mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-05-10 15:59:22 +02:00
79 lines
2.1 KiB
Lua
79 lines
2.1 KiB
Lua
setDefaultTab("Tools")
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UI.Separator()
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UI.Label("Items Management")
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UI.Separator()
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UI.Label("Trash items:")
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if type(storage.trashItems) ~= "table" or not storage.trashItems then
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storage.trashItems = {283, 284, 285}
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end
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local dropContainer = UI.Container(function(widget, items)
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storage.trashItems = items
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end, true)
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dropContainer:setHeight(35)
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dropContainer:setItems(storage.trashItems)
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macro(200, "Drop Items", function()
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if not storage.trashItems[1] then return end
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for _, container in pairs(g_game.getContainers()) do
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for __, item in ipairs(container:getItems()) do
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for i, trashItem in ipairs(storage.trashItems) do
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if item:getId() == trashItem.id then
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return g_game.move(item, pos(), item:getCount())
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end
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end
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end
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end
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end)
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UI.Label("Items to use:")
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if type(storage.useItems) ~= "table" or not storage.useItems then
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storage.useItems = {21203, 14758}
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end
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local useContainer = UI.Container(function(widget, items)
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storage.useItems = items
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end, true)
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useContainer:setHeight(35)
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useContainer:setItems(storage.useItems)
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macro(200, "Use Items", function()
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if not storage.useItems[1] then return end
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for _, container in pairs(g_game.getContainers()) do
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for __, item in ipairs(container:getItems()) do
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for i, useItem in ipairs(storage.useItems) do
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if item:getId() == useItem.id then
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return use(item)
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end
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end
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end
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end
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end)
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UI.Label("Items to drop below 150 cap:")
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if type(storage.lowCapDrop) ~= "table" or not storage.lowCapDrop then
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storage.lowCapDrop = {21175}
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end
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local useContainer = UI.Container(function(widget, items)
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storage.lowCapDrop = items
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end, true)
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useContainer:setHeight(35)
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useContainer:setItems(storage.lowCapDrop)
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macro(200, "Drop Items", function()
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if not storage.lowCapDrop[1] then return end
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if freecap() > 150 then return end
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for _, container in pairs(g_game.getContainers()) do
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for __, item in ipairs(container:getItems()) do
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for i, dropItem in ipairs(storage.lowCapDrop) do
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if item:getId() == dropItem.id then
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return g_game.move(item, pos(), item:getCount())
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end
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end
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end
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end
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end)
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UI.Separator() |