215 Commits

Author SHA1 Message Date
Eduardo Bart
8f0ad27735 Minor SDL improvements 2013-03-11 14:43:42 -03:00
Eduardo Bart
d60413f7d6 Progress in SDL platform 2013-03-08 15:36:32 -03:00
Eduardo Bart
e6ee88af43 Changes to compile on android 2013-03-08 15:35:40 -03:00
Henrique Santiago
b3b849000d Add texture abstract class 2013-03-08 15:35:40 -03:00
Henrique
ab9351196c EGL and WGL working 2013-03-08 15:32:21 -03:00
Henrique Santiago
96bbe20588 EGL and GLX working 2013-03-08 15:32:21 -03:00
Henrique Santiago
77995a2e88 Compiling on linux again 2013-03-08 15:32:20 -03:00
Eduardo Bart
adf51f1852 Use SDL 2.0 2013-03-08 15:32:20 -03:00
Henrique
45eda6c573 Now drawing on windows again 2013-03-08 15:32:20 -03:00
Henrique Santiago
c3c951ebbb More changes to context 2013-03-08 15:32:20 -03:00
Henrique
a989ceb10c Add graphics context 2013-03-08 15:32:20 -03:00
Eduardo Bart
fb8552d142 Very basic rendering with SDL1.2 + OGL 2013-03-08 15:32:20 -03:00
Eduardo Bart
65b32d283b Add first SDL files 2013-03-08 15:32:20 -03:00
Eduardo Bart
64fc4570c9 Try to fix compilation for gcc 4.6 [3] 2013-03-06 15:47:38 -03:00
Eduardo Bart
392acc0b43 Try to fix compilation for gcc 4.6 [2] 2013-03-06 15:40:47 -03:00
Eduardo Bart
69f72b9c86 Try to fix compilation for gcc 4.6 2013-03-06 13:05:46 -03:00
Eduardo Bart
489688e9fb Merge branch 'sql' 2013-03-06 13:00:21 -03:00
Eduardo Bart
d911b38d68 defaults SQL to off 2013-03-06 12:59:59 -03:00
Eduardo Bart
61be2103ed Fix linkage 2013-03-06 12:54:27 -03:00
BeniS
a7b27ef8dd Forgot to add MySQLResult lua binding 2013-03-05 20:33:27 +13:00
Eduardo Bart
10a16169a4 Fix hotkeys reload and implement filters for console 2013-03-05 04:02:54 -03:00
Eduardo Bart
44bf4dcb6e Fix ubuntu compile errors 2013-03-05 02:54:08 -03:00
BeniS
9305053e34 Few issues with compilation and layout 2013-03-05 17:47:43 +13:00
Eduardo Bart
1dd558d57e Revert "Use boost::thread instead of std::thread"
This reverts commit 71b5c5f2e4.
2013-03-05 01:47:23 -03:00
BeniS
15ee7962f1 Some minor clean ups 2013-03-05 17:31:19 +13:00
Eduardo Bart
8c016b143a Fix #294 2013-03-04 23:59:37 -03:00
Henrique Santiago
a85ca0fb17 Merge pull request #296 from conde2/master
Fix spell cooldown
2013-03-04 18:58:47 -08:00
Joao Pasqualini Costa
115bf08364 Fix spell cooldown timer 2013-03-04 23:45:19 -03:00
Eduardo Bart
71b5c5f2e4 Use boost::thread instead of std::thread 2013-03-04 23:06:00 -03:00
Henrique Santiago
5396ea6231 Fix to last commit 2013-03-04 22:46:14 -03:00
Henrique Santiago
9955de573b Avoid infinite loop 2013-03-04 22:44:29 -03:00
Eduardo Bart
0be7bd5360 Implement async dispatcher #221 2013-03-04 18:56:22 -03:00
Eduardo Bart
c452e74e0c Implement stdext::shared_ptr
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr
2013-03-04 13:14:35 -03:00
Eduardo Bart
bdbe065c23 Add thread safety for std::shared_object_ptr 2013-03-04 10:47:07 -03:00
BeniS
f4263384bc Fix boost issue on Ubuntu and fix MySQL lib issue
* Add framework options for configuration
* libboost_chrono-mt.a dependency issue (with clock_gettime)
* MySQL lib must be added before zlib
2013-03-04 18:03:04 +13:00
BeniS
f50c63e9e5 Removed singleton instance & added more lua bindings
* Some tidying up
2013-03-04 04:11:29 +13:00
BeniS
48ac91d173 A few clean ups and also tested, its working fine 2013-03-04 01:27:07 +13:00
BeniS
8db85e4e3a Use stdext::millis not g_clock.millis 2013-03-03 19:43:25 +13:00
BeniS
02d32565e9 Work on sql framework classes 2013-03-03 19:19:22 +13:00
BeniS
3980f859b7 Forgot to remove header includes 2013-03-03 19:17:48 +13:00
Eduardo Bart
c392bcca90 Fix win32 alt bug 2013-03-03 00:00:13 -03:00
Eduardo Bart
62921dee9b Fixes in options, hotkeys and viplist 2013-03-02 17:01:52 -03:00
BeniS
3ca85cbe87 Removed Position dependencies inside the framework 2013-03-02 18:33:14 +13:00
Eduardo Bart
32df317163 Fix luajit on Mac OS X 2013-03-01 17:14:18 -03:00
Eduardo Bart
a145ad282b Add live_sprites_reload command 2013-03-01 17:14:18 -03:00
Samuel
884102833e OTB loading fix 2013-03-01 15:30:50 +01:00
Eduardo Bart
50b6cc69e1 Implement live_module_reload command 2013-03-01 06:38:05 -03:00
Eduardo Bart
8314b84f69 Add live_textures_reload command 2013-03-01 05:46:55 -03:00
Henrique Santiago
e85afd4b63 Platform modtime, little changes to entergame 2013-03-01 05:08:40 -03:00
Eduardo Bart
120c2b4231 Fixes in rule violations and private chat 2013-02-28 22:01:41 -03:00
Eduardo Bart
dad3026ba0 Optimize terminal buffering 2013-02-28 21:35:35 -03:00
Eduardo Bart
9312d20a0f More terminal improvements 2013-02-28 20:10:36 -03:00
Eduardo Bart
425bfd998b Add about_modules command 2013-02-28 19:05:53 -03:00
Eduardo Bart
b804dd6959 Fixes and new tuned terminal 2013-02-28 18:46:42 -03:00
Eduardo Bart
69e762385e Warn when shared_object_ptr misused 2013-02-28 12:19:42 -03:00
Eduardo Bart
e528fcc8f8 Minor fixes and improvements 2013-02-28 02:43:26 -03:00
Henrique Santiago
46aa0c005f Support to miniwindow margin, fix protocollogin connectCallback, pt translation 2013-02-27 23:45:03 -03:00
BeniS
eb46b96ffa Fix typo from last commit 2013-02-28 10:31:15 +13:00
BeniS
ccbe491e3c Should resolve #289 (please test and give feedback) 2013-02-28 10:23:22 +13:00
Henrique Santiago
864ac3fdd9 Pt translations, #286 2013-02-27 15:57:13 -03:00
BeniS
5f26303389 Added latest protocol/client support for cipservers 2013-02-28 04:38:48 +13:00
BeniS
0bf909d52f Fix #283 and more:
* Might have fixed death window issue but not confirmed
* Stop hotkey window from display while offline
* Moved some required features to >= 840 if statement
  (protocol 840/842 arent supported in otclient yet)
2013-02-28 01:01:51 +13:00
Eduardo Bart
ef20f59a98 Fix new line in utf8 conversion 2013-02-26 18:31:09 -03:00
Eduardo Bart
406c7bdae6 Fix #276 2013-02-26 18:13:50 -03:00
Eduardo Bart
41b81da76f Towards 0.6.2 2013-02-26 17:56:50 -03:00
Eduardo Bart
dc3559a5c0 Fix hotkey bug and compile error on Mac 2013-02-26 17:50:08 -03:00
Eduardo Bart
d0576da69d Implement dash walking and zoom out again 2013-02-26 16:37:02 -03:00
Eduardo Bart
2a225b99b7 Only show ping when available 2013-02-25 23:16:15 -03:00
Eduardo Bart
04f52d77d2 Walk ping is not supported anymore 2013-02-24 22:39:25 -03:00
Eduardo Bart
06e2b6eca2 Platform fixes and rework ping 2013-02-24 22:16:45 -03:00
Henrique Santiago
a8c175452b Pt translations 2013-02-23 20:15:12 -03:00
BeniS
92228e9553 Prompt user before removing server list entry 2013-02-24 01:26:49 +13:00
BeniS
67ed9e21ad Forget account/password when "Remember password" is unchecked 2013-02-24 01:14:30 +13:00
BeniS
01126eee62 Some fixes for the server list module
* Fixed an indexing issue in the settings
Note: Forgot to mention that it will store the last account/password used for that server
2013-02-24 01:02:24 +13:00
BeniS
8e9f65779c Implemented client_serverlist module! Close #200
* Will store servers that are not already in the list when logging in
* Can add servers manually if required too
* Fixed a bug in table.size
2013-02-24 00:41:21 +13:00
BeniS
2296e35174 Fix issue with closing containers
* Wasn't clearing references properly.
2013-02-23 19:38:52 +13:00
BeniS
28e70516a4 Use full path in SpelllistSettings
* Fix reload errors from previous commit
2013-02-23 19:23:18 +13:00
BeniS
039c3072dc Preload properly with g_textures.preload
* Thanks Baxnie for advising me of this method :)
2013-02-23 19:16:42 +13:00
BeniS
f4f9e319d8 Buffer condition/cooldown icons on module init
* This should hopefully avoid some lag with slow hdd computers
2013-02-23 18:53:27 +13:00
Eduardo Bart
035ce26728 Fix link error in Mac OS X 2013-02-22 19:42:28 -03:00
Eduardo Bart
04c4943fa8 Remove boost::filesystem dependency 2013-02-22 19:29:58 -03:00
Eduardo Bart
09c937998f Dont use boost locale anymore 2013-02-22 18:49:36 -03:00
Eduardo Bart
e4e3d7d053 New platform APIs and new OpenAL cmake 2013-02-22 16:53:49 -03:00
Eduardo Bart
5b573afdfc Change network errors message 2013-02-22 16:53:49 -03:00
Henrique Santiago
90d2032e9e More changes to painter 2013-02-22 03:31:13 -03:00
Henrique Santiago
3eeb5ae890 Painter became PainterOGL, new Painter generic class 2013-02-22 02:55:35 -03:00
Eduardo Bart
9a54bfcc90 Minimap, hotkeys and lot of other changes
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
2013-02-21 17:03:05 -03:00
Henrique Santiago
f8b078ea91 Little fixes 2013-02-20 21:50:45 -03:00
Henrique
33ce0aa704 A few more changes to dx9 2013-02-20 19:12:52 -03:00
Henrique
bb304f9f4e Fixes to npc trade, begin native directx support 2013-02-20 15:41:28 -03:00
Ben Dol
a84d0bbf11 Update tools/tfs_extendedopcode.patch
Fixed issue with sending Player ptr in dispatcher (apparently causes issues in TFS)
2013-02-21 04:51:10 +13:00
BeniS
cb3f06358c Missed existing onInventoryChange hook 2013-02-21 04:34:06 +13:00
BeniS
3b91c4d509 Minor quantity fix from previous commit 2013-02-21 00:28:45 +13:00
BeniS
f4c7d98bd5 Fixes to trade npc module:
* Will now update player goods on inventory change
* Sell all no longer shows inventory items when ignore is checked
* Sell all tooltip now updates properly
* Will tell you the sell all total
2013-02-21 00:19:30 +13:00
BeniS
88c59afb8c Added 'sell all' tooltip to show items you can sell
* Now 'sell all' button with enable/disable
* Fixed display issue with 'sell all' button
* Also changed spinbox button click
2013-02-20 23:08:03 +13:00
BeniS
b61094c053 Minor fix to scroll bar 2013-02-20 15:03:45 +13:00
BeniS
3b9acab7a1 Fixed Market laoding and 'search all' issue. 2013-02-20 14:44:06 +13:00
Henrique Santiago
6d456994f4 Fix scrollbar 2013-02-19 21:34:50 -03:00
BeniS
e87e669c87 Few market UI fixes 2013-02-19 23:19:43 +13:00
Henrique Santiago
59a5b8115a Fix locale send, spelllist reload, few changes 2013-02-18 22:18:10 -03:00
Eduardo Bart
67fc77d507 Add sell all button to NPC trade 2013-02-15 16:38:57 -02:00
Eduardo Bart
28cdd6aa53 Fix minor walk delay 2013-02-15 16:38:29 -02:00
Henrique Santiago
4f423432fa Missing change for hotkeys 2013-02-14 18:29:35 -02:00
Eduardo Bart
62f38d678d Fix for chat commands #s #w #y
* Some progressbar changes
2013-02-14 16:34:55 -02:00
Henrique Santiago
07dd78002b Save console messages #263, change settings names 2013-02-14 15:30:45 -02:00
Henrique Santiago
5fc1ac8051 Save gamemap height #207. UISplitter needs a rework. 2013-02-14 13:54:51 -02:00
Eduardo Bart
d9ee4dccbe Version 0.6.1 2013-02-14 13:20:41 -02:00
Henrique Santiago
ffcb65f365 Draw minimap background without map 2013-02-13 18:40:15 -02:00
BeniS
adc01ab9e3 Proper fix for autowalk lag issue 2013-02-13 18:05:08 +13:00
BeniS
725a16e38e Fix a lag issue with auto walking
* Auto walking on unwalkable objects was still being processed
  by the findPath algorithm. Ed, if this algorithm shouldn't be causing
  lag spikes for the client, perhaps I should find the cause in findPath.
  For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
BeniS
0b29a4b466 Fixed market selling 'amounts' 2013-02-13 05:30:00 +13:00
BeniS
cb42481edd Market fix, and a few other things:
* Added 'button' param to g_mouse.bindPress
* Added 'lower' param to table.contains
* UIComboBox:onOptionChange should signalcall?
* Changed the experience bar color
* Market buy/sell 'amount' window will now show the cost
  of the amount you are selecting
2013-02-13 05:14:16 +13:00
Henrique Santiago
8f9055f48b Fixed mouse bug, allow locales list 2013-02-10 03:24:51 -02:00
Henrique Santiago
b1bab32618 Fixes to lua 2013-02-10 02:05:02 -02:00
Henrique Santiago
dfb0150a7d Fix signalCall, healthinfo tooltips 2013-02-10 01:17:20 -02:00
Henrique Santiago
11cb287a21 Changes to UIProgressBar, simplified healthinfo module 2013-02-09 19:57:37 -02:00
Henrique Santiago
6f37361df0 Merge pull request #268 from ricardoianelli/master
Added experience bar to healthinfo
2013-02-09 11:36:39 -08:00
Ricardo Ianelli
9c0c19b5b2 Exp bar on healthinfo module 2013-02-10 03:31:12 -02:00
Ricardo Ianelli
b08d0ff157 One more small fix 2013-02-10 03:01:33 -02:00
Ricardo Ianelli
71c2ec5293 One more fix 2013-02-10 02:59:55 -02:00
Ricardo Ianelli
72d63673ca Identation Fixes 2013-02-10 02:54:20 -02:00
Ricardo Ianelli
cbeab6f9b0 Moving start messages to lua
Moved start log messages to lua, to make easier to enable/disable those
messages.
2013-02-10 02:28:47 -02:00
Henrique Santiago
25841e9c77 Merge pull request #267 from ricardoianelli/master
Rework on init/exit log messages.
2013-02-08 21:03:08 -08:00
Eduardo Bart
ea0d5f3d81 Fix compile error for OpenGL ES 2013-02-07 03:56:21 -02:00
Henrique Santiago
4f3be92208 Refix last commit 2013-02-07 03:37:57 -02:00
Henrique Santiago
3c3ba9ef4c Fix crash when clientid is invalid 2013-02-07 03:13:08 -02:00
Henrique Santiago
2f7a06e93e Full ground option in otml 2013-02-07 02:19:19 -02:00
Henrique Santiago
7f918a12a2 Old light method restored, it can be changed in lua now 2013-02-06 20:47:17 -02:00
Eduardo Bart
7f6a4bbbe5 Lightning is not additive anymore
Now otclient lightning may look like more tibia lights,
before this too many lights together would increase
brightness a lot, this won't happen anymore in cards
with OpenGL 1.4 or newer
2013-02-06 19:49:40 -02:00
Eduardo Bart
86c462eb4d Fix win32 compile errors 2013-02-06 18:48:23 -02:00
Eduardo Bart
7ece0ed8c7 Buttons for client options 2013-02-06 17:35:59 -02:00
Eduardo Bart
cf77df05ca Fix possible leaks in stdext::format 2013-02-05 20:00:28 -02:00
Eduardo Bart
dcd6249e8f Link ICU in Mac OS 2013-02-05 19:21:15 -02:00
Eduardo Bart
f0ac63eb5c Disable crash handler in Mac OS 2013-02-05 19:10:22 -02:00
Henrique Santiago
d4fb6127fc Add blink effect 2013-02-05 19:08:32 -02:00
Eduardo Bart
637b6ceca2 Trying to get it compiling on Mac OS X 2013-02-05 19:03:18 -02:00
Eduardo Bart
86d06057ca Fixes to compile with libc++ 2013-02-05 18:30:16 -02:00
Eduardo Bart
717832b791 Other minor fixes 2013-02-04 19:40:12 -02:00
Eduardo Bart
4c51009ed9 Minor fixes
* Fix focusing opened channel on login
* Add missing options to rule violation window
* Send rule violations messages in default channel
* Enable show private messages in console by default
* Fix battle issues with invisible creatures
* Allow to use hotkeys while trading
2013-02-04 17:38:36 -02:00
Eduardo Bart
0fc56c73cc Fix health colors 2013-02-04 15:50:15 -02:00
Henrique Santiago
db73bbdea2 Pt translations, uicombobox, options 2013-02-01 14:31:24 -02:00
BeniS
6cd71ea02e Closes #236 2013-02-02 03:38:17 +13:00
BeniS
7f5dda5c8f Re-add destroying for unloading, other clean up:
* Cleaned some module terminate code
* Fixed "reload all" issues
2013-02-01 17:32:15 +13:00
BeniS
35e5dd8af8 Topmenu fix
* Will no longer duplicate topmenu buttons (no need to destroy in the module now)
* Menu items will no longer change position when reloaded.
2013-02-01 14:47:15 +13:00
BeniS
b34cc18f98 Fix #259 2013-02-01 14:31:09 +13:00
BeniS
469df27d9b Implement #261 2013-02-01 14:21:20 +13:00
BeniS
e7012031eb Fix auto walking bug 2013-02-01 12:46:44 +13:00
Henrique Santiago
4c3c945bab Fix tooltip, minimap 2013-01-31 19:43:42 -02:00
Henrique Santiago
e370ffdb0f More changes to minimap 2013-01-31 18:34:27 -02:00
Eduardo Bart
36a60419ec Fix some issues when reloading entergame 2013-01-31 14:19:41 -02:00
Henrique Santiago
546007f1df UIImageView, fixes to minimap 2013-01-31 14:20:04 -02:00
Eduardo Bart
cb7f855fd8 Fix minimap crash 2013-01-31 13:39:56 -02:00
BeniS
859cb31f5d Fix #257 2013-02-01 01:30:36 +13:00
BeniS
de353e3b72 Should resolve #256 (please test, works for me) 2013-02-01 00:07:28 +13:00
BeniS
9e208fa792 Fix 255 also another cooldown bug:
* If you use the cooldown during the ping delay time it wouldn't init
  the cooldown again.
2013-01-31 20:31:21 +13:00
Eduardo Bart
a0b2504f11 More fixes in minimap 2013-01-31 04:15:10 -02:00
Eduardo Bart
89c012e81f Improvements in minimap drawing 2013-01-31 03:38:06 -02:00
Eduardo Bart
abcc95634e Redirect violations msgs to default channel 2013-01-31 01:11:36 -02:00
Henrique Santiago
8a2d2cd5ac Fixes to minimap 2013-01-31 01:09:56 -02:00
Eduardo Bart
654f71e75f Fix autowalk sometimes not being canceled 2013-01-31 00:50:20 -02:00
Eduardo Bart
1bf77c35c6 Fix some minor bugs in widgets events 2013-01-31 00:21:39 -02:00
Henrique Santiago
17d09f41be Rework UIMinimap 2013-01-30 23:44:57 -02:00
Henrique Santiago
ca9c33ff54 Fix getColor, add/get position 2013-01-30 19:08:53 -02:00
Eduardo Bart
da050a5630 Fix trade/use bug from previous commit 2013-01-30 18:57:37 -02:00
Eduardo Bart
5bf03c50d6 Rework hotkeys manager, fix many issues on it 2013-01-30 18:28:54 -02:00
BeniS
377c013dfe Cooldown particles! lol
* Changed some ui details in cooldown module.
2013-01-30 12:00:13 +13:00
Henrique Santiago
60986eb80f Minimap fix and remove option 2013-01-29 18:36:27 -02:00
Eduardo Bart
ff9f82d0c8 Fix other compile errors 2013-01-29 16:56:50 -02:00
Eduardo Bart
80a7ecb3a4 Speed up compilation time for luafunctions
* Other compile fixes for gcc
2013-01-29 15:27:59 -02:00
Eduardo Bart
8d6ccb8d83 Fixes to compile with clang 2013-01-29 14:35:20 -02:00
Eduardo Bart
4751941e4f Improve encrypt/decrypt algorithms 2013-01-29 11:51:15 -02:00
BeniS
f492d291eb More fixes to spell cooldown module:
* Fixed duration issues.
* Fixed referencing after destroyed issue.
* Using callbacks for progress rect now.
2013-01-30 02:01:52 +13:00
Eduardo Bart
26c6217bc3 Fix change of RSA keys 2013-01-29 10:37:15 -02:00
BeniS
ec30567d6b Some fixes to spells/cooldowns.
* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
2013-01-29 19:26:32 +13:00
Eduardo Bart
b7eef97239 Add flexibility in login packets
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
2013-01-28 20:52:03 -02:00
Eduardo Bart
6c7a163197 Add missing file 2013-01-28 19:20:01 -02:00
Eduardo Bart
d6e8e92a45 Some fixes in hotkeys and other improvements
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys
2013-01-28 16:33:35 -02:00
BeniS
197a379933 Some minor things.
Just got back today, awesome progress ed :)
2013-01-29 00:02:44 +13:00
Eduardo Bart
773837da98 Minor changes in file type handling 2013-01-27 23:23:53 -02:00
Eduardo Bart
4536c68f00 Fix #249 2013-01-27 18:26:48 -02:00
Eduardo Bart
6966221e39 Fixes and improvements in find path 2013-01-27 16:58:44 -02:00
Henrique Santiago
2bd86d0695 Fix minimap zoom, blue name 2013-01-27 14:53:16 -02:00
Eduardo Bart
bcb3db4cdc Fix #250 2013-01-27 14:25:44 -02:00
Eduardo Bart
e81dd31ae3 New lightweight minimap format, finish #15 2013-01-27 14:06:47 -02:00
Henrique Santiago
cf0ecf418d Pt translations, small fix in console tabbar 2013-01-27 09:22:48 -02:00
Eduardo Bart
9aca1644e6 Implement rule violations, closes #218 2013-01-27 07:54:50 -02:00
Eduardo Bart
6c59124cb2 Reimplement smartwalk without events 2013-01-26 21:18:07 -02:00
Eduardo Bart
7c06a00f82 Improve logout speed via Ctrl+G 2013-01-26 20:52:37 -02:00
Eduardo Bart
9f69c71b6d Minimap navigation with Alt hotkeys 2013-01-26 20:20:26 -02:00
Eduardo Bart
4351f3c63f More improvements in walk 2013-01-26 20:12:00 -02:00
Eduardo Bart
4b1db2bcd6 Fix #235 and other changes 2013-01-26 18:40:03 -02:00
Eduardo Bart
2fd3c643c4 Rework smart walk, fix #247 2013-01-26 18:10:30 -02:00
Eduardo Bart
4f8f02acad Rework auto focus behavior, closes #222 2013-01-26 17:06:25 -02:00
Eduardo Bart
7e01306fc6 Improvements to popupmenus, fix #245 and #246 2013-01-26 16:05:34 -02:00
Eduardo Bart
835adfb4ce Fix a compile error 2013-01-26 15:17:32 -02:00
Eduardo Bart
6594b2d090 Fix #7 2013-01-26 14:54:19 -02:00
Eduardo Bart
4d0d62e364 Fix #244 2013-01-26 14:39:11 -02:00
Eduardo Bart
07959ddc04 Fix a vulnerability in password encryption
* There was an error in the encryption used to save passwords,
  now it's really harder to decrypt the password from the config file
* Other minor changes
2013-01-26 14:38:48 -02:00
Eduardo Bart
18af9a45ee Fix #166 2013-01-25 18:51:14 -02:00
Eduardo Bart
90f1244ab4 Fix #194 2013-01-25 18:28:44 -02:00
Eduardo Bart
9e4a9433ca Fix #243 2013-01-25 17:30:40 -02:00
Eduardo Bart
32c5f4285b Closes #210
* And minor adjustments
2013-01-25 17:26:51 -02:00
Henrique Santiago
c982ca81a5 Rework options visual 2013-01-25 13:33:51 -02:00
Eduardo Bart
a144174c41 Use push/pop mechanism for cursors 2013-01-25 11:47:51 -02:00
Eduardo Bart
3a47c4f2e1 Remake cursors, closes #219 and #237 2013-01-25 11:19:40 -02:00
Eduardo Bart
0a91fff82a Textedit improvements 2013-01-25 11:17:59 -02:00
Henrique Santiago
95f79b45dc Configure default hotkey, fix map release 2013-01-25 10:22:51 -02:00
Henrique Santiago
839495fa9b Another sort function for hotkeys 2013-01-25 09:36:57 -02:00
Henrique Santiago
42b05df717 Hotkeys order, minimap mark windw changes 2013-01-24 20:57:51 -02:00
Eduardo Bart
d5b4e0929f Improvements in textedit and hotkey manager
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart
a8fbd6cdfc Improve game map view modes 2013-01-24 17:15:07 -02:00
Eduardo Bart
5b65088426 Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Henrique Santiago
bc55cbbbd1 Pt translations, some helper functions 2013-01-24 14:01:28 -02:00
Henrique Santiago
c3eede9872 Changes to translations 2013-01-24 11:33:53 +00:00
Eduardo Bart
8d5cd95bc4 Update es translations, thanks @mattyx14 2013-01-24 11:11:30 -02:00
348 changed files with 11206 additions and 5359 deletions

2
.gitignore vendored
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@@ -37,3 +37,5 @@ otclient.layout
LOCALTODO
tags
Thumbs.db
.directory
src/framework/graphics/dx/

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@@ -1,17 +1,21 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.0")
set(VERSION "0.6.2")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)
option(FRAMEWORK_XML "Use XML " ON)
option(FRAMEWORK_NET "Use NET " ON)
option(FRAMEWORK_SQL "Use SQL" OFF)
set(FRAMEWORK_SOUND ON)
set(FRAMEWORK_GRAPHICS ON)
set(FRAMEWORK_XML ON)
set(FRAMEWORK_NET ON)
include(src/framework/CMakeLists.txt)
include(src/client/CMakeLists.txt)
# functions map for reading backtraces
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-Map=${PROJECT_NAME}.map")
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-Map=${PROJECT_NAME}.map")
endif()
option(USE_PCH "Use precompiled header (speed up compile)" OFF)

13
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@@ -0,0 +1,13 @@
Cursors
target:
image: targetcursor
hot-spot: 9 9
horizontal:
image: horizontalcursor
hot-spot: 9 4
vertical:
image: verticalcursor
hot-spot: 4 9
text:
image: textcursor
hot-spot: 4 9

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Font
name: terminus-10px
texture: terminus-10px
height: 12
y-offset: 0
glyph-size: 16 16
fixed-glyph-width: 6
space-width: 6

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@@ -344,7 +344,7 @@ locale = {
["You are dazzled"] = "Du bist geblendet",
["You are dead."] = "Du bist tot.",
["You are dead"] = "Du bist tot",
["You are drowing"] = "Du ertrinkst",
["You are drowning"] = "Du ertrinkst",
["You are drunk"] = "Du bist betrunken",
["You are electrified"] = "Du bist elektrifiziert",
["You are freezing"] = "Du bist am Erfrieren",

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@@ -6,368 +6,370 @@ locale = {
languageName = "Espa<EFBFBD>ol",
translation = {
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,
["1c) Unsuitable Name"] = false,
["1d) Name Inciting Rule Violation"] = false,
["2a) Offensive Statement"] = false,
["2b) Spamming"] = false,
["2c) Illegal Advertising"] = false,
["2d) Off-Topic Public Statement"] = false,
["2e) Non-English Public Statement"] = false,
["2f) Inciting Rule Violation"] = false,
["3a) Bug Abuse"] = false,
["3b) Game Weakness Abuse"] = false,
["3c) Using Unofficial Software to Play"] = false,
["3d) Hacking"] = false,
["3e) Multi-Clienting"] = false,
["3f) Account Trading or Sharing"] = false,
["4a) Threatening Gamemaster"] = false,
["4b) Pretending to Have Influence on Rule Enforcement"] = false,
["4c) False Report to Gamemaster"] = false,
["Accept"] = false,
["Account name"] = "Nombre de la cuenta",
["Account Status:"] = false,
["Action:"] = false,
["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violacion al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad ilicita",
["2d) Off-Topic Public Statement"] = "2d) Publicacion fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicacion fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violacion al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar",
["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Multiple Cliente",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
["4c) False Report to Gamemaster"] = "4c) Reporte falso a un Gamemaster",
["Accept"] = "Aceptar",
["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Accion:",
["Add"] = "A<EFBFBD>adir",
["Add new VIP"] = "A<EFBFBD>adir nuevo VIP",
["Addon 1"] = "Addon 1",
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Addon 2"] = "Addon 1",
["Addon 3"] = "Addon 1",
["Add to VIP list"] = "A<EFBFBD>adir a lista VIP",
["Adjust volume"] = "Ajustar vol<EFBFBD>men",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = false,
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts han sido reiniciados",
["Allow auto chase override"] = false,
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
["Ambient light: %s%%"] = false,
["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, que ha conocido a un triste destino. \nPero no se desespere, porque los dioses le llevar<61> de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimply haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecuci<63>n override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para players de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:",
["Amount"] = false,
["Anonymous"] = false,
["Are you sure you want to logout?"] = false,
["Amount"] = "Cantidad",
["Anonymous"] = "An<EFBFBD>nimo",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que quieres salir?",
["Attack"] = "Atacar",
["Author"] = "Autor",
["Autoload"] = "Cargar autom<6F>ticamente",
["Autoload priority"] = "Prioridad de carga",
["Auto login"] = "Entrar autom<6F>ticamente",
["Auto login selected character on next charlist load"] = "Entrar autom<6F>ticamente con un personage cuando se vuelva a abrir la lista de personajes",
["Axe Fighting"] = "Combate con Hacha",
["Balance:"] = false,
["Banishment"] = false,
["Banishment + Final Warning"] = false,
["Autoload"] = "Auto carga",
["Autoload priority"] = "Auto carga prioritaria",
["Auto login"] = "Auto iniciar",
["Auto login selected character on next charlist load"] = "Auto cargar car<61>cter seleccionado en la carga charlist siguiente",
["Axe Fighting"] = "Combate con acha",
["Balance:"] = "Saldo:",
["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla",
["Browse"] = false,
["Bug report sent."] = false,
["Button Assign"] = "Seleccionar Bot<6F>n",
["Buy"] = "Comprar",
["Buy Now"] = false,
["Buy Offers"] = false,
["Buy with backpack"] = "Comprar con mochila",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Boton asignado",
["Buy"] = "Compra",
["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con backpack",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = false,
["Cap"] = false,
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que estes en el juego.",
["Cap"] = "Cap",
["Capacity"] = "Capacidad",
["Center"] = false,
["Center"] = "Centrar",
["Channels"] = "Canales",
["Character List"] = "Lista de personajes",
["Classic control"] = "Control cl<EFBFBD>sico",
["Clear current message window"] = false,
["Clear Messages"] = false,
["Character List"] = "Lista de car<EFBFBD>cter",
["Classic control"] = "Control Clasico",
["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto",
["Client needs update."] = false,
["Client needs update."] = "El cliente necesita actualizacion.",
["Close"] = "Cerrar",
["Close this channel"] = "Cerrar este canal",
["Club Fighting"] = "Combate con Maza",
["Club Fighting"] = "Combate con mazo",
["Combat Controls"] = "Controles de combate",
["Comment:"] = false,
["Connecting to game server..."] = "Conectando al servidor de juego...",
["Connecting to login server..."] = "Conectando al servidor de autentificaci<63>n...",
["Console"] = false,
["Cooldowns"] = false,
["Copy message"] = false,
["Copy name"] = false,
["Copy Name"] = "Copiar Nombre",
["Create Map Mark"] = false,
["Create mark"] = false,
["Create New Offer"] = false,
["Create Offer"] = false,
["Current hotkeys:"] = "Atajos actuales",
["Current hotkey to add: %s"] = "Atajo actual para a<>adir: %s",
["Current Offers"] = false,
["Default"] = "Principal",
["Delete mark"] = false,
["Description:"] = false,
["Comment:"] = "Comentario:",
["Connecting to game server..."] = "Conectando a servidor game...",
["Connecting to login server..."] = "Conectando a servidor login...",
["Console"] = "Consola",
["Cooldowns"] = "Descansos",
["Copy message"] = "Copiar mensaje",
["Copy name"] = "Copiar nombre",
["Copy Name"] = "Copiar nombre",
["Create Map Mark"] = "Crear marca en mapa",
["Create mark"] = "Crear marca",
["Create New Offer"] = "Crear nueva oferta",
["Create Offer"] = "Crear oferta",
["Current hotkeys:"] = "Actuales hotkeys:",
["Current hotkey to add: %s"] = "Actuales hotkeys a agregar: %s",
["Current Offers"] = "Oferta actual",
["Default"] = "Predeterminado",
["Delete mark"] = "Borrar Marca",
["Description:"] = "Descripci<EFBFBD>n:",
["Description"] = "Descripci<EFBFBD>n",
["Destructive Behaviour"] = false,
["Destructive Behaviour"] = "Comportamiento agresivo",
["Detail"] = "Detalle",
["Details"] = false,
["Details"] = "Detalles",
["Disable Shared Experience"] = "Desactivar experiencia compartida",
["Dismount"] = false,
["Display connection speed to the server (milliseconds)"] = false,
["Distance Fighting"] = "Combate a Distancia",
["Don't stretch/shrink Game Window"] = false,
["Edit hotkey text:"] = "Editar texto del atajo",
["Edit List"] = false,
["Edit Text"] = "Editar Texto",
["Enable music"] = false,
["Enable Shared Experience"] = "Activar experiencia compartida",
["Enable smart walking"] = false,
["Enable vertical synchronization"] = "Activar sincronizaci<63>n vertical",
["Enable walk booster"] = false,
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexion en el servidor (millisegundos)",
["Distance Fighting"] = "Combate a distancia",
["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana",
["Edit hotkey text:"] = "Editar texto de hotkey:",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar texto",
["Enable music"] = "Habilitar musica",
["Enable Shared Experience"] = "Habilitar experiencia compartida",
["Enable smart walking"] = "Habilitar caminado inteligente",
["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical",
["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = false,
["Enter with your account again to update your client."] = false,
["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "",
["Error"] = "Error",
["Error"] = "Error",
["Excessive Unjustified Player Killing"] = false,
["Exclude from private chat"] = "Excluir del canal privado",
["Exit"] = false,
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustivicado de players",
["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir",
["Experience"] = "Experiencia",
["Filter list to match your level"] = false,
["Filter list to match your vocation"] = false,
["Find:"] = false,
["Filter list to match your level"] = "Lista de filtros que coincida con el nivel",
["Filter list to match your vocation"] = "Lista de filtros que coincida con el vocaci<63>n",
["Find:"] = "Encontrar:",
["Fishing"] = "Pesca",
["Fist Fighting"] = "Combate con Pu<EFBFBD>os",
["Fist Fighting"] = "Combate con pu<EFBFBD>os",
["Follow"] = "Seguir",
["Force Exit"] = false,
["For Your Information"] = false,
["Free Account"] = false,
["Fullscreen"] = "Pantalla Completa",
["Game"] = false,
["Game framerate limit: %s"] = false,
["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu informaci<63>n",
["Free Account"] = "Account gratis",
["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego",
["Game framerate limit: %s"] = "Imagenes por segundo en juego: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = false,
["Graphics Engine:"] = false,
["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado",
["Graphics Engine:"] = "Motor Grafico:",
["Head"] = "Cabeza",
["Healing"] = false,
["Health Info"] = false,
["Health Information"] = false,
["Hide monsters"] = "Esconder monstruos",
["Hide non-skull players"] = "Esconder jugadores sin calavera",
["Hide Npcs"] = "Esconder NPCs",
["Hide Offline"] = false,
["Hide party members"] = "Esconder miembros del grupo",
["Hide players"] = "Esconder jugadores",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hit Points"] = "Puntos de Vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hotkeys"] = "Atajos",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
["Ignore"] = false,
["Ignore capacity"] = "Ignorar capacidad",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignorar equipado",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Interface framerate limit: %s"] = false,
["Healing"] = "Curacion",
["Health Info"] = "HP Info",
["Health Information"] = "HP Informaci<63>n",
["Hide monsters"] = "Ocultar monsters",
["Hide non-skull players"] = "Ocultar no-skull players",
["Hide Npcs"] = "Ocultar NPCs",
["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros de party",
["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar spells para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar spells que sean para otra vocaci<63>n",
["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga pulsado el bot<6F>n derecho del rat<61>n para navegar\nScroll bot<6F>n central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nClick en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Players ignorados:",
["Ignore equipped"] = "Ignorar lo equipodo",
["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar players",
["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interface de imagenes por segundo: %s",
["Inventory"] = "Inventario",
["Invite to Party"] = "Invitar al grupo",
["Invite to private chat"] = "Invitar al canal privado",
["IP Address Banishment"] = false,
["Item Offers"] = false,
["It is empty."] = false,
["Join %s's Party"] = false,
["Leave Party"] = "Salir del grupo",
["Invite to Party"] = "Ivitar a party",
["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Banishment - Direccion IP",
["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Est<EFBFBD> vasio.",
["Join %s\'s Party"] = "Unir %s\'s party",
["Leave Party"] = "Dejar party",
["Level"] = "Nivel",
["Lifetime Premium Account"] = false,
["Limits FPS to 60"] = "Limita los FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que usted puede comprar",
["List of items that you're able to sell"] = "Lista de objetos que usted puede vender",
["Lifetime Premium Account"] = "Tiempo de Premium Account",
["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar",
["Logging out..."] = false,
["Login"] = "Entrar",
["Login Error"] = "Error de Autentificaci<EFBFBD>n",
["Login Error"] = "Error de Autentificaci<EFBFBD>n",
["Logout"] = false,
["Look"] = "Ver",
["Magic Level"] = "Nivel M<EFBFBD>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Compruebe que tu cliente use\nuse el mismo protocolo que el servidor de juego",
["Logging out..."] = "Cerrando sesion...",
["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso",
["Logout"] = "Salir",
["Look"] = "Mirar",
["Magic Level"] = "Nivel m<EFBFBD>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente utiliza\nes el correcto de versi<73>n del protocolo",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Configurar atajos:",
["Market"] = false,
["Market Offers"] = false,
["Message of the day"] = "Mensaje del d<EFBFBD>a",
["Message to "] = false,
["Message to %s"] = "Mandar mensaje a %s",
["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del dia",
["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de M<EFBFBD>dulos",
["Module name"] = "Nombre del m<EFBFBD>dulo",
["Mount"] = false,
["Move Stackable Item"] = "Mover objeto contable",
["Module Manager"] = "Administrador de modulos",
["Module name"] = "Nombre de modulo",
["Mount"] = "Montura",
["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba",
["My Offers"] = false,
["My Offers"] = "Mis ofertas",
["Name:"] = "Nombre:",
["Name Report"] = false,
["Name Report + Banishment"] = false,
["Name Report + Banishment + Final Warning"] = false,
["No"] = false,
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = false,
["No Mount"] = false,
["No Outfit"] = false,
["No statement has been selected."] = false,
["Notation"] = false,
["NPC Trade"] = "Comercia con NPC",
["Offer History"] = false,
["Offers"] = false,
["Offer Type:"] = false,
["Offline Training"] = false,
["Ok"] = "Ok",
["on %s.\n"] = false,
["Open"] = "Abrir",
["Open a private message channel:"] = "Abrir un canal privado:",
["Open charlist automatically when starting client"] = false,
["Open in new window"] = "Abrir en una nueva ventana",
["Open new channel"] = "Abrir novo canal",
["Name Report"] = "Name Report",
["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No graphics card detected, everything will be drawn using the CPU,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un mejor rendimiento.",
["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura",
["No Outfit"] = "No outfit",
["No statement has been selected."] = "No hay comentario seleccionado.",
["Notation"] = "Notation",
["NPC Trade"] = "Intercambio con NPC",
["Offer History"] = "Historial de oferta",
["Offers"] = "Ofertas",
["Offer Type:"] = "Tipo de oferta:",
["Offline Training"] = "Entrenamiento offLine",
["Ok"] = "OK",
["on %s.\n"] = "en %s.\n",
["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de players automaticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal",
["Options"] = "Opciones",
["Overview"] = false,
["Pass Leadership to %s"] = "Pasar el liderazgo a %s",
["Overview"] = "Descripcion",
["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contrase<EFBFBD>a",
["Piece Price:"] = false,
["Please enter a character name:"] = "Por favor, introduce el nombre de un personaje:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para\na<EFBFBD>adir a tu administrador de atajos",
["Please Select"] = false,
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please wait"] = "Por favor, espere",
["Piece Price:"] = "Precio por pieza:",
["Please enter a character name:"] = "Por favor ingresar nombre del player:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor selecciona",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa estos dialogos solo para reportar errores.\n<EFBFBD>No reportar violaciones al reglamento aqu<71>!",
["Please wait"] = "Por favor espera",
["Port"] = "Puerto",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Precio",
["Position:"] = "Posici<EFBFBD>n:",
["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i",
["Premium Account (%s) days left"] = "Premium Accoun restan dias (%s)",
["Price:"] = "Precio:",
["Primary"] = "Primario",
["Protocol"] = false,
["Quest Log"] = false,
["Randomize"] = false,
["Randomize characters outfit"] = false,
["Reason:"] = false,
["Refresh"] = "Actualizar",
["Refresh Offers"] = false,
["Regeneration Time"] = false,
["Reject"] = false,
["Reload All"] = "Recargar Todos",
["Remember account and password when starts client"] = false,
["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log",
["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar oufit del jugador",
["Reason:"] = "Reason:",
["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas",
["Regeneration Time"] = "Tiempo de regeneraci<63>n",
["Reject"] = "Rechazar",
["Reload All"] = "Cargar todo de nuevo",
["Remember account and password when starts client"] = "Recordar cuenta y contrase<73>a al iniciar el cliente",
["Remember password"] = "Recordar contrase<73>a",
["Remove"] = "Quitar",
["Remove %s"] = "Quitar %s",
["Report Bug"] = false,
["Reserved for more functionality later."] = false,
["Reset Market"] = false,
["Revoke %s's Invitation"] = false,
["Rotate"] = "Girar",
["Rule Violation"] = false,
["Save"] = false,
["Save Messages"] = false,
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "eservado para una funcion futura.",
["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n",
["Rotate"] = "Rotar",
["Rule Violation"] = "Violacion de regla",
["Save"] = "Salvar",
["Save Messages"] = "Salvar mensaje",
["Search:"] = "Buscar:",
["Search all items"] = false,
["Search all items"] = "Buscar todos los objetos",
["Secondary"] = "Secundario",
["Select object"] = "Seleccionar objeto",
["Select Outfit"] = "Selecionar Traje",
["Select your language"] = false,
["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender",
["Sell Now"] = false,
["Sell Offers"] = false,
["Send"] = false,
["Send automatically"] = "Enviar autom<EFBFBD>ticamente",
["Send Message"] = false,
["Server"] = "Servidor",
["Server Log"] = "Registro del servidor",
["Set Outfit"] = "Escoger Traje",
["Shielding"] = "Defensa",
["Sell Now"] = "Vender ya",
["Sell Offers"] = "Ofertas de venta",
["Send"] = "Enviar",
["Send automatically"] = "Enviar automaticamente",
["Send Message"] = "Enviar mensaje",
["Server"] = "Server",
["Server Log"] = "Server Log",
["Set Outfit"] = "Fijar outfit",
["Shielding"] = "Escudo",
["Show all items"] = "Mostrar todos los objetos",
["Show connection ping"] = false,
["Show Depot Only"] = false,
["Show event messages in console"] = "Mostrar los mensajes de eventos en la consola",
["Show frame rate"] = "Mostrar FPS",
["Show info messages in console"] = "Mostrar los mensajes informativos en la consola",
["Show left panel"] = false,
["Show levels in console"] = "Mostrar los niveles en la consola",
["Show Offline"] = false,
["Show private messages in console"] = "Mostrar los mensajes privados en la consola",
["Show private messages on screen"] = false,
["Show Server Messages"] = false,
["Show status messages in console"] = "Mostrar los mensajes de estado en la consola",
["Show Text"] = false,
["Show timestamps in console"] = "Mostrar la hora en la consola",
["Show your depot items only"] = false,
["Show connection ping"] = "Mostrar ping de conexi<78>n",
["Show Depot Only"] = "Mostrar solo el Depot",
["Show event messages in console"] = "Mostrar mensajes de evento en consola",
["Show frame rate"] = "Mostrar velocidad por cuadro",
["Show info messages in console"] = "Mostrar mensajes de informaci<EFBFBD>n en consola",
["Show left panel"] = "Mostrar panel izquierdo",
["Show levels in console"] = "Mostrar niveles en consola",
["Show Offline"] = "Mostrar offLine",
["Show private messages in console"] = "Mostrar mensajes privados en consola",
["Show private messages on screen"] = "Mostrar mensajes privados en pantalla",
["Show Server Messages"] = "Mostrar mensajes del servidor",
["Show status messages in console"] = "Mostrar mensajes de estado en consola",
["Show Text"] = "Mostrar texto",
["Show timestamps in console"] = "Mostrar marcas de tiempo en consola",
["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades",
["Soul"] = false,
["Soul Points"] = "Puntos del Alma",
["Special"] = false,
["Speed"] = false,
["Spell Cooldowns"] = false,
["Spell List"] = false,
["Stamina"] = "Vigor",
["Statement:"] = false,
["Statement Report"] = false,
["Statistics"] = false,
["Stop Attack"] = "Detener el Ataque",
["Stop Follow"] = "Detener el Seguimiento",
["Support"] = false,
["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul",
["Special"] = "Especial",
["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Spells Cooldowns",
["Spell List"] = "Lista de spells",
["Stamina"] = "Stamina",
["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report",
["Statistics"] = "Estadisticas",
["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecucion",
["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en ti mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con mirilla)",
["Sword Fighting"] = "Combate con Espada",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto en aire)",
["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal",
["There is no way."] = "No hay ruta.",
["Title"] = false,
["Total Price:"] = false,
["Trade"] = "Comercial",
["Trade with ..."] = "Comercial con ...",
["Trying to reconnect in %s seconds."] = false,
["Unable to load dat file, please place a valid dat in '%s'"] = false,
["Unable to load spr file, please place a valid spr in '%s'"] = false,
["Unable to logout."] = "No es posible salir.",
["Unignore"] = false,
["Unload"] = "Descarga",
["Update needed"] = false,
["Use"] = "Usar",
["Use on target"] = "Usar en objetivo",
["Use on yourself"] = "Usar en ti mismo",
["There is no way."] = "No hay ninguna manera.",
["Title"] = "T<EFBFBD>tulo",
["Total Price:"] = "Total total:",
["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...",
["Trying to reconnect in %s seconds."] = "",
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'",
["Unable to logout."] = "No se puede cerrar sesi<73>n-",
["Unignore"] = "Desactivar ignorado",
["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar",
["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...",
["Version"] = "Versi<EFBFBD>n",
["VIP List"] = "Lista VIP",
["Voc."] = false,
["Vocation"] = false,
["Waiting List"] = false,
["Website"] = "Sitio Web",
["Weight:"] = "Peso",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
["With crosshair"] = "Con mirilla",
["Yes"] = false,
["You are bleeding"] = false,
["You are burning"] = "Est<EFBFBD>s quemando",
["You are cursed"] = "Est<EFBFBD>s maldito",
["You are dazzled"] = "Est<EFBFBD>s deslumbrado",
["You are dead."] = "Has muerto.",
["You are dead"] = false,
["You are drowing"] = "Te est<EFBFBD>s ahogando",
["You are drunk"] = false,
["You are electrified"] = "Est<EFBFBD>s electrocutado",
["You are freezing"] = "Est<EFBFBD>s congelado",
["You are hasted"] = "Vas con prisa",
["You are hungry"] = false,
["You are paralysed"] = "Est<EFBFBD>s paralizado",
["You are poisoned"] = "Est<EFBFBD>s envenenado",
["You are protected by a magic shield"] = "Est<EFBFBD>s protegido por un escudo m<EFBFBD>gico",
["You are strengthened"] = "Est<EFBFBD>s reforzado",
["You are within a protection zone"] = "Est<EFBFBD>s en una zona de protecci<63>n",
["You can enter new text."] = false,
["You have %s percent"] = "Tienes %s por ciento",
["You have %s percent to go"] = "Te falta %s por ciento para avanzar",
["You may not logout during a fight"] = "No puedes salir mientras est<73>s en un combate",
["Version"] = "Version",
["VIP List"] = "Lista Vip",
["Voc."] = "Voc.",
["Vocation"] = "Vocaci<EFBFBD>n",
["Waiting List"] = "Lista de espera",
["Website"] = "Sitio WEB",
["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira",
["Yes"] = "Si",
["You are bleeding"] = "Tu estas sangrado",
["You are burning"] = "Tu estas quemado",
["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Tu estas ahotado",
["You are drunk"] = "Tu estas borracho",
["You are electrified"] = "Tu estas electrificado",
["You are freezing"] = "Tu estas congelado",
["You are hasted"] = "Tu estas rapido",
["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un campo magico",
["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona segura",
["You can enter new text."] = "Tu puedes introducir un texto nuevo.",
["You have %s percent"] = "Tu tienes %s porciento",
["You have %s percent to go"] = "Tu tienes %s porciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n",
["You must enter a comment."] = false,
["You must enter a valid server address and port."] = false,
["You must select a character to login!"] = "Debes seleccionar un personaje para entrar!",
["Your Capacity:"] = false,
["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false,
["You must enter a comment."] = "Debes introducir un comentario.",
["You must enter a valid server address and port."] = "Debes introducir una direcci<63>n v<>lida de servidor y el puerto.",
["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Uno lee lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Uno lee lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"
}
}

View File

@@ -347,7 +347,7 @@ locale = {
["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.",
["You are dead"] = false,
["You are drowing"] = "Topisz sie",
["You are drowning"] = "Topisz sie",
["You are drunk"] = false,
["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz",

View File

@@ -5,6 +5,12 @@ locale = {
-- As tradu<64><75>es devem vir sempre em ordem alfab<61>tica.
translation = {
["%d of experience per hour"] = "%d de experi<72>ncia por hora",
["%s of experience left"] = "%s de experi<72>ncia faltando",
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
["%s: (use object with crosshair)"] = "%s: (usar objeto com mira)",
["%s: (use object)"] = "%s: (usar objeto)",
["1a) Offensive Name"] = "1a) Nome ofensivo",
["1b) Invalid Name Format"] = "1b) Nome com formato inv<6E>lido",
["1c) Unsuitable Name"] = "1c) Nome n<>o adequado",
@@ -26,48 +32,51 @@ locale = {
["4c) False Report to Gamemaster"] = "4c) Relat<61>rio falso para Gamemaster",
["Accept"] = "Aceitar",
["Account name"] = "Nome da conta",
["Account Status:"] = false,
["Action:"] = "A<EFBFBD><EFBFBD>o:",
["Add"] = "Adicionar",
["Account Status"] = "Estado da Conta",
["Action"] = "A<EFBFBD><EFBFBD>o",
["Add new server"] = "Adicionar novo servidor",
["Add new VIP"] = "Adicionar nova VIP",
["Add to VIP list"] = "Adicionar a lista VIP",
["Add"] = "Adicionar",
["Addon 1"] = "Addon 1",
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Add to VIP list"] = "Adicionar a lista VIP",
["Adjust volume"] = "Ajustar volume",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = "Todos",
["All modules and scripts were reloaded."] = "Todos m<>dulos e scripts foram recarregados.",
["All"] = "Todos",
["Allow auto chase override"] = "Permitir sobrescrever o modo de persegui<75><69>o",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Tamb<EFBFBD>m conhecido como dash na comunidade tibiana, recomendado\npara jogar com personagem que possuam velocidade alta",
["Ambient light: %s%%"] = "Luz ambiente: %s%%",
["Amount:"] = "Quantidade:",
["Amount"] = "Quantidade",
["Anonymous"] = "An<EFBFBD>nimo",
["Any"] = "Qualquer",
["Are you sure you want to logout?"] = "Voc<EFBFBD> tem certeza que quer sair?",
["Attack"] = "Atacar",
["Audio"] = "<EFBFBD>udio",
["Author"] = "Autor",
["Autoload"] = "Carregar automaticamente",
["Autoload priority"] = "Prioridade de carregamento",
["Auto login"] = "Entrar automaticamente",
["Auto login selected character on next charlist load"] = "Entrar automaticamente com o personagem quando reabrir a lista de personagens",
["Auto login"] = "Entrar automaticamente",
["Autoload priority"] = "Prioridade de carregamento",
["Autoload"] = "Carregar automaticamente",
["Axe Fighting"] = "Combate com Machado",
["Balance:"] = "Saldo:",
["Banishment"] = "Banimento",
["Balance"] = "Saldo",
["Banishment + Final Warning"] = "Banimento + Aviso final",
["Banishment"] = "Banimento",
["Battle"] = "Batalha",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de bug enviado.",
["Button Assign"] = "Selecionar bot<6F>o",
["Buy"] = "Comprar",
["Buy Now"] = "Comparar agora",
["Buy Offers"] = "Ofertas de compra",
["Buy with backpack"] = "Comprar com mochila",
["Buy"] = "Comprar",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "N<EFBFBD>o <20> possivel logar enquanto j<> estiver jogando.",
["Cap"] = "Cap",
["Capacity"] = "Capacidade",
["Center"] = "Centro",
["Change language"] = "Trocar l<>ngua",
["Channels"] = "Canais",
["Character List"] = "Lista de personagens",
["Classic control"] = "Controle cl<63>ssico",
@@ -75,15 +84,17 @@ locale = {
["Clear Messages"] = "Limpar mensagens",
["Clear object"] = "Limpar objeto",
["Client needs update."] = "O client do jogo precisa ser atualizado",
["Close"] = "Fechar",
["Close this channel"] = "Fechar esse canal",
["Close"] = "Fechar",
["Club Fighting"] = "Combate com Porrete",
["Combat Controls"] = "Controles de combate",
["Comment:"] = "Coment<EFBFBD>rio:",
["Comment"] = "Coment<EFBFBD>rio",
["Connecting to game server..."] = "Conectando no servidor do jogo...",
["Connecting to login server..."] = "Conectando no servidor de autentica<63><61>o...",
["Connection Error"] = "Erro de Conex<65>o",
["Console"] = "Console",
["Cooldowns"] = false,
["Cooldown"] = "Cooldown",
["Cooldowns"] = "Cooldowns",
["Copy message"] = "Copiar mensagem",
["Copy name"] = "Copiar nome",
["Copy Name"] = "Copiar Nome",
@@ -91,25 +102,34 @@ locale = {
["Create mark"] = "Criar marca",
["Create New Offer"] = "Criar nova oferta",
["Create Offer"] = "Criar oferta",
["Current hotkeys:"] = "Atalhos atuais",
["Current hotkey to add: %s"] = "Atalho atual para adicionar: %s",
["Current hotkeys:"] = "Atalhos atuais",
["Current Offers"] = "Ofertas atuais",
["Default"] = "Padr<EFBFBD>o",
["Delete mark"] = "Deletar marca",
["Description:"] = "Descri<EFBFBD><EFBFBD>o",
["Description"] = "Descri<EFBFBD><EFBFBD>o",
["Description:"] = "Descri<EFBFBD><EFBFBD>o",
["Destructive Behaviour"] = "Comportamento destrutivo",
["Detail"] = "Detalhe",
["Details"] = "Detalhes",
["Disable Shared Experience"] = "Desativar experi<72>ncia compartilhada",
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Exibir a velocidade de conex<65>o com o servidor (milisegundos)",
["Display creature health bars"] = "Exibir barras de vida das criaturas",
["Display creature names"] = "Exibir nomes das criaturas",
["Display text messages"] = "Exibir mensagens de texto",
["Distance Fighting"] = "Combate a Dist<73>ncia",
["Don't stretch/shrink Game Window"] = "N<EFBFBD>o esticar a janela do game",
["Don't stretch or shrink Game Window"] = "N<EFBFBD>o esticar ou contrair a janela do game",
["Druid"] = "Druid",
["Edit hotkey text:"] = "Editar texto do atalho",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar Texto",
["Enable audio"] = "Ativar <20>udio",
["Enable dash walking"] = "Ativar andar r<>pido",
["Enable lights"] = "Ativar luzes",
["Enable music sound"] = "Ativar m<>sica",
["Enable music"] = "Ativar musica",
["Enable shader effects"] = "Ativar efeitos shader",
["Enable Shared Experience"] = "Ativar experi<72>ncia compartilhada",
["Enable smart walking"] = "Ativar andar inteligente",
["Enable vertical synchronization"] = "Ativar sincroniza<7A><61>o vertical",
@@ -118,162 +138,174 @@ locale = {
["Enter one name per line."] = "Entre somente um nome por linha.",
["Enter with your account again to update your client."] = "Entre com sua conta denovo para atualizar o client.",
["Error"] = "Erro",
["Error"] = "Erro",
["Excessive Unjustified Player Killing"] = "Assassinato em excesso, sem justificativa, de jogadores",
["Exclude from private chat"] = "Excluir do canal privado",
["Exit"] = "Sair",
["Experience"] = "Experi<EFBFBD>ncia",
["Filter list to match your level"] = "Filtrar a lista para o seu level",
["Filter list to match your vocation"] = "Filtrar a lista para a sua voca<63><61>o",
["Find:"] = "Procurar",
["Find"] = "Procurar",
["Fishing"] = "Pesca",
["Fist Fighting"] = "Porrada",
["Follow"] = "Seguir",
["Force Exit"] = "For<EFBFBD>ar Saida",
["For Your Information"] = "Para sua informa<6D><61>o",
["Free Account"] = false,
["Force Exit"] = "For<EFBFBD>ar Saida",
["Formula"] = "F<EFBFBD>rmula",
["Free Account"] = "Conta Gr<47>tis",
["Fullscreen"] = "Tela cheia",
["Game"] = "Jogo",
["Game framerate limit: %s"] = "Limite da taxa de quadros do jogo: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = false,
["Game"] = "Jogo",
["Graphics card driver not detected"] = "Driver da placa de v<>deo n<>o detectado",
["Graphics Engine:"] = "Motor Gr<47>fico:",
["Graphics"] = "Gr<EFBFBD>ficos",
["Group"] = "Grupo",
["Head"] = "Cabe<EFBFBD>a",
["Healing"] = false,
["Healing"] = "Curando",
["Health Info"] = "Barra de Vida",
["Health Information"] = "Informa<EFBFBD><EFBFBD>o de vida",
["Hide monsters"] = "Esconder montros",
["Hide non-skull players"] = "Esconder jogadores sem caveira",
["Hide Npcs"] = "Esconder NPCs",
["Hide Offline"] = false,
["Hide Offline"] = "Esconder Offline",
["Hide party members"] = "Esconder membros do grupo",
["Hide players"] = "Esconder jogadores",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hide spells for higher exp. levels"] = "Esconder feiti<74>os de n<>vel maior",
["Hide spells for other vocations"] = "Esconder feiti<74>os de outras voca<63><61>es",
["Hit Points"] = "Pontos de Vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Segure o bot<6F>o esquerdo para navegar\nGire o bot<6F>o do centro do mouse para ampliar\nClique com o bot<6F>o direito do mouse para criar marcas",
["Host"] = "Host",
["Hotkeys"] = "Atalhos",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Se voc<6F> desligar o programa o seu personagem pode continuar no jogo.\nClique em 'Sair' para assegurar que seu personagem saia do jogo adequadamente.\nClique em 'For<6F>ar Saida' para fechar o programa sem desconectar seu personagem.",
["Ignore"] = false,
["Ignore capacity"] = "Ignorar capacidade",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignorar equipado",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Ignore List"] = "Lista de Ignorados",
["Ignore players"] = "Jogadores ignorados",
["Ignore Private Messages"] = "Ignorar mensagens privadas",
["Ignore Yelling"] = "Ignorar gritos",
["Ignore"] = "Ignorar",
["Ignored players:"] = "Joadores ignorados:",
["Interface framerate limit: %s"] = "Limite da taxa de quadros da interface: %s",
["Inventory"] = "Invent<EFBFBD>rio",
["Invite to Party"] = "Convidar para o grupo",
["Invite to private chat"] = "Convidar para o canal privado",
["IP Address Banishment"] = "Banimento de endere<72>o IP",
["It is empty."] = "Est<EFBFBD> vazio.",
["Item Offers"] = "Ofertas de items",
["It is empty."] = false,
["Join %s's Party"] = "Entrar na party do %s",
["Knight"] = "Knight",
["Leave Party"] = "Sair do grupo",
["Level"] = "N<EFBFBD>vel",
["Lifetime Premium Account"] = false,
["Lifetime Premium Account"] = "Conta Premium para a vida toda.",
["Limits FPS to 60"] = "Limita o FPS para 60",
["List of items that you're able to buy"] = "Lista de itens que voc<6F> pode comprar",
["List of items that you're able to sell"] = "Lista de itens que voc<6F> pode vender",
["Load"] = "Carregar",
["Logging out..."] = "Saindo...",
["Login Error"] = "Erro de Autentica<63><61>o",
["Login"] = "Entrar",
["Login Error"] = "Erro de Autentica<63><61>o",
["Login Error"] = "Erro de Autentica<63><61>o",
["Logout"] = "Sair",
["Look"] = "Olhar",
["Magic Level"] = "N<EFBFBD>vel M<>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Tenha certeza que o seu cliente use\no mesmo protocolo do servidor do jogo",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Configurar atalhos:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas do mercado",
["Market"] = "Mercado",
["Message of the day"] = "Mensagem do dia",
["Message to "] = "Mensagem para ",
["Message to %s"] = "Mandar mensagem para %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Gerenciador de M<>dulos",
["Module name"] = "Nome do m<>dulo",
["Mount"] = false,
["Mount"] = "Montar",
["Move Stackable Item"] = "Mover item cont<6E>vel",
["Move up"] = "Mover para cima",
["Music volume: %d"] = "Volume da m<>sica: %d",
["My Offers"] = "Minhas ofertas",
["Name:"] = "Nome:",
["Name Report"] = "Reportar Nome",
["Name Report + Banishment"] = "Reportar Nome + Banimento",
["Name Report + Banishment + Final Warning"] = "Reportar Nome + Banimento + Aviso Final",
["No"] = "N<EFBFBD>o",
["Name Report + Banishment"] = "Reportar Nome + Banimento",
["Name Report"] = "Reportar Nome",
["Name"] = "Nome",
["New Server"] = "Novo Servidor",
["Next level in %d hours and %d minutes"] = "Pr<EFBFBD>ximo n<>vel em %d horas e %d minutos",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = "Nenhum item selecionado",
["No Mount"] = "Sem montaria",
["No Outfit"] = "Sem roupa",
["No statement has been selected."] = "Nenhuma afirma<6D><61>o foi selecionada.",
["No"] = "N<EFBFBD>o",
["Notation"] = "Nota<EFBFBD><EFBFBD>o",
["NPC Trade"] = "Troca com NPC",
["Offer History"] = "Hist<EFBFBD>rico de ofertas",
["Offer Type"] = "Tipo de oferta",
["Offers"] = "Ofertas",
["Offer Type:"] = "Tipo de oferta:",
["Offline Training"] = "Treino Offline",
["Ok"] = "Ok",
["on %s.\n"] = "em %s.\n",
["Open"] = "Abrir",
["Open a private message channel:"] = "Abrir um canal privado:",
["Open charlist automatically when starting client"] = false,
["Open charlist automatically when starting client"] = "Abrir lista de personagens ao iniciar o cliente",
["Open in new window"] = "Abrir em nova janela",
["Open new channel"] = "Abrir novo canal",
["Open"] = "Abrir",
["Options"] = "Op<EFBFBD><EFBFBD>es",
["Overview"] = "Vis<EFBFBD>o geral",
["Paladin"] = "Paladin",
["Pass Leadership to %s"] = "Passar lideran<61>a para %s",
["Password"] = "Senha",
["Piece Price:"] = "Pre<EFBFBD>o por pe<70>a:",
["Piece Price"] = "Pre<EFBFBD>o por pe<70>a",
["Please enter a character name:"] = "Por favor, entre com o nome do personagem:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que voc<6F> deseja\nadicionar no gerenciador de atalhos",
["Please Select"] = "Por favor, selecione algo",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor, use este campo apenas para reportar defeitos. N<>o reporte viola<6C><61>o de regras aqui!",
["Please wait"] = "Por favor, espere",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que voc<6F> deseja\nadicionar no gerenciador de atalhos",
["Port"] = "Porta",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Pre<EFBFBD>o",
["Position"] = "Posi<EFBFBD><EFBFBD>o",
["Position: %i %i %i"] = "Posi<EFBFBD><EFBFBD>o: %i %i %i",
["Premium Account (%s) days left"] = "Conta Premium (%s) dias faltando",
["Premium"] = "Premium",
["Price"] = "Pre<EFBFBD>o",
["Primary"] = "Prim<EFBFBD>rio",
["Protocol"] = "Protocolo",
["Quest Log"] = "Registro de Quest",
["Randomize"] = "Embaralhar",
["Randomize characters outfit"] = "Gerar roupa aleat<61>ria",
["Reason:"] = "Motivo:",
["Refresh"] = "Atualizar",
["Randomize"] = "Embaralhar",
["Reason"] = "Motivo",
["Refresh Offers"] = "Atualizar Ofertas",
["Refresh"] = "Atualizar",
["Regeneration Time"] = "Tempo de Regenera<72><61>o",
["Reject"] = "Rejeitar",
["Reload All"] = "Recarregar Todos",
["Remember account and password when starts client"] = false,
["Remember account and password when starts client"] = "Lembrar conta e senha quando iniciar o cliente",
["Remember password"] = "Lembrar senha",
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Remove"] = "Remover",
["Report Bug"] = "Reportar defeito",
["Reserved for more functionality later."] = "Reservado para futura maior funcionalidade.",
["Reset All"] = "Resetar Todos",
["Reset Market"] = "Resetar Mercado",
["Revoke %s's Invitation"] = "N<EFBFBD>o aceitar o convite do %s",
["Rotate"] = "Girar",
["Rule Violation"] = "Viola<EFBFBD><EFBFBD>o de regra",
["Save"] = false,
["Save Messages"] = false,
["Search:"] = "Procurar:",
["Save Messages"] = "Salvar Mensagens",
["Save"] = "Salvar",
["Search all items"] = "Procurar todos os items",
["Search"] = "Procurar",
["Secondary"] = "Secund<EFBFBD>rio",
["Select object"] = "Selecionar objeto",
["Select Outfit"] = "Selecionar Roupa",
["Select your language"] = false,
["Sell"] = "Vender",
["Select your language"] = "Selecione sua l<>ngua",
["Select"] = "Selecionar",
["Sell All"] = "Vender Todos",
["Sell Now"] = "Vender agora",
["Sell Offers"] = "Ofertas de venda",
["Send"] = "Enviar",
["Sell"] = "Vender",
["Send automatically"] = "Enviar automaticamente",
["Send Message"] = false,
["Server"] = "Servidor",
["Send Message"] = "Enviar Mensagem",
["Send"] = "Enviar",
["Server List"] = "Lista de Servidores",
["Server list"] = "Lista de servidores",
["Server Log"] = "Registro do servidor",
["Server"] = "Servidor",
["Set Outfit"] = "Escolher Roupa",
["Shielding"] = "Defesa",
["Show all items"] = "Exibir todos os itens",
@@ -284,57 +316,57 @@ locale = {
["Show info messages in console"] = "Exibir mensagens informativas no console",
["Show left panel"] = "Mostrar barra lateral esquerda",
["Show levels in console"] = "Exibir n<>veis no console",
["Show Offline"] = false,
["Show Offline"] = "Mostrar Offline",
["Show private messages in console"] = "Exibir mensagens privadas no console",
["Show private messages on screen"] = "Exibir mensagens na tela",
["Show Server Messages"] = false,
["Show Server Messages"] = "Mostrar Mensagens do Servidor",
["Show status messages in console"] = "Exibir mensagens de estado no console",
["Show Text"] = "Mostrar texto",
["Show timestamps in console"] = "Exibir o hor<6F>rio no console",
["Show your depot items only"] = "Mostrar os itens somentedo dep<65>sito",
["Skills"] = "Habilidades",
["Soul"] = "Alma",
["Sorcerer"] = "Sorcerer",
["Soul Points"] = "Pontos de Alma",
["Special"] = false,
["Soul"] = "Alma",
["Special"] = "Especial",
["Speed"] = "Velocidade",
["Spell Cooldowns"] = false,
["Spell List"] = false,
["Spell Cooldowns"] = "",
["Spell List"] = "Lista de Feiti<74>os",
["Stamina"] = "Vigor",
["Statement:"] = "Afirma<EFBFBD><EFBFBD>o:",
["Statement Report"] = "Afirmar Relato",
["Statement"] = "Afirma<EFBFBD><EFBFBD>o",
["Statistics"] = "Estat<EFBFBD>sticas",
["Stop Attack"] = "Parar de Atacar",
["Stop Follow"] = "Parar de Seguir",
["Support"] = false,
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
["%s: (use object with crosshair)"] = "%s: (usar objeto com mira)",
["Support"] = "Suporte",
["Sword Fighting"] = "Combate com Espada",
["Terminal"] = "Terminal",
["There is no way."] = "N<EFBFBD>o h<> rota",
["Title"] = false,
["Total Price:"] = "Pre<EFBFBD>o total:",
["Trade"] = "Trocar",
["Title"] = "T<EFBFBD>tulo",
["Total Price"] = "Pre<EFBFBD>o total",
["Trade with ..."] = "Trocar com ...",
["Trade"] = "Trocar",
["Trying to reconnect in %s seconds."] = "Tentando reconectar em %s segundos.",
["Unable to load dat file, please place a valid dat in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo dat, por favor coloque um arquivo v<>lido em %s",
["Unable to load spr file, please place a valid spr in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo spr, por favor coloque um arquivo v<>lido em %s",
["Type"] = "Tipo",
["Unable to establish a connection. (err: %d)"] = "N<EFBFBD>o foi poss<73>vel estabilizar a conex<65>. (err: %d)",
["Unable to load dat file, please place a valid dat in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo DAT, por favor coloque um arquivo v<>lido em %s",
["Unable to load spr file, please place a valid spr in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo SPR, por favor coloque um arquivo v<>lido em %s",
["Unable to logout."] = "N<EFBFBD>o <20> possivel sair",
["Unignore"] = false,
["Unignore"] = "Designorar",
["Unload"] = "Descarregar",
["Update needed"] = false,
["Use"] = "Usar",
["Update needed"] = "Atualiza<EFBFBD><EFBFBD>o necess<73>ria",
["Use on target"] = "Usar no alvo",
["Use on yourself"] = "Usar em si",
["Use with ..."] = "Usar com ...",
["Use"] = "Usar",
["Version"] = "Vers<EFBFBD>o",
["VIP List"] = "Lista VIP",
["Voc."] = "Voc.",
["Vocation"] = false,
["Vocation"] = "Voca<EFBFBD><EFBFBD>o",
["Waiting List"] = "Lista de espera",
["Website"] = "Website",
["Weight:"] = "Peso",
["Weight"] = "Peso",
["Will boost your walk on high speed characters"] = "Ir<EFBFBD> melhorar o andar de persnagens r<>pidos",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar quando usar o passo diagonal\nbaseado nas teclas pressionadas",
["With crosshair"] = "Com mira",
["Yes"] = "Sim",
@@ -342,9 +374,9 @@ locale = {
["You are burning"] = "Voc<EFBFBD> est<73> queimando",
["You are cursed"] = "Voc<EFBFBD> est<73> amaldi<64>oado",
["You are dazzled"] = "Voc<EFBFBD> est<73> deslumbrado",
["You are dead."] = "Voc<EFBFBD> est<73> morto.",
["You are dead"] = "Voc<EFBFBD> est<73> morto",
["You are drowing"] = "Voc<EFBFBD> est<73> se afogando",
["You are dead."] = "Voc<EFBFBD> est<73> morto.",
["You are drowning"] = "Voc<EFBFBD> est<73> se afogando",
["You are drunk"] = "Voc<EFBFBD> est<73> b<>bado",
["You are electrified"] = "Voc<EFBFBD> est<73> eletrificado",
["You are freezing"] = "Voc<EFBFBD> est<73> congelando",
@@ -356,17 +388,21 @@ locale = {
["You are strengthened"] = "Voc<EFBFBD> est<73> refor<6F>ado",
["You are within a protection zone"] = "Voc<EFBFBD> est<73> dentro de uma zona de prote<74><65>o",
["You can enter new text."] = "Voc<EFBFBD> pode entrar com um novo texto.",
["You have %s percent"] = "Voc<EFBFBD> tem %s porcento",
["You have %d%% to advance to level %d."] = "Voc<EFBFBD> tem %d%% para avan<61>ar para o n<>vel %d.",
["You have %s percent to go"] = "Voc<EFBFBD> tem %s porcento para avan<61>ar",
["You have %s percent"] = "Voc<EFBFBD> tem %s porcento",
["You may not logout during a fight"] = "Voc<EFBFBD> n<>o pode sair durante um combate",
["You may not logout or enter a protection zone"] = "Voc<EFBFBD> n<>o pode sair ou entrar em uma zona de prote<74><65>o",
["You must enter a comment."] = "Voc<EFBFBD> precisa entrar com um coment<6E>rio",
["You must enter a valid server address and port."] = "Voc<EFBFBD> precisa colocar um endere<72>o e uma porta do servidor v<>lidos.",
["You must select a character to login!"] = "Voc<EFBFBD> deve selecionar um personagem para entrar!",
["Your Capacity:"] = "Sua capacidade:",
["You read the following, written by \n%s\n"] = "Voc<EFBFBD> l<> o seguinte, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = "Seu dinheiro:",
["You read the following, written on \n%s.\n"] = "Voc<EFBFBD> l<> o seguinte, escrito em \n%s.\n",
["Your Capacity"] = "Sua capacidade",
["Your character health is %d out of %d."] = "A vida do seu personagem <20> %d de %d.",
["Your character mana is %d out of %d."] = "A mana do seu personagem <20> %d de %d.",
["Your connection has been lost. (err: %d)"] = "A sua conex<65>o foi perdida. (err: %d)",
["Your Money"] = "Seu dinheiro",
}
}

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@@ -345,7 +345,7 @@ locale = {
["You are dazzled"] = "Du <20>r chockad",
["You are dead."] = "Du <20>r d<>d.",
["You are dead"] = "Du <20>r d<>d",
["You are drowing"] = "Du drunknar",
["You are drowning"] = "Du drunknar",
["You are drunk"] = "Du <20>r full.",
["You are electrified"] = "Du <20>r elektrifierad",
["You are freezing"] = "Du Fryser",

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@@ -1,35 +1,36 @@
Particle
name: default_particle
name: groupcooldown_particle
duration: 10
duration: 0.4
min-position-radius: 0
max-position-radius: 256
max-position-radius: 32
min-position-angle: 0
max-position-angle: 360
velocity: 10
min-velocity-angle: 0
max-velocity-angle: 360
colors: #ffffff00 #ffffffff #00000000
colors: #ffffff00 #ffffffff #fff13000
colors-stops: 0 0.1 1
size: 24 24
texture: /data/particles/particle
size: 1 1
texture: /particles/particle
composition-mode: normal
Effect
name: background-effect
description: Effect for the game background
name: groupcooldown-effect
description: Effect for group cooldowns in the cooldown module
System
position: 0 0
Emitter
position: 0 0
delay: 0
duration: 0
burst-rate: 50
burst-count: 1
particle-type: default_particle
delay: 0.06
duration: 0.2
burst-rate: 350
burst-count: 50
particle-type: groupcooldown_particle
AttractionAffector
position: 0 0
acceleration: 1000

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@@ -67,3 +67,17 @@ PreviousButton < UIButton
$disabled:
image-color: #ffffff55
AddButton < UIButton
size: 20 20
image-source: /images/ui/icon_add
image-color: #ffffffff
$hover !disabled:
image-color: #ffffff99
$pressed:
image-color: #ffffff44
$disabled:
image-color: #ffffff55

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@@ -38,7 +38,7 @@ CreatureButton < UICreatureButton
margin-left: 2
phantom: true
ProgressBar
LifeProgressBar
id: lifeBar
height: 5
anchors.left: spacer.right

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@@ -4,3 +4,7 @@ Item < UIItem
image-source: /images/ui/item
font: verdana-11px-rounded
border-color: white
color: white
$disabled:
color: #646464

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@@ -21,45 +21,3 @@ MenuLabel < Label
GameLabel < UILabel
font: verdana-11px-antialised
color: #bbbbbb
FrameCounterLabel < Label
font: verdana-11px-rounded
@onSetup: |
self.updateEvent = cycleEvent(function()
local text = 'FPS: ' .. g_app.getBackgroundPaneFps()
self:setText(text)
end, 1000)
@onDestroy: self.updateEvent:cancel()
PingLabel < Label
font: verdana-11px-rounded
@onSetup: |
self.updateEvent = cycleEvent(function()
if g_game.isOnline() and modules.client_options.getOption('showPing') then
local ping = -1
if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
ping = g_game.getPing()
else
ping = g_game.getLocalPlayer():getWalkPing()
end
local text = 'Ping: '
if ping < 0 then
text = text .. "??"
self:setColor('yellow')
else
text = text .. ping .. ' ms'
if ping >= 500 then
self:setColor('red')
elseif ping >= 250 then
self:setColor('yellow')
else
self:setColor('green')
end
end
self:setText(text)
self:show()
else
self:hide()
end
end, 1000)
@onDestroy: self.updateEvent:cancel()

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@@ -4,6 +4,7 @@ TextList < UIScrollArea
border-color: #1d222b
background-color: #222833
padding: 1
auto-focus: none
HorizontalList < UIScrollArea
layout: horizontalBox

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@@ -1,8 +1,10 @@
Panel < UIWidget
phantom: true
auto-focus: first
ScrollablePanel < UIScrollArea
phantom: true
auto-focus: first
FlatPanel < Panel
image-source: /images/ui/panel_flat

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@@ -1,9 +1,24 @@
ProgressBar < UIProgressBar
height: 16
background-color: red
border: 1 black
image-source: /images/ui/progressbar
image-border: 1
font: verdana-11px-rounded
text-offset: 0 2
$!on:
visible: false
margin-top: 0
margin-bottom: 0
height: 0
LifeProgressBar < UIProgressBar
height: 16
background-color: green
border: 1 black
font: verdana-11px-rounded
text-offset: 0 2
margin: 2
ProgressRect < UIProgressRect
anchors.fill: parent

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@@ -5,7 +5,7 @@ ScrollBarSlider < UIButton
image-source: /images/ui/scrollbar
image-clip: 0 26 13 13
image-border: 2
image-color: #ffffffbb
image-color: #ffffffff
$hover:
image-clip: 13 26 13 13
$pressed:
@@ -14,6 +14,12 @@ ScrollBarSlider < UIButton
$disabled:
image-color: #ffffff66
ScrollBarValueLabel < Label
id: valueLabel
anchors.fill: parent
color: white
text-align: center
VerticalScrollBar < UIScrollBar
orientation: vertical
width: 13
@@ -55,6 +61,8 @@ VerticalScrollBar < UIScrollBar
ScrollBarSlider
ScrollBarValueLabel
HorizontalScrollBar < UIScrollBar
orientation: horizontal
height: 13
@@ -97,3 +105,5 @@ HorizontalScrollBar < UIScrollBar
image-color: #ffffff66
ScrollBarSlider
ScrollBarValueLabel

View File

@@ -0,0 +1,6 @@
ImageView < UIImageView
image-smooth: false
image-fixed-ratio: true
draggable: true
border-width: 2
border-color: #000000

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@@ -1,18 +1,10 @@
PopupMenuButton < UIButton
height: 18
margin-left: 5
margin-right: 5
margin-top: 1
margin-bottom: 1
size: 0 21
text-offset: 0 0
text-offset: 4 0
text-align: left
font: verdana-11px-antialised
image-source: /images/ui/button_popupmenu
image-color: white
image-clip: 0 0 20 20
image-border: 2
color: #aaaaaa
background-color: alpha
@@ -24,6 +16,13 @@ PopupMenuButton < UIButton
$disabled:
color: #555555
PopupMenuShortcutLabel < Label
font: verdana-11px-antialised
text-align: right
anchors.fill: parent
margin-right: 2
margin-left: 5
PopupMenuSeparator < UIWidget
margin-left: 2
margin-right: 2
@@ -39,5 +38,4 @@ PopupMenu < UIPopupMenu
width: 50
image-source: /images/ui/menubox
image-border: 3
padding-top: 3
padding-bottom: 3
padding: 3

View File

@@ -1,7 +1,9 @@
SpinBox < TextEdit
__class: UISpinBox
text-align: left
size: 86 20
padding: 0
padding-left: 2
Button
id: up
@@ -11,7 +13,6 @@ SpinBox < TextEdit
image-clip: 0 0 10 10
anchors.top: parent.top
anchors.right: parent.right
@onClick: self:getParent():up()
$hover:
image-clip: 0 10 10 10
@@ -26,7 +27,6 @@ SpinBox < TextEdit
image-clip: 0 0 10 10
anchors.bottom: parent.bottom
anchors.right: parent.right
@onClick: self:getParent():down()
$hover:
image-clip: 0 10 10 10

View File

@@ -104,7 +104,7 @@ TabBarVerticalButton < UIButton
anchors.top: parent.top
$!first:
anchors.top: prev.bottom
margin-top: 5
margin-top: 10
$hover !checked:
color: white
icon-color: #cccccc

View File

@@ -6,6 +6,9 @@ TopButton < UIButton
image-color: #ffffffff
icon-color: #ffffffff
$on:
image-source: /images/ui/button_top_blink
$hover !disabled:
image-color: #ffffff99
image-clip: 26 0 26 26
@@ -43,7 +46,11 @@ TopMenuPanel < Panel
image-repeated: true
focusable: false
TopMenuFrameCounterLabel < FrameCounterLabel
TopMenuFrameCounterLabel < Label
font: verdana-11px-rounded
color: white
margin-top: 4
margin-left: 5
TopMenuPingLabel < Label
font: verdana-11px-rounded

View File

@@ -1,8 +1,9 @@
MessageBoxLabel < Label
id: messageBoxLabel
text-auto-resize: true
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
text-wrap: true
text-auto-resize: true
MessageBoxButtonHolder < UIWidget
id: buttonHolder

244
data/styles/30-minimap.otui Normal file
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@@ -0,0 +1,244 @@
MinimapFlag < UIWidget
size: 11 11
focusable: false
MinimapCross < UIWidget
focusable: false
phantom: true
image: /images/game/minimap/cross
size: 16 16
MinimapFloorUpButton < Button
size: 20 20
margin-right: 28
margin-bottom: 28
anchors.right: parent.right
anchors.bottom: parent.bottom
icon-source: /images/game/minimap/floor_up
icon-clip: 0 32 16 16
$pressed:
icon-clip: 0 0 16 16
$hover !pressed:
icon-clip: 0 16 16 16
MinimapFloorDownButton < Button
size: 20 20
margin-right: 28
margin-bottom: 4
anchors.right: parent.right
anchors.bottom: parent.bottom
icon-source: /images/game/minimap/floor_down
icon-clip: 0 32 16 16
$pressed:
icon-clip: 0 0 16 16
$hover !pressed:
icon-clip: 0 16 16 16
MinimapZoomInButton < Button
text: +
size: 20 20
margin-right: 4
margin-bottom: 28
anchors.right: parent.right
anchors.bottom: parent.bottom
//icon-source: /images/game/minimap/zoom_in
MinimapZoomOutButton < Button
text: -
size: 20 20
margin-right: 4
margin-bottom: 4
anchors.right: parent.right
anchors.bottom: parent.bottom
//icon-source: /images/game/minimap/zoom_out
MinimapResetButton < Button
!text: tr('Center')
size: 44 20
anchors.left: parent.left
anchors.top: parent.top
margin: 4
Minimap < UIMinimap
draggable: true
focusable: false
cross: true
color: black
MinimapFloorUpButton
id: floorUp
@onClick: self:getParent():floorUp(1)
MinimapFloorDownButton
id: floorDown
@onClick: self:getParent():floorDown(1)
MinimapZoomInButton
id: zoomIn
@onClick: self:getParent():zoomIn()
MinimapZoomOutButton
id: zoomOut
@onClick: self:getParent():zoomOut()
MinimapResetButton
id: reset
@onClick: self:getParent():reset()
// Minimap Flag Create Window
MinimapFlagCheckBox < CheckBox
size: 15 15
margin-left: 2
image-source: /images/game/minimap/flagcheckbox
image-size: 15 15
image-border: 3
icon-source: /images/game/minimap/mapflags
icon-size: 11 11
icon-offset: 2 4
anchors.left: prev.right
anchors.top: prev.top
$!checked:
image-clip: 26 0 26 26
$hover !checked:
image-clip: 78 0 26 26
$checked:
image-clip: 0 0 26 26
$hover checked:
image-clip: 52 0 26 26
MinimapFlagWindow < MainWindow
!text: tr('Create Map Mark')
size: 196 185
Label
!text: tr('Position') .. ':'
text-auto-resize: true
anchors.top: parent.top
anchors.left: parent.left
margin-top: 2
Label
id: position
text-auto-resize: true
anchors.top: parent.top
anchors.right: parent.right
margin-top: 2
Label
!text: tr('Description') .. ':'
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 7
TextEdit
id: description
margin-top: 3
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.right
MinimapFlagCheckBox
id: flag0
icon-source: /images/game/minimap/flag0
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
MinimapFlagCheckBox
id: flag1
icon-source: /images/game/minimap/flag1
MinimapFlagCheckBox
id: flag2
icon-source: /images/game/minimap/flag2
MinimapFlagCheckBox
id: flag3
icon-source: /images/game/minimap/flag3
MinimapFlagCheckBox
id: flag4
icon-source: /images/game/minimap/flag4
MinimapFlagCheckBox
id: flag5
icon-source: /images/game/minimap/flag5
MinimapFlagCheckBox
id: flag6
icon-source: /images/game/minimap/flag6
MinimapFlagCheckBox
id: flag7
icon-source: /images/game/minimap/flag7
MinimapFlagCheckBox
id: flag8
icon-source: /images/game/minimap/flag8
MinimapFlagCheckBox
id: flag9
icon-source: /images/game/minimap/flag9
MinimapFlagCheckBox
id: flag10
icon-source: /images/game/minimap/flag10
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
MinimapFlagCheckBox
id: flag11
icon-source: /images/game/minimap/flag11
MinimapFlagCheckBox
id: flag12
icon-source: /images/game/minimap/flag12
MinimapFlagCheckBox
id: flag13
icon-source: /images/game/minimap/flag13
MinimapFlagCheckBox
id: flag14
icon-source: /images/game/minimap/flag14
MinimapFlagCheckBox
id: flag15
icon-source: /images/game/minimap/flag15
MinimapFlagCheckBox
id: flag16
icon-source: /images/game/minimap/flag16
MinimapFlagCheckBox
id: flag17
icon-source: /images/game/minimap/flag17
MinimapFlagCheckBox
id: flag18
icon-source: /images/game/minimap/flag18
MinimapFlagCheckBox
id: flag19
icon-source: /images/game/minimap/flag19
Button
id: okButton
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: cancelButton
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom

View File

@@ -3,6 +3,7 @@
-- setup logger
g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. ".log")
g_logger.info(os.date("== application started at %b %d %Y %X"))
-- print first terminal message
g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ') built on ' .. g_app.getBuildDate() .. ' for arch ' .. g_app.getBuildArch())
@@ -47,7 +48,8 @@ g_modules.ensureModuleLoaded("game_interface")
-- mods 1000-9999
g_modules.autoLoadModules(9999)
if g_resources.fileExists("/otclientrc") then
dofile("/otclientrc")
end
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
if g_resources.fileExists(script) then
dofile(script)
end

View File

@@ -1,5 +1,5 @@
local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1)
local musicChannel = nil
function setMusic(filename)
musicFilename = filename
@@ -11,9 +11,14 @@ function setMusic(filename)
end
function reloadScripts()
g_textures.clearTexturesCache()
g_textures.clearCache()
g_modules.reloadModules()
dofile('/' .. g_app.getCompactName() .. 'rc')
local script = '/' .. g_app.getCompactName() .. 'rc'
if g_resources.fileExists(script) then
dofile(script)
end
local message = tr('All modules and scripts were reloaded.')
modules.game_textmessage.displayGameMessage(message)
@@ -48,12 +53,18 @@ function startup()
end
function init()
connect(g_app, { onRun = startup,
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
musicChannel = g_sounds.getChannel(1)
g_sounds.preload(musicFilename)
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
g_window.setFullscreen(true)
if g_app.getOs() == "android" then
g_window.maximize()
--g_window.setFullscreen(true)
else
-- window size
local size = { width = 800, height = 600 }
@@ -82,10 +93,16 @@ function init()
g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
connect(g_app, { onRun = startup })
-- generate machine uuid, this is a security measure for storing passwords
if not g_crypt.setMachineUUID(g_configs.get('uuid')) then
g_configs.set('uuid', g_crypt.getMachineUUID())
g_configs.save()
end
end
function terminate()
disconnect(g_app, { onRun = startup,
onExit = exit })
-- save window configs
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
@@ -96,3 +113,7 @@ function terminate()
g_settings.set('protocol-version', protocolVersion)
end
end
function exit()
g_logger.info("Exiting application..")
end

View File

@@ -12,11 +12,11 @@ Module
load-later:
- client_styles
- client_locales
//- client_particles
- client_topmenu
- client_background
- client_entergame
- client_options
- client_entergame
- client_terminal
- client_modulemanager
- client_serverlist
//- client_stats

View File

@@ -1,18 +1,19 @@
-- private variables
local background
local clientVersionLabel
-- public functions
function init()
background = g_ui.displayUI('background')
background:lower()
local clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' ..
'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
'Built on ' .. g_app.getBuildDate())
if not g_game.isOnline() then
g_effects.fadeIn(clientVersionLabel, 1500)
addEvent(function() g_effects.fadeIn(clientVersionLabel, 1500) end)
end
connect(g_game, { onGameStart = hide })
@@ -25,7 +26,6 @@ function terminate()
g_effects.cancelFade(background:getChildById('clientVersionLabel'))
background:destroy()
background = nil
Background = nil
end
@@ -41,3 +41,7 @@ end
function hideVersionLabel()
background:getChildById('clientVersionLabel'):hide()
end
function setVersionText(text)
clientVersionLabel:setText(text)
end

View File

@@ -13,25 +13,21 @@ local resendWaitEvent
local function tryLogin(charInfo, tries)
tries = tries or 1
if tries > 4 then
CharacterList.destroyLoadBox()
displayErrorBox(tr('Error'), tr('Unable to logout.'))
if tries > 50 then
return
end
if g_game.isOnline() then
if tries == 1 then
g_game.safeLogout()
loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
end
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
return
end
CharacterList.destroyLoadBox()
CharacterList.hide()
local locale = modules.client_locales.getCurrentLocale().name
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, locale)
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
@@ -41,7 +37,8 @@ local function tryLogin(charInfo, tries)
end })
-- save last used character
g_settings.set('lastUsedCharacter', charInfo.characterName)
g_settings.set('last-used-character', charInfo.characterName)
g_settings.set('last-used-world', charInfo.worldName)
end
local function updateWait(timeStart, timeEnd)
@@ -114,7 +111,8 @@ end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
errorBox = displayErrorBox(tr("Connection Error"), text)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
@@ -227,12 +225,15 @@ function CharacterList.create(characters, account, otui)
connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
if i == 1 or g_settings.get('lastUsedCharacter') == widget.characterName then
if i == 1 or (g_settings.get('last-used-character') == widget.characterName and g_settings.get('last-used-world') == widget.worldName) then
focusLabel = widget
end
end
characterList:focusChild(focusLabel, ActiveFocusReason)
if focusLabel then
characterList:focusChild(focusLabel, KeyboardFocusReason)
addEvent(function() characterList:ensureChildVisible(focusLabel) end)
end
-- account
if account.premDays > 0 and account.premDays < 65535 then

View File

@@ -1,33 +1,36 @@
CharacterWidget < UIWidget
height: 14
focusable: true
background-color: alpha
@onFocusChange: |
&updateOnStates: |
function(self)
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
end
end
@onFocusChange: self:updateOnStates()
@onSetup: self:updateOnStates()
$focus:
background-color: #ffffff22
Label
id: name
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.left: parent.left
font: verdana-11px-monochrome
text-auto-resize: true
background-color: alpha
text-offset: 2 0
on: true
$!on:
color: #aaaaaa
$on:
color: #ffffff
Label
id: worldName
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.right: parent.right
margin-right: 5
@@ -35,10 +38,9 @@ CharacterWidget < UIWidget
text-auto-resize: true
background-color: alpha
&baseText: '(%s)'
on: true
$!on:
color: #aaaaaa
$on:
color: #ffffff
MainWindow
id: charactersWindow
@@ -61,6 +63,7 @@ MainWindow
padding: 1
focusable: false
vertical-scrollbar: characterListScrollBar
auto-focus: first
VerticalScrollBar
id: characterListScrollBar
@@ -73,7 +76,7 @@ MainWindow
Label
id: accountStatusCaption
!text: tr('Account Status:')
!text: tr('Account Status') .. ':'
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top

View File

@@ -7,6 +7,8 @@ local motdWindow
local motdButton
local enterGameButton
local protocolBox
local protocolLogin
local motdEnabled = true
-- private functions
local function onError(protocol, message, errorCode)
@@ -26,15 +28,31 @@ end
local function onMotd(protocol, motd)
G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
if motdEnabled then
motdButton:show()
end
end
local function onCharacterList(protocol, characters, account, otui)
-- Try add server to the server list
ServerList.add(G.host, G.port, g_game.getProtocolVersion())
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
g_settings.set('account', g_crypt.encrypt(G.account))
g_settings.set('password', g_crypt.encrypt(G.password))
local account = g_crypt.encrypt(G.account)
local password = g_crypt.encrypt(G.password)
g_settings.set('account', account)
g_settings.set('password', password)
ServerList.setServerAccount(G.host, account)
ServerList.setServerPassword(G.host, password)
g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
else
-- reset server list account/password
ServerList.setServerAccount(G.host, '')
ServerList.setServerPassword(G.host, '')
EnterGame.clearAccountFields()
end
@@ -44,28 +62,33 @@ local function onCharacterList(protocol, characters, account, otui)
CharacterList.create(characters, account, otui)
CharacterList.show()
if motdEnabled then
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdBox, { onOk = CharacterList.show })
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
end
end
end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.toString(clients))
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
if updateFunc then
if EnterGame.updateFunc then
local continueFunc = EnterGame.show
local cancelFunc = EnterGame.show
updateFunc(signature, continueFunc, cancelFunc)
EnterGame.updateFunc(signature, continueFunc, cancelFunc)
else
local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs update, try redownloading it.'))
connect(errorBox, { onOk = EnterGame.show })
end
end
@@ -77,12 +100,12 @@ function EnterGame.init()
motdButton:hide()
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if G.motdNumber then
if motdEnabled and G.motdNumber then
motdButton:show()
end
local account = g_crypt.decrypt(g_settings.get('account'))
local password = g_crypt.decrypt(g_settings.get('password'))
local account = g_settings.get('account')
local password = g_settings.get('password')
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
@@ -90,20 +113,15 @@ function EnterGame.init()
if port == nil or port == 0 then port = 7171 end
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
EnterGame.setAccountName(account)
EnterGame.setPassword(password)
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
enterGame:getChildById('accountNameTextEdit'):focus()
protocolBox = enterGame:getChildById('protocolComboBox')
protocolBox.onOptionChange = onChangeProtocol
for _i, proto in pairs(g_game.getSupportedProtocols()) do
protocolBox:addOption(proto)
end
if protocolVersion then
protocolBox:setCurrentOption(protocolVersion)
end
@@ -123,17 +141,20 @@ function EnterGame.firstShow()
local host = g_settings.get('host')
local autologin = g_settings.getBoolean('autologin')
if #host > 0 and #password > 0 and #account > 0 and autologin then
autoLoginEvent = addEvent(EnterGame.doLogin)
addEvent(function()
if not g_settings.getBoolean('autologin') then return end
EnterGame.doLogin()
end)
end
end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
removeEvent(autoLoginEvent)
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
protocolBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
@@ -142,7 +163,14 @@ function EnterGame.terminate()
motdButton:destroy()
motdButton = nil
end
protocolBox = nil
if loadBox then
loadBox:destroy()
loadBox = nil
end
if protocolLogin then
protocolLogin:cancelLogin()
protocolLogin = nil
end
EnterGame = nil
end
@@ -165,6 +193,18 @@ function EnterGame.openWindow()
end
end
function EnterGame.setAccountName(account)
local account = g_crypt.decrypt(account)
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end
function EnterGame.setPassword(password)
local password = g_crypt.decrypt(password)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
@@ -174,7 +214,6 @@ function EnterGame.clearAccountFields()
end
function EnterGame.doLogin()
autoLoginEvent = nil
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
@@ -192,8 +231,8 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
local protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onCharacterList = onCharacterList
protocolLogin.onUpdateNeeded = onUpdateNeeded
@@ -212,8 +251,7 @@ function EnterGame.doLogin()
end
if modules.game_things.isLoaded() then
local locale = modules.client_locales.getCurrentLocale().name
protocolLogin:login(G.host, G.port, G.account, G.password, locale)
protocolLogin:login(G.host, G.port, G.account, G.password)
else
loadBox:destroy()
loadBox = nil
@@ -222,7 +260,7 @@ function EnterGame.doLogin()
end
function EnterGame.displayMotd()
if not motdWindow or not motdWindow:isVisible() then
if not motdWindow then
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
motdWindow.onOk = function() motdWindow = nil end
end
@@ -241,10 +279,6 @@ function EnterGame.setDefaultServer(host, port, protocol)
protocolBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
if autoLoginEvent then
autoLoginEvent:cancel()
end
end
end
@@ -272,6 +306,11 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
protocolLabel:setVisible(false)
protocolLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false)
serverListButton:setHeight(0)
serverListButton:setWidth(0)
local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
rememberPasswordBox:setMarginTop(-5)
@@ -286,3 +325,7 @@ function EnterGame.setServerInfo(message)
label:setText(message)
end
function EnterGame.disableMotd()
motdEnabled = false
motdButton:hide()
end

View File

@@ -1,9 +1,26 @@
EnterGameWindow < MainWindow
!text: tr('Enter Game')
size: 236 274
EnterGameButton < Button
width: 64
ServerListButton < UIButton
size: 17 17
image-source: /images/topbuttons/minimap
image-color: #ffffffff
$hover !disabled:
image-color: #ffffff99
$pressed:
image-color: #ffffff44
$disabled:
image-color: #ffffff55
EnterGameWindow
id: enterGame
!text: tr('Enter Game')
size: 236 274
@onEnter: EnterGame.doLogin()
MenuLabel
@@ -41,13 +58,22 @@ EnterGameWindow
margin-top: 8
text-auto-resize: true
ServerListButton
id: serverListButton
!tooltip: tr('Server list')
anchors.right: parent.right
anchors.top: serverLabel.bottom
margin-top: 3
@onClick: ServerList.show()
TextEdit
id: serverHostTextEdit
!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
anchors.left: parent.left
anchors.right: parent.right
anchors.right: serverListButton.left
anchors.top: serverLabel.bottom
margin-top: 2
margin-right: 4
MenuLabel
id: protocolLabel
@@ -66,6 +92,10 @@ EnterGameWindow
margin-top: 2
margin-right: 3
width: 90
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
MenuLabel
id: portLabel
@@ -103,9 +133,8 @@ EnterGameWindow
anchors.top: prev.bottom
margin-top: 2
Button
EnterGameButton
!text: tr('Ok')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: EnterGame.doLogin()
@@ -116,3 +145,4 @@ EnterGameWindow
anchors.bottom: parent.bottom
anchors.left: parent.left
color: green
text-auto-resize: true

View File

@@ -1,7 +1,7 @@
MainWindow
id: waitingWindow
!text: tr('Waiting List')
size: 260 160
size: 260 180
@onEscape: CharacterList.cancelWait()
Label

View File

@@ -17,14 +17,22 @@ end
function createWindow()
localesWindow = g_ui.displayUI('locales')
local localesPanel = localesWindow:getChildById('localesPanel')
local layout = localesPanel:getLayout()
local spacing = layout:getCellSpacing()
local size = layout:getCellSize()
local count = 0
for name,locale in pairs(installedLocales) do
local widget = g_ui.createWidget('LocalesButton', localesPanel)
widget:setImageSource('/images/flags/' .. name .. '')
widget:setText(locale.languageName)
widget.onClick = function() selectFirstLocale(name) end
count = count + 1
end
count = math.max(1, math.min(count, 3))
localesPanel:setWidth(size.width*count + spacing*(count-1))
addEvent(function() addEvent(function() localesWindow:raise() localesWindow:focus() end) end)
end
@@ -61,7 +69,7 @@ function init()
pdebug('Using configured locale: ' .. userLocaleName)
else
setLocale(defaultLocaleName)
connect(g_app, {onRun = createWindow})
connect(g_app, { onRun = createWindow })
end
ProtocolGame.registerExtendedOpcode(ExtendedIds.Locale, onExtendedLocales)
@@ -73,6 +81,7 @@ function terminate()
currentLocale = nil
ProtocolGame.unregisterExtendedOpcode(ExtendedIds.Locale)
disconnect(g_app, { onRun = createWindow })
disconnect(g_game, { onGameStart = onGameStart })
end
@@ -101,6 +110,8 @@ function installLocale(locale)
error('Unable to install locale.')
end
if _G.allowedLocales and not _G.allowedLocales[locale.name] then return end
if locale.name ~= defaultLocaleName then
local updatesNeeded = 0
for _i,k in pairs(neededTranslations) do
@@ -110,7 +121,7 @@ function installLocale(locale)
end
if updatesNeeded > 0 then
pwarning('Locale \'' .. locale.name .. '\' is missing ' .. updatesNeeded .. ' translations.')
pdebug('Locale \'' .. locale.name .. '\' is missing ' .. updatesNeeded .. ' translations.')
end
end
@@ -130,10 +141,14 @@ end
function setLocale(name)
local locale = installedLocales[name]
if locale == currentLocale then return end
if not locale then
pwarning("Locale " .. name .. ' does not exist.')
return false
end
if currentLocale then
sendLocale(locale.name)
end
currentLocale = locale
g_settings.set('locale', name)
if onLocaleChanged then onLocaleChanged(name) end
@@ -167,7 +182,7 @@ function _G.tr(text, ...)
if not translation then
if translation == nil then
if currentLocale.name ~= defaultLocaleName then
pwarning('Unable to translate: \"' .. text .. '\"')
pdebug('Unable to translate: \"' .. text .. '\"')
end
end
translation = text

View File

@@ -5,6 +5,5 @@ Module
website: www.otclient.info
sandboxed: true
scripts: [ locales ]
dependencies: [ client_topmenu ]
@onLoad: init()
@onUnload: terminate()

View File

@@ -24,8 +24,6 @@ UIWindow
Panel
id: localesPanel
!width: 96*3 + 32*3
margin-left: 16
margin-top: 50
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: prev.bottom

View File

@@ -339,7 +339,7 @@ neededTranslations = {
"You are dazzled",
"You are dead.",
"You are dead",
"You are drowing",
"You are drowning",
"You are drunk",
"You are electrified",
"You are freezing",

View File

@@ -20,18 +20,16 @@ function init()
addEvent(listModules)
end
function hideButton()
moduleManagerButton:hide()
end
function terminate()
moduleManagerWindow:destroy()
moduleManagerWindow = nil
moduleManagerButton:destroy()
moduleManagerButton = nil
moduleList = nil
end
function disable()
moduleManagerButton:hide()
end
function hide()
moduleManagerWindow:hide()
end

View File

@@ -0,0 +1,28 @@
Panel
OptionCheckBox
id: enableAudio
!text: tr('Enable audio')
OptionCheckBox
id: enableMusicSound
!text: tr('Enable music sound')
Label
id: musicSoundVolumeLabel
!text: tr('Music volume: %d', 100)
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('musicSoundVolume')
self:setText(tr('Music volume: %d', value))
OptionScrollbar
id: musicSoundVolume
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 100

View File

@@ -13,13 +13,9 @@ Panel
!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
OptionCheckBox
id: walkBooster
!text: tr('Enable walk booster')
!tooltip: tr('Also known as dash in tibia community, recommended\nfor playing characters with high speed')
OptionCheckBox
id: enableMusic
!text: tr('Enable music')
id: dashWalk
!text: tr('Enable dash walking')
!tooltip: tr('Will boost your walk on high speed characters')
OptionCheckBox
id: showPing
@@ -30,6 +26,18 @@ Panel
id: showLeftPanel
!text: tr('Show left panel')
OptionCheckBox
id: displayNames
!text: tr('Display creature names')
OptionCheckBox
id: displayHealth
!text: tr('Display creature health bars')
OptionCheckBox
id: displayText
!text: tr('Display text messages')
Button
id: changeLocale
!text: tr('Change language')
@@ -37,3 +45,4 @@ Panel
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 5
width: 120

View File

@@ -1,25 +1,10 @@
FrameRateScrollbar < HorizontalScrollBar
step: 1
@onValueChange: modules.client_options.setOption(self:getId(), self:getValue())
@onSetup: |
UIScrollBar.onSetup(self)
local value = modules.client_options.getOption(self:getId())
if value == 0 then value = self:getMaximum() end
self:setValue(value)
Panel
Label
!text: tr('Graphics Engine:')
anchors.left: parent.left
anchors.top: parent.top
ButtonBox
id: opengl1
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
anchors.left: parent.left
anchors.top: parent.top
text: OpenGL 1
size: 80 20
margin-left: 6
ButtonBox
id: opengl2
@@ -29,6 +14,14 @@ Panel
size: 80 20
margin-left: 4
ButtonBox
id: directx9
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
text: DirectX 9
size: 80 20
margin-left: 4
OptionCheckBox
id: vsync
!text: tr('Enable vertical synchronization')
@@ -39,12 +32,13 @@ Panel
!text: tr('Show frame rate')
OptionCheckBox
id: fullscreen
!text: tr('Fullscreen')
id: enableLights
!text: tr('Enable lights')
OptionCheckBox
id: dontStretchShrink
!text: tr("Don't stretch or shrink Game Window")
id: fullscreen
!text: tr('Fullscreen')
tooltip: Ctrl+Shift+F
Label
id: backgroundFrameRateLabel
@@ -52,7 +46,7 @@ Panel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 16
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate')
local text = value
@@ -62,7 +56,7 @@ Panel
self:setText(tr('Game framerate limit: %s', text))
FrameRateScrollbar
OptionScrollbar
id: backgroundFrameRate
anchors.left: parent.left
anchors.right: parent.right
@@ -86,7 +80,7 @@ Panel
self:setText(tr('Interface framerate limit: %s', text))
FrameRateScrollbar
OptionScrollbar
id: foregroundFrameRate
anchors.left: parent.left
anchors.right: parent.right
@@ -105,7 +99,7 @@ Panel
local value = modules.client_options.getOption('ambientLight')
self:setText(tr('Ambient light: %s%%', value))
FrameRateScrollbar
OptionScrollbar
id: ambientLight
anchors.left: parent.left
anchors.right: parent.right

View File

@@ -1,52 +1,71 @@
local defaultOptions = {
vsync = false,
showFps = true,
showPing = true,
showFps = false,
showPing = false,
fullscreen = false,
dontStretchShrink = false,
classicControl = false,
walkBooster = false,
smartWalk = false,
dashWalk = false,
autoChaseOverride = true,
showStatusMessagesInConsole = true,
showEventMessagesInConsole = true,
showInfoMessagesInConsole = true,
showTimestampsInConsole = true,
showLevelsInConsole = true,
showPrivateMessagesInConsole = false,
showPrivateMessagesInConsole = true,
showPrivateMessagesOnScreen = true,
enableMusic = true,
showLeftPanel = false,
foregroundFrameRate = 61,
backgroundFrameRate = 201,
ambientLight = 15,
painterEngine = 0
painterEngine = 0,
enableAudio = true,
enableMusicSound = true,
musicSoundVolume = 100,
enableLights = true,
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayText = true
}
local warningWindow
local optionsWindow
local optionsButton
local optionsTabBar
local options = {}
local gamePanel
local generalPanel
local consolePanel
local graphicsPanel
local soundPanel
local audioButton
local function setupGraphicsEngines()
local enginesRadioGroup = UIRadioGroup.create()
local ogl1 = graphicsPanel:getChildById('opengl1')
local ogl2 = graphicsPanel:getChildById('opengl2')
local dx9 = graphicsPanel:getChildById('directx9')
enginesRadioGroup:addWidget(ogl1)
enginesRadioGroup:addWidget(ogl2)
enginesRadioGroup:addWidget(dx9)
if g_window.getPlatformType() == 'WIN32-EGL' then
enginesRadioGroup:selectWidget(dx9)
ogl1:setEnabled(false)
ogl2:setEnabled(false)
dx9:setEnabled(true)
else
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
dx9:setEnabled(false)
if g_graphics.getPainterEngine() == 2 then
enginesRadioGroup:selectWidget(ogl2)
else
enginesRadioGroup:selectWidget(ogl1)
end
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
if g_app.getOs() ~= 'windows' then
dx9:hide()
end
end
enginesRadioGroup.onSelectionChange = function(self, selected)
if selected == ogl1 then
@@ -62,75 +81,58 @@ local function setupGraphicsEngines()
end
end
function displayWarning(widget, warning)
if warningWindow and warningWindow:isVisible() then
return
end
if widget:isChecked() then
local yesCallback = function() warningWindow:destroy() warningWindow=nil end
local noCallback = function() widget:setChecked(false) warningWindow:destroy() warningWindow=nil end
warningWindow = displayGeneralBox('Warning', tr(warning), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
end
function init()
-- load options
for k,v in pairs(defaultOptions) do
g_settings.setDefault(k, v)
if type(v) == 'boolean' then
setOption(k, g_settings.getBoolean(k))
elseif type(v) == 'number' then
setOption(k, g_settings.getNumber(k))
options[k] = v
end
end
g_keyboard.bindKeyDown('Ctrl+D', function() toggle() end)
g_keyboard.bindKeyDown('Ctrl+F', function() toggleOption('fullscreen') end)
g_keyboard.bindKeyDown('Ctrl+Shift+D', function() toggleOption('walkBooster') end)
optionsWindow = g_ui.displayUI('options')
optionsWindow:hide()
optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', '/images/topbuttons/options', toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
gamePanel = g_ui.loadUI('game')
optionsTabBar:addTab(tr('Game'), gamePanel)
g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays)
generalPanel = g_ui.loadUI('game')
optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game')
consolePanel = g_ui.loadUI('console')
optionsTabBar:addTab(tr('Console'), consolePanel)
optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console')
graphicsPanel = g_ui.loadUI('graphics')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics')
if g_game.isOfficialTibia() then
local optionWalkBooster = gamePanel:getChildById('walkBooster')
optionWalkBooster.onCheckChange = function(widget)
displayWarning(widget, "This feature could be detectable by official Tibia servers. Would like to continue?")
setOption(widget:getId(), widget:isChecked())
end
end
audioPanel = g_ui.loadUI('audio')
optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
setupGraphicsEngines()
optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
addEvent(function() setup() end)
end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+D')
g_keyboard.unbindKeyDown('Ctrl+F')
g_keyboard.unbindKeyDown('Ctrl+Shift+D')
g_keyboard.unbindKeyDown('Ctrl+Shift+F')
g_keyboard.unbindKeyDown('Ctrl+N')
optionsWindow:destroy()
optionsWindow = nil
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
gamePanel = nil
consolePanel = nil
graphicsPanel = nil
audioButton:destroy()
end
function setup()
setupGraphicsEngines()
-- load options
for k,v in pairs(defaultOptions) do
if type(v) == 'boolean' then
setOption(k, g_settings.getBoolean(k), true)
elseif type(v) == 'number' then
setOption(k, g_settings.getNumber(k), true)
end
end
end
function toggle()
@@ -151,77 +153,91 @@ function hide()
optionsWindow:hide()
end
function toggleOption(key)
local optionWidget = optionsWindow:recursiveGetChildById(key)
if optionWidget then
optionWidget:setChecked(not getOption(key))
function toggleDisplays()
if options['displayNames'] and options['displayHealth'] then
setOption('displayNames', false)
elseif options['displayHealth'] then
setOption('displayHealth', false)
else
setOption(key, not getOption(key))
if not options['displayNames'] and not options['displayHealth'] then
setOption('displayNames', true)
else
setOption('displayHealth', true)
end
end
end
function setOption(key, value)
if options[key] == value then return end
function toggleOption(key)
setOption(key, not getOption(key))
end
function setOption(key, value, force)
if not force and options[key] == value then return end
local gameMapPanel = modules.game_interface.getMapPanel()
if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showFps' then
addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(value) end
end)
modules.client_topmenu.setFpsVisible(value)
elseif key == 'showPing' then
addEvent(function()
local ping = rootWidget:recursiveGetChildById('pingLabel')
if ping then ping:setVisible(value) end
end)
modules.client_topmenu.setPingVisible(value)
elseif key == 'fullscreen' then
g_window.setFullscreen(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
elseif key == 'enableMusic' then
elseif key == 'enableAudio' then
g_sounds.setAudioEnabled(value)
if value then
audioButton:setIcon('/images/topbuttons/audio')
else
audioButton:setIcon('/images/topbuttons/audio_mute')
end
elseif key == 'enableMusicSound' then
g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
elseif key == 'musicSoundVolume' then
g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
elseif key == 'showLeftPanel' then
addEvent(function()
modules.game_interface.getLeftPanel():setOn(value)
end)
elseif key == 'backgroundFrameRate' then
local text = value
if value <= 0 or value >= 201 then
text = 'max'
value = 0
end
if graphicsPanel then
local text, v = value, value
if value <= 0 or value >= 201 then text = 'max' v = 0 end
graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
end
g_app.setBackgroundPaneMaxFps(value)
g_app.setBackgroundPaneMaxFps(v)
elseif key == 'foregroundFrameRate' then
local text = value
if value <= 0 or value >= 61 then
text = 'max'
value = 0
end
if graphicsPanel then
local text, v = value, value
if value <= 0 or value >= 61 then text = 'max' v = 0 end
graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
end
g_app.setForegroundPaneMaxFps(value)
g_app.setForegroundPaneMaxFps(v)
elseif key == 'enableLights' then
gameMapPanel:setDrawLights(value and options['ambientLight'] < 100)
graphicsPanel:getChildById('ambientLight'):setEnabled(value)
graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value)
elseif key == 'ambientLight' then
addEvent(function()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if graphicsPanel then
graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value))
end
if map then
map:setMinimumAmbientLight(value/100)
map:setDrawLights(value < 100)
end
end)
gameMapPanel:setMinimumAmbientLight(value/100)
gameMapPanel:setDrawLights(options['enableLights'] and value < 100)
elseif key == 'painterEngine' then
g_graphics.selectPainterEngine(value)
elseif key == 'displayNames' then
gameMapPanel:setDrawNames(value)
elseif key == 'displayHealth' then
gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
end
-- change value for keybind updates
for _,panel in pairs(optionsTabBar:getTabsPanel()) do
local widget = panel:recursiveGetChildById(key)
if widget then
if widget:getStyle().__class == 'UICheckBox' then
widget:setChecked(value)
elseif widget:getStyle().__class == 'UIScrollBar' then
widget:setValue(value)
end
break
end
end
g_settings.set(key, value)
options[key] = value
end
@@ -230,4 +246,10 @@ function getOption(key)
return options[key]
end
function addTab(name, panel, icon)
optionsTabBar:addTab(name, panel, icon)
end
function addButton(name, func, icon)
optionsTabBar:addButton(name, func, icon)
end

View File

@@ -4,7 +4,6 @@ Module
author: edubart, BeniS
website: www.otclient.info
sandboxed: true
dependencies: [ client_topmenu ]
scripts: [ options ]
@onLoad: init()
@onUnload: terminate()

View File

@@ -1,6 +1,5 @@
OptionCheckBox < CheckBox
@onCheckChange: modules.client_options.setOption(self:getId(), self:isChecked())
@onSetup: self:setChecked(modules.client_options.getOption(self:getId()))
height: 16
$first:
@@ -14,27 +13,31 @@ OptionCheckBox < CheckBox
anchors.top: prev.bottom
margin-top: 2
OptionScrollbar < HorizontalScrollBar
step: 1
@onValueChange: modules.client_options.setOption(self:getId(), self:getValue())
MainWindow
id: optionsWindow
!text: tr('Options')
size: 350 310
size: 480 340
@onEnter: modules.client_options.hide()
@onEscape: modules.client_options.hide()
TabBarRounded
TabBarVertical
id: optionsTabBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
Panel
id: optionsTabContent
anchors.top: optionsTabBar.bottom
anchors.left: parent.left
anchors.top: optionsTabBar.top
anchors.left: optionsTabBar.right
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-top: 10
anchors.bottom: optionsTabBar.bottom
margin-left: 10
Button
!text: tr('Ok')

View File

@@ -0,0 +1,38 @@
AddServer = {}
-- private variables
local addServerWindow = nil
-- public functions
function AddServer.init()
addServerWindow = g_ui.displayUI('addserver')
end
function AddServer.terminate()
addServerWindow:destroy()
end
function AddServer.add()
local host = addServerWindow:getChildById('host'):getText()
local port = addServerWindow:getChildById('port'):getText()
local protocol = addServerWindow:getChildById('protocol'):getCurrentOption().text
local added, error = ServerList.add(host, port, protocol)
if not added then
displayErrorBox(tr('Add Error'), tr(error))
else
AddServer.hide()
end
end
function AddServer.show()
addServerWindow:show()
addServerWindow:raise()
addServerWindow:focus()
addServerWindow:lock()
end
function AddServer.hide()
addServerWindow:hide()
addServerWindow:unlock()
end

View File

@@ -0,0 +1,72 @@
MainWindow
id: addServerWindow
!text: tr('New Server')
size: 180 180
visible: false
@onEscape: AddServer.hide()
@onEnter: AddServer.add()
Label
id: hostLabel
!text: tr('Host') .. ':'
anchors.top: parent.top
anchors.left: parent.left
margin-bottom: 2
TextEdit
id: host
anchors.top: hostLabel.bottom
anchors.left: hostLabel.left
anchors.right: parent.right
auto-focus: first
Label
id: portLabel
!text: tr('Port') .. ':'
anchors.top: host.bottom
anchors.left: host.left
margin-top: 3
margin-bottom: 2
TextEdit
id: port
text: 7171
anchors.top: portLabel.bottom
anchors.left: portLabel.left
anchors.right: host.right
Label
id: protocolLabel
!text: tr('Protocol') .. ':'
anchors.top: port.bottom
anchors.left: port.left
margin-top: 3
margin-bottom: 2
ComboBox
id: protocol
anchors.top: protocolLabel.bottom
anchors.left: protocolLabel.left
anchors.right: port.right
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
Button
id: buttonAdd
!text: tr('Add')
width: 64
anchors.right: parent.horizontalCenter
anchors.bottom: parent.bottom
margin-right: 2
@onClick: AddServer.add()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.left: parent.horizontalCenter
anchors.bottom: parent.bottom
margin-left: 2
@onClick: AddServer.hide()

View File

@@ -0,0 +1,128 @@
ServerList = {}
-- private variables
local serverListWindow = nil
local serverTextList = nil
local removeWindow = nil
local servers = {}
-- public functions
function ServerList.init()
serverListWindow = g_ui.displayUI('serverlist')
serverTextList = serverListWindow:getChildById('serverList')
servers = g_settings.getNode('ServerList') or {}
ServerList.load()
end
function ServerList.terminate()
ServerList.destroy()
g_settings.setNode('ServerList', servers)
ServerList = nil
end
function ServerList.load()
for k,server in pairs(servers) do
ServerList.add(k, server.port, server.protocol, true)
end
end
function ServerList.select()
local selected = serverTextList:getFocusedChild()
if selected then
local server = servers[selected:getId()]
if server then
EnterGame.setDefaultServer(selected:getId(), server.port, server.protocol)
EnterGame.setAccountName(server.account)
EnterGame.setPassword(server.password)
ServerList.hide()
end
end
end
function ServerList.add(host, port, protocol, load)
if not load and servers[host] then
return false, 'Server already exists'
elseif host == '' or port == '' then
return false, 'Required fields are missing'
end
local widget = g_ui.createWidget('ServerWidget', serverTextList)
widget:setId(host)
if not load then
servers[host] = {
port = port,
protocol = protocol,
account = '',
password = ''
}
end
local details = widget:getChildById('details')
details:setText(host..':'..port)
local proto = widget:getChildById('protocol')
proto:setText(protocol)
connect(widget, { onDoubleClick = function () ServerList.select() return true end } )
return true
end
function ServerList.remove(widget)
local host = widget:getId()
if removeWindow then
return
end
local yesCallback = function()
widget:destroy()
servers[host] = nil
removeWindow:destroy()
removeWindow=nil
end
local noCallback = function()
removeWindow:destroy()
removeWindow=nil
end
removeWindow = displayGeneralBox(tr('Remove'), tr('Remove '..host..'?'), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function ServerList.destroy()
if serverListWindow then
serverTextList = nil
serverListWindow:destroy()
serverListWindow = nil
end
end
function ServerList.show()
if g_game.isOnline() then
return
end
serverListWindow:show()
serverListWindow:raise()
serverListWindow:focus()
end
function ServerList.hide()
serverListWindow:hide()
end
function ServerList.setServerAccount(host, account)
if servers[host] then
servers[host].account = account
end
end
function ServerList.setServerPassword(host, password)
if servers[host] then
servers[host].password = password
end
end

View File

@@ -0,0 +1,18 @@
Module
name: client_serverlist
description: Manages a server list of previously entered servers
author: BeniS
website: www.otclient.info
dependencies:
- client_entergame
@onLoad: |
dofile 'serverlist'
dofile 'addserver'
ServerList.init()
AddServer.init()
@onUnload: |
ServerList.terminate()
AddServer.terminate()

View File

@@ -0,0 +1,110 @@
ServerWidget < UIWidget
height: 14
background-color: alpha
&updateOnStates: |
function(self)
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
end
end
@onFocusChange: self:updateOnStates()
@onSetup: self:updateOnStates()
$focus:
background-color: #ffffff22
Label
id: details
color: #aaaaaa
anchors.top: parent.top
anchors.left: parent.left
font: verdana-11px-monochrome
text-auto-resize: true
background-color: alpha
text-offset: 2 0
$on:
color: #ffffff
Label
id: protocol
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.right: next.left
margin-right: 5
font: verdana-11px-monochrome
text-auto-resize: true
background-color: alpha
&baseText: '(%s)'
$on:
color: #ffffff
Button
id: remove
text: x
width: 12
height: 12
anchors.top: parent.top
anchors.right: parent.right
margin-right: 4
margin-top: 1
@onClick: ServerList.remove(self:getParent())
MainWindow
id: serverListWindow
!text: tr('Server List')
size: 340 290
visible: false
@onEnter: ServerList.select()
@onEscape: ServerList.hide()
@onSetup: |
g_keyboard.bindKeyPress('Up', function() self:getChildById('serverList'):focusPreviousChild(KeyboardFocusReason) end, self)
g_keyboard.bindKeyPress('Down', function() self:getChildById('serverList'):focusNextChild(KeyboardFocusReason) end, self)
TextList
id: serverList
anchors.top: parent.top
anchors.left: parent.left
anchors.right: serverListScrollBar.left
anchors.bottom: buttonOk.top
margin-bottom: 5
padding: 1
focusable: false
vertical-scrollbar: serverListScrollBar
auto-focus: first
VerticalScrollBar
id: serverListScrollBar
anchors.top: parent.top
anchors.bottom: buttonOk.top
anchors.right: parent.right
margin-bottom: 5
step: 14
pixels-scroll: true
AddButton
id: buttonAdd
!tooltip: tr('Add new server')
anchors.left: parent.left
anchors.bottom: parent.bottom
@onClick: AddServer.show()
Button
id: buttonOk
!text: tr('Select')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: ServerList.select()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: ServerList.hide()

View File

@@ -25,6 +25,8 @@ end
function terminate()
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function configure(host, port, delay)
@@ -45,13 +47,15 @@ end
function onGameStart()
if not HOST then return end
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
end
function onGameEnd()
removeEvent(sendReportEvent)
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function onConnect(protocol)
@@ -84,6 +88,7 @@ function onConnect(protocol)
post = post .. '&cpu=' .. g_platform.getCPUName()
post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
post = post .. '&os_name=' .. g_platform.getOSName()
post = post .. getAdditionalData()
local message = ''
message = message .. "POST /report HTTP/1.1\r\n"
@@ -98,6 +103,10 @@ function onConnect(protocol)
protocol:recv()
end
function getAdditionalData()
return ''
end
function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
--pinfo('Stats sent to server successfully!')
@@ -106,5 +115,5 @@ function onRecv(protocol, message)
end
function onError(protocol, message, code)
perror('Could not send statistics: ' .. message)
pdebug('Could not send statistics: ' .. message)
end

View File

@@ -1,24 +1,27 @@
function init()
local styles = g_resources.listDirectoryFiles('/styles')
for _i,style in pairs(styles) do
if string.ends(style, '.otui') then
g_ui.importStyle('/styles/' .. style)
local files
files = g_resources.listDirectoryFiles('/styles')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otui') then
g_ui.importStyle('/styles/' .. file)
end
end
local fonts = g_resources.listDirectoryFiles('/fonts')
for _i,font in pairs(fonts) do
if string.ends(font, '.otfont') then
g_fonts.importFont('/fonts/' .. font)
files = g_resources.listDirectoryFiles('/fonts')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otfont') then
g_fonts.importFont('/fonts/' .. file)
end
end
local particles = g_resources.listDirectoryFiles('/particles')
for _i,particle in pairs(particles) do
if string.ends(particle, '.otps') then
g_particles.importParticle('/particles/' .. particle)
files = g_resources.listDirectoryFiles('/particles')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otps')then
g_particles.importParticle('/particles/' .. file)
end
end
g_mouse.loadCursors('/cursors/cursors')
end
function terminate()

View File

@@ -1,94 +1,177 @@
function dumpWidgets(widget, level)
widget = widget or rootWidget
level = level or 0
for i=1,widget:getChildCount() do
local child = widget:getChildByIndex(i)
if child:isVisible() then
local name = child:getId()
if name:match('widget%d+') == nil then
print(string.rep(' ', level) .. name)
end
if child:getId() ~= 'terminalBuffer' then
dumpWidgets(child, level+1)
end
end
end
local function pcolored(text, color)
color = color or 'white'
modules.client_terminal.addLine(tostring(text), color)
end
function drawDebugBoxes(enable)
if enable == nil then enable = true end
g_ui.setDebugBoxesDrawing(enable)
function draw_debug_boxes()
g_ui.setDebugBoxesDrawing(not g_ui.isDrawingDebugBoxes())
end
function hideMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:hide() end
function hide_map()
modules.game_interface.getMapPanel():hide()
end
function showMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:show() end
function show_map()
modules.game_interface.getMapPanel():show()
end
function debugContainersItems()
function UIItem:onHoverChange(hovered)
if hovered then
local item = self:getItem()
if item then
local text = "id: " ..item:getId() ..
"\n stackable: " ..tostring(item:isStackable()) ..
"\n marketable: " ..tostring(item:isMarketable()) ..
"\n vocation: "..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..
"\n cloth slot: " ..item:getClothSlot()
g_tooltip.display(text)
function live_textures_reload()
g_textures.liveReload()
end
function live_module_reload(name)
if not name then
pcolored('ERROR: missing module name', 'red')
return
end
local module = g_modules.getModule(name)
if not module then
pcolored('ERROR: unable to find module ' .. name, 'red')
return
end
if not module:isReloadble() then
pcolored('ERROR: that module is not reloadable', 'red')
return
end
if not module:canReload() then
pcolored('ERROR: some other modules requires this module, cannot reload now', 'red')
return
end
local files = {}
local hasFile = false
for _,file in pairs(g_resources.listDirectoryFiles('/' .. name)) do
local filepath = '/' .. name .. '/' .. file
local time = g_resources.getFileTime(filepath)
if time > 0 then
files[filepath] = time
hasFile = true
end
end
if not hasFile then
pcolored('ERROR: unable to find any file for module', 'red')
return
end
cycleEvent(function()
for filepath,time in pairs(files) do
local newtime = g_resources.getFileTime(filepath)
if newtime > time then
pcolored('Reloading ' .. name, 'green')
modules.client_terminal.flushLines()
module:reload()
files[filepath] = newtime
if name == 'client_terminal' then
modules.client_terminal.show()
end
break
end
end
end, 1000)
end
function live_sprites_reload()
local files = {}
for _,file in pairs(g_resources.listDirectoryFiles('/things')) do
local filepath = '/things/' .. file
local time = g_resources.getFileTime(filepath)
if time > 0 then
files[filepath] = time
hasFile = true
end
end
if not hasFile then
pcolored('ERROR: unable to find things file for module', 'red')
return
end
cycleEvent(function()
for filepath,time in pairs(files) do
local newtime = g_resources.getFileTime(filepath)
if newtime > time then
pcolored('Reloading sprites...', 'green')
modules.client_terminal.flushLines()
modules.game_things.load()
files[filepath] = newtime
if name == 'client_terminal' then
modules.client_terminal.show()
end
break
end
end
end, 1000)
end
local pinging = false
local function pingBack(ping)
if ping < 300 then color = 'green'
elseif ping < 600 then color = 'yellow'
else color = 'red' end
pcolored(g_game.getWorldName() .. ' => ' .. ping .. ' ms', color)
end
function ping()
if pinging then
pcolored('Ping stopped.')
g_game.setPingDelay(1000)
disconnect(g_game, 'onPingBack', pingBack)
else
g_tooltip.hide()
if not (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
pcolored('this server does not support ping', 'red')
return
elseif not g_game.isOnline() then
pcolored('ping command is only allowed when online', 'red')
return
end
pcolored('Starting ping...')
g_game.setPingDelay(0)
connect(g_game, 'onPingBack', pingBack)
end
pinging = not pinging
end
function debugPosition(enable)
if enable == nil then enable = true end
local label = rootWidget:getChildById('debugPositionLabel')
if not label then
label = g_ui.createWidget('GameLabel', rootWidget)
label:setColor('pink')
label:setFont('terminus-14px-bold')
label:setId('debugPositionLabel')
label:setPosition({x= 10, y = 40 })
label:setPhantom(true)
label:setTextAutoResize(true)
end
if enable then
label.event = cycleEvent(function()
local player = g_game.getLocalPlayer()
if player then
local pos = g_game.getLocalPlayer():getPosition()
label:show()
label:setText('x: ' .. pos.x .. '\ny: ' .. pos.y .. '\nz: ' .. pos.z)
function clear()
modules.client_terminal.clear()
end
function ls(path)
path = path or '/'
local files = g_resources.listDirectoryFiles(path)
for k,v in pairs(files) do
if g_resources.directoryExists(path .. v) then
pcolored(path .. v, 'blue')
else
label:hide()
pcolored(path .. v)
end
end, 100)
end
end
function about_version()
pcolored(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' ..
'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
'Built on ' .. g_app.getBuildDate())
end
function about_graphics()
pcolored('Vendor ' .. g_graphics.getVendor() )
pcolored('Renderer' .. g_graphics.getRenderer())
pcolored('Version' .. g_graphics.getVersion())
end
function about_modules()
for k,m in pairs(g_modules.getModules()) do
local loadedtext
if m:isLoaded() then
pcolored(m:getName() .. ' => loaded', 'green')
else
removeEvent(label.event)
label.event = nil
label:hide()
pcolored(m:getName() .. ' => not loaded', 'red')
end
end
end
function autoReloadModule(name)
local function reloadEvent()
reloadModule(name)
scheduleEvent(reloadEvent, 1000)
end
reloadEvent()
end
function createDebugUIItem(id)
local uiitem = g_ui.createWidget('Item', rootWidget)
uiitem:setPosition({x= 200, y = 200 })
uiitem:setItemId(id)
uiitem:show()
end

View File

@@ -1,21 +1,32 @@
-- configs
local LogColors = { [LogInfo] = 'white',
local LogColors = { [LogDebug] = 'pink',
[LogInfo] = 'white',
[LogWarning] = 'yellow',
[LogError] = 'red' }
local MaxLogLines = 80
local LabelHeight = 16
local MaxLogLines = 128
local MaxHistory = 1000
local oldenv = getfenv(0)
setfenv(0, _G)
_G.commandEnv = runinsandbox('commands')
setfenv(0, oldenv)
-- private variables
local terminalWindow
local terminalButton
local logLocked = false
local commandEnv = {}
setmetatable(commandEnv, { __index = getfenv() } )
local commandTextEdit
local terminalBuffer
local commandHistory = { }
local currentHistoryIndex = 0
local poped = false
local oldPos
local oldSize
local firstShown = false
local flushEvent
local cachedLines = {}
local disabled = false
local allLines = {}
-- private functions
local function navigateCommand(step)
@@ -25,6 +36,7 @@ local function navigateCommand(step)
if currentHistoryIndex > 0 then
local command = commandHistory[numCommands - currentHistoryIndex + 1]
commandTextEdit:setText(command)
commandTextEdit:setCursorPos(-1)
else
commandTextEdit:clearText()
end
@@ -52,6 +64,7 @@ local function completeCommand()
-- complete command with one match
if #possibleCommands == 1 then
commandTextEdit:setText(possibleCommands[1])
commandTextEdit:setCursorPos(-1)
-- show command matches
elseif #possibleCommands > 0 then
print('>> ' .. commandBegin)
@@ -75,6 +88,7 @@ local function completeCommand()
end
end
commandTextEdit:setText(commandBegin)
commandTextEdit:setCursorPos(-1)
for i,v in ipairs(possibleCommands) do
print(v)
@@ -93,9 +107,7 @@ local function doCommand()
end
local function onLog(level, message, time)
-- debug messages are ignored
if level == LogDebug then return end
if disabled then return end
-- avoid logging while reporting logs (would cause a infinite loop)
if logLocked then return end
@@ -109,22 +121,7 @@ function init()
terminalWindow = g_ui.displayUI('terminal')
terminalWindow:setVisible(false)
local poped = false
terminalWindow.onDoubleClick = function(self)
if poped then
self:fill('parent')
self:getChildById('bottomResizeBorder'):disable()
self:getChildById('rightResizeBorder'):disable()
poped = false
else
self:breakAnchors()
self:resize(g_window.getWidth()/2, g_window.getHeight()/2)
self:move(g_window.getWidth()/2, g_window.getHeight()/2)
self:getChildById('bottomResizeBorder'):enable()
self:getChildById('rightResizeBorder'):enable()
poped = true
end
end
terminalWindow.onDoubleClick = popWindow
terminalButton = modules.client_topmenu.addLeftButton('terminalButton', tr('Terminal') .. ' (Ctrl + T)', '/images/topbuttons/terminal', toggle)
g_keyboard.bindKeyDown('Ctrl+T', toggle)
@@ -134,36 +131,105 @@ function init()
commandTextEdit = terminalWindow:getChildById('commandTextEdit')
g_keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
g_keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
g_keyboard.bindKeyPress('Ctrl+C',
function()
if commandTextEdit:hasSelection() or not terminalSelectText:hasSelection() then return false end
g_window.setClipboardText(terminalSelectText:getSelection())
return true
end, commandTextEdit)
g_keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
g_keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)
g_keyboard.bindKeyDown('Escape', hide, terminalWindow)
terminalBuffer = terminalWindow:getChildById('terminalBuffer')
terminalSelectText = terminalWindow:getChildById('terminalSelectText')
terminalSelectText.onDoubleClick = popWindow
terminalSelectText.onMouseWheel = function(a,b,c) terminalBuffer:onMouseWheel(b,c) end
terminalBuffer.onScrollChange = function(self, value) terminalSelectText:setTextVirtualOffset(value) end
g_logger.setOnLog(onLog)
if not g_app.isRunning() then
g_logger.fireOldMessages()
elseif _G.terminalLines then
for _,line in pairs(_G.terminalLines) do
addLine(line.text, line.color)
end
end
end
function terminate()
g_settings.setList('terminal-history', commandHistory)
removeEvent(flushEvent)
if poped then
oldPos = terminalWindow:getPosition()
oldSize = terminalWindow:getSize()
end
local settings = {
size = oldSize,
pos = oldPos,
poped = poped
}
g_settings.setNode('terminal-window', settings)
g_keyboard.unbindKeyDown('Ctrl+T')
g_logger.setOnLog(nil)
terminalButton:destroy()
terminalButton = nil
commandTextEdit = nil
terminalBuffer = nil
terminalWindow:destroy()
terminalWindow = nil
terminalButton:destroy()
commandEnv = nil
_G.terminalLines = allLines
end
function hideButton()
terminalButton:hide()
end
function popWindow()
if poped then
oldPos = terminalWindow:getPosition()
oldSize = terminalWindow:getSize()
terminalWindow:fill('parent')
terminalWindow:setOn(false)
terminalWindow:getChildById('bottomResizeBorder'):disable()
terminalWindow:getChildById('rightResizeBorder'):disable()
terminalWindow:getChildById('titleBar'):hide()
terminalWindow:getChildById('terminalScroll'):setMarginTop(0)
terminalWindow:getChildById('terminalScroll'):setMarginBottom(0)
terminalWindow:getChildById('terminalScroll'):setMarginRight(0)
poped = false
else
terminalWindow:breakAnchors()
terminalWindow:setOn(true)
local size = oldSize or { width = g_window.getWidth()/2, height = g_window.getHeight()/2 }
terminalWindow:setSize(size)
local pos = oldPos or { x = (g_window.getWidth() - terminalWindow:getWidth())/2, y = (g_window.getHeight() - terminalWindow:getHeight())/2 }
terminalWindow:setPosition(pos)
terminalWindow:getChildById('bottomResizeBorder'):enable()
terminalWindow:getChildById('rightResizeBorder'):enable()
terminalWindow:getChildById('titleBar'):show()
terminalWindow:getChildById('terminalScroll'):setMarginTop(18)
terminalWindow:getChildById('terminalScroll'):setMarginBottom(1)
terminalWindow:getChildById('terminalScroll'):setMarginRight(1)
terminalWindow:bindRectToParent()
poped = true
end
end
function toggle()
if terminalWindow:isVisible() then
hide()
else
if not firstShow then
local settings = g_settings.getNode('terminal-window')
if settings then
if settings.size then oldSize = size end
if settings.pos then oldPos = settings.pos end
if settings.poped then popWindow() end
end
firstShown = true
end
show()
end
end
@@ -178,34 +244,55 @@ function hide()
terminalWindow:hide()
end
function addLine(text, color)
function disable()
terminalButton:hide()
g_keyboard.unbindKeyDown('Ctrl+T')
disabled = true
end
function flushLines()
local numLines = terminalBuffer:getChildCount() + #cachedLines
local fulltext = terminalSelectText:getText()
for _,line in pairs(cachedLines) do
-- delete old lines if needed
local numLines = terminalBuffer:getChildCount() + 1
if numLines > MaxLogLines then
local len = #terminalBuffer:getChildByIndex(1):getText()
terminalBuffer:getChildByIndex(1):destroy()
table.remove(allLines, 1)
fulltext = string.sub(fulltext, len)
end
-- create new line label
local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
label:setId('terminalLabel' .. numLines)
label:setText(text)
label:setColor(color)
label:setText(line.text)
label:setColor(line.color)
table.insert(allLines, {text=line.text,color=line.color})
fulltext = fulltext .. '\n' .. line.text
end
terminalSelectText:setText(fulltext)
cachedLines = {}
removeEvent(flushEvent)
flushEvent = nil
end
function addLine(text, color)
if not flushEvent then
flushEvent = scheduleEvent(flushLines, 10)
end
table.insert(cachedLines, {text=text, color=color})
end
function executeCommand(command)
if command == nil or #command == 0 then return end
logLocked = true
g_logger.log(LogInfo, '> ' .. command)
logLocked = false
-- detect and convert commands with simple syntax
local realCommand
if string.sub(command, 1, 1) == '=' then
realCommand = 'print(' .. string.sub(command,2) .. ')'
else
realCommand = command
end
-- add command line
addLine("> " .. command, "#ffffff")
-- reset current history index
currentHistoryIndex = 0
@@ -218,15 +305,33 @@ function executeCommand(command)
end
end
-- add command line
--addLine(">> " .. command, "#ffffff")
-- detect and convert commands with simple syntax
local realCommand
if string.sub(command, 1, 1) == '=' then
realCommand = 'print(' .. string.sub(command,2) .. ')'
else
realCommand = command
end
-- load command buffer
local func, err = loadstring(realCommand, "@")
-- detect terminal commands
if not func then
local command_name = command:match('^([%w_]+)[%s]*.*')
if command_name then
local args = string.split(command:match('^[%w_]+[%s]*(.*)'), ' ')
if commandEnv[command_name] and type(commandEnv[command_name]) == 'function' then
func = function() modules.client_terminal.commandEnv[command_name](unpack(args)) end
elseif command_name == command then
addLine('ERROR: command not found', 'red')
return
end
end
end
-- check for syntax errors
if not func then
g_logger.log(LogError, 'incorrect lua syntax: ' .. err:sub(5))
addLine('ERROR: incorrect lua syntax: ' .. err:sub(5), 'red')
return
end
@@ -237,8 +342,15 @@ function executeCommand(command)
local ok, ret = pcall(func)
if ok then
-- if the command returned a value, print it
if ret then print(ret) end
if ret then addLine(ret, 'white') end
else
g_logger.log(LogError, 'command failed: ' .. ret)
addLine('ERROR: command failed: ' .. ret, 'red')
end
end
function clear()
terminalBuffer:destroyChildren()
terminalSelectText:setText('')
cachedLines = {}
allLines = {}
end

View File

@@ -3,7 +3,7 @@ Module
description: Terminal for executing lua functions
author: edubart
website: www.otclient.info
scripts: [ terminal, commands ]
scripts: [ terminal ]
sandboxed: true
@onLoad: init()
@onUnload: terminate()

View File

@@ -1,7 +1,21 @@
TerminalLabel < UILabel
font: terminus-14px-bold
font: terminus-10px
text-wrap: true
text-auto-resize: true
phantom: true
TerminalSelectText < UITextEdit
font: terminus-10px
text-wrap: true
text-align: bottomLeft
editable: false
change-cursor-image: false
cursor-visible: false
selection-color: black
selection-background-color: white
color: alpha
focusable: false
auto-scroll: false
UIWindow
id: terminalWindow
@@ -9,36 +23,71 @@ UIWindow
opacity: 0.85
clipping: true
anchors.fill: parent
border: 0 white
$on:
border: 1 black
Panel
id: terminalBuffer
layout:
type: verticalBox
fit-children: true
focusable: false
Label
id: titleBar
!text: tr('Terminal')
border: 1 black
color: white
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
background-color: #ffffff11
text-align: left
text-offset: 4 0
height: 18
visible: false
ScrollablePanel
id: terminalBuffer
focusable: false
anchors.left: parent.left
anchors.right: terminalScroll.left
anchors.top: terminalScroll.top
anchors.bottom: commandSymbolLabel.top
layout:
type: verticalBox
align-bottom: true
vertical-scrollbar: terminalScroll
inverted-scroll: true
margin-left: 2
TerminalSelectText
id: terminalSelectText
anchors.fill: terminalBuffer
focusable: false
VerticalScrollBar
id: terminalScroll
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
step: 48
pixels-scroll: true
UILabel
id: commandSymbolLabel
size: 12 16
size: 12 12
fixed-size: true
anchors.bottom: parent.bottom
anchors.left: parent.left
margin-left: 2
font: terminus-14px-bold
font: terminus-10px
text: >
UITextEdit
id: commandTextEdit
height: 16
height: 12
anchors.bottom: parent.bottom
anchors.left: commandSymbolLabel.right
anchors.right: parent.right
margin-left: 5
font: terminus-14px-bold
margin-left: 1
font: terminus-10px
selection-color: black
selection-background-color: white
ResizeBorder
id: bottomResizeBorder

View File

@@ -14,12 +14,15 @@ local function addButton(id, description, icon, callback, panel, toggle, front)
class = 'TopButton'
end
local button = g_ui.createWidget(class)
local button = panel:getChildById(id)
if not button then
button = g_ui.createWidget(class)
if front then
panel:insertChild(1, button)
else
panel:addChild(button)
end
end
button:setId(id)
button:setTooltip(description)
button:setIcon(resolvepath(icon, 3))
@@ -34,8 +37,10 @@ end
-- public functions
function init()
connect(g_game, { onGameStart = showGameButtons,
onGameEnd = hideGameButtons })
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
connect(g_app, { onFps = updateFps })
topMenu = g_ui.displayUI('topmenu')
@@ -43,24 +48,71 @@ function init()
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
pingLabel = topMenu:getChildById('pingLabel')
fpsLabel = topMenu:getChildById('fpsLabel')
if g_game.isOnline() then
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = showGameButtons,
onGameEnd = hideGameButtons })
leftButtonsPanel = nil
rightButtonsPanel = nil
leftGameButtonsPanel = nil
rightGameButtonsPanel = nil
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
disconnect(g_app, { onFps = updateFps })
topMenu:destroy()
topMenu = nil
end
function online()
showGameButtons()
addEvent(function()
if modules.client_options.getOption('showPing') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
pingLabel:show()
else
pingLabel:hide()
end
end)
end
function offline()
hideGameButtons()
pingLabel:hide()
end
function updateFps(fps)
text = 'FPS: ' .. fps
fpsLabel:setText(text)
end
function updatePing(ping)
local text = 'Ping: '
local color
if ping < 0 then
text = text .. "??"
color = 'yellow'
else
text = text .. ping .. ' ms'
if ping >= 500 then
color = 'red'
elseif ping >= 250 then
color = 'yellow'
else
color = 'green'
end
end
pingLabel:setColor(color)
pingLabel:setText(text)
end
function setPingVisible(enable)
pingLabel:setVisible(enable)
end
function setFpsVisible(enable)
fpsLabel:setVisible(enable)
end
function addLeftButton(id, description, icon, callback, front)
@@ -95,16 +147,16 @@ function addRightGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
end
function hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function showGameButtons()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
function hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function getButton(id)
return topMenu:recursiveGetChildById(id)
end

View File

@@ -18,17 +18,17 @@ TopMenuPanel
visible: false
TopMenuFrameCounterLabel
id: frameCounter
id: fpsLabel
text-auto-resize: true
anchors.top: parent.top
anchors.left: leftGameButtonsPanel.right
PingLabel
TopMenuPingLabel
color: white
id: pingLabel
text-auto-resize: true
anchors.top: frameCounter.bottom
anchors.left: frameCounter.left
anchors.top: fpsLabel.bottom
anchors.left: fpsLabel.left
TopMenuButtonsPanel
id: rightButtonsPanel

View File

@@ -19,6 +19,10 @@ KeyboardFocusReason = 1
ActiveFocusReason = 2
OtherFocusReason = 3
AutoFocusNone = 0
AutoFocusFirst = 1
AutoFocusLast = 2
KeyboardNoModifier = 0
KeyboardCtrlModifier = 1
KeyboardAltModifier = 2
@@ -296,7 +300,7 @@ KeyCodeDescs = {
[KeyNumpad6] = 'Numpad6',
[KeyNumpad7] = 'Numpad7',
[KeyNumpad8] = 'Numpad8',
[KeyNumpad9] = 'Numpad9'
[KeyNumpad9] = 'Numpad9',
}
NetworkMessageTypes = {
@@ -307,5 +311,11 @@ NetworkMessageTypes = {
U64 = 5,
NumberString = 6,
String = 7,
Table = 8
Table = 8,
}
SoundChannels = {
Music = 1,
Ambient = 2,
Effect = 3,
}

View File

@@ -17,6 +17,7 @@ Module
dofile 'settings'
dofile 'keyboard'
dofile 'mouse'
dofile 'net'
dofiles 'ui'

View File

@@ -25,8 +25,8 @@ function addEvent(callback, front)
return event
end
function cycleEvent(callback, front)
local event = g_dispatcher.cycleEvent(callback, front)
function cycleEvent(callback, interval)
local event = g_dispatcher.cycleEvent(callback, interval)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event

View File

@@ -35,9 +35,17 @@ end
function InputMessage:getColor()
local color = {}
color.r = msg:getU8()
color.g = msg:getU8()
color.b = msg:getU8()
color.a = msg:getU8()
color.r = self:getU8()
color.g = self:getU8()
color.b = self:getU8()
color.a = self:getU8()
return color
end
function InputMessage:getPosition()
local position = {}
position.x = self:getU16()
position.y = self:getU16()
position.z = self:getU8()
return position
end

View File

@@ -4,7 +4,6 @@ g_keyboard = {}
-- private functions
function translateKeyCombo(keyCombo)
if not keyCombo or #keyCombo == 0 then return nil end
table.sort(keyCombo)
local keyComboDesc = ''
for k,v in pairs(keyCombo) do
local keyDesc = KeyCodeDescs[v]
@@ -65,53 +64,43 @@ function determineKeyComboDesc(keyCode, keyboardModifiers)
end
table.insert(keyCombo, keyCode)
end
table.sort(keyCombo)
return translateKeyCombo(keyCombo)
end
local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local callback = widget.boundKeyDownCombos[keyComboDesc]
if callback then
callback()
return true
end
return false
local callback = widget.boundAloneKeyDownCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
signalcall(callback, widget, keyCode)
callback = widget.boundKeyDownCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
return signalcall(callback, widget, keyCode)
end
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local callback = widget.boundKeyUpCombos[keyComboDesc]
if callback then
callback()
return true
end
return false
local callback = widget.boundAloneKeyUpCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
signalcall(callback, widget, keyCode)
callback = widget.boundKeyUpCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
return signalcall(callback, widget, keyCode)
end
local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local comboConf = widget.boundKeyPressCombos[keyComboDesc]
if comboConf and (autoRepeatTicks >= comboConf.autoRepeatDelay or autoRepeatTicks == 0) and comboConf.callback then
comboConf.callback()
return true
end
return false
local callback = widget.boundKeyPressCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
return signalcall(callback, widget, keyCode, autoRepeatTicks)
end
local function connectKeyDownEvent(widget)
if widget.boundKeyDownCombos then return end
connect(widget, { onKeyDown = onWidgetKeyDown })
widget.boundKeyDownCombos = {}
widget.boundAloneKeyDownCombos = {}
end
local function connectKeyUpEvent(widget)
if widget.boundKeyUpCombos then return end
connect(widget, { onKeyUp = onWidgetKeyUp })
widget.boundKeyUpCombos = {}
widget.boundAloneKeyUpCombos = {}
end
local function connectKeyPressEvent(widget)
@@ -121,63 +110,65 @@ local function connectKeyPressEvent(widget)
end
-- public functions
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget)
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyDownEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyDownCombos[keyComboDesc] then
pwarning('KeyDown event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
if alone then
connect(widget.boundAloneKeyDownCombos, keyComboDesc, callback)
else
connect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
widget.boundKeyDownCombos[keyComboDesc] = callback
end
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget)
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyUpEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyUpCombos[keyComboDesc] then
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
if alone then
connect(widget.boundAloneKeyUpCombos, keyComboDesc, callback)
else
connect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
widget.boundKeyUpCombos[keyComboDesc] = callback
end
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
autoRepeatDelay = autoRepeatDelay or 500
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget)
widget = widget or rootWidget
connectKeyPressEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyPressCombos[keyComboDesc] then
pwarning('KeyPress event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
widget.boundKeyPressCombos[keyComboDesc] = { callback = callback, autoRepeatDelay = autoRepeatDelay }
widget:setAutoRepeatDelay(math.min(autoRepeatDelay, widget:getAutoRepeatDelay()))
connect(widget.boundKeyPressCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyDown(keyComboDesc, widget)
local function getUnbindArgs(arg1, arg2)
local callback
local widget
if type(arg1) == 'function' then callback = arg1
elseif type(arg2) == 'function' then callback = arg2 end
if type(arg1) == 'userdata' then widget = arg1
elseif type(arg2) == 'userdata' then widget = arg2 end
widget = widget or rootWidget
return callback, widget
end
function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyDownCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyDownCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
widget = widget or rootWidget
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyUpCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyPress(keyComboDesc, widget)
widget = widget or rootWidget
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyPressCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyPressCombos, keyComboDesc, callback)
end
function g_keyboard.getModifiers()

View File

@@ -20,14 +20,17 @@ function g_mouse.bindPressMove(widget, callback)
connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
if widget:isPressed() then
callback(mousePos, mouseMoved)
end
return true
end
end })
end
function g_mouse.bindPress(widget, callback)
function g_mouse.bindPress(widget, callback, button)
connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
if not button or button == mouseButton then
callback(mousePos, mouseButton)
return true
end
return false
end })
end

16
modules/corelib/net.lua Normal file
View File

@@ -0,0 +1,16 @@
function translateNetworkError(errcode, connecting, errdesc)
local text
if errcode == 111 then
text = tr('Connection refused, the server might be offline or restarting.\nPlease try again later.')
elseif errcode == 110 then
text = tr('Connection timed out. Either your network is failing or the server is offline.')
elseif errcode == 1 then
text = tr('Connection failed, the server address does not exist.')
elseif connecting then
text = tr('Connection failed.')
else
text = tr('Your connection has been lost.\nEither your network or the server went down.')
end
text = text .. ' ' .. tr('(ERROR %d)', errcode)
return text
end

View File

@@ -61,3 +61,9 @@ function OutputMessage:addColor(color)
self:addU8(color.b)
self:addU8(color.a)
end
function OutputMessage:addPosition(position)
self:addU16(position.x)
self:addU16(position.y)
self:addU8(position.z)
end

View File

@@ -8,6 +8,7 @@ g_settings.getNode = g_configs.getNode
g_settings.remove = g_configs.remove
g_settings.setList = g_configs.setList
g_settings.getList = g_configs.getList
g_settings.save = g_configs.save
local function convertSettingValue(value)
if type(value) == 'table' then

View File

@@ -49,4 +49,3 @@ function string:explode(sep, limit)
table.insert(t, tmp)
return t
end

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