2021-04-09 19:01:18 +00:00

57 lines
1.5 KiB
Lua

CaveBot.Extensions.OpenDoors = {}
CaveBot.Extensions.OpenDoors.setup = function()
CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries)
local pos = string.split(value, ",")
local key = nil
if #pos == 4 then
key = tonumber(pos[4])
end
if not pos[1] then
warn("CaveBot[OpenDoors]: invalid value. It should be position (x,y,z), is: " .. value)
return false
end
if retries >= 5 then
print("CaveBot[OpenDoors]: too many tries, can't open doors")
return false -- tried 5 times, can't open
end
pos = {x=tonumber(pos[1]), y=tonumber(pos[2]), z=tonumber(pos[3])}
local doorTile
if not doorTile then
for i, tile in ipairs(g_map.getTiles(posz())) do
if tile:getPosition().x == pos.x and tile:getPosition().y == pos.y and tile:getPosition().z == pos.z then
doorTile = tile
end
end
end
if not doorTile then
return false
end
if not doorTile:isWalkable() then
if not key then
use(doorTile:getTopUseThing())
delay(200)
return "retry"
else
useWith(key, doorTile:getTopUseThing())
delay(200)
return "retry"
end
else
print("CaveBot[OpenDoors]: possible to cross, proceeding")
return true
end
end)
CaveBot.Editor.registerAction("opendoors", "open doors", {
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
title="Door position",
description="doors position (x,y,z) and key id (optional)",
multiline=false,
})
end