2021-04-09 19:01:18 +00:00

44 lines
1.5 KiB
Lua

CaveBot.Extensions.PosCheck = {}
storage.posCheckRetries = 0
CaveBot.Extensions.PosCheck.setup = function()
CaveBot.registerAction("PosCheck", "#00FFFF", function(value, retries)
local tilePos
local data = string.split(value, ",")
if #data ~= 5 then
warn("wrong travel format, should be: label, distance, x, y, z")
return false
end
local tilePos = player:getPosition()
tilePos.x = tonumber(data[3])
tilePos.y = tonumber(data[4])
tilePos.z = tonumber(data[5])
if storage.posCheckRetries > 10 then
storage.posCheckRetries = 0
print("CaveBot[CheckPos]: waypoints locked, too many tries, unclogging cavebot and proceeding")
return false
elseif (tilePos.z == player:getPosition().z) and (getDistanceBetween(player:getPosition(), tilePos) <= tonumber(data[2])) then
storage.posCheckRetries = 0
print("CaveBot[CheckPos]: position reached, proceeding")
return true
else
storage.posCheckRetries = storage.posCheckRetries + 1
CaveBot.gotoLabel(data[1])
print("CaveBot[CheckPos]: position not-reached, going back to label: " .. data[1])
return false
end
end)
CaveBot.Editor.registerAction("poscheck", "pos check", {
value=function() return "label" .. "," .. "distance" .. "," .. posx() .. "," .. posy() .. "," .. posz() end,
title="Location Check",
description="label name, accepted dist from coordinates, x, y, z",
multiline=false,
})
end