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Fix minimap crash
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859cb31f5d
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@ -95,10 +95,8 @@ void Minimap::clean()
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void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale)
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{
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if(screenRect.isEmpty())
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return;
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if(MMBLOCK_SIZE*scale <= 1)
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return;
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if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
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return ;
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Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
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g_painter->saveState();
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@ -142,9 +140,7 @@ void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scal
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Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
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{
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if(screenRect.isEmpty())
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return Point(-1,-1);
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if(MMBLOCK_SIZE*scale <= 1)
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if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
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return Point(-1,-1);
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Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
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@ -155,9 +151,7 @@ Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Posit
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Position Minimap::getPosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
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{
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if(screenRect.isEmpty())
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return Position();
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if(MMBLOCK_SIZE*scale <= 1)
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if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
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return Position();
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Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
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