mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-05-08 23:09:21 +02:00
184 lines
5.8 KiB
Lua
184 lines
5.8 KiB
Lua
CaveBot.Extensions.InWithdraw = {}
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comparePosition = function(pPos, tPos)
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return (getDistanceBetween(pPos, tPos) <= 1)
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end
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local depotIDs = {3497, 3498, 3499, 3500}
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storage.stopSearch = false
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storage.inboxContainerOpen = false
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local i = 1
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CaveBot.Extensions.InWithdraw.setup = function()
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CaveBot.registerAction("inwithdraw", "#002FFF", function(value, retries)
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local data = string.split(value, ",")
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local withdrawId
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local count
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local itemCount = 0
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local depotAmount = 0
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if #data ~= 2 then
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warn("CaveBot[InboxWithdraw]: incorrect withdraw value")
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return false
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else
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withdrawId = tonumber(data[1])
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count = tonumber(data[2])
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end
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for i, container in pairs(getContainers()) do
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if not string.find(container:getName():lower(), "inbox") then
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for j, item in pairs(container:getItems()) do
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if item:getId() == withdrawId then
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itemCount = itemCount + item:getCount()
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end
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end
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end
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end
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if itemCount >= count then
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for i, container in pairs(getContainers()) do
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if string.find(container:getName():lower(), "your inbox") then
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g_game.close(container)
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end
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end
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print("CaveBot[InboxWithdraw]: enough items, proceeding")
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return true
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end
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if retries > 400 then
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print("CaveBot[InboxWithdraw]: actions limit reached, proceeding")
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return true
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end
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delay(200)
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local tileList = {}
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local tPos
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local depotClear = false
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local depotOpen = false
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local depotBoxOpen = false
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for _,tile in pairs(g_map.getTiles(posz())) do
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for i,thing in pairs(tile:getThings()) do
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if table.find(depotIDs, thing:getId()) then
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table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
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end
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end
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end
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table.sort(tileList, function(a,b) return a.distance < b.distance end)
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::findEmptyDP::
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if tileList[i] and not storage.stopSearch then
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if tileList[i].depotID == 3498 then
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tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
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elseif tileList[i].depotID == 3499 then
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tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
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elseif tileList[i].depotID == 3500 then
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tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
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elseif tileList[i].depotID == 3497 then
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tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
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end
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if tPos then
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local dest = g_map.getTile(tPos)
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if not comparePosition(pos(), dest:getPosition()) then
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if not dest:getCreatures()[1] and dest:isWalkable() then
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if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
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storage.stopSearch = true
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delay(100)
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end
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else
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i = i + 1
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goto findEmptyDP
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end
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end
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end
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end
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if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then
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for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
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if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
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delay(500)
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g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
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end
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end
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if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
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depotClear = true
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end
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else
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depotClear = true
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end
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if depotClear then
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for _, container in pairs(g_game.getContainers()) do
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if container:getName():lower() == "locker" then
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depotOpen = true
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end
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end
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end
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if tileList[i].tileObj and depotClear and not depotOpen and not storage.inboxContainerOpen then
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delay(500)
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g_game.use(tileList[i].tileObj:getTopUseThing())
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depotOpen = true
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end
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i = 1
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for _, container in pairs(g_game.getContainers()) do
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if container:getName():lower() == "your inbox" then
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depotBoxOpen = true
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end
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end
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if depotOpen and not depotBoxOpen then
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if findItem(12902) then
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delay(500)
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g_game.use(findItem(12902))
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depotBoxOpen = true
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end
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end
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if depotBoxOpen and not storage.inboxContainerOpen then
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for _, container in pairs(g_game.getContainers()) do
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if container:getName():lower() == "your" then
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storage.inboxContainerOpen = true
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end
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end
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end
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delay(500)
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for i, container in pairs(getContainers()) do
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if string.find(container:getName():lower(), "your") then
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for j, item in pairs(container:getItems()) do
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if item:getId() == withdrawId then
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depotAmount = depotAmount + item:getCount()
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end
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end
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break
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end
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end
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local destination
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for i, container in pairs(getContainers()) do
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if container:getCapacity() > #container:getItems() and not string.find(container:getName():lower(), "depot") and not string.find(container:getName():lower(), "loot") and not string.find(container:getName():lower(), "inbox") then
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destination = container
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end
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end
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if itemCount < count and destination then
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for i, container in pairs(getContainers()) do
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if string.find(container:getName():lower(), "your inbox") then
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for j, item in pairs(container:getItems()) do
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if item:getId() == withdrawId then
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if item:isStackable() then
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g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), math.min(item:getCount(), (count - itemCount)))
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return "retry"
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else
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g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), 1)
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return "retry"
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end
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return "retry"
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end
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end
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end
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end
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end
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return "retry"
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end)
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CaveBot.Editor.registerAction("inwithdraw", "in withdraw", {
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value="id,amount",
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title="Withdraw Items",
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description="insert item id and amount",
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})
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end |