2021-04-09 19:01:18 +00:00

365 lines
11 KiB
Lua

setDefaultTab("HP")
function jewelleryEquip()
panelName = "jewelleryEquipper"
local ui = setupUI([[
Panel
height: 133
margin-top: 2
BotItem
id: ringId
anchors.left: parent.left
anchors.top: parent.top
SmallBotSwitch
id: ringSwitch
anchors.left: ringId.right
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text: Equip Ring
margin-left: 3
margin-right: 45
SmallBotSwitch
id: valueRing
anchors.left: ringSwitch.right
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text: Mana
margin-left: 3
margin-right: 0
BotLabel
id: ringTitle
anchors.left: ringId.right
anchors.right: parent.right
anchors.top: ringId.verticalCenter
text-align: center
HorizontalScrollBar
id: ringScroll1
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: ringId.bottom
margin-right: 2
margin-top: 2
minimum: 0
maximum: 100
step: 1
HorizontalScrollBar
id: ringScroll2
anchors.left: parent.horizontalCenter
anchors.right: parent.right
anchors.top: prev.top
margin-left: 2
minimum: 0
maximum: 100
step: 1
BotItem
id: ammyId
anchors.left: parent.left
anchors.top: ringScroll1.bottom
margin-top: 5
SmallBotSwitch
id: ammySwitch
anchors.left: ammyId.right
anchors.right: parent.right
anchors.top: ringScroll2.bottom
text-align: center
text: Equip Amulet
margin-top: 5
margin-left: 3
margin-right: 45
SmallBotSwitch
id: valueAmmy
anchors.left: ammySwitch.right
anchors.right: parent.right
anchors.top: ringScroll2.bottom
text-align: center
text: Mana
margin-top: 5
margin-left: 3
BotLabel
id: ammyTitle
anchors.left: ammyId.right
anchors.right: parent.right
anchors.top: ammyId.verticalCenter
text-align: center
HorizontalScrollBar
id: ammyScroll1
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: ammyId.bottom
margin-right: 2
margin-top: 2
minimum: 0
maximum: 100
step: 1
HorizontalScrollBar
id: ammyScroll2
anchors.left: parent.horizontalCenter
anchors.right: parent.right
anchors.top: prev.top
margin-left: 2
minimum: 0
maximum: 100
step: 1
SmallBotSwitch
id: safe
anchors.top: ammyScroll2.bottom
anchors.right: parent.right
anchors.bottom: parent.bottom
text: Safe min
margin-top: 5
width: 60
BotLabel
id: safeText
anchors.top: ammyScroll2.bottom
anchors.left: parent.left
anchors.right: prev.left
anchors.bottom: prev.verticalCenter
text-align: center
text: Stop if below 99%
HorizontalScrollBar
id: safeMin
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: safe.left
anchors.bottom: safe.bottom
margin-left: 2
margin-top: 2
margin-right: 5
minimum: 0
maximum: 99
step: 1
]], parent)
ui:setId(panelName)
if not storage[panelName] or not storage[panelName].ringId or not storage[panelName].ammyId then
storage[panelName] = {
ringSwitch = true,
ammySwitch = true,
ringId = 3048,
ammyId = 3081,
ringMin = 30,
ringMax = 80,
ammyMin = 30,
ammyMax = 80,
valueAmmy = false,
valueRing = false,
ringValue = "HP",
ammyValue = "HP",
safe = true,
safeMin = 30
}
end
if not storage[panelName].safeMin then
storage[panelName].safeMin = 30
end
ui.ringSwitch:setOn(storage[panelName].ringEnabled)
ui.ringSwitch.onClick = function(widget)
storage[panelName].ringEnabled = not storage[panelName].ringEnabled
widget:setOn(storage[panelName].ringEnabled)
end
ui.safe:setOn(storage[panelName].safe)
ui.safe.onClick = function(widget)
storage[panelName].safe = not storage[panelName].safe
widget:setOn(storage[panelName].safe)
end
ui.ammySwitch:setOn(storage[panelName].ammyEnabled)
ui.ammySwitch.onClick = function(widget)
storage[panelName].ammyEnabled = not storage[panelName].ammyEnabled
widget:setOn(storage[panelName].ammyEnabled)
end
local updateRingText = function()
ui.ringTitle:setText("" .. storage[panelName].ringMin .. "% <= " .. storage[panelName].ringValue .. " >= " .. storage[panelName].ringMax .. "%")
end
local updateAmmyText = function()
ui.ammyTitle:setText("" .. storage[panelName].ammyMin .. "% <= " .. storage[panelName].ammyValue .. " >= " .. storage[panelName].ammyMax .. "%")
end
local updateSafeText = function()
ui.safeText:setText("Stop if below " .. storage[panelName].safeMin .. "%")
end
updateSafeText()
ui.valueRing:setOn(storage[panelName].valueRing)
ui.valueRing.onClick = function(widget)
storage[panelName].valueRing = not storage[panelName].valueRing
widget:setOn(storage[panelName].valueRing)
if storage[panelName].valueRing then
storage[panelName].ringValue = "MP"
else
storage[panelName].ringValue = "HP"
end
updateRingText()
end
ui.valueAmmy:setOn(storage[panelName].valueAmmy)
ui.valueAmmy.onClick = function(widget)
storage[panelName].valueAmmy = not storage[panelName].valueAmmy
widget:setOn(storage[panelName].valueAmmy)
if storage[panelName].valueAmmy then
storage[panelName].ammyValue = "MP"
else
storage[panelName].ammyValue = "HP"
end
updateAmmyText()
end
ui.ringScroll1.onValueChange = function(scroll, value)
storage[panelName].ringMin = value
updateRingText()
end
ui.ringScroll2.onValueChange = function(scroll, value)
storage[panelName].ringMax = value
updateRingText()
end
ui.ammyScroll1.onValueChange = function(scroll, value)
storage[panelName].ammyMin = value
updateAmmyText()
end
ui.ammyScroll2.onValueChange = function(scroll, value)
storage[panelName].ammyMax = value
updateAmmyText()
end
ui.ringId.onItemChange = function(widget)
storage[panelName].ringId = widget:getItemId()
end
ui.ammyId.onItemChange = function(widget)
storage[panelName].ammyId = widget:getItemId()
end
ui.safeMin.onValueChange = function(scroll, value)
storage[panelName].safeMin = value
updateSafeText()
end
ui.ringScroll1:setValue(storage[panelName].ringMin)
ui.ringScroll2:setValue(storage[panelName].ringMax)
ui.ammyScroll1:setValue(storage[panelName].ammyMin)
ui.ammyScroll2:setValue(storage[panelName].ammyMax)
ui.ringId:setItemId(storage[panelName].ringId)
ui.ammyId:setItemId(storage[panelName].ammyId)
ui.safeMin:setValue(storage[panelName].safeMin)
local defaultRing
local defaultAmmy
-- basic ring check
function defaultRingFind()
if storage[panelName].ringEnabled then
if getFinger() and (getFinger():getId() ~= storage[panelName].ringId and getFinger():getId() ~= getActiveItemId(storage[panelName].ringId)) then
defaultRing = getInactiveItemId(getFinger():getId())
else
defaultRing = false
end
end
end
-- basic amulet check
function defaultAmmyFind()
if storage[panelName].ammyEnabled then
if getNeck() and (getNeck():getId() ~= storage[panelName].ammyId and getNeck():getId() ~= getActiveItemId(storage[panelName].ammyId)) then
defaultAmmy = getInactiveItemId(getNeck():getId())
else
defaultAmmy = false
end
end
end
local lastAction = now
macro(20, function()
if now - lastAction < math.max(math.max(g_game.getPing()*2,150),300) then return end
if not storage[panelName].ringEnabled and not storage[panelName].ammyEnabled then return end
-- [[ safe findout ]] --
local safeAmmyVal
local safeRingVal
if not storage[panelName].valueAmmy then
safeAmmyVal = hppercent()
else
safeAmmyVal = manapercent()
end
if not storage[panelName].valueRing then
safeRingVal = hppercent()
else
safeRingVal = manapercent()
end
-- [[ condition list ]] --
local ringEnabled = storage[panelName].ringEnabled
local ringEquipped = getFinger() and (getFinger():getId() == storage[panelName].ringId or getFinger():getId() == getActiveItemId(storage[panelName].ringId))
local shouldEquipRing = not storage[panelName].valueRing and hppercent() <= storage[panelName].ringMin or storage[panelName].valueRing and manapercent() <= storage[panelName].ringMin
local shouldUnequipRing = not storage[panelName].valueRing and hppercent() >= storage[panelName].ringMax or storage[panelName].valueRing and manapercent() >= storage[panelName].ringMax
local hasDefaultRing = defaultRing and findItem(defaultRing)
local ammyEnabled = storage[panelName].ammyEnabled
local ammyEquipped = getNeck() and (getNeck():getId() == storage[panelName].ammyId or getNeck():getId() == getActiveItemId(storage[panelName].ammyId))
local shouldEquipAmmy = not storage[panelName].valueAmmy and hppercent() <= storage[panelName].ammyMin or storage[panelName].valueAmmy and manapercent() <= storage[panelName].ammyMin
local shouldUnequipAmmy = not storage[panelName].valueAmmy and hppercent() >= storage[panelName].ammyMax or storage[panelName].valueAmmy and manapercent() >= storage[panelName].ammyMax
local hasDefaultAmmy = defaultAmmy and findItem(defaultAmmy)
local ringIsSafe = not storage[panelName].safe or safeRingVal >= storage[panelName].safeMin
local ammyIsSafe = not storage[panelName].safe or safeAmmyVal >= storage[panelName].safeMin
-- [[ ring ]] --
if ringEnabled then
if not ringEquipped and shouldEquipRing and ringIsSafe then
defaultRingFind()
g_game.equipItemId(storage[panelName].ringId)
lastAction = now
return
elseif ringEquipped and (shouldUnequipRing or not ringIsSafe) then
if hasDefaultRing then
g_game.equipItemId(defaultRing)
lastAction = now
return
else
g_game.equipItemId(storage[panelName].ringId)
lastAction = now
return
end
end
end
-- [[ amulet ]] --
if ammyEnabled then
if not ammyEquipped and shouldEquipAmmy and ammyIsSafe then
defaultAmmyFind()
g_game.equipItemId(storage[panelName].ammyId)
lastAction = now
return
elseif ammyEquipped and (shouldUnequipAmmy or not ammyIsSafe) then
if hasDefaultAmmy then
g_game.equipItemId(defaultAmmy)
lastAction = now
return
else
g_game.equipItemId(storage[panelName].ammyId)
lastAction = now
return
end
end
end
end)
-- end of function
end
if g_game.getClientVersion() >= 1000 then
addSeparator()
UI.Label("-- [[ Equipper ]] --")
addSeparator()
jewelleryEquip()
addSeparator()
end