CaveBot.Extensions.OpenDoors = {} CaveBot.Extensions.OpenDoors.setup = function() CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries) local pos = string.split(value, ",") local key = nil if #pos == 4 then key = tonumber(pos[4]) end if not pos[1] then warn("CaveBot[OpenDoors]: invalid value. It should be position (x,y,z), is: " .. value) return false end if retries >= 5 then print("CaveBot[OpenDoors]: too many tries, can't open doors") return false -- tried 5 times, can't open end pos = {x=tonumber(pos[1]), y=tonumber(pos[2]), z=tonumber(pos[3])} local doorTile if not doorTile then for i, tile in ipairs(g_map.getTiles(posz())) do if tile:getPosition().x == pos.x and tile:getPosition().y == pos.y and tile:getPosition().z == pos.z then doorTile = tile end end end if not doorTile then return false end if not doorTile:isWalkable() then if not key then use(doorTile:getTopUseThing()) delay(200) return "retry" else useWith(key, doorTile:getTopUseThing()) delay(200) return "retry" end else print("CaveBot[OpenDoors]: possible to cross, proceeding") return true end end) CaveBot.Editor.registerAction("opendoors", "open doors", { value=function() return posx() .. "," .. posy() .. "," .. posz() end, title="Door position", description="doors position (x,y,z) and key id (optional)", multiline=false, }) end