setDefaultTab("Tools") UI.Separator() UI.Label("Items Management") UI.Separator() UI.Label("Trash items:") if type(storage.trashItems) ~= "table" or not storage.trashItems then storage.trashItems = {283, 284, 285} end local dropContainer = UI.Container(function(widget, items) storage.trashItems = items end, true) dropContainer:setHeight(35) dropContainer:setItems(storage.trashItems) macro(200, "Drop Items", function() if not storage.trashItems[1] then return end for _, container in pairs(g_game.getContainers()) do for __, item in ipairs(container:getItems()) do for i, trashItem in ipairs(storage.trashItems) do if item:getId() == trashItem.id then return g_game.move(item, pos(), item:getCount()) end end end end end) UI.Label("Items to use:") if type(storage.useItems) ~= "table" or not storage.useItems then storage.useItems = {21203, 14758} end local useContainer = UI.Container(function(widget, items) storage.useItems = items end, true) useContainer:setHeight(35) useContainer:setItems(storage.useItems) macro(200, "Use Items", function() if not storage.useItems[1] then return end for _, container in pairs(g_game.getContainers()) do for __, item in ipairs(container:getItems()) do for i, useItem in ipairs(storage.useItems) do if item:getId() == useItem.id then return use(item) end end end end end) UI.Label("Items to drop below 150 cap:") if type(storage.lowCapDrop) ~= "table" or not storage.lowCapDrop then storage.lowCapDrop = {21175} end local useContainer = UI.Container(function(widget, items) storage.lowCapDrop = items end, true) useContainer:setHeight(35) useContainer:setItems(storage.lowCapDrop) macro(200, "Drop Items", function() if not storage.lowCapDrop[1] then return end if freecap() > 150 then return end for _, container in pairs(g_game.getContainers()) do for __, item in ipairs(container:getItems()) do for i, dropItem in ipairs(storage.lowCapDrop) do if item:getId() == dropItem.id then return g_game.move(item, pos(), item:getCount()) end end end end end) UI.Separator()