109 Commits

Author SHA1 Message Date
Eduardo Bart
d9ee4dccbe Version 0.6.1 2013-02-14 13:20:41 -02:00
Henrique Santiago
ffcb65f365 Draw minimap background without map 2013-02-13 18:40:15 -02:00
BeniS
adc01ab9e3 Proper fix for autowalk lag issue 2013-02-13 18:05:08 +13:00
BeniS
725a16e38e Fix a lag issue with auto walking
* Auto walking on unwalkable objects was still being processed
  by the findPath algorithm. Ed, if this algorithm shouldn't be causing
  lag spikes for the client, perhaps I should find the cause in findPath.
  For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
BeniS
0b29a4b466 Fixed market selling 'amounts' 2013-02-13 05:30:00 +13:00
BeniS
cb42481edd Market fix, and a few other things:
* Added 'button' param to g_mouse.bindPress
* Added 'lower' param to table.contains
* UIComboBox:onOptionChange should signalcall?
* Changed the experience bar color
* Market buy/sell 'amount' window will now show the cost
  of the amount you are selecting
2013-02-13 05:14:16 +13:00
Henrique Santiago
8f9055f48b Fixed mouse bug, allow locales list 2013-02-10 03:24:51 -02:00
Henrique Santiago
b1bab32618 Fixes to lua 2013-02-10 02:05:02 -02:00
Henrique Santiago
dfb0150a7d Fix signalCall, healthinfo tooltips 2013-02-10 01:17:20 -02:00
Henrique Santiago
11cb287a21 Changes to UIProgressBar, simplified healthinfo module 2013-02-09 19:57:37 -02:00
Henrique Santiago
6f37361df0 Merge pull request #268 from ricardoianelli/master
Added experience bar to healthinfo
2013-02-09 11:36:39 -08:00
Ricardo Ianelli
9c0c19b5b2 Exp bar on healthinfo module 2013-02-10 03:31:12 -02:00
Ricardo Ianelli
b08d0ff157 One more small fix 2013-02-10 03:01:33 -02:00
Ricardo Ianelli
71c2ec5293 One more fix 2013-02-10 02:59:55 -02:00
Ricardo Ianelli
72d63673ca Identation Fixes 2013-02-10 02:54:20 -02:00
Ricardo Ianelli
cbeab6f9b0 Moving start messages to lua
Moved start log messages to lua, to make easier to enable/disable those
messages.
2013-02-10 02:28:47 -02:00
Henrique Santiago
25841e9c77 Merge pull request #267 from ricardoianelli/master
Rework on init/exit log messages.
2013-02-08 21:03:08 -08:00
Eduardo Bart
ea0d5f3d81 Fix compile error for OpenGL ES 2013-02-07 03:56:21 -02:00
Henrique Santiago
4f3be92208 Refix last commit 2013-02-07 03:37:57 -02:00
Henrique Santiago
3c3ba9ef4c Fix crash when clientid is invalid 2013-02-07 03:13:08 -02:00
Henrique Santiago
2f7a06e93e Full ground option in otml 2013-02-07 02:19:19 -02:00
Henrique Santiago
7f918a12a2 Old light method restored, it can be changed in lua now 2013-02-06 20:47:17 -02:00
Eduardo Bart
7f6a4bbbe5 Lightning is not additive anymore
Now otclient lightning may look like more tibia lights,
before this too many lights together would increase
brightness a lot, this won't happen anymore in cards
with OpenGL 1.4 or newer
2013-02-06 19:49:40 -02:00
Eduardo Bart
86c462eb4d Fix win32 compile errors 2013-02-06 18:48:23 -02:00
Eduardo Bart
7ece0ed8c7 Buttons for client options 2013-02-06 17:35:59 -02:00
Eduardo Bart
cf77df05ca Fix possible leaks in stdext::format 2013-02-05 20:00:28 -02:00
Eduardo Bart
dcd6249e8f Link ICU in Mac OS 2013-02-05 19:21:15 -02:00
Eduardo Bart
f0ac63eb5c Disable crash handler in Mac OS 2013-02-05 19:10:22 -02:00
Henrique Santiago
d4fb6127fc Add blink effect 2013-02-05 19:08:32 -02:00
Eduardo Bart
637b6ceca2 Trying to get it compiling on Mac OS X 2013-02-05 19:03:18 -02:00
Eduardo Bart
86d06057ca Fixes to compile with libc++ 2013-02-05 18:30:16 -02:00
Eduardo Bart
717832b791 Other minor fixes 2013-02-04 19:40:12 -02:00
Eduardo Bart
4c51009ed9 Minor fixes
* Fix focusing opened channel on login
* Add missing options to rule violation window
* Send rule violations messages in default channel
* Enable show private messages in console by default
* Fix battle issues with invisible creatures
* Allow to use hotkeys while trading
2013-02-04 17:38:36 -02:00
Eduardo Bart
0fc56c73cc Fix health colors 2013-02-04 15:50:15 -02:00
Henrique Santiago
db73bbdea2 Pt translations, uicombobox, options 2013-02-01 14:31:24 -02:00
BeniS
6cd71ea02e Closes #236 2013-02-02 03:38:17 +13:00
BeniS
7f5dda5c8f Re-add destroying for unloading, other clean up:
* Cleaned some module terminate code
* Fixed "reload all" issues
2013-02-01 17:32:15 +13:00
BeniS
35e5dd8af8 Topmenu fix
* Will no longer duplicate topmenu buttons (no need to destroy in the module now)
* Menu items will no longer change position when reloaded.
2013-02-01 14:47:15 +13:00
BeniS
b34cc18f98 Fix #259 2013-02-01 14:31:09 +13:00
BeniS
469df27d9b Implement #261 2013-02-01 14:21:20 +13:00
BeniS
e7012031eb Fix auto walking bug 2013-02-01 12:46:44 +13:00
Henrique Santiago
4c3c945bab Fix tooltip, minimap 2013-01-31 19:43:42 -02:00
Henrique Santiago
e370ffdb0f More changes to minimap 2013-01-31 18:34:27 -02:00
Eduardo Bart
36a60419ec Fix some issues when reloading entergame 2013-01-31 14:19:41 -02:00
Henrique Santiago
546007f1df UIImageView, fixes to minimap 2013-01-31 14:20:04 -02:00
Eduardo Bart
cb7f855fd8 Fix minimap crash 2013-01-31 13:39:56 -02:00
BeniS
859cb31f5d Fix #257 2013-02-01 01:30:36 +13:00
BeniS
de353e3b72 Should resolve #256 (please test, works for me) 2013-02-01 00:07:28 +13:00
BeniS
9e208fa792 Fix 255 also another cooldown bug:
* If you use the cooldown during the ping delay time it wouldn't init
  the cooldown again.
2013-01-31 20:31:21 +13:00
Eduardo Bart
a0b2504f11 More fixes in minimap 2013-01-31 04:15:10 -02:00
Eduardo Bart
89c012e81f Improvements in minimap drawing 2013-01-31 03:38:06 -02:00
Eduardo Bart
abcc95634e Redirect violations msgs to default channel 2013-01-31 01:11:36 -02:00
Henrique Santiago
8a2d2cd5ac Fixes to minimap 2013-01-31 01:09:56 -02:00
Eduardo Bart
654f71e75f Fix autowalk sometimes not being canceled 2013-01-31 00:50:20 -02:00
Eduardo Bart
1bf77c35c6 Fix some minor bugs in widgets events 2013-01-31 00:21:39 -02:00
Henrique Santiago
17d09f41be Rework UIMinimap 2013-01-30 23:44:57 -02:00
Henrique Santiago
ca9c33ff54 Fix getColor, add/get position 2013-01-30 19:08:53 -02:00
Eduardo Bart
da050a5630 Fix trade/use bug from previous commit 2013-01-30 18:57:37 -02:00
Eduardo Bart
5bf03c50d6 Rework hotkeys manager, fix many issues on it 2013-01-30 18:28:54 -02:00
BeniS
377c013dfe Cooldown particles! lol
* Changed some ui details in cooldown module.
2013-01-30 12:00:13 +13:00
Henrique Santiago
60986eb80f Minimap fix and remove option 2013-01-29 18:36:27 -02:00
Eduardo Bart
ff9f82d0c8 Fix other compile errors 2013-01-29 16:56:50 -02:00
Eduardo Bart
80a7ecb3a4 Speed up compilation time for luafunctions
* Other compile fixes for gcc
2013-01-29 15:27:59 -02:00
Eduardo Bart
8d6ccb8d83 Fixes to compile with clang 2013-01-29 14:35:20 -02:00
Eduardo Bart
4751941e4f Improve encrypt/decrypt algorithms 2013-01-29 11:51:15 -02:00
BeniS
f492d291eb More fixes to spell cooldown module:
* Fixed duration issues.
* Fixed referencing after destroyed issue.
* Using callbacks for progress rect now.
2013-01-30 02:01:52 +13:00
Eduardo Bart
26c6217bc3 Fix change of RSA keys 2013-01-29 10:37:15 -02:00
BeniS
ec30567d6b Some fixes to spells/cooldowns.
* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
2013-01-29 19:26:32 +13:00
Eduardo Bart
b7eef97239 Add flexibility in login packets
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
2013-01-28 20:52:03 -02:00
Eduardo Bart
6c7a163197 Add missing file 2013-01-28 19:20:01 -02:00
Eduardo Bart
d6e8e92a45 Some fixes in hotkeys and other improvements
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys
2013-01-28 16:33:35 -02:00
BeniS
197a379933 Some minor things.
Just got back today, awesome progress ed :)
2013-01-29 00:02:44 +13:00
Eduardo Bart
773837da98 Minor changes in file type handling 2013-01-27 23:23:53 -02:00
Eduardo Bart
4536c68f00 Fix #249 2013-01-27 18:26:48 -02:00
Eduardo Bart
6966221e39 Fixes and improvements in find path 2013-01-27 16:58:44 -02:00
Henrique Santiago
2bd86d0695 Fix minimap zoom, blue name 2013-01-27 14:53:16 -02:00
Eduardo Bart
bcb3db4cdc Fix #250 2013-01-27 14:25:44 -02:00
Eduardo Bart
e81dd31ae3 New lightweight minimap format, finish #15 2013-01-27 14:06:47 -02:00
Henrique Santiago
cf0ecf418d Pt translations, small fix in console tabbar 2013-01-27 09:22:48 -02:00
Eduardo Bart
9aca1644e6 Implement rule violations, closes #218 2013-01-27 07:54:50 -02:00
Eduardo Bart
6c59124cb2 Reimplement smartwalk without events 2013-01-26 21:18:07 -02:00
Eduardo Bart
7c06a00f82 Improve logout speed via Ctrl+G 2013-01-26 20:52:37 -02:00
Eduardo Bart
9f69c71b6d Minimap navigation with Alt hotkeys 2013-01-26 20:20:26 -02:00
Eduardo Bart
4351f3c63f More improvements in walk 2013-01-26 20:12:00 -02:00
Eduardo Bart
4b1db2bcd6 Fix #235 and other changes 2013-01-26 18:40:03 -02:00
Eduardo Bart
2fd3c643c4 Rework smart walk, fix #247 2013-01-26 18:10:30 -02:00
Eduardo Bart
4f8f02acad Rework auto focus behavior, closes #222 2013-01-26 17:06:25 -02:00
Eduardo Bart
7e01306fc6 Improvements to popupmenus, fix #245 and #246 2013-01-26 16:05:34 -02:00
Eduardo Bart
835adfb4ce Fix a compile error 2013-01-26 15:17:32 -02:00
Eduardo Bart
6594b2d090 Fix #7 2013-01-26 14:54:19 -02:00
Eduardo Bart
4d0d62e364 Fix #244 2013-01-26 14:39:11 -02:00
Eduardo Bart
07959ddc04 Fix a vulnerability in password encryption
* There was an error in the encryption used to save passwords,
  now it's really harder to decrypt the password from the config file
* Other minor changes
2013-01-26 14:38:48 -02:00
Eduardo Bart
18af9a45ee Fix #166 2013-01-25 18:51:14 -02:00
Eduardo Bart
90f1244ab4 Fix #194 2013-01-25 18:28:44 -02:00
Eduardo Bart
9e4a9433ca Fix #243 2013-01-25 17:30:40 -02:00
Eduardo Bart
32c5f4285b Closes #210
* And minor adjustments
2013-01-25 17:26:51 -02:00
Henrique Santiago
c982ca81a5 Rework options visual 2013-01-25 13:33:51 -02:00
Eduardo Bart
a144174c41 Use push/pop mechanism for cursors 2013-01-25 11:47:51 -02:00
Eduardo Bart
3a47c4f2e1 Remake cursors, closes #219 and #237 2013-01-25 11:19:40 -02:00
Eduardo Bart
0a91fff82a Textedit improvements 2013-01-25 11:17:59 -02:00
Henrique Santiago
95f79b45dc Configure default hotkey, fix map release 2013-01-25 10:22:51 -02:00
Henrique Santiago
839495fa9b Another sort function for hotkeys 2013-01-25 09:36:57 -02:00
Henrique Santiago
42b05df717 Hotkeys order, minimap mark windw changes 2013-01-24 20:57:51 -02:00
Eduardo Bart
d5b4e0929f Improvements in textedit and hotkey manager
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart
a8fbd6cdfc Improve game map view modes 2013-01-24 17:15:07 -02:00
Eduardo Bart
5b65088426 Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Henrique Santiago
bc55cbbbd1 Pt translations, some helper functions 2013-01-24 14:01:28 -02:00
Henrique Santiago
c3eede9872 Changes to translations 2013-01-24 11:33:53 +00:00
Eduardo Bart
8d5cd95bc4 Update es translations, thanks @mattyx14 2013-01-24 11:11:30 -02:00
236 changed files with 4946 additions and 3097 deletions

View File

@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.0")
set(VERSION "0.6.1")
set(FRAMEWORK_SOUND ON)
set(FRAMEWORK_GRAPHICS ON)
@@ -11,7 +11,9 @@ include(src/framework/CMakeLists.txt)
include(src/client/CMakeLists.txt)
# functions map for reading backtraces
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-Map=${PROJECT_NAME}.map")
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-Map=${PROJECT_NAME}.map")
endif()
option(USE_PCH "Use precompiled header (speed up compile)" OFF)

13
data/cursors/cursors.otml Normal file
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@@ -0,0 +1,13 @@
Cursors
target:
image: targetcursor
hot-spot: 9 9
horizontal:
image: horizontalcursor
hot-spot: 9 4
vertical:
image: verticalcursor
hot-spot: 4 9
text:
image: textcursor
hot-spot: 4 9

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@@ -344,7 +344,7 @@ locale = {
["You are dazzled"] = "Du bist geblendet",
["You are dead."] = "Du bist tot.",
["You are dead"] = "Du bist tot",
["You are drowing"] = "Du ertrinkst",
["You are drowning"] = "Du ertrinkst",
["You are drunk"] = "Du bist betrunken",
["You are electrified"] = "Du bist elektrifiziert",
["You are freezing"] = "Du bist am Erfrieren",

View File

@@ -1,374 +1,376 @@
-- special thanks for Shaday, who made these translations
locale = {
name = "es",
charset = "cp1252",
languageName = "Espa<EFBFBD>ol",
translation = {
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,
["1c) Unsuitable Name"] = false,
["1d) Name Inciting Rule Violation"] = false,
["2a) Offensive Statement"] = false,
["2b) Spamming"] = false,
["2c) Illegal Advertising"] = false,
["2d) Off-Topic Public Statement"] = false,
["2e) Non-English Public Statement"] = false,
["2f) Inciting Rule Violation"] = false,
["3a) Bug Abuse"] = false,
["3b) Game Weakness Abuse"] = false,
["3c) Using Unofficial Software to Play"] = false,
["3d) Hacking"] = false,
["3e) Multi-Clienting"] = false,
["3f) Account Trading or Sharing"] = false,
["4a) Threatening Gamemaster"] = false,
["4b) Pretending to Have Influence on Rule Enforcement"] = false,
["4c) False Report to Gamemaster"] = false,
["Accept"] = false,
["Account name"] = "Nombre de la cuenta",
["Account Status:"] = false,
["Action:"] = false,
["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violacion al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad ilicita",
["2d) Off-Topic Public Statement"] = "2d) Publicacion fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicacion fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violacion al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar",
["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Multiple Cliente",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
["4c) False Report to Gamemaster"] = "4c) Reporte falso a un Gamemaster",
["Accept"] = "Aceptar",
["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Accion:",
["Add"] = "A<EFBFBD>adir",
["Add new VIP"] = "A<EFBFBD>adir nuevo VIP",
["Addon 1"] = "Addon 1",
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Addon 2"] = "Addon 1",
["Addon 3"] = "Addon 1",
["Add to VIP list"] = "A<EFBFBD>adir a lista VIP",
["Adjust volume"] = "Ajustar vol<EFBFBD>men",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = false,
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts han sido reiniciados",
["Allow auto chase override"] = false,
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
["Ambient light: %s%%"] = false,
["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, que ha conocido a un triste destino. \nPero no se desespere, porque los dioses le llevar<61> de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimply haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecuci<63>n override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para players de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:",
["Amount"] = false,
["Anonymous"] = false,
["Are you sure you want to logout?"] = false,
["Amount"] = "Cantidad",
["Anonymous"] = "An<EFBFBD>nimo",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que quieres salir?",
["Attack"] = "Atacar",
["Author"] = "Autor",
["Autoload"] = "Cargar autom<6F>ticamente",
["Autoload priority"] = "Prioridad de carga",
["Auto login"] = "Entrar autom<6F>ticamente",
["Auto login selected character on next charlist load"] = "Entrar autom<6F>ticamente con un personage cuando se vuelva a abrir la lista de personajes",
["Axe Fighting"] = "Combate con Hacha",
["Balance:"] = false,
["Banishment"] = false,
["Banishment + Final Warning"] = false,
["Autoload"] = "Auto carga",
["Autoload priority"] = "Auto carga prioritaria",
["Auto login"] = "Auto iniciar",
["Auto login selected character on next charlist load"] = "Auto cargar car<61>cter seleccionado en la carga charlist siguiente",
["Axe Fighting"] = "Combate con acha",
["Balance:"] = "Saldo:",
["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla",
["Browse"] = false,
["Bug report sent."] = false,
["Button Assign"] = "Seleccionar Bot<6F>n",
["Buy"] = "Comprar",
["Buy Now"] = false,
["Buy Offers"] = false,
["Buy with backpack"] = "Comprar con mochila",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Boton asignado",
["Buy"] = "Compra",
["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con backpack",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = false,
["Cap"] = false,
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que estes en el juego.",
["Cap"] = "Cap",
["Capacity"] = "Capacidad",
["Center"] = false,
["Center"] = "Centrar",
["Channels"] = "Canales",
["Character List"] = "Lista de personajes",
["Classic control"] = "Control cl<EFBFBD>sico",
["Clear current message window"] = false,
["Clear Messages"] = false,
["Character List"] = "Lista de car<EFBFBD>cter",
["Classic control"] = "Control Clasico",
["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto",
["Client needs update."] = false,
["Client needs update."] = "El cliente necesita actualizacion.",
["Close"] = "Cerrar",
["Close this channel"] = "Cerrar este canal",
["Club Fighting"] = "Combate con Maza",
["Club Fighting"] = "Combate con mazo",
["Combat Controls"] = "Controles de combate",
["Comment:"] = false,
["Connecting to game server..."] = "Conectando al servidor de juego...",
["Connecting to login server..."] = "Conectando al servidor de autentificaci<63>n...",
["Console"] = false,
["Cooldowns"] = false,
["Copy message"] = false,
["Copy name"] = false,
["Copy Name"] = "Copiar Nombre",
["Create Map Mark"] = false,
["Create mark"] = false,
["Create New Offer"] = false,
["Create Offer"] = false,
["Current hotkeys:"] = "Atajos actuales",
["Current hotkey to add: %s"] = "Atajo actual para a<>adir: %s",
["Current Offers"] = false,
["Default"] = "Principal",
["Delete mark"] = false,
["Description:"] = false,
["Comment:"] = "Comentario:",
["Connecting to game server..."] = "Conectando a servidor game...",
["Connecting to login server..."] = "Conectando a servidor login...",
["Console"] = "Consola",
["Cooldowns"] = "Descansos",
["Copy message"] = "Copiar mensaje",
["Copy name"] = "Copiar nombre",
["Copy Name"] = "Copiar nombre",
["Create Map Mark"] = "Crear marca en mapa",
["Create mark"] = "Crear marca",
["Create New Offer"] = "Crear nueva oferta",
["Create Offer"] = "Crear oferta",
["Current hotkeys:"] = "Actuales hotkeys:",
["Current hotkey to add: %s"] = "Actuales hotkeys a agregar: %s",
["Current Offers"] = "Oferta actual",
["Default"] = "Predeterminado",
["Delete mark"] = "Borrar Marca",
["Description:"] = "Descripci<EFBFBD>n:",
["Description"] = "Descripci<EFBFBD>n",
["Destructive Behaviour"] = false,
["Destructive Behaviour"] = "Comportamiento agresivo",
["Detail"] = "Detalle",
["Details"] = false,
["Details"] = "Detalles",
["Disable Shared Experience"] = "Desactivar experiencia compartida",
["Dismount"] = false,
["Display connection speed to the server (milliseconds)"] = false,
["Distance Fighting"] = "Combate a Distancia",
["Don't stretch/shrink Game Window"] = false,
["Edit hotkey text:"] = "Editar texto del atajo",
["Edit List"] = false,
["Edit Text"] = "Editar Texto",
["Enable music"] = false,
["Enable Shared Experience"] = "Activar experiencia compartida",
["Enable smart walking"] = false,
["Enable vertical synchronization"] = "Activar sincronizaci<63>n vertical",
["Enable walk booster"] = false,
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexion en el servidor (millisegundos)",
["Distance Fighting"] = "Combate a distancia",
["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana",
["Edit hotkey text:"] = "Editar texto de hotkey:",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar texto",
["Enable music"] = "Habilitar musica",
["Enable Shared Experience"] = "Habilitar experiencia compartida",
["Enable smart walking"] = "Habilitar caminado inteligente",
["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical",
["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = false,
["Enter with your account again to update your client."] = false,
["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "",
["Error"] = "Error",
["Error"] = "Error",
["Excessive Unjustified Player Killing"] = false,
["Exclude from private chat"] = "Excluir del canal privado",
["Exit"] = false,
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustivicado de players",
["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir",
["Experience"] = "Experiencia",
["Filter list to match your level"] = false,
["Filter list to match your vocation"] = false,
["Find:"] = false,
["Filter list to match your level"] = "Lista de filtros que coincida con el nivel",
["Filter list to match your vocation"] = "Lista de filtros que coincida con el vocaci<63>n",
["Find:"] = "Encontrar:",
["Fishing"] = "Pesca",
["Fist Fighting"] = "Combate con Pu<EFBFBD>os",
["Fist Fighting"] = "Combate con pu<EFBFBD>os",
["Follow"] = "Seguir",
["Force Exit"] = false,
["For Your Information"] = false,
["Free Account"] = false,
["Fullscreen"] = "Pantalla Completa",
["Game"] = false,
["Game framerate limit: %s"] = false,
["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu informaci<63>n",
["Free Account"] = "Account gratis",
["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego",
["Game framerate limit: %s"] = "Imagenes por segundo en juego: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = false,
["Graphics Engine:"] = false,
["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado",
["Graphics Engine:"] = "Motor Grafico:",
["Head"] = "Cabeza",
["Healing"] = false,
["Health Info"] = false,
["Health Information"] = false,
["Hide monsters"] = "Esconder monstruos",
["Hide non-skull players"] = "Esconder jugadores sin calavera",
["Hide Npcs"] = "Esconder NPCs",
["Hide Offline"] = false,
["Hide party members"] = "Esconder miembros del grupo",
["Hide players"] = "Esconder jugadores",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hit Points"] = "Puntos de Vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hotkeys"] = "Atajos",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
["Ignore"] = false,
["Ignore capacity"] = "Ignorar capacidad",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignorar equipado",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Interface framerate limit: %s"] = false,
["Healing"] = "Curacion",
["Health Info"] = "HP Info",
["Health Information"] = "HP Informaci<63>n",
["Hide monsters"] = "Ocultar monsters",
["Hide non-skull players"] = "Ocultar no-skull players",
["Hide Npcs"] = "Ocultar NPCs",
["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros de party",
["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar spells para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar spells que sean para otra vocaci<63>n",
["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga pulsado el bot<6F>n derecho del rat<61>n para navegar\nScroll bot<6F>n central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nClick en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Players ignorados:",
["Ignore equipped"] = "Ignorar lo equipodo",
["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar players",
["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interface de imagenes por segundo: %s",
["Inventory"] = "Inventario",
["Invite to Party"] = "Invitar al grupo",
["Invite to private chat"] = "Invitar al canal privado",
["IP Address Banishment"] = false,
["Item Offers"] = false,
["It is empty."] = false,
["Join %s's Party"] = false,
["Leave Party"] = "Salir del grupo",
["Invite to Party"] = "Ivitar a party",
["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Banishment - Direccion IP",
["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Est<EFBFBD> vasio.",
["Join %s\'s Party"] = "Unir %s\'s party",
["Leave Party"] = "Dejar party",
["Level"] = "Nivel",
["Lifetime Premium Account"] = false,
["Limits FPS to 60"] = "Limita los FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que usted puede comprar",
["List of items that you're able to sell"] = "Lista de objetos que usted puede vender",
["Lifetime Premium Account"] = "Tiempo de Premium Account",
["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar",
["Logging out..."] = false,
["Login"] = "Entrar",
["Login Error"] = "Error de Autentificaci<EFBFBD>n",
["Login Error"] = "Error de Autentificaci<EFBFBD>n",
["Logout"] = false,
["Look"] = "Ver",
["Magic Level"] = "Nivel M<EFBFBD>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Compruebe que tu cliente use\nuse el mismo protocolo que el servidor de juego",
["Logging out..."] = "Cerrando sesion...",
["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso",
["Logout"] = "Salir",
["Look"] = "Mirar",
["Magic Level"] = "Nivel m<EFBFBD>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente utiliza\nes el correcto de versi<73>n del protocolo",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Configurar atajos:",
["Market"] = false,
["Market Offers"] = false,
["Message of the day"] = "Mensaje del d<EFBFBD>a",
["Message to "] = false,
["Message to %s"] = "Mandar mensaje a %s",
["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del dia",
["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de M<EFBFBD>dulos",
["Module name"] = "Nombre del m<EFBFBD>dulo",
["Mount"] = false,
["Move Stackable Item"] = "Mover objeto contable",
["Module Manager"] = "Administrador de modulos",
["Module name"] = "Nombre de modulo",
["Mount"] = "Montura",
["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba",
["My Offers"] = false,
["My Offers"] = "Mis ofertas",
["Name:"] = "Nombre:",
["Name Report"] = false,
["Name Report + Banishment"] = false,
["Name Report + Banishment + Final Warning"] = false,
["No"] = false,
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = false,
["No Mount"] = false,
["No Outfit"] = false,
["No statement has been selected."] = false,
["Notation"] = false,
["NPC Trade"] = "Comercia con NPC",
["Offer History"] = false,
["Offers"] = false,
["Offer Type:"] = false,
["Offline Training"] = false,
["Ok"] = "Ok",
["on %s.\n"] = false,
["Open"] = "Abrir",
["Open a private message channel:"] = "Abrir un canal privado:",
["Open charlist automatically when starting client"] = false,
["Open in new window"] = "Abrir en una nueva ventana",
["Open new channel"] = "Abrir novo canal",
["Name Report"] = "Name Report",
["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No graphics card detected, everything will be drawn using the CPU,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un mejor rendimiento.",
["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura",
["No Outfit"] = "No outfit",
["No statement has been selected."] = "No hay comentario seleccionado.",
["Notation"] = "Notation",
["NPC Trade"] = "Intercambio con NPC",
["Offer History"] = "Historial de oferta",
["Offers"] = "Ofertas",
["Offer Type:"] = "Tipo de oferta:",
["Offline Training"] = "Entrenamiento offLine",
["Ok"] = "OK",
["on %s.\n"] = "en %s.\n",
["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de players automaticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal",
["Options"] = "Opciones",
["Overview"] = false,
["Pass Leadership to %s"] = "Pasar el liderazgo a %s",
["Overview"] = "Descripcion",
["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contrase<EFBFBD>a",
["Piece Price:"] = false,
["Please enter a character name:"] = "Por favor, introduce el nombre de un personaje:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para\na<EFBFBD>adir a tu administrador de atajos",
["Please Select"] = false,
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please wait"] = "Por favor, espere",
["Piece Price:"] = "Precio por pieza:",
["Please enter a character name:"] = "Por favor ingresar nombre del player:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor selecciona",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa estos dialogos solo para reportar errores.\n<EFBFBD>No reportar violaciones al reglamento aqu<71>!",
["Please wait"] = "Por favor espera",
["Port"] = "Puerto",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Precio",
["Position:"] = "Posici<EFBFBD>n:",
["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i",
["Premium Account (%s) days left"] = "Premium Accoun restan dias (%s)",
["Price:"] = "Precio:",
["Primary"] = "Primario",
["Protocol"] = false,
["Quest Log"] = false,
["Randomize"] = false,
["Randomize characters outfit"] = false,
["Reason:"] = false,
["Refresh"] = "Actualizar",
["Refresh Offers"] = false,
["Regeneration Time"] = false,
["Reject"] = false,
["Reload All"] = "Recargar Todos",
["Remember account and password when starts client"] = false,
["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log",
["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar oufit del jugador",
["Reason:"] = "Reason:",
["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas",
["Regeneration Time"] = "Tiempo de regeneraci<63>n",
["Reject"] = "Rechazar",
["Reload All"] = "Cargar todo de nuevo",
["Remember account and password when starts client"] = "Recordar cuenta y contrase<73>a al iniciar el cliente",
["Remember password"] = "Recordar contrase<73>a",
["Remove"] = "Quitar",
["Remove %s"] = "Quitar %s",
["Report Bug"] = false,
["Reserved for more functionality later."] = false,
["Reset Market"] = false,
["Revoke %s's Invitation"] = false,
["Rotate"] = "Girar",
["Rule Violation"] = false,
["Save"] = false,
["Save Messages"] = false,
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "eservado para una funcion futura.",
["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n",
["Rotate"] = "Rotar",
["Rule Violation"] = "Violacion de regla",
["Save"] = "Salvar",
["Save Messages"] = "Salvar mensaje",
["Search:"] = "Buscar:",
["Search all items"] = false,
["Search all items"] = "Buscar todos los objetos",
["Secondary"] = "Secundario",
["Select object"] = "Seleccionar objeto",
["Select Outfit"] = "Selecionar Traje",
["Select your language"] = false,
["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender",
["Sell Now"] = false,
["Sell Offers"] = false,
["Send"] = false,
["Send automatically"] = "Enviar autom<EFBFBD>ticamente",
["Send Message"] = false,
["Server"] = "Servidor",
["Server Log"] = "Registro del servidor",
["Set Outfit"] = "Escoger Traje",
["Shielding"] = "Defensa",
["Sell Now"] = "Vender ya",
["Sell Offers"] = "Ofertas de venta",
["Send"] = "Enviar",
["Send automatically"] = "Enviar automaticamente",
["Send Message"] = "Enviar mensaje",
["Server"] = "Server",
["Server Log"] = "Server Log",
["Set Outfit"] = "Fijar outfit",
["Shielding"] = "Escudo",
["Show all items"] = "Mostrar todos los objetos",
["Show connection ping"] = false,
["Show Depot Only"] = false,
["Show event messages in console"] = "Mostrar los mensajes de eventos en la consola",
["Show frame rate"] = "Mostrar FPS",
["Show info messages in console"] = "Mostrar los mensajes informativos en la consola",
["Show left panel"] = false,
["Show levels in console"] = "Mostrar los niveles en la consola",
["Show Offline"] = false,
["Show private messages in console"] = "Mostrar los mensajes privados en la consola",
["Show private messages on screen"] = false,
["Show Server Messages"] = false,
["Show status messages in console"] = "Mostrar los mensajes de estado en la consola",
["Show Text"] = false,
["Show timestamps in console"] = "Mostrar la hora en la consola",
["Show your depot items only"] = false,
["Show connection ping"] = "Mostrar ping de conexi<78>n",
["Show Depot Only"] = "Mostrar solo el Depot",
["Show event messages in console"] = "Mostrar mensajes de evento en consola",
["Show frame rate"] = "Mostrar velocidad por cuadro",
["Show info messages in console"] = "Mostrar mensajes de informaci<EFBFBD>n en consola",
["Show left panel"] = "Mostrar panel izquierdo",
["Show levels in console"] = "Mostrar niveles en consola",
["Show Offline"] = "Mostrar offLine",
["Show private messages in console"] = "Mostrar mensajes privados en consola",
["Show private messages on screen"] = "Mostrar mensajes privados en pantalla",
["Show Server Messages"] = "Mostrar mensajes del servidor",
["Show status messages in console"] = "Mostrar mensajes de estado en consola",
["Show Text"] = "Mostrar texto",
["Show timestamps in console"] = "Mostrar marcas de tiempo en consola",
["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades",
["Soul"] = false,
["Soul Points"] = "Puntos del Alma",
["Special"] = false,
["Speed"] = false,
["Spell Cooldowns"] = false,
["Spell List"] = false,
["Stamina"] = "Vigor",
["Statement:"] = false,
["Statement Report"] = false,
["Statistics"] = false,
["Stop Attack"] = "Detener el Ataque",
["Stop Follow"] = "Detener el Seguimiento",
["Support"] = false,
["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul",
["Special"] = "Especial",
["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Spells Cooldowns",
["Spell List"] = "Lista de spells",
["Stamina"] = "Stamina",
["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report",
["Statistics"] = "Estadisticas",
["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecucion",
["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en ti mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con mirilla)",
["Sword Fighting"] = "Combate con Espada",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto en aire)",
["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal",
["There is no way."] = "No hay ruta.",
["Title"] = false,
["Total Price:"] = false,
["Trade"] = "Comercial",
["Trade with ..."] = "Comercial con ...",
["Trying to reconnect in %s seconds."] = false,
["Unable to load dat file, please place a valid dat in '%s'"] = false,
["Unable to load spr file, please place a valid spr in '%s'"] = false,
["Unable to logout."] = "No es posible salir.",
["Unignore"] = false,
["Unload"] = "Descarga",
["Update needed"] = false,
["Use"] = "Usar",
["Use on target"] = "Usar en objetivo",
["Use on yourself"] = "Usar en ti mismo",
["There is no way."] = "No hay ninguna manera.",
["Title"] = "T<EFBFBD>tulo",
["Total Price:"] = "Total total:",
["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...",
["Trying to reconnect in %s seconds."] = "",
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'",
["Unable to logout."] = "No se puede cerrar sesi<73>n-",
["Unignore"] = "Desactivar ignorado",
["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar",
["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...",
["Version"] = "Versi<EFBFBD>n",
["VIP List"] = "Lista VIP",
["Voc."] = false,
["Vocation"] = false,
["Waiting List"] = false,
["Website"] = "Sitio Web",
["Weight:"] = "Peso",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
["With crosshair"] = "Con mirilla",
["Yes"] = false,
["You are bleeding"] = false,
["You are burning"] = "Est<EFBFBD>s quemando",
["You are cursed"] = "Est<EFBFBD>s maldito",
["You are dazzled"] = "Est<EFBFBD>s deslumbrado",
["You are dead."] = "Has muerto.",
["You are dead"] = false,
["You are drowing"] = "Te est<EFBFBD>s ahogando",
["You are drunk"] = false,
["You are electrified"] = "Est<EFBFBD>s electrocutado",
["You are freezing"] = "Est<EFBFBD>s congelado",
["You are hasted"] = "Vas con prisa",
["You are hungry"] = false,
["You are paralysed"] = "Est<EFBFBD>s paralizado",
["You are poisoned"] = "Est<EFBFBD>s envenenado",
["You are protected by a magic shield"] = "Est<EFBFBD>s protegido por un escudo m<EFBFBD>gico",
["You are strengthened"] = "Est<EFBFBD>s reforzado",
["You are within a protection zone"] = "Est<EFBFBD>s en una zona de protecci<63>n",
["You can enter new text."] = false,
["You have %s percent"] = "Tienes %s por ciento",
["You have %s percent to go"] = "Te falta %s por ciento para avanzar",
["You may not logout during a fight"] = "No puedes salir mientras est<73>s en un combate",
["Version"] = "Version",
["VIP List"] = "Lista Vip",
["Voc."] = "Voc.",
["Vocation"] = "Vocaci<EFBFBD>n",
["Waiting List"] = "Lista de espera",
["Website"] = "Sitio WEB",
["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira",
["Yes"] = "Si",
["You are bleeding"] = "Tu estas sangrado",
["You are burning"] = "Tu estas quemado",
["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Tu estas ahotado",
["You are drunk"] = "Tu estas borracho",
["You are electrified"] = "Tu estas electrificado",
["You are freezing"] = "Tu estas congelado",
["You are hasted"] = "Tu estas rapido",
["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un campo magico",
["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona segura",
["You can enter new text."] = "Tu puedes introducir un texto nuevo.",
["You have %s percent"] = "Tu tienes %s porciento",
["You have %s percent to go"] = "Tu tienes %s porciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n",
["You must enter a comment."] = false,
["You must enter a valid server address and port."] = false,
["You must select a character to login!"] = "Debes seleccionar un personaje para entrar!",
["Your Capacity:"] = false,
["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false,
["You must enter a comment."] = "Debes introducir un comentario.",
["You must enter a valid server address and port."] = "Debes introducir una direcci<63>n v<>lida de servidor y el puerto.",
["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Uno lee lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Uno lee lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"
}
}
modules.client_locales.installLocale(locale)
modules.client_locales.installLocale(locale)

View File

@@ -347,7 +347,7 @@ locale = {
["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.",
["You are dead"] = false,
["You are drowing"] = "Topisz sie",
["You are drowning"] = "Topisz sie",
["You are drunk"] = false,
["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz",

View File

@@ -5,6 +5,11 @@ locale = {
-- As tradu<64><75>es devem vir sempre em ordem alfab<61>tica.
translation = {
["%s of experience left"] = "%s de experi<72>ncia faltando",
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
["%s: (use object with crosshair)"] = "%s: (usar objeto com mira)",
["%s: (use object)"] = "%s: (usar objeto)",
["1a) Offensive Name"] = "1a) Nome ofensivo",
["1b) Invalid Name Format"] = "1b) Nome com formato inv<6E>lido",
["1c) Unsuitable Name"] = "1c) Nome n<>o adequado",
@@ -26,48 +31,50 @@ locale = {
["4c) False Report to Gamemaster"] = "4c) Relat<61>rio falso para Gamemaster",
["Accept"] = "Aceitar",
["Account name"] = "Nome da conta",
["Account Status:"] = false,
["Action:"] = "A<EFBFBD><EFBFBD>o:",
["Add"] = "Adicionar",
["Account Status"] = "Estado da Conta",
["Action"] = "A<EFBFBD><EFBFBD>o",
["Add new VIP"] = "Adicionar nova VIP",
["Add to VIP list"] = "Adicionar a lista VIP",
["Add"] = "Adicionar",
["Addon 1"] = "Addon 1",
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Add to VIP list"] = "Adicionar a lista VIP",
["Adjust volume"] = "Ajustar volume",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = "Todos",
["All modules and scripts were reloaded."] = "Todos m<>dulos e scripts foram recarregados.",
["All"] = "Todos",
["Allow auto chase override"] = "Permitir sobrescrever o modo de persegui<75><69>o",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Tamb<EFBFBD>m conhecido como dash na comunidade tibiana, recomendado\npara jogar com personagem que possuam velocidade alta",
["Ambient light: %s%%"] = "Luz ambiente: %s%%",
["Amount:"] = "Quantidade:",
["Amount"] = "Quantidade",
["Anonymous"] = "An<EFBFBD>nimo",
["Any"] = "Qualquer",
["Are you sure you want to logout?"] = "Voc<EFBFBD> tem certeza que quer sair?",
["Attack"] = "Atacar",
["Audio"] = "<EFBFBD>udio",
["Author"] = "Autor",
["Autoload"] = "Carregar automaticamente",
["Autoload priority"] = "Prioridade de carregamento",
["Auto login"] = "Entrar automaticamente",
["Auto login selected character on next charlist load"] = "Entrar automaticamente com o personagem quando reabrir a lista de personagens",
["Auto login"] = "Entrar automaticamente",
["Autoload priority"] = "Prioridade de carregamento",
["Autoload"] = "Carregar automaticamente",
["Axe Fighting"] = "Combate com Machado",
["Balance:"] = "Saldo:",
["Banishment"] = "Banimento",
["Balance"] = "Saldo",
["Banishment + Final Warning"] = "Banimento + Aviso final",
["Banishment"] = "Banimento",
["Battle"] = "Batalha",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de bug enviado.",
["Button Assign"] = "Selecionar bot<6F>o",
["Buy"] = "Comprar",
["Buy Now"] = "Comparar agora",
["Buy Offers"] = "Ofertas de compra",
["Buy with backpack"] = "Comprar com mochila",
["Buy"] = "Comprar",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "N<EFBFBD>o <20> possivel logar enquanto j<> estiver jogando.",
["Cap"] = "Cap",
["Capacity"] = "Capacidade",
["Center"] = "Centro",
["Change language"] = "Trocar l<>ngua",
["Channels"] = "Canais",
["Character List"] = "Lista de personagens",
["Classic control"] = "Controle cl<63>ssico",
@@ -75,15 +82,16 @@ locale = {
["Clear Messages"] = "Limpar mensagens",
["Clear object"] = "Limpar objeto",
["Client needs update."] = "O client do jogo precisa ser atualizado",
["Close"] = "Fechar",
["Close this channel"] = "Fechar esse canal",
["Close"] = "Fechar",
["Club Fighting"] = "Combate com Porrete",
["Combat Controls"] = "Controles de combate",
["Comment:"] = "Coment<EFBFBD>rio:",
["Comment"] = "Coment<EFBFBD>rio",
["Connecting to game server..."] = "Conectando no servidor do jogo...",
["Connecting to login server..."] = "Conectando no servidor de autentica<63><61>o...",
["Console"] = "Console",
["Cooldowns"] = false,
["Cooldown"] = "Cooldown",
["Cooldowns"] = "Cooldowns",
["Copy message"] = "Copiar mensagem",
["Copy name"] = "Copiar nome",
["Copy Name"] = "Copiar Nome",
@@ -91,25 +99,33 @@ locale = {
["Create mark"] = "Criar marca",
["Create New Offer"] = "Criar nova oferta",
["Create Offer"] = "Criar oferta",
["Current hotkeys:"] = "Atalhos atuais",
["Current hotkey to add: %s"] = "Atalho atual para adicionar: %s",
["Current hotkeys:"] = "Atalhos atuais",
["Current Offers"] = "Ofertas atuais",
["Default"] = "Padr<EFBFBD>o",
["Delete mark"] = "Deletar marca",
["Description:"] = "Descri<EFBFBD><EFBFBD>o",
["Description"] = "Descri<EFBFBD><EFBFBD>o",
["Description:"] = "Descri<EFBFBD><EFBFBD>o",
["Destructive Behaviour"] = "Comportamento destrutivo",
["Detail"] = "Detalhe",
["Details"] = "Detalhes",
["Disable Shared Experience"] = "Desativar experi<72>ncia compartilhada",
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Exibir a velocidade de conex<65>o com o servidor (milisegundos)",
["Display creature health bars"] = "Exibir barras de vida das criaturas",
["Display creature names"] = "Exibir nomes das criaturas",
["Display text messages"] = "Exibir mensagens de texto",
["Distance Fighting"] = "Combate a Dist<73>ncia",
["Don't stretch/shrink Game Window"] = "N<EFBFBD>o esticar a janela do game",
["Don't stretch or shrink Game Window"] = "N<EFBFBD>o esticar ou contrair a janela do game",
["Druid"] = "Druid",
["Edit hotkey text:"] = "Editar texto do atalho",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar Texto",
["Enable audio"] = "Ativar <20>udio",
["Enable lights"] = "Ativar luzes",
["Enable music sound"] = "Ativar m<>sica",
["Enable music"] = "Ativar musica",
["Enable shader effects"] = "Ativar efeitos shader",
["Enable Shared Experience"] = "Ativar experi<72>ncia compartilhada",
["Enable smart walking"] = "Ativar andar inteligente",
["Enable vertical synchronization"] = "Ativar sincroniza<7A><61>o vertical",
@@ -118,162 +134,167 @@ locale = {
["Enter one name per line."] = "Entre somente um nome por linha.",
["Enter with your account again to update your client."] = "Entre com sua conta denovo para atualizar o client.",
["Error"] = "Erro",
["Error"] = "Erro",
["Excessive Unjustified Player Killing"] = "Assassinato em excesso, sem justificativa, de jogadores",
["Exclude from private chat"] = "Excluir do canal privado",
["Exit"] = "Sair",
["Experience"] = "Experi<EFBFBD>ncia",
["Filter list to match your level"] = "Filtrar a lista para o seu level",
["Filter list to match your vocation"] = "Filtrar a lista para a sua voca<63><61>o",
["Find:"] = "Procurar",
["Find"] = "Procurar",
["Fishing"] = "Pesca",
["Fist Fighting"] = "Porrada",
["Follow"] = "Seguir",
["Force Exit"] = "For<EFBFBD>ar Saida",
["For Your Information"] = "Para sua informa<6D><61>o",
["Free Account"] = false,
["Force Exit"] = "For<EFBFBD>ar Saida",
["Formula"] = "F<EFBFBD>rmula",
["Free Account"] = "Conta Gr<47>tis",
["Fullscreen"] = "Tela cheia",
["Game"] = "Jogo",
["Game framerate limit: %s"] = "Limite da taxa de quadros do jogo: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = false,
["Game"] = "Jogo",
["Graphics card driver not detected"] = "Driver da placa de v<>deo n<>o detectado",
["Graphics Engine:"] = "Motor Gr<47>fico:",
["Graphics"] = "Gr<EFBFBD>ficos",
["Group"] = "Grupo",
["Head"] = "Cabe<EFBFBD>a",
["Healing"] = false,
["Healing"] = "Curando",
["Health Info"] = "Barra de Vida",
["Health Information"] = "Informa<EFBFBD><EFBFBD>o de vida",
["Hide monsters"] = "Esconder montros",
["Hide non-skull players"] = "Esconder jogadores sem caveira",
["Hide Npcs"] = "Esconder NPCs",
["Hide Offline"] = false,
["Hide Offline"] = "Esconder Offline",
["Hide party members"] = "Esconder membros do grupo",
["Hide players"] = "Esconder jogadores",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hide spells for higher exp. levels"] = "Esconder feiti<74>os de n<>vel maior",
["Hide spells for other vocations"] = "Esconder feiti<74>os de outras voca<63><61>es",
["Hit Points"] = "Pontos de Vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Segure o bot<6F>o esquerdo para navegar\nGire o bot<6F>o do centro do mouse para ampliar\nClique com o bot<6F>o direito do mouse para criar marcas",
["Hotkeys"] = "Atalhos",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Se voc<6F> desligar o programa o seu personagem pode continuar no jogo.\nClique em 'Sair' para assegurar que seu personagem saia do jogo adequadamente.\nClique em 'For<6F>ar Saida' para fechar o programa sem desconectar seu personagem.",
["Ignore"] = false,
["Ignore capacity"] = "Ignorar capacidade",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignorar equipado",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Ignore List"] = "Lista de Ignorados",
["Ignore players"] = "Jogadores ignorados",
["Ignore Private Messages"] = "Ignorar mensagens privadas",
["Ignore Yelling"] = "Ignorar gritos",
["Ignore"] = "Ignorar",
["Ignored players:"] = "Joadores ignorados:",
["Interface framerate limit: %s"] = "Limite da taxa de quadros da interface: %s",
["Inventory"] = "Invent<EFBFBD>rio",
["Invite to Party"] = "Convidar para o grupo",
["Invite to private chat"] = "Convidar para o canal privado",
["IP Address Banishment"] = "Banimento de endere<72>o IP",
["It is empty."] = "Est<EFBFBD> vazio.",
["Item Offers"] = "Ofertas de items",
["It is empty."] = false,
["Join %s's Party"] = "Entrar na party do %s",
["Knight"] = "Knight",
["Leave Party"] = "Sair do grupo",
["Level"] = "N<EFBFBD>vel",
["Lifetime Premium Account"] = false,
["Lifetime Premium Account"] = "Conta Premium para a vida toda.",
["Limits FPS to 60"] = "Limita o FPS para 60",
["List of items that you're able to buy"] = "Lista de itens que voc<6F> pode comprar",
["List of items that you're able to sell"] = "Lista de itens que voc<6F> pode vender",
["Load"] = "Carregar",
["Logging out..."] = "Saindo...",
["Login Error"] = "Erro de Autentica<63><61>o",
["Login"] = "Entrar",
["Login Error"] = "Erro de Autentica<63><61>o",
["Login Error"] = "Erro de Autentica<63><61>o",
["Logout"] = "Sair",
["Look"] = "Olhar",
["Magic Level"] = "N<EFBFBD>vel M<>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Tenha certeza que o seu cliente use\no mesmo protocolo do servidor do jogo",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Configurar atalhos:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas do mercado",
["Market"] = "Mercado",
["Message of the day"] = "Mensagem do dia",
["Message to "] = "Mensagem para ",
["Message to %s"] = "Mandar mensagem para %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Gerenciador de M<>dulos",
["Module name"] = "Nome do m<>dulo",
["Mount"] = false,
["Mount"] = "Montar",
["Move Stackable Item"] = "Mover item cont<6E>vel",
["Move up"] = "Mover para cima",
["Music volume: %d"] = "Volume da m<>sica: %d",
["My Offers"] = "Minhas ofertas",
["Name:"] = "Nome:",
["Name Report"] = "Reportar Nome",
["Name Report + Banishment"] = "Reportar Nome + Banimento",
["Name Report + Banishment + Final Warning"] = "Reportar Nome + Banimento + Aviso Final",
["No"] = "N<EFBFBD>o",
["Name Report + Banishment"] = "Reportar Nome + Banimento",
["Name Report"] = "Reportar Nome",
["Name"] = "Nome",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = "Nenhum item selecionado",
["No Mount"] = "Sem montaria",
["No Outfit"] = "Sem roupa",
["No statement has been selected."] = "Nenhuma afirma<6D><61>o foi selecionada.",
["No"] = "N<EFBFBD>o",
["Notation"] = "Nota<EFBFBD><EFBFBD>o",
["NPC Trade"] = "Troca com NPC",
["Offer History"] = "Hist<EFBFBD>rico de ofertas",
["Offer Type"] = "Tipo de oferta",
["Offers"] = "Ofertas",
["Offer Type:"] = "Tipo de oferta:",
["Offline Training"] = "Treino Offline",
["Ok"] = "Ok",
["on %s.\n"] = "em %s.\n",
["Open"] = "Abrir",
["Open a private message channel:"] = "Abrir um canal privado:",
["Open charlist automatically when starting client"] = false,
["Open charlist automatically when starting client"] = "Abrir lista de personagens ao iniciar o cliente",
["Open in new window"] = "Abrir em nova janela",
["Open new channel"] = "Abrir novo canal",
["Open"] = "Abrir",
["Options"] = "Op<EFBFBD><EFBFBD>es",
["Overview"] = "Vis<EFBFBD>o geral",
["Paladin"] = "Paladin",
["Pass Leadership to %s"] = "Passar lideran<61>a para %s",
["Password"] = "Senha",
["Piece Price:"] = "Pre<EFBFBD>o por pe<70>a:",
["Piece Price"] = "Pre<EFBFBD>o por pe<70>a",
["Please enter a character name:"] = "Por favor, entre com o nome do personagem:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que voc<6F> deseja\nadicionar no gerenciador de atalhos",
["Please Select"] = "Por favor, selecione algo",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor, use este campo apenas para reportar defeitos. N<>o reporte viola<6C><61>o de regras aqui!",
["Please wait"] = "Por favor, espere",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que voc<6F> deseja\nadicionar no gerenciador de atalhos",
["Port"] = "Porta",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Pre<EFBFBD>o",
["Position"] = "Posi<EFBFBD><EFBFBD>o",
["Position: %i %i %i"] = "Posi<EFBFBD><EFBFBD>o: %i %i %i",
["Premium Account (%s) days left"] = "Conta Premium (%s) dias faltando",
["Premium"] = "Premium",
["Price"] = "Pre<EFBFBD>o",
["Primary"] = "Prim<EFBFBD>rio",
["Protocol"] = "Protocolo",
["Quest Log"] = "Registro de Quest",
["Randomize"] = "Embaralhar",
["Randomize characters outfit"] = "Gerar roupa aleat<61>ria",
["Reason:"] = "Motivo:",
["Refresh"] = "Atualizar",
["Randomize"] = "Embaralhar",
["Reason"] = "Motivo",
["Refresh Offers"] = "Atualizar Ofertas",
["Refresh"] = "Atualizar",
["Regeneration Time"] = "Tempo de Regenera<72><61>o",
["Reject"] = "Rejeitar",
["Reload All"] = "Recarregar Todos",
["Remember account and password when starts client"] = false,
["Remember account and password when starts client"] = "Lembrar conta e senha quando iniciar o cliente",
["Remember password"] = "Lembrar senha",
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Remove"] = "Remover",
["Report Bug"] = "Reportar defeito",
["Reserved for more functionality later."] = "Reservado para futura maior funcionalidade.",
["Reset All"] = "Resetar Todos",
["Reset Market"] = "Resetar Mercado",
["Revoke %s's Invitation"] = "N<EFBFBD>o aceitar o convite do %s",
["Rotate"] = "Girar",
["Rule Violation"] = "Viola<EFBFBD><EFBFBD>o de regra",
["Save"] = false,
["Save Messages"] = false,
["Search:"] = "Procurar:",
["Save Messages"] = "Salvar Mensagens",
["Save"] = "Salvar",
["Search all items"] = "Procurar todos os items",
["Search"] = "Procurar",
["Secondary"] = "Secund<EFBFBD>rio",
["Select object"] = "Selecionar objeto",
["Select Outfit"] = "Selecionar Roupa",
["Select your language"] = false,
["Sell"] = "Vender",
["Select your language"] = "Selecione sua l<>ngua",
["Sell Now"] = "Vender agora",
["Sell Offers"] = "Ofertas de venda",
["Send"] = "Enviar",
["Sell"] = "Vender",
["Send automatically"] = "Enviar automaticamente",
["Send Message"] = false,
["Server"] = "Servidor",
["Send Message"] = "Enviar Mensagem",
["Send"] = "Enviar",
["Server Log"] = "Registro do servidor",
["Server"] = "Servidor",
["Set Outfit"] = "Escolher Roupa",
["Shielding"] = "Defesa",
["Show all items"] = "Exibir todos os itens",
@@ -284,57 +305,55 @@ locale = {
["Show info messages in console"] = "Exibir mensagens informativas no console",
["Show left panel"] = "Mostrar barra lateral esquerda",
["Show levels in console"] = "Exibir n<>veis no console",
["Show Offline"] = false,
["Show Offline"] = "Mostrar Offline",
["Show private messages in console"] = "Exibir mensagens privadas no console",
["Show private messages on screen"] = "Exibir mensagens na tela",
["Show Server Messages"] = false,
["Show Server Messages"] = "Mostrar Mensagens do Servidor",
["Show status messages in console"] = "Exibir mensagens de estado no console",
["Show Text"] = "Mostrar texto",
["Show timestamps in console"] = "Exibir o hor<6F>rio no console",
["Show your depot items only"] = "Mostrar os itens somentedo dep<65>sito",
["Skills"] = "Habilidades",
["Soul"] = "Alma",
["Sorcerer"] = "Sorcerer",
["Soul Points"] = "Pontos de Alma",
["Special"] = false,
["Soul"] = "Alma",
["Special"] = "Especial",
["Speed"] = "Velocidade",
["Spell Cooldowns"] = false,
["Spell List"] = false,
["Spell Cooldowns"] = "",
["Spell List"] = "Lista de Feiti<74>os",
["Stamina"] = "Vigor",
["Statement:"] = "Afirma<EFBFBD><EFBFBD>o:",
["Statement Report"] = "Afirmar Relato",
["Statement"] = "Afirma<EFBFBD><EFBFBD>o",
["Statistics"] = "Estat<EFBFBD>sticas",
["Stop Attack"] = "Parar de Atacar",
["Stop Follow"] = "Parar de Seguir",
["Support"] = false,
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
["%s: (use object with crosshair)"] = "%s: (usar objeto com mira)",
["Support"] = "Suporte",
["Sword Fighting"] = "Combate com Espada",
["Terminal"] = "Terminal",
["There is no way."] = "N<EFBFBD>o h<> rota",
["Title"] = false,
["Total Price:"] = "Pre<EFBFBD>o total:",
["Trade"] = "Trocar",
["Title"] = "T<EFBFBD>tulo",
["Total Price"] = "Pre<EFBFBD>o total",
["Trade with ..."] = "Trocar com ...",
["Trade"] = "Trocar",
["Trying to reconnect in %s seconds."] = "Tentando reconectar em %s segundos.",
["Type"] = "Tipo",
["Unable to load dat file, please place a valid dat in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo dat, por favor coloque um arquivo v<>lido em %s",
["Unable to load spr file, please place a valid spr in '%s'"] = "N<EFBFBD>o foi poss<73>vel carregar o arquivo spr, por favor coloque um arquivo v<>lido em %s",
["Unable to logout."] = "N<EFBFBD>o <20> possivel sair",
["Unignore"] = false,
["Unignore"] = "Designorar",
["Unload"] = "Descarregar",
["Update needed"] = false,
["Use"] = "Usar",
["Update needed"] = "Atualiza<EFBFBD><EFBFBD>o necess<73>ria",
["Use on target"] = "Usar no alvo",
["Use on yourself"] = "Usar em si",
["Use with ..."] = "Usar com ...",
["Use"] = "Usar",
["Version"] = "Vers<EFBFBD>o",
["VIP List"] = "Lista VIP",
["Voc."] = "Voc.",
["Vocation"] = false,
["Vocation"] = "Voca<EFBFBD><EFBFBD>o",
["Waiting List"] = "Lista de espera",
["Website"] = "Website",
["Weight:"] = "Peso",
["Weight"] = "Peso",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar quando usar o passo diagonal\nbaseado nas teclas pressionadas",
["With crosshair"] = "Com mira",
["Yes"] = "Sim",
@@ -342,9 +361,9 @@ locale = {
["You are burning"] = "Voc<EFBFBD> est<73> queimando",
["You are cursed"] = "Voc<EFBFBD> est<73> amaldi<64>oado",
["You are dazzled"] = "Voc<EFBFBD> est<73> deslumbrado",
["You are dead."] = "Voc<EFBFBD> est<73> morto.",
["You are dead"] = "Voc<EFBFBD> est<73> morto",
["You are drowing"] = "Voc<EFBFBD> est<73> se afogando",
["You are dead."] = "Voc<EFBFBD> est<73> morto.",
["You are drowning"] = "Voc<EFBFBD> est<73> se afogando",
["You are drunk"] = "Voc<EFBFBD> est<73> b<>bado",
["You are electrified"] = "Voc<EFBFBD> est<73> eletrificado",
["You are freezing"] = "Voc<EFBFBD> est<73> congelando",
@@ -356,17 +375,20 @@ locale = {
["You are strengthened"] = "Voc<EFBFBD> est<73> refor<6F>ado",
["You are within a protection zone"] = "Voc<EFBFBD> est<73> dentro de uma zona de prote<74><65>o",
["You can enter new text."] = "Voc<EFBFBD> pode entrar com um novo texto.",
["You have %s percent"] = "Voc<EFBFBD> tem %s porcento",
["You have %d%% to advance to level %d."] = "Voc<EFBFBD> tem %d%% para avan<61>ar para o n<>vel %d.",
["You have %s percent to go"] = "Voc<EFBFBD> tem %s porcento para avan<61>ar",
["You have %s percent"] = "Voc<EFBFBD> tem %s porcento",
["You may not logout during a fight"] = "Voc<EFBFBD> n<>o pode sair durante um combate",
["You may not logout or enter a protection zone"] = "Voc<EFBFBD> n<>o pode sair ou entrar em uma zona de prote<74><65>o",
["You must enter a comment."] = "Voc<EFBFBD> precisa entrar com um coment<6E>rio",
["You must enter a valid server address and port."] = "Voc<EFBFBD> precisa colocar um endere<72>o e uma porta do servidor v<>lidos.",
["You must select a character to login!"] = "Voc<EFBFBD> deve selecionar um personagem para entrar!",
["Your Capacity:"] = "Sua capacidade:",
["You read the following, written by \n%s\n"] = "Voc<EFBFBD> l<> o seguinte, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = "Seu dinheiro:",
["You read the following, written on \n%s.\n"] = "Voc<EFBFBD> l<> o seguinte, escrito em \n%s.\n",
["Your Capacity"] = "Sua capacidade",
["Your character health is %d out of %d."] = "A vida do seu personagem <20> %d de %d.",
["Your character mana is %d out of %d."] = "A mana do seu personagem <20> %d de %d.",
["Your Money"] = "Seu dinheiro",
}
}

View File

@@ -345,7 +345,7 @@ locale = {
["You are dazzled"] = "Du <20>r chockad",
["You are dead."] = "Du <20>r d<>d.",
["You are dead"] = "Du <20>r d<>d",
["You are drowing"] = "Du drunknar",
["You are drowning"] = "Du drunknar",
["You are drunk"] = "Du <20>r full.",
["You are electrified"] = "Du <20>r elektrifierad",
["You are freezing"] = "Du Fryser",

View File

@@ -1,35 +1,36 @@
Particle
name: default_particle
name: groupcooldown_particle
duration: 10
duration: 0.4
min-position-radius: 0
max-position-radius: 256
max-position-radius: 32
min-position-angle: 0
max-position-angle: 360
velocity: 10
min-velocity-angle: 0
max-velocity-angle: 360
colors: #ffffff00 #ffffffff #00000000
colors: #ffffff00 #ffffffff #fff13000
colors-stops: 0 0.1 1
size: 24 24
texture: /data/particles/particle
size: 1 1
texture: /particles/particle
composition-mode: normal
Effect
name: background-effect
description: Effect for the game background
name: groupcooldown-effect
description: Effect for group cooldowns in the cooldown module
System
position: 0 0
Emitter
position: 0 0
delay: 0
duration: 0
burst-rate: 50
burst-count: 1
particle-type: default_particle
delay: 0.06
duration: 0.2
burst-rate: 350
burst-count: 50
particle-type: groupcooldown_particle
AttractionAffector
position: 0 0
acceleration: 1000

View File

@@ -4,6 +4,7 @@ TextList < UIScrollArea
border-color: #1d222b
background-color: #222833
padding: 1
auto-focus: none
HorizontalList < UIScrollArea
layout: horizontalBox

View File

@@ -1,8 +1,10 @@
Panel < UIWidget
phantom: true
auto-focus: first
ScrollablePanel < UIScrollArea
phantom: true
auto-focus: first
FlatPanel < Panel
image-source: /images/ui/panel_flat

View File

@@ -4,6 +4,15 @@ ProgressBar < UIProgressBar
border: 1 black
image-source: /images/ui/progressbar
image-border: 1
font: verdana-11px-rounded
text-offset: 0 2
on: true
$!on:
visible: false
margin-top: 0
margin-bottom: 0
height: 0
ProgressRect < UIProgressRect
anchors.fill: parent

View File

@@ -0,0 +1,6 @@
ImageView < UIImageView
image-smooth: false
image-fixed-ratio: true
draggable: true
border-width: 2
border-color: #000000

View File

@@ -1,17 +1,9 @@
PopupMenuButton < UIButton
height: 18
margin-left: 5
margin-right: 5
margin-top: 1
margin-bottom: 1
size: 0 21
text-offset: 0 0
text-offset: 4 0
text-align: left
font: verdana-11px-antialised
image-source: /images/ui/button_popupmenu
image-color: white
image-clip: 0 0 20 20
image-border: 2
color: #aaaaaa
background-color: alpha
@@ -24,6 +16,13 @@ PopupMenuButton < UIButton
$disabled:
color: #555555
PopupMenuShortcutLabel < Label
font: verdana-11px-antialised
text-align: right
anchors.fill: parent
margin-right: 2
margin-left: 5
PopupMenuSeparator < UIWidget
margin-left: 2
margin-right: 2
@@ -39,5 +38,4 @@ PopupMenu < UIPopupMenu
width: 50
image-source: /images/ui/menubox
image-border: 3
padding-top: 3
padding-bottom: 3
padding: 3

View File

@@ -104,7 +104,7 @@ TabBarVerticalButton < UIButton
anchors.top: parent.top
$!first:
anchors.top: prev.bottom
margin-top: 5
margin-top: 10
$hover !checked:
color: white
icon-color: #cccccc

View File

@@ -6,6 +6,9 @@ TopButton < UIButton
image-color: #ffffffff
icon-color: #ffffffff
$on:
image-source: /images/ui/button_top_blink
$hover !disabled:
image-color: #ffffff99
image-clip: 26 0 26 26
@@ -46,4 +49,4 @@ TopMenuPanel < Panel
TopMenuFrameCounterLabel < FrameCounterLabel
color: white
margin-top: 4
margin-left: 5
margin-left: 5

266
data/styles/30-minimap.otui Normal file
View File

@@ -0,0 +1,266 @@
MinimapFlag < UIWidget
size: 11 11
anchors.left: parent.left
anchors.top: parent.top
MinimapFlags < UIWidget
anchors.fill: parent
MinimapFloorUpButton < Button
size: 20 20
margin-right: 28
margin-bottom: 28
anchors.right: parent.right
anchors.bottom: parent.bottom
icon-source: /images/game/minimap/floor_up
icon-clip: 0 32 16 16
$pressed:
icon-clip: 0 0 16 16
$hover !pressed:
icon-clip: 0 16 16 16
MinimapFloorDownButton < Button
size: 20 20
margin-right: 28
margin-bottom: 4
anchors.right: parent.right
anchors.bottom: parent.bottom
icon-source: /images/game/minimap/floor_down
icon-clip: 0 32 16 16
$pressed:
icon-clip: 0 0 16 16
$hover !pressed:
icon-clip: 0 16 16 16
MinimapZoomInButton < Button
text: +
size: 20 20
margin-right: 4
margin-bottom: 28
anchors.right: parent.right
anchors.bottom: parent.bottom
//icon-source: /images/game/minimap/zoom_in
MinimapZoomOutButton < Button
text: -
size: 20 20
margin-right: 4
margin-bottom: 4
anchors.right: parent.right
anchors.bottom: parent.bottom
//icon-source: /images/game/minimap/zoom_out
MinimapResetButton < Button
!text: tr('Center')
size: 44 20
anchors.left: parent.left
anchors.top: parent.top
margin: 4
Minimap < UIMinimap
draggable: true
focusable: false
cross: true
@onGeometryChange: self:updateFlags()
MinimapFlags
id: flags
phantom: true
focusable: false
MinimapFloorUpButton
id: floorUp
@onClick: self:getParent():floorUp(1)
MinimapFloorDownButton
id: floorDown
@onClick: self:getParent():floorDown(1)
MinimapZoomInButton
id: zoomIn
@onClick: self:getParent():zoomIn()
MinimapZoomOutButton
id: zoomOut
@onClick: self:getParent():zoomOut()
MinimapResetButton
id: reset
@onClick: self:getParent():reset()
// Minimap Flag Create Window
MinimapFlagCheckBox < CheckBox
size: 15 15
margin-left: 2
image-source: /images/game/minimap/flagcheckbox
image-size: 15 15
image-border: 3
icon-source: /images/game/minimap/mapflags
icon-size: 11 11
icon-offset: 2 4
anchors.left: prev.right
anchors.top: prev.top
$!checked:
image-clip: 26 0 26 26
$hover !checked:
image-clip: 78 0 26 26
$checked:
image-clip: 0 0 26 26
$hover checked:
image-clip: 52 0 26 26
MinimapFlagWindow < MainWindow
!text: tr('Create Map Mark')
size: 196 185
Label
!text: tr('Position') .. ':'
text-auto-resize: true
anchors.top: parent.top
anchors.left: parent.left
margin-top: 2
Label
id: position
text-auto-resize: true
anchors.top: parent.top
anchors.right: parent.right
margin-top: 2
Label
!text: tr('Description') .. ':'
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 7
TextEdit
id: description
margin-top: 3
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.right
MinimapFlagCheckBox
id: flag0
icon-source: /images/game/minimap/flag0
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
MinimapFlagCheckBox
id: flag1
icon-source: /images/game/minimap/flag1
MinimapFlagCheckBox
id: flag2
icon-source: /images/game/minimap/flag2
MinimapFlagCheckBox
id: flag3
icon-source: /images/game/minimap/flag3
MinimapFlagCheckBox
id: flag4
icon-source: /images/game/minimap/flag4
MinimapFlagCheckBox
id: flag5
icon-source: /images/game/minimap/flag5
MinimapFlagCheckBox
id: flag6
icon-source: /images/game/minimap/flag6
MinimapFlagCheckBox
id: flag7
icon-source: /images/game/minimap/flag7
MinimapFlagCheckBox
id: flag8
icon-source: /images/game/minimap/flag8
MinimapFlagCheckBox
id: flag9
icon-source: /images/game/minimap/flag9
MinimapFlagCheckBox
id: flag10
icon-source: /images/game/minimap/flag10
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
MinimapFlagCheckBox
id: flag11
icon-source: /images/game/minimap/flag11
MinimapFlagCheckBox
id: flag12
icon-source: /images/game/minimap/flag12
MinimapFlagCheckBox
id: flag13
icon-source: /images/game/minimap/flag13
MinimapFlagCheckBox
id: flag14
icon-source: /images/game/minimap/flag14
MinimapFlagCheckBox
id: flag15
icon-source: /images/game/minimap/flag15
MinimapFlagCheckBox
id: flag16
icon-source: /images/game/minimap/flag16
MinimapFlagCheckBox
id: flag17
icon-source: /images/game/minimap/flag17
MinimapFlagCheckBox
id: flag18
icon-source: /images/game/minimap/flag18
MinimapFlagCheckBox
id: flag19
icon-source: /images/game/minimap/flag19
Button
id: okButton
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: cancelButton
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
// Minimap Full Panel
MinimapFullPanel < FlatPanel
phantom: false
anchors.fill: parent
anchors.top: topMenu.bottom
ImageView
id: image
anchors.fill: parent
Button
!text: tr('Close')
margin-right: 4
margin-top: 4
anchors.right: parent.right
anchors.top: parent.top
@onClick: self:getParent():destroy()

View File

@@ -3,6 +3,7 @@
-- setup logger
g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. ".log")
g_logger.info(os.date("== application started at %b %d %Y %X"))
-- print first terminal message
g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ') built on ' .. g_app.getBuildDate() .. ' for arch ' .. g_app.getBuildArch())
@@ -47,7 +48,8 @@ g_modules.ensureModuleLoaded("game_interface")
-- mods 1000-9999
g_modules.autoLoadModules(9999)
if g_resources.fileExists("/otclientrc") then
dofile("/otclientrc")
end
local script = '/' .. g_app.getCompactName() .. 'rc'
if g_resources.fileExists(script) then
dofile(script)
end

View File

@@ -13,7 +13,12 @@ end
function reloadScripts()
g_textures.clearTexturesCache()
g_modules.reloadModules()
dofile('/' .. g_app.getCompactName() .. 'rc')
local script = '/' .. g_app.getCompactName() .. 'rc'
if g_resources.fileExists(script) then
dofile(script)
end
local message = tr('All modules and scripts were reloaded.')
modules.game_textmessage.displayGameMessage(message)
@@ -48,6 +53,9 @@ function startup()
end
function init()
connect(g_app, { onRun = startup,
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
g_sounds.preload(musicFilename)
@@ -82,10 +90,16 @@ function init()
g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
connect(g_app, { onRun = startup })
-- generate machine uuid, this is a security measure for storing passwords
if not g_crypt.setMachineUUID(g_configs.get('uuid')) then
g_configs.set('uuid', g_crypt.getMachineUUID())
g_configs.save()
end
end
function terminate()
disconnect(g_app, { onRun = startup,
onExit = exit })
-- save window configs
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
@@ -96,3 +110,7 @@ function terminate()
g_settings.set('protocol-version', protocolVersion)
end
end
function exit()
g_logger.info("Exiting application..")
end

View File

@@ -25,7 +25,6 @@ function terminate()
g_effects.cancelFade(background:getChildById('clientVersionLabel'))
background:destroy()
background = nil
Background = nil
end

View File

@@ -13,25 +13,21 @@ local resendWaitEvent
local function tryLogin(charInfo, tries)
tries = tries or 1
if tries > 4 then
CharacterList.destroyLoadBox()
displayErrorBox(tr('Error'), tr('Unable to logout.'))
if tries > 50 then
return
end
if g_game.isOnline() then
if tries == 1 then
g_game.safeLogout()
loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
end
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
return
end
CharacterList.destroyLoadBox()
CharacterList.hide()
local locale = modules.client_locales.getCurrentLocale().name
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, locale)
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
@@ -41,7 +37,8 @@ local function tryLogin(charInfo, tries)
end })
-- save last used character
g_settings.set('lastUsedCharacter', charInfo.characterName)
g_settings.set('last-used-character', charInfo.characterName)
g_settings.set('last-used-world', charInfo.worldName)
end
local function updateWait(timeStart, timeEnd)
@@ -227,12 +224,15 @@ function CharacterList.create(characters, account, otui)
connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
if i == 1 or g_settings.get('lastUsedCharacter') == widget.characterName then
if i == 1 or (g_settings.get('last-used-character') == widget.characterName and g_settings.get('last-used-world') == widget.worldName) then
focusLabel = widget
end
end
characterList:focusChild(focusLabel, ActiveFocusReason)
if focusLabel then
characterList:focusChild(focusLabel, KeyboardFocusReason)
addEvent(function() characterList:ensureChildVisible(focusLabel) end)
end
-- account
if account.premDays > 0 and account.premDays < 65535 then

View File

@@ -1,33 +1,36 @@
CharacterWidget < UIWidget
height: 14
focusable: true
background-color: alpha
@onFocusChange: |
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
&updateOnStates: |
function(self)
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
end
end
@onFocusChange: self:updateOnStates()
@onSetup: self:updateOnStates()
$focus:
background-color: #ffffff22
Label
id: name
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.left: parent.left
font: verdana-11px-monochrome
text-auto-resize: true
background-color: alpha
text-offset: 2 0
on: true
$!on:
color: #aaaaaa
$on:
color: #ffffff
Label
id: worldName
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.right: parent.right
margin-right: 5
@@ -35,10 +38,9 @@ CharacterWidget < UIWidget
text-auto-resize: true
background-color: alpha
&baseText: '(%s)'
on: true
$!on:
color: #aaaaaa
$on:
color: #ffffff
MainWindow
id: charactersWindow
@@ -61,6 +63,7 @@ MainWindow
padding: 1
focusable: false
vertical-scrollbar: characterListScrollBar
auto-focus: first
VerticalScrollBar
id: characterListScrollBar
@@ -73,7 +76,7 @@ MainWindow
Label
id: accountStatusCaption
!text: tr('Account Status:')
!text: tr('Account Status') .. ':'
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top

View File

@@ -7,6 +7,7 @@ local motdWindow
local motdButton
local enterGameButton
local protocolBox
local protocolLogin
-- private functions
local function onError(protocol, message, errorCode)
@@ -47,25 +48,28 @@ local function onCharacterList(protocol, characters, account, otui)
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdBox, { onOk = CharacterList.show })
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
end
end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.toString(clients))
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
if updateFunc then
if EnterGame.updateFunc then
local continueFunc = EnterGame.show
local cancelFunc = EnterGame.show
updateFunc(signature, continueFunc, cancelFunc)
EnterGame.updateFunc(signature, continueFunc, cancelFunc)
else
local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs update, try redownloading it.'))
connect(errorBox, { onOk = EnterGame.show })
end
end
@@ -91,12 +95,12 @@ function EnterGame.init()
if port == nil or port == 0 then port = 7171 end
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
enterGame:getChildById('accountNameTextEdit'):focus()
protocolBox = enterGame:getChildById('protocolComboBox')
protocolBox.onOptionChange = onChangeProtocol
@@ -134,6 +138,7 @@ function EnterGame.terminate()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
protocolBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
@@ -142,7 +147,14 @@ function EnterGame.terminate()
motdButton:destroy()
motdButton = nil
end
protocolBox = nil
if loadBox then
loadBox:destroy()
loadBox = nil
end
if protocolLogin then
protocolLogin:cancelLogin()
protocolLogin = nil
end
EnterGame = nil
end
@@ -192,7 +204,7 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
local protocolLogin = ProtocolLogin.create()
protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onCharacterList = onCharacterList
@@ -212,8 +224,7 @@ function EnterGame.doLogin()
end
if modules.game_things.isLoaded() then
local locale = modules.client_locales.getCurrentLocale().name
protocolLogin:login(G.host, G.port, G.account, G.password, locale)
protocolLogin:login(G.host, G.port, G.account, G.password)
else
loadBox:destroy()
loadBox = nil
@@ -222,7 +233,7 @@ function EnterGame.doLogin()
end
function EnterGame.displayMotd()
if not motdWindow or not motdWindow:isVisible() then
if not motdWindow then
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
motdWindow.onOk = function() motdWindow = nil end
end

View File

@@ -116,3 +116,4 @@ EnterGameWindow
anchors.bottom: parent.bottom
anchors.left: parent.left
color: green
text-auto-resize: true

View File

@@ -17,14 +17,22 @@ end
function createWindow()
localesWindow = g_ui.displayUI('locales')
local localesPanel = localesWindow:getChildById('localesPanel')
local layout = localesPanel:getLayout()
local spacing = layout:getCellSpacing()
local size = layout:getCellSize()
local count = 0
for name,locale in pairs(installedLocales) do
local widget = g_ui.createWidget('LocalesButton', localesPanel)
widget:setImageSource('/images/flags/' .. name .. '')
widget:setText(locale.languageName)
widget.onClick = function() selectFirstLocale(name) end
count = count + 1
end
count = math.max(1, math.min(count, 3))
localesPanel:setWidth(size.width*count + spacing*(count-1))
addEvent(function() addEvent(function() localesWindow:raise() localesWindow:focus() end) end)
end
@@ -61,7 +69,7 @@ function init()
pdebug('Using configured locale: ' .. userLocaleName)
else
setLocale(defaultLocaleName)
connect(g_app, {onRun = createWindow})
connect(g_app, { onRun = createWindow })
end
ProtocolGame.registerExtendedOpcode(ExtendedIds.Locale, onExtendedLocales)
@@ -73,6 +81,7 @@ function terminate()
currentLocale = nil
ProtocolGame.unregisterExtendedOpcode(ExtendedIds.Locale)
disconnect(g_app, { onRun = createWindow })
disconnect(g_game, { onGameStart = onGameStart })
end
@@ -101,6 +110,8 @@ function installLocale(locale)
error('Unable to install locale.')
end
if _G.allowedLocales and not _G.allowedLocales[locale.name] then return end
if locale.name ~= defaultLocaleName then
local updatesNeeded = 0
for _i,k in pairs(neededTranslations) do
@@ -130,6 +141,7 @@ end
function setLocale(name)
local locale = installedLocales[name]
if locale == currentLocale then return end
if not locale then
pwarning("Locale " .. name .. ' does not exist.')
return false

View File

@@ -24,8 +24,6 @@ UIWindow
Panel
id: localesPanel
!width: 96*3 + 32*3
margin-left: 16
margin-top: 50
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: prev.bottom

View File

@@ -339,7 +339,7 @@ neededTranslations = {
"You are dazzled",
"You are dead.",
"You are dead",
"You are drowing",
"You are drowning",
"You are drunk",
"You are electrified",
"You are freezing",

View File

@@ -20,18 +20,16 @@ function init()
addEvent(listModules)
end
function hideButton()
moduleManagerButton:hide()
end
function terminate()
moduleManagerWindow:destroy()
moduleManagerWindow = nil
moduleManagerButton:destroy()
moduleManagerButton = nil
moduleList = nil
end
function disable()
moduleManagerButton:hide()
end
function hide()
moduleManagerWindow:hide()
end

View File

@@ -0,0 +1,36 @@
VolumeScrollbar < HorizontalScrollBar
step: 1
@onValueChange: modules.client_options.setOption(self:getId(), self:getValue())
@onSetup: |
UIScrollBar.onSetup(self)
local value = modules.client_options.getOption(self:getId())
self:setValue(value)
Panel
OptionCheckBox
id: enableAudio
!text: tr('Enable audio')
OptionCheckBox
id: enableMusicSound
!text: tr('Enable music sound')
Label
id: musicSoundVolumeLabel
!text: tr('Music volume: %d', 100)
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('musicSoundVolume')
self:setText(tr('Music volume: %d', value))
VolumeScrollbar
id: musicSoundVolume
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 100

View File

@@ -12,15 +12,6 @@ Panel
!text: tr('Enable smart walking')
!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
OptionCheckBox
id: walkBooster
!text: tr('Enable walk booster')
!tooltip: tr('Also known as dash in tibia community, recommended\nfor playing characters with high speed')
OptionCheckBox
id: enableMusic
!text: tr('Enable music')
OptionCheckBox
id: showPing
!text: tr('Show connection ping')
@@ -30,6 +21,18 @@ Panel
id: showLeftPanel
!text: tr('Show left panel')
OptionCheckBox
id: displayNames
!text: tr('Display creature names')
OptionCheckBox
id: displayHealth
!text: tr('Display creature health bars')
OptionCheckBox
id: displayText
!text: tr('Display text messages')
Button
id: changeLocale
!text: tr('Change language')
@@ -37,3 +40,4 @@ Panel
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 5
width: 120

View File

@@ -8,18 +8,12 @@ FrameRateScrollbar < HorizontalScrollBar
self:setValue(value)
Panel
Label
!text: tr('Graphics Engine:')
anchors.left: parent.left
anchors.top: parent.top
ButtonBox
id: opengl1
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
anchors.left: parent.left
anchors.top: parent.top
text: OpenGL 1
size: 80 20
margin-left: 6
ButtonBox
id: opengl2
@@ -29,6 +23,14 @@ Panel
size: 80 20
margin-left: 4
ButtonBox
id: directx9
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
text: DirectX 9
size: 80 20
margin-left: 4
OptionCheckBox
id: vsync
!text: tr('Enable vertical synchronization')
@@ -39,12 +41,13 @@ Panel
!text: tr('Show frame rate')
OptionCheckBox
id: fullscreen
!text: tr('Fullscreen')
id: enableLights
!text: tr('Enable lights')
OptionCheckBox
id: dontStretchShrink
!text: tr("Don't stretch or shrink Game Window")
id: fullscreen
!text: tr('Fullscreen')
tooltip: Ctrl+Shift+F
Label
id: backgroundFrameRateLabel
@@ -52,7 +55,7 @@ Panel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 16
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate')
local text = value

View File

@@ -1,11 +1,9 @@
local defaultOptions = {
vsync = false,
showFps = true,
showPing = true,
showFps = false,
showPing = false,
fullscreen = false,
dontStretchShrink = false,
classicControl = false,
walkBooster = false,
smartWalk = false,
autoChaseOverride = true,
showStatusMessagesInConsole = true,
@@ -13,40 +11,60 @@ local defaultOptions = {
showInfoMessagesInConsole = true,
showTimestampsInConsole = true,
showLevelsInConsole = true,
showPrivateMessagesInConsole = false,
showPrivateMessagesInConsole = true,
showPrivateMessagesOnScreen = true,
enableMusic = true,
showLeftPanel = false,
foregroundFrameRate = 61,
backgroundFrameRate = 201,
ambientLight = 15,
painterEngine = 0
painterEngine = 0,
enableAudio = true,
enableMusicSound = true,
musicSoundVolume = 100,
enableLights = true,
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayText = true
}
local warningWindow
local optionsWindow
local optionsButton
local optionsTabBar
local options = {}
local gamePanel
local generalPanel
local consolePanel
local graphicsPanel
local soundPanel
local audioButton
local function setupGraphicsEngines()
local enginesRadioGroup = UIRadioGroup.create()
local ogl1 = graphicsPanel:getChildById('opengl1')
local ogl2 = graphicsPanel:getChildById('opengl2')
local dx9 = graphicsPanel:getChildById('directx9')
enginesRadioGroup:addWidget(ogl1)
enginesRadioGroup:addWidget(ogl2)
enginesRadioGroup:addWidget(dx9)
if g_graphics.getPainterEngine() == 2 then
enginesRadioGroup:selectWidget(ogl2)
if g_window.getPlatformType() == 'WIN32-EGL' then
enginesRadioGroup:selectWidget(dx9)
ogl1:setEnabled(false)
ogl2:setEnabled(false)
dx9:setEnabled(true)
else
enginesRadioGroup:selectWidget(ogl1)
end
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
dx9:setEnabled(false)
if g_graphics.getPainterEngine() == 2 then
enginesRadioGroup:selectWidget(ogl2)
else
enginesRadioGroup:selectWidget(ogl1)
end
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
if g_app.getOs() ~= 'windows' then
dx9:hide()
end
end
enginesRadioGroup.onSelectionChange = function(self, selected)
if selected == ogl1 then
@@ -62,22 +80,36 @@ local function setupGraphicsEngines()
end
end
function displayWarning(widget, warning)
if warningWindow and warningWindow:isVisible() then
return
end
if widget:isChecked() then
local yesCallback = function() warningWindow:destroy() warningWindow=nil end
local noCallback = function() widget:setChecked(false) warningWindow:destroy() warningWindow=nil end
function init()
optionsWindow = g_ui.displayUI('options')
optionsWindow:hide()
optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
warningWindow = displayGeneralBox('Warning', tr(warning), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
addEvent(function() setup() end)
g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays)
audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
end
function init()
function terminate()
g_keyboard.unbindKeyDown('Ctrl+Shift+F')
g_keyboard.unbindKeyDown('Ctrl+N')
optionsWindow:destroy()
optionsButton:destroy()
audioButton:destroy()
optionsTabBar = nil
generalPanel = nil
consolePanel = nil
graphicsPanel = nil
audioPanel = nil
end
function setup()
-- load options
for k,v in pairs(defaultOptions) do
g_settings.setDefault(k, v)
@@ -88,51 +120,21 @@ function init()
end
end
g_keyboard.bindKeyDown('Ctrl+D', function() toggle() end)
g_keyboard.bindKeyDown('Ctrl+F', function() toggleOption('fullscreen') end)
g_keyboard.bindKeyDown('Ctrl+Shift+D', function() toggleOption('walkBooster') end)
optionsWindow = g_ui.displayUI('options')
optionsWindow:hide()
optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', '/images/topbuttons/options', toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
gamePanel = g_ui.loadUI('game')
optionsTabBar:addTab(tr('Game'), gamePanel)
generalPanel = g_ui.loadUI('game')
optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game')
consolePanel = g_ui.loadUI('console')
optionsTabBar:addTab(tr('Console'), consolePanel)
optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console')
graphicsPanel = g_ui.loadUI('graphics')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics')
if g_game.isOfficialTibia() then
local optionWalkBooster = gamePanel:getChildById('walkBooster')
optionWalkBooster.onCheckChange = function(widget)
displayWarning(widget, "This feature could be detectable by official Tibia servers. Would like to continue?")
setOption(widget:getId(), widget:isChecked())
end
end
audioPanel = g_ui.loadUI('audio')
optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
setupGraphicsEngines()
end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+D')
g_keyboard.unbindKeyDown('Ctrl+F')
g_keyboard.unbindKeyDown('Ctrl+Shift+D')
optionsWindow:destroy()
optionsWindow = nil
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
gamePanel = nil
consolePanel = nil
graphicsPanel = nil
end
function toggle()
if optionsWindow:isVisible() then
hide()
@@ -151,17 +153,29 @@ function hide()
optionsWindow:hide()
end
function toggleOption(key)
local optionWidget = optionsWindow:recursiveGetChildById(key)
if optionWidget then
optionWidget:setChecked(not getOption(key))
function toggleDisplays()
if options['displayNames'] and options['displayHealth'] then
setOption('displayNames', false)
elseif options['displayHealth'] then
setOption('displayHealth', false)
else
setOption(key, not getOption(key))
if not options['displayNames'] and not options['displayHealth'] then
setOption('displayNames', true)
else
setOption('displayHealth', true)
end
end
end
function toggleOption(key)
setOption(key, not getOption(key))
end
function setOption(key, value)
if options[key] == value then return end
local gameMapPanel = modules.game_interface.getMapPanel()
local panel = nil
if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showFps' then
@@ -176,12 +190,24 @@ function setOption(key, value)
end)
elseif key == 'fullscreen' then
g_window.setFullscreen(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
elseif key == 'enableMusic' then
panel = graphicsPanel
elseif key == 'enableAudio' then
g_sounds.setAudioEnabled(value)
addEvent(function()
if value then
audioButton:setIcon('/images/topbuttons/audio')
else
audioButton:setIcon('/images/topbuttons/audio_mute')
end
end)
panel = audioPanel
elseif key == 'enableMusicSound' then
g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
elseif key == 'musicSoundVolume' then
g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
if audioPanel then
audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
end
elseif key == 'showLeftPanel' then
addEvent(function()
modules.game_interface.getLeftPanel():setOn(value)
@@ -208,20 +234,46 @@ function setOption(key, value)
graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
end
g_app.setForegroundPaneMaxFps(value)
elseif key == 'enableLights' then
addEvent(function()
local map = modules.game_interface.getMapPanel()
map:setDrawLights(value and options['ambientLight'] < 100)
if graphicsPanel then
graphicsPanel:getChildById('ambientLight'):setEnabled(value)
graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value)
end
end)
elseif key == 'ambientLight' then
addEvent(function()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
local map = modules.game_interface.getMapPanel()
if graphicsPanel then
graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value))
end
if map then
map:setMinimumAmbientLight(value/100)
map:setDrawLights(value < 100)
end
map:setMinimumAmbientLight(value/100)
map:setDrawLights(options['enableLights'] and value < 100)
end)
elseif key == 'painterEngine' then
g_graphics.selectPainterEngine(value)
elseif key == 'displayNames' then
gameMapPanel:setDrawNames(value)
panel = generalPanel
elseif key == 'displayHealth' then
gameMapPanel:setDrawHealthBars(value)
panel = generalPanel
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
panel = generalPanel
end
-- change value for keybind updates
if panel then
local widget = panel:recursiveGetChildById(key)
if widget and widget:getStyle().__class == 'UICheckBox' then
widget:setChecked(value)
end
end
g_settings.set(key, value)
options[key] = value
end
@@ -230,4 +282,10 @@ function getOption(key)
return options[key]
end
function addTab(name, panel, icon)
optionsTabBar:addTab(name, panel, icon)
end
function addButton(name, func, icon)
optionsTabBar:addButton(name, func, icon)
end

View File

@@ -17,24 +17,24 @@ OptionCheckBox < CheckBox
MainWindow
id: optionsWindow
!text: tr('Options')
size: 350 310
size: 480 340
@onEnter: modules.client_options.hide()
@onEscape: modules.client_options.hide()
TabBarRounded
TabBarVertical
id: optionsTabBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
Panel
id: optionsTabContent
anchors.top: optionsTabBar.bottom
anchors.left: parent.left
anchors.top: optionsTabBar.top
anchors.left: optionsTabBar.right
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-top: 10
anchors.bottom: optionsTabBar.bottom
margin-left: 10
Button
!text: tr('Ok')

View File

@@ -106,5 +106,5 @@ function onRecv(protocol, message)
end
function onError(protocol, message, code)
perror('Could not send statistics: ' .. message)
pdebug('Could not send statistics: ' .. message)
end

View File

@@ -1,24 +1,27 @@
function init()
local styles = g_resources.listDirectoryFiles('/styles')
for _i,style in pairs(styles) do
if string.ends(style, '.otui') then
g_ui.importStyle('/styles/' .. style)
local files
files = g_resources.listDirectoryFiles('/styles')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otui') then
g_ui.importStyle('/styles/' .. file)
end
end
local fonts = g_resources.listDirectoryFiles('/fonts')
for _i,font in pairs(fonts) do
if string.ends(font, '.otfont') then
g_fonts.importFont('/fonts/' .. font)
files = g_resources.listDirectoryFiles('/fonts')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otfont') then
g_fonts.importFont('/fonts/' .. file)
end
end
local particles = g_resources.listDirectoryFiles('/particles')
for _i,particle in pairs(particles) do
if string.ends(particle, '.otps') then
g_particles.importParticle('/particles/' .. particle)
files = g_resources.listDirectoryFiles('/particles')
for _,file in pairs(files) do
if g_resources.isFileType(file, 'otps')then
g_particles.importParticle('/particles/' .. file)
end
end
g_mouse.loadCursors('/cursors/cursors')
end
function terminate()

View File

@@ -25,6 +25,7 @@ local function navigateCommand(step)
if currentHistoryIndex > 0 then
local command = commandHistory[numCommands - currentHistoryIndex + 1]
commandTextEdit:setText(command)
commandTextEdit:setCursorPos(-1)
else
commandTextEdit:clearText()
end
@@ -52,6 +53,7 @@ local function completeCommand()
-- complete command with one match
if #possibleCommands == 1 then
commandTextEdit:setText(possibleCommands[1])
commandTextEdit:setCursorPos(-1)
-- show command matches
elseif #possibleCommands > 0 then
print('>> ' .. commandBegin)
@@ -75,6 +77,7 @@ local function completeCommand()
end
end
commandTextEdit:setText(commandBegin)
commandTextEdit:setCursorPos(-1)
for i,v in ipairs(possibleCommands) do
print(v)
@@ -147,12 +150,8 @@ function terminate()
g_settings.setList('terminal-history', commandHistory)
g_keyboard.unbindKeyDown('Ctrl+T')
g_logger.setOnLog(nil)
terminalButton:destroy()
terminalButton = nil
commandTextEdit = nil
terminalBuffer = nil
terminalWindow:destroy()
terminalWindow = nil
terminalButton:destroy()
commandEnv = nil
end
@@ -178,6 +177,11 @@ function hide()
terminalWindow:hide()
end
function disable()
terminalButton:hide()
g_keyboard.unbindKeyDown('Ctrl+T')
end
function addLine(text, color)
-- delete old lines if needed
local numLines = terminalBuffer:getChildCount() + 1

View File

@@ -39,6 +39,8 @@ UIWindow
anchors.right: parent.right
margin-left: 5
font: terminus-14px-bold
selection-color: black
selection-background-color: white
ResizeBorder
id: bottomResizeBorder

View File

@@ -14,11 +14,14 @@ local function addButton(id, description, icon, callback, panel, toggle, front)
class = 'TopButton'
end
local button = g_ui.createWidget(class)
if front then
panel:insertChild(1, button)
else
panel:addChild(button)
local button = panel:getChildById(id)
if not button then
button = g_ui.createWidget(class)
if front then
panel:insertChild(1, button)
else
panel:addChild(button)
end
end
button:setId(id)
button:setTooltip(description)
@@ -54,13 +57,7 @@ function terminate()
disconnect(g_game, { onGameStart = showGameButtons,
onGameEnd = hideGameButtons })
leftButtonsPanel = nil
rightButtonsPanel = nil
leftGameButtonsPanel = nil
rightGameButtonsPanel = nil
topMenu:destroy()
topMenu = nil
end
function addLeftButton(id, description, icon, callback, front)

View File

@@ -19,6 +19,10 @@ KeyboardFocusReason = 1
ActiveFocusReason = 2
OtherFocusReason = 3
AutoFocusNone = 0
AutoFocusFirst = 1
AutoFocusLast = 2
KeyboardNoModifier = 0
KeyboardCtrlModifier = 1
KeyboardAltModifier = 2
@@ -296,7 +300,7 @@ KeyCodeDescs = {
[KeyNumpad6] = 'Numpad6',
[KeyNumpad7] = 'Numpad7',
[KeyNumpad8] = 'Numpad8',
[KeyNumpad9] = 'Numpad9'
[KeyNumpad9] = 'Numpad9',
}
NetworkMessageTypes = {
@@ -307,5 +311,10 @@ NetworkMessageTypes = {
U64 = 5,
NumberString = 6,
String = 7,
Table = 8
Table = 8,
}
SoundChannels = {
Music = 1,
Ambient = 2,
}

View File

@@ -25,8 +25,8 @@ function addEvent(callback, front)
return event
end
function cycleEvent(callback, front)
local event = g_dispatcher.cycleEvent(callback, front)
function cycleEvent(callback, interval)
local event = g_dispatcher.cycleEvent(callback, interval)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event

View File

@@ -35,9 +35,17 @@ end
function InputMessage:getColor()
local color = {}
color.r = msg:getU8()
color.g = msg:getU8()
color.b = msg:getU8()
color.a = msg:getU8()
color.r = self:getU8()
color.g = self:getU8()
color.b = self:getU8()
color.a = self:getU8()
return color
end
function InputMessage:getPosition()
local position = {}
position.x = self:getU16()
position.y = self:getU16()
position.z = self:getU8()
return position
end

View File

@@ -71,10 +71,13 @@ end
local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local callback = widget.boundKeyDownCombos[keyComboDesc]
local callback = widget.boundAloneKeyDownCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
if callback then
callback()
callback(widget, keyCode)
end
callback = widget.boundKeyDownCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
if callback then
callback(widget, keyCode)
return true
end
return false
@@ -82,10 +85,13 @@ end
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local callback = widget.boundKeyUpCombos[keyComboDesc]
local callback = widget.boundAloneKeyUpCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
if callback then
callback()
callback(widget, keyCode)
end
callback = widget.boundKeyUpCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
if callback then
callback(widget, keyCode)
return true
end
return false
@@ -96,7 +102,7 @@ local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTi
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local comboConf = widget.boundKeyPressCombos[keyComboDesc]
if comboConf and (autoRepeatTicks >= comboConf.autoRepeatDelay or autoRepeatTicks == 0) and comboConf.callback then
comboConf.callback()
comboConf.callback(widget, keyCode)
return true
end
return false
@@ -106,12 +112,14 @@ local function connectKeyDownEvent(widget)
if widget.boundKeyDownCombos then return end
connect(widget, { onKeyDown = onWidgetKeyDown })
widget.boundKeyDownCombos = {}
widget.boundAloneKeyDownCombos = {}
end
local function connectKeyUpEvent(widget)
if widget.boundKeyUpCombos then return end
connect(widget, { onKeyUp = onWidgetKeyUp })
widget.boundKeyUpCombos = {}
widget.boundAloneKeyUpCombos = {}
end
local function connectKeyPressEvent(widget)
@@ -121,24 +129,32 @@ local function connectKeyPressEvent(widget)
end
-- public functions
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget)
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyDownEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyDownCombos[keyComboDesc] then
pwarning('KeyDown event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
widget.boundKeyDownCombos[keyComboDesc] = callback
if alone then
widget.boundAloneKeyDownCombos[keyComboDesc] = callback
else
widget.boundKeyDownCombos[keyComboDesc] = callback
end
end
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget)
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyUpEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyUpCombos[keyComboDesc] then
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
widget.boundKeyUpCombos[keyComboDesc] = callback
if alone then
widget.boundAloneKeyUpCombos[keyComboDesc] = callback
else
widget.boundKeyUpCombos[keyComboDesc] = callback
end
end
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)

View File

@@ -20,14 +20,17 @@ function g_mouse.bindPressMove(widget, callback)
connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
if widget:isPressed() then
callback(mousePos, mouseMoved)
return true
end
return true
end })
end
function g_mouse.bindPress(widget, callback)
function g_mouse.bindPress(widget, callback, button)
connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
callback(mousePos, mouseButton)
return true
if not button or button == mouseButton then
callback(mousePos, mouseButton)
return true
end
return false
end })
end

View File

@@ -61,3 +61,9 @@ function OutputMessage:addColor(color)
self:addU8(color.b)
self:addU8(color.a)
end
function OutputMessage:addPosition(position)
self:addU16(position.x)
self:addU16(position.y)
self:addU8(position.z)
end

View File

@@ -8,6 +8,7 @@ g_settings.getNode = g_configs.getNode
g_settings.remove = g_configs.remove
g_settings.setList = g_configs.setList
g_settings.getList = g_configs.getList
g_settings.save = g_configs.save
local function convertSettingValue(value)
if type(value) == 'table' then

View File

@@ -49,4 +49,3 @@ function string:explode(sep, limit)
table.insert(t, tmp)
return t
end

View File

@@ -56,11 +56,20 @@ function table.find(t, value, lowercase)
end
end
function table.contains(t, value)
return table.find(t, value) ~= nil
function table.findbykey(t, key, lowercase)
for k,v in pairs(t) do
if lowercase and type(key) == 'string' and type(k) == 'string' then
if k:lower() == key:lower() then return v end
end
if k == key then return v end
end
end
function table.findKey(t, key)
function table.contains(t, value, lowercase)
return table.find(t, value, lowercase) ~= nil
end
function table.findkey(t, key)
if t and type(t) == 'table' then
for k,v in pairs(t) do
if k == key then return k end
@@ -68,17 +77,32 @@ function table.findKey(t, key)
end
end
function table.hasKey(t, key)
return table.findKey(t, key) ~= nil
function table.haskey(t, key)
return table.findkey(t, key) ~= nil
end
function table.removevalue(t, value)
for k,v in pairs(t) do
if v == value then
table.remove(t, k)
break
return true
end
end
return false
end
function table.popvalue(value)
local index = nil
for k,v in pairs(t) do
if v == value or not value then
index = k
end
end
if index then
table.remove(t, index)
return true
end
return false
end
function table.compare(t, other)
@@ -114,7 +138,7 @@ function table.findbyfield(t, fieldname, fieldvalue)
return nil
end
function table.toString(t)
function table.tostring(t)
local maxn = #t
local str = ""
for k,v in pairs(t) do

View File

@@ -35,3 +35,33 @@ function g_effects.cancelFade(widget)
removeEvent(widget.fadeEvent)
widget.fadeEvent = nil
end
function g_effects.startBlink(widget, duration, interval, clickCancel)
duration = duration or 0 -- until stop is called
interval = interval or 500
clickCancel = clickCancel or true
removeEvent(widget.blinkEvent)
removeEvent(widget.blinkStopEvent)
widget.blinkEvent = cycleEvent(function()
widget:setOn(not widget:isOn())
end, interval)
if duration > 0 then
widget.blinkStopEvent = scheduleEvent(function()
g_effects.stopBlink(widget)
end, duration)
end
connect(widget, { onClick = g_effects.stopBlink })
end
function g_effects.stopBlink(widget)
disconnect(widget, { onClick = g_effects.stopBlink })
removeEvent(widget.blinkEvent)
removeEvent(widget.blinkStopEvent)
widget.blinkEvent = nil
widget.blinkStopEvent = nil
widget:setOn(false)
end

View File

@@ -67,7 +67,7 @@ function g_tooltip.terminate()
end
function g_tooltip.display(text)
if text == nil then return end
if text == nil or text:len() == 0 then return end
if not toolTipLabel then return end
toolTipLabel:setText(text)

View File

@@ -5,4 +5,8 @@ function UIButton.create()
local button = UIButton.internalCreate()
button:setFocusable(false)
return button
end
end
function UIButton:onMouseRelease(pos, button)
return self:isPressed()
end

View File

@@ -31,7 +31,7 @@ function UIComboBox:setCurrentOption(text)
if v.text == text and self.currentIndex ~= i then
self.currentIndex = i
self:setText(text)
self:onOptionChange(text, v.data)
signalcall(self.onOptionChange, self, text, v.data)
return
end
end
@@ -43,7 +43,7 @@ function UIComboBox:setCurrentOptionByData(data)
if v.data == data and self.currentIndex ~= i then
self.currentIndex = i
self:setText(v.text)
self:onOptionChange(v.text, v.data)
signalcall(self.onOptionChange, self, v.text, v.data)
return
end
end
@@ -54,12 +54,12 @@ function UIComboBox:setCurrentIndex(index)
local v = self.options[index]
self.currentIndex = index
self:setText(v.text)
self:onOptionChange(v.text, v.data)
signalcall(self.onOptionChange, self, v.text, v.data)
end
end
function UIComboBox:getCurrentOption()
if table.hasKey(self.options, self.currentIndex) then
if table.haskey(self.options, self.currentIndex) then
return self.options[self.currentIndex]
end
end
@@ -116,6 +116,16 @@ function UIComboBox:onStyleApply(styleName, styleNode)
self:addOption(option)
end
end
if styleNode.data then
for k,data in pairs(styleNode.data) do
local option = self.options[k]
if option then
option.data = data
end
end
end
for name,value in pairs(styleNode) do
if name == 'mouse-scroll' then
self.mouseScroll = value
@@ -130,7 +140,3 @@ end
function UIComboBox:canMouseScroll()
return self.mouseScroll
end
function UIComboBox:onOptionChange(optionText, optionData)
-- nothing todo
end

View File

@@ -0,0 +1,99 @@
-- @docclass
UIImageView = extends(UIWidget)
function UIImageView.create()
local imageView = UIImageView.internalCreate()
imageView.zoom = 1
imageView.minZoom = math.pow(10, -2)
imageView.maxZoom = math.pow(10, 2)
imageView:setClipping(true)
return imageView
end
function UIImageView:getDefaultZoom()
local width = self:getWidth()
local height = self:getHeight()
local textureWidth = self:getImageTextureWidth()
local textureHeight = self:getImageTextureHeight()
local zoomX = width / textureWidth
local zoomY = height / textureHeight
return math.min(zoomX, zoomY)
end
function UIImageView:getImagePosition(x, y)
x = x or self:getWidth() / 2
y = y or self:getHeight() / 2
local offsetX = self:getImageOffsetX()
local offsetY = self:getImageOffsetY()
local posX = (x - offsetX) / self.zoom
local posY = (y - offsetY) / self.zoom
return posX, posY
end
function UIImageView:setImage(image)
self:setImageSource(image)
local zoom = self:getDefaultZoom()
self:setZoom(zoom)
self:center()
end
function UIImageView:setZoom(zoom, x, y)
zoom = math.max(math.min(zoom, self.maxZoom), self.minZoom)
local posX, posY = self:getImagePosition(x, y)
local textureWidth = self:getImageTextureWidth()
local textureHeight = self:getImageTextureHeight()
local imageWidth = textureWidth * zoom
local imageHeight = textureHeight * zoom
self:setImageWidth(imageWidth)
self:setImageHeight(imageHeight)
self.zoom = zoom
self:move(posX, posY, x, y)
end
function UIImageView:zoomIn(x, y)
local zoom = self.zoom * 1.1
self:setZoom(zoom, x, y)
end
function UIImageView:zoomOut(x, y)
local zoom = self.zoom / 1.1
self:setZoom(zoom, x, y)
end
function UIImageView:center()
self:move(self:getImageTextureWidth() / 2, self:getImageTextureHeight() / 2)
end
function UIImageView:move(x, y, centerX, centerY)
x = math.max(math.min(x, self:getImageTextureWidth()), 0)
y = math.max(math.min(y, self:getImageTextureHeight()), 0)
local centerX = centerX or self:getWidth() / 2
local centerY = centerY or self:getHeight() / 2
local offsetX = centerX - x * self.zoom
local offsetY = centerY - y * self.zoom
self:setImageOffset({x=offsetX, y=offsetY})
end
function UIImageView:onDragEnter(pos)
return true
end
function UIImageView:onDragMove(pos, moved)
local posX, posY = self:getImagePosition()
self:move(posX - moved.x / self.zoom, posY - moved.y / self.zoom)
return true
end
function UIImageView:onDragLeave(widget, pos)
return true
end
function UIImageView:onMouseWheel(mousePos, direction)
local x = mousePos.x - self:getX()
local y = mousePos.y - self:getY()
if direction == MouseWheelUp then
self:zoomIn(x, y)
elseif direction == MouseWheelDown then
self:zoomOut(x, y)
end
end

View File

@@ -38,7 +38,7 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
end
end
local selfHeight = self:getHeight() - (self:getMarginTop() + self:getMarginBottom() + self:getPaddingTop() + self:getPaddingBottom())
local selfHeight = self:getHeight() - (self:getPaddingTop() + self:getPaddingBottom())
if sumHeight <= selfHeight then
return
end

View File

@@ -11,17 +11,42 @@ local function updateMargins(tabBar, ignored)
local currentMargin = 0
for i = 1, #tabBar.tabs do
if tabBar.tabs[i] ~= ignored then
if i == 1 then
tabBar.tabs[i]:setMarginLeft(0)
else
tabBar.tabs[i]:setMarginLeft(tabBar.tabSpacing * (i - 1) + currentMargin)
end
end
currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
tabBar.tabs[i]:setMarginLeft(currentMargin)
currentMargin = currentMargin + tabBar.tabSpacing + tabBar.tabs[i]:getWidth()
end
end
local function updateIndexes(tabBar, tab, xoff)
local tabs = tabBar.tabs
local currentMargin = 0
local prevIndex = table.find(tabs, tab)
local newIndex = prevIndex
local xmid = xoff + tab:getWidth()/2
for i = 1, #tabs do
local nextTab = tabs[i]
if xmid >= currentMargin + nextTab:getWidth()/2 then
newIndex = table.find(tabs, nextTab)
end
currentMargin = currentMargin + tabBar.tabSpacing * (i - 1) + tabBar.tabs[i]:getWidth()
end
if newIndex ~= prevIndex then
table.remove(tabs, table.find(tabs, tab))
table.insert(tabs, newIndex, tab)
end
end
local function getMaxMargin(tabBar, tab)
if #tabBar.tabs == 0 then return end
local maxMargin = 0
for i = 1, #tabBar.tabs do
if tabBar.tabs[i] ~= tab then
maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
end
end
return maxMargin + tabBar.tabSpacing * (#tabBar.tabs- 1)
end
local function onTabMousePress(tab, mousePos, mouseButton)
if mouseButton == MouseRightButton then
if tab.menuCallback then tab.menuCallback(tab, mousePos, mouseButton) end
@@ -29,8 +54,9 @@ local function onTabMousePress(tab, mousePos, mouseButton)
end
end
local function onTabDragEnter(tab)
local function onTabDragEnter(tab, mousePos)
tab:raise()
tab.hotSpot = mousePos.x - tab:getMarginLeft()
tab.tabBar.selected = tab
return true
end
@@ -43,29 +69,17 @@ end
local function onTabDragMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local newMargin = tab:getMarginLeft() + mouseMoved.x
if newMargin >= -tab.tabBar.tabSpacing and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
tab:setMarginLeft(newMargin)
end
local xoff = mousePos.x - tab.hotSpot
local tabs = tab.tabBar.tabs
local lastMargin = -tab.tabBar.tabSpacing
for i = 1, #tabs do
local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + tab.tabBar.tabSpacing) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
if (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) >= lastMargin and (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) < nextMargin then
if tabs[i] ~= tab then
local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
table.insert(tab.tabBar.tabs, newIndex, tab)
updateMargins(tab.tabBar, tab)
break
else
updateMargins(tab.tabBar, tab)
break
end
end
lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -tab.tabBar.tabSpacing or tab.tabBar.tabs[i]:getMarginLeft()
end
-- update indexes
updateIndexes(tab.tabBar, tab, xoff)
updateIndexes(tab.tabBar, tab, xoff)
-- update margins
updateMargins(tab.tabBar)
xoff = math.max(xoff, 0)
xoff = math.min(xoff, getMaxMargin(tab.tabBar, tab))
tab:setMarginLeft(xoff)
end
end
@@ -81,7 +95,7 @@ function UIMoveableTabBar.create()
tabbar:setFocusable(false)
tabbar.tabs = {}
tabbar.selected = nil -- dragged tab
tabbar.tabSpacing = 5
tabbar.tabSpacing = 0
tabbar.tabsMoveable = false
return tabbar
end

View File

@@ -18,6 +18,11 @@ function UIPopupMenu:display(pos)
return
end
if g_ui.isMouseGrabbed() then
self:destroy()
return
end
if currentMenu then
currentMenu:destroy()
end
@@ -33,19 +38,38 @@ function UIPopupMenu:display(pos)
currentMenu = self
end
function UIPopupMenu:onGeometryChange()
function UIPopupMenu:onGeometryChange(oldRect, newRect)
local parent = self:getParent()
if not parent then return end
local ymax = parent:getY() + parent:getHeight()
local xmax = parent:getX() + parent:getWidth()
if newRect.y + newRect.height > ymax then
local newy = newRect.y - newRect.height
if newy > 0 and newy + newRect.height < ymax then self:setY(newy) end
end
if newRect.x + newRect.width > xmax then
local newx = newRect.x - newRect.width
if newx > 0 and newx + newRect.width < xmax then self:setX(newx) end
end
self:bindRectToParent()
end
function UIPopupMenu:addOption(optionName, optionCallback)
function UIPopupMenu:addOption(optionName, optionCallback, shortcut)
local optionWidget = g_ui.createWidget(self:getStyleName() .. 'Button', self)
local lastOptionWidget = self:getLastChild()
optionWidget.onClick = function(self)
optionCallback()
self:getParent():destroy()
optionCallback()
end
optionWidget:setText(optionName)
local width = optionWidget:getTextSize().width + optionWidget:getMarginLeft() + optionWidget:getMarginRight() + 15
if shortcut then
local shortcutLabel = g_ui.createWidget(self:getStyleName() .. 'ShortcutLabel', optionWidget)
shortcutLabel:setText(shortcut)
width = width + shortcutLabel:getTextSize().width + shortcutLabel:getMarginLeft() + shortcutLabel:getMarginRight()
end
self:setWidth(math.max(self:getWidth(), width))
end
@@ -57,6 +81,7 @@ function UIPopupMenu:onDestroy()
if currentMenu == self then
currentMenu = nil
end
self:ungrabMouse()
end
function UIPopupMenu:onMousePress(mousePos, mouseButton)

View File

@@ -4,35 +4,71 @@ UIProgressBar = extends(UIWidget)
function UIProgressBar.create()
local progressbar = UIProgressBar.internalCreate()
progressbar:setFocusable(false)
progressbar:setPhantom(true)
progressbar.percent = 0
progressbar.min = 0
progressbar.max = 100
progressbar.value = 0
progressbar.bgBorderLeft = 0
progressbar.bgBorderRight = 0
progressbar.bgBorderTop = 0
progressbar.bgBorderBottom = 0
progressbar:updateBackground()
return progressbar
end
function UIProgressBar:setPercent(percent)
self.percent = math.max(math.min(percent, 100), 0)
function UIProgressBar:setMinimum(minimum)
self.minimum = minimum
if self.value < minimum then
self:setValue(minimum)
end
end
function UIProgressBar:setMaximum(maximum)
self.maximum = maximum
if self.value > maximum then
self:setValue(maximum)
end
end
function UIProgressBar:setValue(value, minimum, maximum)
if minimum then
self:setMinimum(minimum)
end
if maximum then
self:setMaximum(maximum)
end
self.value = math.max(math.min(value, self.maximum), self.minimum)
self:updateBackground()
end
function UIProgressBar:setPercent(percent)
self:setValue(percent, 0, 100)
end
function UIProgressBar:getPercent()
return self.percent
return self.value
end
function UIProgressBar:getPercentPixels()
return 100 / self:getWidth()
return (self.maximum - self.minimum) / self:getWidth()
end
function UIProgressBar:getProgress()
if self.minimum == self.maximum then return 1 end
return (self.value - self.minimum) / (self.maximum - self.minimum)
end
function UIProgressBar:updateBackground()
local width = math.round(math.max((self.percent * (self:getWidth() - self.bgBorderLeft - self.bgBorderRight))/100, 1))
local height = self:getHeight() - self.bgBorderTop - self.bgBorderBottom
local rect = { x = self.bgBorderLeft, y = self.bgBorderTop, width = width, height = height }
self:setBackgroundRect(rect)
if self:isOn() then
local width = math.round(math.max((self:getProgress() * (self:getWidth() - self.bgBorderLeft - self.bgBorderRight)), 1))
local height = self:getHeight() - self.bgBorderTop - self.bgBorderBottom
local rect = { x = self.bgBorderLeft, y = self.bgBorderTop, width = width, height = height }
self:setBackgroundRect(rect)
end
end
function UIProgressBar:onSetup()
self:updateBackground()
end
function UIProgressBar:onStyleApply(name, node)
@@ -55,5 +91,8 @@ function UIProgressBar:onStyleApply(name, node)
end
function UIProgressBar:onGeometryChange(oldRect, newRect)
if not self:isOn() then
self:setHeight(0)
end
self:updateBackground()
end

View File

@@ -57,4 +57,8 @@ end
function UIRadioGroup:getSelectedWidget()
return self.selectedWidget
end
end
function UIRadioGroup:getFirstWidget()
return self.widgets[1]
end

View File

@@ -19,7 +19,7 @@ end
function UIResizeBorder:onDestroy()
if self.hovering then
g_mouse.restoreCursor()
g_mouse.popCursor(self.cursortype)
end
end
@@ -27,19 +27,20 @@ function UIResizeBorder:onHoverChange(hovered)
if hovered then
if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then
g_mouse.setVerticalCursor()
self.vertical = true
self.cursortype = 'vertical'
else
g_mouse.setHorizontalCursor()
self.vertical = false
self.cursortype = 'horizontal'
end
g_mouse.pushCursor(self.cursortype)
self.hovering = true
if not self:isPressed() then
g_effects.fadeIn(self)
end
else
if not self:isPressed() and self.hovering then
g_mouse.restoreCursor()
g_mouse.popCursor(self.cursortype)
g_effects.fadeOut(self)
self.hovering = false
end
@@ -67,7 +68,7 @@ end
function UIResizeBorder:onMouseRelease(mousePos, mouseButton)
if not self:isHovered() then
g_mouse.restoreCursor()
g_mouse.popCursor(self.cursortype)
g_effects.fadeOut(self)
self.hovering = false
end

View File

@@ -14,11 +14,17 @@ function UIScrollArea:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'vertical-scrollbar' then
addEvent(function()
self:setVerticalScrollBar(self:getParent():getChildById(value))
local parent = self:getParent()
if parent then
self:setVerticalScrollBar(parent:getChildById(value))
end
end)
elseif name == 'horizontal-scrollbar' then
addEvent(function()
self:setHorizontalScrollBar(self:getParent():getChildById(value))
local parent = self:getParent()
if parent then
self:setHorizontalScrollBar(self:getParent():getChildById(value))
end
end)
elseif name == 'inverted-scroll' then
self:setInverted(value)
@@ -116,26 +122,26 @@ function UIScrollArea:onMouseWheel(mousePos, mouseWheel)
return true
end
function UIScrollArea:onChildFocusChange(focusedChild, oldFocused, reason)
if focusedChild and (reason == MouseFocusReason or reason == KeyboardFocusReason) then
function UIScrollArea:ensureChildVisible(child)
if child then
local paddingRect = self:getPaddingRect()
if self.verticalScrollBar then
local deltaY = paddingRect.y - focusedChild:getY()
local deltaY = paddingRect.y - child:getY()
if deltaY > 0 then
self.verticalScrollBar:decrement(deltaY)
end
deltaY = (focusedChild:getY() + focusedChild:getHeight()) - (paddingRect.y + paddingRect.height)
deltaY = (child:getY() + child:getHeight()) - (paddingRect.y + paddingRect.height)
if deltaY > 0 then
self.verticalScrollBar:increment(deltaY)
end
else
local deltaX = paddingRect.x - focusedChild:getX()
local deltaX = paddingRect.x - child:getX()
if deltaX > 0 then
self.horizontalScrollBar:decrement(deltaX)
end
deltaX = (focusedChild:getX() + focusedChild:getWidth()) - (paddingRect.x + paddingRect.width)
deltaX = (child:getX() + child:getWidth()) - (paddingRect.x + paddingRect.width)
if deltaX > 0 then
self.horizontalScrollBar:increment(deltaX)
end
@@ -143,6 +149,12 @@ function UIScrollArea:onChildFocusChange(focusedChild, oldFocused, reason)
end
end
function UIScrollArea:onChildFocusChange(focusedChild, oldFocused, reason)
if focusedChild and (reason == MouseFocusReason or reason == KeyboardFocusReason) then
self:ensureChildVisible(focusedChild)
end
end
function UIScrollArea:onScrollWidthChange()
if self.alwaysScrollMaximum and self.horizontalScrollBar then
self.horizontalScrollBar:setValue(self.horizontalScrollBar:getMaximum())

View File

@@ -82,18 +82,30 @@ local function updateSlider(self)
end
end
local function parseSliderPos(self, pos, move)
local point, delta
local function parseSliderPos(self, slider, pos, move)
local delta, hotDistance
if self.orientation == 'vertical' then
point = pos.y
delta = move.y
hotDistance = pos.y - slider:getY()
else
point = pos.x
delta = move.x
hotDistance = pos.x - slider:getX()
end
if (delta > 0 and hotDistance + delta > self.hotDistance) or
(delta < 0 and hotDistance + delta < self.hotDistance) then
local range, pxrange, px, offset, center = calcValues(self)
local newvalue = self.value + delta * (range / (pxrange - px))
self:setValue(newvalue)
end
end
local function parseSliderPress(self, slider, pos, button)
if self.orientation == 'vertical' then
self.hotDistance = pos.y - slider:getY()
else
self.hotDistance = pos.x - slider:getX()
end
local range, pxrange, px, offset, center = calcValues(self)
local newvalue = self.value + delta * (range / (pxrange - px))
self:setValue(newvalue)
end
-- public functions
@@ -114,10 +126,11 @@ end
function UIScrollBar:onSetup()
self.setupDone = true
--signalcall(self.onValueChange, self, self.value)
local sliderButton = self:getChildById('sliderButton')
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300)
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300)
g_mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos, mouseMoved) end)
g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
updateSlider(self)
end

View File

@@ -118,6 +118,10 @@ function UISpinBox:setValue(value)
signalcall(self.onValueChange, self, value)
end
function UISpinBox:getValue()
return self.value
end
function UISpinBox:setMinimum(minimum)
minimum = minimum or -9223372036854775808
self.minimum = minimum
@@ -129,6 +133,10 @@ function UISpinBox:setMinimum(minimum)
end
end
function UISpinBox:getMinimum()
return self.minimum
end
function UISpinBox:setMaximum(maximum)
maximum = maximum or 9223372036854775807
self.maximum = maximum
@@ -137,10 +145,10 @@ function UISpinBox:setMaximum(maximum)
end
end
function UISpinBox:getMaximum()
return self.maximum
end
function UISpinBox:setStep(step)
self.step = step or 1
end
function UISpinBox:getValue()
return self.value
end

View File

@@ -14,19 +14,20 @@ function UISplitter:onHoverChange(hovered)
if hovered and (self:canUpdateMargin(margin + 1) ~= margin or self:canUpdateMargin(margin - 1) ~= margin) then
if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then
g_mouse.setVerticalCursor()
self.vertical = true
self.cursortype = 'vertical'
else
g_mouse.setHorizontalCursor()
self.vertical = false
self.cursortype = 'horizontal'
end
self.hovering = true
g_mouse.pushCursor(self.cursortype)
if not self:isPressed() then
g_effects.fadeIn(self)
end
else
if not self:isPressed() and self.hovering then
g_mouse.restoreCursor()
g_mouse.popCursor(self.cursortype)
g_effects.fadeOut(self)
self.hovering = false
end
@@ -67,7 +68,7 @@ end
function UISplitter:onMouseRelease(mousePos, mouseButton)
if not self:isHovered() then
g_mouse.restoreCursor()
g_mouse.popCursor(self.cursortype)
g_effects.fadeOut(self)
self.hovering = false
end

View File

@@ -60,6 +60,18 @@ function UITabBar:addTab(text, panel, icon)
return tab
end
function UITabBar:addButton(text, func, icon)
local button = g_ui.createWidget(self:getStyleName() .. 'Button', self.buttonsPanel)
button:setText(text)
local style = {}
style['icon-source'] = icon
button:mergeStyle(style)
button.onClick = func
return button
end
function UITabBar:removeTab(tab)
local index = table.find(self.tabs, tab)
if index == nil then return end

View File

@@ -216,7 +216,7 @@ end
function UITable:setHeaderColumnStyle(style)
self.headerColumnBaseStyle = style
if table.hasKey(HEADER_ID) then
if table.haskey(HEADER_ID) then
self.columns[HEADER_ID]:setStyle(style)
end
end

View File

@@ -5,6 +5,7 @@ function UIWindow.create()
local window = UIWindow.internalCreate()
window:setTextAlign(AlignTopCenter)
window:setDraggable(true)
window:setAutoFocusPolicy(AutoFocusFirst)
return window
end

View File

@@ -175,14 +175,11 @@ function onCreaturePositionChange(creature, newPos, oldPos)
end
end
function onCreatureOutfitChange(creature, outfit, oldOutfit)
if hasCreature(creature) then
if doCreatureFitFilters(creature) then
addCreature(creature)
else
removeCreature(creature)
end
if doCreatureFitFilters(creature) then
addCreature(creature)
else
removeCreature(creature)
end
end
@@ -258,6 +255,9 @@ function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
mouseWidget.cancelNextRelease = true
g_game.look(self.creature)
return true
elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
g_game.look(self.creature)
return true
elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
return true

View File

@@ -50,8 +50,8 @@ function terminate()
end
fightModeRadioGroup:destroy()
combatControlsButton:destroy()
combatControlsWindow:destroy()
combatControlsButton:destroy()
disconnect(g_game, {
onGameStart = online,
@@ -92,7 +92,7 @@ end
function online()
local player = g_game.getLocalPlayer()
if player then
local char = player:getName()
local char = g_game.getCharacterName()
local lastCombatControls = g_settings.getNode('LastCombatControls')
@@ -116,7 +116,7 @@ function offline()
local player = g_game.getLocalPlayer()
if player then
local char = player:getName()
local char = g_game.getCharacterName()
lastCombatControls[char] = {
fightMode = g_game.getFightMode(),
chaseMode = g_game.getChaseMode(),

View File

@@ -15,6 +15,9 @@ SpeakTypesSettings = {
channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
rvrAnswerFrom = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrAnswerTo = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrContinue = { speakType = MessageModes.RVRContinue, color = '#FFFF00' },
}
SpeakTypes = {
@@ -32,6 +35,9 @@ SpeakTypes = {
[MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
[MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
[MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
[MessageModes.RVRChannel] = SpeakTypesSettings.channelWhite,
[MessageModes.RVRContinue] = SpeakTypesSettings.rvrContinue,
[MessageModes.RVRAnswer] = SpeakTypesSettings.rvrAnswerFrom,
-- ignored types
[MessageModes.Spell] = SpeakTypesSettings.none,
@@ -62,11 +68,15 @@ currentMessageIndex = 0
ignoreNpcMessages = false
defaultTab = nil
serverTab = nil
violationsChannelId = nil
violationWindow = nil
violationReportTab = nil
ignoredChannels = {}
local ignoreSettings = {
privateMessages = false,
yelling = false,
players = {}
privateMessages = false,
yelling = false,
players = {}
}
function init()
@@ -76,8 +86,12 @@ function init()
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = clear })
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline })
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
@@ -134,8 +148,12 @@ function terminate()
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = clear })
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline })
if g_game.isOnline() then clear() end
@@ -147,20 +165,17 @@ function terminate()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
if ignoreWindow then
ignoreWindow:destroy()
ignoreWindow = nil
end
if violationWindow then
violationWindow:destroy()
end
consolePanel:destroy()
consolePanel = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
ownPrivateName = nil
Console = nil
@@ -177,7 +192,7 @@ end
function clear()
-- save last open channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {}
local char = g_game.getLocalPlayer():getName()
local char = g_game.getCharacterName()
local savedChannels = {}
local set = false
for channelId, channelName in pairs(channels) do
@@ -208,8 +223,18 @@ function clear()
consoleTabBar:removeTab(npcTab)
end
if violationReportTab then
consoleTabBar:removeTab(violationReportTab)
violationReportTab = nil
end
consoleTextEdit:clearText()
if violationWindow then
violationWindow:destroy()
violationWindow = nil
end
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
@@ -223,6 +248,7 @@ end
function setTextEditText(text)
consoleTextEdit:setText(text)
consoleTextEdit:setCursorPos(-1)
end
function openHelp()
@@ -233,6 +259,24 @@ function openHelp()
g_game.joinChannel(helpChannel)
end
function openPlayerReportRuleViolationWindow()
if violationWindow or violationReportTab then return end
violationWindow = g_ui.loadUI('violationwindow', rootWidget)
violationWindow.onEscape = function()
violationWindow:destroy()
violationWindow = nil
end
violationWindow.onEnter = function()
local text = violationWindow:getChildById('text'):getText()
g_game.talkChannel(MessageModes.RVRChannel, 0, text)
violationReportTab = addTab(tr('Report Rule') .. '...', true)
addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
violationReportTab.locked = true
violationWindow:destroy()
violationWindow = nil
end
end
function addTab(name, focus)
local tab = getTab(name)
if tab then -- is channel already open
@@ -242,18 +286,24 @@ function addTab(name, focus)
end
if focus then
consoleTabBar:selectTab(tab)
elseif not serverTab or name ~= serverTab:getText() then
consoleTabBar:blinkTab(tab)
end
return tab
end
function removeTab(name)
local tab = consoleTabBar:getTab(name)
function removeTab(tab)
if type(tab) == 'string' then
tab = consoleTabBar:getTab(tab)
end
if tab == defaultTab or tab == serverTab then return end
if tab == violationReportTab then
g_game.cancelRuleViolation()
violationReportTab = nil
elseif tab.violationChatName then
g_game.closeRuleViolation(tab.violationChatName)
-- notificate the server that we are leaving the channel
if tab.channelId then
elseif tab.channelId then
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
@@ -267,39 +317,43 @@ end
function removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab == defaultTab or tab == serverTab then return end
-- notificate the server that we are leaving the channel
if tab.channelId then
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
removeTab(tab)
end
function getTab(name)
return consoleTabBar:getTab(name)
end
function getChannelTab(channelId)
local channel = channels[channelId]
if channel then
return getTab(channel)
end
return nil
end
function getRuleViolationsTab()
if violationsChannelId then
return getChannelTab(violationsChannelId)
end
return nil
end
function getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function addChannel(name, id)
channels[id] = name
local tab = addTab(name, true)
local focus = not table.find(ignoredChannels, id)
local tab = addTab(name, focus)
tab.channelId = id
return tab
end
function addPrivateChannel(receiver)
channels[receiver] = receiver
return addTab(receiver, true)
return addTab(receiver, false)
end
function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
@@ -364,6 +418,8 @@ function getHighlightedText(text)
end
function addTabText(text, speaktype, tab, creatureName)
if not tab or tab.locked or not text or #text == 0 then return end
if modules.client_options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
@@ -383,8 +439,7 @@ function addTabText(text, speaktype, tab, creatureName)
labelHighlight:setId('consoleLabel' .. consoleBufferHighlight:getChildCount())
labelHighlight:setColor("#1f9ffe")
local player = g_game.getLocalPlayer()
if speaktype.npcChat and (player:getName() ~= creatureName or player:getName() == 'Account Manager') then -- Check if it is the npc who is talking
if speaktype.npcChat and (g_game.getCharacterName() ~= creatureName or g_game.getCharacterName() == 'Account Manager') then -- Check if it is the npc who is talking
local highlightData = getHighlightedText(text)
if #highlightData == 0 then
labelHighlight:setText("")
@@ -431,8 +486,9 @@ function addTabText(text, speaktype, tab, creatureName)
labelHighlight:setText("")
end
label.name = creatureName
label.onMouseRelease = function (self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, creatureName, text)
processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
end
if consoleBuffer:getChildCount() > MAX_LINES then
@@ -444,6 +500,16 @@ function addTabText(text, speaktype, tab, creatureName)
end
end
function removeTabLabelByName(tab, name)
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
for _,label in pairs(consoleBuffer:getChildren()) do
if label.name == name then
label:destroy()
end
end
end
function processChannelTabMenu(tab, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
@@ -453,16 +519,19 @@ function processChannelTabMenu(tab, mousePos, mouseButton)
--menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end)
menu:addSeparator()
end
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
if consoleTabBar:getCurrentTab() == tab then
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
end
--menu:addOption(tr('Save Messages'), function() --[[TODO]] end)
menu:display(mousePos)
end
function processMessageMenu(mousePos, mouseButton, creatureName, text)
function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
if creatureName then
if creatureName and #creatureName > 0 then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if not g_game.getLocalPlayer():hasVip(creatureName) then
@@ -480,19 +549,22 @@ function processMessageMenu(mousePos, mouseButton, creatureName, text)
end
menu:addSeparator()
end
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
menu:addSeparator()
end
menu:addSeparator()
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
else
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
end
if label:hasSelection() then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(label:getSelection()) end, '(Ctrl+C)')
end
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
menu:addOption(tr('Select all'), function() label:selectAll() end)
if tab.violations then
menu:addSeparator()
menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)
end
menu:display(mousePos)
end
@@ -509,6 +581,14 @@ end
function sendMessage(message, tab)
local tab = tab or getCurrentTab()
if not tab then return end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if tab == serverTab or tab == getRuleViolationsTab() then
tab = defaultTab
name = defaultTab:getText()
end
-- handling chat commands
local originalMessage = message
@@ -529,7 +609,7 @@ function sendMessage(message, tab)
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
setTextEditText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
@@ -548,13 +628,6 @@ function sendMessage(message, tab)
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if tab == serverTab then
tab = defaultTab
name = defaultTab:getText()
end
local speaktypedesc
if (tab.channelId or tab == defaultTab) and not chatCommandPrivateReady then
if tab == defaultTab then
@@ -568,12 +641,21 @@ function sendMessage(message, tab)
return
else
local isPrivateCommand = false
local priv = true
local tabname = name
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
elseif tab == violationReportTab then
speaktypedesc = 'rvrContinue'
tabname = tr('Report Rule') .. '...'
elseif tab.violationChatName then
speaktypedesc = 'rvrAnswerTo'
name = tab.violationChatName
tabname = tab.violationChatName .. '\'...'
else
speaktypedesc = 'privatePlayerToPlayer'
end
@@ -583,8 +665,8 @@ function sendMessage(message, tab)
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
message = applyMessagePrefixies(g_game.getCharacterName(), player:getLevel(), message)
addPrivateText(message, speaktype, tabname, isPrivateCommand, g_game.getCharacterName())
end
end
@@ -615,7 +697,7 @@ function navigateMessageHistory(step)
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
consoleTextEdit:setText(command)
setTextEditText(command)
else
consoleTextEdit:clearText()
end
@@ -642,7 +724,13 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
speaktype = SpeakTypes[mode]
if name ~= g_game.getLocalPlayer():getName() then
if not speaktype then
perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
return
end
if name ~= g_game.getCharacterName() then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -652,6 +740,10 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
end
end
if mode == MessageModes.RVRChannel then
channelId = violationsChannelId
end
if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
@@ -675,18 +767,18 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
local defaultMessage = mode <= 3 and true or false
if not speaktype then
perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
return
end
if speaktype == SpeakTypesSettings.none then return end
if speaktype.hideInConsole then return end
local composedMessage = applyMessagePrefixies(name, level, message)
if speaktype.private then
if mode == MessageModes.RVRAnswer then
violationReportTab.locked = false
addTabText(composedMessage, speaktype, violationReportTab, name)
elseif mode == MessageModes.RVRContinue then
addText(composedMessage, speaktype, name .. '\'...', name)
elseif speaktype.private then
addPrivateText(composedMessage, speaktype, name, false, name)
if modules.client_options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
@@ -735,11 +827,45 @@ function onCloseChannel(channelId)
end
end
function processViolation(name, text)
local tabname = name .. '\'...'
local tab = addTab(tabname, true)
channels[tabname] = tabname
tab.violationChatName = name
g_game.openRuleViolation(name)
addTabText(text, SpeakTypesSettings.say, tab, name)
end
function onRuleViolationChannel(channelId)
violationsChannelId = channelId
local tab = addChannel(tr('Rule Violations'), channelId)
tab.violations = true
end
function onRuleViolationRemove(name)
local tab = getRuleViolationsTab()
if not tab then return end
removeTabLabelByName(tab, name)
end
function onRuleViolationCancel(name)
local tab = getTab(name .. '\'...')
if not tab then return end
addTabText(tr('%s has finished the request', name) .. '.', SpeakTypesSettings.privateRed, tab)
tab.locked = true
end
function onRuleViolationLock()
if not violationReportTab then return end
addTabText(tr('Your request has been closed') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
violationReportTab.locked = true
end
function doChannelListSubmit()
local channelListPanel = channelsWindow:getChildById('channelList')
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
if openPrivateChannelWith:lower() ~= g_game.getLocalPlayer():getName():lower() then
if openPrivateChannelWith:lower() ~= g_game.getCharacterName():lower() then
g_game.openPrivateChannel(openPrivateChannelWith)
else
modules.game_textmessage.displayFailureMessage('You cannot create a private chat channel with yourself.')
@@ -885,32 +1011,32 @@ function onClickIgnoreButton()
end
end
function onGameStart()
function online()
if g_game.getProtocolVersion() < 862 then
g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
end
-- open last channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen')
if lastChannelsOpen then
local savedChannels = lastChannelsOpen[g_game.getLocalPlayer():getName()]
local savedChannels = lastChannelsOpen[g_game.getCharacterName()]
if savedChannels then
for channelName, channelId in pairs(savedChannels) do
channelId = tonumber(channelId)
if channelId ~= -1 and channelId < 100 then
if not table.find(channels, channelId) then
g_game.joinChannel(channelId)
table.insert(ignoredChannels, channelId)
end
end
end
end
end
local tab = defaultTab
if tab then
--[[
Known Issue: The server is calling to open channels after
onGameStart is executed causing it to focus the last tab opened.
Fix: Don't save channels to the settings that are opened by the server.
]]
addEvent(function() consoleTabBar:selectTab(tab) end, true)
end
scheduleEvent(function() ignoredChannels = {} end, 3000)
end
function offline()
if g_game.getProtocolVersion() < 862 then
g_keyboard.unbindKeyDown('Ctrl+R')
end
clear()
end

View File

@@ -7,6 +7,9 @@ ConsoleLabel < UITextEdit
text-auto-resize: true
selection-color: #111416
selection-background-color: #999999
change-cursor-image: false
cursor-visible: false
editable: false
ConsolePhantomLabel < UILabel
font: verdana-11px-antialised
@@ -32,7 +35,7 @@ ConsoleTabBarPanel < MoveableTabBarPanel
align-bottom: true
border-width: 1
border-color: #202327
background: #00000044
background: #00000066
inverted-scroll: true
padding: 1
@@ -44,8 +47,6 @@ ConsoleTabBarPanel < MoveableTabBarPanel
layout:
type: verticalBox
align-bottom: true
border-width: 1
border-color: #202327
inverted-scroll: true
padding: 1
@onScrollbarChange: |

View File

@@ -0,0 +1,38 @@
MainWindow
id: ignoreWindow
!text: tr('Report Rule Violation')
size: 300 240
Label
!text: tr('Please state the rule violation in one clear sentence and wait for a reply from a gamemaster. Please note that your message will disappear if you close the channel.')
text-wrap: true
text-auto-resize: true
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
TextEdit
id: text
multiline: true
anchors.top: prev.bottom
anchors.bottom: next.top
anchors.left: parent.left
anchors.right: parent.right
margin: 8 0
Button
id: buttonOk
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: self:getParent():onEnter()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():onEscape()

View File

@@ -1,11 +1,16 @@
local ProgressCallback = {
update = 1,
finish = 2
}
cooldownWindow = nil
cooldownButton = nil
contentsPanel = nil
spellCooldownPanel = nil
lastPlayer = nil
function init()
connect(g_game, { onGameStart = show,
onGameEnd = hide,
connect(g_game, { onGameStart = online,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
@@ -19,20 +24,19 @@ function init()
contentsPanel = cooldownWindow:getChildById('contentsPanel')
spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
if g_game.isOnline() then
show()
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = show,
onGameEnd = hide,
disconnect(g_game, { onGameStart = online,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
cooldownButton:destroy()
cooldownWindow:destroy()
cooldownButton:destroy()
end
function onMiniWindowClose()
@@ -49,75 +53,123 @@ function toggle()
end
end
function show()
function online()
if g_game.getFeature(GameSpellList) then
cooldownWindow:show()
cooldownButton:show()
else
hide()
cooldownButton:hide()
cooldownWindow:close()
end
if not lastPlayer or lastPlayer ~= g_game.getCharacterName() then
refresh()
lastPlayer = g_game.getCharacterName()
end
end
function hide()
cooldownWindow:hide()
cooldownButton:hide()
function refresh()
spellCooldownPanel:destroyChildren()
end
function updateProgressRect(progressRect, interval, init)
if init then
progressRect:setPercent(0)
else
progressRect:setPercent(progressRect:getPercent() + 5)
function removeCooldown(progressRect)
removeEvent(progressRect.event)
if progressRect.icon then
progressRect.icon:destroy()
progressRect.icon = nil
end
progressRect = nil
end
function turnOffCooldown(progressRect)
removeEvent(progressRect.event)
if progressRect.icon then
progressRect.icon:setOn(false)
progressRect.icon = nil
end
-- create particles
--[[local particle = g_ui.createWidget('GroupCooldownParticles', progressRect)
particle:fill('parent')
scheduleEvent(function() particle:destroy() end, 1000) -- hack until onEffectEnd]]
progressRect = nil
end
function initCooldown(progressRect, updateCallback, finishCallback)
progressRect:setPercent(0)
progressRect.callback = {}
progressRect.callback[ProgressCallback.update] = updateCallback
progressRect.callback[ProgressCallback.finish] = finishCallback
updateCallback()
end
function updateCooldown(progressRect, interval)
progressRect:setPercent(progressRect:getPercent() + 5)
if progressRect:getPercent() < 100 then
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() progressRect.callback[ProgressCallback.update]() end, interval)
else
progressRect.callback[ProgressCallback.finish]()
end
end
function onSpellCooldown(iconId, duration)
local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
local spell, profile, spellName = Spells.getSpellByIcon(iconId)
if not spellName then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
end
if not otcIconId then return end
clientIconId = Spells.getClientId(spellName)
if not clientIconId then return end
local icon = spellCooldownPanel:getChildById(spellName)
if not icon then
icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
icon:setId(spellName)
icon:setImageSource('/images/game/spells/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
icon.event = scheduleEvent(function() icon:destroy() icon = nil end, duration)
local progressRect = g_ui.createWidget('SpellProgressRect')
updateProgressRect(progressRect, duration/25, true)
progressRect:setTooltip(spellName)
end
icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
icon:setImageClip(Spells.getImageClip(clientIconId, profile))
local progressRect = icon:getChildById(spellName)
if not progressRect then
progressRect = g_ui.createWidget('SpellProgressRect', icon)
progressRect:setId(spellName)
progressRect.icon = icon
progressRect:fill('parent')
else
progressRect:setPercent(0)
end
progressRect:setTooltip(spellName)
local updateFunc = function()
updateCooldown(progressRect, duration/19)
end
local finishFunc = function()
removeCooldown(progressRect)
end
initCooldown(progressRect, updateFunc, finishFunc)
end
function onSpellGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
if icon then
icon:setOn(true)
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
end
progressRect.icon = icon
if progressRect then
removeEvent(progressRect.event)
updateProgressRect(progressRect, duration/25, true)
local updateFunc = function()
updateCooldown(progressRect, duration/19)
end
local finishFunc = function()
turnOffCooldown(progressRect)
end
initCooldown(progressRect, updateFunc, finishFunc)
end
end

View File

@@ -6,27 +6,25 @@ SpellGroupIcon < UIWidget
margin-top: 3
SpellIcon < UIWidget
size: 22 22
image-size: 22 22
margin-left: 2
anchors.top: prev.top
anchors.left: prev.right
size: 24 24
image-size: 24 24
focusable: false
$first:
margin-top: 3
anchors.top: parent.top
anchors.left: parent.left
$!first:
margin-left: 1
SpellProgressRect < UIProgressRect
background: #585858AA
percent: 100
focusable: false
GroupCooldownParticles < UIParticles
effect: groupcooldown-effect
MiniWindow
id: cooldownWindow
!text: tr('Spell Cooldowns')
height: 85
height: 82
icon: /images/topbuttons/cooldowns
@onClose: modules.game_cooldown.onMiniWindowClose()
&save: true
@@ -37,7 +35,7 @@ MiniWindow
image-clip: 0 0 20 20
anchors.top: parent.top
anchors.left: parent.left
margin-left: 3
margin-left: 2
$on:
image-clip: 0 20 20 20
@@ -90,13 +88,14 @@ MiniWindow
Panel
id: spellCooldownPanel
margin-top: 5
layout:
type: horizontalBox
height: 30
margin-top: 3
padding: 3
anchors.top: groupIconSpecial.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 30
padding: 1
margin-left: 2
margin-right: 2
border: 1 #444444
background-color: #ffffff11

View File

@@ -7,7 +7,7 @@ Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/imag
Icons[32] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowing'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[256] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
@@ -20,15 +20,17 @@ Icons[65536] = { tooltip = tr('You are hungry'), path = '/images/game/states/hun
healthInfoWindow = nil
healthBar = nil
manaBar = nil
soulBar = nil
healthLabel = nil
manaLabel = nil
experienceBar = nil
soulLabel = nil
capLabel = nil
healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'
function init()
connect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
@@ -42,9 +44,7 @@ function init()
healthInfoWindow:disableResize()
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
@@ -52,6 +52,7 @@ function init()
local localPlayer = g_game.getLocalPlayer()
onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
onStatesChange(localPlayer, localPlayer:getStates(), 0)
onSoulChange(localPlayer, localPlayer:getSoul())
onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
@@ -63,6 +64,7 @@ end
function terminate()
disconnect(LocalPlayer, { onHealthChange = onHealthChange,
onManaChange = onManaChange,
onLevelChange = onLevelChange,
onStatesChange = onStatesChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange })
@@ -71,19 +73,6 @@ function terminate()
healthInfoWindow:destroy()
healthInfoButton:destroy()
healthInfoWindow = nil
healthInfoButton = nil
healthBar = nil
manaBar = nil
soulBar = nil
healthLabel = nil
manaLabel = nil
soulLabel = nil
capLabel = nil
HealthInfo = nil
end
function toggle()
@@ -96,62 +85,6 @@ function toggle()
end
end
function hideLabels()
capLabel:hide()
soulLabel:hide()
local removeHeight = capLabel:getHeight() + capLabel:getMarginTop() + capLabel:getMarginBottom()
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function onMiniWindowClose()
healthInfoButton:setOn(false)
end
function offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function onManaChange(localPlayer, mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
function onSoulChange(localPlayer, soul)
soulLabel:setText(tr('Soul') .. ': ' .. soul)
end
function onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
toggleIcon(bitChanged)
end
end
end
function toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
@@ -166,3 +99,77 @@ function toggleIcon(bitChanged)
end
end
function offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function onMiniWindowClose()
healthInfoButton:setOn(false)
end
function onHealthChange(localPlayer, health, maxHealth)
healthBar:setText(health .. ' / ' .. maxHealth)
healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
healthBar:setValue(health, 0, maxHealth)
end
function onManaChange(localPlayer, mana, maxMana)
manaBar:setText(mana .. ' / ' .. maxMana)
manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
manaBar:setValue(mana, 0, maxMana)
end
function onLevelChange(localPlayer, value, percent)
experienceBar:setText(percent .. '%')
experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
experienceBar:setPercent(percent)
end
function onSoulChange(localPlayer, soul)
soulLabel:setText(tr('Soul') .. ': ' .. soul)
end
function onFreeCapacityChange(player, freeCapacity)
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
end
function onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
toggleIcon(bitChanged)
end
end
end
-- personalization functions
function hideLabels()
local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
capLabel:setOn(false)
soulLabel:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function hideExperience()
local removeHeight = experienceBar:getMarginRect().height
experienceBar:setOn(false)
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end
function setHealthTooltip(tooltip)
healthTooltip = tooltip
end
function setManaTooltip(tooltip)
manaTooltip = tooltip
end
function setExperienceTooltip(tooltip)
experienceTooltip = tooltip
end

View File

@@ -1,6 +1,5 @@
HealthBar < ProgressBar
id: healthBar
height: 15
background-color: #ff4444
anchors.top: parent.top
anchors.left: parent.left
@@ -8,30 +7,21 @@ HealthBar < ProgressBar
ManaBar < ProgressBar
id: manaBar
height: 15
background-color: #4444ff
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 4
HealthLabel < GameLabel
id: healthLabel
color: white
text-align: center
font: verdana-11px-rounded
anchors.fill: healthBar
margin-top: 2
text: 0 / 0
ManaLabel < GameLabel
id: manaLabel
color: white
text-align: center
font: verdana-11px-rounded
anchors.fill: manaBar
margin-top: 2
text: 0 / 0
margin-top: 3
ExperienceBar < ProgressBar
id: experienceBar
background-color: #B6E866
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 3
//margin-top: 6
//height: 12
SoulLabel < GameLabel
id: soulLabel
@@ -43,7 +33,12 @@ SoulLabel < GameLabel
anchors.left: parent.horizontalCenter
margin-top: 5
margin-right: 3
text: Soul:
on: true
$!on:
visible: false
margin-top: 0
height: 0
CapLabel < GameLabel
id: capLabel
@@ -54,7 +49,12 @@ CapLabel < GameLabel
anchors.right: parent.horizontalCenter
margin-top: 5
margin-left: 3
text: Cap:
on: true
$!on:
visible: false
margin-top: 0
height: 0
ConditionWidget < UIWidget
size: 18 18
@@ -66,15 +66,14 @@ MiniWindow
icon: /images/topbuttons/healthinfo
id: healthInfoWindow
!text: tr('Health Info')
height: 102
height: 121
@onClose: modules.game_healthinfo.onMiniWindowClose()
&save: true
MiniWindowContents
HealthBar
HealthLabel
ManaBar
ManaLabel
ExperienceBar
Panel
id: conditionPanel
layout:

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