right
|
||||
step: 10
|
||||
pixels-scroll: true
|
@ -0,0 +1,70 @@
|
||||
CaveBot.Extensions.SupplyCheck = {}
|
||||
|
||||
storage.supplyRetries = 0
|
||||
CaveBot.Extensions.SupplyCheck.setup = function()
|
||||
CaveBot.registerAction("supplyCheck", "#db5a5a", function(value)
|
||||
local softCount = itemAmount(6529) + itemAmount(3549)
|
||||
local totalItem1 = itemAmount(storage[suppliesPanelName].item1)
|
||||
local totalItem2 = itemAmount(storage[suppliesPanelName].item2)
|
||||
local totalItem3 = itemAmount(storage[suppliesPanelName].item3)
|
||||
local totalItem4 = itemAmount(storage[suppliesPanelName].item4)
|
||||
local totalItem5 = itemAmount(storage[suppliesPanelName].item5)
|
||||
local totalItem6 = itemAmount(storage[suppliesPanelName].item6)
|
||||
|
||||
if storage.supplyRetries > 50 then
|
||||
print("CaveBot[SupplyCheck]: Round limit reached, going back on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (storage[suppliesPanelName].imbues and player:getSkillLevel(11) ~= 100) then
|
||||
print("CaveBot[SupplyCheck]: Imbues ran out. Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (storage[suppliesPanelName].staminaSwitch and stamina() < tonumber(storage[suppliesPanelName].staminaValue)) then
|
||||
print("CaveBot[SupplyCheck]: Stamina ran out. Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (softCount < 1 and storage[suppliesPanelName].SoftBoots) then
|
||||
print("CaveBot[SupplyCheck]: No soft boots left. Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem1 < tonumber(storage[suppliesPanelName].item1Min) and storage[suppliesPanelName].item1 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item1 .. "(only " .. totalItem1 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem2 < tonumber(storage[suppliesPanelName].item2Min) and storage[suppliesPanelName].item2 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item2 .. "(only " .. totalItem2 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem3 < tonumber(storage[suppliesPanelName].item3Min) and storage[suppliesPanelName].item3 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item3 .. "(only " .. totalItem3 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem4 < tonumber(storage[suppliesPanelName].item4Min) and storage[suppliesPanelName].item4 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item4 .. "(only " .. totalItem4 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem5 < tonumber(storage[suppliesPanelName].item5Min) and storage[suppliesPanelName].item5 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item5 .. "(only " .. totalItem5 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (totalItem6 < tonumber(storage[suppliesPanelName].item6Min) and storage[suppliesPanelName].item6 > 100) then
|
||||
print("CaveBot[SupplyCheck]: Not enough item: " .. storage[suppliesPanelName].item6 .. "(only " .. totalItem6 .. " left). Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
elseif (freecap() < tonumber(storage[suppliesPanelName].capValue) and storage[suppliesPanelName].capSwitch) then
|
||||
print("CaveBot[SupplyCheck]: Not enough capacity. Going on refill.")
|
||||
storage.supplyRetries = 0
|
||||
return false
|
||||
else
|
||||
print("CaveBot[SupplyCheck]: Enough supplies. Hunting. Round (" .. storage.supplyRetries .. "/50)")
|
||||
storage.supplyRetries = storage.supplyRetries + 1
|
||||
return CaveBot.gotoLabel(value)
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("supplycheck", "supply check", {
|
||||
value="startHunt",
|
||||
title="Supply check label",
|
||||
description="Insert here hunting start label",
|
||||
})
|
||||
end
|
183
modules/game_bot/default_configs/vBot/cavebot/tasker.lua
Normal file
183
modules/game_bot/default_configs/vBot/cavebot/tasker.lua
Normal file
@ -0,0 +1,183 @@
|
||||
CaveBot.Extensions.Tasker = {}
|
||||
|
||||
local dataValidationFailed = function()
|
||||
print("CaveBot[Tasker]: data validation failed! incorrect data, check cavebot/tasker for more info")
|
||||
return false
|
||||
end
|
||||
|
||||
-- miniconfig
|
||||
local talkDelay = 300 -- default delay between npc messages
|
||||
if not storage.caveBotTasker then
|
||||
storage.caveBotTasker = {
|
||||
inProgress = false,
|
||||
monster = "",
|
||||
taskName = "",
|
||||
count = 0,
|
||||
max = 0
|
||||
}
|
||||
end
|
||||
|
||||
local resetTaskData = function()
|
||||
storage.caveBotTasker.inProgress = false
|
||||
storage.caveBotTasker.monster = ""
|
||||
storage.caveBotTasker.monster2 = ""
|
||||
storage.caveBotTasker.taskName = ""
|
||||
storage.caveBotTasker.count = 0
|
||||
storage.caveBotTasker.max = 0
|
||||
end
|
||||
|
||||
CaveBot.Extensions.Tasker.setup = function()
|
||||
CaveBot.registerAction("Tasker", "#FF0090", function(value, retries)
|
||||
local taskName = ""
|
||||
local monster = ""
|
||||
local monster2 = ""
|
||||
local count = 0
|
||||
local label1 = ""
|
||||
local label2 = ""
|
||||
local task
|
||||
|
||||
local data = string.split(value, ",")
|
||||
if not data or #data < 1 then
|
||||
dataValidationFailed()
|
||||
end
|
||||
local marker = tonumber(data[1])
|
||||
|
||||
if not marker then
|
||||
dataValidationFailed()
|
||||
resetTaskData()
|
||||
elseif marker == 1 then
|
||||
if getNpcs(3) == 0 then
|
||||
print("CaveBot[Tasker]: no NPC found in range! skipping")
|
||||
return false
|
||||
end
|
||||
if #data ~= 4 and #data ~= 5 then
|
||||
dataValidationFailed()
|
||||
resetTaskData()
|
||||
else
|
||||
taskName = data[2]:lower():trim()
|
||||
count = tonumber(data[3]:trim())
|
||||
monster = data[4]:lower():trim()
|
||||
if #data == 5 then
|
||||
monster2 = data[5]:lower():trim()
|
||||
end
|
||||
end
|
||||
elseif marker == 2 then
|
||||
if #data ~= 3 then
|
||||
dataValidationFailed()
|
||||
else
|
||||
label1 = data[2]:lower():trim()
|
||||
label2 = data[3]:lower():trim()
|
||||
end
|
||||
elseif marker == 3 then
|
||||
if getNpcs(3) == 0 then
|
||||
print("CaveBot[Tasker]: no NPC found in range! skipping")
|
||||
return false
|
||||
end
|
||||
if #data ~= 1 then
|
||||
dataValidationFailed()
|
||||
end
|
||||
end
|
||||
|
||||
-- let's cover markers now
|
||||
if marker == 1 then -- starting task
|
||||
NPC.say("hi")
|
||||
scheduleNpcSay("task", talkDelay)
|
||||
scheduleNpcSay(taskName, talkDelay*2)
|
||||
scheduleNpcSay("yes", talkDelay*3)
|
||||
delay(talkDelay*4)
|
||||
|
||||
storage.caveBotTasker.monster = monster
|
||||
if monster2 then storage.caveBotTasker.monster2 = monster2 end
|
||||
storage.caveBotTasker.taskName = taskName
|
||||
storage.caveBotTasker.inProgress = true
|
||||
storage.caveBotTasker.max = count
|
||||
storage.caveBotTasker.count = 0
|
||||
|
||||
print("CaveBot[Tasker]: taken task for: " .. monster .. " x" .. count)
|
||||
return true
|
||||
elseif marker == 2 then -- only checking
|
||||
if not storage.caveBotTasker.inProgress then
|
||||
CaveBot.gotoLabel(label2)
|
||||
print("CaveBot[Tasker]: there is no task in progress so going to take one.")
|
||||
return true
|
||||
end
|
||||
|
||||
local max = storage.caveBotTasker.max
|
||||
local count = storage.caveBotTasker.count
|
||||
|
||||
if count >= max then
|
||||
CaveBot.gotoLabel(label2)
|
||||
print("CaveBot[Tasker]: task completed: " .. storage.caveBotTasker.taskName)
|
||||
return true
|
||||
else
|
||||
CaveBot.gotoLabel(label1)
|
||||
print("CaveBot[Tasker]: task in progress, left: " .. max - count .. " " .. storage.caveBotTasker.taskName)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
elseif marker == 3 then -- reporting task
|
||||
NPC.say("hi")
|
||||
scheduleNpcSay("report", talkDelay)
|
||||
scheduleNpcSay("task", talkDelay*2)
|
||||
delay(talkDelay*3)
|
||||
|
||||
resetTaskData()
|
||||
print("CaveBot[Tasker]: task reported, done")
|
||||
return true
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("tasker", "tasker", {
|
||||
value=[[ There is 3 scenarios for this extension, as example we will use medusa:
|
||||
|
||||
1. start task,
|
||||
parameters:
|
||||
- scenario for extension: 1
|
||||
- task name in gryzzly adams: medusae
|
||||
- monster count: 500
|
||||
- monster name to track: medusa
|
||||
- optional, monster name 2:
|
||||
2. check status,
|
||||
to be used on refill to decide whether to go back or spawn or go give task back
|
||||
parameters:
|
||||
- scenario for extension: 2
|
||||
- label if task in progress: skipTask
|
||||
- label if task done: taskDone
|
||||
3. report task,
|
||||
parameters:
|
||||
- scenario for extension: 3
|
||||
|
||||
Strong suggestion, almost mandatory - USE POS CHECK to verify position! this module will only check if there is ANY npc in range!
|
||||
|
||||
when begin remove all the text and leave just a single string of parameters
|
||||
some examples:
|
||||
|
||||
2, skipReport, goReport
|
||||
3
|
||||
1, drakens, 500, draken warmaster, draken spellweaver
|
||||
1, medusae, 500, medusa]],
|
||||
title="Tasker",
|
||||
multiline = true
|
||||
})
|
||||
end
|
||||
|
||||
local regex = "Loot of ([a-z])* ([a-z A-Z]*):"
|
||||
local regex2 = "Loot of ([a-z A-Z]*):"
|
||||
onTextMessage(function(mode, text)
|
||||
-- if CaveBot.isOff() then return end
|
||||
if not text:lower():find("loot of") then return end
|
||||
if #regexMatch(text, regex) == 1 and #regexMatch(text, regex)[1] == 3 then
|
||||
monster = regexMatch(text, regex)[1][3]
|
||||
elseif #regexMatch(text, regex2) == 1 and #regexMatch(text, regex2)[1] == 2 then
|
||||
monster = regexMatch(text, regex2)[1][2]
|
||||
end
|
||||
|
||||
local m1 = storage.caveBotTasker.monster
|
||||
local m2 = storage.caveBotTasker.monster2
|
||||
|
||||
if monster == m1 or monster == m2 and storage.caveBotTasker.countaa then
|
||||
storage.caveBotTasker.count = storage.caveBotTasker.count + 1
|
||||
end
|
||||
end)
|
52
modules/game_bot/default_configs/vBot/cavebot/travel.lua
Normal file
52
modules/game_bot/default_configs/vBot/cavebot/travel.lua
Normal file
@ -0,0 +1,52 @@
|
||||
CaveBot.Extensions.Travel = {}
|
||||
|
||||
CaveBot.Extensions.Travel.setup = function()
|
||||
CaveBot.registerAction("Travel", "#db5a5a", function(value, retries)
|
||||
local data = string.split(value, ",")
|
||||
local waitVal = 0
|
||||
if #data < 2 or #data > 3 then
|
||||
warn("CaveBot[Travel]: incorrect travel value!")
|
||||
return false
|
||||
elseif #data == 3 then
|
||||
waitVal = tonumber(data[3]:trim())
|
||||
end
|
||||
|
||||
if not waitVal then
|
||||
warn("CaveBot[Travel]: incorrect travel delay value!")
|
||||
return false
|
||||
end
|
||||
|
||||
if retries > 5 then
|
||||
print("CaveBot[Travel]: too many tries, can't travel")
|
||||
return false
|
||||
end
|
||||
|
||||
local npc = getCreatureByName(data[1]:trim())
|
||||
if not npc then
|
||||
print("CaveBot[Travel]: NPC not found, can't travel")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = player:getPosition()
|
||||
local npcPos = npc:getPosition()
|
||||
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
|
||||
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
|
||||
delay(300)
|
||||
return "retry"
|
||||
end
|
||||
|
||||
NPC.say("hi")
|
||||
schedule(waitVal, function() NPC.say(data[2]:trim()) end)
|
||||
schedule(2*waitVal, function() NPC.say("yes") end)
|
||||
delay(3*waitVal)
|
||||
print("CaveBot[Travel]: travel action finished")
|
||||
return true
|
||||
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("travel", "travel", {
|
||||
value="NPC name, city",
|
||||
title="Travel",
|
||||
description="NPC name, City name, delay in ms(optional)",
|
||||
})
|
||||
end
|
93
modules/game_bot/default_configs/vBot/cavebot/walking.lua
Normal file
93
modules/game_bot/default_configs/vBot/cavebot/walking.lua
Normal file
@ -0,0 +1,93 @@
|
||||
-- walking
|
||||
local expectedDirs = {}
|
||||
local isWalking = {}
|
||||
local walkPath = {}
|
||||
local walkPathIter = 0
|
||||
|
||||
CaveBot.resetWalking = function()
|
||||
expectedDirs = {}
|
||||
walkPath = {}
|
||||
isWalking = false
|
||||
end
|
||||
|
||||
CaveBot.doWalking = function()
|
||||
if CaveBot.Config.get("mapClick") then
|
||||
return false
|
||||
end
|
||||
if #expectedDirs == 0 then
|
||||
return false
|
||||
end
|
||||
if #expectedDirs >= 3 then
|
||||
CaveBot.resetWalking()
|
||||
end
|
||||
local dir = walkPath[walkPathIter]
|
||||
if dir then
|
||||
g_game.walk(dir, false)
|
||||
table.insert(expectedDirs, dir)
|
||||
walkPathIter = walkPathIter + 1
|
||||
CaveBot.delay(CaveBot.Config.get("walkDelay") + player:getStepDuration(false, dir))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- called when player position has been changed (step has been confirmed by server)
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if not oldPos or not newPos then return end
|
||||
|
||||
local dirs = {{NorthWest, North, NorthEast}, {West, 8, East}, {SouthWest, South, SouthEast}}
|
||||
local dir = dirs[newPos.y - oldPos.y + 2]
|
||||
if dir then
|
||||
dir = dir[newPos.x - oldPos.x + 2]
|
||||
end
|
||||
if not dir then
|
||||
dir = 8 -- 8 is invalid dir, it's fine
|
||||
end
|
||||
|
||||
if not isWalking or not expectedDirs[1] then
|
||||
-- some other walk action is taking place (for example use on ladder), wait
|
||||
walkPath = {}
|
||||
CaveBot.delay(CaveBot.Config.get("ping") + player:getStepDuration(false, dir) + 150)
|
||||
return
|
||||
end
|
||||
|
||||
if expectedDirs[1] ~= dir then
|
||||
if CaveBot.Config.get("mapClick") then
|
||||
CaveBot.delay(CaveBot.Config.get("walkDelay") + player:getStepDuration(false, dir))
|
||||
else
|
||||
CaveBot.delay(CaveBot.Config.get("mapClickDelay") + player:getStepDuration(false, dir))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
table.remove(expectedDirs, 1)
|
||||
if CaveBot.Config.get("mapClick") and #expectedDirs > 0 then
|
||||
CaveBot.delay(CaveBot.Config.get("mapClickDelay") + player:getStepDuration(false, dir))
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.walkTo = function(dest, maxDist, params)
|
||||
local path = getPath(player:getPosition(), dest, maxDist, params)
|
||||
if not path or not path[1] then
|
||||
return false
|
||||
end
|
||||
local dir = path[1]
|
||||
|
||||
if CaveBot.Config.get("mapClick") then
|
||||
local ret = autoWalk(path)
|
||||
if ret then
|
||||
isWalking = true
|
||||
expectedDirs = path
|
||||
CaveBot.delay(CaveBot.Config.get("mapClickDelay") + math.max(CaveBot.Config.get("ping") + player:getStepDuration(false, dir), player:getStepDuration(false, dir) * 2))
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
g_game.walk(dir, false)
|
||||
isWalking = true
|
||||
walkPath = path
|
||||
walkPathIter = 2
|
||||
expectedDirs = { dir }
|
||||
CaveBot.delay(CaveBot.Config.get("walkDelay") + player:getStepDuration(false, dir))
|
||||
return true
|
||||
end
|
221
modules/game_bot/default_configs/vBot/cavebot/withdraw.lua
Normal file
221
modules/game_bot/default_configs/vBot/cavebot/withdraw.lua
Normal file
@ -0,0 +1,221 @@
|
||||
CaveBot.Extensions.Withdraw = {}
|
||||
|
||||
comparePosition = function(pPos, tPos)
|
||||
return (getDistanceBetween(pPos, tPos) <= 1)
|
||||
end
|
||||
|
||||
local depotContainers = {22797, 22798, 22799, 22800, 22801, 22802, 22803, 22804, 22805, 22806, 22807, 22808, 22809, 22810, 22811, 22812, 22813}
|
||||
local depotIDs = {3497, 3498, 3499, 3500}
|
||||
storage.stopSearch = false
|
||||
storage.lootContainerOpen = false
|
||||
local i = 1
|
||||
|
||||
|
||||
CaveBot.Extensions.Withdraw.setup = function()
|
||||
CaveBot.registerAction("withdraw", "#002FFF", function(value, retries)
|
||||
local data = string.split(value, ",")
|
||||
local stashIndex
|
||||
local withdrawId
|
||||
local count
|
||||
local itemCount = 0
|
||||
local depotAmount
|
||||
if #data ~= 3 then
|
||||
warn("incorrect withdraw value")
|
||||
return false
|
||||
else
|
||||
stashIndex = tonumber(data[1])
|
||||
withdrawId = tonumber(data[2])
|
||||
count = tonumber(data[3])
|
||||
end
|
||||
local withdrawSource = depotContainers[stashIndex]
|
||||
|
||||
for i, container in pairs(getContainers()) do
|
||||
if not string.find(container:getName():lower(), "depot") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
itemCount = itemCount + item:getCount()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if itemCount >= count then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "depot box") then
|
||||
g_game.close(container)
|
||||
end
|
||||
end
|
||||
print("enough items")
|
||||
return true
|
||||
end
|
||||
|
||||
if retries > 400 then
|
||||
return true
|
||||
end
|
||||
|
||||
delay(200)
|
||||
local tileList = {}
|
||||
local tPos
|
||||
local depotClear = false
|
||||
local depotOpen = false
|
||||
local depotBoxOpen = false
|
||||
for _,tile in pairs(g_map.getTiles(posz())) do
|
||||
for i,thing in pairs(tile:getThings()) do
|
||||
if table.find(depotIDs, thing:getId()) then
|
||||
table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(tileList, function(a,b) return a.distance < b.distance end)
|
||||
::findEmptyDP::
|
||||
if tileList[i] and not storage.stopSearch then
|
||||
if tileList[i].depotID == 3498 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3499 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3500 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
|
||||
elseif tileList[i].depotID == 3497 then
|
||||
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
|
||||
end
|
||||
if tPos then
|
||||
local dest = g_map.getTile(tPos)
|
||||
if not comparePosition(pos(), dest:getPosition()) then
|
||||
if not dest:getCreatures()[1] and dest:isWalkable() then
|
||||
if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
|
||||
storage.stopSearch = true
|
||||
delay(100)
|
||||
end
|
||||
else
|
||||
i = i + 1
|
||||
goto findEmptyDP
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then
|
||||
for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
|
||||
if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
|
||||
delay(500)
|
||||
g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
|
||||
end
|
||||
end
|
||||
if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
|
||||
depotClear = true
|
||||
end
|
||||
else
|
||||
depotClear = true
|
||||
end
|
||||
if depotClear then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "locker" then
|
||||
depotOpen = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if tileList[i].tileObj and depotClear and not depotOpen and not storage.lootContainerOpen then
|
||||
delay(500)
|
||||
g_game.use(tileList[i].tileObj:getTopUseThing())
|
||||
depotOpen = true
|
||||
end
|
||||
i = 1
|
||||
--Version Check to know what to do with the depot--
|
||||
if g_game.getClientVersion() > 910 then
|
||||
if depotOpen then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if findItem(3502) and not depotBoxOpen then
|
||||
delay(500)
|
||||
g_game.use(findItem(3502))
|
||||
depotBoxOpen = true
|
||||
end
|
||||
end
|
||||
if depotBoxOpen and not storage.lootContainerOpen then
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
for _, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and table.find({22797, 22798}, item:getId()) then
|
||||
delay(500)
|
||||
storage.lootContainerOpen = true
|
||||
break
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local boxOpened = false
|
||||
for _, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "depot box") then
|
||||
boxOpened = true
|
||||
end
|
||||
end
|
||||
|
||||
if not boxOpened then
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == "depot chest" then
|
||||
for _, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawSource then
|
||||
g_game.open(item)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "depot") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
depotAmount = depotAmount + item:getCount()
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if depotAmount == 0 then
|
||||
print("lack of withdraw items!")
|
||||
return false
|
||||
end
|
||||
|
||||
local destination
|
||||
for i, container in pairs(getContainers()) do
|
||||
if container:getCapacity() > #container:getItems() and not string.find(container:getName():lower(), "depot") and not string.find(container:getName():lower(), "loot") and not string.find(container:getName():lower(), "inbox") then
|
||||
destination = container
|
||||
end
|
||||
end
|
||||
|
||||
if itemCount < count and destination then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName():lower(), "depot box") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if item:getId() == withdrawId then
|
||||
if item:isStackable() then
|
||||
g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), math.min(item:getCount(), (count - itemCount)))
|
||||
return "retry"
|
||||
else
|
||||
g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), 1)
|
||||
return "retry"
|
||||
end
|
||||
return "retry"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return "retry"
|
||||
end
|
||||
end)
|
||||
|
||||
CaveBot.Editor.registerAction("withdraw", "withdraw", {
|
||||
value="index,id,amount",
|
||||
title="Withdraw Items",
|
||||
description="insert source index, item id and amount",
|
||||
})
|
||||
end
|
391
modules/game_bot/default_configs/vBot/combo.otui
Normal file
391
modules/game_bot/default_configs/vBot/combo.otui
Normal file
@ -0,0 +1,391 @@
|
||||
AttackComboBoxPopupMenu < ComboBoxPopupMenu
|
||||
AttackComboBoxPopupMenuButton < ComboBoxPopupMenuButton
|
||||
AttackComboBox < ComboBox
|
||||
@onSetup: |
|
||||
self:addOption("LEADER TARGET")
|
||||
self:addOption("COMMAND TARGET")
|
||||
|
||||
FollowComboBoxPopupMenu < ComboBoxPopupMenu
|
||||
FollowComboBoxPopupMenuButton < ComboBoxPopupMenuButton
|
||||
FollowComboBox < ComboBox
|
||||
@onSetup: |
|
||||
self:addOption("LEADER TARGET")
|
||||
self:addOption("SERVER LEADER TARGET")
|
||||
self:addOption("LEADER")
|
||||
self:addOption("SERVER LEADER")
|
||||
|
||||
ComboTrigger < Panel
|
||||
id: trigger
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 450 72
|
||||
|
||||
Label
|
||||
id: triggerLabel1
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
text: On Say
|
||||
margin-top: 8
|
||||
margin-left: 5
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: leaderLabel
|
||||
anchors.left: triggerLabel1.right
|
||||
anchors.top: triggerLabel1.top
|
||||
text: Leader:
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: onSayLeader
|
||||
anchors.left: leaderLabel.right
|
||||
anchors.top: leaderLabel.top
|
||||
anchors.bottom: leaderLabel.bottom
|
||||
margin-left: 5
|
||||
width: 120
|
||||
font: cipsoftFont
|
||||
|
||||
Label
|
||||
id: phrase
|
||||
anchors.left: onSayLeader.right
|
||||
anchors.top: onSayLeader.top
|
||||
text: Phrase:
|
||||
margin-left: 5
|
||||
|
||||
TextEdit
|
||||
id: onSayPhrase
|
||||
anchors.left: phrase.right
|
||||
anchors.top: leaderLabel.top
|
||||
anchors.bottom: leaderLabel.bottom
|
||||
margin-left: 5
|
||||
width: 120
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: onSayToggle
|
||||
anchors.left: onSayPhrase.right
|
||||
anchors.top: onSayPhrase.top
|
||||
margin-top: 1
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: triggerLabel2
|
||||
anchors.left: triggerLabel1.left
|
||||
anchors.top: triggerLabel1.bottom
|
||||
text: On Shoot
|
||||
margin-top: 5
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: leaderLabel1
|
||||
anchors.left: triggerLabel2.right
|
||||
anchors.top: triggerLabel2.top
|
||||
text: Leader:
|
||||
margin-left: 24
|
||||
|
||||
TextEdit
|
||||
id: onShootLeader
|
||||
anchors.left: leaderLabel1.right
|
||||
anchors.top: leaderLabel1.top
|
||||
anchors.bottom: leaderLabel1.bottom
|
||||
anchors.right: onSayPhrase.right
|
||||
margin-left: 5
|
||||
width: 120
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: onShootToggle
|
||||
anchors.left: onShootLeader.right
|
||||
anchors.top: onShootLeader.top
|
||||
margin-top: 1
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: triggerLabel3
|
||||
anchors.left: triggerLabel2.left
|
||||
anchors.top: triggerLabel2.bottom
|
||||
text: On Cast
|
||||
margin-top: 5
|
||||
color: #ffaa00
|
||||
|
||||
Label
|
||||
id: leaderLabel2
|
||||
anchors.left: triggerLabel3.right
|
||||
anchors.top: triggerLabel3.top
|
||||
text: Leader:
|
||||
margin-left: 32
|
||||
|
||||
TextEdit
|
||||
id: onCastLeader
|
||||
anchors.left: leaderLabel2.right
|
||||
anchors.top: leaderLabel2.top
|
||||
anchors.bottom: leaderLabel2.bottom
|
||||
anchors.right: onSayPhrase.right
|
||||
margin-left: 5
|
||||
width: 120
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: onCastToggle
|
||||
anchors.left: onCastLeader.right
|
||||
anchors.top: onCastLeader.top
|
||||
margin-top: 1
|
||||
margin-left: 5
|
||||
|
||||
ComboActions < Panel
|
||||
id: actions
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 220 100
|
||||
|
||||
Label
|
||||
id: label1
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
text: Follow:
|
||||
margin-top: 5
|
||||
margin-left: 3
|
||||
height: 15
|
||||
color: #ffaa00
|
||||
|
||||
FollowComboBox
|
||||
id: followLeader
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 7
|
||||
height: 15
|
||||
width: 145
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: followLeaderToggle
|
||||
anchors.left: followLeader.right
|
||||
anchors.top: followLeader.top
|
||||
margin-top: 2
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: label2
|
||||
anchors.left: label1.left
|
||||
anchors.top: label1.bottom
|
||||
margin-top: 5
|
||||
text: Attack:
|
||||
color: #ffaa00
|
||||
|
||||
AttackComboBox
|
||||
id: attackLeaderTarget
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
height: 15
|
||||
width: 145
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: attackLeaderTargetToggle
|
||||
anchors.left: attackLeaderTarget.right
|
||||
anchors.top: attackLeaderTarget.top
|
||||
margin-top: 2
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: label3
|
||||
anchors.left: label2.left
|
||||
anchors.top: label2.bottom
|
||||
margin-top: 5
|
||||
text: Spell:
|
||||
color: #ffaa00
|
||||
|
||||
TextEdit
|
||||
id: attackSpell
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
anchors.right: attackLeaderTarget.right
|
||||
margin-left: 17
|
||||
height: 15
|
||||
width: 145
|
||||
font: cipsoftFont
|
||||
|
||||
CheckBox
|
||||
id: attackSpellToggle
|
||||
anchors.left: attackSpell.right
|
||||
anchors.top: attackSpell.top
|
||||
margin-top: 2
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: label4
|
||||
anchors.left: label3.left
|
||||
anchors.top: label3.bottom
|
||||
margin-top: 15
|
||||
text: Attack Item:
|
||||
color: #ffaa00
|
||||
|
||||
BotItem
|
||||
id: attackItem
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 10
|
||||
|
||||
CheckBox
|
||||
id: attackItemToggle
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
margin-left: 5
|
||||
|
||||
BotSwitch
|
||||
id: commandsToggle
|
||||
anchors.left: prev.right
|
||||
anchors.top: attackItem.top
|
||||
anchors.right: attackSpellToggle.right
|
||||
anchors.bottom: attackItem.bottom
|
||||
margin-left: 5
|
||||
text: Leader Commands
|
||||
text-wrap: true
|
||||
multiline: true
|
||||
|
||||
BotServer < Panel
|
||||
id: server
|
||||
image-source: /images/ui/panel_flat
|
||||
image-border: 6
|
||||
padding: 3
|
||||
size: 220 100
|
||||
|
||||
Label
|
||||
id: labelX
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
text: Leader:
|
||||
height: 15
|
||||
color: #ffaa00
|
||||
margin-left: 3
|
||||
margin-top: 5
|
||||
|
||||
TextEdit
|
||||
id: botServerLeader
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
anchors.right: parent.right
|
||||
margin-right: 3
|
||||
margin-left: 9
|
||||
height: 15
|
||||
font: cipsoftFont
|
||||
|
||||
Button
|
||||
id: partyButton
|
||||
anchors.left: labelX.left
|
||||
anchors.top: botServerLeader.bottom
|
||||
margin-top: 5
|
||||
height: 30
|
||||
text: Join Party
|
||||
text-wrap: true
|
||||
multiline: true
|
||||
|
||||
BotSwitch
|
||||
id: botServerToggle
|
||||
anchors.left: prev.right
|
||||
anchors.top: botServerLeader.bottom
|
||||
anchors.right: parent.right
|
||||
height: 30
|
||||
margin-left: 3
|
||||
margin-right: 3
|
||||
margin-top: 5
|
||||
text: Server Enabled
|
||||
|
||||
BotSwitch
|
||||
id: targetServerLeaderToggle
|
||||
anchors.left: partyButton.left
|
||||
anchors.top: partyButton.bottom
|
||||
anchors.right: partyButton.right
|
||||
margin-top: 3
|
||||
height: 30
|
||||
text: Leader Targets
|
||||
|
||||
BotSwitch
|
||||
id: Triggers
|
||||
anchors.left: prev.right
|
||||
anchors.top: partyButton.bottom
|
||||
anchors.right: parent.right
|
||||
margin-top: 3
|
||||
height: 30
|
||||
margin-left: 3
|
||||
margin-right: 3
|
||||
text: Triggers
|
||||
|
||||
ComboWindow < MainWindow
|
||||
!text: tr('Combo Options')
|
||||
size: 500 280
|
||||
@onEscape: self:hide()
|
||||
|
||||
ComboTrigger
|
||||
id: trigger
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 7
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-left: 10
|
||||
text: Combo Trigger
|
||||
color: #ff7700
|
||||
|
||||
ComboActions
|
||||
id: actions
|
||||
anchors.top: trigger.bottom
|
||||
anchors.left: trigger.left
|
||||
margin-top: 15
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-left: 10
|
||||
margin-top: 85
|
||||
text: Combo Actions
|
||||
color: #ff7700
|
||||
|
||||
BotServer
|
||||
id: server
|
||||
anchors.top: actions.top
|
||||
anchors.left: actions.right
|
||||
margin-left: 10
|
||||
|
||||
Label
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: server.left
|
||||
margin-left: 3
|
||||
margin-top: 85
|
||||
text: BotServer
|
||||
color: #ff7700
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
||||
|
||||
Button
|
||||
id: toolsButton
|
||||
!text: tr('Help')
|
||||
font: cipsoftFont
|
||||
anchors.right: closeButton.left
|
||||
anchors.top: closeButton.top
|
||||
margin-right: 10
|
||||
size: 45 21
|
||||
@onClick: g_platform.openUrl("http://bot.otclient.ovh/books/scripts/page/combobot")
|
29
modules/game_bot/default_configs/vBot/eat_food.lua
Normal file
29
modules/game_bot/default_configs/vBot/eat_food.lua
Normal file
@ -0,0 +1,29 @@
|
||||
setDefaultTab("HP")
|
||||
|
||||
UI.Separator()
|
||||
|
||||
UI.Label("Eatable items:")
|
||||
if type(storage.foodItems) ~= "table" then
|
||||
storage.foodItems = {3582, 3577}
|
||||
end
|
||||
|
||||
local foodContainer = UI.Container(function(widget, items)
|
||||
storage.foodItems = items
|
||||
end, true)
|
||||
foodContainer:setHeight(35)
|
||||
foodContainer:setItems(storage.foodItems)
|
||||
|
||||
|
||||
macro(500, "Eat Food", function()
|
||||
if player:getRegenerationTime() > 400 or not storage.foodItems[1] then return end
|
||||
-- search for food in containers
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
for __, item in ipairs(container:getItems()) do
|
||||
for i, foodItem in ipairs(storage.foodItems) do
|
||||
if item:getId() == foodItem.id then
|
||||
return g_game.use(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
36
modules/game_bot/default_configs/vBot/equip.lua
Normal file
36
modules/game_bot/default_configs/vBot/equip.lua
Normal file
@ -0,0 +1,36 @@
|
||||
-- config
|
||||
setDefaultTab("HP")
|
||||
local scripts = 2 -- if you want more auto equip panels you can change 2 to higher value
|
||||
|
||||
-- script by kondrah, don't edit below unless you know what you are doing
|
||||
UI.Label("Auto equip")
|
||||
if type(storage.autoEquip) ~= "table" then
|
||||
storage.autoEquip = {}
|
||||
end
|
||||
for i=1,scripts do
|
||||
if not storage.autoEquip[i] then
|
||||
storage.autoEquip[i] = {on=false, title="Auto Equip", item1=i == 1 and 3052 or 0, item2=i == 1 and 3089 or 0, slot=i == 1 and 9 or 0}
|
||||
end
|
||||
UI.TwoItemsAndSlotPanel(storage.autoEquip[i], function(widget, newParams)
|
||||
storage.autoEquip[i] = newParams
|
||||
end)
|
||||
end
|
||||
macro(250, function()
|
||||
local containers = g_game.getContainers()
|
||||
for index, autoEquip in ipairs(storage.autoEquip) do
|
||||
if autoEquip.on then
|
||||
local slotItem = getSlot(autoEquip.slot)
|
||||
if not slotItem or (slotItem:getId() ~= autoEquip.item1 and slotItem:getId() ~= autoEquip.item2) then
|
||||
for _, container in pairs(containers) do
|
||||
for __, item in ipairs(container:getItems()) do
|
||||
if item:getId() == autoEquip.item1 or item:getId() == autoEquip.item2 then
|
||||
g_game.move(item, {x=65535, y=autoEquip.slot, z=0}, item:getCount())
|
||||
delay(1000) -- don't call it too often
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
26
modules/game_bot/default_configs/vBot/exeta.lua
Normal file
26
modules/game_bot/default_configs/vBot/exeta.lua
Normal file
@ -0,0 +1,26 @@
|
||||
local voc = player:getVocation()
|
||||
if voc == 1 or voc == 11 then
|
||||
setDefaultTab("Cave")
|
||||
UI.Separator()
|
||||
local m = macro(100000, "Exeta when low hp", function() end)
|
||||
local lastCast = now
|
||||
onCreatureHealthPercentChange(function(creature, healthPercent)
|
||||
if m.isOff() then return end
|
||||
if healthPercent > 15 then return end
|
||||
if CaveBot.isOff() or TargetBot.isOff() or not isBuffed() then return end
|
||||
if modules.game_cooldown.isGroupCooldownIconActive(3) then return end
|
||||
if creature:getPosition() and getDistanceBetween(pos(),creature:getPosition()) > 1 then return end
|
||||
if canCast("exeta res") and now - lastCast > 6000 then
|
||||
say("exeta res")
|
||||
lastCast = now
|
||||
end
|
||||
end)
|
||||
|
||||
macro(500, "ExetaIfPlayer", function()
|
||||
if getMonsters(6) >= 1 and getPlayers(6) > 0 then
|
||||
say("exeta res")
|
||||
delay(6000)
|
||||
end
|
||||
end)
|
||||
UI.Separator()
|
||||
end
|
365
modules/game_bot/default_configs/vBot/jewellery_equipper.lua
Normal file
365
modules/game_bot/default_configs/vBot/jewellery_equipper.lua
Normal file
@ -0,0 +1,365 @@
|
||||
setDefaultTab("HP")
|
||||
function jewelleryEquip()
|
||||
panelName = "jewelleryEquipper"
|
||||
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 133
|
||||
margin-top: 2
|
||||
|
||||
BotItem
|
||||
id: ringId
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
|
||||
SmallBotSwitch
|
||||
id: ringSwitch
|
||||
anchors.left: ringId.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
text: Equip Ring
|
||||
margin-left: 3
|
||||
margin-right: 45
|
||||
|
||||
SmallBotSwitch
|
||||
id: valueRing
|
||||
anchors.left: ringSwitch.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
text: Mana
|
||||
margin-left: 3
|
||||
margin-right: 0
|
||||
|
||||
BotLabel
|
||||
id: ringTitle
|
||||
anchors.left: ringId.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: ringId.verticalCenter
|
||||
text-align: center
|
||||
|
||||
HorizontalScrollBar
|
||||
id: ringScroll1
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.top: ringId.bottom
|
||||
margin-right: 2
|
||||
margin-top: 2
|
||||
minimum: 0
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
HorizontalScrollBar
|
||||
id: ringScroll2
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 2
|
||||
minimum: 0
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
BotItem
|
||||
id: ammyId
|
||||
anchors.left: parent.left
|
||||
anchors.top: ringScroll1.bottom
|
||||
margin-top: 5
|
||||
|
||||
SmallBotSwitch
|
||||
id: ammySwitch
|
||||
anchors.left: ammyId.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: ringScroll2.bottom
|
||||
text-align: center
|
||||
text: Equip Amulet
|
||||
margin-top: 5
|
||||
margin-left: 3
|
||||
margin-right: 45
|
||||
|
||||
SmallBotSwitch
|
||||
id: valueAmmy
|
||||
anchors.left: ammySwitch.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: ringScroll2.bottom
|
||||
text-align: center
|
||||
text: Mana
|
||||
margin-top: 5
|
||||
margin-left: 3
|
||||
|
||||
BotLabel
|
||||
id: ammyTitle
|
||||
anchors.left: ammyId.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: ammyId.verticalCenter
|
||||
text-align: center
|
||||
|
||||
HorizontalScrollBar
|
||||
id: ammyScroll1
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.top: ammyId.bottom
|
||||
margin-right: 2
|
||||
margin-top: 2
|
||||
minimum: 0
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
HorizontalScrollBar
|
||||
id: ammyScroll2
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 2
|
||||
minimum: 0
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
SmallBotSwitch
|
||||
id: safe
|
||||
anchors.top: ammyScroll2.bottom
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
text: Safe min
|
||||
margin-top: 5
|
||||
width: 60
|
||||
|
||||
BotLabel
|
||||
id: safeText
|
||||
anchors.top: ammyScroll2.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: prev.left
|
||||
anchors.bottom: prev.verticalCenter
|
||||
text-align: center
|
||||
text: Stop if below 99%
|
||||
|
||||
HorizontalScrollBar
|
||||
id: safeMin
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: safe.left
|
||||
anchors.bottom: safe.bottom
|
||||
margin-left: 2
|
||||
margin-top: 2
|
||||
margin-right: 5
|
||||
minimum: 0
|
||||
maximum: 99
|
||||
step: 1
|
||||
|
||||
]], parent)
|
||||
ui:setId(panelName)
|
||||
if not storage[panelName] or not storage[panelName].ringId or not storage[panelName].ammyId then
|
||||
storage[panelName] = {
|
||||
ringSwitch = true,
|
||||
ammySwitch = true,
|
||||
ringId = 3048,
|
||||
ammyId = 3081,
|
||||
ringMin = 30,
|
||||
ringMax = 80,
|
||||
ammyMin = 30,
|
||||
ammyMax = 80,
|
||||
valueAmmy = false,
|
||||
valueRing = false,
|
||||
ringValue = "HP",
|
||||
ammyValue = "HP",
|
||||
safe = true,
|
||||
safeMin = 30
|
||||
}
|
||||
end
|
||||
if not storage[panelName].safeMin then
|
||||
storage[panelName].safeMin = 30
|
||||
end
|
||||
|
||||
|
||||
ui.ringSwitch:setOn(storage[panelName].ringEnabled)
|
||||
ui.ringSwitch.onClick = function(widget)
|
||||
storage[panelName].ringEnabled = not storage[panelName].ringEnabled
|
||||
widget:setOn(storage[panelName].ringEnabled)
|
||||
end
|
||||
ui.safe:setOn(storage[panelName].safe)
|
||||
ui.safe.onClick = function(widget)
|
||||
storage[panelName].safe = not storage[panelName].safe
|
||||
widget:setOn(storage[panelName].safe)
|
||||
end
|
||||
ui.ammySwitch:setOn(storage[panelName].ammyEnabled)
|
||||
ui.ammySwitch.onClick = function(widget)
|
||||
storage[panelName].ammyEnabled = not storage[panelName].ammyEnabled
|
||||
widget:setOn(storage[panelName].ammyEnabled)
|
||||
end
|
||||
|
||||
local updateRingText = function()
|
||||
ui.ringTitle:setText("" .. storage[panelName].ringMin .. "% <= " .. storage[panelName].ringValue .. " >= " .. storage[panelName].ringMax .. "%")
|
||||
end
|
||||
local updateAmmyText = function()
|
||||
ui.ammyTitle:setText("" .. storage[panelName].ammyMin .. "% <= " .. storage[panelName].ammyValue .. " >= " .. storage[panelName].ammyMax .. "%")
|
||||
end
|
||||
local updateSafeText = function()
|
||||
ui.safeText:setText("Stop if below " .. storage[panelName].safeMin .. "%")
|
||||
end
|
||||
updateSafeText()
|
||||
|
||||
ui.valueRing:setOn(storage[panelName].valueRing)
|
||||
ui.valueRing.onClick = function(widget)
|
||||
storage[panelName].valueRing = not storage[panelName].valueRing
|
||||
widget:setOn(storage[panelName].valueRing)
|
||||
if storage[panelName].valueRing then
|
||||
storage[panelName].ringValue = "MP"
|
||||
else
|
||||
storage[panelName].ringValue = "HP"
|
||||
end
|
||||
updateRingText()
|
||||
end
|
||||
ui.valueAmmy:setOn(storage[panelName].valueAmmy)
|
||||
ui.valueAmmy.onClick = function(widget)
|
||||
storage[panelName].valueAmmy = not storage[panelName].valueAmmy
|
||||
widget:setOn(storage[panelName].valueAmmy)
|
||||
if storage[panelName].valueAmmy then
|
||||
storage[panelName].ammyValue = "MP"
|
||||
else
|
||||
storage[panelName].ammyValue = "HP"
|
||||
end
|
||||
updateAmmyText()
|
||||
end
|
||||
|
||||
ui.ringScroll1.onValueChange = function(scroll, value)
|
||||
storage[panelName].ringMin = value
|
||||
updateRingText()
|
||||
end
|
||||
ui.ringScroll2.onValueChange = function(scroll, value)
|
||||
storage[panelName].ringMax = value
|
||||
updateRingText()
|
||||
end
|
||||
ui.ammyScroll1.onValueChange = function(scroll, value)
|
||||
storage[panelName].ammyMin = value
|
||||
updateAmmyText()
|
||||
end
|
||||
ui.ammyScroll2.onValueChange = function(scroll, value)
|
||||
storage[panelName].ammyMax = value
|
||||
updateAmmyText()
|
||||
end
|
||||
ui.ringId.onItemChange = function(widget)
|
||||
storage[panelName].ringId = widget:getItemId()
|
||||
end
|
||||
ui.ammyId.onItemChange = function(widget)
|
||||
storage[panelName].ammyId = widget:getItemId()
|
||||
end
|
||||
ui.safeMin.onValueChange = function(scroll, value)
|
||||
storage[panelName].safeMin = value
|
||||
updateSafeText()
|
||||
end
|
||||
|
||||
ui.ringScroll1:setValue(storage[panelName].ringMin)
|
||||
ui.ringScroll2:setValue(storage[panelName].ringMax)
|
||||
ui.ammyScroll1:setValue(storage[panelName].ammyMin)
|
||||
ui.ammyScroll2:setValue(storage[panelName].ammyMax)
|
||||
ui.ringId:setItemId(storage[panelName].ringId)
|
||||
ui.ammyId:setItemId(storage[panelName].ammyId)
|
||||
ui.safeMin:setValue(storage[panelName].safeMin)
|
||||
|
||||
local defaultRing
|
||||
local defaultAmmy
|
||||
|
||||
-- basic ring check
|
||||
function defaultRingFind()
|
||||
if storage[panelName].ringEnabled then
|
||||
if getFinger() and (getFinger():getId() ~= storage[panelName].ringId and getFinger():getId() ~= getActiveItemId(storage[panelName].ringId)) then
|
||||
defaultRing = getInactiveItemId(getFinger():getId())
|
||||
else
|
||||
defaultRing = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- basic amulet check
|
||||
function defaultAmmyFind()
|
||||
if storage[panelName].ammyEnabled then
|
||||
if getNeck() and (getNeck():getId() ~= storage[panelName].ammyId and getNeck():getId() ~= getActiveItemId(storage[panelName].ammyId)) then
|
||||
defaultAmmy = getInactiveItemId(getNeck():getId())
|
||||
else
|
||||
defaultAmmy = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local lastAction = now
|
||||
macro(20, function()
|
||||
if now - lastAction < math.max(math.max(g_game.getPing()*2,150),300) then return end
|
||||
if not storage[panelName].ringEnabled and not storage[panelName].ammyEnabled then return end
|
||||
|
||||
-- [[ safe findout ]] --
|
||||
local safeAmmyVal
|
||||
local safeRingVal
|
||||
if not storage[panelName].valueAmmy then
|
||||
safeAmmyVal = hppercent()
|
||||
else
|
||||
safeAmmyVal = manapercent()
|
||||
end
|
||||
if not storage[panelName].valueRing then
|
||||
safeRingVal = hppercent()
|
||||
else
|
||||
safeRingVal = manapercent()
|
||||
end
|
||||
|
||||
-- [[ condition list ]] --
|
||||
local ringEnabled = storage[panelName].ringEnabled
|
||||
local ringEquipped = getFinger() and (getFinger():getId() == storage[panelName].ringId or getFinger():getId() == getActiveItemId(storage[panelName].ringId))
|
||||
local shouldEquipRing = not storage[panelName].valueRing and hppercent() <= storage[panelName].ringMin or storage[panelName].valueRing and manapercent() <= storage[panelName].ringMin
|
||||
local shouldUnequipRing = not storage[panelName].valueRing and hppercent() >= storage[panelName].ringMax or storage[panelName].valueRing and manapercent() >= storage[panelName].ringMax
|
||||
local hasDefaultRing = defaultRing and findItem(defaultRing)
|
||||
local ammyEnabled = storage[panelName].ammyEnabled
|
||||
local ammyEquipped = getNeck() and (getNeck():getId() == storage[panelName].ammyId or getNeck():getId() == getActiveItemId(storage[panelName].ammyId))
|
||||
local shouldEquipAmmy = not storage[panelName].valueAmmy and hppercent() <= storage[panelName].ammyMin or storage[panelName].valueAmmy and manapercent() <= storage[panelName].ammyMin
|
||||
local shouldUnequipAmmy = not storage[panelName].valueAmmy and hppercent() >= storage[panelName].ammyMax or storage[panelName].valueAmmy and manapercent() >= storage[panelName].ammyMax
|
||||
local hasDefaultAmmy = defaultAmmy and findItem(defaultAmmy)
|
||||
local ringIsSafe = not storage[panelName].safe or safeRingVal >= storage[panelName].safeMin
|
||||
local ammyIsSafe = not storage[panelName].safe or safeAmmyVal >= storage[panelName].safeMin
|
||||
|
||||
-- [[ ring ]] --
|
||||
if ringEnabled then
|
||||
if not ringEquipped and shouldEquipRing and ringIsSafe then
|
||||
defaultRingFind()
|
||||
g_game.equipItemId(storage[panelName].ringId)
|
||||
lastAction = now
|
||||
return
|
||||
elseif ringEquipped and (shouldUnequipRing or not ringIsSafe) then
|
||||
if hasDefaultRing then
|
||||
g_game.equipItemId(defaultRing)
|
||||
lastAction = now
|
||||
return
|
||||
else
|
||||
g_game.equipItemId(storage[panelName].ringId)
|
||||
lastAction = now
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
-- [[ amulet ]] --
|
||||
if ammyEnabled then
|
||||
if not ammyEquipped and shouldEquipAmmy and ammyIsSafe then
|
||||
defaultAmmyFind()
|
||||
g_game.equipItemId(storage[panelName].ammyId)
|
||||
lastAction = now
|
||||
return
|
||||
elseif ammyEquipped and (shouldUnequipAmmy or not ammyIsSafe) then
|
||||
if hasDefaultAmmy then
|
||||
g_game.equipItemId(defaultAmmy)
|
||||
lastAction = now
|
||||
return
|
||||
else
|
||||
g_game.equipItemId(storage[panelName].ammyId)
|
||||
lastAction = now
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
-- end of function
|
||||
end
|
||||
|
||||
if g_game.getClientVersion() >= 1000 then
|
||||
addSeparator()
|
||||
UI.Label("-- [[ Equipper ]] --")
|
||||
addSeparator()
|
||||
jewelleryEquip()
|
||||
addSeparator()
|
||||
end
|
22
modules/game_bot/default_configs/vBot/kill_counter.lua
Normal file
22
modules/game_bot/default_configs/vBot/kill_counter.lua
Normal file
@ -0,0 +1,22 @@
|
||||
if type(storage.killedCreatures) ~= "table" then
|
||||
storage.killedCreatures = {}
|
||||
end
|
||||
local regex = "Loot of ([a-z])* ([a-z A-Z]*):"
|
||||
local regex2 = "Loot of ([a-z A-Z]*):"
|
||||
|
||||
onTextMessage(function(mode, text)
|
||||
if not text:lower():find("loot of") then return end
|
||||
local monster
|
||||
|
||||
if #regexMatch(text, regex) == 1 and #regexMatch(text, regex)[1] == 3 then
|
||||
monster = regexMatch(text, regex)[1][3]
|
||||
else
|
||||
monster = regexMatch(text, regex2)[1][2]
|
||||
end
|
||||
|
||||
if storage.killedCreatures[monster] then
|
||||
storage.killedCreatures[monster] = storage.killedCreatures[monster] + 1
|
||||
else
|
||||
storage.killedCreatures[monster] = 1
|
||||
end
|
||||
end)
|
41
modules/game_bot/default_configs/vBot/mwall_timer.lua
Normal file
41
modules/game_bot/default_configs/vBot/mwall_timer.lua
Normal file
@ -0,0 +1,41 @@
|
||||
-- Magic wall & Wild growth timer
|
||||
|
||||
-- config
|
||||
local magicWallId = 2129
|
||||
local magicWallTime = 20000
|
||||
local wildGrowthId = 2130
|
||||
local wildGrowthTime = 45000
|
||||
|
||||
-- script
|
||||
local activeTimers = {}
|
||||
|
||||
onAddThing(function(tile, thing)
|
||||
if not thing:isItem() then
|
||||
return
|
||||
end
|
||||
local timer = 0
|
||||
if thing:getId() == magicWallId then
|
||||
timer = magicWallTime
|
||||
elseif thing:getId() == wildGrowthId then
|
||||
timer = wildGrowthTime
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
|
||||
if not activeTimers[pos] or activeTimers[pos] < now then
|
||||
activeTimers[pos] = now + timer
|
||||
end
|
||||
tile:setTimer(activeTimers[pos] - now)
|
||||
end)
|
||||
|
||||
onRemoveThing(function(tile, thing)
|
||||
if not thing:isItem() then
|
||||
return
|
||||
end
|
||||
if (thing:getId() == magicWallId or thing:getId() == wildGrowthId) and tile:getGround() then
|
||||
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
|
||||
activeTimers[pos] = nil
|
||||
tile:setTimer(0)
|
||||
end
|
||||
end)
|
23
modules/game_bot/default_configs/vBot/oberon.lua
Normal file
23
modules/game_bot/default_configs/vBot/oberon.lua
Normal file
@ -0,0 +1,23 @@
|
||||
onTalk(function(name, level, mode, text, channelId, pos)
|
||||
if mode == 34 then
|
||||
if string.find(text, "world will suffer for") then
|
||||
say("Are you ever going to fight or do you prefer talking!")
|
||||
elseif string.find(text, "feet when they see me") then
|
||||
say("Even before they smell your breath?")
|
||||
elseif string.find(text, "from this plane") then
|
||||
say("Too bad you barely exist at all!")
|
||||
elseif string.find(text, "ESDO LO") then
|
||||
say("SEHWO ASIMO, TOLIDO ESD")
|
||||
elseif string.find(text, "will soon rule this world") then
|
||||
say("Excuse me but I still do not get the message!")
|
||||
elseif string.find(text, "honourable and formidable") then
|
||||
say("Then why are we fighting alone right now?")
|
||||
elseif string.find(text, "appear like a worm") then
|
||||
say("How appropriate, you look like something worms already got the better of!")
|
||||
elseif string.find(text, "will be the end of mortal") then
|
||||
say("Then let me show you the concept of mortality before it!")
|
||||
elseif string.find(text, "virtues of chivalry") then
|
||||
say("Dare strike up a Minnesang and you will receive your last accolade!")
|
||||
end
|
||||
end
|
||||
end)
|
203
modules/game_bot/default_configs/vBot/player_list.otui
Normal file
203
modules/game_bot/default_configs/vBot/player_list.otui
Normal file
@ -0,0 +1,203 @@
|
||||
PlayerName < Label
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
focusable: true
|
||||
height: 16
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
Button
|
||||
id: remove
|
||||
!text: tr('x')
|
||||
anchors.right: parent.right
|
||||
margin-right: 15
|
||||
width: 15
|
||||
height: 15
|
||||
|
||||
PlayerListsWindow < MainWindow
|
||||
!text: tr('Player Lists')
|
||||
size: 570 350
|
||||
@onEscape: self:hide()
|
||||
|
||||
Label
|
||||
anchors.left: FriendList.left
|
||||
anchors.top: parent.top
|
||||
anchors.right: FriendList.right
|
||||
text-align: center
|
||||
text: Friends List
|
||||
margin-right: 3
|
||||
|
||||
TextList
|
||||
id: FriendList
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 15
|
||||
margin-bottom: 5
|
||||
margin-right: 3
|
||||
padding: 1
|
||||
width: 180
|
||||
height: 180
|
||||
vertical-scrollbar: FriendListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: FriendListScrollBar
|
||||
anchors.top: FriendList.top
|
||||
anchors.bottom: FriendList.bottom
|
||||
anchors.right: FriendList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
TextEdit
|
||||
id: FriendName
|
||||
anchors.right: FriendList.right
|
||||
anchors.left: FriendList.left
|
||||
anchors.top: FriendList.bottom
|
||||
margin-right: 3
|
||||
margin-top: 5
|
||||
|
||||
Button
|
||||
id: AddFriend
|
||||
!text: tr('Add Friend')
|
||||
anchors.right: FriendList.right
|
||||
anchors.left: FriendList.left
|
||||
anchors.top: prev.bottom
|
||||
margin-right: 3
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.right: EnemyList.right
|
||||
anchors.top: parent.top
|
||||
anchors.left: EnemyList.left
|
||||
text-align: center
|
||||
text: Enemy List
|
||||
margin-left: 3
|
||||
|
||||
TextList
|
||||
id: EnemyList
|
||||
anchors.top: parent.top
|
||||
anchors.left: FriendList.right
|
||||
margin-top: 15
|
||||
margin-bottom: 5
|
||||
margin-left: 3
|
||||
padding: 1
|
||||
width: 180
|
||||
height: 180
|
||||
vertical-scrollbar: EnemyListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: EnemyListScrollBar
|
||||
anchors.top: EnemyList.top
|
||||
anchors.bottom: EnemyList.bottom
|
||||
anchors.right: EnemyList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
TextEdit
|
||||
id: EnemyName
|
||||
anchors.left: EnemyList.left
|
||||
anchors.right: EnemyList.right
|
||||
anchors.top: EnemyList.bottom
|
||||
margin-left: 3
|
||||
margin-top: 5
|
||||
|
||||
Button
|
||||
id: AddEnemy
|
||||
!text: tr('Add Enemy')
|
||||
anchors.left: EnemyList.left
|
||||
anchors.right: EnemyList.right
|
||||
anchors.top: prev.bottom
|
||||
margin-left: 3
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.right: BlackList.right
|
||||
anchors.top: parent.top
|
||||
anchors.left: BlackList.left
|
||||
text-align: center
|
||||
text: Anty RS List
|
||||
margin-left: 3
|
||||
|
||||
TextList
|
||||
id: BlackList
|
||||
anchors.top: parent.top
|
||||
anchors.left: EnemyList.right
|
||||
margin-top: 15
|
||||
margin-bottom: 5
|
||||
margin-left: 3
|
||||
padding: 1
|
||||
width: 180
|
||||
height: 180
|
||||
vertical-scrollbar: BlackListScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: BlackListScrollBar
|
||||
anchors.top: BlackList.top
|
||||
anchors.bottom: BlackList.bottom
|
||||
anchors.right: BlackList.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
TextEdit
|
||||
id: BlackName
|
||||
anchors.left: BlackList.left
|
||||
anchors.right: BlackList.right
|
||||
anchors.top: BlackList.bottom
|
||||
margin-left: 3
|
||||
margin-top: 5
|
||||
|
||||
Button
|
||||
id: AddBlack
|
||||
!text: tr('Add Anty-RS')
|
||||
anchors.left: BlackList.left
|
||||
anchors.right: BlackList.right
|
||||
anchors.top: prev.bottom
|
||||
margin-left: 3
|
||||
margin-top: 3
|
||||
|
||||
BotSwitch
|
||||
id: Members
|
||||
anchors.left: FriendList.left
|
||||
anchors.right: FriendList.right
|
||||
anchors.top: AddEnemy.bottom
|
||||
margin-top: 10
|
||||
width: 114
|
||||
text-align: center
|
||||
text: Group Members
|
||||
|
||||
BotSwitch
|
||||
id: Outfit
|
||||
anchors.left: EnemyList.left
|
||||
anchors.right: EnemyList.right
|
||||
anchors.top: AddEnemy.bottom
|
||||
margin-top: 10
|
||||
width: 114
|
||||
text-align: center
|
||||
text: Color Outfits
|
||||
|
||||
BotSwitch
|
||||
id: Marks
|
||||
anchors.left: BlackList.left
|
||||
anchors.right: BlackList.right
|
||||
anchors.top: AddEnemy.bottom
|
||||
margin-top: 10
|
||||
width: 114
|
||||
text-align: center
|
||||
text: Not Ally = Enemy
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
183
modules/game_bot/default_configs/vBot/playerlist.lua
Normal file
183
modules/game_bot/default_configs/vBot/playerlist.lua
Normal file
@ -0,0 +1,183 @@
|
||||
local listPanelName = "playerList"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 18
|
||||
|
||||
Button
|
||||
id: editList
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 18
|
||||
text: Player Lists
|
||||
]], parent)
|
||||
ui:setId(listPanelName)
|
||||
|
||||
if not storage[listPanelName] then
|
||||
storage[listPanelName] = {
|
||||
enemyList = {},
|
||||
friendList = {},
|
||||
blackList = {},
|
||||
groupMembers = true,
|
||||
outfits = false,
|
||||
marks = false
|
||||
}
|
||||
end
|
||||
-- for backward compability
|
||||
if not storage[listPanelName].blackList then
|
||||
storage[listPanelName].blackList = {}
|
||||
end
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
playerListWindow = g_ui.createWidget('PlayerListsWindow', rootWidget)
|
||||
playerListWindow:hide()
|
||||
|
||||
playerListWindow.Members:setOn(storage[listPanelName].groupMembers)
|
||||
playerListWindow.Members.onClick = function(widget)
|
||||
storage[listPanelName].groupMembers = not storage[listPanelName].groupMembers
|
||||
widget:setOn(storage[listPanelName].groupMembers)
|
||||
end
|
||||
playerListWindow.Outfit:setOn(storage[listPanelName].outfits)
|
||||
playerListWindow.Outfit.onClick = function(widget)
|
||||
storage[listPanelName].outfits = not storage[listPanelName].outfits
|
||||
widget:setOn(storage[listPanelName].outfits)
|
||||
end
|
||||
playerListWindow.Marks:setOn(storage[listPanelName].marks)
|
||||
playerListWindow.Marks.onClick = function(widget)
|
||||
storage[listPanelName].marks = not storage[listPanelName].marks
|
||||
widget:setOn(storage[listPanelName].marks)
|
||||
end
|
||||
|
||||
if storage[listPanelName].enemyList and #storage[listPanelName].enemyList > 0 then
|
||||
for _, name in ipairs(storage[listPanelName].enemyList) do
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].enemyList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(name)
|
||||
end
|
||||
end
|
||||
|
||||
if storage[listPanelName].blackList and #storage[listPanelName].blackList > 0 then
|
||||
for _, name in ipairs(storage[listPanelName].blackList) do
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.BlackList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].blackList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(name)
|
||||
end
|
||||
end
|
||||
|
||||
playerListWindow.AddEnemy.onClick = function(widget)
|
||||
local friendName = playerListWindow.FriendName:getText()
|
||||
if friendName:len() > 0 and not table.contains(storage[listPanelName].enemyList, friendName, true) then
|
||||
table.insert(storage[listPanelName].enemyList, friendName)
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].enemyList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(friendName)
|
||||
playerListWindow.FriendName:setText('')
|
||||
refreshStatus()
|
||||
end
|
||||
end
|
||||
|
||||
if storage[listPanelName].friendList and #storage[listPanelName].friendList > 0 then
|
||||
for _, name in ipairs(storage[listPanelName].friendList) do
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.FriendList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].friendList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(name)
|
||||
end
|
||||
end
|
||||
|
||||
playerListWindow.AddFriend.onClick = function(widget)
|
||||
local friendName = playerListWindow.FriendName:getText()
|
||||
if friendName:len() > 0 and not table.contains(storage[listPanelName].friendList, friendName, true) then
|
||||
table.insert(storage[listPanelName].friendList, friendName)
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.FriendList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].friendList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(friendName)
|
||||
playerListWindow.FriendName:setText('')
|
||||
refreshStatus()
|
||||
end
|
||||
end
|
||||
|
||||
playerListWindow.AddEnemy.onClick = function(widget)
|
||||
local enemyName = playerListWindow.EnemyName:getText()
|
||||
if enemyName:len() > 0 and not table.contains(storage[listPanelName].enemyList, enemyName, true) then
|
||||
table.insert(storage[listPanelName].enemyList, enemyName)
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].enemyList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(enemyName)
|
||||
playerListWindow.EnemyName:setText('')
|
||||
refreshStatus()
|
||||
end
|
||||
end
|
||||
|
||||
playerListWindow.AddBlack.onClick = function(widget)
|
||||
local blackName = playerListWindow.BlackName:getText()
|
||||
if blackName:len() > 0 and not table.contains(storage[listPanelName].blackList, blackName, true) then
|
||||
table.insert(storage[listPanelName].blackList, blackName)
|
||||
local label = g_ui.createWidget("PlayerName", playerListWindow.BlackList)
|
||||
label.remove.onClick = function(widget)
|
||||
table.removevalue(storage[listPanelName].blackList, label:getText())
|
||||
label:destroy()
|
||||
end
|
||||
label:setText(blackName)
|
||||
playerListWindow.BlackName:setText('')
|
||||
refreshStatus()
|
||||
end
|
||||
end
|
||||
|
||||
ui.editList.onClick = function(widget)
|
||||
playerListWindow:show()
|
||||
playerListWindow:raise()
|
||||
playerListWindow:focus()
|
||||
end
|
||||
playerListWindow.closeButton.onClick = function(widget)
|
||||
playerListWindow:hide()
|
||||
end
|
||||
|
||||
function refreshStatus()
|
||||
for _, spec in ipairs(getSpectators()) do
|
||||
if spec:isPlayer() and not spec:isLocalPlayer() then
|
||||
if storage[listPanelName].outfits then
|
||||
specOutfit = spec:getOutfit()
|
||||
if isEnemy(spec:getName()) then
|
||||
spec:setMarked('#FF0000')
|
||||
specOutfit.head = 112
|
||||
specOutfit.body = 112
|
||||
specOutfit.legs = 112
|
||||
specOutfit.feet = 112
|
||||
spec:setOutfit(specOutfit)
|
||||
elseif isFriend(spec:getName()) then
|
||||
spec:setMarked('#0000FF')
|
||||
specOutfit.head = 94
|
||||
specOutfit.body = 94
|
||||
specOutfit.legs = 94
|
||||
specOutfit.feet = 94
|
||||
spec:setOutfit(specOutfit)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
refreshStatus()
|
||||
|
||||
onCreatureAppear(function(creature)
|
||||
if creature:isPlayer() then
|
||||
refreshStatus()
|
||||
end
|
||||
end)
|
97
modules/game_bot/default_configs/vBot/pushmax.otui
Normal file
97
modules/game_bot/default_configs/vBot/pushmax.otui
Normal file
@ -0,0 +1,97 @@
|
||||
PushMaxWindow < MainWindow
|
||||
!text: tr('Pushmax Settings')
|
||||
size: 200 240
|
||||
@onEscape: self:hide()
|
||||
|
||||
BotLabel
|
||||
id: delayText
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
|
||||
HorizontalScrollBar
|
||||
id: delay
|
||||
anchors.left: delayText.left
|
||||
anchors.right: delayText.right
|
||||
anchors.top: delayText.bottom
|
||||
margin-top: 5
|
||||
minimum: 800
|
||||
maximum: 2000
|
||||
step: 10
|
||||
|
||||
Label
|
||||
id: label2
|
||||
anchors.top: delay.bottom
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
text: Custom WallID
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
id: label3
|
||||
anchors.top: delay.bottom
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
text: VS AntiPush
|
||||
margin-top: 5
|
||||
|
||||
BotItem
|
||||
id: runeId
|
||||
anchors.horizontalCenter: label3.horizontalCenter
|
||||
anchors.top: label3.bottom
|
||||
margin-top: 5
|
||||
|
||||
BotItem
|
||||
id: mwallId
|
||||
anchors.horizontalCenter: label2.horizontalCenter
|
||||
anchors.top: label2.bottom
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
id: label1
|
||||
anchors.top: mwallId.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 10
|
||||
text-align: center
|
||||
text: Hotkey for PUSHMAX
|
||||
|
||||
TextEdit
|
||||
id: hotkey
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: label1.bottom
|
||||
margin-top: 5
|
||||
text-align: center
|
||||
|
||||
Label
|
||||
id: label
|
||||
anchors.top: hotkey.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 10
|
||||
text-align: center
|
||||
text: Made by Frosty
|
||||
font: cipsoftFont
|
||||
image-source: /images/ui/window
|
||||
image-border: 1
|
||||
width: 100
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
107
modules/game_bot/default_configs/vBot/siolist.otui
Normal file
107
modules/game_bot/default_configs/vBot/siolist.otui
Normal file
@ -0,0 +1,107 @@
|
||||
SioListWindow < MainWindow
|
||||
!text: tr('Healer Options')
|
||||
size: 200 310
|
||||
@onEscape: self:hide()
|
||||
|
||||
BotSwitch
|
||||
id: spell
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Spell Healing
|
||||
text-align: center
|
||||
|
||||
BotTextEdit
|
||||
id: spellName
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: spell.bottom
|
||||
margin-top: 3
|
||||
|
||||
BotItem
|
||||
id: itemId
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 10
|
||||
|
||||
BotSwitch
|
||||
id: item
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: prev.verticalCenter
|
||||
text-align: center
|
||||
text: Item Healing
|
||||
margin-left: 2
|
||||
|
||||
BotLabel
|
||||
id: distText
|
||||
anchors.top: itemId.verticalCenter
|
||||
anchors.left: itemId.right
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: itemId.bottom
|
||||
text-align: center
|
||||
text: Max Distance
|
||||
|
||||
HorizontalScrollBar
|
||||
id: Distance
|
||||
anchors.left: parent.left
|
||||
anchors.top: itemId.bottom
|
||||
anchors.right: parent.right
|
||||
margin-top: 3
|
||||
minimum: 1
|
||||
maximum: 10
|
||||
step: 1
|
||||
|
||||
BotLabel
|
||||
id: manaInfo
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: Distance.bottom
|
||||
text-align: center
|
||||
margin-top: 15
|
||||
|
||||
HorizontalScrollBar
|
||||
id: minMana
|
||||
anchors.left: spellName.left
|
||||
anchors.right: spellName.right
|
||||
anchors.top: manaInfo.bottom
|
||||
margin-top: 2
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
BotLabel
|
||||
id: friendHp
|
||||
anchors.left: spellName.left
|
||||
anchors.right: spellName.right
|
||||
anchors.top: prev.bottom
|
||||
text-align: center
|
||||
margin-top: 10
|
||||
|
||||
HorizontalScrollBar
|
||||
id: minFriendHp
|
||||
anchors.left: spellName.left
|
||||
anchors.right: spellName.right
|
||||
anchors.top: friendHp.bottom
|
||||
margin-top: 2
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
24
modules/game_bot/default_configs/vBot/spy_level.lua
Normal file
24
modules/game_bot/default_configs/vBot/spy_level.lua
Normal file
@ -0,0 +1,24 @@
|
||||
-- config
|
||||
|
||||
local keyUp = "="
|
||||
local keyDown = "-"
|
||||
setDefaultTab("Tools")
|
||||
|
||||
-- script
|
||||
|
||||
local lockedLevel = pos().z
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
lockedLevel = pos().z
|
||||
modules.game_interface.getMapPanel():unlockVisibleFloor()
|
||||
end)
|
||||
|
||||
onKeyPress(function(keys)
|
||||
if keys == keyDown then
|
||||
lockedLevel = lockedLevel + 1
|
||||
modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel)
|
||||
elseif keys == keyUp then
|
||||
lockedLevel = lockedLevel - 1
|
||||
modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel)
|
||||
end
|
||||
end)
|
348
modules/game_bot/default_configs/vBot/supplies.lua
Normal file
348
modules/game_bot/default_configs/vBot/supplies.lua
Normal file
@ -0,0 +1,348 @@
|
||||
function SuppliesPanel(parent)
|
||||
suppliesPanelName = "supplies"
|
||||
if not parent then
|
||||
parent = panel
|
||||
end
|
||||
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 21
|
||||
|
||||
Button
|
||||
id: supplies
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
!text: tr('Supplies')
|
||||
|
||||
]])
|
||||
ui:setId(suppliesPanelName)
|
||||
|
||||
if not storage[suppliesPanelName] then
|
||||
storage[suppliesPanelName] = {
|
||||
item1 = 0,
|
||||
item2 = 0,
|
||||
item3 = 0,
|
||||
item4 = 0,
|
||||
item5 = 0,
|
||||
item6 = 0,
|
||||
item7 = 0,
|
||||
capValue = 0,
|
||||
capSwitch = false,
|
||||
SoftBoots = false,
|
||||
staminaSwitch = false,
|
||||
staminaValue = 900,
|
||||
imbues = false,
|
||||
item1Min = 0,
|
||||
item1Max = 0,
|
||||
item2Min = 0,
|
||||
item2Max = 0,
|
||||
item3Min = 0,
|
||||
item3Max = 0,
|
||||
item4Min = 0,
|
||||
item4Max = 0,
|
||||
item5Min = 0,
|
||||
item5Max = 0,
|
||||
item6Min = 0,
|
||||
item6Max = 0,
|
||||
item7Max = 0,
|
||||
sortSupplies = false,
|
||||
potionBp = 0,
|
||||
runeBp = 0,
|
||||
ammoBp = 0
|
||||
}
|
||||
end
|
||||
|
||||
rootWidget = g_ui.getRootWidget()
|
||||
if rootWidget then
|
||||
SuppliesWindow = g_ui.createWidget('SuppliesWindow', rootWidget)
|
||||
SuppliesWindow:hide()
|
||||
|
||||
SuppliesWindow.capSwitch:setOn(storage[suppliesPanelName].capSwitch)
|
||||
SuppliesWindow.capSwitch.onClick = function(widget)
|
||||
storage[suppliesPanelName].capSwitch = not storage[suppliesPanelName].capSwitch
|
||||
widget:setOn(storage[suppliesPanelName].capSwitch)
|
||||
end
|
||||
|
||||
SuppliesWindow.SoftBoots:setOn(storage[suppliesPanelName].SoftBoots)
|
||||
SuppliesWindow.SoftBoots.onClick = function(widget)
|
||||
storage[suppliesPanelName].SoftBoots = not storage[suppliesPanelName].SoftBoots
|
||||
widget:setOn(storage[suppliesPanelName].SoftBoots)
|
||||
end
|
||||
|
||||
SuppliesWindow.imbues:setOn(storage[suppliesPanelName].imbues)
|
||||
SuppliesWindow.imbues.onClick = function(widget)
|
||||
storage[suppliesPanelName].imbues = not storage[suppliesPanelName].imbues
|
||||
widget:setOn(storage[suppliesPanelName].imbues)
|
||||
end
|
||||
|
||||
SuppliesWindow.staminaSwitch:setOn(storage[suppliesPanelName].staminaSwitch)
|
||||
SuppliesWindow.staminaSwitch.onClick = function(widget)
|
||||
storage[suppliesPanelName].staminaSwitch = not storage[suppliesPanelName].staminaSwitch
|
||||
widget:setOn(storage[suppliesPanelName].staminaSwitch)
|
||||
end
|
||||
|
||||
SuppliesWindow.SortSupplies:setOn(storage[suppliesPanelName].sortSupplies)
|
||||
SuppliesWindow.SortSupplies.onClick = function(widget)
|
||||
storage[suppliesPanelName].sortSupplies = not storage[suppliesPanelName].sortSupplies
|
||||
widget:setOn(storage[suppliesPanelName].sortSupplies)
|
||||
end
|
||||
|
||||
-- bot items
|
||||
|
||||
SuppliesWindow.item1:setItemId(storage[suppliesPanelName].item1)
|
||||
SuppliesWindow.item1.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item1 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.item2:setItemId(storage[suppliesPanelName].item2)
|
||||
SuppliesWindow.item2.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item2 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.item3:setItemId(storage[suppliesPanelName].item3)
|
||||
SuppliesWindow.item3.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item3 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.item4:setItemId(storage[suppliesPanelName].item4)
|
||||
SuppliesWindow.item4.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item4 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.item5:setItemId(storage[suppliesPanelName].item5)
|
||||
SuppliesWindow.item5.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item5 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.item6:setItemId(storage[suppliesPanelName].item6)
|
||||
SuppliesWindow.item6.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].item6 = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.PotionBp:setItemId(storage[suppliesPanelName].potionBp)
|
||||
SuppliesWindow.PotionBp.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].potionBp = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.RuneBp:setItemId(storage[suppliesPanelName].runeBp)
|
||||
SuppliesWindow.RuneBp.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].runeBp = widget:getItemId()
|
||||
end
|
||||
|
||||
SuppliesWindow.AmmoBp:setItemId(storage[suppliesPanelName].ammoBp)
|
||||
SuppliesWindow.AmmoBp.onItemChange = function(widget)
|
||||
storage[suppliesPanelName].ammoBp = widget:getItemId()
|
||||
end
|
||||
|
||||
-- text windows
|
||||
SuppliesWindow.capValue:setText(storage[suppliesPanelName].capValue)
|
||||
SuppliesWindow.capValue.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.capValue:getText())
|
||||
if not value then
|
||||
SuppliesWindow.capValue:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].capValue = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item1Min:setText(storage[suppliesPanelName].item1Min)
|
||||
SuppliesWindow.item1Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item1Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item1Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item1Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item1Max:setText(storage[suppliesPanelName].item1Max)
|
||||
SuppliesWindow.item1Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item1Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item1Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item1Max = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item2Min:setText(storage[suppliesPanelName].item2Min)
|
||||
SuppliesWindow.item2Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item2Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item2Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item2Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item2Max:setText(storage[suppliesPanelName].item2Max)
|
||||
SuppliesWindow.item2Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item2Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item2Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item2Max = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item3Min:setText(storage[suppliesPanelName].item3Min)
|
||||
SuppliesWindow.item3Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item3Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item3Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item3Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item3Max:setText(storage[suppliesPanelName].item3Max)
|
||||
SuppliesWindow.item3Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item3Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item3Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item3Max = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item4Min:setText(storage[suppliesPanelName].item4Min)
|
||||
SuppliesWindow.item4Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item4Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item4Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item4Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.staminaValue:setText(storage[suppliesPanelName].staminaValue)
|
||||
SuppliesWindow.staminaValue.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.staminaValue:getText())
|
||||
if not value then
|
||||
SuppliesWindow.staminaValue:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].staminaValue = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item4Max:setText(storage[suppliesPanelName].item4Max)
|
||||
SuppliesWindow.item4Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item4Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item4Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item4Max = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item5Min:setText(storage[suppliesPanelName].item5Min)
|
||||
SuppliesWindow.item5Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item5Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item5Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item5Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item5Max:setText(storage[suppliesPanelName].item5Max)
|
||||
SuppliesWindow.item5Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item5Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item5Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item5Max = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item6Min:setText(storage[suppliesPanelName].item6Min)
|
||||
SuppliesWindow.item6Min.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item6Min:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item6Min:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item6Min = text
|
||||
end
|
||||
|
||||
SuppliesWindow.item6Max:setText(storage[suppliesPanelName].item6Max)
|
||||
SuppliesWindow.item6Max.onTextChange = function(widget, text)
|
||||
local value = tonumber(SuppliesWindow.item6Max:getText())
|
||||
if not value then
|
||||
SuppliesWindow.item6Max:setText(0)
|
||||
end
|
||||
storage[suppliesPanelName].item6Max = text
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
ui.supplies.onClick = function(widget)
|
||||
SuppliesWindow:show()
|
||||
SuppliesWindow:raise()
|
||||
SuppliesWindow:focus()
|
||||
end
|
||||
|
||||
SuppliesWindow.close.onClick = function(widget)
|
||||
SuppliesWindow:hide()
|
||||
end
|
||||
end
|
||||
|
||||
local potions = {268, 237, 238, 23373, 266, 236, 239, 7643, 7642, 23374}
|
||||
local runes = {3725, 3203, 3161, 3147, 3178, 3177, 3153, 3148, 3197, 3149, 3164, 3166, 3200, 3192, 3188, 3190, 3189, 3191, 3198, 3182, 3158, 3152, 3174, 3180, 3165, 3173, 3172, 3176, 3195, 3179, 3175, 3155, 3202, 3160, 3156}
|
||||
local ammo = {23375, 3446, 16142, 6528, 7363, 3450, 16141, 25785, 14252, 3447, 3449, 15793, 25757, 774, 16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 7368, 25759, 3287, 7366, 3298, 25758}
|
||||
|
||||
macro(250, function()
|
||||
if not storage[suppliesPanelName].sortSupplies then return end
|
||||
local sortPotions = storage[suppliesPanelName].potionBp > 100
|
||||
local sortRunes = storage[suppliesPanelName].runeBp > 100
|
||||
local sortAmmo = storage[suppliesPanelName].ammoBp > 100
|
||||
local potionsContainer = nil
|
||||
local runesContainer = nil
|
||||
local ammoContainer = nil
|
||||
|
||||
-- set the containers
|
||||
if not potionsContainer or not runesContainer or not ammoContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if not containerIsFull(container) then
|
||||
if sortPotions and container:getContainerItem():getId() == storage[suppliesPanelName].potionBp then
|
||||
potionsContainer = container
|
||||
elseif sortRunes and container:getContainerItem():getId() == storage[suppliesPanelName].runeBp then
|
||||
runesContainer = container
|
||||
elseif sortAmmo and container:getContainerItem():getId() == storage[suppliesPanelName].ammoBp then
|
||||
ammoContainer = container
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- potions
|
||||
if potionsContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].potionBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if table.find(potions, item:getId()) then
|
||||
return g_game.move(item, potionsContainer:getSlotPosition(potionsContainer:getItemsCount()), item:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- runes
|
||||
if runesContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].runeBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if table.find(runes, item:getId()) then
|
||||
return g_game.move(item, runesContainer:getSlotPosition(runesContainer:getItemsCount()), item:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- ammo
|
||||
if ammoContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].ammoBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
if table.find(ammo, item:getId()) then
|
||||
return g_game.move(item, ammoContainer:getSlotPosition(ammoContainer:getItemsCount()), item:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Separator()
|
||||
SuppliesPanel(setDefaultTab("Cave"))
|
366
modules/game_bot/default_configs/vBot/supplies.otui
Normal file
366
modules/game_bot/default_configs/vBot/supplies.otui
Normal file
@ -0,0 +1,366 @@
|
||||
SuppliesWindow < MainWindow
|
||||
!text: tr('Supplies')
|
||||
size: 430 310
|
||||
@onEscape: self:hide()
|
||||
|
||||
VerticalSeparator
|
||||
id: sep
|
||||
anchors.top: parent.top
|
||||
anchors.left: item1Max.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-top: 3
|
||||
margin-bottom: 3
|
||||
margin-left: 10
|
||||
|
||||
Label
|
||||
anchors.left: sep.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
margin-left: 10
|
||||
margin-top: 3
|
||||
text-align: center
|
||||
text: Additional Conditions:
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
anchors.right: prev.right
|
||||
margin-top: 3
|
||||
|
||||
BotSwitch
|
||||
id: SoftBoots
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: sep.right
|
||||
anchors.right: parent.right
|
||||
margin-top: 10
|
||||
margin-left: 10
|
||||
text: No Soft
|
||||
|
||||
BotSwitch
|
||||
id: capSwitch
|
||||
height: 20
|
||||
anchors.left: SoftBoots.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-right: 50
|
||||
text-align: center
|
||||
text: Cap Below:
|
||||
|
||||
TextEdit
|
||||
id: capValue
|
||||
size: 40 20
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
|
||||
BotSwitch
|
||||
id: staminaSwitch
|
||||
height: 20
|
||||
anchors.left: SoftBoots.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-right: 50
|
||||
text-align: center
|
||||
text: Stamina:
|
||||
|
||||
TextEdit
|
||||
id: staminaValue
|
||||
size: 40 20
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
|
||||
BotSwitch
|
||||
id: imbues
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: sep.right
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
margin-left: 10
|
||||
text: No Imbues
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
anchors.right: prev.right
|
||||
margin-top: 5
|
||||
|
||||
BotSwitch
|
||||
id: SortSupplies
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
anchors.right: prev.right
|
||||
margin-top: 5
|
||||
text: Sort Supplies
|
||||
|
||||
BotItem
|
||||
id: PotionBp
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
text: Potions
|
||||
|
||||
BotItem
|
||||
id: RuneBp
|
||||
anchors.top: PotionBp.bottom
|
||||
anchors.left: PotionBp.left
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
text: Runes
|
||||
|
||||
BotItem
|
||||
id: AmmoBp
|
||||
anchors.top: RuneBp.bottom
|
||||
anchors.left: RuneBp.left
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
text: Ammo
|
||||
|
||||
BotItem
|
||||
id: item1
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item1Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item1Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item2
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 30
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item2Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item2Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item3
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 30
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item3Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item3Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item4
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 30
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item4Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item4Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item5
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 30
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item5Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item5Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
BotItem
|
||||
id: item6
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 30
|
||||
|
||||
Label
|
||||
id: MinLabel
|
||||
!text: tr('Min Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 18
|
||||
|
||||
Label
|
||||
id: MaxLabel
|
||||
!text: tr('Max Amount')
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 35
|
||||
|
||||
TextEdit
|
||||
id: item6Min
|
||||
size: 100 20
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.top
|
||||
margin-top: 15
|
||||
margin-left: 40
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: item6Max
|
||||
size: 100 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-left: 5
|
||||
text-align: center
|
||||
|
||||
Button
|
||||
id: close
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
margin-top: 15
|
||||
margin-right: 5
|
99
modules/game_bot/default_configs/vBot/targetbot/creature.lua
Normal file
99
modules/game_bot/default_configs/vBot/targetbot/creature.lua
Normal file
@ -0,0 +1,99 @@
|
||||
|
||||
TargetBot.Creature = {}
|
||||
TargetBot.Creature.configsCache = {}
|
||||
TargetBot.Creature.cached = 0
|
||||
|
||||
TargetBot.Creature.resetConfigs = function()
|
||||
TargetBot.targetList:destroyChildren()
|
||||
TargetBot.Creature.resetConfigsCache()
|
||||
end
|
||||
|
||||
TargetBot.Creature.resetConfigsCache = function()
|
||||
TargetBot.Creature.configsCache = {}
|
||||
TargetBot.Creature.cached = 0
|
||||
end
|
||||
|
||||
TargetBot.Creature.addConfig = function(config, focus)
|
||||
if type(config) ~= 'table' or type(config.name) ~= 'string' then
|
||||
return error("Invalid targetbot creature config (missing name)")
|
||||
end
|
||||
TargetBot.Creature.resetConfigsCache()
|
||||
|
||||
if not config.regex then
|
||||
config.regex = ""
|
||||
for part in string.gmatch(config.name, "[^,]+") do
|
||||
if config.regex:len() > 0 then
|
||||
config.regex = config.regex .. "|"
|
||||
end
|
||||
config.regex = config.regex .. "^" .. part:trim():lower():gsub("%*", ".*"):gsub("%?", ".?") .. "$"
|
||||
end
|
||||
end
|
||||
|
||||
local widget = UI.createWidget("TargetBotEntry", TargetBot.targetList)
|
||||
widget:setText(config.name)
|
||||
widget.value = config
|
||||
|
||||
widget.onDoubleClick = function(entry) -- edit on double click
|
||||
schedule(20, function() -- schedule to have correct focus
|
||||
TargetBot.Creature.edit(entry.value, function(newConfig)
|
||||
entry:setText(newConfig.name)
|
||||
entry.value = newConfig
|
||||
TargetBot.Creature.resetConfigsCache()
|
||||
TargetBot.save()
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if focus then
|
||||
widget:focus()
|
||||
TargetBot.targetList:ensureChildVisible(widget)
|
||||
end
|
||||
return widget
|
||||
end
|
||||
|
||||
TargetBot.Creature.getConfigs = function(creature)
|
||||
if not creature then return {} end
|
||||
local name = creature:getName():trim():lower()
|
||||
-- this function may be slow, so it will be using cache
|
||||
if TargetBot.Creature.configsCache[name] then
|
||||
return TargetBot.Creature.configsCache[name]
|
||||
end
|
||||
local configs = {}
|
||||
for _, config in ipairs(TargetBot.targetList:getChildren()) do
|
||||
if regexMatch(name, config.value.regex)[1] then
|
||||
table.insert(configs, config.value)
|
||||
end
|
||||
end
|
||||
if TargetBot.Creature.cached > 1000 then
|
||||
TargetBot.Creature.resetConfigsCache() -- too big cache size, reset
|
||||
end
|
||||
TargetBot.Creature.configsCache[name] = configs -- add to cache
|
||||
TargetBot.Creature.cached = TargetBot.Creature.cached + 1
|
||||
return configs
|
||||
end
|
||||
|
||||
TargetBot.Creature.calculateParams = function(creature, path)
|
||||
local configs = TargetBot.Creature.getConfigs(creature)
|
||||
local priority = 0
|
||||
local danger = 0
|
||||
local selectedConfig = nil
|
||||
for _, config in ipairs(configs) do
|
||||
local config_priority = TargetBot.Creature.calculatePriority(creature, config, path)
|
||||
if config_priority > priority then
|
||||
priority = config_priority
|
||||
danger = TargetBot.Creature.calculateDanger(creature, config, path)
|
||||
selectedConfig = config
|
||||
end
|
||||
end
|
||||
return {
|
||||
config = selectedConfig,
|
||||
creature = creature,
|
||||
danger = danger,
|
||||
priority = priority
|
||||
}
|
||||
end
|
||||
|
||||
TargetBot.Creature.calculateDanger = function(creature, config, path)
|
||||
-- config is based on creature_editor
|
||||
return config.danger
|
||||
end
|
@ -0,0 +1,182 @@
|
||||
TargetBot.Creature.attack = function(params, targets, isLooting) -- params {config, creature, danger, priority}
|
||||
if player:isWalking() then
|
||||
lastWalk = now
|
||||
end
|
||||
|
||||
local config = params.config
|
||||
local creature = params.creature
|
||||
|
||||
if g_game.getAttackingCreature() ~= creature then
|
||||
g_game.attack(creature)
|
||||
end
|
||||
|
||||
if not isLooting then -- walk only when not looting
|
||||
TargetBot.Creature.walk(creature, config, targets)
|
||||
end
|
||||
|
||||
-- attacks
|
||||
local mana = player:getMana()
|
||||
if config.useGroupAttack and config.groupAttackSpell:len() > 1 and mana > config.minManaGroup then
|
||||
local creatures = g_map.getSpectatorsInRange(player:getPosition(), false, config.groupAttackRadius, config.groupAttackRadius)
|
||||
local playersAround = false
|
||||
local monsters = 0
|
||||
for _, creature in ipairs(creatures) do
|
||||
if not creature:isLocalPlayer() and creature:isPlayer() and (not config.groupAttackIgnoreParty or creature:getShield() <= 2) then
|
||||
playersAround = true
|
||||
elseif creature:isMonster() then
|
||||
monsters = monsters + 1
|
||||
end
|
||||
end
|
||||
if monsters >= config.groupAttackTargets and (not playersAround or config.groupAttackIgnorePlayers) then
|
||||
if TargetBot.sayAttackSpell(config.groupAttackSpell, config.groupAttackDelay) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if config.useGroupAttackRune and config.groupAttackRune > 100 then
|
||||
local creatures = g_map.getSpectatorsInRange(creature:getPosition(), false, config.groupRuneAttackRadius, config.groupRuneAttackRadius)
|
||||
local playersAround = false
|
||||
local monsters = 0
|
||||
for _, creature in ipairs(creatures) do
|
||||
if not creature:isLocalPlayer() and creature:isPlayer() and (not config.groupAttackIgnoreParty or creature:getShield() <= 2) then
|
||||
playersAround = true
|
||||
elseif creature:isMonster() then
|
||||
monsters = monsters + 1
|
||||
end
|
||||
end
|
||||
if monsters >= config.groupRuneAttackTargets and (not playersAround or config.groupAttackIgnorePlayers) then
|
||||
if TargetBot.useAttackItem(config.groupAttackRune, 0, creature, config.groupRuneAttackDelay) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if config.useSpellAttack and config.attackSpell:len() > 1 and mana > config.minMana then
|
||||
if TargetBot.sayAttackSpell(config.attackSpell, config.attackSpellDelay) then
|
||||
return
|
||||
end
|
||||
end
|
||||
if config.useRuneAttack and config.attackRune > 100 then
|
||||
if TargetBot.useAttackItem(config.attackRune, 0, creature, config.attackRuneDelay) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not storage.targetBotTargets then
|
||||
storage.targetBotTargets = 0
|
||||
end
|
||||
TargetBot.Creature.walk = function(creature, config, targets)
|
||||
local cpos = creature:getPosition()
|
||||
local pos = player:getPosition()
|
||||
|
||||
local isTrapped = true
|
||||
local pos = player:getPosition()
|
||||
local dirs = {{-1,1}, {0,1}, {1,1}, {-1, 0}, {1, 0}, {-1, -1}, {0, -1}, {1, -1}}
|
||||
for i=1,#dirs do
|
||||
local tile = g_map.getTile({x=pos.x-dirs[i][1],y=pos.y-dirs[i][2],z=pos.z})
|
||||
if tile and tile:isWalkable(false) then
|
||||
isTrapped = false
|
||||
end
|
||||
end
|
||||
|
||||
-- data for external dynamic lure
|
||||
if config.lureMin and config.lureMax then
|
||||
if config.lureMin >= targets then
|
||||
storage.TargetBotLure = true
|
||||
elseif targets >= config.lureMax then
|
||||
storage.TargetBotLure = false
|
||||
end
|
||||
end
|
||||
storage.targetBotTargets = targets
|
||||
storage.targetBotDynamicLureDelayValue = config.lureDelay
|
||||
|
||||
if not storage.targetBotLureMax then
|
||||
storage.targetBotLureMax = 0
|
||||
end
|
||||
if config.lureMax then
|
||||
storage.targetBotLureMax = config.lureMax
|
||||
end
|
||||
|
||||
-- luring
|
||||
if TargetBot.canLure() and (config.lure or config.lureCavebot or config.dynamicLure) and not (config.chase and creature:getHealthPercent() < 5) and not isTrapped then
|
||||
local monsters = 0
|
||||
if storage.TargetBotLure then
|
||||
return TargetBot.allowCaveBot(150)
|
||||
else
|
||||
if targets < config.lureCount then
|
||||
if config.lureCavebot then
|
||||
return TargetBot.allowCaveBot(150)
|
||||
else
|
||||
local path = findPath(pos, cpos, 5, {ignoreNonPathable=true, precision=2})
|
||||
if path then
|
||||
return TargetBot.walkTo(cpos, 10, {marginMin=5, marginMax=6, ignoreNonPathable=true})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local currentDistance = findPath(pos, cpos, 10, {ignoreCreatures=true, ignoreNonPathable=true, ignoreCost=true})
|
||||
if config.chase and (creature:getHealthPercent() < 30 or not config.keepDistance) then
|
||||
if #currentDistance > 1 then
|
||||
return TargetBot.walkTo(cpos, 10, {ignoreNonPathable=true, precision=1})
|
||||
end
|
||||
elseif config.keepDistance then
|
||||
if #currentDistance ~= config.keepDistanceRange and #currentDistance ~= config.keepDistanceRange + 1 then
|
||||
return TargetBot.walkTo(cpos, 10, {ignoreNonPathable=true, marginMin=config.keepDistanceRange, marginMax=config.keepDistanceRange + 1})
|
||||
end
|
||||
end
|
||||
|
||||
if config.avoidAttacks then
|
||||
local diffx = cpos.x - pos.x
|
||||
local diffy = cpos.y - pos.y
|
||||
local candidates = {}
|
||||
if math.abs(diffx) == 1 and diffy == 0 then
|
||||
candidates = {{x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y+1, z=pos.z}}
|
||||
elseif diffx == 0 and math.abs(diffy) == 1 then
|
||||
candidates = {{x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x+1, y=pos.y, z=pos.z}}
|
||||
end
|
||||
for _, candidate in ipairs(candidates) do
|
||||
local tile = g_map.getTile(candidate)
|
||||
if tile and tile:isWalkable() then
|
||||
return TargetBot.walkTo(candidate, 2, {ignoreNonPathable=true})
|
||||
end
|
||||
end
|
||||
elseif config.faceMonster then
|
||||
local diffx = cpos.x - pos.x
|
||||
local diffy = cpos.y - pos.y
|
||||
local candidates = {}
|
||||
if diffx == 1 and diffy == 1 then
|
||||
candidates = {{x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x, y=pos.y-1, z=pos.z}}
|
||||
elseif diffx == -1 and diffy == 1 then
|
||||
candidates = {{x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x, y=pos.y-1, z=pos.z}}
|
||||
elseif diffx == -1 and diffy == -1 then
|
||||
candidates = {{x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x-1, y=pos.y, z=pos.z}}
|
||||
elseif diffx == 1 and diffy == -1 then
|
||||
candidates = {{x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x+1, y=pos.y, z=pos.z}}
|
||||
else
|
||||
local dir = player:getDirection()
|
||||
if diffx == 1 and dir ~= 1 then turn(1)
|
||||
elseif diffx == -1 and dir ~= 3 then turn(3)
|
||||
elseif diffy == 1 and dir ~= 2 then turn(2)
|
||||
elseif diffy == -1 and dir ~= 0 then turn(0)
|
||||
end
|
||||
end
|
||||
for _, candidate in ipairs(candidates) do
|
||||
local tile = g_map.getTile(candidate)
|
||||
if tile and tile:isWalkable() then
|
||||
return TargetBot.walkTo(candidate, 2, {ignoreNonPathable=true})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if CaveBot.isOff() then return end
|
||||
if TargetBot.isOff() then return end
|
||||
if not storage.targetBotLureMax then return end
|
||||
if storage.targetBotTargets < storage.targetBotLureMax/2 or not target() then return end
|
||||
|
||||
CaveBot.delay(storage.targetBotDynamicLureDelayValue or 0)
|
||||
end)
|
@ -0,0 +1,97 @@
|
||||
TargetBot.Creature.edit = function(config, callback) -- callback = function(newConfig)
|
||||
config = config or {}
|
||||
|
||||
local editor = UI.createWindow('TargetBotCreatureEditorWindow')
|
||||
local values = {} -- (key, function returning value of key)
|
||||
|
||||
editor.name:setText(config.name or "")
|
||||
table.insert(values, {"name", function() return editor.name:getText() end})
|
||||
|
||||
local addScrollBar = function(id, title, min, max, defaultValue)
|
||||
local widget = UI.createWidget('TargetBotCreatureEditorScrollBar', editor.content.left)
|
||||
widget.scroll.onValueChange = function(scroll, value)
|
||||
widget.text:setText(title .. ": " .. value)
|
||||
end
|
||||
widget.scroll:setRange(min, max)
|
||||
if max-min > 1000 then
|
||||
widget.scroll:setStep(100)
|
||||
elseif max-min > 100 then
|
||||
widget.scroll:setStep(10)
|
||||
end
|
||||
widget.scroll:setValue(config[id] or defaultValue)
|
||||
widget.scroll.onValueChange(widget.scroll, widget.scroll:getValue())
|
||||
table.insert(values, {id, function() return widget.scroll:getValue() end})
|
||||
end
|
||||
|
||||
local addTextEdit = function(id, title, defaultValue)
|
||||
local widget = UI.createWidget('TargetBotCreatureEditorTextEdit', editor.content.right)
|
||||
widget.text:setText(title)
|
||||
widget.textEdit:setText(config[id] or defaultValue or "")
|
||||
table.insert(values, {id, function() return widget.textEdit:getText() end})
|
||||
end
|
||||
|
||||
local addCheckBox = function(id, title, defaultValue)
|
||||
local widget = UI.createWidget('TargetBotCreatureEditorCheckBox', editor.content.right)
|
||||
widget.onClick = function()
|
||||
widget:setOn(not widget:isOn())
|
||||
end
|
||||
widget:setText(title)
|
||||
if config[id] == nil then
|
||||
widget:setOn(defaultValue)
|
||||
else
|
||||
widget:setOn(config[id])
|
||||
end
|
||||
table.insert(values, {id, function() return widget:isOn() end})
|
||||
end
|
||||
|
||||
local addItem = function(id, title, defaultItem)
|
||||
local widget = UI.createWidget('TargetBotCreatureEditorItem', editor.content.right)
|
||||
widget.text:setText(title)
|
||||
widget.item:setItemId(config[id] or defaultItem)
|
||||
table.insert(values, {id, function() return widget.item:getItemId() end})
|
||||
end
|
||||
|
||||
editor.cancel.onClick = function()
|
||||
editor:destroy()
|
||||
end
|
||||
editor.onEscape = editor.cancel.onClick
|
||||
|
||||
editor.ok.onClick = function()
|
||||
local newConfig = {}
|
||||
for _, value in ipairs(values) do
|
||||
newConfig[value[1]] = value[2]()
|
||||
end
|
||||
if newConfig.name:len() < 1 then return end
|
||||
|
||||
newConfig.regex = ""
|
||||
for part in string.gmatch(newConfig.name, "[^,]+") do
|
||||
if newConfig.regex:len() > 0 then
|
||||
newConfig.regex = newConfig.regex .. "|"
|
||||
end
|
||||
newConfig.regex = newConfig.regex .. "^" .. part:trim():lower():gsub("%*", ".*"):gsub("%?", ".?") .. "$"
|
||||
end
|
||||
|
||||
editor:destroy()
|
||||
callback(newConfig)
|
||||
end
|
||||
|
||||
-- values
|
||||
addScrollBar("priority", "Priority", 0, 10, 1)
|
||||
addScrollBar("danger", "Danger", 0, 10, 1)
|
||||
addScrollBar("maxDistance", "Max distance", 1, 10, 10)
|
||||
addScrollBar("keepDistanceRange", "Keep distance", 1, 5, 1)
|
||||
addScrollBar("lureCount", "Classic Lure", 0, 5, 1)
|
||||
addScrollBar("lureMin", "Dynamic lure min", 0, 9, 1)
|
||||
addScrollBar("lureMax", "Dynamic lure max", 1, 9, 3)
|
||||
addScrollBar("lureDelay", "Dynamic lure delay", 100, 1000, 250)
|
||||
|
||||
addCheckBox("chase", "Chase", true)
|
||||
addCheckBox("keepDistance", "Keep Distance", false)
|
||||
addCheckBox("dontLoot", "Don't loot", false)
|
||||
addCheckBox("lure", "Lure", false)
|
||||
addCheckBox("lureCavebot", "Lure using cavebot", false)
|
||||
addCheckBox("faceMonster", "Face monsters", false)
|
||||
addCheckBox("avoidAttacks", "Avoid wave attacks", false)
|
||||
addCheckBox("dynamicLure", "Dynamic lure", false)
|
||||
addCheckBox("dynamicLureDelay", "Dynamic lure delay", false)
|
||||
end
|
@ -0,0 +1,164 @@
|
||||
TargetBotCreatureEditorScrollBar < Panel
|
||||
height: 28
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
id: text
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
|
||||
HorizontalScrollBar
|
||||
id: scroll
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
minimum: 0
|
||||
maximum: 10
|
||||
step: 1
|
||||
|
||||
TargetBotCreatureEditorTextEdit < Panel
|
||||
height: 40
|
||||
margin-top: 7
|
||||
|
||||
Label
|
||||
id: text
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
|
||||
TextEdit
|
||||
id: textEdit
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
minimum: 0
|
||||
maximum: 10
|
||||
step: 1
|
||||
|
||||
TargetBotCreatureEditorItem < Panel
|
||||
height: 34
|
||||
margin-top: 7
|
||||
margin-left: 25
|
||||
margin-right: 25
|
||||
|
||||
Label
|
||||
id: text
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: next.verticalCenter
|
||||
|
||||
BotItem
|
||||
id: item
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
|
||||
|
||||
TargetBotCreatureEditorCheckBox < BotSwitch
|
||||
height: 20
|
||||
margin-top: 7
|
||||
|
||||
TargetBotCreatureEditorWindow < MainWindow
|
||||
text: TargetBot creature editor
|
||||
width: 500
|
||||
height: 400
|
||||
|
||||
$mobile:
|
||||
height: 300
|
||||
|
||||
Label
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
!text: tr('You can use * (any characters) and ? (any character) in target name')
|
||||
|
||||
Label
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
text-align: center
|
||||
!text: tr('You can also enter multiple targets, separate them by ,')
|
||||
|
||||
TextEdit
|
||||
id: name
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-left: 90
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: parent.left
|
||||
text: Target name:
|
||||
|
||||
VerticalScrollBar
|
||||
id: contentScroll
|
||||
anchors.top: name.bottom
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: help.top
|
||||
step: 28
|
||||
pixels-scroll: true
|
||||
margin-right: -10
|
||||
margin-top: 5
|
||||
margin-bottom: 5
|
||||
|
||||
ScrollablePanel
|
||||
id: content
|
||||
anchors.top: name.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: help.top
|
||||
vertical-scrollbar: contentScroll
|
||||
margin-bottom: 10
|
||||
|
||||
Panel
|
||||
id: left
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.horizontalCenter
|
||||
margin-top: 5
|
||||
margin-left: 10
|
||||
margin-right: 10
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
Panel
|
||||
id: right
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
margin-left: 10
|
||||
margin-right: 10
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
Button
|
||||
id: help
|
||||
!text: tr('Help & Tutorials')
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
width: 150
|
||||
@onClick: g_platform.openUrl("http://bot.otclient.ovh/")
|
||||
|
||||
Button
|
||||
id: ok
|
||||
!text: tr('Ok')
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: next.left
|
||||
margin-right: 10
|
||||
width: 60
|
||||
|
||||
Button
|
||||
id: cancel
|
||||
!text: tr('Cancel')
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
width: 60
|
@ -0,0 +1,40 @@
|
||||
TargetBot.Creature.calculatePriority = function(creature, config, path)
|
||||
-- config is based on creature_editor
|
||||
local priority = 0
|
||||
|
||||
-- extra priority if it's current target
|
||||
if g_game.getAttackingCreature() == creature then
|
||||
priority = priority + 1
|
||||
end
|
||||
|
||||
-- check if distance is fine, if not then attack only if already attacked
|
||||
if #path > config.maxDistance then
|
||||
return priority
|
||||
end
|
||||
|
||||
-- add config priority
|
||||
priority = priority + config.priority
|
||||
|
||||
-- extra priority for close distance
|
||||
local path_length = #path
|
||||
if path_length == 1 then
|
||||
priority = priority + 3
|
||||
elseif path_length <= 3 then
|
||||
priority = priority + 1
|
||||
end
|
||||
|
||||
-- extra priority for low health
|
||||
if config.chase and creature:getHealthPercent() < 30 then
|
||||
priority = priority + 5
|
||||
elseif creature:getHealthPercent() < 20 then
|
||||
priority = priority + 2.5
|
||||
elseif creature:getHealthPercent() < 40 then
|
||||
priority = priority + 1.5
|
||||
elseif creature:getHealthPercent() < 60 then
|
||||
priority = priority + 0.5
|
||||
elseif creature:getHealthPercent() < 80 then
|
||||
priority = priority + 0.2
|
||||
end
|
||||
|
||||
return priority
|
||||
end
|
308
modules/game_bot/default_configs/vBot/targetbot/looting.lua
Normal file
308
modules/game_bot/default_configs/vBot/targetbot/looting.lua
Normal file
@ -0,0 +1,308 @@
|
||||
TargetBot.Looting = {}
|
||||
TargetBot.Looting.list = {} -- list of containers to loot
|
||||
|
||||
local ui
|
||||
local items = {}
|
||||
local containers = {}
|
||||
local itemsById = {}
|
||||
local containersById = {}
|
||||
local dontSave = false
|
||||
|
||||
TargetBot.Looting.setup = function()
|
||||
ui = UI.createWidget("TargetBotLootingPanel")
|
||||
UI.Container(TargetBot.Looting.onItemsUpdate, true, nil, ui.items)
|
||||
UI.Container(TargetBot.Looting.onContainersUpdate, true, nil, ui.containers)
|
||||
ui.everyItem.onClick = function()
|
||||
ui.everyItem:setOn(not ui.everyItem:isOn())
|
||||
TargetBot.save()
|
||||
end
|
||||
ui.maxDangerPanel.value.onTextChange = function()
|
||||
local value = tonumber(ui.maxDangerPanel.value:getText())
|
||||
if not value then
|
||||
ui.maxDangerPanel.value:setText(0)
|
||||
end
|
||||
if dontSave then return end
|
||||
TargetBot.save()
|
||||
end
|
||||
ui.minCapacityPanel.value.onTextChange = function()
|
||||
local value = tonumber(ui.minCapacityPanel.value:getText())
|
||||
if not value then
|
||||
ui.minCapacityPanel.value:setText(0)
|
||||
end
|
||||
if dontSave then return end
|
||||
TargetBot.save()
|
||||
end
|
||||
end
|
||||
|
||||
TargetBot.Looting.onItemsUpdate = function()
|
||||
if dontSave then return end
|
||||
TargetBot.save()
|
||||
TargetBot.Looting.updateItemsAndContainers()
|
||||
end
|
||||
|
||||
TargetBot.Looting.onContainersUpdate = function()
|
||||
if dontSave then return end
|
||||
TargetBot.save()
|
||||
TargetBot.Looting.updateItemsAndContainers()
|
||||
end
|
||||
|
||||
TargetBot.Looting.update = function(data)
|
||||
dontSave = true
|
||||
TargetBot.Looting.list = {}
|
||||
ui.items:setItems(data['items'] or {})
|
||||
ui.containers:setItems(data['containers'] or {})
|
||||
ui.everyItem:setOn(data['everyItem'])
|
||||
ui.maxDangerPanel.value:setText(data['maxDanger'] or 10)
|
||||
ui.minCapacityPanel.value:setText(data['minCapacity'] or 100)
|
||||
TargetBot.Looting.updateItemsAndContainers()
|
||||
dontSave = false
|
||||
end
|
||||
|
||||
TargetBot.Looting.save = function(data)
|
||||
data['items'] = ui.items:getItems()
|
||||
data['containers'] = ui.containers:getItems()
|
||||
data['maxDanger'] = tonumber(ui.maxDangerPanel.value:getText())
|
||||
data['minCapacity'] = tonumber(ui.minCapacityPanel.value:getText())
|
||||
data['everyItem'] = ui.everyItem:isOn()
|
||||
end
|
||||
|
||||
TargetBot.Looting.updateItemsAndContainers = function()
|
||||
items = ui.items:getItems()
|
||||
containers = ui.containers:getItems()
|
||||
itemsById = {}
|
||||
containersById = {}
|
||||
for i, item in ipairs(items) do
|
||||
itemsById[item.id] = 1
|
||||
end
|
||||
for i, container in ipairs(containers) do
|
||||
containersById[container.id] = 1
|
||||
end
|
||||
end
|
||||
|
||||
local waitTill = 0
|
||||
local waitingForContainer = nil
|
||||
local status = ""
|
||||
local lastFoodConsumption = 0
|
||||
|
||||
TargetBot.Looting.getStatus = function()
|
||||
return status
|
||||
end
|
||||
|
||||
TargetBot.Looting.process = function(targets, dangerLevel)
|
||||
if (not items[1] and not ui.everyItem:isOn()) or not containers[1] then
|
||||
status = ""
|
||||
return false
|
||||
end
|
||||
if dangerLevel > tonumber(ui.maxDangerPanel.value:getText()) then
|
||||
status = "High danger"
|
||||
return false
|
||||
end
|
||||
if player:getFreeCapacity() < tonumber(ui.minCapacityPanel.value:getText()) then
|
||||
status = "No cap"
|
||||
TargetBot.Looting.list = {}
|
||||
return false
|
||||
end
|
||||
local loot = TargetBot.Looting.list[1]
|
||||
if loot == nil then
|
||||
status = ""
|
||||
return false
|
||||
end
|
||||
|
||||
if waitTill > now then
|
||||
return true
|
||||
end
|
||||
local containers = g_game.getContainers()
|
||||
local lootContainers = TargetBot.Looting.getLootContainers(containers)
|
||||
|
||||
-- check if there's container for loot and has empty space for it
|
||||
if not lootContainers[1] then
|
||||
-- there's no space, don't loot
|
||||
status = "No space"
|
||||
return false
|
||||
end
|
||||
|
||||
status = "Looting"
|
||||
|
||||
for index, container in pairs(containers) do
|
||||
if container.lootContainer then
|
||||
TargetBot.Looting.lootContainer(lootContainers, container)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local pos = player:getPosition()
|
||||
local dist = math.max(math.abs(pos.x-loot.pos.x), math.abs(pos.y-loot.pos.y))
|
||||
if loot.tries > 30 or loot.pos.z ~= pos.z or dist > 20 then
|
||||
table.remove(TargetBot.Looting.list, 1)
|
||||
return true
|
||||
end
|
||||
|
||||
local tile = g_map.getTile(loot.pos)
|
||||
if dist >= 3 or not tile then
|
||||
loot.tries = loot.tries + 1
|
||||
TargetBot.walkTo(loot.pos, 20, { ignoreNonPathable = true, precision = 2 })
|
||||
return true
|
||||
end
|
||||
|
||||
local container = tile:getTopUseThing()
|
||||
if not container or not container:isContainer() then
|
||||
table.remove(TargetBot.Looting.list, 1)
|
||||
return true
|
||||
end
|
||||
|
||||
g_game.open(container)
|
||||
waitTill = now + 1000 -- give it 1s to open
|
||||
waitingForContainer = container:getId()
|
||||
loot.tries = loot.tries + 10
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
TargetBot.Looting.getLootContainers = function(containers)
|
||||
local lootContainers = {}
|
||||
local openedContainersById = {}
|
||||
local toOpen = nil
|
||||
for index, container in pairs(containers) do
|
||||
openedContainersById[container:getContainerItem():getId()] = 1
|
||||
if containersById[container:getContainerItem():getId()] and not container.lootContainer then
|
||||
if container:getItemsCount() < container:getCapacity() then
|
||||
table.insert(lootContainers, container)
|
||||
else -- it's full, open next container if possible
|
||||
for slot, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and containersById[item:getId()] then
|
||||
toOpen = {item, container}
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not lootContainers[1] then
|
||||
if toOpen then
|
||||
g_game.open(toOpen[1], toOpen[2])
|
||||
waitTill = now + 500 -- wait 0.5s
|
||||
return lootContainers
|
||||
end
|
||||
-- check containers one more time, maybe there's any loot container
|
||||
for index, container in pairs(containers) do
|
||||
if not containersById[container:getContainerItem():getId()] and not container.lootContainer then
|
||||
for slot, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and containersById[item:getId()] then
|
||||
g_game.open(item)
|
||||
waitTill = now + 500 -- wait 0.5s
|
||||
return lootContainers
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- can't find any lootContainer, let's check slots, maybe there's one
|
||||
for slot = InventorySlotFirst, InventorySlotLast do
|
||||
local item = getInventoryItem(slot)
|
||||
if item and item:isContainer() and not openedContainersById[item:getId()] then
|
||||
-- container which is not opened yet, let's open it
|
||||
g_game.open(item)
|
||||
waitTill = now + 500 -- wait 0.5s
|
||||
return lootContainers
|
||||
end
|
||||
end
|
||||
end
|
||||
return lootContainers
|
||||
end
|
||||
|
||||
TargetBot.Looting.lootContainer = function(lootContainers, container)
|
||||
-- loot items
|
||||
local nextContainer = nil
|
||||
for i, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and not itemsById[item:getId()] then
|
||||
nextContainer = item
|
||||
elseif itemsById[item:getId()] or (ui.everyItem:isOn() and not item:isContainer()) then
|
||||
item.lootTries = (item.lootTries or 0) + 1
|
||||
if item.lootTries < 5 then -- if can't be looted within 0.5s then skip it
|
||||
return TargetBot.Looting.lootItem(lootContainers, item)
|
||||
end
|
||||
elseif storage.foodItems and storage.foodItems[1] and lastFoodConsumption + 5000 < now then
|
||||
for _, food in ipairs(storage.foodItems) do
|
||||
if item:getId() == food.id then
|
||||
g_game.use(item)
|
||||
lastFoodConsumption = now
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no more items to loot, open next container
|
||||
if nextContainer then
|
||||
nextContainer.lootTries = (nextContainer.lootTries or 0) + 1
|
||||
if nextContainer.lootTries < 2 then -- max 0.6s to open it
|
||||
g_game.open(nextContainer, container)
|
||||
waitTill = now + 300 -- give it 0.3s to open
|
||||
waitingForContainer = nextContainer:getId()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- looting finished, remove container from list
|
||||
container.lootContainer = false
|
||||
g_game.close(container)
|
||||
table.remove(TargetBot.Looting.list, 1)
|
||||
end
|
||||
|
||||
onTextMessage(function(mode, text)
|
||||
if TargetBot.isOff() then return end
|
||||
if #TargetBot.Looting.list == 0 then return end
|
||||
if string.find(text:lower(), "you are not the owner") then -- if we are not the owners of corpse then its a waste of time to try to loot it
|
||||
table.remove(TargetBot.Looting.list, 1)
|
||||
end
|
||||
end)
|
||||
|
||||
TargetBot.Looting.lootItem = function(lootContainers, item)
|
||||
if item:isStackable() then
|
||||
local count = item:getCount()
|
||||
for _, container in ipairs(lootContainers) do
|
||||
for slot, citem in ipairs(container:getItems()) do
|
||||
if item:getId() == citem:getId() and citem:getCount() < 100 then
|
||||
g_game.move(item, container:getSlotPosition(slot - 1), count)
|
||||
waitTill = now + 300 -- give it 0.3s to move item
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local container = lootContainers[1]
|
||||
g_game.move(item, container:getSlotPosition(container:getItemsCount()), 1)
|
||||
waitTill = now + 300 -- give it 0.3s to move item
|
||||
end
|
||||
|
||||
onContainerOpen(function(container, previousContainer)
|
||||
if container:getContainerItem():getId() == waitingForContainer then
|
||||
container.lootContainer = true
|
||||
waitingForContainer = nil
|
||||
end
|
||||
end)
|
||||
|
||||
onCreatureDisappear(function(creature)
|
||||
if isInPz() then return end
|
||||
if not TargetBot.isOn() then return end
|
||||
if not creature:isMonster() then return end
|
||||
local config = TargetBot.Creature.calculateParams(creature, {}) -- return {craeture, config, danger, priority}
|
||||
if not config.config or config.config.dontLoot then
|
||||
return
|
||||
end
|
||||
local pos = player:getPosition()
|
||||
local mpos = creature:getPosition()
|
||||
local name = creature:getName()
|
||||
if pos.z ~= mpos.z or math.max(math.abs(pos.x-mpos.x), math.abs(pos.y-mpos.y)) > 6 then return end
|
||||
schedule(20, function() -- check in 20ms if there's container (dead body) on that tile
|
||||
if not containers[1] then return end
|
||||
if TargetBot.Looting.list[20] then return end -- too many items to loot
|
||||
local tile = g_map.getTile(mpos)
|
||||
if not tile then return end
|
||||
local container = tile:getTopUseThing()
|
||||
if not container or not container:isContainer() then return end
|
||||
if not findPath(player:getPosition(), mpos, 6, {ignoreNonPathable=true, ignoreCreatures=true, ignoreCost=true}) then return end
|
||||
table.insert(TargetBot.Looting.list, {pos=mpos, creature=name, container=container:getId(), added=now, tries=0})
|
||||
container:setMarked('#000088')
|
||||
end)
|
||||
end)
|
83
modules/game_bot/default_configs/vBot/targetbot/looting.otui
Normal file
83
modules/game_bot/default_configs/vBot/targetbot/looting.otui
Normal file
@ -0,0 +1,83 @@
|
||||
TargetBotLootingPanel < Panel
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
HorizontalSeparator
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
margin-top: 5
|
||||
text: Items to loot
|
||||
text-align: center
|
||||
|
||||
BotContainer
|
||||
id: items
|
||||
margin-top: 3
|
||||
|
||||
BotSwitch
|
||||
id: everyItem
|
||||
!text: tr("Loot every item")
|
||||
margin-top: 2
|
||||
|
||||
Label
|
||||
margin-top: 5
|
||||
text: Containers for loot
|
||||
text-align: center
|
||||
|
||||
BotContainer
|
||||
id: containers
|
||||
margin-top: 3
|
||||
height: 45
|
||||
|
||||
Panel
|
||||
id: maxDangerPanel
|
||||
height: 20
|
||||
margin-top: 5
|
||||
|
||||
BotTextEdit
|
||||
id: value
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 6
|
||||
width: 80
|
||||
|
||||
Label
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
text: Max. danger:
|
||||
margin-left: 5
|
||||
|
||||
Panel
|
||||
id: minCapacityPanel
|
||||
height: 20
|
||||
margin-top: 3
|
||||
|
||||
BotTextEdit
|
||||
id: value
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 6
|
||||
width: 80
|
||||
|
||||
Label
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
text: Min. capacity:
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
margin-top: 3
|
||||
margin-left: 20
|
||||
margin-right: 20
|
||||
!text: tr("Drag item or click on any of empty slot")
|
||||
text-align: center
|
||||
text-wrap: true
|
||||
text-auto-resize: true
|
||||
|
||||
BotButton
|
||||
margin-top: 3
|
||||
text: Help & Tutorials
|
||||
@onClick: g_platform.openUrl("http://bot.otclient.ovh/")
|
298
modules/game_bot/default_configs/vBot/targetbot/target.lua
Normal file
298
modules/game_bot/default_configs/vBot/targetbot/target.lua
Normal file
@ -0,0 +1,298 @@
|
||||
local targetbotMacro = nil
|
||||
local config = nil
|
||||
local lastAction = 0
|
||||
local cavebotAllowance = 0
|
||||
local lureEnabled = true
|
||||
storage.targebotDanger = 0
|
||||
|
||||
-- ui
|
||||
local configWidget = UI.Config()
|
||||
local ui = UI.createWidget("TargetBotPanel")
|
||||
|
||||
ui.list = ui.listPanel.list -- shortcut
|
||||
TargetBot.targetList = ui.list
|
||||
TargetBot.Looting.setup()
|
||||
|
||||
ui.status.left:setText("Status:")
|
||||
ui.status.right:setText("Off")
|
||||
ui.target.left:setText("Target:")
|
||||
ui.target.right:setText("-")
|
||||
ui.config.left:setText("Config:")
|
||||
ui.config.right:setText("-")
|
||||
ui.danger.left:setText("Danger:")
|
||||
ui.danger.right:setText("0")
|
||||
|
||||
ui.editor.debug.onClick = function()
|
||||
local on = ui.editor.debug:isOn()
|
||||
ui.editor.debug:setOn(not on)
|
||||
if on then
|
||||
for _, spec in ipairs(getSpectators()) do
|
||||
spec:clearText()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local oldTibia = g_game.getClientVersion() < 960
|
||||
|
||||
-- main loop, controlled by config
|
||||
targetbotMacro = macro(100, function()
|
||||
local pos = player:getPosition()
|
||||
local creatures = g_map.getSpectatorsInRange(pos, false, 6, 6) -- 12x12 area
|
||||
if #creatures > 10 then -- if there are too many monsters around, limit area
|
||||
creatures = g_map.getSpectatorsInRange(pos, false, 3, 3) -- 6x6 area
|
||||
end
|
||||
local highestPriority = 0
|
||||
local dangerLevel = 0
|
||||
local targets = 0
|
||||
local highestPriorityParams = nil
|
||||
for i, creature in ipairs(creatures) do
|
||||
local path = findPath(player:getPosition(), creature:getPosition(), 7, {ignoreLastCreature=true, ignoreNonPathable=true, ignoreCost=true})
|
||||
if creature:isMonster() and (oldTibia or creature:getType() < 3) and path then
|
||||
local params = TargetBot.Creature.calculateParams(creature, path) -- return {craeture, config, danger, priority}
|
||||
dangerLevel = dangerLevel + params.danger
|
||||
if params.priority > 0 then
|
||||
targets = targets + 1
|
||||
if params.priority > highestPriority then
|
||||
highestPriority = params.priority
|
||||
highestPriorityParams = params
|
||||
end
|
||||
if ui.editor.debug:isOn() then
|
||||
creature:setText(params.config.name .. "\n" .. params.priority)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- reset walking
|
||||
TargetBot.walkTo(nil)
|
||||
|
||||
-- looting
|
||||
local looting = TargetBot.Looting.process(targets, dangerLevel)
|
||||
local lootingStatus = TargetBot.Looting.getStatus()
|
||||
storage.lootStatus = TargetBot.Looting.getStatus()
|
||||
storage.targebotDanger = dangerLevel
|
||||
|
||||
ui.danger.right:setText(dangerLevel)
|
||||
if highestPriorityParams and not isInPz() then
|
||||
ui.target.right:setText(highestPriorityParams.creature:getName())
|
||||
ui.config.right:setText(highestPriorityParams.config.name)
|
||||
TargetBot.Creature.attack(highestPriorityParams, targets, looting)
|
||||
if lootingStatus:len() > 0 then
|
||||
TargetBot.setStatus("Attack & " .. lootingStatus)
|
||||
elseif cavebotAllowance > now then
|
||||
TargetBot.setStatus("Luring using CaveBot")
|
||||
else
|
||||
TargetBot.setStatus("Attacking")
|
||||
if not lureEnabled then
|
||||
TargetBot.setStatus("Attacking (luring off)")
|
||||
end
|
||||
end
|
||||
TargetBot.walk()
|
||||
lastAction = now
|
||||
return
|
||||
end
|
||||
|
||||
ui.target.right:setText("-")
|
||||
ui.config.right:setText("-")
|
||||
if looting then
|
||||
TargetBot.walk()
|
||||
lastAction = now
|
||||
end
|
||||
if lootingStatus:len() > 0 then
|
||||
TargetBot.setStatus(lootingStatus)
|
||||
else
|
||||
TargetBot.setStatus("Waiting")
|
||||
end
|
||||
end)
|
||||
|
||||
-- config, its callback is called immediately, data can be nil
|
||||
config = Config.setup("targetbot_configs", configWidget, "json", function(name, enabled, data)
|
||||
if not data then
|
||||
ui.status.right:setText("Off")
|
||||
return targetbotMacro.setOff()
|
||||
end
|
||||
TargetBot.Creature.resetConfigs()
|
||||
for _, value in ipairs(data["targeting"] or {}) do
|
||||
TargetBot.Creature.addConfig(value)
|
||||
end
|
||||
TargetBot.Looting.update(data["looting"] or {})
|
||||
|
||||
-- add configs
|
||||
if enabled then
|
||||
ui.status.right:setText("On")
|
||||
else
|
||||
ui.status.right:setText("Off")
|
||||
end
|
||||
|
||||
targetbotMacro.setOn(enabled)
|
||||
targetbotMacro.delay = nil
|
||||
lureEnabled = true
|
||||
end)
|
||||
|
||||
-- setup ui
|
||||
ui.editor.buttons.add.onClick = function()
|
||||
TargetBot.Creature.edit(nil, function(newConfig)
|
||||
TargetBot.Creature.addConfig(newConfig, true)
|
||||
TargetBot.save()
|
||||
end)
|
||||
end
|
||||
|
||||
ui.editor.buttons.edit.onClick = function()
|
||||
local entry = ui.list:getFocusedChild()
|
||||
if not entry then return end
|
||||
TargetBot.Creature.edit(entry.value, function(newConfig)
|
||||
entry:setText(newConfig.name)
|
||||
entry.value = newConfig
|
||||
TargetBot.Creature.resetConfigsCache()
|
||||
TargetBot.save()
|
||||
end)
|
||||
end
|
||||
|
||||
ui.editor.buttons.remove.onClick = function()
|
||||
local entry = ui.list:getFocusedChild()
|
||||
if not entry then return end
|
||||
entry:destroy()
|
||||
TargetBot.Creature.resetConfigsCache()
|
||||
TargetBot.save()
|
||||
end
|
||||
|
||||
-- public function, you can use them in your scripts
|
||||
TargetBot.isActive = function() -- return true if attacking or looting takes place
|
||||
return lastAction + 300 > now
|
||||
end
|
||||
|
||||
TargetBot.isCaveBotActionAllowed = function()
|
||||
return cavebotAllowance > now
|
||||
end
|
||||
|
||||
TargetBot.setStatus = function(text)
|
||||
return ui.status.right:setText(text)
|
||||
end
|
||||
|
||||
TargetBot.isOn = function()
|
||||
return config.isOn()
|
||||
end
|
||||
|
||||
TargetBot.isOff = function()
|
||||
return config.isOff()
|
||||
end
|
||||
|
||||
TargetBot.setOn = function(val)
|
||||
if val == false then
|
||||
return TargetBot.setOff(true)
|
||||
end
|
||||
config.setOn()
|
||||
end
|
||||
|
||||
TargetBot.setOff = function(val)
|
||||
if val == false then
|
||||
return TargetBot.setOn(true)
|
||||
end
|
||||
config.setOff()
|
||||
end
|
||||
|
||||
TargetBot.delay = function(value)
|
||||
targetbotMacro.delay = now + value
|
||||
end
|
||||
|
||||
TargetBot.save = function()
|
||||
local data = {targeting={}, looting={}}
|
||||
for _, entry in ipairs(ui.list:getChildren()) do
|
||||
table.insert(data.targeting, entry.value)
|
||||
end
|
||||
TargetBot.Looting.save(data.looting)
|
||||
config.save(data)
|
||||
end
|
||||
|
||||
TargetBot.allowCaveBot = function(time)
|
||||
cavebotAllowance = now + time
|
||||
end
|
||||
|
||||
TargetBot.disableLuring = function()
|
||||
lureEnabled = false
|
||||
end
|
||||
|
||||
TargetBot.enableLuring = function()
|
||||
lureEnabled = true
|
||||
end
|
||||
|
||||
TargetBot.Danger = function()
|
||||
return storage.dangerLevel or 0
|
||||
end
|
||||
|
||||
TargetBot.lootStatus = function()
|
||||
return storage.lootStatus or ""
|
||||
end
|
||||
|
||||
|
||||
-- attacks
|
||||
local lastSpell = 0
|
||||
local lastAttackSpell = 0
|
||||
|
||||
TargetBot.saySpell = function(text, delay)
|
||||
if type(text) ~= 'string' or text:len() < 1 then return end
|
||||
if not delay then delay = 500 end
|
||||
if g_game.getProtocolVersion() < 1090 then
|
||||
lastAttackSpell = now -- pause attack spells, healing spells are more important
|
||||
end
|
||||
if lastSpell + delay < now then
|
||||
say(text)
|
||||
lastSpell = now
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
TargetBot.sayAttackSpell = function(text, delay)
|
||||
if type(text) ~= 'string' or text:len() < 1 then return end
|
||||
if not delay then delay = 2000 end
|
||||
if lastAttackSpell + delay < now then
|
||||
say(text)
|
||||
lastAttackSpell = now
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local lastItemUse = 0
|
||||
local lastRuneAttack = 0
|
||||
|
||||
TargetBot.useItem = function(item, subType, target, delay)
|
||||
if not delay then delay = 200 end
|
||||
if lastItemUse + delay < now then
|
||||
local thing = g_things.getThingType(item)
|
||||
if not thing or not thing:isFluidContainer() then
|
||||
subType = g_game.getClientVersion() >= 860 and 0 or 1
|
||||
end
|
||||
if g_game.getClientVersion() < 780 then
|
||||
local tmpItem = g_game.findPlayerItem(item, subType)
|
||||
if not tmpItem then return end
|
||||
g_game.useWith(tmpItem, target, subType) -- using item from bp
|
||||
else
|
||||
g_game.useInventoryItemWith(item, target, subType) -- hotkey
|
||||
end
|
||||
lastItemUse = now
|
||||
end
|
||||
end
|
||||
|
||||
TargetBot.useAttackItem = function(item, subType, target, delay)
|
||||
if not delay then delay = 2000 end
|
||||
if lastRuneAttack + delay < now then
|
||||
local thing = g_things.getThingType(item)
|
||||
if not thing or not thing:isFluidContainer() then
|
||||
subType = g_game.getClientVersion() >= 860 and 0 or 1
|
||||
end
|
||||
if g_game.getClientVersion() < 780 then
|
||||
local tmpItem = g_game.findPlayerItem(item, subType)
|
||||
if not tmpItem then return end
|
||||
g_game.useWith(tmpItem, target, subType) -- using item from bp
|
||||
else
|
||||
g_game.useInventoryItemWith(item, target, subType) -- hotkey
|
||||
end
|
||||
lastRuneAttack = now
|
||||
end
|
||||
end
|
||||
|
||||
TargetBot.canLure = function()
|
||||
return lureEnabled
|
||||
end
|
115
modules/game_bot/default_configs/vBot/targetbot/target.otui
Normal file
115
modules/game_bot/default_configs/vBot/targetbot/target.otui
Normal file
@ -0,0 +1,115 @@
|
||||
TargetBotEntry < Label
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
focusable: true
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
TargetBotDualLabel < Panel
|
||||
height: 18
|
||||
margin-left: 3
|
||||
margin-right: 4
|
||||
|
||||
Label
|
||||
id: left
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-auto-resize: true
|
||||
|
||||
Label
|
||||
id: right
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
text-auto-resize: true
|
||||
|
||||
TargetBotPanel < Panel
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
HorizontalSeparator
|
||||
margin-top: 2
|
||||
margin-bottom: 5
|
||||
|
||||
TargetBotDualLabel
|
||||
id: status
|
||||
TargetBotDualLabel
|
||||
id: target
|
||||
TargetBotDualLabel
|
||||
id: config
|
||||
TargetBotDualLabel
|
||||
id: danger
|
||||
|
||||
Panel
|
||||
id: listPanel
|
||||
height: 40
|
||||
|
||||
TextList
|
||||
id: list
|
||||
anchors.fill: parent
|
||||
vertical-scrollbar: listScrollbar
|
||||
margin-right: 15
|
||||
focusable: false
|
||||
auto-focus: first
|
||||
|
||||
VerticalScrollBar
|
||||
id: listScrollbar
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
pixels-scroll: true
|
||||
step: 10
|
||||
|
||||
BotSwitch
|
||||
id: configButton
|
||||
@onClick: |
|
||||
self:setOn(not self:isOn())
|
||||
self:getParent().listPanel:setHeight(self:isOn() and 100 or 40)
|
||||
self:getParent().editor:setVisible(self:isOn())
|
||||
|
||||
$on:
|
||||
text: Hide target editor
|
||||
|
||||
$!on:
|
||||
text: Show target editor
|
||||
|
||||
Panel
|
||||
id: editor
|
||||
visible: false
|
||||
layout:
|
||||
type: verticalBox
|
||||
fit-children: true
|
||||
|
||||
Panel
|
||||
id: buttons
|
||||
height: 20
|
||||
margin-top: 2
|
||||
|
||||
Button
|
||||
id: add
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
text: Add
|
||||
width: 56
|
||||
|
||||
Button
|
||||
id: edit
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: Edit
|
||||
width: 56
|
||||
|
||||
Button
|
||||
id: remove
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
text: Remove
|
||||
width: 56
|
||||
|
||||
BotSwitch
|
||||
id: debug
|
||||
text: Show target priority
|
28
modules/game_bot/default_configs/vBot/targetbot/walking.lua
Normal file
28
modules/game_bot/default_configs/vBot/targetbot/walking.lua
Normal file
@ -0,0 +1,28 @@
|
||||
local dest
|
||||
local maxDist
|
||||
local params
|
||||
|
||||
TargetBot.walkTo = function(_dest, _maxDist, _params)
|
||||
dest = _dest
|
||||
maxDist = _maxDist
|
||||
params = _params
|
||||
end
|
||||
|
||||
-- called every 100ms if targeting or looting is active
|
||||
TargetBot.walk = function()
|
||||
if not dest then return end
|
||||
if player:isWalking() then return end
|
||||
local pos = player:getPosition()
|
||||
if pos.z ~= dest.z then return end
|
||||
local dist = math.max(math.abs(pos.x-dest.x), math.abs(pos.y-dest.y))
|
||||
if params.precision and params.precision >= dist then return end
|
||||
if params.marginMin and params.marginMax then
|
||||
if dist >= params.marginMin and dist <= params.marginMax then
|
||||
return
|
||||
end
|
||||
end
|
||||
local path = getPath(pos, dest, maxDist, params)
|
||||
if path then
|
||||
walk(path[1])
|
||||
end
|
||||
end
|
9
modules/game_bot/default_configs/vBot/test.lua
Normal file
9
modules/game_bot/default_configs/vBot/test.lua
Normal file
@ -0,0 +1,9 @@
|
||||
local m = macro(1000, "Floor Change Delay", function() end)
|
||||
|
||||
onPlayerPositionChange(function(x,y)
|
||||
if m.isOff() then return end
|
||||
if CaveBot.isOff() then return end
|
||||
if x.z ~= y.z then
|
||||
TargetBot.delay(500)
|
||||
end
|
||||
end)
|
60
modules/game_bot/default_configs/vBot/tools.lua
Normal file
60
modules/game_bot/default_configs/vBot/tools.lua
Normal file
@ -0,0 +1,60 @@
|
||||
-- tools tab
|
||||
setDefaultTab("Tools")
|
||||
|
||||
-- allows to test/edit bot lua scripts ingame, you can have multiple scripts like this, just change storage.ingame_lua
|
||||
UI.Button("Ingame hotkey editor", function(newText)
|
||||
UI.MultilineEditorWindow(storage.ingame_hotkeys or "", {title="Hotkeys editor", description="You can add your custom hotkeys/singlehotkeys here"}, function(text)
|
||||
storage.ingame_hotkeys = text
|
||||
reload()
|
||||
end)
|
||||
end)
|
||||
|
||||
UI.Separator()
|
||||
|
||||
for _, scripts in pairs({storage.ingame_hotkeys}) do
|
||||
if type(scripts) == "string" and scripts:len() > 3 then
|
||||
local status, result = pcall(function()
|
||||
assert(load(scripts, "ingame_editor"))()
|
||||
end)
|
||||
if not status then
|
||||
error("Ingame edior error:\n" .. result)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UI.Separator()
|
||||
|
||||
local moneyIds = {3031, 3035} -- gold coin, platinium coin
|
||||
macro(1000, "Exchange money", function()
|
||||
local containers = g_game.getContainers()
|
||||
for index, container in pairs(containers) do
|
||||
if not container.lootContainer then -- ignore monster containers
|
||||
for i, item in ipairs(container:getItems()) do
|
||||
if item:getCount() == 100 then
|
||||
for m, moneyId in ipairs(moneyIds) do
|
||||
if item:getId() == moneyId then
|
||||
return g_game.use(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Separator()
|
||||
|
||||
macro(60000, "Send message on trade", function()
|
||||
local trade = getChannelId("advertising")
|
||||
if not trade then
|
||||
trade = getChannelId("trade")
|
||||
end
|
||||
if trade and storage.autoTradeMessage:len() > 0 then
|
||||
sayChannel(trade, storage.autoTradeMessage)
|
||||
end
|
||||
end)
|
||||
UI.TextEdit(storage.autoTradeMessage or "I'm using OTClientV8!", function(widget, text)
|
||||
storage.autoTradeMessage = text
|
||||
end)
|
||||
|
||||
UI.Separator()
|
40
modules/game_bot/default_configs/vBot/use_all.lua
Normal file
40
modules/game_bot/default_configs/vBot/use_all.lua
Normal file
@ -0,0 +1,40 @@
|
||||
-- config
|
||||
storage.shovel = 9596
|
||||
storage.rope = 9596
|
||||
storage.machete = 9596
|
||||
storage.scythe = 9596
|
||||
|
||||
local useId = {34847, 1764, 21051, 30823, 6264, 5282, 20453, 20454, 20474, 11708, 11705, 6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911, 1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115, 31118, 20474, 5737, 5736, 5734, 5733, 31202, 31228, 31199, 31200, 33262, 30824, 5125, 5126, 5116, 5117, 8257, 8258, 8255, 8256}
|
||||
local shovelId = {606, 593, 867}
|
||||
local ropeId = {17238, 12202, 12935, 386, 421, 21966, 14238}
|
||||
local macheteId = {2130, 3696}
|
||||
local scytheId = {3653}
|
||||
|
||||
setDefaultTab("Tools")
|
||||
-- script
|
||||
hotkey("space", "Use All", function()
|
||||
if not modules.game_walking.wsadWalking then return end
|
||||
for _, tile in pairs(g_map.getTiles(posz())) do
|
||||
if distanceFromPlayer(tile:getPosition()) < 2 then
|
||||
for _, item in pairs(tile:getItems()) do
|
||||
-- use
|
||||
if table.find(useId, item:getId()) then
|
||||
use(item)
|
||||
return
|
||||
elseif table.find(shovelId, item:getId()) then
|
||||
useWith(storage.shovel, item)
|
||||
return
|
||||
elseif table.find(ropeId, item:getId()) then
|
||||
useWith(storage.rope, item)
|
||||
return
|
||||
elseif table.find(macheteId, item:getId()) then
|
||||
useWith(storage.machete, item)
|
||||
return
|
||||
elseif table.find(scytheId, item:getId()) then
|
||||
useWith(storage.scythe, item)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
14
modules/game_bot/default_configs/vBot/z_antiRs.lua
Normal file
14
modules/game_bot/default_configs/vBot/z_antiRs.lua
Normal file
@ -0,0 +1,14 @@
|
||||
setDefaultTab("Tools")
|
||||
local m = macro(1000, "AntiRS & Msg", function() end)
|
||||
|
||||
local frags = 0
|
||||
onTextMessage(function(mode, text)
|
||||
if not m.isOn() then return end
|
||||
if not text:lower():find("warning! the murder of") then return end
|
||||
info(text)
|
||||
say("Don't bother, I have anti-rs and shit EQ. Don't waste our time.")
|
||||
frags = frags + 1
|
||||
if killsToRs() < 6 or frags > 1 then
|
||||
modules.game_interface.forceExit()
|
||||
end
|
||||
end)
|
15
modules/game_bot/default_configs/vBot/z_click_reuse.lua
Normal file
15
modules/game_bot/default_configs/vBot/z_click_reuse.lua
Normal file
@ -0,0 +1,15 @@
|
||||
setDefaultTab("Tools")
|
||||
|
||||
local reUseToggle = macro(1000, "Click ReUse", "`", function() end)
|
||||
local excluded = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374, 5908, 5942, storage.shovel, storage.rope, storage.machete}
|
||||
|
||||
onUseWith(function(pos, itemId, target, subType)
|
||||
if reUseToggle.isOn() and not table.find(excluded, itemId) then
|
||||
schedule(50, function()
|
||||
item = findItem(itemId)
|
||||
if item then
|
||||
modules.game_interface.startUseWith(item)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
76
modules/game_bot/default_configs/vBot/z_depot_withdraw.lua
Normal file
76
modules/game_bot/default_configs/vBot/z_depot_withdraw.lua
Normal file
@ -0,0 +1,76 @@
|
||||
-- config
|
||||
setDefaultTab("Tools")
|
||||
local defaultBp = "shopping bag"
|
||||
local id = 21411
|
||||
|
||||
-- script
|
||||
|
||||
local playerContainer = nil
|
||||
local depotContainer = nil
|
||||
local mailContainer = nil
|
||||
|
||||
function reopenLootContainer()
|
||||
for _, container in pairs(getContainers()) do
|
||||
if container:getName():lower() == defaultBp:lower() then
|
||||
g_game.close(container)
|
||||
end
|
||||
end
|
||||
|
||||
local lootItem = findItem(id)
|
||||
if lootItem then
|
||||
schedule(500, function() g_game.open(lootItem) end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
macro(50, "Depot Withdraw", function()
|
||||
|
||||
-- set the containers
|
||||
if not potionsContainer or not runesContainer or not ammoContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if container:getName() == defaultBp then
|
||||
playerContainer = container
|
||||
elseif string.find(container:getName(), "Depot") then
|
||||
depotContainer = container
|
||||
elseif string.find(container:getName(), "your inbox") then
|
||||
mailContainer = container
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if playerContainer and #playerContainer:getItems() == 20 then
|
||||
for j, item in pairs(playerContainer:getItems()) do
|
||||
if item:getId() == id then
|
||||
g_game.open(item, playerContainer)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if playerContainer and freecap() >= 200 then
|
||||
local time = 500
|
||||
if depotContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName(), "Depot") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount())
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if mailContainer then
|
||||
for i, container in pairs(getContainers()) do
|
||||
if string.find(container:getName(), "your inbox") then
|
||||
for j, item in pairs(container:getItems()) do
|
||||
g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount())
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
48
modules/game_bot/default_configs/vBot/z_hold_mwall.lua
Normal file
48
modules/game_bot/default_configs/vBot/z_hold_mwall.lua
Normal file
@ -0,0 +1,48 @@
|
||||
setDefaultTab("Tools")
|
||||
local hotkey = "PageUp"
|
||||
|
||||
local candidates = {}
|
||||
|
||||
local m = macro(20, "Hold Mwall", function()
|
||||
if #candidates == 0 then return end
|
||||
|
||||
for _, tile in pairs(candidates) do
|
||||
if tile:canShoot() then
|
||||
useWith(3180, tile:getTopUseThing())
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onRemoveThing(function(tile, thing)
|
||||
if m.isOff() then return end
|
||||
if thing:getId() ~= 2129 then return end
|
||||
if tile:getText():len() > 0 then
|
||||
table.insert(candidates, tile)
|
||||
useWith(3180, tile:getTopUseThing())
|
||||
end
|
||||
end)
|
||||
|
||||
onAddThing(function(tile, thing)
|
||||
if m.isOff() then return end
|
||||
if thing:getId() ~= 2129 then return end
|
||||
if tile:getText():len() > 0 then
|
||||
table.remove(candidates, table.find(candidates,tile))
|
||||
end
|
||||
end)
|
||||
|
||||
onKeyPress(function(keys)
|
||||
if m.isOff() then return end
|
||||
if keys ~= hotkey then return end
|
||||
|
||||
local tile = getTileUnderCursor()
|
||||
if not tile then return end
|
||||
|
||||
if tile:getText():len() > 0 then
|
||||
tile:setText("")
|
||||
else
|
||||
tile:setText("MARKED")
|
||||
table.insert(candidates, tile)
|
||||
end
|
||||
end)
|
||||
|
||||
|
449
modules/game_bot/default_configs/vBot/z_info.lua
Normal file
449
modules/game_bot/default_configs/vBot/z_info.lua
Normal file
@ -0,0 +1,449 @@
|
||||
setDefaultTab("Main")
|
||||
|
||||
-- first, the variables
|
||||
local launchTime = now
|
||||
local startExp = exp()
|
||||
local dmgTable = {}
|
||||
local healTable = {}
|
||||
local expTable = {}
|
||||
local totalDmg = 0
|
||||
local totalHeal = 0
|
||||
local dmgDistribution = {}
|
||||
local first = "-"
|
||||
local second = "-"
|
||||
local third = "-"
|
||||
|
||||
if not storage.bestHit or type(storage.bestHit) ~= "number" then
|
||||
storage.bestHit = 0
|
||||
end
|
||||
if not storage.bestHeal or type(storage.bestHeal) ~= "number" then
|
||||
storage.bestHeal = 0
|
||||
end
|
||||
|
||||
local resetSessionData = function()
|
||||
launchTime = now
|
||||
startExp = exp()
|
||||
dmgTable = {}
|
||||
healTable = {}
|
||||
expTable = {}
|
||||
totalDmg = 0
|
||||
totalHeal = 0
|
||||
dmgDistribution = {}
|
||||
first = "-"
|
||||
second = "-"
|
||||
third = "-"
|
||||
end
|
||||
|
||||
function format_thousand(v)
|
||||
if not v then return 0 end
|
||||
local s = string.format("%d", math.floor(v))
|
||||
local pos = string.len(s) % 3
|
||||
if pos == 0 then pos = 3 end
|
||||
return string.sub(s, 1, pos)
|
||||
.. string.gsub(string.sub(s, pos+1), "(...)", ".%1")
|
||||
end
|
||||
|
||||
local expGained = function()
|
||||
return exp() - startExp
|
||||
end
|
||||
local expLeft = function()
|
||||
local level = lvl()+1
|
||||
return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200) - exp()
|
||||
end
|
||||
|
||||
local niceTimeFormat = function(v) -- v in seconds
|
||||
local hours = string.format("%02.f", math.floor(v/3600))
|
||||
local mins = string.format("%02.f", math.floor(v/60 - (hours*60)))
|
||||
return hours .. ":" .. mins .. "h"
|
||||
end
|
||||
local sessionTime = function()
|
||||
uptime = math.floor((now - launchTime)/1000)
|
||||
return niceTimeFormat(uptime)
|
||||
end
|
||||
|
||||
local expPerHour = function(calculation)
|
||||
local r = 0
|
||||
if #expTable > 0 then
|
||||
r = exp() - expTable[1]
|
||||
else
|
||||
return "-"
|
||||
end
|
||||
|
||||
if uptime < 15*60 then
|
||||
r = math.ceil((r/uptime)*60*60)
|
||||
else
|
||||
r = math.ceil(r*8)
|
||||
end
|
||||
if calculation then
|
||||
return r
|
||||
else
|
||||
return format_thousand(r)
|
||||
end
|
||||
end
|
||||
|
||||
local timeToLevel = function()
|
||||
local t = 0
|
||||
if expPerHour(true) == 0 or expPerHour() == "-" then
|
||||
return "-"
|
||||
else
|
||||
t = expLeft()/expPerHour(true)
|
||||
return niceTimeFormat(math.ceil(t*60*60))
|
||||
end
|
||||
end
|
||||
|
||||
local sumT = function(t)
|
||||
local s = 0
|
||||
for i,v in pairs(t) do
|
||||
s = s + v.d
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local valueInSeconds = function(t)
|
||||
local d = 0
|
||||
local time = 0
|
||||
if #t > 0 then
|
||||
for i, v in ipairs(t) do
|
||||
if now - v.t <= 3000 then
|
||||
if time == 0 then
|
||||
time = v.t
|
||||
end
|
||||
d = d + v.d
|
||||
else
|
||||
table.remove(t, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
return math.ceil(d/((now-time)/1000))
|
||||
end
|
||||
|
||||
local regex = "You lose ([0-9]*) hitpoints due to an attack by ([a-z*]) ([a-z A-z-]*)"
|
||||
onTextMessage(function(mode, text)
|
||||
if mode == 21 then -- damage dealt
|
||||
totalDmg = totalDmg + getFirstNumberInText(text)
|
||||
table.insert(dmgTable, {d = getFirstNumberInText(text), t = now})
|
||||
if getFirstNumberInText(text) > storage.bestHit then
|
||||
storage.bestHit = getFirstNumberInText(text)
|
||||
end
|
||||
end
|
||||
if mode == 23 then -- healing
|
||||
totalHeal = totalHeal + getFirstNumberInText(text)
|
||||
table.insert(healTable, {d = getFirstNumberInText(text), t = now})
|
||||
if getFirstNumberInText(text) > storage.bestHeal then
|
||||
storage.bestHeal = getFirstNumberInText(text)
|
||||
end
|
||||
end
|
||||
|
||||
-- damage distribution part
|
||||
if text:find("You lose") then
|
||||
local data = regexMatch(text, regex)[1]
|
||||
if data then
|
||||
local monster = data[4]
|
||||
local val = data[2]
|
||||
table.insert(dmgDistribution, {v=val,m=monster,t=now})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- tables maintance
|
||||
macro(500, function()
|
||||
local dmgFinal = {}
|
||||
local labelTable = {}
|
||||
local dmgSum = 0
|
||||
table.insert(expTable, exp())
|
||||
if #expTable > 15*60 then
|
||||
for i,v in pairs(expTable) do
|
||||
if i == 1 then
|
||||
table.remove(expTable, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i,v in pairs(dmgDistribution) do
|
||||
if now - v.t > 60*1000*10 then
|
||||
table.remove(dmgDistribution, i)
|
||||
else
|
||||
dmgSum = dmgSum + v.v
|
||||
if not dmgFinal[v.m] then
|
||||
dmgFinal[v.m] = v.v
|
||||
else
|
||||
dmgFinal[v.m] = dmgFinal[v.m] + v.v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not dmgFinal[1] then
|
||||
first = "-"
|
||||
end
|
||||
if not dmgFinal[2] then
|
||||
second = "-"
|
||||
end
|
||||
if not dmgFinal[3] then
|
||||
third = "-"
|
||||
end
|
||||
|
||||
local iter = 0
|
||||
for k,v in pairs(dmgFinal) do
|
||||
table.insert(labelTable, {m=k, d=tonumber(v)})
|
||||
end
|
||||
|
||||
table.sort(labelTable, function(a,b) return a.d > b.d end)
|
||||
|
||||
for i,v in pairs(labelTable) do
|
||||
local label = v.m .. ": " .. math.floor((v.d/dmgSum)*100) .. "%"
|
||||
if i == 1 then
|
||||
first = label
|
||||
elseif i == 2 then
|
||||
second = label
|
||||
elseif i == 3 then
|
||||
third = label
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Label("Session Analyzers")
|
||||
UI.Separator()
|
||||
UI.Button("Reset Session", function() resetSessionData() end)
|
||||
UI.Separator()
|
||||
|
||||
-- visuals
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 270
|
||||
padding: 5
|
||||
|
||||
Label
|
||||
id: SessionLabel
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text: Session:
|
||||
|
||||
Label
|
||||
id: XpGainLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: XP Gain:
|
||||
|
||||
Label
|
||||
id: XpHourLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: XP/h:
|
||||
|
||||
Label
|
||||
id: NextLevelLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Next Level:
|
||||
|
||||
Label
|
||||
id: BurstDamageLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Burst Damage:
|
||||
|
||||
Label
|
||||
id: DamageDealtLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Damage Dealt:
|
||||
|
||||
Label
|
||||
id: DPSLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: DPS:
|
||||
|
||||
Label
|
||||
id: BestHitLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Best Hit:
|
||||
|
||||
Label
|
||||
id: HealingDoneLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Healing Done:
|
||||
|
||||
Label
|
||||
id: HPSLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: HPS:
|
||||
|
||||
Label
|
||||
id: BestHealLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text: Best Heal:
|
||||
|
||||
Label
|
||||
id: one
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: SessionLabel.verticalCenter
|
||||
text-align: right
|
||||
text: 00:00h
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: two
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: three
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: -
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: four
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: -
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: five
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: six
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: -
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: seven
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: eight
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: nine
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: ten
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
Label
|
||||
id: eleven
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
text-align: right
|
||||
text: 0
|
||||
width: 150
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 3
|
||||
text-align: center
|
||||
text: Damage Distribution
|
||||
|
||||
Label
|
||||
id: dOne
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
text-align: center
|
||||
text: -
|
||||
|
||||
Label
|
||||
id: dTwo
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
text-align: center
|
||||
text: -
|
||||
|
||||
Label
|
||||
id: dThree
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
text-align: center
|
||||
text: -
|
||||
]])
|
||||
ui:setId("analyzers")
|
||||
|
||||
macro(500, function()
|
||||
-- refresh part
|
||||
ui.one:setText(sessionTime())
|
||||
ui.two:setText(format_thousand(expGained()))
|
||||
ui.three:setText(expPerHour())
|
||||
ui.four:setText(timeToLevel())
|
||||
ui.five:setText(format_thousand(burstDamageValue()))
|
||||
ui.six:setText(format_thousand(totalDmg))
|
||||
ui.seven:setText(format_thousand(valueInSeconds(dmgTable)))
|
||||
ui.eight:setText(format_thousand(storage.bestHit))
|
||||
ui.nine:setText(format_thousand(totalHeal))
|
||||
ui.ten:setText(format_thousand(valueInSeconds(healTable)))
|
||||
ui.eleven:setText(format_thousand(storage.bestHeal))
|
||||
ui.dOne:setText(first)
|
||||
ui.dTwo:setText(second)
|
||||
ui.dThree:setText(third)
|
||||
end)
|
79
modules/game_bot/default_configs/vBot/z_items_management.lua
Normal file
79
modules/game_bot/default_configs/vBot/z_items_management.lua
Normal file
@ -0,0 +1,79 @@
|
||||
setDefaultTab("Tools")
|
||||
UI.Separator()
|
||||
UI.Label("Items Management")
|
||||
UI.Separator()
|
||||
|
||||
UI.Label("Trash items:")
|
||||
if type(storage.trashItems) ~= "table" or not storage.trashItems then
|
||||
storage.trashItems = {283, 284, 285}
|
||||
end
|
||||
|
||||
local dropContainer = UI.Container(function(widget, items)
|
||||
storage.trashItems = items
|
||||
end, true)
|
||||
dropContainer:setHeight(35)
|
||||
dropContainer:setItems(storage.trashItems)
|
||||
|
||||
macro(200, "Drop Items", function()
|
||||
if not storage.trashItems[1] then return end
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
for __, item in ipairs(container:getItems()) do
|
||||
for i, trashItem in ipairs(storage.trashItems) do
|
||||
if item:getId() == trashItem.id then
|
||||
return g_game.move(item, pos(), item:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Label("Items to use:")
|
||||
if type(storage.useItems) ~= "table" or not storage.useItems then
|
||||
storage.useItems = {21203, 14758}
|
||||
end
|
||||
|
||||
local useContainer = UI.Container(function(widget, items)
|
||||
storage.useItems = items
|
||||
end, true)
|
||||
useContainer:setHeight(35)
|
||||
useContainer:setItems(storage.useItems)
|
||||
|
||||
macro(200, "Use Items", function()
|
||||
if not storage.useItems[1] then return end
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
for __, item in ipairs(container:getItems()) do
|
||||
for i, useItem in ipairs(storage.useItems) do
|
||||
if item:getId() == useItem.id then
|
||||
return use(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Label("Items to drop below 150 cap:")
|
||||
if type(storage.lowCapDrop) ~= "table" or not storage.lowCapDrop then
|
||||
storage.lowCapDrop = {21175}
|
||||
end
|
||||
|
||||
local useContainer = UI.Container(function(widget, items)
|
||||
storage.lowCapDrop = items
|
||||
end, true)
|
||||
useContainer:setHeight(35)
|
||||
useContainer:setItems(storage.lowCapDrop)
|
||||
|
||||
macro(200, "Drop Items", function()
|
||||
if not storage.lowCapDrop[1] then return end
|
||||
if freecap() > 150 then return end
|
||||
for _, container in pairs(g_game.getContainers()) do
|
||||
for __, item in ipairs(container:getItems()) do
|
||||
for i, dropItem in ipairs(storage.lowCapDrop) do
|
||||
if item:getId() == dropItem.id then
|
||||
return g_game.move(item, pos(), item:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
UI.Separator()
|
27
modules/game_bot/default_configs/vBot/z_mwalls.lua
Normal file
27
modules/game_bot/default_configs/vBot/z_mwalls.lua
Normal file
@ -0,0 +1,27 @@
|
||||
setDefaultTab("Tools")
|
||||
local toggle = macro(1000, "mwall step", "F12",function() end)
|
||||
|
||||
onPlayerPositionChange(function(newPos, oldPos)
|
||||
if oldPos.z ~= posz() then return end
|
||||
if oldPos then
|
||||
local tile = g_map.getTile(oldPos)
|
||||
if toggle.isOn() and tile:isWalkable() then
|
||||
useWith(3180, tile:getTopUseThing())
|
||||
toggle.setOff()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local toggle2 = macro(1000, "mwall on target", "F11",function() end)
|
||||
|
||||
onCreaturePositionChange(function(creature, newPos, oldPos)
|
||||
if creature == target() or creature == g_game.getFollowingCreature() then
|
||||
if oldPos and oldPos.z == posz() then
|
||||
local tile2 = g_map.getTile(oldPos)
|
||||
if toggle2.isOn() and tile2:isWalkable() then
|
||||
useWith(3180, tile2:getTopUseThing())
|
||||
toggle2.setOff()
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
10
modules/game_bot/default_configs/vBot/z_npc_talk.lua
Normal file
10
modules/game_bot/default_configs/vBot/z_npc_talk.lua
Normal file
@ -0,0 +1,10 @@
|
||||
macro(50, function()
|
||||
if not g_game.isAttacking() then return end
|
||||
|
||||
if target() and target():isNpc() then
|
||||
NPC.say("hi")
|
||||
NPC.say("trade")
|
||||
end
|
||||
delay(950)
|
||||
|
||||
end)
|
46
modules/game_bot/default_configs/vBot/z_open_doors.lua
Normal file
46
modules/game_bot/default_configs/vBot/z_open_doors.lua
Normal file
@ -0,0 +1,46 @@
|
||||
-- [[ script made by Ruu ]] --
|
||||
-- [[ http://otclient.net/showthread.php?tid=358 ]] --
|
||||
-- [[ small mod, added many doors id's and diagonal walking and switch ]] --
|
||||
|
||||
local wsadWalking = modules.game_walking.wsadWalking
|
||||
local doorsIds = { 5007, 8265, 1629, 1632, 5129, 6252, 6249, 7715, 7712, 7714, 7719, 6256, 1669, 1672, 5125, 5115, 5124, 17701, 17710, 1642, 6260, 5107, 4912, 6251, 5291, 1683, 1696, 1692, 5006, 2179, 5116, 11705, 30772, 30774 }
|
||||
|
||||
setDefaultTab("Tools")
|
||||
local m = macro(1000, "Auto open doors", function() end)
|
||||
|
||||
function checkForDoors(pos)
|
||||
local tile = g_map.getTile(pos)
|
||||
if tile then
|
||||
local useThing = tile:getTopUseThing()
|
||||
if useThing and table.find(doorsIds, useThing:getId()) then
|
||||
g_game.use(useThing)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onKeyPress(function(keys)
|
||||
if m.isOff() then return end
|
||||
local pos = player:getPosition()
|
||||
if keys == 'Up' or (wsadWalking and keys == 'W') then
|
||||
pos.y = pos.y - 1
|
||||
elseif keys == 'Down' or (wsadWalking and keys == 'S') then
|
||||
pos.y = pos.y + 1
|
||||
elseif keys == 'Left' or (wsadWalking and keys == 'A') then
|
||||
pos.x = pos.x - 1
|
||||
elseif keys == 'Right' or (wsadWalking and keys == 'D') then
|
||||
pos.x = pos.x + 1
|
||||
elseif wsadWalking and keys == "Q" then
|
||||
pos.y = pos.y - 1
|
||||
pos.x = pos.x - 1
|
||||
elseif wsadWalking and keys == "E" then
|
||||
pos.y = pos.y - 1
|
||||
pos.x = pos.x + 1
|
||||
elseif wsadWalking and keys == "Z" then
|
||||
pos.y = pos.y + 1
|
||||
pos.x = pos.x - 1
|
||||
elseif wsadWalking and keys == "C" then
|
||||
pos.y = pos.y + 1
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
checkForDoors(pos)
|
||||
end)
|
115
modules/game_bot/default_configs/vBot/z_quiver_manager.lua
Normal file
115
modules/game_bot/default_configs/vBot/z_quiver_manager.lua
Normal file
@ -0,0 +1,115 @@
|
||||
setDefaultTab("Tools")
|
||||
function quiverManager()
|
||||
quiverPanelName = "quiverManager"
|
||||
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 33
|
||||
margin-top: 2
|
||||
|
||||
BotItem
|
||||
id: BoltsID
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
|
||||
BotItem
|
||||
id: ArrowsID
|
||||
anchors.left: prev.right
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
|
||||
BotSwitch
|
||||
id: BoltsSwitch
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: prev.verticalCenter
|
||||
anchors.right: parent.right
|
||||
text: Sort Bolts
|
||||
|
||||
BotSwitch
|
||||
id: ArrowsSwitch
|
||||
anchors.top: prev.bottom
|
||||
anchors.bottom: ArrowsID.bottom
|
||||
anchors.right: parent.right
|
||||
text: Sort Arrows
|
||||
|
||||
]])
|
||||
ui:setId(quiverPanelName)
|
||||
|
||||
if not storage[quiverPanelName] then
|
||||
storage[quiverPanelName] = {
|
||||
arrowsId = 35848,
|
||||
boltsId = 35849,
|
||||
bolts = false,
|
||||
arrows = false
|
||||
}
|
||||
end
|
||||
|
||||
ui.BoltsSwitch:setOn(storage[quiverPanelName].bolts)
|
||||
ui.BoltsSwitch.onClick = function(widget)
|
||||
storage[quiverPanelName].bolts = not storage[quiverPanelName].bolts
|
||||
widget:setOn(storage[quiverPanelName].bolts)
|
||||
end
|
||||
ui.ArrowsSwitch:setOn(storage[quiverPanelName].arrows)
|
||||
ui.ArrowsSwitch.onClick = function(widget)
|
||||
storage[quiverPanelName].arrows = not storage[quiverPanelName].arrows
|
||||
widget:setOn(storage[quiverPanelName].arrows)
|
||||
end
|
||||
ui.BoltsID:setItemId(storage[quiverPanelName].boltsId)
|
||||
ui.BoltsID.onItemChange = function(widget)
|
||||
storage[quiverPanelName].boltsId = widget:getItemId()
|
||||
end
|
||||
ui.ArrowsID:setItemId(storage[quiverPanelName].arrowsId)
|
||||
ui.ArrowsID.onItemChange = function(widget)
|
||||
storage[quiverPanelName].arrowsId = widget:getItemId()
|
||||
end
|
||||
|
||||
local arrows = {16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 3447, 3449, 15793, 25757, 774}
|
||||
local bolts = {6528, 7363, 3450, 16141, 25758, 14252, 3446, 16142}
|
||||
|
||||
macro(200, function()
|
||||
local dArrow
|
||||
local dBolt
|
||||
for _, c in pairs(getContainers()) do
|
||||
if not containerIsFull(c) then
|
||||
if c:getContainerItem():getId() == storage[quiverPanelName].arrowsId and storage[quiverPanelName].arrows then
|
||||
dArrow = c
|
||||
elseif c:getContainerItem():getId() == storage[quiverPanelName].boltsId and storage[quiverPanelName].bolts then
|
||||
dBolt = c
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if dArrow and storage[quiverPanelName].arrows then
|
||||
for _, c in pairs(getContainers()) do
|
||||
if c:getName():lower():find("backpack") or c:getName():lower():find("bag") or c:getName():lower():find("chess") then
|
||||
for _, i in pairs(c:getItems()) do
|
||||
if table.find(arrows, i:getId()) then
|
||||
return g_game.move(i, dArrow:getSlotPosition(dArrow:getItemsCount()), i:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if dBolt and storage[quiverPanelName].bolts then
|
||||
for _, c in pairs(getContainers()) do
|
||||
if c:getName():lower():find("backpack") or c:getName():lower():find("bag") or c:getName():lower():find("chess") then
|
||||
for _, i in pairs(c:getItems()) do
|
||||
if table.find(bolts, i:getId()) then
|
||||
return g_game.move(i, dBolt:getSlotPosition(dBolt:getItemsCount()), i:getCount())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
||||
if voc() == 2 or voc() == 12 then
|
||||
addSeparator()
|
||||
UI.Label("[[ Quiver Manager ]]")
|
||||
addSeparator()
|
||||
quiverManager()
|
||||
end
|
31
modules/game_bot/default_configs/vBot/z_stake_knife.lua
Normal file
31
modules/game_bot/default_configs/vBot/z_stake_knife.lua
Normal file
@ -0,0 +1,31 @@
|
||||
setDefaultTab("Cave")
|
||||
|
||||
UI.Separator()
|
||||
local knifeBodies = {4272, 4173, 4011, 4025, 4047, 4052, 4057, 4062, 4112, 4212, 4321, 4324, 4327, 10352, 10356, 10360, 10364}
|
||||
local stakeBodies = {4097, 4137, 8738, 18958}
|
||||
local fishingBodies = {9582}
|
||||
|
||||
|
||||
macro(500,"Stake Bodies", function()
|
||||
if not CaveBot.isOn() then return end
|
||||
for i, tile in ipairs(g_map.getTiles(posz())) do
|
||||
for u,item in ipairs(tile:getItems()) do
|
||||
if table.find(knifeBodies, item:getId()) and findItem(5908) then
|
||||
CaveBot.delay(550)
|
||||
useWith(5908, item)
|
||||
return
|
||||
end
|
||||
if table.find(stakeBodies, item:getId()) and findItem(5942) then
|
||||
CaveBot.delay(550)
|
||||
useWith(5942, item)
|
||||
return
|
||||
end
|
||||
if table.find(fishingBodies, item:getId()) and findItem(3483) then
|
||||
CaveBot.delay(550)
|
||||
useWith(3483, item)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
@ -0,0 +1,9 @@
|
||||
setDefaultTab("Cave")
|
||||
|
||||
macro(500, "TargetBot off if low supply", function()
|
||||
if TargetBot.isOff() then return end
|
||||
if CaveBot.isOff() then return end
|
||||
if not hasSupplies() then
|
||||
TargetBot.setOff()
|
||||
end
|
||||
end)
|
BIN
otclient_dx.exe
BIN
otclient_dx.exe
Binary file not shown.
BIN
otclient_gl.exe
BIN
otclient_gl.exe
Binary file not shown.
BIN
otclientv8.apk
BIN
otclientv8.apk
Binary file not shown.
Loading…
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Reference in New Issue
Block a user