13 Commits

Author SHA1 Message Date
Eduardo Bart
8f0ad27735 Minor SDL improvements 2013-03-11 14:43:42 -03:00
Eduardo Bart
d60413f7d6 Progress in SDL platform 2013-03-08 15:36:32 -03:00
Eduardo Bart
e6ee88af43 Changes to compile on android 2013-03-08 15:35:40 -03:00
Henrique Santiago
b3b849000d Add texture abstract class 2013-03-08 15:35:40 -03:00
Henrique
ab9351196c EGL and WGL working 2013-03-08 15:32:21 -03:00
Henrique Santiago
96bbe20588 EGL and GLX working 2013-03-08 15:32:21 -03:00
Henrique Santiago
77995a2e88 Compiling on linux again 2013-03-08 15:32:20 -03:00
Eduardo Bart
adf51f1852 Use SDL 2.0 2013-03-08 15:32:20 -03:00
Henrique
45eda6c573 Now drawing on windows again 2013-03-08 15:32:20 -03:00
Henrique Santiago
c3c951ebbb More changes to context 2013-03-08 15:32:20 -03:00
Henrique
a989ceb10c Add graphics context 2013-03-08 15:32:20 -03:00
Eduardo Bart
fb8552d142 Very basic rendering with SDL1.2 + OGL 2013-03-08 15:32:20 -03:00
Eduardo Bart
65b32d283b Add first SDL files 2013-03-08 15:32:20 -03:00
171 changed files with 3184 additions and 5726 deletions

71
.gitignore vendored
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@@ -1,3 +1,4 @@
/modules/.project
build*
CMakeCache.txt
CMakeFiles
@@ -38,73 +39,3 @@ tags
Thumbs.db
.directory
src/framework/graphics/dx/
modules/.project/modules.sublime-workspace
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.4")
set(VERSION "0.6.2")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)

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@@ -1,31 +1,36 @@
-- by Don Daniello
-- 09 June 2012
-- http://DonDaniello.com
-- http://otland.net/members/Don+Daniello
locale = {
name = "pl",
languageName = "Polski",
translation = {
["1a) Offensive Name"] = "1a) Obrazliwe Imie",
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia",
["1c) Unsuitable Name"] = "1c) Nieodpowiednie Imie",
["1d) Name Inciting Rule Violation"] = "1d) Imie Nawolujace Do Lamania Regulaminu",
["2a) Offensive Statement"] = "2a) Obrazliwa wypowiedz",
["2b) Spamming"] = "2b) Spamowanie",
["2c) Illegal Advertising"] = "2c) Nielegalne Reklamy",
["2d) Off-Topic Public Statement"] = "2d) Publiczne Wypowiadanie Sie Nie Na Temat",
["2e) Non-English Public Statement"] = "2e) Publiczne wypowiadanie Sie W Jezyku Innym Niz Angielski",
["2f) Inciting Rule Violation"] = "2f) Nawolywanie Do Lamania Regulaminu ",
["3a) Bug Abuse"] = "3a) Wykorzystywanie Bledow",
["3b) Game Weakness Abuse"] = "3b) Wykorzystanie Slabosci Gry",
["3c) Using Unofficial Software to Play"] = "3c) Gra Przy Uzyciu Nieoficjalnego Oprogramowania",
["3d) Hacking"] = "3d) Wlamywanie Sie",
["3e) Multi-Clienting"] = "3e) Uzycie Multi-Klienta",
["3f) Account Trading or Sharing"] = "3f) Handel Lub Udostepnianie Kont",
["4a) Threatening Gamemaster"] = "4a) Grozby Pod Adresem Mistrza Gry",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Udawanie Wplywu na Ustanawianie Regul Gry",
["4c) False Report to Gamemaster"] = "4c) Wyslanie Falszywego Raportu Mistrzowi Gry",
["Accept"] = "Akceptuj",
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,
["1c) Unsuitable Name"] = false,
["1d) Name Inciting Rule Violation"] = false,
["2a) Offensive Statement"] = false,
["2b) Spamming"] = false,
["2c) Illegal Advertising"] = false,
["2d) Off-Topic Public Statement"] = false,
["2e) Non-English Public Statement"] = false,
["2f) Inciting Rule Violation"] = false,
["3a) Bug Abuse"] = false,
["3b) Game Weakness Abuse"] = false,
["3c) Using Unofficial Software to Play"] = false,
["3d) Hacking"] = false,
["3e) Multi-Clienting"] = false,
["3f) Account Trading or Sharing"] = false,
["4a) Threatening Gamemaster"] = false,
["4b) Pretending to Have Influence on Rule Enforcement"] = false,
["4c) False Report to Gamemaster"] = false,
["Accept"] = false,
["Account name"] = "Numer konta",
["Account Status:"] = "Status Konta:",
["Action:"] = "Akcja:",
["Account Status:"] = false,
["Action:"] = false,
["Add"] = "Dodaj",
["Add new VIP"] = "Nowy VIP",
["Addon 1"] = "Addon 1",
@@ -34,15 +39,15 @@ locale = {
["Add to VIP list"] = "Dodaj do VIPow",
["Adjust volume"] = "Zmien glosnosc",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = "Wszystkie",
["All"] = false,
["All modules and scripts were reloaded."] = "Wszystkie moduly ",
["Allow auto chase override"] = false,
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
["Ambient light: %s%%"] = "Swiatlo tla: %s%%",
["Ambient light: %s%%"] = false,
["Amount:"] = "Ilosc:",
["Amount"] = "Ilosc",
["Anonymous"] = "Anonimowy",
["Are you sure you want to logout?"] = "Czy jestes pewien, ze sie chcesz wylogowac?",
["Amount"] = false,
["Anonymous"] = false,
["Are you sure you want to logout?"] = false,
["Attack"] = "Atak",
["Author"] = "Autor",
["Autoload"] = "Autoladowanie",
@@ -54,17 +59,17 @@ locale = {
["Banishment"] = false,
["Banishment + Final Warning"] = false,
["Battle"] = "Bitwa",
["Browse"] = "Przegladaj",
["Bug report sent."] = "Raport o bledzie zostal wyslany.",
["Browse"] = false,
["Bug report sent."] = false,
["Button Assign"] = "Przypisanie Klawisza",
["Buy"] = "Kup",
["Buy Now"] = "Kup Teraz",
["Buy Offers"] = "Oferty Kupna",
["Buy Now"] = false,
["Buy Offers"] = false,
["Buy with backpack"] = "Kupuj z plecakami",
["Cancel"] = "Anuluj",
["Cannot login while already in game."] = "Nie mozna zalogowac gdy juz w grze",
["Cannot login while already in game."] = false,
["Cap"] = false,
["Capacity"] = "Ladownosc",
["Capacity"] = "Capacidad",
["Center"] = false,
["Channels"] = "Kanaly",
["Character List"] = "Lista postaci",
@@ -77,64 +82,65 @@ locale = {
["Close this channel"] = "Zamknij kanal",
["Club Fighting"] = "Walka obuchem",
["Combat Controls"] = "Kontrola walki",
["Comment:"] = "Komentarz:",
["Comment:"] = false,
["Connecting to game server..."] = "Laczenie z serwerem gry...",
["Connecting to login server..."] = "Laczenie z serwerem logowania...",
["Console"] = "Konsola",
["Console"] = false,
["Cooldowns"] = false,
["Copy message"] = "Kopiuj wiadomosc",
["Copy name"] = "Kopiuj imie",
["Copy Name"] = "Kopiuj Imie",
["Create Map Mark"] = "Utworz Znacznik na Mapie",
["Create mark"] = "Utworz znacznik",
["Create New Offer"] = "Utworz Nowa Oferte",
["Create Offer"] = "Utworz Oferte",
["Copy message"] = false,
["Copy name"] = false,
["Copy Name"] = "Kopiuj Nick",
["Create Map Mark"] = false,
["Create mark"] = false,
["Create New Offer"] = false,
["Create Offer"] = false,
["Current hotkeys:"] = "Aktualny hotkey:",
["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s",
["Current Offers"] = "Obecne Oferty",
["Current Offers"] = false,
["Default"] = "Domyslny",
["Delete mark"] = "Usun znacznik",
["Description:"] = "Opis:",
["Delete mark"] = false,
["Description:"] = false,
["Description"] = "Opis",
["Destructive Behaviour"] = "Destrukcyjne Zachowanie",
["Destructive Behaviour"] = false,
["Detail"] = "Szczegoly",
["Details"] = "Szczegoly",
["Details"] = false,
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
["Dismount"] = false,
["Display connection speed to the server (milliseconds)"] = "Wyswietl ping do serwera (ms)",
["Display connection speed to the server (milliseconds)"] = false,
["Distance Fighting"] = "Walka na odleglosc",
["Don't stretch/shrink Game Window"] = "Nie rozszerzaj/zwezaj Okna Gry",
["Don't stretch/shrink Game Window"] = false,
["Edit hotkey text:"] = "Edytuj tresc hotkeya:",
["Edit List"] = "Lista Edycji",
["Edit List"] = false,
["Edit Text"] = "Edytuj tekst",
["Enable music"] = "Odtwarzaj muzyke",
["Enable music"] = false,
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
["Enable smart walking"] = false,
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
["Enable walk booster"] = false,
["Enter Game"] = "Wejdz do gry",
["Enter one name per line."] = "Wprowadz jedno imie na linie",
["Enter with your account again to update your client."] = "Zaloguj sie ponownie by zaktualizowac klienta",
["Enter one name per line."] = false,
["Enter with your account again to update your client."] = false,
["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = "Nadmierne Nieusprawiedliwione Zabijanie Graczy",
["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = false,
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
["Exit"] = false,
["Experience"] = "Doswiadczenie",
["Filter list to match your level"] = "Wyswietl tylko odpowiednie dla mojego poziomu",
["Filter list to match your vocation"] = "Wyswietl tylko odpowiednie dla mojej klasy",
["Find:"] = "Szukaj:",
["Filter list to match your level"] = false,
["Filter list to match your vocation"] = false,
["Find:"] = false,
["Fishing"] = "Wedkarstwo",
["Fist Fighting"] = "Walka wrecz",
["Follow"] = "Podazaj",
["Force Exit"] = "Wymus Zamkniecie",
["Force Exit"] = false,
["For Your Information"] = false,
["Free Account"] = "Darmowe Konto",
["Free Account"] = false,
["Fullscreen"] = "Pelen ekran",
["Game"] = "Gra",
["Game framerate limit: %s"] = "Limit FPS: %s",
["Game"] = false,
["Game framerate limit: %s"] = false,
["Graphics"] = "Grafika",
["Graphics card driver not detected"] = "Nie wykryto karty graficznej",
["Graphics Engine:"] = "Silnik graficzny:",
["Graphics card driver not detected"] = false,
["Graphics Engine:"] = false,
["Head"] = "Glowa",
["Healing"] = false,
["Health Info"] = false,
@@ -142,43 +148,43 @@ locale = {
["Hide monsters"] = "Ukryj potwory",
["Hide non-skull players"] = "Ukryj graczy bez skulla",
["Hide Npcs"] = "Ukryj NPCe",
["Hide Offline"] = "Ukryj Niedostepnych",
["Hide party members"] = "Ukryj czlonkow druzyny",
["Hide Offline"] = false,
["Hide party members"] = "Ukryj czlonkow zabawy",
["Hide players"] = "Ukryj graczy",
["Hide spells for higher exp. levels"] = "Ukryj zaklecia wyzszych poziomow postaci",
["Hide spells for other vocations"] = "Ukryj zaklecia innych klas",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hit Points"] = "Punkty uderzen",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hotkeys"] = "Hotkeye",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
["Ignore"] = "Ignoruj",
["Ignore"] = false,
["Ignore capacity"] = "Ignoruj pojemnosc",
["Ignored players:"] = "Ignorowani gracze:",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignoruj ekwipunek",
["Ignore List"] = "Lista Ignorowanych",
["Ignore players"] = "Ignoruj graczy",
["Ignore Private Messages"] = "Ignoruj Prywatne Wiadomosci",
["Ignore Yelling"] = "Ignoruj Krzyki",
["Interface framerate limit: %s"] = "Limit FPS interfejsu: %s",
["Inventory"] = "Ekwipunek",
["Invite to Party"] = "Zapros do druzyny",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Interface framerate limit: %s"] = false,
["Inventory"] = "Inwentarz",
["Invite to Party"] = "Zapros do zabawy",
["Invite to private chat"] = "Zapros do prywatnej konwersacji",
["IP Address Banishment"] = "Blokada adresu IP",
["Item Offers"] = "Oferty Przedmiotow",
["It is empty."] = "To jest puste.",
["Join %s's Party"] = "Dolacz do druzyny gracza %s",
["Leave Party"] = "Opusc druzyne",
["IP Address Banishment"] = false,
["Item Offers"] = false,
["It is empty."] = false,
["Join %s's Party"] = false,
["Leave Party"] = "Opusc zabawe",
["Level"] = "Poziom",
["Lifetime Premium Account"] = "Konto Premium na Stale",
["Lifetime Premium Account"] = false,
["Limits FPS to 60"] = "Ogranicz FPS do 60",
["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic",
["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac",
["Load"] = "Wczytaj",
["Logging out..."] = "Wylogowuje...",
["Logging out..."] = false,
["Login"] = "Zaloguj",
["Login Error"] = "Blad Logowania",
["Login Error"] = "Blad Logowania",
["Logout"] = "Wyloguj",
["Logout"] = false,
["Look"] = "Spojrz",
["Magic Level"] = "Poziom Magiczny",
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
@@ -187,7 +193,7 @@ locale = {
["Market"] = false,
["Market Offers"] = false,
["Message of the day"] = "Wiadomosc dnia",
["Message to "] = "Wiadomosc do ",
["Message to "] = false,
["Message to %s"] = "Wiadomosc do %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Menedzer modulow",
@@ -195,32 +201,32 @@ locale = {
["Mount"] = false,
["Move Stackable Item"] = "Przenies przedmiot",
["Move up"] = "Przenies wyzej",
["My Offers"] = "Moje Oferty",
["My Offers"] = false,
["Name:"] = "Nazwa:",
["Name Report"] = false,
["Name Report + Banishment"] = false,
["Name Report + Banishment + Final Warning"] = false,
["No"] = "Nie",
["No"] = false,
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = "Nie wybrano przedmiotu.",
["No Mount"] = "Brak wierzchowca",
["No Outfit"] = "Brak stroju",
["No item selected."] = false,
["No Mount"] = false,
["No Outfit"] = false,
["No statement has been selected."] = false,
["Notation"] = false,
["NPC Trade"] = "Handel NPC",
["Offer History"] = "Historia Ofert",
["Offers"] = "Oferty",
["Offer Type:"] = "Typ Oferty:",
["Offline Training"] = "Trening Offline",
["Offer History"] = false,
["Offers"] = false,
["Offer Type:"] = false,
["Offline Training"] = false,
["Ok"] = "Ok",
["on %s.\n"] = false,
["Open"] = "Otworz",
["Open a private message channel:"] = "Otworz prywatny kanal:",
["Open charlist automatically when starting client"] = "Automatycznie otworz liste postaci przy starcie gry",
["Open charlist automatically when starting client"] = false,
["Open in new window"] = "Otworz w nowym oknie",
["Open new channel"] = "Otworz nowy kanal",
["Options"] = "Opcje",
["Overview"] = "Podsumowanie",
["Overview"] = false,
["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
["Password"] = "Haslo",
["Piece Price:"] = false,
@@ -230,79 +236,79 @@ locale = {
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please wait"] = "Prosze czekac",
["Port"] = "Port",
["Position:"] = "Pozycja:",
["Position: %i %i %i"] = "Pozycja: %i %i %i",
["Premium Account (%s) days left"] = "Konto Premium (%s) dni",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Cena:",
["Primary"] = "Podstawowy",
["Protocol"] = "Protokol",
["Quest Log"] = "Dziennik Misji",
["Protocol"] = false,
["Quest Log"] = false,
["Randomize"] = false,
["Randomize characters outfit"] = false,
["Reason:"] = "Powod:",
["Reason:"] = false,
["Refresh"] = "Odswiez",
["Refresh Offers"] = "Odswiez Oferty",
["Regeneration Time"] = "Czas Regeneracji",
["Reject"] = "Odrzuc",
["Refresh Offers"] = false,
["Regeneration Time"] = false,
["Reject"] = false,
["Reload All"] = "Przeladuj Wszystko",
["Remember account and password when starts client"] = "Zapamietaj identyfikator konta oraz haslo",
["Remember account and password when starts client"] = false,
["Remember password"] = "Zapamietaj haslo",
["Remove"] = "Usun",
["Remove %s"] = "Usun %s",
["Report Bug"] = "Zglos Blad",
["Reserved for more functionality later."] = "Zarezerowane dla przyszlych funkcjonalnosci.",
["Report Bug"] = false,
["Reserved for more functionality later."] = false,
["Reset Market"] = false,
["Revoke %s's Invitation"] = "Odmow na zaproszenie gracza %s",
["Revoke %s's Invitation"] = false,
["Rotate"] = "Obroc",
["Rule Violation"] = "Zlamanie Regul",
["Save"] = "Zapisz",
["Save Messages"] = "Zapisz Wiadomosci",
["Rule Violation"] = false,
["Save"] = false,
["Save Messages"] = false,
["Search:"] = "Szukaj:",
["Search all items"] = "Znajdz wszystkie przedmioty",
["Search all items"] = false,
["Secondary"] = "Drugorzedny",
["Select object"] = "Wybierz obiekt",
["Select Outfit"] = "Wybierz outfit",
["Select your language"] = "Wybierz jezyk",
["Select your language"] = false,
["Sell"] = "Sprzedaj",
["Sell Now"] = "Sprzedaj Teraz",
["Sell Offers"] = "Oferty Sprzedazy",
["Send"] = "Wyslij",
["Sell Now"] = false,
["Sell Offers"] = false,
["Send"] = false,
["Send automatically"] = "Wyslij automatycznie",
["Send Message"] = "Wyslij Wiadomosc",
["Send Message"] = false,
["Server"] = "Serwer",
["Server Log"] = "Log Serwera",
["Set Outfit"] = "Ustaw outfit",
["Shielding"] = "Obrona tarcza",
["Show all items"] = "Pokaz wszystkie przedmioty",
["Show connection ping"] = "Wyswietl ping",
["Show connection ping"] = false,
["Show Depot Only"] = false,
["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
["Show frame rate"] = "Pokaz FPS",
["Show frame rate"] = "Pokaz ilosc FPS",
["Show info messages in console"] = "Pokaz informacje w konsoli",
["Show left panel"] = "Pokaz lewy panel",
["Show left panel"] = false,
["Show levels in console"] = "Pokaz poziomy w konsoli",
["Show Offline"] = "Pokaz Niedostepnych",
["Show Offline"] = false,
["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli",
["Show private messages on screen"] = "Pokaz prywatne wiadomosci na ekranie",
["Show Server Messages"] = "Pokaz Wiadomosci Serwera",
["Show private messages on screen"] = false,
["Show Server Messages"] = false,
["Show status messages in console"] = "Pokaz status w konsoli",
["Show Text"] = "Pokaz Tekst",
["Show Text"] = false,
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
["Show your depot items only"] = false,
["Skills"] = "Umiejetnosci",
["Soul"] = "Dusze",
["Soul"] = false,
["Soul Points"] = "Punkty Duszy",
["Special"] = false,
["Speed"] = "Predkosc",
["Speed"] = false,
["Spell Cooldowns"] = false,
["Spell List"] = "Lista Zaklec",
["Spell List"] = false,
["Stamina"] = "Wytrzymalosc",
["Statement:"] = false,
["Statement Report"] = false,
["Statistics"] = "Statystki",
["Stop Attack"] = "Anuluj atak",
["Stop Follow"] = "Przestan podazac",
["Support"] = "Wsparcie",
["Statistics"] = false,
["Stop Attack"] = "Zatrzymaj atak",
["Stop Follow"] = "Zatrzymaj podazanie",
["Support"] = false,
["%s: (use object)"] = "%s: (uzyj obiekt)",
["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)",
["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)",
@@ -310,15 +316,15 @@ locale = {
["Sword Fighting"] = "Atak mieczem",
["Terminal"] = "Terminal",
["There is no way."] = "Nie ma drogi.",
["Title"] = "Tytul",
["Total Price"] = "Cena sumaryczna",
["Title"] = false,
["Total Price:"] = false,
["Trade"] = "Handel",
["Trade with ..."] = "Handluj z ...",
["Trying to reconnect in %s seconds."] = "Ponowna proba laczenia za %s sekund.",
["Unable to load dat file, please place a valid dat in '%s'"] = "Nie mozna zaladowac pliku .dat z '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "Nie mozna zaladowac pliku .spr z '%s'",
["Trying to reconnect in %s seconds."] = false,
["Unable to load dat file, please place a valid dat in '%s'"] = false,
["Unable to load spr file, please place a valid spr in '%s'"] = false,
["Unable to logout."] = "Nie mozna sie wylogowac.",
["Unignore"] = "Anuluj Ignorowanie",
["Unignore"] = false,
["Unload"] = "Wylacz",
["Update needed"] = false,
["Use"] = "Uzyj",
@@ -328,87 +334,42 @@ locale = {
["Version"] = "Wersja",
["VIP List"] = "Lista VIP",
["Voc."] = false,
["Vocation"] = "Klasa",
["Waiting List"] = "Lista Oczekujacych",
["Vocation"] = false,
["Waiting List"] = false,
["Website"] = "Strona:",
["Weight:"] = "Waga:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
["With crosshair"] = "Z celownikiem",
["Yes"] = "Tak",
["You are bleeding"] = "Krwawisz",
["Yes"] = false,
["You are bleeding"] = false,
["You are burning"] = "Palisz sie",
["You are cursed"] = "Jestes przeklety",
["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.",
["You are dead"] = "Jestes martwy",
["You are dead"] = false,
["You are drowning"] = "Topisz sie",
["You are drunk"] = "Caly swiat wiruje",
["You are drunk"] = false,
["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz",
["You are hasted"] = "Zapieprzasz",
["You are hungry"] = "Burczy ci w brzuchu",
["You are hungry"] = false,
["You are paralysed"] = "Jestes sparalizowany",
["You are poisoned"] = "Jestes zatruty",
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
["You are strengthened"] = "Jestes wzmocniony",
["You are within a protection zone"] = "Jestes w strefie ochronnej",
["You can enter new text."] = "Mozesz wprowadzic nowy tekst.",
["You can enter new text."] = false,
["You have %s percent"] = "Masz %s procent",
["You have %s percent to go"] = "Brakuje Ci %s procent",
["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki",
["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej",
["You must enter a comment."] = "Prosze wprowadzic komentarz",
["You must enter a valid server address and port."] = "Prosze wprowadzic poprawny adres i port.",
["You must enter a comment."] = false,
["You must enter a valid server address and port."] = false,
["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!",
["Your Capacity:"] = "Twoja Ladownosc:",
["Your Capacity:"] = false,
["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false,
["Enable dash walking"] = false,
["Will boost your walk on high speed characters"] = "Przyspieszy poruszanie sie postaci o wysokiej predkosci",
["Display creature names"] = "Wyswietlaj nazwy potworow",
["Display creature health bars"] = "Wyswietlaj paski zycia potworow",
["Display text messages"] = "Wyswietlaj wiadomosci tekstowe",
["Change language"] = "Zmien jezyk",
["Enable lights"] = "Odblokuj oswietlenie",
["Enable audio"] = "Odblokuj dzwiek",
["Enable music sound"] = "Odblokuj muzyke",
["Music volume: %d"] = "Glosnosc muzyki: %d",
["Audio"] = "Dzwiek",
["Server List"] = "Lista serwerow",
["Server list"] = "Lista serwerow",
["Client Version"] = "Wersja klienta",
["Add new server"] = "Dodaj nowy serwer",
["Select"] = "Wybierz",
["New Server"] = "Nowy serwer",
["Host"] = false,
["Reset All"] = "Ustaw domyslne",
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
["Name"] = "Imie",
["Price"] = "Cena",
["Your Money"] = "Twoje fundusze",
["Weight"] = "Waga",
["Your Capacity"] = "Twoj udzwig",
["Search"] = "Szukaj",
["Sell All"] = "Sprzedaj wszystko",
["Statement"] = false,
["Reason"] = "Powod",
["Action"] = "Akcja",
["Comment"] = "Komentarz",
["Balance"] = false,
["Offer Type"] = "Typ oferty",
["Piece Price"] = false,
["Find"] = "Szukaj",
["Formula"] = "Formula",
["Group"] = "Groupa",
["Type"] = "Typ",
["Cooldown"] = false,
["Premium"] = false,
["Any"] = "Dowolny",
["Sorcerer"] = "Czarodziej",
["Druid"] = false,
["Paladin"] = "Paladyn",
["Knight"] = "Rycerz"
}
}

View File

@@ -11,9 +11,3 @@ HorizontalList < UIScrollArea
border-width: 1
border-color: #1d222b
background-color: #222833
VerticalList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b
background-color: #222833

View File

@@ -48,7 +48,7 @@ g_modules.ensureModuleLoaded("game_interface")
-- mods 1000-9999
g_modules.autoLoadModules(9999)
local script = '/' .. g_app.getCompactName() .. 'rc'
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
if g_resources.fileExists(script) then
dofile(script)

View File

@@ -1,10 +0,0 @@
{
"folders":
[
{
"path": "..",
"folder_exclude_patterns": [".*", "*.*~"],
"file_exclude_patterns": [".*", "*.*~"]
}
]
}

View File

@@ -1,5 +1,5 @@
local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1)
local musicChannel = nil
function setMusic(filename)
musicFilename = filename
@@ -57,11 +57,14 @@ function init()
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
musicChannel = g_sounds.getChannel(1)
g_sounds.preload(musicFilename)
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
g_window.setFullscreen(true)
if g_app.getOs() == "android" then
g_window.maximize()
--g_window.setFullscreen(true)
else
-- window size
local size = { width = 800, height = 600 }
@@ -104,6 +107,11 @@ function terminate()
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized())
local protocolVersion = g_game.getProtocolVersion()
if protocolVersion ~= 0 then
g_settings.set('protocol-version', protocolVersion)
end
end
function exit()

View File

@@ -19,4 +19,4 @@ Module
- client_terminal
- client_modulemanager
- client_serverlist
- client_stats
//- client_stats

View File

@@ -6,7 +6,7 @@ local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolBox
local protocolLogin
local motdEnabled = true
@@ -73,6 +73,11 @@ local function onCharacterList(protocol, characters, account, otui)
end
end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
@@ -104,8 +109,7 @@ function EnterGame.init()
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 860 end
local protocolVersion = g_settings.getInteger('protocol-version')
if port == nil or port == 0 then port = 7171 end
@@ -116,11 +120,11 @@ function EnterGame.init()
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
clientBox:addOption(proto)
protocolBox = enterGame:getChildById('protocolComboBox')
protocolBox.onOptionChange = onChangeProtocol
if protocolVersion then
protocolBox:setCurrentOption(protocolVersion)
end
clientBox:setCurrentOption(clientVersion)
enterGame:hide()
@@ -150,7 +154,7 @@ function EnterGame.terminate()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
clientBox = nil
protocolBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
@@ -214,7 +218,8 @@ function EnterGame.doLogin()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
local protocolVersion = tonumber(protocolBox:getText())
local clientVersions = g_game.getSupportedClients(protocolVersion)
EnterGame.hide()
if g_game.isOnline() then
@@ -225,7 +230,6 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
@@ -241,8 +245,10 @@ function EnterGame.doLogin()
end })
g_game.chooseRsa(G.host)
g_game.setClientVersion(clientVersion)
g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion))
g_game.setProtocolVersion(protocolVersion)
if #clientVersions > 0 then
g_game.setClientVersion(clientVersions[#clientVersions])
end
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
@@ -263,14 +269,14 @@ end
function EnterGame.setDefaultServer(host, port, protocol)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
local clientLabel = enterGame:getChildById('clientLabel')
local protocolLabel = enterGame:getChildById('protocolLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
portTextEdit:setText(port)
clientBox:setCurrentOption(protocol)
protocolBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
end
@@ -286,9 +292,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
clientBox:setHeight(0)
protocolBox:setCurrentOption(protocol)
protocolBox:setVisible(false)
protocolBox:setHeight(0)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setVisible(false)
@@ -296,9 +302,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
local portLabel = enterGame:getChildById('portLabel')
portLabel:setVisible(false)
portLabel:setHeight(0)
local clientLabel = enterGame:getChildById('clientLabel')
clientLabel:setVisible(false)
clientLabel:setHeight(0)
local protocolLabel = enterGame:getChildById('protocolLabel')
protocolLabel:setVisible(false)
protocolLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false)

View File

@@ -68,7 +68,7 @@ EnterGameWindow
TextEdit
id: serverHostTextEdit
!tooltip: tr('Make sure that your client uses\nthe correct game client version')
!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
anchors.left: parent.left
anchors.right: serverListButton.left
anchors.top: serverLabel.bottom
@@ -76,8 +76,8 @@ EnterGameWindow
margin-right: 4
MenuLabel
id: clientLabel
!text: tr('Client Version')
id: protocolLabel
!text: tr('Protocol')
anchors.left: parent.left
anchors.top: serverHostTextEdit.bottom
text-auto-resize: true
@@ -85,13 +85,17 @@ EnterGameWindow
margin-top: 8
ComboBox
id: clientComboBox
id: protocolComboBox
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: clientLabel.bottom
anchors.top: protocolLabel.bottom
margin-top: 2
margin-right: 3
width: 90
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
MenuLabel
id: portLabel
@@ -106,7 +110,7 @@ EnterGameWindow
text: 7171
anchors.right: parent.right
anchors.left: parent.horizontalCenter
anchors.top: clientComboBox.top
anchors.top: protocolComboBox.top
margin-left: 3
CheckBox

View File

@@ -137,7 +137,7 @@ function unloadCurrentModule()
local module = g_modules.getModule(focusedChild:getText())
if module then
module:unload()
if modules.client_modulemanager == nil then return end
if ModuleManager == nil then return end
updateModuleInfo(module:getName())
refreshLoadedModules()
end

View File

@@ -39,10 +39,6 @@ Panel
id: fullscreen
!text: tr('Fullscreen')
tooltip: Ctrl+Shift+F
OptionCheckBox
id: dontStretchShrink
!text: tr('Don\'t stretch/shrink Game Window')
Label
id: backgroundFrameRateLabel
@@ -50,7 +46,7 @@ Panel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 12
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate')
local text = value

View File

@@ -25,8 +25,7 @@ local defaultOptions = {
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayText = true,
dontStretchShrink = false
displayText = true
}
local optionsWindow
@@ -224,10 +223,6 @@ function setOption(key, value, force)
gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
end
-- change value for keybind updates

View File

@@ -49,7 +49,7 @@ MainWindow
anchors.left: protocolLabel.left
anchors.right: port.right
@onSetup: |
for _, proto in pairs(g_game.getSupportedClients()) do
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end

View File

@@ -257,13 +257,10 @@ function flushLines()
for _,line in pairs(cachedLines) do
-- delete old lines if needed
if numLines > MaxLogLines then
local firstChild = terminalBuffer:getChildByIndex(1)
if firstChild then
local len = #firstChild:getText()
firstChild:destroy()
table.remove(allLines, 1)
fulltext = string.sub(fulltext, len)
end
local len = #terminalBuffer:getChildByIndex(1):getText()
terminalBuffer:getChildByIndex(1):destroy()
table.remove(allLines, 1)
fulltext = string.sub(fulltext, len)
end
local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
@@ -288,7 +285,6 @@ function addLine(text, color)
flushEvent = scheduleEvent(flushLines, 10)
end
text = string.gsub(text, '\t', ' ')
table.insert(cachedLines, {text=text, color=color})
end

View File

@@ -157,14 +157,14 @@ function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyUp(keyComboDesc, arg1, arg2)
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyPress(keyComboDesc, arg1, arg2)
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)

View File

@@ -20,8 +20,8 @@ function string:starts(start)
return string.sub(self, 1, #start) == start
end
function string:ends(test)
return test =='' or string.sub(self,-string.len(test)) == test
function string.ends(s, test)
return test =='' or string.sub(s,-string.len(test)) == test
end
function string:trim()

View File

@@ -110,9 +110,7 @@ function UITabBar:selectTab(tab)
tab:setOn(false)
local parent = tab:getParent()
if parent then
parent:focusChild(tab, MouseFocusReason)
end
parent:focusChild(tab, MouseFocusReason)
end
function UITabBar:selectNextTab()

View File

@@ -1,16 +1,11 @@
battleWindow = nil
battleButton = nil
battlePanel = nil
filterPanel = nil
toggleFilterButton = nil
lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {}
creatureAgeList = {}
mouseWidget = nil
sortTypeBox = nil
sortOrderBox = nil
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
@@ -30,15 +25,6 @@ function init()
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
if isHidingFilters() then
hideFilterPanel()
end
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
@@ -52,18 +38,6 @@ function init()
battleWindow:setContentMinimumHeight(80)
sortTypeBox:addOption('Name', 'name')
sortTypeBox:addOption('Distance', 'distance')
sortTypeBox:addOption('Age', 'age')
sortTypeBox:addOption('Health', 'health')
sortTypeBox:setCurrentOptionByData(getSortType())
sortTypeBox.onOptionChange = onChangeSortType
sortOrderBox:addOption('Asc.', 'asc')
sortOrderBox:addOption('Desc.', 'desc')
sortOrderBox:setCurrentOptionByData(getSortOrder())
sortOrderBox.onOptionChange = onChangeSortOrder
connect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
@@ -73,10 +47,6 @@ function init()
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
})
connect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
connect(g_game, {
onAttackingCreatureChange = onAttack,
@@ -105,10 +75,6 @@ function terminate()
onDisappear = onCreatureDisappear
})
disconnect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
disconnect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
@@ -130,93 +96,6 @@ function onMiniWindowClose()
battleButton:setOn(false)
end
function getSortType()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'name'
end
return settings['sortType']
end
function setSortType(state)
settings = {}
settings['sortType'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function getSortOrder()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'asc'
end
return settings['sortOrder']
end
function setSortOrder(state)
settings = {}
settings['sortOrder'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function isSortAsc()
return getSortOrder() == 'asc'
end
function isSortDesc()
return getSortOrder() == 'desc'
end
function isHidingFilters()
local settings = g_settings.getNode('BattleList')
if not settings then
return false
end
return settings['hidingFilters']
end
function setHidingFilters(state)
settings = {}
settings['hidingFilters'] = state
g_settings.mergeNode('BattleList', settings)
end
function hideFilterPanel()
filterPanel.originalHeight = filterPanel:getHeight()
filterPanel:setHeight(0)
toggleFilterButton:getParent():setMarginTop(0)
toggleFilterButton:setImageClip(torect("0 0 21 12"))
setHidingFilters(true)
filterPanel:setVisible(false)
end
function showFilterPanel()
toggleFilterButton:getParent():setMarginTop(5)
filterPanel:setHeight(filterPanel.originalHeight)
toggleFilterButton:setImageClip(torect("21 0 21 12"))
setHidingFilters(false)
filterPanel:setVisible(true)
end
function toggleFilterPanel()
if filterPanel:isVisible() then
hideFilterPanel()
else
showFilterPanel()
end
end
function onChangeSortType(comboBox, option)
setSortType(option:lower())
end
function onChangeSortOrder(comboBox, option)
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
end
function checkCreatures()
removeAllCreatures()
@@ -272,42 +151,15 @@ end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
if getSortType() == 'health' then
removeCreature(creature)
addCreature(creature)
return
end
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
end
local function getDistanceBetween(p1, p2)
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
end
function onCreaturePositionChange(creature, newPos, oldPos)
if creature:isLocalPlayer() then
if oldPos and newPos and newPos.z ~= oldPos.z then
checkCreatures()
else
-- Distance will change when moving, recalculate and move to correct index
if getSortType() == 'distance' then
local distanceList = {}
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
end
if isSortAsc() then
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
else
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
end
for i = 1, #distanceList do
battlePanel:moveChildToIndex(distanceList[i].widget, i)
end
end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature)
end
@@ -318,9 +170,6 @@ function onCreaturePositionChange(creature, newPos, oldPos)
if has and not fit then
removeCreature(creature)
elseif fit then
if has and getSortType() == 'distance' then
removeCreature(creature)
end
addCreature(creature)
end
end
@@ -352,13 +201,8 @@ function addCreature(creature)
local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creatureId]
-- Register when creature is added to battlelist for the first time
if not creatureAgeList[creatureId] then
creatureAgeList[creatureId] = os.time()
end
if not battleButton then
battleButton = g_ui.createWidget('BattleButton')
battleButton = g_ui.createWidget('BattleButton', battlePanel)
battleButton:setup(creature)
battleButton.onHoverChange = onBattleButtonHoverChange
@@ -373,77 +217,6 @@ function addCreature(creature)
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
local inserted = false
local nameLower = creature:getName():lower()
local healthPercent = creature:getHealthPercent()
local playerPosition = g_game.getLocalPlayer():getPosition()
local distance = getDistanceBetween(playerPosition, creature:getPosition())
local age = creatureAgeList[creatureId]
local childCount = battlePanel:getChildCount()
for i = 1, childCount do
local child = battlePanel:getChildByIndex(i)
local childName = child:getCreature():getName():lower()
local equal = false
if getSortType() == 'age' then
local childAge = creatureAgeList[child:getCreature():getId()]
if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif age == childAge then
equal = true
end
elseif getSortType() == 'distance' then
local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif childDistance == distance then
equal = true
end
elseif getSortType() == 'health' then
local childHealth = child:getCreature():getHealthPercent()
if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif healthPercent == childHealth then
equal = true
end
end
-- If any other sort type is selected and values are equal, sort it by name also
if getSortType() == 'name' or equal then
local length = math.min(childName:len(), nameLower:len())
for j=1,length do
if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
break
elseif j == nameLower:len() and isSortAsc() then
battlePanel:insertChild(i, battleButton)
inserted = true
elseif j == childName:len() and isSortDesc() then
battlePanel:insertChild(i, battleButton)
inserted = true
end
end
end
if inserted then
break
end
end
-- Insert at the end if no other place is found
if not inserted then
battlePanel:insertChild(childCount + 1, battleButton)
end
else
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
@@ -453,7 +226,6 @@ function addCreature(creature)
end
function removeAllCreatures()
creatureAgeList = {}
for i, v in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature)
end

View File

@@ -45,12 +45,11 @@ MiniWindow
&save: true
Panel
id: filterPanel
margin-top: 26
anchors.top: parent.top
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
height: 45
height: 20
Panel
anchors.top: parent.top
@@ -86,56 +85,16 @@ MiniWindow
!tooltip: tr('Hide party members')
@onCheckChange: modules.game_battle.checkCreatures()
Panel
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 20
width: 128
margin-top: 6
ComboBox
id: sortTypeBox
width: 74
anchors.top: parent.top
anchors.left: prev.right
anchors.horizontalCenter: parent.horizontalCenter
margin-left: -28
ComboBox
id: sortOrderBox
width: 54
anchors.top: parent.top
anchors.left: prev.right
margin-left: 4
Panel
height: 18
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-top: 5
UIWidget
id: toggleFilterButton
anchors.top: prev.top
width: 21
anchors.horizontalCenter: parent.horizontalCenter
image-source: /images/ui/arrow_vertical
image-rect: 0 0 21 12
image-clip: 21 0 21 12
@onClick: modules.game_battle.toggleFilterPanel()
phantom: false
HorizontalSeparator
anchors.top: prev.top
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-right: 1
margin-top: 11
margin-top: 4
MiniWindowContents
anchors.top: prev.bottom
margin-top: 6
margin-top: 0
Panel
id: battlePanel

View File

@@ -1,206 +0,0 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
WhiteListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: communicationWindow
!text: tr('Ignore List')
size: 515 410
@onEscape: self:destroy()
CheckBox
id: checkboxUseIgnoreList
!text: tr('Activate ignorelist')
anchors.left: parent.left
anchors.top: parent.top
width: 180
Label
!text: tr('Ignored Players:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 10
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: ignoreNameEdit
anchors.top: prev.bottom
anchors.left: parent.left
width: 110
margin-top: 5
Button
id: buttonIgnoreAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonIgnoreRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global ignore settings')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxUseWhiteList
!text: tr('Activate whitelist')
anchors.top: parent.top
anchors.left: ignoreList.right
margin-left: 20
width: 180
Label
!text: tr('Allowed Players:')
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 10
TextList
id: whiteList
vertical-scrollbar: whiteListScrollBar
anchors.left: prev.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: whitelistNameEdit
anchors.top: prev.bottom
anchors.left: prev.left
width: 110
margin-top: 5
Button
id: buttonWhitelistAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonWhitelistRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global whitelist settings')
anchors.left: whiteList.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxAllowVIPs
!text: tr('Allow VIPs to message you')
anchors.left: prev.left
anchors.top: prev.bottom
width: 180
margin-top: 5
Panel
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 30
Panel
size: 160 30
anchors.horizontalCenter: parent.horizontalCenter
Button
id: buttonSave
!text: tr('Save')
width: 75
anchors.top: parent.top
anchors.left: parent.left
Button
id: buttonCancel
!text: tr('Cancel')
width: 75
anchors.top: parent.top
anchors.left: prev.right
margin-left: 10
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true
VerticalScrollBar
id: whiteListScrollBar
anchors.top: whiteList.top
anchors.bottom: whiteList.bottom
anchors.right: whiteList.right
step: 14
pixels-scroll: true

View File

@@ -61,7 +61,7 @@ consoleTabBar = nil
consoleTextEdit = nil
channels = nil
channelsWindow = nil
communicationWindow = nil
ignoreWindow = nil
ownPrivateName = nil
messageHistory = {}
currentMessageIndex = 0
@@ -74,14 +74,10 @@ violationReportTab = nil
ignoredChannels = {}
filters = {}
local communicationSettings = {
useIgnoreList = true,
useWhiteList = true,
local ignoreSettings = {
privateMessages = false,
yelling = false,
allowVIPs = false,
ignoredPlayers = {},
whitelistedPlayers = {}
players = {}
}
function init()
@@ -143,57 +139,8 @@ function init()
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
consoleToggleChat = consolePanel:getChildById('toggleChat')
load()
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
else
enableChat()
end
end
function enableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(true)
consoleTextEdit:setText("")
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
local quickFunc = function()
if consoleToggleChat:isChecked() then
consoleToggleChat:setChecked(false)
end
enableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
load()
end
function terminate()
@@ -219,14 +166,14 @@ function terminate()
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings()
saveIgnoreSettings()
if channelsWindow then
channelsWindow:destroy()
end
if communicationWindow then
communicationWindow:destroy()
if ignoreWindow then
ignoreWindow:destroy()
end
if violationWindow then
@@ -250,7 +197,7 @@ function load()
if settings then
messageHistory = settings.messageHistory or {}
end
loadCommunicationSettings()
loadIgnoreSettings()
end
function onTabChange(tabBar, tab)
@@ -519,7 +466,7 @@ function addTabText(text, speaktype, tab, creatureName)
-- Remove the curly braces
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
text = text:gsub("%{(.-)%}", dataBlock.words, 1)
text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
-- Recalculate positions as braces are removed
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
@@ -832,11 +779,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
return
end
local localPlayer = g_game.getLocalPlayer()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if name ~= g_game.getCharacterName() then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -1014,221 +957,107 @@ function onChannelList(channelList)
end
end
function loadCommunicationSettings()
communicationSettings.whitelistedPlayers = {}
communicationSettings.ignoredPlayers = {}
function loadIgnoreSettings()
local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then
for i = 1, #ignoreNode do
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
table.insert(ignoreSettings.players, ignoreNode[i])
end
end
ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling')
end
local whitelistNode = g_settings.getNode('WhitelistedPlayers')
if whitelistNode then
for i = 1, #whitelistNode do
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
end
function saveIgnoreSettings()
local tmpSettings = {}
for i = 1, #ignoreSettings.players do
table.insert(tmpSettings, ignoreSettings.players[i])
end
communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList')
communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages)
g_settings.set('IgnoreYelling', ignoreSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpSettings)
end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
g_settings.set('IgnoreYelling', communicationSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpIgnoreList)
g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
end
function getIgnoredPlayers()
return communicationSettings.ignoredPlayers
end
function getWhitelistedPlayers()
return communicationSettings.whitelistedPlayers
end
function isUsingIgnoreList()
return communicationSettings.useIgnoreList
end
function isUsingWhiteList()
return communicationSettings.useWhiteList
end
function isIgnored(name)
return table.find(communicationSettings.ignoredPlayers, name, true)
return table.find(ignoreSettings.players, name, true)
end
function addIgnoredPlayer(name)
if isIgnored(name) then return end
table.insert(communicationSettings.ignoredPlayers, name)
if not isIgnored(name) then
table.insert(ignoreSettings.players, name)
end
end
function removeIgnoredPlayer(name)
table.removevalue(communicationSettings.ignoredPlayers, name)
end
function isWhitelisted(name)
return table.find(communicationSettings.whitelistedPlayers, name, true)
end
function addWhitelistedPlayer(name)
if isWhitelisted(name) then return end
table.insert(communicationSettings.whitelistedPlayers, name)
end
function removeWhitelistedPlayer(name)
table.removevalue(communicationSettings.whitelistedPlayers, name)
table.removevalue(ignoreSettings.players, name)
end
function isIgnoringPrivate()
return communicationSettings.privateMessages
return ignoreSettings.privateMessages
end
function isIgnoringYelling()
return communicationSettings.yelling
end
function isAllowingVIPs()
return communicationSettings.allowVIPs
return ignoreSettings.yelling
end
function onClickIgnoreButton()
if communicationWindow then return end
communicationWindow = g_ui.displayUI('communicationwindow')
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList')
communicationWindow.onDestroy = function() communicationWindow = nil end
if ignoreWindow then return end
ignoreWindow = g_ui.displayUI('ignorewindow')
local ignoreListPanel = ignoreWindow:getChildById('ignoreList')
ignoreWindow.onDestroy = function() ignoreWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
useWhiteListBox:setChecked(communicationSettings.useWhiteList)
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local removeButton = ignoreWindow:getChildById('buttonRemove')
removeButton:disable()
ignoreListPanel.onChildFocusChange = function() removeButton:enable() end
removeButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
ignoreListPanel:removeChild(selection)
selection:destroy()
end
removeIgnoreButton:disable()
end
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
if ignoreListPanel:getChildCount() == 0 then
removeButton:disable()
end
removeWhitelistButton:disable()
end
local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
local addIgnoreFunction = function()
local newEntry = addIgnoreName:getText()
if newEntry == '' then return end
if table.find(getIgnoredPlayers(), newEntry) then return end
if table.find(newlyIgnoredPlayers, newEntry) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(newEntry)
table.insert(newlyIgnoredPlayers, newEntry)
addIgnoreName:setText('')
end
addIgnoreButton.onClick = addIgnoreFunction
local newlyWhitelistedPlayers = {}
local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit')
local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd')
local addWhitelistFunction = function()
local newEntry = addWhitelistName:getText()
if newEntry == '' then return end
if table.find(getWhitelistedPlayers(), newEntry) then return end
if table.find(newlyWhitelistedPlayers, newEntry) then return end
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(newEntry)
table.insert(newlyWhitelistedPlayers, newEntry)
addWhitelistName:setText('')
end
addWhitelistButton.onClick = addWhitelistFunction
communicationWindow.onEnter = function()
if addWhitelistName:isFocused() then
addWhitelistFunction()
elseif addIgnoreName:isFocused() then
addIgnoreFunction()
end
end
local addName = ignoreWindow:getChildById('ignoreNameEdit')
local addButton = ignoreWindow:getChildById('buttonAdd')
local addFunction = function()
if addName:getText() == '' then return end
if table.find(ignoreSettings.players, addName:getText()) then return end
if table.find(newlyIgnoredPlayers, addName:getText()) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(addName:getText())
table.insert(newlyIgnoredPlayers, addName:getText())
label:setPhantom(false)
addName:setText('')
end
addButton.onClick = addFunction
ignoreWindow.onEnter = addFunction
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages)
local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(ignoreSettings.yelling)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
local saveButton = ignoreWindow:getChildById('buttonSave')
saveButton.onClick = function()
communicationSettings.ignoredPlayers = {}
for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
end
communicationSettings.whitelistedPlayers = {}
for i = 1, whiteListPanel:getChildCount() do
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
ignoreSettings.players = {}
for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
--table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText())
end
ignoreSettings.yelling = ignoreYellingBox:isChecked()
ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked()
ignoreWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i])
end
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(whitelistedPlayers[i])
for _, name in pairs(ignoreSettings.players) do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(name)
label:setPhantom(false)
end
end
@@ -1260,4 +1089,4 @@ function offline()
g_keyboard.unbindKeyDown('Ctrl+R')
end
clear()
end
end

View File

@@ -56,21 +56,12 @@ Panel
id: consolePanel
anchors.fill: parent
CheckBox
id: toggleChat
!tooltip: tr('Disable chat mode, allow to walk using ASDW')
anchors.left: parent.left
anchors.top: parent.top
margin-left: 13
margin-top: 8
@onCheckChange: toggleChat()
TabButton
id: prevChannelButton
icon: /images/game/console/leftarrow
anchors.left: toggleChat.right
anchors.left: parent.left
anchors.top: parent.top
margin-left: 3
margin-left: 6
margin-top: 6
ConsoleTabBar

View File

@@ -0,0 +1,98 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: ignoreWindow
!text: tr('Ignore List')
size: 500 240
@onEscape: self:destroy()
Label
!text: tr('Ignored players:')
anchors.left: parent.left
anchors.top: parent.top
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
Button
id: buttonRemove
!text: tr('Remove')
width: 64
anchors.right: prev.right
anchors.bottom: parent.bottom
TextEdit
id: ignoreNameEdit
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-left: 8
margin-right: 3
Button
id: buttonAdd
!text: tr('Add')
width: 48
height: 20
anchors.right: parent.right
anchors.top: prev.top
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-top: 25
margin-left: 8
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: ignoreList.right
anchors.top: prev.top
width: 180
margin-top: 25
margin-left: 8
Button
id: buttonSave
!text: tr('Save')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: self:getParent():onEnter()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true

View File

@@ -216,7 +216,6 @@ function save()
hotkeys[child.keyCombo] = {
autoSend = child.autoSend,
itemId = child.itemId,
subType = child.subType,
useType = child.useType,
value = child.value
}
@@ -267,9 +266,6 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
if item and currentHotkeyLabel then
currentHotkeyLabel.itemId = item:getId()
if item:isFluidContainer() then
currentHotkeyLabel.subType = item:getSubType()
end
if item:isMultiUse() then
currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
else
@@ -297,7 +293,6 @@ end
function clearObject()
currentHotkeyLabel.itemId = nil
currentHotkeyLabel.subType = nil
currentHotkeyLabel.useType = nil
currentHotkeyLabel.autoSend = nil
currentHotkeyLabel.value = nil
@@ -345,14 +340,12 @@ function addKeyCombo(keyCombo, keySettings, focus)
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
hotkeyLabel.itemId = tonumber(keySettings.itemId)
hotkeyLabel.subType = tonumber(keySettings.subType)
hotkeyLabel.useType = tonumber(keySettings.useType)
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
else
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = false
hotkeyLabel.itemId = nil
hotkeyLabel.subType = nil
hotkeyLabel.useType = nil
hotkeyLabel.value = ''
end
@@ -382,42 +375,15 @@ function doKeyCombo(keyCombo)
modules.game_console.setTextEditText(hotKey.value)
end
elseif hotKey.useType == HOTKEY_MANAGER_USE then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.use(item)
end
else
g_game.useInventoryItem(hotKey.itemId)
end
g_game.useInventoryItem(hotKey.itemId)
elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, g_game.getLocalPlayer())
end
else
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
end
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
local attackingCreature = g_game.getAttackingCreature()
if not attackingCreature then return end
if not attackingCreature:getTile() then return end
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, attackingCreature)
end
else
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
end
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
local item = Item.create(hotKey.itemId)
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if not tmpItem then return true end
item = tmpItem
end
modules.game_interface.startUseWith(item)
end
end
@@ -462,9 +428,6 @@ function updateHotkeyForm(reset)
selectObjectButton:disable()
clearObjectButton:enable()
currentItemPreview:setItemId(currentHotkeyLabel.itemId)
if currentHotkeyLabel.subType then
currentItemPreview:setItemSubType(currentHotkeyLabel.subType)
end
if currentItemPreview:getItem():isMultiUse() then
useOnSelf:enable()
useOnTarget:enable()

View File

@@ -11,7 +11,7 @@ countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitedZoom = false
limitZoom = false
currentViewMode = 0
smartWalkDirs = {}
smartWalkDir = nil
@@ -42,8 +42,7 @@ function init()
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
setupViewMode(0)
@@ -57,19 +56,42 @@ end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(250)
bindWalkKey('Up', North)
bindWalkKey('Right', East)
bindWalkKey('Down', South)
bindWalkKey('Left', West)
bindWalkKey('Numpad8', North)
bindWalkKey('Numpad9', NorthEast)
bindWalkKey('Numpad6', East)
bindWalkKey('Numpad3', SouthEast)
bindWalkKey('Numpad2', South)
bindWalkKey('Numpad1', SouthWest)
bindWalkKey('Numpad4', West)
bindWalkKey('Numpad7', NorthWest)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
@@ -82,24 +104,12 @@ function bindKeys()
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key, gameRootPanel)
g_keyboard.unbindKeyUp(key, gameRootPanel)
g_keyboard.unbindKeyPress(key, gameRootPanel)
end
function terminate()
save()
hide()
@@ -127,6 +137,16 @@ function onGameStart()
else
g_game.disableFeature(GameForceFirstAutoWalkStep)
end
addEvent(function()
if not limitZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function onGameEnd()
@@ -143,16 +163,6 @@ function show()
setupViewMode(0)
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
@@ -205,8 +215,8 @@ function tryExit()
return true
end
local exitFunc = function() g_game.safeLogout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
local exitFunc = function() logout() forceExit() end
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
@@ -218,10 +228,14 @@ function tryExit()
return true
end
function tryLogout(prompt)
if type(prompt) ~= "boolean" then
prompt = true
function logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function tryLogout()
if not g_game.isOnline() then
exit()
return
@@ -231,42 +245,13 @@ function tryLogout(prompt)
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
end
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function stopSmartWalk()
@@ -478,20 +463,17 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
else
local localPosition = localPlayer:getPosition()
if not classic then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
if creatureThing:isPlayer() then
@@ -537,7 +519,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
@@ -549,7 +531,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then
@@ -575,10 +557,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
return true
end
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
@@ -587,10 +566,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
if creatureThing and creatureThing ~= player then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
@@ -618,10 +594,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
@@ -682,8 +655,6 @@ function moveStackableItem(item, toPos)
end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
@@ -775,7 +746,8 @@ function setupViewMode(mode)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
local limit = limitZoom and not g_game.isGM()
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
@@ -800,5 +772,5 @@ function setupViewMode(mode)
end
function limitZoom()
limitedZoom = true
limitZoom = true
end

View File

@@ -6,11 +6,11 @@ CountWindow < MainWindow
SpinBox
id: spinBox
anchors.left: parent.left
anchors.top: parent.top
width: 1
height: 1
anchors.top: parent.bottom
width: 0
height: 0
phantom: true
margin-top: 2
padding-bottom: -40
focusable: true
Item

View File

@@ -78,21 +78,15 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local useThing
local creatureThing
local multiUseThing
local attackCreature
local tile = self:getTile(mousePosition)
if tile then
lookThing = tile:getTopLookThing()
useThing = tile:getTopUseThing()
creatureThing = tile:getTopCreature()
end
local autoWalkTile = g_map.getTile(autoWalkPos)
if autoWalkTile then
attackCreature = autoWalkTile:getTopCreature()
end
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
if ret then
self.allowNextRelease = false
end

View File

@@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
g_game.look(item)
self.cancelNextRelease = true
return true
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
return true
end
return false

View File

@@ -151,7 +151,8 @@ function onTradeTypeChange(radioTabs, selected, deselected)
ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(false)
--sellAllButton:setVisible(currentTradeType == SELL)
refreshTradeItems()
refreshPlayerGoods()

View File

@@ -252,6 +252,7 @@ MainWindow
margin-right: 10
visible: false
@onClick: modules.game_npctrade.sellAll()
visible: false
Button
id: tradeButton

View File

@@ -17,7 +17,6 @@ end
function reset()
if deathWindow then
deathWindow:destroy()
deathWindow = nil
end
end
@@ -48,7 +47,7 @@ function openWindow()
deathWindow = nil
end
local cancelFunc = function()
g_game.safeLogout()
modules.game_interface.logout()
cancelButton:getParent():destroy()
deathWindow = nil
end

View File

@@ -28,8 +28,6 @@ MessageTypes = {
[MessageModes.Blue] = MessageSettings.consoleBlue,
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
[MessageModes.DamageDealed] = MessageSettings.status,
[MessageModes.DamageReceived] = MessageSettings.status,
[MessageModes.Heal] = MessageSettings.status,

View File

@@ -18,7 +18,7 @@ function isLoaded()
end
function load()
local version = g_game.getClientVersion()
local version = g_game.getProtocolVersion()
local datPath, sprPath
if filename then

View File

@@ -88,23 +88,6 @@ function isHiddingOffline()
return settings['hideOffline']
end
function getSortedBy()
local settings = g_settings.getNode('VipList')
if not settings then
return 'status'
end
return settings['sortedBy']
end
function sortBy(state)
settings = {}
settings['sortedBy'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function onAddVip(id, name, state)
local vipList = vipWindow:getChildById('contentsPanel')
@@ -135,13 +118,13 @@ function onAddVip(id, name, state)
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then
if state == VipState.Online and child.vipState ~= VipState.Online then
vipList:insertChild(i, label)
return
end
if ((state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then
if (state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online) then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
@@ -184,14 +167,6 @@ function onVipListMousePress(widget, mousePos, mouseButton)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos)
@@ -221,15 +196,6 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos)
return true

View File

@@ -22,14 +22,11 @@ ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10
ShieldGray = 11
EmblemNone = 0
EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3
EmblemMember = 4
EmblemOther = 5
North = 0
East = 1
@@ -84,16 +81,6 @@ GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37
GameMinimapRemove = 38
GameDoubleShopSellAmount = 39
GameContainerPagination = 40
GameThingMarks = 41
GameLooktypeU16 = 42
GamePlayerStamina = 43
GamePlayerAddons = 44
GameMessageStatements = 45
GameMesssageLevel = 46
GameNewFluids = 47
GamePlayerStateU16 = 48
GameNewOutfitProtocol = 49
TextColors = {
red = '#f55e5e', --'#c83200'
@@ -175,7 +162,7 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
"88792221429527047321331896351555606801473202394175817"
-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
PIC_SIGNATURE = 0x52131b61
PIC_SIGNATURE = 0x50a6469d
OsTypes = {
Linux = 1,

View File

@@ -52,25 +52,23 @@ function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
path, blink = '/images/game/shields/shield_yellow_white', false
elseif shieldId == ShieldWhiteBlue then
path, blink = '/images/game/shields/shield_blue_white', false
path, blink = '/images/game/shields//shield_blue_white', false
elseif shieldId == ShieldBlue then
path, blink = '/images/game/shields/shield_blue', false
path, blink = '/images/game/shields//shield_blue', false
elseif shieldId == ShieldYellow then
path, blink = '/images/game/shields/shield_yellow', false
path, blink = '/images/game/shields//shield_yellow', false
elseif shieldId == ShieldBlueSharedExp then
path, blink = '/images/game/shields/shield_blue_shared', false
path, blink = '/images/game/shields//shield_blue_shared', false
elseif shieldId == ShieldYellowSharedExp then
path, blink = '/images/game/shields/shield_yellow_shared', false
path, blink = '/images/game/shields//shield_yellow_shared', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
path, blink = '/images/game/shields/shield_blue_not_shared', true
path, blink = '/images/game/shields//shield_blue_not_shared', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
path, blink = '/images/game/shields/shield_yellow_not_shared', true
path, blink = '/images/game/shields//shield_yellow_not_shared', true
elseif shieldId == ShieldBlueNoSharedExp then
path, blink = '/images/game/shields/shield_blue_not_shared', false
path, blink = '/images/game/shields//shield_blue_not_shared', false
elseif shieldId == ShieldYellowNoSharedExp then
path, blink = '/images/game/shields/shield_yellow_not_shared', false
elseif shieldId == ShieldGray then
path, blink = '/images/game/shields/shield_gray', false
path, blink = '/images/game/shields//shield_yellow_not_shared', false
end
return path, blink
end
@@ -83,10 +81,6 @@ function getEmblemImagePath(emblemId)
path = '/images/game/emblems/emblem_red'
elseif emblemId == EmblemBlue then
path = '/images/game/emblems/emblem_blue'
elseif emblemId == EmblemMember then
path = '/images/game/emblems/emblem_member'
elseif emblemId == EmblemOther then
path = '/images/game/emblems/emblem_other'
end
return path
end

View File

@@ -4,23 +4,9 @@ function g_game.getRsa()
return currentRsa
end
function g_game.findPlayerItem(itemId, subType)
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
for slot = InventorySlotFirst, InventorySlotLast do
local item = localPlayer:getInventoryItem(slot)
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
return item
end
end
end
return g_game.findItemInContainers(itemId, subType)
end
function g_game.chooseRsa(host)
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
g_game.setRsa(CIPSOFT_RSA)
if g_app.getOs() == 'windows' then
@@ -46,29 +32,22 @@ function g_game.isOfficialTibia()
return currentRsa == CIPSOFT_RSA
end
function g_game.getSupportedClients()
function g_game.getSupportedProtocols()
return {
760, 810, 811, 840, 842, 850, 853,
854, 860, 861, 862, 870, 910, 940,
944, 953, 954, 960, 961, 963, 970,
980, 981, 982, 983, 984, 985, 986,
1001, 1002, 1010, 1020, 1021, 1022,
810, 811, 840, 842, 850, 853, 854,
860, 861, 862, 870, 910, 940, 944,
953, 954, 960, 961, 963, 970, 971,
973, 974
}
end
function g_game.getProtocolVersionForClient(client)
function g_game.getSupportedClients(protocol)
clients = {
[980] = 971,
[981] = 973,
[982] = 974,
[983] = 975,
[984] = 976,
[985] = 977,
[986] = 978,
[1001] = 979,
[1002] = 980,
[971] = {980},
[973] = {981},
[974] = {982}
}
return clients[client] or client
return clients[protocol] or {protocol}
end
g_game.setRsa(OTSERV_RSA)

View File

@@ -188,9 +188,5 @@ ClientOpcodes = {
ClientMarketCreate = 246, -- 944
ClientMarketCancel = 247, -- 944
ClientMarketAccept = 248, -- 944
ClientAnswerModalDialog = 249, -- 960
-- 760
ClientEnterAccount760 = 513,
ClientEnterGame760 = 522
ClientAnswerModalDialog = 249 -- 960
}

View File

@@ -27,13 +27,9 @@ end
function ProtocolLogin:sendLoginPacket()
local msg = OutputMessage.create()
if g_game.getProtocolVersion() == 760 then
msg:addU16(ClientOpcodes.ClientEnterAccount760)
else
msg:addU8(ClientOpcodes.ClientEnterAccount)
msg:addU16(g_game.getOs())
end
msg:addU8(ClientOpcodes.ClientEnterAccount)
msg:addU16(g_game.getOs())
msg:addU16(g_game.getProtocolVersion())
if g_game.getProtocolVersion() >= 971 then
@@ -53,16 +49,14 @@ function ProtocolLogin:sendLoginPacket()
-- first RSA byte must be 0
msg:addU8(0)
if g_game.getProtocolVersion() >= 800 then
-- xtea key
self:generateXteaKey()
local xteaKey = self:getXteaKey()
msg:addU32(xteaKey[1])
msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
end
-- xtea key
self:generateXteaKey()
local xteaKey = self:getXteaKey()
msg:addU32(xteaKey[1])
msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName)
else
@@ -79,18 +73,14 @@ function ProtocolLogin:sendLoginPacket()
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0)
msg:addPaddingBytes(paddingBytes, 0)
if g_game.getProtocolVersion() >= 800 then
msg:encryptRsa()
end
msg:encryptRsa()
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
self:send(msg)
if g_game.getProtocolVersion() >= 800 then
self:enableXteaEncryption()
end
self:enableXteaEncryption()
self:recv()
end
@@ -135,47 +125,19 @@ end
function ProtocolLogin:parseCharacterList(msg)
local characters = {}
local charactersCount = msg:getU8()
for i=1,charactersCount do
local character = {}
character.name = msg:getString()
character.worldName = msg:getString()
character.worldIp = iptostring(msg:getU32())
character.worldPort = msg:getU16()
if g_game.getProtocolVersion() > 1010 then
local worlds = {}
local worldsCount = msg:getU8()
for i=1, worldsCount do
local world = {}
local worldId = msg:getU8()
world.worldName = msg:getString()
world.worldIp = msg:getString()
world.worldPort = msg:getU16()
msg:getU8() -- unknow byte?
worlds[worldId] = world
if g_game.getProtocolVersion() >= 971 then
character.unknown = msg:getU8()
end
local charactersCount = msg:getU8()
for i=1, charactersCount do
local character = {}
local worldId = msg:getU8()
character.name = msg:getString()
character.worldName = worlds[worldId].worldName
character.worldIp = worlds[worldId].worldIp
character.worldPort = worlds[worldId].worldPort
characters[i] = character
end
else
local charactersCount = msg:getU8()
for i=1,charactersCount do
local character = {}
character.name = msg:getString()
character.worldName = msg:getString()
character.worldIp = iptostring(msg:getU32())
character.worldPort = msg:getU16()
if g_game.getProtocolVersion() >= 971 then
character.unknown = msg:getU8()
end
characters[i] = character
end
characters[i] = character
end
local account = {}

View File

@@ -2,4 +2,3 @@
-- you can place any custom user code here
print 'Startup done :]'

View File

@@ -100,8 +100,6 @@ set(client_SOURCES ${client_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
${CMAKE_CURRENT_LIST_DIR}/uisprite.h
# util
${CMAKE_CURRENT_LIST_DIR}/position.h

View File

@@ -227,17 +227,14 @@ namespace Otc
ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty
ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty
ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent
ShieldYellowNoSharedExp, // 10 party leader sexp inactive innocent
ShieldGray // 11 member of another party
ShieldYellowNoSharedExp // 10 party leader sexp inactive innocent
};
enum PlayerEmblems {
EmblemNone = 0,
EmblemGreen,
EmblemRed,
EmblemBlue,
EmblemMember,
EmblemOther
EmblemBlue
};
enum PlayerStates {
@@ -356,18 +353,6 @@ namespace Otc
GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38,
GameDoubleShopSellAmount = 39,
GameContainerPagination = 40,
GameThingMarks = 41,
GameLooktypeU16 = 42,
GamePlayerStamina = 43,
GamePlayerAddons = 44,
GameMessageStatements = 45,
GameMessageLevel = 46,
GameNewFluids = 47,
GamePlayerStateU16 = 48,
GameNewOutfitProtocol = 49,
GamePVPMode = 50,
// 51-100 reserved to be defined in lua
LastGameFeature = 101
};

View File

@@ -23,7 +23,7 @@
#include "container.h"
#include "item.h"
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent)
{
m_id = id;
m_capacity = capacity;
@@ -31,10 +31,6 @@ Container::Container(int id, int capacity, const std::string& name, const ItemPt
m_containerItem = containerItem;
m_hasParent = hasParent;
m_closed = false;
m_unlocked = isUnlocked;
m_hasPages = hasPages;
m_size = containerSize;
m_firstIndex = firstIndex;
}
ItemPtr Container::getItem(int slot)
@@ -55,20 +51,12 @@ void Container::onClose()
callLuaField("onClose");
}
void Container::onAddItem(const ItemPtr& item, int slot)
void Container::onAddItem(const ItemPtr& item)
{
m_items.push_front(item);
updateItemsPositions();
callLuaField("onAddItem", slot, item);
}
ItemPtr Container::findItemById(uint itemId, int subType)
{
for(const ItemPtr item : m_items)
if(item->getId() == itemId && (subType == -1 || item->getSubType() == subType))
return item;
return nullptr;
callLuaField("onAddItem", 0, item);
}
void Container::onAddItems(const std::vector<ItemPtr>& items)

View File

@@ -32,7 +32,7 @@
class Container : public LuaObject
{
protected:
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent);
public:
ItemPtr getItem(int slot);
@@ -45,16 +45,11 @@ public:
std::string getName() { return m_name; }
bool hasParent() { return m_hasParent; }
bool isClosed() { return m_closed; }
bool isUnlocked() { return m_unlocked; }
bool hasPages() { return m_hasPages; }
int getSize() { return m_size; }
int getFirstIndex() { return m_firstIndex; }
ItemPtr findItemById(uint itemId, int subType);
protected:
void onOpen(const ContainerPtr& previousContainer);
void onClose();
void onAddItem(const ItemPtr& item, int slot);
void onAddItem(const ItemPtr& item);
void onAddItems(const std::vector<ItemPtr>& items);
void onUpdateItem(int slot, const ItemPtr& item);
void onRemoveItem(int slot);
@@ -70,10 +65,6 @@ private:
std::string m_name;
bool m_hasParent;
bool m_closed;
bool m_unlocked;
bool m_hasPages;
int m_size;
int m_firstIndex;
std::deque<ItemPtr> m_items;
};

View File

@@ -128,7 +128,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
dest += getDisplacement() * scaleFactor;
zPattern = std::min(1, getNumPatternZ() - 1);
zPattern = 1;
}
PointF jumpOffset = m_jumpOffset * scaleFactor;
@@ -458,11 +458,6 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {

View File

@@ -50,9 +50,9 @@ void CreatureManager::terminate()
void Spawn::load(TiXmlElement* node)
{
Position centerPos;
centerPos.x = node->readType<int>("centerx");
centerPos.y = node->readType<int>("centery");
centerPos.z = node->readType<int>("centerz");
centerPos.x = node->readType<uint16>("centerx");
centerPos.y = node->readType<uint16>("centery");
centerPos.z = node->readType<uint8>("centerz");
setCenterPos(centerPos);
setRadius(node->readType<int32>("radius"));
@@ -65,7 +65,6 @@ void Spawn::load(TiXmlElement* node)
std::string cName = cNode->Attribute("name");
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
if (!(cType = g_creatures.getCreatureByName(cName)))
continue;
@@ -77,18 +76,17 @@ void Spawn::load(TiXmlElement* node)
dir = (Otc::Direction)dir_;
cType->setDirection(dir);
Position placePos;
placePos.x = centerPos.x + cNode->readType<int>("x");
placePos.y = centerPos.y + cNode->readType<int>("y");
placePos.z = cNode->readType<int>("z");
cType->setRace(cNode->ValueStr() == "npc" ? CreatureRaceNpc : CreatureRaceMonster);
addCreature(placePos, cType);
centerPos.x += cNode->readType<int>("x");
centerPos.y += cNode->readType<int>("y");
centerPos.z = cNode->readType<int>("z");
addCreature(centerPos, cType);
}
}
void Spawn::save(TiXmlElement* node)
void Spawn::save(TiXmlElement*& node)
{
node = new TiXmlElement("spawn");
const Position& c = getCenterPos();
node->SetAttribute("centerx", c.x);
node->SetAttribute("centery", c.y);
@@ -99,10 +97,10 @@ void Spawn::save(TiXmlElement* node)
TiXmlElement* creatureNode = nullptr;
for(const auto& pair : m_creatures) {
const CreatureTypePtr& creature = pair.second;
if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
if(!(creatureNode = new TiXmlElement("monster")))
stdext::throw_exception("oom?");
const CreatureTypePtr& creature = pair.second;
creatureNode->SetAttribute("name", creature->getName());
creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
@@ -111,8 +109,8 @@ void Spawn::save(TiXmlElement* node)
const Position& placePos = pair.first;
assert(placePos.isValid());
creatureNode->SetAttribute("x", c.x - placePos.x);
creatureNode->SetAttribute("y", c.y - placePos.y);
creatureNode->SetAttribute("x", placePos.x);
creatureNode->SetAttribute("y", placePos.y);
creatureNode->SetAttribute("z", placePos.z);
node->LinkEndChild(creatureNode);
@@ -123,14 +121,11 @@ void Spawn::addCreature(const Position& placePos, const CreatureTypePtr& cType)
{
const Position& centerPos = getCenterPos();
int m_radius = getRadius();
if(!isInZone(placePos, centerPos, m_radius)) {
g_logger.warning(stdext::format("cannot place creature at %s (spawn's center position: %s, spawn radius: %d) (increment radius)",
if(!isInZone(placePos, centerPos, m_radius))
stdext::throw_exception(stdext::format("cannot place creature at %s %s %d (increment radius)",
stdext::to_string(placePos), stdext::to_string(centerPos),
m_radius
));
return;
}
g_map.addThing(cType->cast(), placePos, 4);
m_creatures.insert(std::make_pair(placePos, cType));
}
@@ -150,8 +145,6 @@ CreaturePtr CreatureType::cast()
CreaturePtr ret(new Creature);
std::string cName = getName();
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
ret->setName(cName);
@@ -206,12 +199,20 @@ void CreatureManager::loadNpcs(const std::string& folder)
if(!stdext::ends_with(tmp, "/"))
tmp += "/";
if(!g_resources.directoryExists(tmp))
// FIXME: filesystem is not supported anymore, rework the following code with g_resources
/*
boost::filesystem::path npcPath(boost::filesystem::current_path().generic_string() + tmp);
if(!boost::filesystem::exists(npcPath))
stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder));
const auto& fileList = g_resources.listDirectoryFiles(tmp);
for(const std::string& file : fileList)
loadCreatureBuffer(g_resources.readFileContents(tmp + file));
for(boost::filesystem::directory_iterator it(npcPath), end; it != end; ++it) {
std::string f = it->path().filename().string();
if(boost::filesystem::is_directory(it->status()))
continue;
loadCreatureBuffer(g_resources.readFileContents(tmp + f));
}
*/
}
void CreatureManager::loadSpawns(const std::string& fileName)
@@ -226,54 +227,46 @@ void CreatureManager::loadSpawns(const std::string& fileName)
return;
}
try {
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("cannot load spawns xml file '%s: '%s'", fileName, doc.ErrorDesc()));
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("cannot load spawns xml file '%s: '%s'", fileName, doc.ErrorDesc()));
TiXmlElement* root = doc.FirstChildElement();
if(!root || root->ValueStr() != "spawns")
stdext::throw_exception("malformed spawns file");
TiXmlElement* root = doc.FirstChildElement();
if(!root || root->ValueStr() != "spawns")
stdext::throw_exception("malformed spawns file");
for(TiXmlElement* node = root->FirstChildElement(); node; node = node->NextSiblingElement()) {
if(node->ValueTStr() != "spawn")
stdext::throw_exception("invalid spawn node");
for(TiXmlElement* node = root->FirstChildElement(); node; node = node->NextSiblingElement()) {
if(node->ValueTStr() != "spawn")
stdext::throw_exception("invalid spawn node");
SpawnPtr spawn(new Spawn);
spawn->load(node);
m_spawns.insert(std::make_pair(spawn->getCenterPos(), spawn));
}
doc.Clear();
m_spawnLoaded = true;
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
SpawnPtr spawn(new Spawn);
spawn->load(node);
m_spawns.insert(std::make_pair(spawn->getCenterPos(), spawn));
}
doc.Clear();
m_spawnLoaded = true;
}
void CreatureManager::saveSpawns(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.SetTabSize(2);
TiXmlDocument doc;
doc.SetTabSize(2);
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
doc.LinkEndChild(decl);
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
doc.LinkEndChild(decl);
TiXmlElement* root = new TiXmlElement("spawns");
doc.LinkEndChild(root);
TiXmlElement* root = new TiXmlElement("spawns");
doc.LinkEndChild(root);
for(auto pair : m_spawns) {
TiXmlElement* elem = new TiXmlElement("spawn");
pair.second->save(elem);
root->LinkEndChild(elem);
}
if(!doc.SaveFile("data"+fileName))
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
for(auto pair : m_spawns) {
TiXmlElement* elem;
pair.second->save(elem);
root->LinkEndChild(elem);
}
if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
}
void CreatureManager::loadCreatureBuffer(const std::string& buffer)
@@ -290,7 +283,6 @@ void CreatureManager::loadCreatureBuffer(const std::string& buffer)
std::string cName = root->Attribute("name");
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
CreatureTypePtr newType(new CreatureType(cName));
for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
@@ -337,7 +329,6 @@ const CreatureTypePtr& CreatureManager::getCreatureByName(std::string name)
{
stdext::tolower(name);
stdext::trim(name);
stdext::ucwords(name);
auto it = std::find_if(m_creatures.begin(), m_creatures.end(),
[=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; });
if(it != m_creatures.end())
@@ -372,11 +363,8 @@ SpawnPtr CreatureManager::getSpawn(const Position& centerPos)
SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
{
auto iter = m_spawns.find(centerPos);
if(iter != m_spawns.end()) {
if(iter->second->getRadius() != radius)
iter->second->setRadius(radius);
if(iter != m_spawns.end())
return iter->second;
}
SpawnPtr ret(new Spawn);
@@ -387,5 +375,3 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
return ret;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -33,20 +33,14 @@ enum CreatureAttr : uint8
CreatureAttrName = 1,
CreatureAttrOutfit = 2,
CreatureAttrSpawnTime = 3,
CreatureAttrDir = 4,
CreatureAttrRace = 5
};
enum CreatureRace : uint8
{
CreatureRaceNpc = 0,
CreatureRaceMonster = 1
CreatureAttrDir = 4
};
enum SpawnAttr : uint8
{
SpawnAttrRadius = 0,
SpawnAttrCenter = 1,
SpawnAttrPos = 2
};
class Spawn : public LuaObject
@@ -59,7 +53,7 @@ public:
int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); }
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrPos); }
void addCreature(const Position& placePos, const CreatureTypePtr& cType);
void removeCreature(const Position& pos);
@@ -67,7 +61,7 @@ public:
protected:
void load(TiXmlElement* node);
void save(TiXmlElement* node);
void save(TiXmlElement*& node);
private:
stdext::dynamic_storage<uint8> m_attribs;
@@ -93,9 +87,6 @@ public:
void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
void setRace(CreatureRace race) { m_attribs.set(CreatureAttrRace, race); }
CreatureRace getRace() { return m_attribs.get<CreatureRace>(CreatureAttrRace); }
CreaturePtr cast();
private:

View File

@@ -77,10 +77,8 @@ typedef stdext::shared_object_ptr<Spawn> SpawnPtr;
typedef std::vector<ThingPtr> ThingList;
typedef std::vector<ThingTypePtr> ThingTypeList;
typedef std::vector<ItemTypePtr> ItemTypeList;
typedef std::list<HousePtr> HouseList;
typedef std::list<TownPtr> TownList;
typedef std::list<ItemPtr> ItemList;
typedef std::vector<ItemPtr> ItemVector;
typedef std::vector<HousePtr> HouseList;
typedef std::vector<TownPtr> TownList;
typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap;
// net
@@ -98,11 +96,9 @@ class UIMinimap;
class UIProgressRect;
class UIMapAnchorLayout;
class UIPositionAnchor;
class UISprite;
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
typedef stdext::shared_object_ptr<UISprite> UISpritePtr;
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;

View File

@@ -99,11 +99,6 @@ void Game::resetGameStates()
m_walkEvent = nullptr;
}
if(m_checkConnectionEvent) {
m_checkConnectionEvent->cancel();
m_checkConnectionEvent = nullptr;
}
m_containers.clear();
m_vips.clear();
m_gmActions.clear();
@@ -188,16 +183,6 @@ void Game::processGameStart()
g_game.ping();
}, m_pingDelay);
}
m_checkConnectionEvent = g_dispatcher.cycleEvent([this] {
if(!g_game.isConnectionOk() && !m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", true);
m_connectionFailWarned = true;
} else if(g_game.isConnectionOk() && m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
}, 1000);
}
void Game::processGameEnd()
@@ -205,11 +190,6 @@ void Game::processGameEnd()
m_online = false;
g_lua.callGlobalField("g_game", "onGameEnd");
if(m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
// reset game state
resetGameStates();
@@ -234,22 +214,6 @@ void Game::processGMActions(const std::vector<uint8>& actions)
g_lua.callGlobalField("g_game", "onGMActions", actions);
}
void Game::processPlayerHelpers(int helpers)
{
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
}
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode)
{
m_fightMode = fightMode;
m_chaseMode = chaseMode;
m_safeFight = safeMode;
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
}
void Game::processPing()
{
g_lua.callGlobalField("g_game", "onPing");
@@ -284,10 +248,10 @@ void Game::processTalk(const std::string& name, int level, Otc::MessageMode mode
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
}
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items)
{
ContainerPtr previousContainer = getContainer(containerId);
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex));
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent));
m_containers[containerId] = container;
container->onAddItems(items);
@@ -312,7 +276,7 @@ void Game::processCloseContainer(int containerId)
container->onClose();
}
void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slot)
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
{
ContainerPtr container = getContainer(containerId);
if(!container) {
@@ -320,7 +284,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slo
return;
}
container->onAddItem(item, slot);
container->onAddItem(item);
}
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
@@ -590,7 +554,7 @@ bool Game::walk(Otc::Direction direction)
if(m_lastWalkDir != direction) {
// must add a new walk event
float ticks = m_localPlayer->getStepTicksLeft();
if(ticks <= 0) { ticks = 1; }
if(ticks < 0) { ticks = 0; }
if(m_walkEvent) {
m_walkEvent->cancel();
@@ -733,16 +697,15 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
auto it = dirs.begin();
Otc::Direction direction = *it;
if(!m_localPlayer->canWalk(direction))
return;
if(m_localPlayer->canWalk(direction)) {
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
m_localPlayer->preWalk(direction);
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
m_localPlayer->preWalk(direction);
if(getFeature(Otc::GameForceFirstAutoWalkStep)) {
forceWalk(direction);
dirs.erase(it);
if(getFeature(Otc::GameForceFirstAutoWalkStep)) {
forceWalk(direction);
dirs.erase(it);
}
}
}
@@ -900,7 +863,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
if(toThing->isCreature() && g_game.getProtocolVersion() >= 780)
if(toThing->isCreature())
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
else
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
@@ -919,20 +882,6 @@ void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
}
ItemPtr Game::findItemInContainers(uint itemId, int subType)
{
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
if(container) {
ItemPtr item = container->findItemById(itemId, subType);
if(item != nullptr)
return item;
}
}
return nullptr;
}
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
{
if(!canPerformGameAction() || !item)
@@ -1180,7 +1129,7 @@ void Game::removeVip(int playerId)
{
if(!canPerformGameAction())
return;
auto it = m_vips.find(playerId);
if(it == m_vips.end())
return;
@@ -1430,40 +1379,24 @@ void Game::setProtocolVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && version != 760 && (version < 810 || version > 1022))
if(version != 0 && (version < 810 || version > 974))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_features.reset();
enableFeature(Otc::GameFormatCreatureName);
if(version >= 780)
{
enableFeature(Otc::GamePlayerAddons);
enableFeature(Otc::GamePlayerStamina);
enableFeature(Otc::GameNewFluids);
enableFeature(Otc::GameMessageLevel);
enableFeature(Otc::GameMessageStatements);
enableFeature(Otc::GamePlayerStateU16);
enableFeature(Otc::GameLooktypeU16);
enableFeature(Otc::GameNewOutfitProtocol);
}
if(version >= 840) {
enableFeature(Otc::GameProtocolChecksum);
enableFeature(Otc::GameChallengeOnLogin);
enableFeature(Otc::GameAccountNames);
}
if(version >= 780 && version <= 854) { // 780 might not be accurate
if(version <= 854) {
enableFeature(Otc::GameChargeableItems);
}
if(version >= 850) {
enableFeature(Otc::GameDoubleFreeCapacity);
}
if(version >= 854) {
enableFeature(Otc::GameDoubleFreeCapacity);
enableFeature(Otc::GameCreatureEmblems);
}
@@ -1510,18 +1443,6 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameNewSpeedLaw);
}
if(version >= 976) {
enableFeature(Otc::GameContainerPagination);
}
if(version >= 979) {
enableFeature(Otc::GameThingMarks);
}
if(version >= 1000) {
enableFeature(Otc::GamePVPMode);
}
m_protocolVersion = version;
Proto::buildMessageModesMap(version);
@@ -1537,7 +1458,7 @@ void Game::setClientVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change client version while online");
if(version != 0 && version != 760 && (version < 810 || version > 1022))
if(version != 0 && (version < 810 || version > 982))
stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_clientVersion = version;

View File

@@ -73,17 +73,14 @@ protected:
void processAttackCancel(uint seq);
void processWalkCancel(Otc::Direction direction);
void processPlayerHelpers(int helpers);
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode);
// message related
void processTextMessage(Otc::MessageMode mode, const std::string& text);
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
// container related
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
void processCloseContainer(int containerId);
void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
void processContainerAddItem(int containerId, const ItemPtr& item);
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
void processContainerRemoveItem(int containerId, int slot);
@@ -161,7 +158,6 @@ public:
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
void useInventoryItem(int itemId);
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
ItemPtr findItemInContainers(uint itemId, int subType);
// container related
int open(const ItemPtr& item, const ContainerPtr& previousContainer);
@@ -235,7 +231,7 @@ public:
void openRuleViolation(const std::string& reporter);
void closeRuleViolation(const std::string& reporter);
void cancelRuleViolation();
// reports
void reportBug(const std::string& comment);
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
@@ -285,7 +281,6 @@ public:
bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
@@ -345,8 +340,6 @@ private:
std::bitset<Otc::LastGameFeature> m_features;
ScheduledEventPtr m_pingEvent;
ScheduledEventPtr m_walkEvent;
ScheduledEventPtr m_checkConnectionEvent;
bool m_connectionFailWarned;
int m_protocolVersion;
int m_clientVersion;
std::string m_clientSignature;

View File

@@ -28,10 +28,12 @@ HouseManager g_houses;
House::House()
{
m_nullTile = TilePtr(new Tile(Position()));
}
House::House(uint32 hId, const std::string &name, const Position &pos)
{
m_nullTile = TilePtr(new Tile(Position()));
setId(hId);
setName(name);
if(pos.isValid())
@@ -40,32 +42,16 @@ House::House(uint32 hId, const std::string &name, const Position &pos)
void House::setTile(const TilePtr& tile)
{
tile->setFlag(TILESTATE_HOUSE);
tile->setHouseId(getId());
tile->setFlags(TILESTATE_HOUSE);
m_tiles.insert(std::make_pair(tile->getPosition(), tile));
}
TilePtr House::getTile(const Position& position)
const TilePtr& House::getTile(const Position& position)
{
TileMap::const_iterator iter = m_tiles.find(position);
if(iter != m_tiles.end())
return iter->second;
return nullptr;
}
void House::addDoor(const ItemPtr& door)
{
if (!door) return;
door->setDoorId(m_lastDoorId);
m_doors[m_lastDoorId++] = door;
}
void House::removeDoorById(uint32 doorId)
{
if(doorId >= m_lastDoorId)
stdext::throw_exception(stdext::format("Failed to remove door of id %d (would overflow), max id: %d",
doorId, m_lastDoorId));
m_doors[doorId] = nullptr;
return m_nullTile;
}
void House::load(const TiXmlElement *elem)
@@ -81,14 +67,16 @@ void House::load(const TiXmlElement *elem)
m_isGuildHall = elem->readType<bool>("guildhall");
Position entryPos;
entryPos.x = elem->readType<int>("entryx");
entryPos.y = elem->readType<int>("entryy");
entryPos.z = elem->readType<int>("entryz");
entryPos.x = elem->readType<uint16>("entryx");
entryPos.y = elem->readType<uint16>("entryy");
entryPos.z = elem->readType<uint8>("entryz");
setEntry(entryPos);
}
void House::save(TiXmlElement* elem)
void House::save(TiXmlElement*& elem)
{
elem = new TiXmlElement("house");
elem->SetAttribute("name", getName());
elem->SetAttribute("houseid", getId());
@@ -105,6 +93,7 @@ void House::save(TiXmlElement* elem)
HouseManager::HouseManager()
{
m_nullHouse = HousePtr(new House);
}
void HouseManager::addHouse(const HousePtr& house)
@@ -120,79 +109,56 @@ void HouseManager::removeHouse(uint32 houseId)
m_houses.erase(it);
}
HousePtr HouseManager::getHouse(uint32 houseId)
{
auto it = findHouse(houseId);
return it != m_houses.end() ? *it : nullptr;
}
HousePtr HouseManager::getHouseByName(std::string name)
const HousePtr& HouseManager::getHouse(uint32 houseId)
{
auto it = std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getName() == name; });
return it != m_houses.end() ? *it : nullptr;
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
return it != m_houses.end() ? *it : m_nullHouse;
}
void HouseManager::load(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));
TiXmlElement *root = doc.FirstChildElement();
if(!root || root->ValueTStr() != "houses")
stdext::throw_exception("invalid root tag name");
TiXmlElement *root = doc.FirstChildElement();
if(!root || root->ValueTStr() != "houses")
stdext::throw_exception("invalid root tag name");
for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
if(elem->ValueTStr() != "house")
stdext::throw_exception("invalid house tag.");
for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
if(elem->ValueTStr() != "house")
stdext::throw_exception("invalid house tag.");
uint32 houseId = elem->readType<uint32>("houseid");
HousePtr house = getHouse(houseId);
if(!house)
house = HousePtr(new House(houseId)), addHouse(house);
uint32 houseId = elem->readType<uint32>("houseid");
HousePtr house = getHouse(houseId);
if(!house)
house = HousePtr(new House(houseId)), addHouse(house);
house->load(elem);
}
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
house->load(elem);
}
}
void HouseManager::save(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.SetTabSize(2);
TiXmlDocument doc;
doc.SetTabSize(2);
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
doc.LinkEndChild(decl);
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
doc.LinkEndChild(decl);
TiXmlElement* root = new TiXmlElement("houses");
doc.LinkEndChild(root);
TiXmlElement* root = new TiXmlElement("houses");
doc.LinkEndChild(root);
for(auto house : m_houses) {
TiXmlElement *elem = new TiXmlElement("house");
house->save(elem);
root->LinkEndChild(elem);
}
if(!doc.SaveFile("data"+fileName))
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
for(auto house : m_houses) {
TiXmlElement *elem;
house->save(elem);
root->LinkEndChild(elem);
}
}
HouseList HouseManager::filterHouses(uint32 townId)
{
HouseList ret;
for(const HousePtr& house : m_houses)
if(house->getTownId() == townId)
ret.push_back(house);
return ret;
if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
}
HouseList::iterator HouseManager::findHouse(uint32 houseId)
@@ -200,5 +166,3 @@ HouseList::iterator HouseManager::findHouse(uint32 houseId)
return std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -43,10 +43,10 @@ class House : public LuaObject
public:
House();
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
~House() { m_tiles.clear(); }
~House() { m_tiles.clear(); m_nullTile = nullptr; }
void setTile(const TilePtr& tile);
TilePtr getTile(const Position& pos);
const TilePtr& getTile(const Position& pos);
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
@@ -66,19 +66,14 @@ public:
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
void addDoor(const ItemPtr& door);
void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); }
void removeDoorById(uint32 doorId);
protected:
void load(const TiXmlElement* elem);
void save(TiXmlElement* elem);
void save(TiXmlElement*& elem);
private:
stdext::packed_storage<uint8> m_attribs;
TileMap m_tiles;
ItemVector m_doors;
uint32 m_lastDoorId;
TilePtr m_nullTile;
stdext::boolean<false> m_isGuildHall;
friend class HouseManager;
@@ -90,18 +85,16 @@ public:
void addHouse(const HousePtr& house);
void removeHouse(uint32 houseId);
HousePtr getHouse(uint32 houseId);
HousePtr getHouseByName(std::string name);
HouseList getHouseList() { return m_houses; }
const HousePtr& getHouse(uint32 houseId);
void clear() { m_houses.clear(); m_nullHouse = nullptr; }
void load(const std::string& fileName);
void save(const std::string& fileName);
void clear() { m_houses.clear(); }
HouseList getHouseList() { return m_houses; }
HouseList filterHouses(uint32 townId);
private:
HouseList m_houses;
HousePtr m_nullHouse;
protected:
HouseList::iterator findHouse(uint32 houseId);

View File

@@ -40,11 +40,7 @@
Item::Item() :
m_clientId(0),
m_serverId(0),
m_countOrSubType(1),
m_color(Color::alpha),
m_async(true),
m_phase(0),
m_lastPhase(0)
m_countOrSubType(1)
{
}
@@ -62,11 +58,6 @@ ItemPtr Item::createFromOtb(int id)
return item;
}
std::string Item::getName()
{
return g_things.findItemTypeByClientId(m_clientId)->getName();
}
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(m_clientId == 0)
@@ -79,15 +70,7 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
int xPattern = 0, yPattern = 0, zPattern = 0;
calculatePatterns(xPattern, yPattern, zPattern);
if(m_color != Color::alpha)
g_painter->setColor(m_color);
rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView);
/// Sanity check
/// This is just to ensure that we don't overwrite some color and
/// screw up the whole rendering.
if(m_color != Color::alpha)
g_painter->resetColor();
}
void Item::setId(uint32 id)
@@ -204,11 +187,6 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
out->addU16(getDepotId());
}
if(isHouseDoor()) {
out->addU8(ATTR_HOUSEDOORID);
out->addU8(getDoorId());
}
uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
if(aid) {
@@ -222,8 +200,10 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
}
out->endNode();
for(auto i : m_containerItems)
i->serializeItem(out);
if(!m_containerItems.empty()) {
for(auto c : m_containerItems)
c->serializeItem(out);
}
}
int Item::getSubType()
@@ -291,68 +271,65 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
}
} else if(isSplash() || isFluidContainer()) {
int color = Otc::FluidTransparent;
if(g_game.getFeature(Otc::GameNewFluids)) {
switch(m_countOrSubType) {
case Otc::FluidNone:
color = Otc::FluidTransparent;
break;
case Otc::FluidWater:
color = Otc::FluidBlue;
break;
case Otc::FluidMana:
color = Otc::FluidPurple;
break;
case Otc::FluidBeer:
color = Otc::FluidBrown;
break;
case Otc::FluidOil:
color = Otc::FluidBrown;
break;
case Otc::FluidBlood:
color = Otc::FluidRed;
break;
case Otc::FluidSlime:
color = Otc::FluidGreen;
break;
case Otc::FluidMud:
color = Otc::FluidBrown;
break;
case Otc::FluidLemonade:
color = Otc::FluidYellow;
break;
case Otc::FluidMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidWine:
color = Otc::FluidPurple;
break;
case Otc::FluidHealth:
color = Otc::FluidRed;
break;
case Otc::FluidUrine:
color = Otc::FluidYellow;
break;
case Otc::FluidRum:
color = Otc::FluidBrown;
break;
case Otc::FluidFruidJuice:
color = Otc::FluidYellow;
break;
case Otc::FluidCoconutMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidTea:
color = Otc::FluidBrown;
break;
case Otc::FluidMead:
color = Otc::FluidBrown;
break;
default:
color = Otc::FluidTransparent;
break;
}
} else
color = m_countOrSubType;
switch(m_countOrSubType) {
case Otc::FluidNone:
color = Otc::FluidTransparent;
break;
case Otc::FluidWater:
color = Otc::FluidBlue;
break;
case Otc::FluidMana:
color = Otc::FluidPurple;
break;
case Otc::FluidBeer:
color = Otc::FluidBrown;
break;
case Otc::FluidOil:
color = Otc::FluidBrown;
break;
case Otc::FluidBlood:
color = Otc::FluidRed;
break;
case Otc::FluidSlime:
color = Otc::FluidGreen;
break;
case Otc::FluidMud:
color = Otc::FluidBrown;
break;
case Otc::FluidLemonade:
color = Otc::FluidYellow;
break;
case Otc::FluidMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidWine:
color = Otc::FluidPurple;
break;
case Otc::FluidHealth:
color = Otc::FluidRed;
break;
case Otc::FluidUrine:
color = Otc::FluidYellow;
break;
case Otc::FluidRum:
color = Otc::FluidBrown;
break;
case Otc::FluidFruidJuice:
color = Otc::FluidYellow;
break;
case Otc::FluidCoconutMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidTea:
color = Otc::FluidBrown;
break;
case Otc::FluidMead:
color = Otc::FluidBrown;
break;
default:
color = Otc::FluidTransparent;
break;
}
xPattern = (color % 4) % getNumPatternX();
yPattern = (color / 4) % getNumPatternY();
@@ -366,17 +343,9 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
int Item::calculateAnimationPhase(bool animate)
{
if(getAnimationPhases() > 1) {
if(animate) {
if(m_async)
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else {
if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
m_phase = (m_phase + 1) % getAnimationPhases();
m_lastPhase = g_clock.millis();
}
return m_phase;
}
} else
if(animate)
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else
return getAnimationPhases()-1;
}
return 0;
@@ -398,4 +367,3 @@ ThingType* Item::rawGetThingType()
{
return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
}
/* vim: set ts=4 sw=4 et :*/

View File

@@ -24,7 +24,6 @@
#define ITEM_H
#include <framework/global.h>
#include "thing.h"
#include "effect.h"
#include "itemtype.h"
@@ -89,7 +88,6 @@ public:
void setCountOrSubType(int value) { m_countOrSubType = value; }
void setCount(int count) { m_countOrSubType = count; }
void setSubType(int subType) { m_countOrSubType = subType; }
void setColor(const Color& c) { m_color = c; }
int getCountOrSubType() { return m_countOrSubType; }
int getSubType();
@@ -97,9 +95,10 @@ public:
uint32 getId() { return m_clientId; }
uint16 getClientId() { return m_clientId; }
uint16 getServerId() { return m_serverId; }
std::string getName();
bool isValid();
ItemPtr clone();
void unserializeItem(const BinaryTreePtr& in);
void serializeItem(const OutputBinaryTreePtr& out);
@@ -112,9 +111,6 @@ public:
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
void setAsync(bool enable) { m_async = enable; }
bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
@@ -122,7 +118,6 @@ public:
bool isMoveable();
bool isGround();
ItemPtr clone();
ItemPtr asItem() { return static_self_cast<Item>(); }
bool isItem() { return true; }
@@ -141,12 +136,7 @@ private:
uint16 m_serverId;
uint8 m_countOrSubType;
stdext::packed_storage<uint8> m_attribs;
ItemList m_containerItems;
Color m_color;
bool m_async;
uint8 m_phase;
ticks_t m_lastPhase;
std::vector<ItemPtr> m_containerItems;
};
#pragma pack(pop)

View File

@@ -23,7 +23,6 @@
#include "thingtypemanager.h"
#include "thingtype.h"
#include "game.h"
#include <framework/core/filestream.h>
#include <framework/core/binarytree.h>
@@ -51,37 +50,28 @@ void ItemType::unserialize(const BinaryTreePtr& node)
switch(attr) {
case ItemTypeAttrServerId: {
uint16 serverId = node->getU16();
if(g_game.getProtocolVersion() < 960) {
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
}
} else {
if(serverId > 30000 && serverId < 30100) {
serverId -= 30000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
}
setServerId(serverId);
lastId = serverId;
break;
}
case ItemTypeAttrClientId:
case ItemTypeAttrClientId: {
setClientId(node->getU16());
break;
case ItemTypeAttrName:
}
case ItemTypeAttrName: {
setName(node->getString(len));
break;
}
default:
node->skip(len); // skip attribute
break;

View File

@@ -26,6 +26,7 @@
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
enum {
MAX_LIGHT_INTENSITY = 8,
@@ -61,7 +62,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
}
}
TexturePtr tex = TexturePtr(new Texture(lightImage, true));
TexturePtr tex = TexturePtr(new TextureOGL(lightImage, true));
tex->setSmooth(true);
return tex;
}

View File

@@ -72,7 +72,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// last walk is not done yet
if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking())
if(m_walkTimer.ticksElapsed() < getStepDuration())
return false;
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
@@ -83,7 +83,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// cannot walk while already walking
if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk))
if(m_walking && !prewalkTimeouted)
return false;
return true;
@@ -95,7 +95,6 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
if(m_preWalking) {
// switch to normal walking
m_preWalking = false;
m_secondPreWalk = false;
m_lastPrewalkDone = true;
// if is to the last prewalk destination, updates the walk preserving the animation
if(newPos == m_lastPrewalkDestination) {
@@ -119,8 +118,7 @@ void LocalPlayer::preWalk(Otc::Direction direction)
Position newPos = m_position.translatedToDirection(direction);
// avoid reanimating prewalks
if(m_preWalking) {
m_secondPreWalk = true;
if(m_preWalking && m_lastPrewalkDestination == newPos) {
return;
}
@@ -279,7 +277,6 @@ void LocalPlayer::terminateWalk()
{
Creature::terminateWalk();
m_preWalking = false;
m_secondPreWalk = false;
m_idleTimer.restart();
auto self = asLocalPlayer();

View File

@@ -126,7 +126,6 @@ private:
ticks_t m_walkLockExpiration;
stdext::boolean<false> m_preWalking;
stdext::boolean<true> m_lastPrewalkDone;
stdext::boolean<false> m_secondPreWalk;
stdext::boolean<false> m_serverWalking;
stdext::boolean<false> m_knownCompletePath;

View File

@@ -47,7 +47,6 @@
#include "uiminimap.h"
#include "uimapanchorlayout.h"
#include "uiprogressrect.h"
#include "uisprite.h"
#include "outfit.h"
#include <framework/luaengine/luainterface.h>
@@ -67,26 +66,20 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.registerSingletonClass("g_houses");
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseByName", &HouseManager::getHouseByName, &g_houses);
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
g_lua.bindSingletonFunction("g_houses", "filterHouses", &HouseManager::filterHouses, &g_houses);
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
g_lua.registerSingletonClass("g_towns");
g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTownByName",&TownManager::getTownByName,&g_towns);
g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns);
@@ -106,8 +99,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "colorizeThing", &Map::colorizeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingColor", &Map::removeThingColor, &g_map);
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
@@ -128,20 +119,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
g_lua.bindSingletonFunction("g_map", "setDescription", &Map::setDescription, &g_map);
g_lua.bindSingletonFunction("g_map", "getDescriptions", &Map::getDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "clearDescriptions", &Map::clearDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZone", &Map::setShowZone, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZones", &Map::setShowZones, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneColor", &Map::setZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneOpacity", &Map::setZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneOpacity", &Map::getZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneColor", &Map::getZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "showZones", &Map::showZones, &g_map);
g_lua.bindSingletonFunction("g_map", "showZone", &Map::showZone, &g_map);
g_lua.bindSingletonFunction("g_map", "beginGhostMode", &Map::beginGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "endGhostMode", &Map::endGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "findItemsById", &Map::findItemsById, &g_map);
g_lua.registerSingletonClass("g_minimap");
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
@@ -185,7 +162,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
g_lua.bindSingletonFunction("g_game", "findItemInContainers", &Game::findItemInContainers, &g_game);
g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
@@ -254,7 +230,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
g_lua.bindSingletonFunction("g_game", "isConnectionOk", &Game::isConnectionOk, &g_game);
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
@@ -318,10 +293,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
g_lua.bindClassMemberFunction<Container>("isUnlocked", &Container::isUnlocked);
g_lua.bindClassMemberFunction<Container>("hasPages", &Container::hasPages);
g_lua.bindClassMemberFunction<Container>("getSize", &Container::getSize);
g_lua.bindClassMemberFunction<Container>("getFirstIndex", &Container::getFirstIndex);
g_lua.registerClass<Thing>();
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
@@ -364,7 +335,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<House>();
g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
g_lua.bindClassMemberFunction<House>("setId", &House::setId);
g_lua.bindClassMemberFunction<House>("getId", &House::getId);
g_lua.bindClassMemberFunction<House>("setName", &House::setName);
g_lua.bindClassMemberFunction<House>("getName", &House::getName);
g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
@@ -373,9 +343,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
g_lua.bindClassMemberFunction<House>("addDoor", &House::addDoor);
g_lua.bindClassMemberFunction<House>("removeDoor", &House::removeDoor);
g_lua.bindClassMemberFunction<House>("removeDoorById", &House::removeDoorById);
g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
@@ -455,12 +422,9 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
g_lua.bindClassMemberFunction<Item>("getSubType", &Item::getSubType);
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
g_lua.bindClassMemberFunction<Item>("getName", &Item::getName);
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
g_lua.bindClassMemberFunction<Item>("isFluidContainer", &Item::isFluidContainer);
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);
@@ -557,10 +521,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
g_lua.bindClassMemberFunction<Tile>("setFlag", &Tile::setFlag);
g_lua.bindClassMemberFunction<Tile>("setFlags", &Tile::setFlags);
g_lua.bindClassMemberFunction<Tile>("getFlags", &Tile::getFlags);
g_lua.bindClassMemberFunction<Tile>("hasFlag", &Tile::hasFlag);
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
@@ -578,13 +538,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
g_lua.registerClass<UISprite, UIWidget>();
g_lua.bindClassStaticFunction<UISprite>("create", []{ return UISpritePtr(new UISprite); });
g_lua.bindClassMemberFunction<UISprite>("setSpriteId", &UISprite::setSpriteId);
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
@@ -596,7 +549,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
g_lua.bindClassMemberFunction<UIMap>("movePixels", &UIMap::movePixels);
g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
@@ -658,7 +610,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);

View File

@@ -216,42 +216,6 @@ bool Map::removeThingByPos(const Position& pos, int stackPos)
return false;
}
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(color);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(color);
}
}
void Map::removeThingColor(const ThingPtr& thing)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(Color::alpha);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(Color::alpha);
}
}
StaticTextPtr Map::getStaticText(const Position& pos)
{
for(auto staticText : m_staticTexts) {
@@ -341,62 +305,6 @@ void Map::cleanTile(const Position& pos)
}
}
void Map::setShowZone(tileflags_t zone, bool show)
{
if(show)
m_zoneFlags |= (uint32)zone;
else
m_zoneFlags &= ~(uint32)zone;
}
void Map::setShowZones(bool show)
{
if(!show)
m_zoneFlags = 0;
else if(m_zoneFlags == 0)
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
}
void Map::setZoneColor(tileflags_t zone, const Color& color)
{
if((m_zoneFlags & zone) == zone)
m_zoneColors[zone] = color;
}
void Map::beginGhostMode(float opacity)
{
g_painter->setOpacity(opacity);
}
void Map::endGhostMode()
{
g_painter->resetOpacity();
}
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
{
std::map<Position, ItemPtr> ret;
uint32 count = 0;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
for(const ItemPtr& item : tile->getItems()) {
if(item->getId() == clientId) {
ret.insert(std::make_pair(tile->getPosition(), item));
if(++count >= max)
break;
}
}
}
}
}
return ret;
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;
@@ -422,7 +330,7 @@ void Map::removeCreatureById(uint32 id)
void Map::removeUnawareThings()
{
// remove creatures from tiles that we are not aware of anymore
// remove creatures from tiles that we are not aware anymore
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition()))
@@ -800,5 +708,3 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
return ret;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -144,14 +144,13 @@ public:
bool loadOtcm(const std::string& fileName);
void saveOtcm(const std::string& fileName);
void loadOtbm(const std::string& fileName);
void saveOtbm(const std::string& fileName);
void loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
void saveOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
// otbm attributes (description, size, etc.)
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
void clearDescriptions() { m_attribs.remove(OTBM_ATTR_DESCRIPTION); }
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
@@ -169,8 +168,6 @@ public:
ThingPtr getThing(const Position& pos, int stackPos);
bool removeThing(const ThingPtr& thing);
bool removeThingByPos(const Position& pos, int stackPos);
void colorizeThing(const ThingPtr& thing, const Color& color);
void removeThingColor(const ThingPtr& thing);
StaticTextPtr getStaticText(const Position& pos);
@@ -182,23 +179,6 @@ public:
const TilePtr& getTile(const Position& pos);
void cleanTile(const Position& pos);
// tile zone related
void setShowZone(tileflags_t zone, bool show);
void setShowZones(bool show);
void setZoneColor(tileflags_t flag, const Color& color);
void setZoneOpacity(float opacity) { m_zoneOpacity = opacity; }
float getZoneOpacity() { return m_zoneOpacity; }
Color getZoneColor(tileflags_t flag) { return m_zoneColors[flag]; }
tileflags_t getZoneFlags() { return (tileflags_t)m_zoneFlags; }
bool showZones() { return m_zoneFlags != 0; }
bool showZone(tileflags_t zone) { return (m_zoneFlags & zone) == zone; }
void beginGhostMode(float opacity);
void endGhostMode();
std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
// known creature related
void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id);
@@ -243,10 +223,6 @@ private:
std::vector<MapViewPtr> m_mapViews;
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
uint32 m_zoneFlags;
std::array<Color, TILESTATE_LAST> m_zoneColors;
float m_zoneOpacity;
Light m_light;
Position m_centralPosition;
Rect m_tilesRect;
@@ -259,5 +235,3 @@ private:
extern Map g_map;
#endif
/* vim: set ts=4 sw=4 et: */

View File

@@ -32,373 +32,364 @@
#include <framework/xml/tinyxml.h>
#include <framework/ui/uiwidget.h>
void Map::loadOtbm(const std::string& fileName)
void Map::loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar)
{
try {
FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
fin->cache();
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
fin->cache();
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
if(fin->getU32())
if(fin->getU32())
stdext::throw_exception("Unknown file version detected");
BinaryTreePtr root = fin->getBinaryTree();
if(root->getU8())
stdext::throw_exception("could not read root property!");
BinaryTreePtr root = fin->getBinaryTree();
if(root->getU8())
stdext::throw_exception("could not read root property!");
uint32 headerVersion = root->getU32();
if(headerVersion > 3)
stdext::throw_exception(stdext::format("Unknown OTBM version detected: %u.", headerVersion));
uint32 headerVersion = root->getU32();
if(headerVersion > 3)
stdext::throw_exception(stdext::format("Unknown OTBM version detected: %u.", headerVersion));
setWidth(root->getU16());
setHeight(root->getU16());
setWidth(root->getU16());
setHeight(root->getU16());
uint32 headerMajorItems = root->getU8();
if(headerMajorItems > g_things.getOtbMajorVersion()) {
stdext::throw_exception(stdext::format("This map was saved with different OTB version. read %d what it's supposed to be: %d",
uint32 headerMajorItems = root->getU8();
if(headerMajorItems > g_things.getOtbMajorVersion()) {
stdext::throw_exception(stdext::format("This map was saved with different OTB version. read %d what it's supposed to be: %d",
headerMajorItems, g_things.getOtbMajorVersion()));
}
root->skip(3);
uint32 headerMinorItems = root->getU32();
if(headerMinorItems > g_things.getOtbMinorVersion()) {
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
headerMinorItems, g_things.getOtbMinorVersion()));
}
BinaryTreePtr node = root->getChildren()[0];
if(node->getU8() != OTBM_MAP_DATA)
stdext::throw_exception("Could not read root data node");
while(node->canRead()) {
uint8 attribute = node->getU8();
std::string tmp = node->getString();
switch (attribute) {
case OTBM_ATTR_DESCRIPTION:
setDescription(tmp);
break;
case OTBM_ATTR_SPAWN_FILE:
setSpawnFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
case OTBM_ATTR_HOUSE_FILE:
setHouseFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
default:
stdext::throw_exception(stdext::format("Invalid attribute '%d'", (int)attribute));
}
}
for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
uint8 mapDataType = nodeMapData->getU8();
if(mapDataType == OTBM_TILE_AREA) {
Position basePos;
basePos.x = nodeMapData->getU16();
basePos.y = nodeMapData->getU16();
basePos.z = nodeMapData->getU8();
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
uint8 type = nodeTile->getU8();
if(unlikely(type != OTBM_TILE && type != OTBM_HOUSETILE))
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
HousePtr house = nullptr;
uint32 flags = TILESTATE_NONE;
Position pos = basePos + nodeTile->getPoint();
if(type == OTBM_HOUSETILE) {
uint32 hId = nodeTile->getU32();
TilePtr tile = getOrCreateTile(pos);
if(!(house = g_houses.getHouse(hId))) {
house = HousePtr(new House(hId));
g_houses.addHouse(house);
}
house->setTile(tile);
}
while(nodeTile->canRead()) {
uint8 tileAttr = nodeTile->getU8();
switch(tileAttr) {
case OTBM_ATTR_TILE_FLAGS: {
uint32 _flags = nodeTile->getU32();
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
flags |= TILESTATE_PROTECTIONZONE;
else if((_flags & TILESTATE_OPTIONALZONE) == TILESTATE_OPTIONALZONE)
flags |= TILESTATE_OPTIONALZONE;
else if((_flags & TILESTATE_HARDCOREZONE) == TILESTATE_HARDCOREZONE)
flags |= TILESTATE_HARDCOREZONE;
if((_flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT)
flags |= TILESTATE_NOLOGOUT;
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
flags |= TILESTATE_REFRESH;
if((_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE)
flags |= TILESTATE_HOUSE;
break;
}
case OTBM_ATTR_ITEM: {
addThing(Item::createFromOtb(nodeTile->getU16()), pos);
break;
}
default: {
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
(int)tileAttr, stdext::to_string(pos)));
}
}
}
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
if(unlikely(nodeItem->getU8() != OTBM_ITEM))
stdext::throw_exception("invalid item node");
ItemPtr item = Item::createFromOtb(nodeItem->getU16());
item->unserializeItem(nodeItem);
if(item->isContainer()) {
for(const BinaryTreePtr& containerItem : nodeItem->getChildren()) {
if(containerItem->getU8() != OTBM_ITEM)
stdext::throw_exception("invalid container item node");
ItemPtr cItem = Item::createFromOtb(containerItem->getU16());
cItem->unserializeItem(containerItem);
item->addContainerItem(cItem);
}
}
if(house && item->isMoveable()) {
g_logger.warning(stdext::format("Moveable item found in house: %d at pos %s - escaping...", item->getId(), stdext::to_string(pos)));
item.reset();
}
addThing(item, pos);
}
if(const TilePtr& tile = getTile(pos)) {
if(tile->hasFlag(TILESTATE_HOUSE))
tile->setFlags(tile->getFlags() & ~TILESTATE_HOUSE);
tile->setFlags((tileflags_t)flags);
}
}
} else if(mapDataType == OTBM_TOWNS) {
TownPtr town = nullptr;
for(const BinaryTreePtr &nodeTown : nodeMapData->getChildren()) {
if(nodeTown->getU8() != OTBM_TOWN)
stdext::throw_exception("invalid town node.");
uint32 townId = nodeTown->getU32();
std::string townName = nodeTown->getString();
Position townCoords;
townCoords.x = nodeTown->getU16();
townCoords.y = nodeTown->getU16();
townCoords.z = nodeTown->getU8();
if(!(town = g_towns.getTown(townId)))
g_towns.addTown(TownPtr(new Town(townId, townName, townCoords)));
}
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
if(nodeWaypoint->getU8() != OTBM_WAYPOINT)
stdext::throw_exception("invalid waypoint node.");
std::string name = nodeWaypoint->getString();
Position waypointPos;
waypointPos.x = nodeWaypoint->getU16();
waypointPos.y = nodeWaypoint->getU16();
waypointPos.z = nodeWaypoint->getU8();
if(waypointPos.isValid() && !name.empty() && m_waypoints.find(waypointPos) == m_waypoints.end())
m_waypoints.insert(std::make_pair(waypointPos, name));
}
} else
stdext::throw_exception(stdext::format("Unknown map data node %d", (int)mapDataType));
}
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
root->skip(3);
uint32 headerMinorItems = root->getU32();
if(headerMinorItems > g_things.getOtbMinorVersion()) {
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
headerMinorItems, g_things.getOtbMinorVersion()));
}
BinaryTreePtr node = root->getChildren()[0];
if(node->getU8() != OTBM_MAP_DATA)
stdext::throw_exception("Could not read root data node");
while (node->canRead()) {
uint8 attribute = node->getU8();
std::string tmp = node->getString();
switch (attribute) {
case OTBM_ATTR_DESCRIPTION:
setDescription(tmp);
break;
case OTBM_ATTR_SPAWN_FILE:
setSpawnFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
case OTBM_ATTR_HOUSE_FILE:
setHouseFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
default:
stdext::throw_exception(stdext::format("Invalid attribute '%d'", (int)attribute));
}
}
for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
uint8 mapDataType = nodeMapData->getU8();
if(mapDataType == OTBM_TILE_AREA) {
Position basePos;
basePos.x = nodeMapData->getU16();
basePos.y = nodeMapData->getU16();
basePos.z = nodeMapData->getU8();
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
uint8 type = nodeTile->getU8();
if(type != OTBM_TILE && type != OTBM_HOUSETILE)
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
HousePtr house = nullptr;
uint32 flags = TILESTATE_NONE;
Position pos = basePos + nodeTile->getPoint();
if(type == OTBM_HOUSETILE) {
uint32 hId = nodeTile->getU32();
TilePtr tile = getOrCreateTile(pos);
if(!(house = g_houses.getHouse(hId))) {
house = HousePtr(new House(hId));
g_houses.addHouse(house);
}
house->setTile(tile);
}
while(nodeTile->canRead()) {
uint8 tileAttr = nodeTile->getU8();
switch (tileAttr) {
case OTBM_ATTR_TILE_FLAGS: {
uint32 _flags = nodeTile->getU32();
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
flags |= TILESTATE_PROTECTIONZONE;
else if((_flags & TILESTATE_OPTIONALZONE) == TILESTATE_OPTIONALZONE)
flags |= TILESTATE_OPTIONALZONE;
else if((_flags & TILESTATE_HARDCOREZONE) == TILESTATE_HARDCOREZONE)
flags |= TILESTATE_HARDCOREZONE;
if((_flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT)
flags |= TILESTATE_NOLOGOUT;
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
flags |= TILESTATE_REFRESH;
break;
}
case OTBM_ATTR_ITEM: {
addThing(Item::createFromOtb(nodeTile->getU16()), pos);
break;
}
default: {
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
(int)tileAttr, stdext::to_string(pos)));
}
}
}
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
if(nodeItem->getU8() != OTBM_ITEM)
stdext::throw_exception("invalid item node");
ItemPtr item = Item::createFromOtb(nodeItem->getU16());
item->unserializeItem(nodeItem);
if(item->isContainer()) {
for(const BinaryTreePtr& containerItem : nodeItem->getChildren()) {
if(containerItem->getU8() != OTBM_ITEM)
stdext::throw_exception("invalid container item node");
ItemPtr cItem = Item::createFromOtb(containerItem->getU16());
cItem->unserializeItem(containerItem);
item->addContainerItem(cItem);
}
}
if(house && item->isMoveable()) {
g_logger.warning(stdext::format("Moveable item found in house: %d at pos %s - escaping...", item->getId(), stdext::to_string(pos)));
item.reset();
}
addThing(item, pos);
}
if(const TilePtr& tile = getTile(pos)) {
if(house)
tile->setHouseId(house->getId());
tile->setFlags((tileflags_t)flags);
//if(!(++pbarvalue % 8192) && pbar);
}
}
} else if(mapDataType == OTBM_TOWNS) {
TownPtr town = nullptr;
for(const BinaryTreePtr &nodeTown : nodeMapData->getChildren()) {
if(nodeTown->getU8() != OTBM_TOWN)
stdext::throw_exception("invalid town node.");
uint32 townId = nodeTown->getU32();
std::string townName = nodeTown->getString();
Position townCoords;
townCoords.x = nodeTown->getU16();
townCoords.y = nodeTown->getU16();
townCoords.z = nodeTown->getU8();
if(!(town = g_towns.getTown(townId))) {
town = TownPtr(new Town(townId, townName, townCoords));
g_towns.addTown(town);
}
}
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
if(nodeWaypoint->getU8() != OTBM_WAYPOINT)
stdext::throw_exception("invalid waypoint node.");
std::string name = nodeWaypoint->getString();
Position waypointPos;
waypointPos.x = nodeWaypoint->getU16();
waypointPos.y = nodeWaypoint->getU16();
waypointPos.z = nodeWaypoint->getU8();
if(waypointPos.isValid() && !name.empty() && m_waypoints.find(waypointPos) == m_waypoints.end())
m_waypoints.insert(std::make_pair(waypointPos, name));
}
} else
stdext::throw_exception(stdext::format("Unknown map data node %d", (int)mapDataType));
}
fin->close();
}
void Map::saveOtbm(const std::string& fileName)
void Map::saveOtbm(const std::string& fileName, const UIWidgetPtr&/* pbar*/)
{
try {
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
fin->cache();
std::string dir;
if(fileName.find_last_of('/') == std::string::npos)
dir = g_resources.getWorkDir();
else
dir = fileName.substr(0, fileName.find_last_of('/'));
fin->cache();
std::string dir;
if(fileName.find_last_of('/') == std::string::npos)
dir = g_resources.getWorkDir();
else
dir = fileName.substr(0, fileName.find_last_of('/'));
uint32 version = 0;
if(g_things.getOtbMajorVersion() < ClientVersion820)
version = 1;
else
version = 2;
uint32 version = 0;
if(g_things.getOtbMajorVersion() < ClientVersion820)
version = 1;
else
version = 2;
/// Usually when a map has empty house/spawn file it means the map is new.
/// TODO: Ask the user for a map name instead of those ugly uses of substr
std::string::size_type sep_pos;
std::string houseFile = getHouseFile();
std::string spawnFile = getSpawnFile();
std::string cpyf;
/// Usually when a map has empty house/spawn file it means the map is new.
/// TODO: Ask the user for a map name instead of those ugly uses of substr
std::string::size_type sep_pos;
std::string houseFile = getHouseFile();
std::string spawnFile = getSpawnFile();
std::string cpyf;
if((sep_pos = fileName.rfind('.')) != std::string::npos && stdext::ends_with(fileName, ".otbm"))
cpyf = fileName.substr(0, sep_pos);
if((sep_pos = fileName.rfind('.')) != std::string::npos && stdext::ends_with(fileName, ".otbm"))
cpyf = fileName.substr(0, sep_pos);
if(houseFile.empty())
houseFile = cpyf + "-houses.xml";
if(houseFile.empty())
houseFile = cpyf + "-houses.xml";
if(spawnFile.empty())
spawnFile = cpyf + "-spawns.xml";
if(spawnFile.empty())
spawnFile = cpyf + "-spawns.xml";
/// we only need the filename to save to, the directory should be resolved by the OTBM loader not here
if((sep_pos = spawnFile.rfind('/')) != std::string::npos)
spawnFile = spawnFile.substr(sep_pos + 1);
/// we only need the filename to save to, the directory should be resolved by the OTBM loader not here
if((sep_pos = spawnFile.rfind('/')) != std::string::npos)
spawnFile = spawnFile.substr(sep_pos + 1);
if((sep_pos = houseFile.rfind('/')) != std::string::npos)
houseFile = houseFile.substr(sep_pos + 1);
if((sep_pos = houseFile.rfind('/')) != std::string::npos)
houseFile = houseFile.substr(sep_pos + 1);
fin->addU32(0); // file version
OutputBinaryTreePtr root(new OutputBinaryTree(fin));
fin->addU32(0); // file version
OutputBinaryTreePtr root(new OutputBinaryTree(fin));
{
root->addU32(version);
Size mapSize = getSize();
root->addU16(mapSize.width());
root->addU16(mapSize.height());
root->addU32(g_things.getOtbMajorVersion());
root->addU32(g_things.getOtbMinorVersion());
root->startNode(OTBM_MAP_DATA);
{
root->addU32(version);
Size mapSize = getSize();
root->addU16(mapSize.width());
root->addU16(mapSize.height());
root->addU32(g_things.getOtbMajorVersion());
root->addU32(g_things.getOtbMinorVersion());
root->startNode(OTBM_MAP_DATA);
{
// own description.
for(const auto& desc : getDescriptions()) {
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(desc);
}
// special one
// own description.
for(const auto& desc : getDescriptions()) {
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
root->addString(desc);
}
// spawn file.
root->addU8(OTBM_ATTR_SPAWN_FILE);
root->addString(spawnFile);
// special one
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
// house file.
// spawn file.
root->addU8(OTBM_ATTR_SPAWN_FILE);
root->addString(spawnFile);
// house file.
if(version > 1) {
root->addU8(OTBM_ATTR_HOUSE_FILE);
root->addString(houseFile);
}
int px = -1, py = -1, pz =-1;
bool firstNode = true;
int px = -1, py = -1, pz =-1;
bool firstNode = true;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(!tile || tile->isEmpty())
continue;
const Position& pos = tile->getPosition();
if(unlikely(!pos.isValid()))
continue;
const Position& pos = tile->getPosition();
if(!pos.isValid())
continue;
if(pos.x < px || pos.x >= px + 256
|| pos.y < py || pos.y >= py + 256
|| pos.z != pz) {
if(!firstNode)
root->endNode(); /// OTBM_TILE_AREA
if(pos.x < px || pos.x >= px + 256
|| pos.y < py || pos.y >= py + 256
|| pos.z != pz) {
if(!firstNode)
root->endNode(); /// OTBM_TILE_AREA
firstNode = false;
root->startNode(OTBM_TILE_AREA);
firstNode = false;
root->startNode(OTBM_TILE_AREA);
px = pos.x & 0xFF00;
py = pos.y & 0xFF00;
pz = pos.z;
root->addPos(px, py, pz);
}
root->startNode(tile->isHouseTile() ? OTBM_HOUSETILE : OTBM_TILE);
root->addPoint(Point(pos.x, pos.y) & 0xFF);
if(tile->isHouseTile())
root->addU32(tile->getHouseId());
if(tile->getFlags()) {
root->addU8(OTBM_ATTR_TILE_FLAGS);
root->addU32(tile->getFlags());
}
const auto& itemList = tile->getItems();
const ItemPtr& ground = tile->getGround();
if(ground) {
// Those types are called "complex" needs other stuff to be written.
// For containers, there is container items, for depot, depot it and so on.
if(!ground->isContainer() && !ground->isDepot()
&& !ground->isDoor() && !ground->isTeleport()) {
root->addU8(OTBM_ATTR_ITEM);
root->addU16(ground->getServerId());
} else
ground->serializeItem(root);
}
for(const ItemPtr& item : itemList)
if(!item->isGround())
item->serializeItem(root);
root->endNode(); // OTBM_TILE
px = pos.x & 0xFF00;
py = pos.y & 0xFF00;
pz = pos.z;
root->addPos(px, py, pz);
}
root->startNode(tile->isHouseTile() ? OTBM_HOUSETILE : OTBM_TILE);
root->addPoint(Point(pos.x, pos.y) & 0xFF);
if(tile->isHouseTile())
root->addU32(tile->getHouseId());
if(tile->getFlags()) {
root->addU8(OTBM_ATTR_TILE_FLAGS);
root->addU32(tile->getFlags());
}
const auto& itemList = tile->getItems();
const ItemPtr& ground = tile->getGround();
if(ground) {
// Those types are called "complex" needs other stuff to be written.
// For containers, there is container items, for depot, depot it and so on.
if(!ground->isContainer() && !ground->isDepot()
&& !ground->isDoor() && !ground->isTeleport()) {
root->addU8(OTBM_ATTR_ITEM);
root->addU16(ground->getServerId());
} else
ground->serializeItem(root);
}
for(const ItemPtr& item : itemList)
if(!item->isGround())
item->serializeItem(root);
root->endNode(); // OTBM_TILE
}
}
if(!firstNode)
root->endNode(); // OTBM_TILE_AREA
root->startNode(OTBM_TOWNS);
for(const TownPtr& town : g_towns.getTowns()) {
root->startNode(OTBM_TOWN);
root->addU32(town->getId());
root->addString(town->getName());
Position townPos = town->getPos();
root->addPos(townPos.x, townPos.y, townPos.z);
root->endNode();
}
root->endNode();
if(version > 1) {
root->startNode(OTBM_WAYPOINTS);
for(const auto& it : m_waypoints) {
root->startNode(OTBM_WAYPOINT);
root->addString(it.second);
Position pos = it.first;
root->addPos(pos.x, pos.y, pos.z);
root->endNode();
}
root->endNode();
}
}
root->endNode(); // OTBM_MAP_DATA
}
root->endNode();
fin->flush();
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
if(!firstNode)
root->endNode(); // OTBM_TILE_AREA
root->startNode(OTBM_TOWNS);
for(const TownPtr& town : g_towns.getTowns()) {
root->addU32(town->getId());
root->addString(town->getName());
Position townPos = town->getPos();
root->addPos(townPos.x, townPos.y, townPos.z);
}
root->endNode();
if(version > 1) {
root->startNode(OTBM_WAYPOINTS);
for(const auto& it : m_waypoints) {
root->addString(it.second);
Position pos = it.first;
root->addPos(pos.x, pos.y, pos.z);
}
root->endNode();
}
}
root->endNode(); // OTBM_MAP_DATA
}
root->endNode();
fin->flush();
fin->close();
}
bool Map::loadOtcm(const std::string& fileName)
@@ -546,5 +537,3 @@ void Map::saveOtcm(const std::string& fileName)
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
}
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -564,20 +564,12 @@ Position MapView::getPosition(const Point& point, const Size& mapSize)
return position;
}
void MapView::move(int x, int y)
{
m_moveOffset.x = x;
m_moveOffset.y = y;
}
Rect MapView::calcFramebufferSource(const Size& destSize)
{
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
if(isFollowingCreature())
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
else if(!m_moveOffset.isNull())
drawOffset += m_moveOffset * scaleFactor;
Size srcSize = destSize;
Size srcVisible = m_visibleDimension * m_tileSize;
@@ -616,21 +608,21 @@ int MapView::calcFirstVisibleFloor()
Position pos = cameraPosition.translated(ix, iy);
// process tiles that we can look through, e.g. windows, doors
if((ix == 0 && iy == 0) || ((std::abs(ix) != std::abs(iy)) && g_map.isLookPossible(pos))) {
if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
Position upperPos = pos;
Position coveredPos = pos;
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
// check tiles physically above
TilePtr tile = g_map.getTile(upperPos);
if(tile && tile->limitsFloorsView(!g_map.isLookPossible(pos))) {
if(tile && tile->limitsFloorsView()) {
firstFloor = upperPos.z + 1;
break;
}
// check tiles geometrically above
tile = g_map.getTile(coveredPos);
if(tile && tile->limitsFloorsView(g_map.isLookPossible(pos))) {
if(tile && tile->limitsFloorsView()) {
firstFloor = coveredPos.z + 1;
break;
}
@@ -711,5 +703,3 @@ void MapView::setDrawLights(bool enable)
m_lightView = nullptr;
m_drawLights = enable;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -108,8 +108,6 @@ public:
void setDrawLights(bool enable);
bool isDrawingLights() { return m_drawLights; }
void move(int x, int y);
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
bool isAnimating() { return m_animated; }
@@ -141,7 +139,6 @@ private:
Size m_optimizedSize;
Point m_virtualCenterOffset;
Point m_visibleCenterOffset;
Point m_moveOffset;
Position m_customCameraPosition;
stdext::boolean<true> m_mustUpdateVisibleTilesCache;
stdext::boolean<true> m_mustDrawVisibleTilesCache;

View File

@@ -29,6 +29,7 @@
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
#include <zlib.h>
@@ -65,7 +66,7 @@ void MinimapBlock::update()
if(shouldDraw) {
if(!m_texture) {
m_texture = TexturePtr(new Texture(image, true));
m_texture = TexturePtr(new TextureOGL(image, true));
} else {
m_texture->uploadPixels(image, true);
}

View File

@@ -189,8 +189,6 @@ public:
bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
}
// operator less than for std::map
bool operator<(const Position& other) const { return x < other.x || y < other.y || z < other.z; }
bool up(int n = 1) {
int nz = z-n;

View File

@@ -57,7 +57,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageFailure] = 20;
messageModesMap[Otc::MessageBlue] = 21;
messageModesMap[Otc::MessageRed] = 22;
} else if(version >= 850) {
} else if(version >= 854) {
messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2;
@@ -87,7 +87,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageLook] = 25;
messageModesMap[Otc::MessageFailure] = 26;
messageModesMap[Otc::MessageBlue] = 27;
} else if(version >= 760) {
} else if(version >= 810) {
messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2;

View File

@@ -102,8 +102,6 @@ namespace Proto {
GameServerCreatureSkull = 144,
GameServerCreatureParty = 145,
GameServerCreatureUnpass = 146,
GameServerCreatureMarks = 147,
GameServerPlayerHelpers = 148,
GameServerEditText = 150,
GameServerEditList = 151,
GameServerPlayerDataBasic = 159, // 950
@@ -111,7 +109,6 @@ namespace Proto {
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
GameServerPlayerModes = 167,
GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870
@@ -250,9 +247,7 @@ namespace Proto {
enum CreatureType {
CreatureTypePlayer = 0,
CreatureTypeMonster,
CreatureTypeNpc,
CreatureTypeSummonOwn,
CreatureTypeSummonOther
CreatureTypeNpc
};
enum CreaturesIdRange {

View File

@@ -125,7 +125,6 @@ public:
void addPosition(const OutputMessagePtr& msg, const Position& position);
private:
void parsePlayerHelpers(const InputMessagePtr& msg);
void parseMessage(const InputMessagePtr& msg);
void parsePendingGame(const InputMessagePtr& msg);
void parseEnterGame(const InputMessagePtr& msg);
@@ -179,7 +178,6 @@ private:
void parsePlayerSkills(const InputMessagePtr& msg);
void parsePlayerState(const InputMessagePtr& msg);
void parsePlayerCancelAttack(const InputMessagePtr& msg);
void parsePlayerModes(const InputMessagePtr& msg);
void parseSpellCooldown(const InputMessagePtr& msg);
void parseSpellGroupCooldown(const InputMessagePtr& msg);
void parseMultiUseCooldown(const InputMessagePtr& msg);
@@ -215,7 +213,6 @@ private:
void parseShowModalDialog(const InputMessagePtr& msg);
void parseExtendedOpcode(const InputMessagePtr& msg);
void parseChangeMapAwareRange(const InputMessagePtr& msg);
void parseCreaturesMark(const InputMessagePtr& msg);
public:
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);

View File

@@ -219,9 +219,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
case Proto::GameServerPlayerModes:
parsePlayerModes(msg);
break;
case Proto::GameServerTalk:
parseTalk(msg);
break;
@@ -326,13 +323,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerEnterGame:
parseEnterGame(msg);
break;
case Proto::GameServerPlayerHelpers:
parsePlayerHelpers(msg);
break;
// PROTOCOL>=1000
case Proto::GameServerCreatureMarks:
parseCreaturesMark(msg);
break;
// otclient ONLY
case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
@@ -389,25 +379,13 @@ void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
}
}
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int helpers = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
g_game.processPlayerHelpers(helpers);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
{
std::vector<uint8> actions;
int numViolationReasons;
if(g_game.getProtocolVersion() >= 850)
if(g_game.getProtocolVersion() >= 854)
numViolationReasons = 20;
else
numViolationReasons = 32;
@@ -557,7 +535,7 @@ void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
Position pos = getPosition(msg);
int stackPos = -1;
if(g_game.getProtocolVersion() >= 850)
if(g_game.getProtocolVersion() >= 854)
stackPos = msg->getU8();
ThingPtr thing = getThing(msg);
@@ -625,26 +603,13 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
bool isUnlocked = false;
bool hasPages = false;
int containerSize = 0;
int firstIndex = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
isUnlocked = (msg->getU8() != 0); // drag and drop
hasPages = (msg->getU8() != 0); // pagination
containerSize = msg->getU16(); // container size
firstIndex = msg->getU16(); // first index
}
int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
}
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
@@ -656,23 +621,14 @@ void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16(); // slot
}
ItemPtr item = getItem(msg);
g_game.processContainerAddItem(containerId, item, slot);
g_game.processContainerAddItem(containerId, item);
}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
} else {
slot = msg->getU8();
}
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
}
@@ -680,16 +636,7 @@ void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
int itemId = msg->getU16();
if(itemId != 0)
getItem(msg, itemId);
} else {
slot = msg->getU8();
}
int slot = msg->getU8();
g_game.processContainerRemoveItem(containerId, slot);
}
@@ -984,15 +931,7 @@ void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int itemId;
if(g_game.getProtocolVersion() >= 1010) {
// TODO: processEditText with ItemPtr as parameter
ItemPtr item = getItem(msg);
itemId = item->getId();
} else
itemId = msg->getU16();
int itemId = msg->getU16();
int maxLength = msg->getU16();
std::string text = msg->getString();
std::string writter = msg->getString();
@@ -1077,9 +1016,7 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = 0;
if(g_game.getFeature(Otc::GamePlayerStamina))
stamina = msg->getU16();
double stamina = msg->getU16();
double baseSpeed = 0;
if(g_game.getFeature(Otc::GameSkillsBase))
@@ -1133,12 +1070,7 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
{
int states;
if(g_game.getFeature(Otc::GamePlayerStateU16))
states = msg->getU16();
else
states = msg->getU8();
int states = msg->getU16();
m_localPlayer->setStates(states);
}
@@ -1151,20 +1083,6 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
g_game.processAttackCancel(seq);
}
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
{
int fightMode = msg->getU8();
int chaseMode = msg->getU8();
bool safeMode = msg->getU8();
//TODO: implement pvp modes
if(g_game.getFeature(Otc::GamePVPMode))
msg->getU8(); // pvp mode
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
int spellId = msg->getU8();
@@ -1190,15 +1108,10 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
{
if(g_game.getFeature(Otc::GameMessageStatements))
msg->getU32(); // channel statement guid
msg->getU32(); // channel statement guid
std::string name = g_game.formatCreatureName(msg->getString());
int level = 0;
if(g_game.getFeature(Otc::GameMessageLevel))
level = msg->getU16();
int level = msg->getU16();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
int channelId = 0;
Position pos;
@@ -1445,22 +1358,15 @@ void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
{
Outfit currentOutfit = getOutfit(msg);
std::vector<std::tuple<int, std::string, int> > outfitList;
int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
std::string outfitName = msg->getString();
int outfitAddons = msg->getU8();
if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
std::string outfitName = msg->getString();
int outfitAddons = msg->getU8();
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
} else {
int outfitStart = msg->getU8();
int outfitEnd = msg->getU8();
for(int i = outfitStart; i <= outfitEnd; i++)
outfitList.push_back(std::make_tuple(i, "", 0));
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
std::vector<std::tuple<int, std::string> > mountList;
@@ -1673,28 +1579,6 @@ void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
}
void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
{
int len = msg->getU8();
for(int i=0; i<len; ++i) {
uint32 id = msg->getU32();
bool isPermanent = msg->getU8() != 1;
uint8 markType = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
if(isPermanent) {
if(markType == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(markType));
} else
creature->addTimedSquare(markType);
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
{
int startz, endz, zstep;
@@ -1759,21 +1643,14 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
{
Outfit outfit;
int lookType;
if(g_game.getFeature(Otc::GameLooktypeU16))
lookType = msg->getU16();
else
lookType = msg->getU8();
int lookType = msg->getU16();
if(lookType != 0) {
outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
int feet = msg->getU8();
int addons = 0;
if(g_game.getFeature(Otc::GamePlayerAddons))
addons = msg->getU8();
int addons = msg->getU8();
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
@@ -1927,24 +1804,10 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
// emblem is sent only when the creature is not known
int emblem = -1;
bool unpass = true;
uint8 mark;
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8();
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // creature type for summons
mark = msg->getU8(); // mark
msg->getU16(); // helpers
if(creature) {
if(mark == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(mark));
}
}
if(g_game.getProtocolVersion() >= 854)
unpass = msg->getU8();
@@ -1997,10 +1860,6 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // mark
}
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8());
@@ -2008,7 +1867,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getAnimationPhases() > 1) {
// 0xfe => random phase
// 0xff => async?
item->setAsync(msg->getU8() == 0xff);
msg->getU8(); // phase
}
}

View File

@@ -52,16 +52,8 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
{
OutputMessagePtr msg(new OutputMessage);
if(g_game.getProtocolVersion() == 760)
{
msg->addU16(0x20A);
msg->addU8(g_game.getOs());
}
else
{
msg->addU8(Proto::ClientPendingGame);
msg->addU16(g_game.getOs());
}
msg->addU8(Proto::ClientPendingGame);
msg->addU16(g_game.getOs());
msg->addU16(g_game.getProtocolVersion());
if(g_game.getProtocolVersion() >= 971) {
@@ -73,16 +65,13 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU8(0); // first RSA byte must be 0
if(g_game.getProtocolVersion() >= 800)
{
// xtea key
generateXteaKey();
msg->addU32(m_xteaKey[0]);
msg->addU32(m_xteaKey[1]);
msg->addU32(m_xteaKey[2]);
msg->addU32(m_xteaKey[3]);
msg->addU8(0); // is gm set?
}
// xtea key
generateXteaKey();
msg->addU32(m_xteaKey[0]);
msg->addU32(m_xteaKey[1]);
msg->addU32(m_xteaKey[2]);
msg->addU32(m_xteaKey[3]);
msg->addU8(0); // is gm set?
if(g_game.getFeature(Otc::GameAccountNames))
msg->addString(m_accountName);
@@ -107,16 +96,14 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addPaddingBytes(paddingBytes);
// encrypt with RSA
if(g_game.getProtocolVersion() >= 800)
msg->encryptRsa();
msg->encryptRsa();
if(g_game.getFeature(Otc::GameProtocolChecksum))
enableChecksum();
send(msg);
if(g_game.getProtocolVersion() >= 800)
enableXteaEncryption();
enableXteaEncryption();
}
void ProtocolGame::sendEnterGame()
@@ -580,11 +567,6 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
msg->addU8(fightMode);
msg->addU8(chaseMode);
msg->addU8(safeFight ? 0x01: 0x00);
//TODO: implement pvp modes
if(g_game.getFeature(Otc::GamePVPMode))
msg->addU8(0); // pvp mode
send(msg);
}

View File

@@ -48,9 +48,11 @@ bool SpriteManager::loadSpr(std::string file)
file = g_resources.guessFilePath(file, "spr");
m_spritesFile = g_resources.openFile(file);
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
// cache file buffer to avoid lags from hard drive
#ifndef MOBILE
m_spritesFile->cache();
#endif
m_signature = m_spritesFile->getU32();
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
m_spritesOffset = m_spritesFile->tell();

View File

@@ -28,6 +28,7 @@
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/graphics/texturemanager.h>
#include <framework/core/filestream.h>
#include <framework/otml/otml.h>
@@ -67,17 +68,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
attr -= 1;
}
if(g_game.getProtocolVersion() >= 1010) {
/* In 10.10 all attributes from 16 and up were
* incremented by 1 to make space for 16 as
* "No Movement Animation" flag.
*/
if(attr == 16)
attr = ThingAttrNoMoveAnimation;
else if(attr > 16)
attr -= 1;
}
switch(attr) {
case ThingAttrDisplacement: {
m_displacement.x = fin->getU16();
@@ -103,7 +93,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
m_attribs.set(attr, market);
break;
}
case ThingAttrUsable:
case ThingAttrElevation: {
m_elevation = fin->getU16();
m_attribs.set(attr, m_elevation);
@@ -138,8 +127,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
// if(totalSprites == 0)
// stdext::throw_exception("a thing type has no sprites");
if(totalSprites == 0)
stdext::throw_exception("a thing type has no sprites");
if(totalSprites > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites");
@@ -295,7 +284,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
}
}
}
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
animationPhaseTexture = TexturePtr(new TextureOGL(fullImage));
animationPhaseTexture->setSmooth(true);
}
return animationPhaseTexture;

View File

@@ -76,13 +76,11 @@ enum ThingAttr : uint8 {
ThingAttrLook = 31,
ThingAttrCloth = 32,
ThingAttrMarket = 33,
ThingAttrUsable = 34,
// additional
ThingAttrOpacity = 100,
ThingAttrNotPreWalkable = 101,
ThingAttrNoMoveAnimation = 253, // real value is 16, but we need to do this for backwards compatibility
ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255
};

View File

@@ -27,7 +27,6 @@
#include "itemtype.h"
#include "creature.h"
#include "creatures.h"
#include "game.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
@@ -135,121 +134,102 @@ bool ThingTypeManager::loadOtml(std::string file)
void ThingTypeManager::loadOtb(const std::string& file)
{
try {
FileStreamPtr fin = g_resources.openFile(file);
FileStreamPtr fin = g_resources.openFile(file);
uint signature = fin->getU32();
if(signature != 0)
stdext::throw_exception("invalid otb file");
uint signature = fin->getU32();
if(signature != 0)
stdext::throw_exception("invalid otb file");
BinaryTreePtr root = fin->getBinaryTree();
BinaryTreePtr root = fin->getBinaryTree();
signature = root->getU32();
if(signature != 0)
stdext::throw_exception("invalid otb file");
signature = root->getU32();
if(signature != 0)
stdext::throw_exception("invalid otb file");
root->skip(4);
root->skip(4);
m_otbMajorVersion = root->getU32();
m_otbMinorVersion = root->getU32();
root->skip(4);
root->skip(128); // description
m_otbMajorVersion = root->getU32();
m_otbMinorVersion = root->getU32();
root->skip(4);
root->skip(128); // description
m_reverseItemTypes.clear();
m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
m_reverseItemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
m_reverseItemTypes.clear();
m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
for(const BinaryTreePtr& node : root->getChildren()) {
ItemTypePtr itemType(new ItemType);
itemType->unserialize(node);
addItemType(itemType);
for(const BinaryTreePtr& node : root->getChildren()) {
ItemTypePtr itemType(new ItemType);
itemType->unserialize(node);
addItemType(itemType);
uint16 clientId = itemType->getClientId();
if(unlikely(clientId >= m_reverseItemTypes.size()))
m_reverseItemTypes.resize(clientId + 1);
m_reverseItemTypes[clientId] = itemType;
}
m_otbLoaded = true;
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s' (OTB file): %s", file, e.what()));
uint16 clientId = itemType->getClientId();
if(clientId >= m_reverseItemTypes.size())
m_reverseItemTypes.resize(clientId+1);
m_reverseItemTypes[clientId] = itemType;
}
m_otbLoaded = true;
}
void ThingTypeManager::loadXml(const std::string& file)
{
try {
if(!isOtbLoaded())
stdext::throw_exception("OTB must be loaded before XML");
if(!isOtbLoaded())
stdext::throw_exception("OTB must be loaded before XML");
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(file).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("failed to parse '%s': '%s'", file, doc.ErrorDesc()));
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(file).c_str());
if(doc.Error())
stdext::throw_exception(stdext::format("failed to parse '%s': '%s'", file, doc.ErrorDesc()));
TiXmlElement* root = doc.FirstChildElement();
if(!root || root->ValueTStr() != "items")
stdext::throw_exception("invalid root tag name");
TiXmlElement* root = doc.FirstChildElement();
if(!root || root->ValueTStr() != "items")
stdext::throw_exception("invalid root tag name");
for(TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
if(unlikely(element->ValueTStr() != "item"))
continue;
for (TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
if(element->ValueTStr() != "item")
continue;
uint16 id = element->readType<uint16>("id");
if(id != 0) {
std::vector<std::string> s_ids = stdext::split(element->Attribute("id"), ";");
for(const std::string& s : s_ids) {
std::vector<int32> ids = stdext::split<int32>(s, "-");
if(ids.size() > 1) {
int32 i = ids[0];
while(i <= ids[1])
parseItemType(i++, element);
} else
parseItemType(atoi(s.c_str()), element);
}
} else {
std::vector<int32> begin = stdext::split<int32>(element->Attribute("fromid"), ";");
std::vector<int32> end = stdext::split<int32>(element->Attribute("toid"), ";");
if(begin[0] && begin.size() == end.size()) {
size_t size = begin.size();
for(size_t i = 0; i < size; ++i)
while(begin[i] <= end[i])
parseItemType(begin[i]++, element);
uint16 id = element->readType<uint16>("id");
if(id != 0) {
std::vector<std::string> s_ids = stdext::split(element->Attribute("id"), ";");
for(const std::string& s : s_ids) {
std::vector<int32> ids = stdext::split<int32>(s, "-");
if(ids.size() > 1) {
int32 i = ids[0];
while(i <= ids[1])
parseItemType(i++, element);
} else
parseItemType(atoi(s.c_str()), element);
}
} else {
std::vector<int32> begin = stdext::split<int32>(element->Attribute("fromid"), ";");
std::vector<int32> end = stdext::split<int32>(element->Attribute("toid"), ";");
if(begin[0] && begin.size() == end.size()) {
size_t size = begin.size();
for(size_t i = 0; i < size; ++i) {
while(begin[i] <= end[i])
parseItemType(begin[i]++, element);
}
}
}
doc.Clear();
m_xmlLoaded = true;
g_logger.debug("items.xml read successfully.");
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s' (XML file): %s", file, e.what()));
}
doc.Clear();
m_xmlLoaded = true;
g_logger.debug("items.xml read successfully.");
}
void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
{
uint16 serverId = id;
ItemTypePtr itemType = nullptr;
if(g_game.getProtocolVersion() < 960) {
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
itemType = ItemTypePtr(new ItemType);
itemType->setServerId(serverId);
addItemType(itemType);
} else
itemType = getItemType(serverId);
} else {
if(serverId > 30000 && serverId < 30100) {
serverId -= 30000;
itemType = ItemTypePtr(new ItemType);
itemType->setServerId(serverId);
addItemType(itemType);
} else
itemType = getItemType(serverId);
}
itemType = ItemTypePtr(new ItemType);
itemType->setServerId(serverId);
addItemType(itemType);
} else
itemType = getItemType(serverId);
itemType->setName(elem->Attribute("name"));
for(TiXmlElement* attrib = elem->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
@@ -287,7 +267,7 @@ void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
void ThingTypeManager::addItemType(const ItemTypePtr& itemType)
{
uint16 id = itemType->getServerId();
if(unlikely(id >= m_itemTypes.size()))
if(id >= m_itemTypes.size())
m_itemTypes.resize(id + 1, m_nullItemType);
m_itemTypes[id] = itemType;
}
@@ -303,32 +283,6 @@ const ItemTypePtr& ThingTypeManager::findItemTypeByClientId(uint16 id)
return m_nullItemType;
}
const ItemTypePtr& ThingTypeManager::findItemTypeByName(std::string name)
{
for(const ItemTypePtr& it : m_itemTypes)
if(it->getName() == name)
return it;
return m_nullItemType;
}
ItemTypeList ThingTypeManager::findItemTypesByName(std::string name)
{
ItemTypeList ret;
for(const ItemTypePtr& it : m_itemTypes)
if(it->getName() == name)
ret.push_back(it);
return ret;
}
ItemTypeList ThingTypeManager::findItemTypesByString(std::string name)
{
ItemTypeList ret;
for(const ItemTypePtr& it : m_itemTypes)
if(it->getName().find(name) != std::string::npos)
ret.push_back(it);
return ret;
}
const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory category)
{
if(category >= ThingLastCategory || id >= m_thingTypes[category].size()) {
@@ -341,7 +295,7 @@ const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory cate
const ItemTypePtr& ThingTypeManager::getItemType(uint16 id)
{
if(id >= m_itemTypes.size() || m_itemTypes[id] == m_nullItemType) {
g_logger.error(stdext::format("invalid thing type, server id: %d", id));
g_logger.error(stdext::format("invalid thing type server id %d", id));
return m_nullItemType;
}
return m_itemTypes[id];
@@ -372,5 +326,3 @@ const ThingTypeList& ThingTypeManager::getThingTypes(ThingCategory category)
stdext::throw_exception(stdext::format("invalid thing type category %d", category));
return m_thingTypes[category];
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -43,9 +43,6 @@ public:
void addItemType(const ItemTypePtr& itemType);
const ItemTypePtr& findItemTypeByClientId(uint16 id);
const ItemTypePtr& findItemTypeByName(std::string name);
ItemTypeList findItemTypesByName(std::string name);
ItemTypeList findItemTypesByString(std::string str);
const ThingTypePtr& getNullThingType() { return m_nullThingType; }
const ItemTypePtr& getNullItemType() { return m_nullItemType; }

View File

@@ -43,15 +43,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
{
bool animate = drawFlags & Otc::DrawAnimations;
/* Flags to be checked for. */
static const tileflags_t flags[] = {
TILESTATE_HOUSE,
TILESTATE_PROTECTIONZONE,
TILESTATE_OPTIONALZONE,
TILESTATE_HARDCOREZONE,
TILESTATE_NOLOGOUT
};
// first bottom items
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
m_drawElevation = 0;
@@ -59,28 +50,10 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
break;
bool restore = false;
if(g_map.showZones() && thing->isGround()) {
for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
tileflags_t flag = flags[i];
if(hasFlag(flag) && g_map.showZone(flag)) {
g_painter->setOpacity(g_map.getZoneOpacity());
g_painter->setColor(g_map.getZoneColor(flag));
restore = true;
break;
}
}
}
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom)) {
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
if(restore) {
g_painter->resetOpacity();
g_painter->resetColor();
}
}
m_drawElevation += thing->getElevation();
@@ -143,19 +116,25 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
CreaturePtr creature = thing->static_self_cast<Creature>();
if(creature && (!creature->isWalking() || !animate))
creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
}
}
// effects
if(drawFlags & Otc::DrawEffects)
for(const EffectPtr& effect : m_effects)
if(drawFlags & Otc::DrawEffects) {
for(const EffectPtr& effect : m_effects){
effect->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
}
}
// top items
if(drawFlags & Otc::DrawOnTop)
for(const ThingPtr& thing : m_things)
if(thing->isOnTop())
thing->draw(dest, scaleFactor, animate, lightView);
if(drawFlags & Otc::DrawOnTop) {
for(const ThingPtr& thing : m_things) {
if(thing->isOnTop()){
thing->draw(dest, scaleFactor, animate, lightView);
}
}
}
// draw translucent light (for tiles beneath holes)
if(hasTranslucentLight() && lightView) {
@@ -310,9 +289,10 @@ ThingPtr Tile::getTopThing()
{
if(isEmpty())
return nullptr;
for(const ThingPtr& thing : m_things)
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
return thing;
}
return m_things[m_things.size() - 1];
}
@@ -359,8 +339,9 @@ int Tile::getGroundSpeed()
uint8 Tile::getMinimapColorByte()
{
uint8 color = 255; // alpha
if(m_minimapColor != 0)
if(m_minimapColor != 0) {
return m_minimapColor;
}
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
@@ -476,7 +457,7 @@ ThingPtr Tile::getTopMultiUseThing()
if(thing->isForceUse())
return thing;
}
for(uint i = 0; i < m_things.size(); ++i) {
ThingPtr thing = m_things[i];
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()) {
@@ -517,9 +498,11 @@ bool Tile::isWalkable(bool ignoreCreatures)
bool Tile::isPathable()
{
for(const ThingPtr& thing : m_things)
for(const ThingPtr& thing : m_things) {
if(thing->isNotPathable())
return false;
}
return true;
}
@@ -541,17 +524,19 @@ bool Tile::isSingleDimension()
{
if(!m_walkingCreatures.empty())
return false;
for(const ThingPtr& thing : m_things)
for(const ThingPtr& thing : m_things) {
if(thing->getHeight() != 1 || thing->getWidth() != 1)
return false;
}
return true;
}
bool Tile::isLookPossible()
{
for(const ThingPtr& thing : m_things)
for(const ThingPtr& thing : m_things) {
if(thing->blockProjectile())
return false;
}
return true;
}
@@ -605,20 +590,15 @@ bool Tile::hasCreature()
return false;
}
bool Tile::limitsFloorsView(bool isFreeView)
bool Tile::limitsFloorsView()
{
// ground and walls limits the view
ThingPtr firstThing = getThing(0);
if(isFreeView) {
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
return true;
} else if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
return true;
return false;
}
bool Tile::canErase()
{
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;
@@ -655,9 +635,7 @@ void Tile::checkTranslucentLight()
}
if(translucent)
tile->m_flags |= TILESTATE_TRANSLUECENT_LIGHT;
tile->m_flags = tile->m_flags | TILESTATE_TRANSLUECENT_LIGHT;
else
tile->m_flags &= ~TILESTATE_TRANSLUECENT_LIGHT;
tile->m_flags = tile->m_flags & ~TILESTATE_TRANSLUECENT_LIGHT;
}
/* vim: set ts=4 sw=4 et :*/

View File

@@ -48,9 +48,7 @@ enum tileflags_t
TILESTATE_TRASHHOLDER = 1 << 20,
TILESTATE_BED = 1 << 21,
TILESTATE_DEPOT = 1 << 22,
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23,
TILESTATE_LAST = 1 << 24
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
};
class Tile : public LuaObject
@@ -107,19 +105,17 @@ public:
bool mustHookSouth();
bool mustHookEast();
bool hasCreature();
bool limitsFloorsView(bool isFreeView = false);
bool limitsFloorsView();
bool canErase();
bool hasElevation(int elevation = 1);
void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
void setFlag(uint32 flag) { m_flags |= flag; }
void setFlags(uint32 flags) { m_flags = flags; }
bool hasFlag(uint32 flag) { return (m_flags & flag) == flag; }
void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; }
uint32 getFlags() { return m_flags; }
void setHouseId(uint32 hid) { m_houseId = hid; }
uint32 getHouseId() { return m_houseId; }
bool isHouseTile() const { return m_houseId != 0 && (m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE; }
bool isHouseTile() const { return (m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE; }
TilePtr asTile() { return static_self_cast<Tile>(); }

View File

@@ -58,15 +58,6 @@ const TownPtr& TownManager::getTown(uint32 townId)
return m_nullTown;
}
const TownPtr& TownManager::getTownByName(std::string name)
{
auto it = std::find_if(m_towns.begin(), m_towns.end(),
[=] (const TownPtr& town) -> bool { return town->getName() == name; } );
if(it != m_towns.end())
return *it;
return m_nullTown;
}
TownList::iterator TownManager::findTown(uint32 townId)
{
return std::find_if(m_towns.begin(), m_towns.end(),

View File

@@ -54,7 +54,6 @@ public:
void addTown(const TownPtr& town);
void removeTown(uint32 townId);
const TownPtr& getTown(uint32 townId);
const TownPtr& getTownByName(std::string name);
TownList getTowns() { return m_towns; }
void clear() { m_towns.clear(); m_nullTown = nullptr; }

View File

@@ -63,8 +63,8 @@ void UIItem::drawSelf(Fw::DrawPane drawPane)
g_painter->setColor(Color(231, 231, 231));
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
}
if(m_showId)
m_font->drawText(stdext::to_string(m_item->getServerId()), m_rect, Fw::AlignBottomRight);
// debug, show item id
//m_font->drawText(stdext::to_string(m_item->getId()), m_rect, Fw::AlignBottomRight);
}
drawBorder(m_rect);
@@ -98,7 +98,5 @@ void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& style
setItemVisible(node->value<bool>());
else if(node->tag() == "virtual")
setVirtual(node->value<bool>());
else if(node->tag() == "show-id")
m_showId = node->value<bool>();
}
}

View File

@@ -54,7 +54,6 @@ protected:
ItemPtr m_item;
stdext::boolean<false> m_virtual;
stdext::boolean<true> m_itemVisible;
stdext::boolean<false> m_showId;
};
#endif

View File

@@ -70,11 +70,6 @@ void UIMap::drawSelf(Fw::DrawPane drawPane)
}
}
void UIMap::movePixels(int x, int y)
{
m_mapView->move(x, y);
}
bool UIMap::setZoom(int zoom)
{
m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
@@ -220,5 +215,3 @@ void UIMap::updateMapSize()
if(!m_keepAspectRatio)
updateVisibleDimension();
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -37,7 +37,6 @@ public:
void drawSelf(Fw::DrawPane drawPane);
void movePixels(int x, int y);
bool setZoom(int zoom);
bool zoomIn();
bool zoomOut();

View File

@@ -1,87 +0,0 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uisprite.h"
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/texturemanager.h>
#include <client/spritemanager.h>
UISprite::UISprite() :
m_spriteId(0),
m_spriteColor(Color::white)
{ }
void UISprite::drawSelf(Fw::DrawPane drawPane)
{
if((drawPane & Fw::ForegroundPane) == 0)
return;
// draw style components in order
if(m_backgroundColor.aF() > Fw::MIN_ALPHA) {
Rect backgroundDestRect = m_rect;
backgroundDestRect.expand(-m_borderWidth.top, -m_borderWidth.right, -m_borderWidth.bottom, -m_borderWidth.left);
drawBackground(m_rect);
}
drawImage(m_rect);
if(m_spriteVisible && m_sprite) {
g_painter->setColor(m_spriteColor);
g_painter->drawTexturedRect(getPaddingRect(), m_sprite);
}
drawBorder(m_rect);
drawIcon(m_rect);
drawText(m_rect);
}
void UISprite::setSpriteId(int id)
{
if(!g_sprites.isLoaded())
return;
m_spriteId = id;
if(id == 0)
m_sprite = nullptr;
else {
ImagePtr image = g_sprites.getSpriteImage(id);
if(image)
m_sprite = new Texture(image);
else
m_sprite = nullptr;
}
}
void UISprite::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "sprite-id")
setSpriteId(node->value<int>());
else if(node->tag() == "sprite-visible")
setSpriteVisible(node->value<bool>());
else if(node->tag() == "sprite-color")
setSpriteColor(node->value<Color>());
}
}

View File

@@ -123,15 +123,20 @@ set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
# crash handler
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platform.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platform.h
)
if(WIN32)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
)
else()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
)
endif()
set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
PROPERTIES LANGUAGE CXX COMPILE_FLAGS "-g0 -Os")
@@ -258,6 +263,15 @@ if(CRASH_HANDLER)
message(STATUS "Crash handler: ON")
if(WIN32)
set(framework_LIBRARIES ${framework_LIBRARIES} imagehlp)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
)
else()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
)
endif()
else()
message(STATUS "Crash handler: OFF")
@@ -270,7 +284,7 @@ endif()
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
set(framework_DEFINITIONS ${framework_DEFINITIONS} -D_WIN32_WINNT=0x0501)
#set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
set(SYSTEM_LIBRARIES "")
else()
if(APPLE)
@@ -290,18 +304,24 @@ endif()
if(FRAMEWORK_GRAPHICS)
set(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
if(OPENGLES STREQUAL "2.0")
find_package(OpenGLES2 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
ELSEif(OPENGLES STREQUAL "1.0")
find_package(OpenGLES1 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
if(OPENGLES)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextegl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextegl.h
)
if(OPENGLES STREQUAL "2.0")
find_package(OpenGLES2 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
elseif(OPENGLES STREQUAL "1.0")
find_package(OpenGLES1 REQUIRED)
find_package(EGL REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
endif()
else()
## TODO: CMake Documentation says that this is not the right
# Thing for Mac OS X, but it works for now.
@@ -336,6 +356,8 @@ if(FRAMEWORK_GRAPHICS)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.h
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/graphicscontextdx9.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/graphicscontextdx9.h
)
endif()
@@ -343,6 +365,44 @@ if(FRAMEWORK_GRAPHICS)
set(framework_LIBRARIES ${framework_LIBRARIES} X11)
endif()
option(SDL "Use SDL 2.0 support" OFF)
if(SDL)
find_package(SDL2 REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DSDL)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${SDL2_LIBRARY})
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.h
${CMAKE_CURRENT_LIST_DIR}/platform/sdlwindow.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/sdlwindow.h
)
else()
if(WIN32)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
)
if(NOT OPENGLES)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextwgl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextwgl.h
)
endif()
else()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
)
if(NOT OPENGLES)
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextglx.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextglx.h
)
endif()
endif()
endif()
set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
@@ -362,6 +422,8 @@ if(FRAMEWORK_GRAPHICS)
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
${CMAKE_CURRENT_LIST_DIR}/graphics/graphicscontext.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphicscontext.h
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
@@ -397,6 +459,8 @@ if(FRAMEWORK_GRAPHICS)
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/textureogl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/textureogl.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
@@ -435,10 +499,6 @@ if(FRAMEWORK_GRAPHICS)
# platform window
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
# window input
${CMAKE_CURRENT_LIST_DIR}/input/mouse.cpp
@@ -546,10 +606,6 @@ if(FRAMEWORK_SQL)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_SQL)
endif()
if(EXTRA_LIBS)
set(framework_LIBRARIES ${framework_LIBRARIES} ${EXTRA_LIBS})
endif()
include_directories(${framework_INCLUDE_DIRS})
add_definitions(${framework_DEFINITIONS})

View File

@@ -4,13 +4,7 @@
# EGL_LIBRARY - the EGL library
FIND_PATH(EGL_INCLUDE_DIR NAMES EGL/egl.h)
SET(_EGL_STATIC_LIBS libEGL.a)
SET(_EGL_SHARED_LIBS libEGL.dll.a EGL)
#IF(USE_STATIC_LIBS)
# FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_STATIC_LIBS} ${_EGL_SHARED_LIBS})
#ELSE()
FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_SHARED_LIBS} ${_EGL_STATIC_LIBS})
#ENDIF()
FIND_LIBRARY(EGL_LIBRARY NAMES EGL.dll EGL)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)
MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)

View File

@@ -4,13 +4,7 @@
# OPENGLES1_LIBRARY - the OpenGL ES 1.0 library
FIND_PATH(OPENGLES1_INCLUDE_DIR NAMES GLES/gl.h)
SET(_OPENGLES1_STATIC_LIBS libGLESv1_CM.a libGLES_CM.a)
SET(_OPENGLES1_SHARED_LIBS libGLESv1_CM.dll.a libGLES_CM.dll.a GLESv1_CM GLES_CM)
#IF(USE_STATIC_LIBS)
# FIND_LIBRARY(OPENGLES1_LIBRARY NAMES ${_OPENGLES1_STATIC_LIBS} ${_OPENGLES1_SHARED_LIBS})
#ELSE()
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES ${_OPENGLES1_SHARED_LIBS} ${_OPENGLES1_STATIC_LIBS})
#ENDIF()
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES GLESv1_CM.dll GLES_CM.dll GLESv1_CM GLES_CM)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)

View File

@@ -4,13 +4,7 @@
# OPENGLES2_LIBRARY - the OpenGL ES 2.0 library
FIND_PATH(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
SET(_OPENGLES2_STATIC_LIBS libGLESv2.a)
SET(_OPENGLES2_SHARED_LIBS libGLESv2.dll.a GLESv2)
#IF(USE_STATIC_LIBS)
# FIND_LIBRARY(OPENGLES2_LIBRARY NAMES ${_OPENGLES2_STATIC_LIBS} ${_OPENGLES2_SHARED_LIBS})
#ELSE()
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES ${_OPENGLES2_SHARED_LIBS} ${_OPENGLES2_STATIC_LIBS})
#ENDIF()
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES GLESv2.dll GLESv2)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)

View File

@@ -0,0 +1,16 @@
# Try to find the SDL2 library
# SDL2_FOUND - system has SDL2
# SDL2_INCLUDE_DIR - the SDL2 include directory
# SDL2_LIBRARY - the SDL2 library
FIND_PATH(SDL2_INCLUDE_DIR PATH_SUFFIXES SDL2 SDL NAMES SDL.h)
SET(_SDL2_STATIC_LIBS libSDL2.a libSDL.a)
SET(_SDL2_SHARED_LIBS libSDL2.dll.a SDL2 SDL libSDL.dll.a SDL)
IF(USE_STATIC_LIBS)
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_STATIC_LIBS} ${_SDL2_SHARED_LIBS})
ELSE()
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_SHARED_LIBS} ${_SDL2_STATIC_LIBS})
ENDIF()
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR)
MARK_AS_ADVANCED(SDL2_LIBRARY SDL2_INCLUDE_DIR)

View File

@@ -23,11 +23,11 @@
#ifndef FRAMEWORK_CONST_H
#define FRAMEWORK_CONST_H
#include "stdext/compiler.h"
#define DEG_TO_RAD (acos(-1)/180.0)
#define RAD_TO_DEC (180.0/acos(-1))
#define BUILD_COMPILER "gcc " __VERSION__
#ifndef BUILD_COMMIT
#define BUILD_COMMIT "devel"
#endif
@@ -52,8 +52,9 @@
namespace Fw
{
static const float pi = 3.14159265;
static const float MIN_ALPHA = 0.003f;
constexpr float pi = 3.14159265;
constexpr float MIN_ALPHA = 0.003f;
enum Key : unsigned char {
KeyUnknown = 0,
KeyEscape = 1,

View File

@@ -33,6 +33,7 @@
#include <framework/platform/platform.h>
#include <locale>
#include <boost/concept_check.hpp>
#ifdef FW_NET
#include <framework/net/connection.h>
@@ -147,11 +148,6 @@ void Application::poll()
#endif
g_dispatcher.poll();
// poll connection again to flush pending write
#ifdef FW_NET
Connection::poll();
#endif
}
void Application::exit()
@@ -168,10 +164,14 @@ void Application::close()
std::string Application::getOs()
{
#if defined(WIN32)
#if defined(ANDROID)
return "android";
#elif defined(IOS)
return "ios";
#elif defined(WIN32)
return "windows";
#elif defined(__APPLE__)
return "mac";
return "macos";
#elif __linux
return "linux";
#else

View File

@@ -24,12 +24,14 @@
#include "graphicalapplication.h"
#include <framework/core/clock.h>
#include <framework/core/eventdispatcher.h>
#include <framework/input/mouse.h>
#include <framework/platform/platformwindow.h>
#include <framework/ui/uimanager.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/particlemanager.h>
#include <framework/graphics/texturemanager.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/ogl/textureogl.h>
#ifdef FW_SOUND
#include <framework/sound/soundmanager.h>
@@ -232,7 +234,7 @@ void GraphicalApplication::resize(const Size& size)
m_onInputEvent = false;
if(g_graphics.canCacheBackbuffer()) {
m_foreground = TexturePtr(new Texture(size));
m_foreground = TexturePtr(new TextureOGL(size));
m_foreground->setUpsideDown(true);
}
m_mustRepaint = true;

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