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57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
CaveBot.Extensions.OpenDoors = {}
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CaveBot.Extensions.OpenDoors.setup = function()
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CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries)
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local pos = string.split(value, ",")
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local key = nil
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if #pos == 4 then
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key = tonumber(pos[4])
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end
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if not pos[1] then
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warn("CaveBot[OpenDoors]: invalid value. It should be position (x,y,z), is: " .. value)
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return false
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end
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if retries >= 5 then
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print("CaveBot[OpenDoors]: too many tries, can't open doors")
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return false -- tried 5 times, can't open
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end
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pos = {x=tonumber(pos[1]), y=tonumber(pos[2]), z=tonumber(pos[3])}
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local doorTile
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if not doorTile then
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for i, tile in ipairs(g_map.getTiles(posz())) do
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if tile:getPosition().x == pos.x and tile:getPosition().y == pos.y and tile:getPosition().z == pos.z then
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doorTile = tile
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end
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end
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end
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if not doorTile then
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return false
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end
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if not doorTile:isWalkable() then
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if not key then
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use(doorTile:getTopUseThing())
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delay(200)
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return "retry"
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else
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useWith(key, doorTile:getTopUseThing())
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delay(200)
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return "retry"
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end
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else
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print("CaveBot[OpenDoors]: possible to cross, proceeding")
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return true
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end
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end)
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CaveBot.Editor.registerAction("opendoors", "open doors", {
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value=function() return posx() .. "," .. posy() .. "," .. posz() end,
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title="Door position",
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description="doors position (x,y,z) and key id (optional)",
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multiline=false,
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})
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end |