2021-04-09 19:01:18 +00:00

81 lines
2.8 KiB
Lua

CaveBot.Extensions.ClearTile = {}
CaveBot.Extensions.ClearTile.setup = function()
CaveBot.registerAction("ClearTile", "#00FFFF", function(value, retries)
local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
if not pos[1] then
warn("CaveBot[ClearTile]: invalid value. It should be position (x,y,z), is: " .. value)
return false
end
if retries >= 20 then
print("CaveBot[ClearTile]: too many tries, can't open doors")
return false -- tried 20 times, can't clear it
end
pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
local tile = g_map.getTile(pos)
if not tile then
print("CaveBot[ClearTile]: can't find tile or tile is unreachable, skipping")
return false
end
-- no items on tile and walkability means we are done
if tile:isWalkable() and tile:getTopUseThing():isNotMoveable() and not tile:hasCreature() then
print("CaveBot[ClearTile]: tile clear, proceeding")
return true
end
local pPos = player:getPosition()
local tPos = tile:getPosition()
if math.max(math.abs(pPos.x - tPos.x), math.abs(pPos.y - tPos.y)) ~= 1 then
CaveBot.walkTo(tPos, 20, {ignoreNonPathable = true, precision=3})
delay(300)
return "retry"
end
if retries > 0 then
delay(1100)
end
-- but if not then first check for creatures
if tile:hasCreature() then
local c = tile:getCreatures()[1]
if c:isMonster() then
attack(c)
-- ok here we will find tile to push player, random
elseif c:isPlayer() then
local candidates = {}
for _, tile in ipairs(g_map.getTiles(posz())) do
if getDistanceBetween(c:getPosition(), tile:getPosition()) == 1 and tile:getPosition() ~= pPos then
table.insert(candidates, tile:getPosition())
end
end
if #candidates == 0 then
print("CaveBot[ClearTile]: can't find tile to push, cannot clear way, skipping")
return false
else
print("CaveBot[ClearTile]: pushing player... " .. c:getName() .. " out of the way")
g_game.move(c, candidates[math.random(1,#candidates)])
return "retry"
end
end
end
if #tile:getItems() > 1 then
local item = tile:getTopUseThing()
print("CaveBot[ClearTile]: moving item... " .. item:getId().. " from tile")
g_game.move(item, pPos, item:getCount())
return "retry"
end
end)
CaveBot.Editor.registerAction("cleartile", "clear tile", {
value=function() return posx() .. "," .. posy() .. "," .. posz() end,
title="position of tile to clear",
description="tile position (x,y,z)",
multiline=false,
validation="^\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)$"
})
end