2021-04-09 19:01:18 +00:00

183 lines
6.3 KiB
Lua

local listPanelName = "playerList"
local ui = setupUI([[
Panel
height: 18
Button
id: editList
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 18
text: Player Lists
]], parent)
ui:setId(listPanelName)
if not storage[listPanelName] then
storage[listPanelName] = {
enemyList = {},
friendList = {},
blackList = {},
groupMembers = true,
outfits = false,
marks = false
}
end
-- for backward compability
if not storage[listPanelName].blackList then
storage[listPanelName].blackList = {}
end
rootWidget = g_ui.getRootWidget()
playerListWindow = g_ui.createWidget('PlayerListsWindow', rootWidget)
playerListWindow:hide()
playerListWindow.Members:setOn(storage[listPanelName].groupMembers)
playerListWindow.Members.onClick = function(widget)
storage[listPanelName].groupMembers = not storage[listPanelName].groupMembers
widget:setOn(storage[listPanelName].groupMembers)
end
playerListWindow.Outfit:setOn(storage[listPanelName].outfits)
playerListWindow.Outfit.onClick = function(widget)
storage[listPanelName].outfits = not storage[listPanelName].outfits
widget:setOn(storage[listPanelName].outfits)
end
playerListWindow.Marks:setOn(storage[listPanelName].marks)
playerListWindow.Marks.onClick = function(widget)
storage[listPanelName].marks = not storage[listPanelName].marks
widget:setOn(storage[listPanelName].marks)
end
if storage[listPanelName].enemyList and #storage[listPanelName].enemyList > 0 then
for _, name in ipairs(storage[listPanelName].enemyList) do
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].enemyList, label:getText())
label:destroy()
end
label:setText(name)
end
end
if storage[listPanelName].blackList and #storage[listPanelName].blackList > 0 then
for _, name in ipairs(storage[listPanelName].blackList) do
local label = g_ui.createWidget("PlayerName", playerListWindow.BlackList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].blackList, label:getText())
label:destroy()
end
label:setText(name)
end
end
playerListWindow.AddEnemy.onClick = function(widget)
local friendName = playerListWindow.FriendName:getText()
if friendName:len() > 0 and not table.contains(storage[listPanelName].enemyList, friendName, true) then
table.insert(storage[listPanelName].enemyList, friendName)
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].enemyList, label:getText())
label:destroy()
end
label:setText(friendName)
playerListWindow.FriendName:setText('')
refreshStatus()
end
end
if storage[listPanelName].friendList and #storage[listPanelName].friendList > 0 then
for _, name in ipairs(storage[listPanelName].friendList) do
local label = g_ui.createWidget("PlayerName", playerListWindow.FriendList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].friendList, label:getText())
label:destroy()
end
label:setText(name)
end
end
playerListWindow.AddFriend.onClick = function(widget)
local friendName = playerListWindow.FriendName:getText()
if friendName:len() > 0 and not table.contains(storage[listPanelName].friendList, friendName, true) then
table.insert(storage[listPanelName].friendList, friendName)
local label = g_ui.createWidget("PlayerName", playerListWindow.FriendList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].friendList, label:getText())
label:destroy()
end
label:setText(friendName)
playerListWindow.FriendName:setText('')
refreshStatus()
end
end
playerListWindow.AddEnemy.onClick = function(widget)
local enemyName = playerListWindow.EnemyName:getText()
if enemyName:len() > 0 and not table.contains(storage[listPanelName].enemyList, enemyName, true) then
table.insert(storage[listPanelName].enemyList, enemyName)
local label = g_ui.createWidget("PlayerName", playerListWindow.EnemyList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].enemyList, label:getText())
label:destroy()
end
label:setText(enemyName)
playerListWindow.EnemyName:setText('')
refreshStatus()
end
end
playerListWindow.AddBlack.onClick = function(widget)
local blackName = playerListWindow.BlackName:getText()
if blackName:len() > 0 and not table.contains(storage[listPanelName].blackList, blackName, true) then
table.insert(storage[listPanelName].blackList, blackName)
local label = g_ui.createWidget("PlayerName", playerListWindow.BlackList)
label.remove.onClick = function(widget)
table.removevalue(storage[listPanelName].blackList, label:getText())
label:destroy()
end
label:setText(blackName)
playerListWindow.BlackName:setText('')
refreshStatus()
end
end
ui.editList.onClick = function(widget)
playerListWindow:show()
playerListWindow:raise()
playerListWindow:focus()
end
playerListWindow.closeButton.onClick = function(widget)
playerListWindow:hide()
end
function refreshStatus()
for _, spec in ipairs(getSpectators()) do
if spec:isPlayer() and not spec:isLocalPlayer() then
if storage[listPanelName].outfits then
specOutfit = spec:getOutfit()
if isEnemy(spec:getName()) then
spec:setMarked('#FF0000')
specOutfit.head = 112
specOutfit.body = 112
specOutfit.legs = 112
specOutfit.feet = 112
spec:setOutfit(specOutfit)
elseif isFriend(spec:getName()) then
spec:setMarked('#0000FF')
specOutfit.head = 94
specOutfit.body = 94
specOutfit.legs = 94
specOutfit.feet = 94
spec:setOutfit(specOutfit)
end
end
end
end
end
refreshStatus()
onCreatureAppear(function(creature)
if creature:isPlayer() then
refreshStatus()
end
end)