382 Commits

Author SHA1 Message Date
Túlio Henrique
50180b594d Added preprocessor directive on mobilefacade.cpp 2015-08-16 13:54:46 -03:00
Túlio Henrique
2fbd29ff8b Added preprocessor directive on mobilefacade.cpp 2015-08-16 13:48:35 -03:00
Túlio Henrique
7cb1c9fae8 Merge branch 'mobile_port' of https://github.com/edubart/otclient into mobile_port 2015-08-16 13:40:30 -03:00
Túlio Henrique
0deeabbfda Removed SDL2 and created JNI interface (Android Only) 2015-08-16 13:39:27 -03:00
Túlio Henrique
01992aae7e Merge branch 'master' of https://github.com/edubart/otclient into mobile_port 2015-08-13 10:05:00 -03:00
Túlio Henrique
90ff929291 Update README.md 2015-08-05 09:14:33 -03:00
Túlio Henrique
0e87c8355b Improved input handler 2015-07-28 07:55:27 -03:00
Konrad Kuśnierz
ae25dbf6a5 Merge pull request #678 from ranisalt/fix-deprecated-openssl
Replace deprecated function
2015-07-25 02:37:50 -05:00
Ranieri Althoff
058b926a94 Replace deprecated function 2015-07-24 20:52:31 -03:00
Konrad Kuśnierz
4591a37844 My bad, wrong function name. 2015-07-19 10:33:55 +02:00
Konrad Kuśnierz
8abefb1505 Fix #601, fix #599 2015-07-19 10:27:06 +02:00
BenDol
0afbfd58ce Proper gameinterface load sequence, thanks @Quintinon
https://github.com/edubart/otclient/pull/677
2015-07-19 07:08:21 +12:00
BenDol
6c5549dd46 This was already fixed. 2015-07-19 06:48:05 +12:00
Ben Dol
0e0da9ecbf Merge pull request #654 from crackcomm/market-myoffers
Market myoffers + NPC start block
2015-07-19 06:46:33 +12:00
BenDol
7a7f63586f Fix serverlist issues from previous commit.
Was referencing a 'global' variable so a simple check will do.
2015-07-19 06:34:21 +12:00
BenDol
07a2995285 Fix NPC static text and missing SpeakType. 2015-07-19 06:03:19 +12:00
TheSumm
b822e92c0e Fixed serverlist to ignore invalid settings when loading 2015-07-17 11:22:31 +02:00
Henrique Santiago
0ecf2229e6 Merge pull request #674 from kenfal/master
Fix missing loop counter, fixes #673
2015-07-10 21:45:48 -03:00
kenfal
47272519b5 Fix missing loop counter 2015-07-10 21:41:53 -03:00
Túlio Henrique
57b9ad88eb Added 'strings.xml' on android project 2015-07-07 10:52:05 -03:00
Túlio Henrique
2d65a0a3ed Merge with 'master' 2015-07-07 10:43:18 -03:00
Túlio Henrique
b18c60eb77 Added .bat file to compile on windows 2015-07-07 10:35:09 -03:00
Konrad Kuśnierz
481adcdc21 Merge pull request #672 from diath/patch-motd
Fix last motd number saving
2015-07-06 09:53:50 +02:00
Kamil Chojnowski
78bdf20603 Fix last motd number saving 2015-07-06 07:38:01 +02:00
Sam
0642fb66cd Merge pull request #671 from ottools/master
Fix #664
2015-07-05 18:34:54 +02:00
Nailson
5ef55307f5 Fix #664 2015-07-05 13:05:12 -03:00
Konrad Kuśnierz
b9848f360c Check for Otc::GameAttackSeq feature 2015-06-21 12:44:19 +02:00
Konrad Kuśnierz
b5a14ddb68 Add context menu option "Select all" for channel 2015-06-04 22:10:05 +02:00
Eduardo Bart
e4302562ff Change new line from CR LF to LF when copying console text 2015-06-04 12:10:32 -03:00
Konrad Kuśnierz
471b8362e2 ConsoleLabel should not be focusable
Avoid scrolling by ensureChildVisible of UIScrollArea
2015-06-04 15:31:15 +02:00
Konrad Kuśnierz
a33fcd19b4 Improve multi-line selection (find bouding children) 2015-06-03 23:00:39 +02:00
Konrad Kuśnierz
7f2f70e1a6 Change signalcall to protectedcall in console
Even though they kind of do the same (calling function in protected
mode), @edubart suggested to use a different function for the sake of
readability.
2015-06-03 17:03:49 +02:00
Konrad Kuśnierz
f9d183837a Add option to save messages from channel 2015-06-03 16:46:49 +02:00
Eduardo Bart
02c6b1b6c7 Missing changes for multiline text 2015-06-03 10:59:28 -03:00
Eduardo Bart
0c1540e531 Improve multiline text selection, closes #507 2015-06-03 10:51:39 -03:00
Konrad Kuśnierz
6893a5e98a Optimize UITextEdit rendering 2015-06-03 14:56:43 +02:00
Konrad Kuśnierz
559e545e36 Few more minor fixes to selection in game console 2015-06-02 22:46:33 +02:00
Konrad Kuśnierz
cf90bb9807 Fix selection
Perhaps it would be wise to move widget local variables to some sort of
global variable for each tab.
2015-06-02 20:04:34 +02:00
Konrad Kuśnierz
f35c939fc3 Start working on multi-line selection for console
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.

There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
2015-06-02 19:16:41 +02:00
Konrad Kuśnierz
34e2fa1d49 Merge pull request #665 from ranisalt/master
Use native optimizations instead of hardcoded defaults
2015-05-27 11:12:12 -05:00
Ranieri Althoff
944b220c90 Use native optimizations instead of hardcoded defaults 2015-05-25 00:59:39 -03:00
Konrad Kuśnierz
c5ea8c98fb Add cn option to struct
"cn" a sequence of exactly n chars corresponding to a single lua string.
2015-05-19 18:50:02 +02:00
Konrad Kuśnierz
02ab50d8dd Minor mistake in unpacking string 2015-05-19 13:41:40 +02:00
Konrad Kuśnierz
48fefb03cb Add float and double support for struct
@edubart suggested it would be still better to have it done within C as
extra module (just like lbitlib).

"f" a float (4 bytes).
"d" a double (8 bytes).

http://en.wikipedia.org/wiki/IEEE_floating_point
2015-05-19 13:13:14 +02:00
Konrad Kuśnierz
7ea6c46b2c Add binary operations for lua
This is something I was always missing - posibbility to operate on
binary files or streams in pure lua. In most cases we do only need to
read simple variables from files such as integers with different amount
of bytes. This "class" will provide that ability.

It's a simple implementation of following C module for lua:
http://www.inf.puc-rio.br/~roberto/struct/

It has much less, though. Following elements have been implemented:

">" flag to set mode to big endian.
"<" flag to set mode to little endian.
"b" a signed char.
"B" an unsigned char.
"h" a signed short (2 bytes).
"H" an unsigned short (2 bytes).
"i" a signed int (4 bytes).
"I" an unsigned int (4 bytes).
"l" a signed long (8 bytes).
"L" an unsigned long (8 bytes).
"s" a zero-terminated string.

An example how to use it:

```lua
local packed = Struct.pack('<LIhBsb', 123456789123456789, 123456789,
-3200, 255, 'Test message', -1)
-- packed is now a lua string we can save to file as binary data
local L, I, h, B, s, b = Struct.unpack('<LIhBsb', packed)
print(L, I, h, B, s, b)
```

You can use g_resources.readFileContents as function to read binary
files and parse them via this class.
2015-05-18 21:38:05 +02:00
Konrad Kuśnierz
0597ded1d3 Merge pull request #648 from Shawak/Shawak-b_vc12
fix visual studio include paths
2015-05-13 06:32:47 -05:00
Konrad Kuśnierz
c3c2ac80e7 Fix drawing creatures in UICreature
I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.

Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00
Konrad Kuśnierz
6bd0e37670 Correctly draw creatures bigger than 64x64
Battlelist icon
2015-05-12 10:16:14 +02:00
Konrad Kuśnierz
11990815a6 Correctly load corrupted otmm file, should fix #606 2015-05-10 22:31:10 +02:00
Konrad Kuśnierz
ded8fef16b Change bitter badge and made it inline with travis 2015-05-10 22:25:46 +02:00
Konrad Kuśnierz
53dbbd2ba3 Decrease RAM usage by at least 200MB
This was quite ridiculous.

TILESTATE_LAST = 1 << 24

Basically we were creating 2^24 Color structures within the array, each
of them has 4 floats (16 bytes) resulting in about 256 MB of extra
wasted memory.
2015-05-09 20:27:04 +02:00
Eduardo Bart
e4cdb3834b Merge pull request #661 from gitter-badger/gitter-badge
Add a Gitter chat badge to README.md
2015-05-08 11:28:17 -03:00
The Gitter Badger
86dd7958e1 Added Gitter badge 2015-05-07 21:42:02 +00:00
Ben Dol
d0a365144e Added 'Compiling for Android' wiki page 2015-04-24 15:44:55 +12:00
Ben Dol
d88505bf8d Temporarily change the travis branch to 'mobile_port' will change this back later. 2015-04-24 15:25:20 +12:00
BenDol
789f86a778 Merge branch 'master' of https://github.com/Tulioh/otclient into mobile_port 2015-04-24 15:16:28 +12:00
Túlio Henrique
eecf8beb2f Update README.md 2015-04-23 21:20:53 -03:00
Túlio Henrique
121e6b29ef Update README.md 2015-04-23 20:53:03 -03:00
Túlio Henrique
c2b25abd37 Update README.md 2015-04-23 20:52:46 -03:00
Túlio Henrique
6016c87337 Update README.md 2015-04-23 20:51:45 -03:00
Tulioh
11a81650e4 Added SDLActivity on project folder 2015-04-23 14:45:12 -03:00
Tulioh
44ddbc34e8 Fix on android finger 2015-04-23 14:40:24 -03:00
Tulioh
4605c72546 Fix on android finger 2015-04-23 14:40:18 -03:00
TheSumm
fe98efdc21 Fix modal dialog auto sizing, fixes #556 2015-04-20 19:22:50 +02:00
TheSumm
8e5bbcd3a1 Add tab-spacing tag to MoveableTabBars 2015-04-20 03:32:32 +02:00
Tulioh
2b96ae7f09 Merge https://github.com/edubart/otclient 2015-04-19 12:22:16 -03:00
TheSumm
f936ab9aab fix #638 2015-04-19 13:59:45 +02:00
TheSumm
84f6cdec86 Fix #576, PopupMenus close when leaving the game 2015-04-19 13:56:03 +02:00
TheSumm
ab5bed456b Fix warning 2015-04-19 13:54:55 +02:00
Łukasz Kurowski
01c107ba62 Market my offers 2015-04-07 01:24:39 +02:00
Łukasz Kurowski
ff0947c270 NPC start talk 2015-03-31 10:37:49 +02:00
Shawak
a3e6cc54b5 fix visual studio include paths 2015-03-22 20:11:41 +01:00
TheSumm
fcd481ee15 Added missing message mode 2015-03-09 23:26:39 +01:00
TheSumm
b237b713ef Fix 10.76 login protocol, added missing lua consts 2015-03-09 16:46:26 +01:00
TheSumm
3bffa6b04a Terminal new line (Shift+Enter) functionality 2015-03-07 16:32:45 +01:00
TheSumm
83dc129f03 Protocol 10.76, fixed death window & death packet 2015-03-07 06:10:10 +01:00
Konrad Kuśnierz
ca60efd786 Merge pull request #645 from gpedro/master
Update copyright for 2015
2015-03-04 16:43:38 +01:00
Gabriel Pedro
04b516a1a0 Update copyright for 2015 2015-03-04 10:36:51 -04:00
Eduardo Bart
5387f8fe83 Merge pull request #632 from SuggestName/master
Minor change in statusLabel anchor for Ctrl + .
2015-02-23 11:49:05 -03:00
Suggest Name
b5c7374890 Update textmessage.otui 2015-02-21 20:40:16 -02:00
TheSumm
f51a160bde Remove unintentionally added files 2015-02-15 03:27:32 +01:00
TheSumm
cbf70c1d63 Enable protocol 10.75 2015-02-15 03:25:43 +01:00
Henrique Santiago
28ff65be5a Merge pull request #640 from Mignari/master
Added support for enhanced animations for items.
2015-02-13 16:07:07 -02:00
Nailson
74af47f4d6 Added support for enhanced animations for items.
Thanks to @conde2, @BenDol
2015-02-13 08:19:45 -03:00
TheSumm
4c4e0b9d07 Fix error showing after relogging with containers being open 2015-02-12 14:48:56 +01:00
TheSumm
6961492e00 Fix console tabs not blinking, closes #627 2015-01-30 19:56:56 +01:00
TheSumm
1c3cfddab0 Removed tr() from UIHeader 2015-01-28 00:01:53 +01:00
TheSumm
71931b961a Full protocol 10.74 support (session key), entergame style fixes 2015-01-27 23:44:37 +01:00
TheSumm
64e9406488 Fixed 'widget destroyed but still have 1 reference left' related to console module 2015-01-27 21:14:38 +01:00
BenDol
900ebbd985 Fixes #181 and fixes #551 2015-01-27 22:11:52 +13:00
TheSumm
cb7cea6809 Tiny signalcall fix 2015-01-25 21:20:48 +01:00
TheSumm
4e2ded571e Fixed not being able to relog after reloading gamelib 2015-01-25 14:17:16 +01:00
TheSumm
da2762dac3 Market now highlights offers which differ from the average price 2015-01-25 13:41:00 +01:00
TheSumm
eb3c244023 More Market fixes
* Fixed NextButton and PreviousButton style
* Little update to SpinBox including dontSignal
* Market cleanup and more check to be safe
* Limit Market amountWindow by player balance
* Set proper maximum amount when creating offers
* Fixed fee label not calculating the correct fee sometimes
2015-01-25 02:28:53 +01:00
TheSumm
3157e7924f Market updates, now using showAs / tradeAs so every items works properly, some cleanup / bug fixing 2015-01-23 02:52:05 +01:00
TheSumm
92e2e8224f Added market message, reworked text messages a little 2015-01-22 20:38:28 +01:00
TheSumm
1d022905ab Fix button style (closes #607) 2015-01-22 11:49:04 +01:00
TheSumm
607dab01d6 Added Market column sorting (fixes #429), updated UITable and fixed not working methods 2015-01-21 23:40:15 +01:00
TheSumm
6edc73a8ba Fix Enter Game window not being centered on startup 2015-01-21 18:58:30 +01:00
TheSumm
596717bf32 Added locale number formatting to locale files 2015-01-20 16:18:04 +01:00
TheSumm
b5cea41f87 Market fixes
- Market now works after reloading
- Fixed button / tab styles
- MarketRightTabBarButton now inherits the base style
- Fixed amountWindow buttons being hardly clickable
- "All" search filter is now on by default
2015-01-20 14:34:45 +01:00
TheSumm
8542f8bfd4 Protocol 10.73 support 2015-01-20 11:07:38 +01:00
TheSumm
fc76ca4523 Updated advernturer blessing inventory style to be more robust 2015-01-19 01:52:49 +01:00
TheSumm
63f95317a2 Fixed baseSpeed not being parsed (10.59+) 2015-01-19 01:08:18 +01:00
TheSumm
26fb35fd4d Fixed major bug 2015-01-18 23:57:19 +01:00
TheSumm
a8f2bb19db Little polishing of Unjustified Points module 2015-01-18 23:56:44 +01:00
TheSumm
ddec9627b8 Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png)
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
2015-01-18 15:14:07 +01:00
TheSumm
24b1526534 Fixed sending wrong OS 2015-01-11 18:50:58 +01:00
Tulioh
fcf545133b Merge branch 'master' of https://github.com/Tulioh/otclient 2015-01-11 13:25:29 -02:00
Tulioh
fd97ccd402 Implemented some event handlers in SDL 2015-01-11 13:24:54 -02:00
Konrad
bf30fc0dc3 Add QEZC for diagonal walking as well as broadcast/red talk for gamemasters 2015-01-06 18:23:36 +01:00
Túlio Henrique
4807c4a19d Removed the line that delete the build folder 2015-01-02 07:31:58 -02:00
Tulioh
15b3d439d6 Compiling and running on android, but the window is black when run (bug) 2014-12-30 23:36:42 -02:00
TheSumm
4b7770361d Fix parseLogin packet 2014-12-30 19:25:20 +01:00
TheSumm
50c36bb2ba Fix for adventurer blessing style 2014-12-30 16:40:20 +01:00
BenDol
16f6a0019c Fix dat loading issue with 10.00 & minor outfit window fix. 2014-12-30 17:27:53 +13:00
TheSumm
7f3f18f991 Support for Protocols up to 10.71, Adventurer Blessing 2014-12-29 18:08:33 +01:00
Ben Dol
6ab69b499d Merge pull request #567 from cymruu/master
A tool which generates empty locales template
2014-12-26 23:54:42 -08:00
Konrad Kuśnierz
f724506550 Merge pull request #614 from gpedro/patch-1
Add OSX Compiling Wiki
2014-12-26 21:35:22 +01:00
Tulioh
389c7f2a60 Compiling for android but have some bugs 2014-12-25 14:22:37 -02:00
Tulioh
c28d2c1555 Compiling for android but have some bugs 2014-12-25 14:20:38 -02:00
Gabriel Pedro
1eb2bbd389 Add OSX Wiki 2014-12-25 11:10:03 -03:00
Tulioh
7e34c452a1 Added some files to this commit 2014-12-22 00:37:07 -02:00
Tulioh
b3b314f01b Android compilation added. 2014-12-19 00:56:55 -02:00
Tulioh
997daa2d49 Starting to create CMakeLists to android 2014-12-18 00:31:28 -02:00
Konrad Kusnierz
5ada7eb5ec Fix #600 2014-11-20 21:14:25 +01:00
Konrad Kusnierz
c49a6f3bf2 Fix for #596 2014-11-19 07:25:36 +01:00
Eduardo Bart
aa924dc348 Fixes in CMake for building snapshots 2014-11-05 11:25:11 -02:00
Eduardo Bart
f6fb785cea Use -O2 in release build 2014-11-05 10:45:28 -02:00
BenDol
25e7b1d7a3 Fix logging in with 760 (until a better solution is found). 2014-11-04 13:27:21 +13:00
BenDol
bdfb77166e Reuse code by merging dash functionality with walk method. 2014-11-03 15:12:14 +13:00
BenDol
dbed09cb55 Update to 0.6.6 2014-11-03 12:57:19 +13:00
BenDol
9f3ebb0036 Fix #577 dash will now fire onWalk (with isDash parameter).
Also added missing client versions.
2014-11-03 12:23:00 +13:00
BenDol
ddb5e58057 Fix #569 finally had some free time. 2014-11-03 08:51:01 +13:00
Sam
4e5707720b Merge pull request #574 from diath/patch-console
Support upper and lower case letters for hotkeys starting with #s, #y and #w
2014-10-05 20:50:29 +02:00
Sam
e9628187f2 Merge pull request #573 from diath/patch-textwindow
Hide item image box when editing house lists
2014-10-05 20:50:03 +02:00
Kamil Chojnowski
c8f9cdd6fa Support upper and lower case letters for hotkeys starting with #s, #y and #w 2014-10-05 19:27:02 +02:00
Kamil Chojnowski
7cfa9c38e0 Hide item image box when editing house lists 2014-10-05 19:24:34 +02:00
Ben Dol
7cc368305f Merge pull request #571 from dominique120/master
Fix compilation problem when compiling without FW_SOUND flag.
2014-09-30 09:12:24 +13:00
Dominique Verellen
682694cc07 Update graphicalapplication.cpp 2014-09-29 11:28:13 -05:00
cymruu
ac23b8e624 made a tool which generates empty locales template 2014-09-15 19:43:05 +02:00
Konrad Kuśnierz
12c4677912 indentations fix 2014-09-15 16:28:25 +02:00
Konrad Kuśnierz
0e0ae6c083 Merge pull request #566 from cymruu/master
Corrected polish locales a bit
2014-09-15 16:24:42 +02:00
Filip Bachul
49d62b8225 corrected polish locales a bit 2014-09-15 14:42:10 +02:00
Eduardo Bart
0909e186a1 Merge pull request #559 from osmarjunior/master
Fix bug when drawing mounts while walking
2014-08-22 09:48:31 -03:00
osmarjunior
3557879361 Fix bug when drawing mounts while walking 2014-08-22 08:36:55 -03:00
Ben Dol
fa317c534d Merge pull request #548 from Shawak/master
string:contains()
2014-08-10 16:55:51 +12:00
Sam
119abec1cf Fix locales/es.lua, fixes #553 2014-08-08 16:46:35 +02:00
Sam
92beee10d3 Revert "Update locales/es.lua, fixes #533"
This reverts commit c110f32993.
2014-08-08 16:45:08 +02:00
Sam
c110f32993 Update locales/es.lua, fixes #533 2014-08-08 16:41:36 +02:00
Ben Dol
a18970dceb Merge pull request #549 from edubart/1050_impl
1050 Implementation and Fixes (excluding new animation features)
Can now login to Cipservers no problem.
2014-08-07 08:27:03 +12:00
BenDol
d3d3294277 Added missing premium trigger opcode. 2014-08-07 07:17:16 +12:00
BenDol
ef7f94ac76 Some minor changes/additions. 2014-08-07 06:40:56 +12:00
Sam
9fcc4c7355 Fix typo in gameinterface.lua 2014-08-05 19:37:09 +02:00
BenDol
751cb0ca8b Fix for #545 2014-08-06 02:40:13 +12:00
BenDol
3343919c92 Added GameEnhancedAnimations to lua 2014-08-04 00:13:23 +12:00
BenDol
4eb7668922 Can now login to official tibia servers. 2014-08-03 23:46:07 +12:00
BenDol
c706dc12fe Update PIC_SIGNATURE can now access the character list. 2014-08-03 23:38:25 +12:00
BenDol
1f272b7aba Added preview state packet. 2014-08-03 23:22:06 +12:00
BenDol
09d830d02e Fix build error 2014-08-03 10:10:33 +12:00
BenDol
d7429c201c Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.

TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
Shawak
939e16c59a string:contains() 2014-07-31 20:25:31 +02:00
Sam
fe585d27d8 Cleanup dat loading, fix version 8.6+ 2014-07-30 17:06:40 +02:00
Sam
e9352fe811 Update README.md 2014-07-30 16:43:46 +02:00
BenDol
a52c938fef Added missing protocol versions & made some style fixes. 2014-07-30 19:58:34 +12:00
Sam
153cf3e859 Container fix 2014-07-29 21:11:56 +02:00
Sam
6b46370d1a 7.4 .dat support, playing an actual server might not work yet 2014-07-29 21:11:17 +02:00
BenDol
c2ff89b2cf Some style fixes & menu-scroll to add server. 2014-07-26 21:56:51 +12:00
Sam
2a57a5f7d0 Browse field, locked & paginated container support 2014-07-15 23:27:44 +02:00
Henrique Santiago
32d1ed5c6a Merge pull request #542 from mathiasbynens/patch-1
README: Use SVG badge for Travis
2014-07-14 18:03:34 -03:00
Mathias Bynens
6d8d319557 README: Use SVG badge for Travis 2014-07-14 21:34:03 +02:00
BenDol
9e0ddb08e3 More debug prints and avoid null pointer. 2014-07-14 01:56:17 +12:00
BenDol
74979ca16a Remove debug print and redundant checks. 2014-07-13 23:12:56 +12:00
BenDol
0c77179c46 Should check the menu category before creating a separator. 2014-07-13 22:57:45 +12:00
BenDol
935b9e4cd6 Forgot removeMenuHook function. 2014-07-13 22:39:56 +12:00
BenDol
0f362f80e3 Added easy menu hooking, fixed terminal default size/pos & more:
* Added autowalk style option to Minimap style.
* Added onCreate for setting up variables before styling is applied etc.
2014-07-13 22:27:09 +12:00
BenDol
0b5654f870 Style fixes and added dontSignal to UIRadioGroup. 2014-07-13 07:38:44 +12:00
Sam
4ec5048730 Remove test statement 2014-07-12 18:47:35 +02:00
Sam
6b8e810466 Merge branch 'master' of https://github.com/edubart/otclient 2014-07-12 18:44:15 +02:00
Sam
9b3e0a324c Color adjustments and fixes 2014-07-12 18:44:02 +02:00
BenDol
f7531383f3 Fix an issue with the spinbox buttons. 2014-07-13 03:57:38 +12:00
BenDol
7724b8059d Forgot this from previous commit. 2014-07-13 02:10:30 +12:00
BenDol
2ada93db9c Should use the set minimum for these! 2014-07-13 02:08:33 +12:00
BenDol
d070711409 When reaching max or min scroll allow other scroll areas to scroll. 2014-07-13 02:06:36 +12:00
BenDol
5909634837 Avoid ending mouse scroll chain when scroll bar is 'off'.
Also added mouse-scroll style to UISpinBox.
2014-07-13 01:46:47 +12:00
BenDol
07ac5c27ca Added some missing lua functions. 2014-07-12 01:03:21 +12:00
BenDol
9f7aafac0b Fix a crash issue when attempting to draw invalid item.
This can happen when using UIItem as interfaces etc.
2014-07-11 16:19:30 +12:00
BenDol
12b3bd4ee0 Fix table.equals 2014-07-09 17:00:10 +12:00
BenDol
9e30c39035 Pointless storing a reference to super. 2014-07-09 05:51:17 +12:00
BenDol
3dbcb1daee Added basic table.equals, dontSignal param to combobox calls & spell methods. 2014-07-09 04:07:02 +12:00
Sam
a9d4fd5e1e Scrollmenu for Comboboxes, fixes #480 2014-07-03 18:15:38 +02:00
Eduardo Bart
07f8e6fca9 New skin from https://github.com/Mignari/otc-gray-skin 2014-07-02 13:20:02 -03:00
Henrique Santiago
f0ed0bad13 Merge pull request #538 from djayk1/master
Fix premium expiration protocol version
2014-06-29 13:43:56 -03:00
djayk1
8fccc1eb63 Little fix 2014-06-29 11:25:01 -03:00
Sam
62d2a22ab8 Merge pull request #537 from djayk1/master
1041 Login Support
2014-06-23 18:22:55 +02:00
djayk1
10438c21ff Update game.cpp 2014-06-23 12:20:12 -03:00
djayk1
ec99d35cee Update game.cpp 2014-06-23 12:19:12 -03:00
djayk1
85fe5867f3 Update protocolgameparse.cpp 2014-06-23 12:07:38 -03:00
djayk1
1a77473e13 Update const.h 2014-06-23 12:05:35 -03:00
djayk1
cc483fba5a Update game.cpp 2014-06-23 12:04:30 -03:00
djayk1
94686d3fe8 Update protocolgameparse.cpp 2014-06-23 11:39:43 -03:00
djayk1
468ac9cbd2 Update game.cpp 2014-06-23 11:38:15 -03:00
djayk1
9f8293a5a0 Update game.lua 2014-06-23 11:35:52 -03:00
BenDol
ce9e443c60 Remove redundant classes & added some Position methods. 2014-06-10 01:44:03 +12:00
BenDol
99b1ddf44c Must change UIMap class checks to UIGameMap. 2014-06-07 05:05:57 +12:00
BenDol
c083d02bef Some fixes for class names and queue (added base class). 2014-06-07 04:10:14 +12:00
BenDol
00253e46b3 Added Queue class for event queuing (see CandyBot for examples of this). 2014-06-04 02:17:49 +12:00
BenDol
d2b7de3801 Will stick to basic isInRange check function. 2014-06-02 11:43:29 +12:00
BenDol
adcf258551 Forgot to add this. 2014-06-02 10:05:26 +12:00
BenDol
2df51622ba Some improvements to some things. 2014-06-02 10:04:56 +12:00
BenDol
a7d7667491 Added gamelib for Position functions. 2014-06-01 18:11:52 +12:00
BenDol
0ad45d6826 Added 2 global functions for Position & g_map.getTiles(). 2014-05-31 15:47:18 +12:00
Sam
f23e70ff08 Fix battlelist square bug / Cleanup 2014-05-29 03:17:48 +02:00
Sam
b96be291bb Fix use-with issue #508 2014-05-10 17:10:07 +02:00
Henrique Santiago
72b3403728 Fix filestream read 2014-05-09 18:56:15 -03:00
Henrique Santiago
b1964a1c10 Merge pull request #522 from Mignari/master
Fix calculate patterns, closes #520
2014-04-21 00:24:22 -03:00
Nail
25fb3113fa Fix calculate patterns. 2014-04-20 23:58:26 -03:00
BenDol
24acf8855f Now possible to create effects and missiles via lua. 2014-04-20 13:26:05 +12:00
BenDol
06855dd1de Added subType for Player:getItem/getItems. 2014-04-20 07:45:10 +12:00
BenDol
65d556ef4e Fixed issue with isAttacking and isFollowing on older protocols.
Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
2014-04-20 04:36:52 +12:00
BenDol
54b8e362d5 Fix missing reference for VS project. 2014-04-10 19:14:08 +12:00
BenDol
45b41b88bd Merge branch 'master' of https://github.com/edubart/otclient 2014-04-06 15:29:23 +12:00
BenDol
1baad726ae Just use g_configs.unload(config) to unload config files.
Avoids concurrent modification errors.
2014-04-06 15:29:02 +12:00
Henrique Santiago
b19fb22146 Merge pull request #514 from Mignari/master
Fix alpha at color key.
2014-04-04 16:54:37 -03:00
Nail
8dec9cd835 Fix alpha at color key. 2014-04-04 16:28:56 -03:00
Henrique Santiago
50d3f83fce Merge pull request #513 from Mignari/master
Per-pixel transparency, fix image blit.
2014-04-04 14:30:09 -03:00
Nail
41b2f9b911 Per-pixel transparency. 2014-04-04 12:58:12 -03:00
BenDol
a02c091376 Fix stop crashing with UIWidget::moveChildToIndex. 2014-04-04 11:33:17 +13:00
BenDol
01e6169cfb Fix to setText method. 2014-04-04 04:49:44 +13:00
BenDol
1074b6b787 Provide the option to suppress lua call in setText 2014-04-03 05:20:35 +13:00
BenDol
d45fbcb10f Fixed terminal size bug 2014-04-02 20:50:36 +13:00
Henrique Santiago
f334a03397 Merge pull request #510 from edubart/configs_impl
Implementing ability to load custom config files
2014-04-01 13:23:56 -03:00
BenDol
3ce37dacbd Removed onUnload from corelib and added more lua bindings for resources. 2014-04-02 05:20:18 +13:00
BenDol
166eb7614f Fix accidental cmake changes. 2014-04-02 03:04:10 +13:00
BenDol
8b3f3b11f0 Can now unload a Config by config:unload() 2014-04-02 02:34:12 +13:00
BenDol
2d84fae2c8 Can now create new configs on the fly using: local config = g_configs.create(file) 2014-04-02 01:54:13 +13:00
BenDol
5204e3ac03 Proper termination and initialization of the ConfigManager. 2014-04-02 00:30:17 +13:00
BenDol
547b18db9a Update copyright for 2014 2014-04-01 18:36:42 +13:00
BenDol
37f9d3e200 Fix building issues. 2014-04-01 18:09:25 +13:00
BenDol
4b24c78f0f Fix to the makesingleton function. 2014-04-01 17:22:00 +13:00
BenDol
994f49b3c1 Better implementation for forming the singleton wrapper. 2014-04-01 17:08:07 +13:00
BenDol
79ee0e34ea Keep g_settings as a 'static' variable rather than a direct object. 2014-04-01 16:51:38 +13:00
BenDol
b295053662 Finished stable implementation (as far as tested), still requires more testing. 2014-04-01 16:27:33 +13:00
BenDol
61059e66ec Started implementing ability to load custom config files (currently unstable).
Feel free to help out with this if you like :)
2014-04-01 05:43:31 +13:00
Eduardo Bart
f4de000646 Merge pull request #504 from Shawak/master
Ability to get buffer from inputmessage
2014-03-22 18:38:40 -03:00
Shawak
d20c263912 Ability to get buffer from inputmessage 2014-03-22 18:09:11 +01:00
Shawak
07e40afa3d Ability to get buffer from inputmessage 2014-03-22 18:07:13 +01:00
Shawak
8179915e06 Ability to get buffer from inputmessage 2014-03-22 18:05:32 +01:00
Sam
4f79a30689 Remove print from purse code 2014-03-13 00:13:39 +01:00
Sam
a58a3e90c8 Implement purse slot (closes #208), add version 10.37 (could not find protocol changes) 2014-03-12 15:46:35 +01:00
Sam
8d8f32b081 Partial 10.36 support, also fix #499 2014-03-12 06:39:20 +01:00
Sam
9d866a3616 Merge pull request #501 from conde2/master
Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2
0fbba70003 Fix protocol erros and try to fix walk delay
Not implemented CreaturesType, just fixed the protocol error reported in
#493, also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago
598a7edf6b Merge pull request #497 from Faith2531/patch-1
Update game.cpp
2014-03-03 12:04:09 -03:00
Sam
b415b73b4a Fix creature marks. Thanks to @dalkon 2014-03-03 15:54:58 +01:00
Faith2531
b6d8ede854 Update game.cpp
changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
Sam
d64a682e74 Merge pull request #490 from conde2/master
Support for newer versions and light draw fix
2014-02-24 19:44:57 +01:00
conde2
d080432e14 Support for newer versions and light draw fix
Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
Sam
8bd1293be7 Tiny topmenu fix 2014-02-22 02:21:09 +01:00
Sam
ce411ec871 Merge pull request #484 from LordHepipud/patch-3
Fix Tile::getTopUseThing()
2014-02-18 16:34:21 +01:00
LordHepipud
82a5989f5c Fix Tile::getTopLookThing()
Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.

~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart
bb514d3acb Optimize path finding upto 100x performance again 2014-02-16 13:58:26 -03:00
Ahmed Samy
c96b717273 Fix library installation 2014-02-16 16:02:46 +02:00
Ahmed Samy
d245b7fb29 Revert "Build framework dynamically by default"
This reverts commit edde71fc09.
2014-02-13 17:43:03 +02:00
Ahmed Samy
edde71fc09 Build framework dynamically by default 2014-02-13 14:35:02 +02:00
Henrique Santiago
b7b8fdfd0c Fix BinaryTree skip, small otb changes 2014-02-13 00:42:06 -02:00
Ahmed Samy
8dc831088e CMake: Optional static/shared linkage for the framework lib 2014-02-12 22:31:18 +02:00
Ahmed Samy
c07d448aac CMake: Build framework independently from OTClient then link OTC against
it.

Now framework is built as a static library which should hopefully speed up
the build (in terms of compiling and linking).
2014-02-12 21:09:40 +02:00
Eduardo Bart
57a330e589 Fix path finding issue introduced by PR #470 2014-02-11 19:28:01 -02:00
Eduardo Bart
64437e4e1a Fix #476 2014-02-11 18:16:50 -02:00
Ahmed Samy
96f3bcb42b Merge https://github.com/shirayukikitsune/otclient
* https://github.com/shirayukikitsune/otclient:
  And do not delete curly brackets.
  Meh, spacing.
  Even more fixes
  Optimizations in Map::findPath
  More fixes in Map::findPath
  Fixes heap corruption in Map::findPath
2014-02-11 15:55:23 +02:00
Ahmed Samy
c8b4566194 TextEdit: If cursor pos reaches end, move to start, and the opposite 2014-02-10 08:05:45 +02:00
Sam
d30ff220f6 Fix market anchoring, closes #464 2014-02-06 14:04:22 +01:00
sakagushi
f0fbd4790f And do not delete curly brackets. 2014-02-06 04:36:39 -02:00
sakagushi
cb1f28a3a3 Meh, spacing. 2014-02-06 04:34:54 -02:00
sakagushi
cc1e3c534e Even more fixes
Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi
f4f79f47bd Optimizations in Map::findPath 2014-02-06 03:57:17 -02:00
sakagushi
ff617c3fab More fixes in Map::findPath
Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi
43524a9127 Fixes heap corruption in Map::findPath 2014-02-06 02:08:10 -02:00
Sam
48ff67dc06 Fix useWith issue 2014-01-25 22:14:01 +01:00
Sam
8bd154b604 Merge pull request #452 from conde2/master
Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2
9da018fdff Temporary fix for async
This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam
4f4788c1c3 Fix WritableDate to correct version (at least I hope so), fixes #446 2014-01-21 23:13:07 +01:00
Sam
d0d8c9a081 Bind adjustments, some fixes 2014-01-21 22:12:50 +01:00
Henrique Santiago
f3b5adbf40 Merge pull request #447 from conde2/master
Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam
38c9b6b0b2 Luacasts for Light 2014-01-21 22:01:11 +01:00
conde2
79be0eca73 Fix compilation under MSVC, bind some fucntions 2014-01-21 18:33:22 -02:00
Sam
9bd02ca8ba Added method to export a ThingType as png :exportImage(fileName) 2014-01-21 12:11:19 +01:00
Sam
f12ecd8404 Implemented a function to save .dat file 2014-01-21 11:10:02 +01:00
Sam
53803b2218 Implemented a function to save .spr file 2014-01-20 23:51:15 +01:00
Sam
67c2453c82 savePNG method for Image 2014-01-20 23:04:49 +01:00
Sam
455000c02d Fix save_png definition / New UISprite function 2014-01-20 22:48:50 +01:00
Sam
a2684cce7c Update gamelib 2014-01-20 22:27:20 +01:00
Sam
27ae54d7d6 Lua call for loading .spr, .dat, .otb 2014-01-18 18:38:13 +01:00
Sam
aec577a4b4 Merge pull request #442 from d33tah/master
Get rid of trailing whitespace.
2014-01-18 08:11:03 -08:00
Ahmed Samy
6f467d5a1b Sort town/house names 2014-01-18 17:57:42 +02:00
Jacek Wielemborek
e6c9e78935 Get rid of trailing whitespace.
Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam
3750a85c5f Fix for version 8.40 2014-01-17 22:41:58 +01:00
Sam
03de13d618 Duplicate lua function removed 2014-01-16 22:11:42 +01:00
Eduardo Bart
1588bc4cae Merge pull request #436 from diath/patch-tabs
Make tab navigation more intuitive
2014-01-15 05:48:07 -08:00
Kamil Chojnowski
b718ae0423 Update tabs navigation to take offscreen tabs into account 2014-01-15 04:56:42 +01:00
Eduardo Bart
a8f540cf29 Merge pull request #437 from diath/patch-hotkeys
Update hotkeys behavior
2014-01-14 18:16:54 -08:00
Kamil Chojnowski
e6a1fabdd3 Update hotkeys behavior 2014-01-15 02:54:50 +01:00
Kamil Chojnowski
291960d159 Make tab navigation more intuitive 2014-01-15 02:32:02 +01:00
Sam
20b68c6a42 Vip functionality, closes #83 2014-01-14 23:15:01 +01:00
Ahmed Samy
e4ba805e00 deleteSpawn() 2014-01-14 11:04:48 +02:00
Ahmed Samy
93be0f975f getCreatures / getSpawns 2014-01-14 01:47:43 +02:00
Sam
cbfeef39bc Effects now use x and y pattern, fixes #433 2014-01-13 16:03:42 +01:00
Sam
d7dfa2220e GMAction fix 2014-01-08 17:25:05 +01:00
Eduardo Bart
59c3e4467a Update v0.6.5 download link in README 2014-01-06 19:16:50 -02:00
Eduardo Bart
117833addc Update to version 0.6.5 2014-01-06 19:02:45 -02:00
Ahmed Samy
edf17a44ca Code cleanup 2014-01-06 14:35:57 +02:00
Sam
6db2458c1d Adding 10.31 to version list 2014-01-01 15:47:51 +01:00
Ahmed Samy
2556bfcbf2 Tab -> space 2013-12-30 18:13:49 +02:00
Ahmed Samy
9bdce800d8 Bind Container item code to lua 2013-12-30 18:10:45 +02:00
Ahmed Samy
9adab5f9bf Item serialization: Write description & text 2013-12-27 12:59:50 +02:00
Ahmed Samy
a6f998d406 Fix typo & bind ItemType::isWritable 2013-12-27 11:32:19 +02:00
Ahmed Samy
ab21558c47 Do not test for TILESTATE_NONE
This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
2013-12-27 05:10:00 +02:00
Sam
17c4d59b15 Enabling versions 7.8 to 8.0 2013-12-26 23:20:34 +01:00
Sam
d53f4dfa1e Merge pull request #419 from dominique120/master
Spanish translation improvement.
2013-12-26 13:46:08 -08:00
Sam
da959aca28 Support for protocol 7.7/7.72 / Tiny fix 2013-12-26 21:31:55 +01:00
Sam
91c182d93d Tiny typo fix :) 2013-12-26 19:39:40 +01:00
dominique120@live.com
6ecd49abe1 Fix recommended by @Bahamuntxd 2013-12-26 12:17:57 -05:00
Ahmed Samy
6745bff132 Introduce g_resources.getDirectoryFiles
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.

We do not want to limit users to the application run directory
so we have to use this.

This function uses boost filesystem.
Prototype:
	g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
	recursive BOOL)

filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
2013-12-25 21:32:49 +02:00
Sam
27db78567b Fix writables in 7.6, fixes #416 2013-12-25 15:11:12 +01:00
Sam
83dd92cfec Merge pull request #417 from ronpetit/master
fixed outfit for 7.6 fix #415
2013-12-24 16:01:10 -08:00
dominique120@live.com
5605061435 fixed a little typo. 2013-12-24 17:47:08 -05:00
dominique120@live.com
241b178ebc Improved the Spanish translation by making some statements sound more formal and correcting a few other ones that where incorrect or that missed a few words. 2013-12-24 17:39:51 -05:00
Ron
d0288e23d8 Update outfit.lua
Fixed outfits for 7.6
2013-12-24 14:07:52 -04:30
Sam
9d8cf33acc Fix 7.60 login protocol 2013-12-23 23:45:49 +01:00
Sam
6a4868f2b5 Merge pull request #412 from LordHepipud/patch-1
Fix 7.70 RSA / XTEA encryption
2013-12-23 14:45:17 -08:00
LordHepipud
aa84ee4362 Fix 7.70 RSA / XTEA encryption
RSA / XTEA encryption was implemented with Client 7.70

~~~~Lord Hepipud~~~~
2013-12-23 23:31:59 +01:00
Henrique Santiago
1e17919a26 Use of createTable on containers 2013-12-22 17:36:43 -02:00
Ahmed Samy
df3546b073 lua: now we have a function to static allocate an array
lua_newtable() definition:
	#define lua_newtable(L) 	lua_createtable(L, 0, 0)

This simply allocates space for 0 fields, meaning, if we push any
values into this array, it will re-allocate the array, which is bad.

This function statically allocates an array, so it's ready to have
X fields into it.

Performance tests:

lua_newtable
1428161
1426992
1413513

lua_createtable
2004544
1974117
1957533

These tests were done on an AMD 8350fx CPU, single thread used.

narr: This is for fields that just have an index, e.g. arr[0] etc.
nrec: For fields which needs like arr.a, arr.b etc.

This is how many times each of the functions can run per second, as
you can see about 1.7x the calls to lua_newtable.

All credits goes to @dalkon, he was too lazy to do it by himself, and
asked me to do it for him.
2013-12-21 16:13:24 +02:00
Ahmed Samy
24e26e190b Also unbind g_minimap.updateTile 2013-12-18 04:40:53 +02:00
Ahmed Samy
ad7cda534d Fix minimap tile update for item removal 2013-12-18 04:40:52 +02:00
Sam
863bece70b VC12 fixes by @dalkon 2013-12-15 19:09:03 +01:00
Ahmed Samy
22f97aa00b More binds to lua 2013-12-15 04:59:45 +02:00
Ahmed Samy
e32607b05c Tiny fixes 2013-12-15 04:33:43 +02:00
Ahmed Samy
1790eee1c6 Add selection to tile 2013-12-14 23:06:52 +02:00
Ahmed Samy
ec2518525a Add more tile flags to be checked for 2013-12-14 19:44:54 +02:00
Ahmed Samy
eb4fb4ff41 Animations are now optional
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy
4f997a3826 Only request tile cache to be updated once for both x & y 2013-12-12 16:24:50 +02:00
Ahmed Samy
c54015a60d Fixup movePixels a little bit
Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00
Ahmed Samy
57c432d3ea Increase maximum move offset to be 64 instead of 32 2013-12-12 03:23:13 +02:00
Ahmed Samy
bd8c883e13 Take out debug message 2013-12-12 02:53:57 +02:00
Ahmed Samy
b5c3b37b3c Tiny fix for movePixels 2013-12-12 02:46:20 +02:00
Ahmed Samy
ece6507df2 Bind g_minimap.updateTile to lua
This is needed to update tile removals from minimap widget.
2013-12-11 19:08:12 +02:00
Ahmed Samy
04515ffbb8 Fix map move pixels function
Thanks to @dalkon for this.
2013-12-11 18:36:31 +02:00
Ahmed Samy
ed24a0735a Bind {un,}lockVisibleFloor to lua 2013-12-09 20:15:39 +02:00
Ahmed Samy
2498129ff3 mapio: don't add saved with line in description 2013-12-07 02:52:51 +02:00
Ahmed Samy
066638e7c0 mapio: don't add description twice 2013-12-07 02:27:21 +02:00
Ahmed Samy
95610de5f3 bind set{Width,Height} of g_map to lua 2013-12-07 02:00:31 +02:00
Ahmed Samy
9154c0a678 mapio: fix load on new maps 2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0 don't throw error on fail 2013-12-05 22:23:46 +02:00
Eduardo Bart
7914832be9 Update readme 2013-12-04 14:00:09 -02:00
Sam
99500c9c91 Protocol 8.40-.42 fixes, closes #272 2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83 Spawns: add function to find a spawn to place a creature on 2013-12-04 14:30:26 +02:00
Sam
f615b80fbc Navigation for large tab amounts, closes #211 2013-12-03 20:25:56 +01:00
Henrique Santiago
319f32cdaa Merge pull request #387 from conde2/master
Fix compilation under MSVC
2013-11-30 19:52:57 -08:00
conde2
ba091c9f5b Indentation 2013-12-01 01:30:48 -02:00
conde2
3288711d16 Mistake 2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3 Try to fix compilation 2013-12-01 01:19:29 -02:00
conde2
d7612e9304 Little mistake 2013-12-01 01:12:06 -02:00
conde2
4dcb30110f Use of clamp 2013-12-01 00:48:36 -02:00
conde2
7ff73d1064 Fix indentation 2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45 Fix compilation under MSVC
Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
b61f509755 Checkboxes fix 2013-11-19 14:54:17 +01:00
Sam
ec012cb137 Fix 7.6 protocol issue / Typo 2013-11-19 01:09:31 +01:00
Sam
69ae324676 Tiny setPVPMode fix 2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1 New pvp modes to combat controls 2013-11-19 00:50:00 +01:00
Sam
c98439ae65 onOutfitChange fix 2013-11-18 23:18:48 +01:00
Sam
4f9f04206d Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
Sam
fc54a6e418 Full modal dialog functionality 2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a force use of template version of std::min/max 2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf Revert "replace all std::min/std::max with just min/max"
This reverts commit 28d967ccce.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce replace all std::min/std::max with just min/max
This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
Ahmed Samy
f02d5e7975 Merge https://github.com/BrunoDCC/otclient
# By BrunoDCC
# Via BrunoDCC
* https://github.com/BrunoDCC/otclient:
  Fix houses and monsters
2013-11-13 22:51:00 +02:00
BrunoDCC
4bfe9b640e Fix houses and monsters 2013-11-13 18:48:37 -02:00
Eduardo Bart
ab1cc8c890 Update download links 2013-11-13 15:25:23 -02:00
Eduardo Bart
d657a0482a Add download links to README 2013-11-13 15:17:38 -02:00
Eduardo Bart
8562d38ca4 Update make_snapshop.sh [2] 2013-11-13 15:09:33 -02:00
548 changed files with 11324 additions and 2821 deletions

14
.gitignore vendored
View File

@@ -4,12 +4,26 @@ CMakeFiles
cmake_install.cmake
Makefile
/otclient
/android/project/build.xml
/android/project/proguard-project.txt
/android/project/gen
/android/project/bin
/android/project/libs
/android/project/.settings
/android/project/.classpath
/android/project/.project
/android/project/.cproject
/android/project/local.properties
/android/project/project.properties
libs*
.idea*
/*.h
/*.cxx
*.o
*.gch
*.a
*.exe
*.so
*.spr
*.dat
*.kdev*

View File

@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.4")
set(VERSION "0.6.6")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)
@@ -19,10 +19,6 @@ endif()
option(USE_PCH "Use precompiled header (speed up compile)" OFF)
set(executable_SOURCES
src/main.cpp
)
# add executable icon for win32 platforms
if(WIN32)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/otcicon.o
@@ -35,10 +31,18 @@ endif()
add_definitions(-D"VERSION=\\"${VERSION}\\"")
# add client executable
add_executable(${PROJECT_NAME} ${framework_SOURCES} ${client_SOURCES} ${executable_SOURCES})
set(executable_SOURCES
src/main.cpp
)
if(ANDROID)
# add shared library for android
add_library(${PROJECT_NAME} SHARED ${framework_SOURCES} ${client_SOURCES} ${executable_SOURCES})
else()
# add client executable
add_executable(${PROJECT_NAME} ${framework_SOURCES} ${client_SOURCES} ${executable_SOURCES})
endif()
# target link libraries
target_link_libraries(${PROJECT_NAME} ${framework_LIBRARIES})
if(USE_PCH)
@@ -51,7 +55,10 @@ endif()
# installation
set(DATA_INSTALL_DIR share/${PROJECT_NAME})
install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)
install(FILES README.md BUGS LICENSE AUTHORS init.lua ${PROJECT_NAME}rc.lua DESTINATION ${DATA_INSTALL_DIR})
install(DIRECTORY data modules DESTINATION ${DATA_INSTALL_DIR} PATTERN ".git" EXCLUDE)

View File

@@ -1,6 +1,6 @@
OTClient is made available under the MIT License
Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@@ -1,4 +1,4 @@
[![Build Status](https://secure.travis-ci.org/edubart/otclient.png?branch=master)](http://travis-ci.org/edubart/otclient)
[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=mobile_port)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
### What is otclient?
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
@@ -8,6 +8,31 @@ that each functionality is a separated module, giving the possibility to users m
anything easily. Users can also create new mods and extend game interface for their own purposes.
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
## The Mobile Project
This is a fork of edubart's otclient. The objective of this fork it's to develop a runnable otclient on mobiles devices.
Tasks that need to do:
- [X] Compile on Android devices
- [ ] Compile on Apple devices
- [ ] Adapt the UI reusing the existing lua code
Current compiling tutorials:
* [Compiling for Android](https://github.com/edubart/otclient/wiki/Compiling-for-Android)
### Where do I download?
The latest commits compiled for Windows can be found here.
* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
Here is the latest v0.6.5 release compiled for both i686(32 bit) and x86_64(64 bit) machines, with OpenGL renderer.
This release is compatible with protocols ranges from 7.60 up to 10.31.
* [For Windows](https://www.dropbox.com/sh/se1okacemoqzjve/XFqFoSKLCg/otclient-win-0.6.5.zip)
* [For Linux](https://www.dropbox.com/sh/se1okacemoqzjve/xKJL7j6vEo/otclient-linux-0.6.5.tar.gz)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1041/Tibia.spr`)
Older releases can be downloaded from [here](https://www.dropbox.com/sh/se1okacemoqzjve/-oWK4YFm03)
### Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
@@ -18,16 +43,17 @@ to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
### Download
Stable versions of otclient master branch compiled for Windows and Linux is available
in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
### Compiling
A package with all required libraries for compiling OTClient on Windows can be found here:
* [For MSVC 2013](https://www.dropbox.com/sh/se1okacemoqzjve/dI4ODbq7OT/otclient-msvc13-libs.zip)
* [For MingW32](https://www.dropbox.com/sh/se1okacemoqzjve/UAkRCiGXXR/otclient-libs_mingw32-dwarf2.zip)
In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
### Need help?
@@ -50,4 +76,3 @@ Talk directly with us at #otclient irc.freenode.net or send an email directly to
Otclient is made available under the MIT License, thus this means that you are free
to do whatever you want, commercial, non-commercial, closed or open.

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@@ -0,0 +1,18 @@
#!/bin/sh
mkdir -p ../build_android && cd ../build
cmake -DCMAKE_TOOLCHAIN_FILE=../android/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DANDROID_NATIVE_API_LEVEL=android-16 -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.6 ..
make
cd ../
cp -r libs android/project/
cp $ANDROID_NDK/libraries/lib/libSDL2.so android/project/libs/armeabi-v7a
cd android/project
android update project -p . --name OTClientMob --target android-16
ant debug
cd bin
adb install -r OTClientMob-debug.apk

View File

@@ -0,0 +1,18 @@
cd ..
mkdir build_android
cd build_android
cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../android/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DANDROID_NATIVE_API_LEVEL=android-16 -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.6 ..
make
cd ../
xcopy /E /Y libs android\project\libs
cd android\project
call android update project -p . --name OTClient --target android-16
call ant debug
cd bin
adb install -r OTClient-debug.apk

View File

@@ -0,0 +1,21 @@
cd ..
mkdir build_android
cd build_android
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_TOOLCHAIN_FILE=../android/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DANDROID_NATIVE_API_LEVEL=android-16 -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.6 ..
make
cd ../
ECHO D|xcopy /E /Y android\project\jni\libSDL2.so android\project\libs\armeabi-v7a
xcopy /E /Y libs\armeabi-v7a\libotclient.so android\project\jni
cd android\project
call android update project -p . --name OTClient --target android-16
call ndk-build.cmd all NDK_DEBUG=1
call ant clean
call ant debug
cd bin
adb install -r OTClient-debug.apk

View File

@@ -0,0 +1,36 @@
<?xml version="1.0"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.otclient.mobile" android:versionCode="1" android:versionName="1.0">
<application
android:debuggable="true"
android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:hardwareAccelerated="true" >
<activity android:name="MainActivity"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="otclient"/>
</activity>
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="16"/>
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000"/>
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<!-- Allow make internet connections -->
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

View File

@@ -0,0 +1,6 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libotclient
LOCAL_SRC_FILES := libotclient.so
include $(PREBUILT_SHARED_LIBRARY)

View File

@@ -0,0 +1,2 @@
APP_PLATFORM := android-9
APP_ABI := armeabi-v7a

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">OTClient</string>
</resources>

View File

@@ -0,0 +1,52 @@
package com.otclient.mobile;
import android.view.KeyEvent;
import android.view.View;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
public class FakeEditText extends View implements View.OnKeyListener {
InputConnection ic;
public FakeEditText() {
super(MainActivity.getInstance());
setFocusableInTouchMode(true);
setFocusable(true);
setOnKeyListener(this);
}
@Override
public boolean onCheckIsTextEditor() {
return true;
}
@Override // This handles the hardware keyboard input
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (event.isPrintingKey()) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
return true;
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
return false;
}
@Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new InputConnectionForNative(this, true);
return ic;
}
public static native void onNativeKeyDown(int keyCode);
public static native void onNativeKeyUp(int keyCode);
}

View File

@@ -0,0 +1,47 @@
package com.otclient.mobile;
import android.view.KeyEvent;
import android.view.View;
import android.view.inputmethod.BaseInputConnection;
public class InputConnectionForNative extends BaseInputConnection {
public InputConnectionForNative(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
}
@Override // This handles the keycodes from soft keyboard
public boolean sendKeyEvent(KeyEvent event) {
int keyCode = event.getKeyCode();
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (event.isPrintingKey()) {
commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
FakeEditText.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
FakeEditText.onNativeKeyUp(keyCode);
return true;
}
return super.sendKeyEvent(event);
}
@Override // Typed text
public boolean commitText(CharSequence text, int newCursorPosition) {
nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
}
@Override // Workaround to capture backspace key
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (beforeLength == 1 && afterLength == 0) {
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
public static native void nativeCommitText(String text, int newCursorPosition);
}

View File

@@ -0,0 +1,33 @@
package com.otclient.mobile;
import android.content.Context;
import android.view.View;
import android.view.inputmethod.InputMethodManager;
public class KeyboardSoftHandler{
private View editText;
public KeyboardSoftHandler() {
editText = new FakeEditText();
MainActivity.getInstance()
.addViewToLayout(editText);
}
public void showKeyboardSoft() {
editText.setVisibility(View.VISIBLE);
editText.requestFocus();
InputMethodManager imm = (InputMethodManager) MainActivity
.getInstance().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(editText, 0);
}
public void hideKeyboardSoft() {
editText.setVisibility(View.GONE);
InputMethodManager imm = (InputMethodManager) MainActivity
.getInstance().getSystemService(
Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
}
}

View File

@@ -0,0 +1,110 @@
package com.otclient.mobile;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.widget.RelativeLayout;
import android.widget.RelativeLayout.LayoutParams;
public class MainActivity extends Activity {
public static final String APP_TAG = "OTClientMob";
private static MainActivity instance;
private RelativeLayout layout;
private static boolean started;
static {
started = false;
//android.os.Debug.waitForDebugger();
System.loadLibrary("otclient");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.v(APP_TAG, "onCreate()");
super.onCreate(savedInstanceState);
initialize();
}
private void initialize() {
instance = this;
layout = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
layout.setLayoutParams(params);
setContentView(layout);
if( !started ) {
nativeInit();
started = true;
}
NativeFacadeCalls.initialize();
}
@Override
protected void onPause() {
Log.v(APP_TAG, "onPause()");
super.onPause();
nativePause();
}
@Override
protected void onResume() {
Log.v(APP_TAG, "onResume()");
super.onResume();
if( NativeFacadeCalls.isSurfaceReady() )
nativeResume();
}
@Override
protected void onDestroy() {
Log.v(APP_TAG, "onDestroy()");
super.onDestroy();
if(isFinishing()) {
NativeFacadeCalls.destroy();
destroy();
nativeDestroy();
}
}
private void destroy() {
instance = null;
layout = null;
}
@Override // Ignore certain special keys so they're handled by Android
public boolean dispatchKeyEvent(KeyEvent event) {
int keyCode = event.getKeyCode();
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
) {
return false;
}
return super.dispatchKeyEvent(event);
}
public static MainActivity getInstance() {
return instance;
}
public void addViewToLayout(View view) {
layout.addView(view);
}
public native void nativeInit();
public native void nativePause();
public native void nativeResume();
public native void nativeDestroy();
}

View File

@@ -0,0 +1,45 @@
package com.otclient.mobile;
import android.os.Handler;
import android.os.Looper;
import android.view.Surface;
public class NativeFacadeCalls {
private static NativeSurfaceView nativeSurfaceView;
private static KeyboardSoftHandler keyboardSoftHandler;
private static Handler handler;
public static void initialize() {
handler = new Handler(Looper.getMainLooper());
keyboardSoftHandler = new KeyboardSoftHandler();
nativeSurfaceView = new NativeSurfaceView();
MainActivity.getInstance().addViewToLayout(nativeSurfaceView);
}
public static void destroy() {
handler = null;
nativeSurfaceView = null;
keyboardSoftHandler = null;
}
public static boolean isSurfaceReady() {
return nativeSurfaceView.isSurfaceReady();
}
/*
* Static methods called from JNI
*/
public static Surface getNativeSurface() {
return nativeSurfaceView.getSurface();
}
public static void showKeyboardSoft() {
handler.post(new Runnable() {
@Override
public void run() {
keyboardSoftHandler.showKeyboardSoft();
}
});
}
}

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@@ -0,0 +1,38 @@
package com.otclient.mobile;
public class NativeMainThread {
private static final NativeMainThread instance;
private Thread nativeThread;
static {
instance = new NativeMainThread();
}
private NativeMainThread() {}
public void start() {
if( nativeThread == null ) {
nativeThread = new Thread(
new NativeThread(), "NativeThread" );
nativeThread.start();
}
}
public static NativeMainThread getInstance() {
return instance;
}
/*
* Native methods implemented on C++
*/
public native void nativeStartApp();
private class NativeThread implements Runnable {
@Override
public void run() {
nativeStartApp();
}
}
}

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@@ -0,0 +1,130 @@
package com.otclient.mobile;
import android.util.Log;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
public class NativeSurfaceView extends SurfaceView implements
SurfaceHolder.Callback, View.OnTouchListener {
private Surface surface;
private GestureDetector gestureDetector;
private int currentWidth;
private int currentHeight;
private boolean surfaceReady;
private final int LONGPRESS_EVENT = 3;
public NativeSurfaceView() {
super(MainActivity.getInstance());
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnTouchListener(this);
currentWidth = 0;
currentHeight = 0;
surfaceReady = false;
gestureDetector = new GestureDetector(
new GestureDetector.SimpleOnGestureListener() {
public void onLongPress(MotionEvent event) {
onNativeTouch(LONGPRESS_EVENT, event.getX(), event.getY());
}
});
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.d(MainActivity.APP_TAG, "surfaceCreated");
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
Log.d(MainActivity.APP_TAG, "surfaceChanged");
surface = holder.getSurface();
currentWidth = width;
currentHeight = height;
surfaceReady = true;
onNativeResize(width, height);
onNativeSurfaceChanged();
NativeMainThread.getInstance().start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.d(MainActivity.APP_TAG, "surfaceDestroyed");
surface = null;
surfaceReady = false;
onNativeSurfaceDestroyed();
}
@Override
public boolean onTouch(View view, MotionEvent event) {
gestureDetector.onTouchEvent(event);
/* Ref: http://developer.android.com/training/gestures/multi.html */
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int i = -1;
float x,y;
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
x = event.getX(i);
y = event.getY(i);
onNativeTouch(action, x, y);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
x = event.getX(i);
y = event.getY(i);
onNativeTouch(action, x, y);
break;
default:
break;
}
return true;
}
public Surface getSurface() {
return surface;
}
public boolean isSurfaceReady() {
return surfaceReady;
}
/*
* Native methods implemented on C++
*/
public native void onNativeSurfaceChanged();
public native void onNativeSurfaceDestroyed();
public native void onNativeResize(int width, int height);
public native void onNativeTouch(int actionType, float x, float y);
}

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@@ -4,6 +4,10 @@ locale = {
charset = "cp1252",
languageName = "Deutsch",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,

View File

@@ -3,6 +3,10 @@ locale = {
charset = "cp1252",
languageName = "English",
formatNumbers = true,
decimalSeperator = '.',
thousandsSeperator = ',',
-- translations are not needed because everything is already in english
translation = {}
}

View File

@@ -1,26 +1,32 @@
-- special thanks for Shaday, who made these translations
--Dominique120 edits: I made some statements to sound more formal and appropriate as well as correcting a few words that were not translated. I also added a few notes for future translators to keep in mind.
locale = {
name = "es",
charset = "cp1252",
languageName = "Espa<EFBFBD>ol",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = '.',
translation = {
["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violacion al reglamento",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violaci<EFBFBD>n al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad ilicita",
["2d) Off-Topic Public Statement"] = "2d) Publicacion fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicacion fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violacion al reglamento",
["2c) Illegal Advertising"] = "2c) Publicidad il<EFBFBD>cita",
["2d) Off-Topic Public Statement"] = "2d) Publicaci<EFBFBD>n fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicaci<EFBFBD>n fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violaci<EFBFBD>n al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar",
["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Multiple Cliente",
["3e) Multi-Clienting"] = "3e) Uso de m<>ltiples clientes",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
@@ -28,54 +34,54 @@ locale = {
["Accept"] = "Aceptar",
["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Accion:",
["Action:"] = "Acci<EFBFBD>n:",
["Add"] = "A<EFBFBD>adir",
["Add new VIP"] = "A<EFBFBD>adir nuevo VIP",
["Addon 1"] = "Addon 1",
["Addon 2"] = "Addon 1",
["Addon 3"] = "Addon 1",
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Add to VIP list"] = "A<EFBFBD>adir a lista VIP",
["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, que ha conocido a un triste destino. \nPero no se desespere, porque los dioses le llevar<61> de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimply haga clic en Aceptar para continuar con sus viajes!",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, has conocido un triste destino. \nPero no se desespere, porque los dioses te llevar<61>n de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimplemente haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecuci<63>n override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para players de alto nivel.",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para jugadores de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:",
["Amount"] = "Cantidad",
["Anonymous"] = "An<EFBFBD>nimo",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que quieres salir?",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que deseas salir?",
["Attack"] = "Atacar",
["Author"] = "Autor",
["Autoload"] = "Auto carga",
["Autoload priority"] = "Auto carga prioritaria",
["Auto login"] = "Auto iniciar",
["Auto login selected character on next charlist load"] = "Auto cargar car<61>cter seleccionado en la carga charlist siguiente",
["Axe Fighting"] = "Combate con acha",
["Auto login"] = "Auto ingresar",
["Auto login selected character on next charlist load"] = "Ingresar la siguiente vez que aparece el charlist con el personaje seleccionado",
["Axe Fighting"] = "Combate con hacha",
["Balance:"] = "Saldo:",
["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Boton asignado",
["Button Assign"] = "Bot<EFBFBD>n asignado",
["Buy"] = "Compra",
["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con backpack",
["Buy with backpack"] = "Comprar con mochila",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que estes en el juego.",
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que est<EFBFBD>s en el juego.",
["Cap"] = "Cap",
["Capacity"] = "Capacidad",
["Center"] = "Centrar",
["Channels"] = "Canales",
["Character List"] = "Lista de car<61>cter",
["Classic control"] = "Control Clasico",
["Classic control"] = "Controles Cl<EFBFBD>sicos",
["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto",
["Client needs update."] = "El cliente necesita actualizacion.",
["Client needs update."] = "El cliente necesita una actualizaci<EFBFBD>n.",
["Close"] = "Cerrar",
["Close this channel"] = "Cerrar este canal",
["Club Fighting"] = "Combate con mazo",
@@ -99,28 +105,28 @@ locale = {
["Delete mark"] = "Borrar Marca",
["Description:"] = "Descripci<EFBFBD>n:",
["Description"] = "Descripci<EFBFBD>n",
["Destructive Behaviour"] = "Comportamiento agresivo",
["Destructive Behaviour"] = "Comportamiento destructivo",
["Detail"] = "Detalle",
["Details"] = "Detalles",
["Disable Shared Experience"] = "Desactivar experiencia compartida",
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexion en el servidor (millisegundos)",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexi<EFBFBD>n en el servidor (millisegundos)",
["Distance Fighting"] = "Combate a distancia",
["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana",
["Edit hotkey text:"] = "Editar texto de hotkey:",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar texto",
["Enable music"] = "Habilitar musica",
["Enable music"] = "Habilitar m<EFBFBD>sica",
["Enable Shared Experience"] = "Habilitar experiencia compartida",
["Enable smart walking"] = "Habilitar caminado inteligente",
["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical",
["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "",
["Enter with your account again to update your client."] = "Ingrese con su cuenta nuevamente para actualizar el cliente.",
["Error"] = "Error",
["Error"] = "Error",
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustivicado de players",
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustificado de jugadores",
["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir",
["Experience"] = "Experiencia",
@@ -132,71 +138,71 @@ locale = {
["Follow"] = "Seguir",
["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu informaci<63>n",
["Free Account"] = "Account gratis",
["Free Account"] = "Cuenta gratis",
["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego",
["Game framerate limit: %s"] = "Imagenes por segundo en juego: %s",
["Game framerate limit: %s"] = "Limite de cuadros por segundo en el juego: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado",
["Graphics Engine:"] = "Motor Grafico:",
["Graphics Engine:"] = "Motor Gr<EFBFBD>fico:",
["Head"] = "Cabeza",
["Healing"] = "Curacion",
["Health Info"] = "HP Info",
["Health Information"] = "HP Informaci<63>n",
["Hide monsters"] = "Ocultar monsters",
["Hide non-skull players"] = "Ocultar no-skull players",
["Healing"] = "Curaci<EFBFBD>n",
["Health Info"] = "HP Info",--This can be better
["Health Information"] = "HP Informaci<63>n",--This can be better
["Hide monsters"] = "Ocultar monstruos",
["Hide non-skull players"] = "Ocultar jugadores sin skull",
["Hide Npcs"] = "Ocultar NPCs",
["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros de party",
["Hide party members"] = "Ocultar miembros del party",
["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar spells para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar spells que sean para otra vocaci<63>n",
["Hide spells for higher exp. levels"] = "Ocultar hechizos para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar hechizos que sean para otra vocaci<63>n",
["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga pulsado el bot<6F>n derecho del rat<61>n para navegar\nScroll bot<6F>n central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga presionado el bot<6F>n derecho del rat<61>n para navegar\nDezplaze la rueda central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nClick en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nHaga click en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Players ignorados:",
["Ignore equipped"] = "Ignorar lo equipodo",
["Ignored players:"] = "Jugadores ignorados:",
["Ignore equipped"] = "Ignorar lo equipado",
["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar players",
["Ignore players"] = "Ignorar jugadores",
["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interface de imagenes por segundo: %s",
["Interface framerate limit: %s"] = "Interface de cuadros por segundo: %s",
["Inventory"] = "Inventario",
["Invite to Party"] = "Ivitar a party",
["Invite to Party"] = "Ivitar al party",
["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Banishment - Direccion IP",
["IP Address Banishment"] = "Banishment - Direcci<EFBFBD>n IP",
["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Est<EFBFBD> vasio.",
["Join %s\'s Party"] = "Unir %s\'s party",
["Leave Party"] = "Dejar party",
["It is empty."] = "Est<EFBFBD> vaci<EFBFBD>.",
["Join %s\'s Party"] = "Unirse al party de %s ",
["Leave Party"] = "Dejar el party",
["Level"] = "Nivel",
["Lifetime Premium Account"] = "Tiempo de Premium Account",
["Lifetime Premium Account"] = "Tiempo de Premium Account infinito",
["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar",
["Logging out..."] = "Cerrando sesion...",
["Logging out..."] = "Cerrando sesi<EFBFBD>n...",
["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso",
["Logout"] = "Salir",
["Look"] = "Mirar",
["Magic Level"] = "Nivel m<>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente utiliza\nes el correcto de versi<EFBFBD>n del protocolo",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente este utilizando\nes el versi<73>n del protocolo adecuado",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del dia",
["Message of the day"] = "Mensaje del d<EFBFBD>a",
["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de modulos",
["Module name"] = "Nombre de modulo",
["Mount"] = "Montura",
["Module Manager"] = "Administrador de m<EFBFBD>dulos",
["Module name"] = "Nombre del modulo",
["Mount"] = "Montar", --Unique name?
["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba",
["My Offers"] = "Mis ofertas",
@@ -205,7 +211,7 @@ locale = {
["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No graphics card detected, everything will be drawn using the CPU,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un mejor rendimiento.",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No se ha detectado una tarjeta gr<67>fica y todo sera procesado por tu procesador,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un rendimiento optimo.",
["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura",
["No Outfit"] = "No outfit",
@@ -220,30 +226,30 @@ locale = {
["on %s.\n"] = "en %s.\n",
["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de players automaticamente al iniciar el cliente",
["Open charlist automatically when starting client"] = "Abrir lista de jugadores autom<EFBFBD>ticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal",
["Options"] = "Opciones",
["Overview"] = "Descripcion",
["Overview"] = "Descripci<EFBFBD>n",
["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contrase<EFBFBD>a",
["Piece Price:"] = "Precio por pieza:",
["Please enter a character name:"] = "Por favor ingresar nombre del player:",
["Please enter a character name:"] = "Por favor ingresar nombre del jugador:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor selecciona",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa estos dialogos solo para reportar errores.\n<EFBFBD>No reportar violaciones al reglamento aqu<71>!",
["Please wait"] = "Por favor espera",
["Please Select"] = "Por favor seleccione",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa este di<EFBFBD>logo solo para reportar errores.\n<EFBFBD>No reportar violaciones del reglamento aqu<71>!",
["Please wait"] = "Por favor espere",
["Port"] = "Puerto",
["Position:"] = "Posici<EFBFBD>n:",
["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i",
["Premium Account (%s) days left"] = "Premium Accoun restan dias (%s)",
["Premium Account (%s) days left"] = "Tienes (%s) d<>as de Premium Account restantes",
["Price:"] = "Precio:",
["Primary"] = "Primario",
["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log",
["Quest Log"] = "Quest Log", --Unique name
["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar oufit del jugador",
["Reason:"] = "Reason:",
["Randomize characters outfit"] = "Combinar vestimenta del jugador",
["Reason:"] = "Raz<EFBFBD>n:",
["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas",
["Regeneration Time"] = "Tiempo de regeneraci<63>n",
@@ -254,13 +260,13 @@ locale = {
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "eservado para una funcion futura.",
["Reserved for more functionality later."] = "Reservado para una funci<EFBFBD>n futura.",
["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n",
["Rotate"] = "Rotar",
["Rule Violation"] = "Violacion de regla",
["Save"] = "Salvar",
["Save Messages"] = "Salvar mensaje",
["Rule Violation"] = "Violaci<EFBFBD>n del reglamento",
["Save"] = "Guardar",
["Save Messages"] = "Guardar mensaje",
["Search:"] = "Buscar:",
["Search all items"] = "Buscar todos los objetos",
["Secondary"] = "Secundario",
@@ -268,24 +274,24 @@ locale = {
["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender",
["Sell Now"] = "Vender ya",
["Sell Now"] = "Vender ahora",
["Sell Offers"] = "Ofertas de venta",
["Send"] = "Enviar",
["Send automatically"] = "Enviar automaticamente",
["Send automatically"] = "Enviar autom<EFBFBD>ticamente",
["Send Message"] = "Enviar mensaje",
["Server"] = "Server",
["Server Log"] = "Server Log",
["Set Outfit"] = "Fijar outfit",
["Server"] = "Server", --Unique name
["Server Log"] = "Server Log", --Unique name
["Set Outfit"] = "Escoger vestimenta",
["Shielding"] = "Escudo",
["Show all items"] = "Mostrar todos los objetos",
["Show connection ping"] = "Mostrar ping de conexi<78>n",
["Show Depot Only"] = "Mostrar solo el Depot",
["Show event messages in console"] = "Mostrar mensajes de evento en consola",
["Show frame rate"] = "Mostrar velocidad por cuadro",
["Show frame rate"] = "Mostrar informaci<EFBFBD>n de cuadros por secundo",
["Show info messages in console"] = "Mostrar mensajes de informaci<63>n en consola",
["Show left panel"] = "Mostrar panel izquierdo",
["Show levels in console"] = "Mostrar niveles en consola",
["Show Offline"] = "Mostrar offLine",
["Show Offline"] = "Mostrar Desconectados",
["Show private messages in console"] = "Mostrar mensajes privados en consola",
["Show private messages on screen"] = "Mostrar mensajes privados en pantalla",
["Show Server Messages"] = "Mostrar mensajes del servidor",
@@ -295,26 +301,26 @@ locale = {
["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades",
["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul",
["Soul Points"] = "Puntos de Soul", --I'm leaving these as is because its a unique name, if you want to change it it can be "Alma" or "Esp<73>ritu"
["Special"] = "Especial",
["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Spells Cooldowns",
["Spell List"] = "Lista de spells",
["Stamina"] = "Stamina",
["Spell Cooldowns"] = "Spells Cooldowns", --Could be "Tiempo de recarga para los hechizos".
["Spell List"] = "Lista de hechizos",
["Stamina"] = "Resistencia",
["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report",
["Statistics"] = "Estadisticas",
["Statement Report"] = "Statement Report", --Could be "reporte del comentario"
["Statistics"] = "Estad<EFBFBD>sticas",
["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecucion",
["Stop Follow"] = "Detener persecuci<EFBFBD>n",
["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto en aire)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con punto de mira)",
["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal",
["There is no way."] = "No hay ninguna manera.",
["Title"] = "T<EFBFBD>tulo",
["Title"] = "Titulo",
["Total Price:"] = "Total total:",
["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...",
@@ -322,55 +328,55 @@ locale = {
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'",
["Unable to logout."] = "No se puede cerrar sesi<73>n-",
["Unignore"] = "Desactivar ignorado",
["Unignore"] = "Dejar de ignorar",
["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar",
["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...",
["Version"] = "Version",
["Version"] = "Versi<EFBFBD>n",
["VIP List"] = "Lista Vip",
["Voc."] = "Voc.",
["Vocation"] = "Vocaci<EFBFBD>n",
["Waiting List"] = "Lista de espera",
["Website"] = "Sitio WEB",
["Website"] = "Sitio Web",
["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar cuando se camina en diagonal usando las flechas",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectara cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira",
["Yes"] = "Si",
["You are bleeding"] = "Tu estas sangrado",
["You are burning"] = "Tu estas quemado",
["You are bleeding"] = "Te estas desangrando",
["You are burning"] = "Te estas quemando",
["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Tu estas ahotado",
["You are drunk"] = "Tu estas borracho",
["You are electrified"] = "Tu estas electrificado",
["You are freezing"] = "Tu estas congelado",
["You are hasted"] = "Tu estas rapido",
["You are drowning"] = "Te estas ahogando",
["You are drunk"] = "Tu estas ebrio",
["You are electrified"] = "Tu estas electrocutado",
["You are freezing"] = "Te estas congelando",
["You are hasted"] = "Tu estas r<EFBFBD>pido", --I dont know what is the best way to translate this so I'm leaving it as I found it.
["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un campo magico",
["You are protected by a magic shield"] = "Tu estas protegido por un escudo m<EFBFBD>gico",
["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona segura",
["You can enter new text."] = "Tu puedes introducir un texto nuevo.",
["You have %s percent"] = "Tu tienes %s porciento",
["You have %s percent to go"] = "Tu tienes %s porciento para ir",
["You are within a protection zone"] = "Tu estas dentro de una zona de protecci<63>n",
["You can enter new text."] = "Tu puedes ingresar un texto nuevo.",
["You have %s percent"] = "Tu tienes %s por ciento",
["You have %s percent to go"] = "Tu tienes %s por ciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n",
["You must enter a comment."] = "Debes introducir un comentario.",
["You must enter a valid server address and port."] = "Debes introducir una direcci<63>n v<>lida de servidor y el puerto.",
["You must enter a comment."] = "Debes ingresar un comentario.",
["You must enter a valid server address and port."] = "Debes ingresar una direcci<63>n v<>lida de servidor y el puerto.",
["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Uno lee lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Uno lee lo siguiente, escrito en \n%s\n",
["You read the following, written by \n%s\n"] = "Lees lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Lees lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"
}
}
modules.client_locales.installLocale(locale)

View File

@@ -2,6 +2,10 @@ locale = {
name = "pl",
languageName = "Polski",
formatNumbers = true,
decimalSeperator = '.',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = "1a) Obrazliwe Imie",
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia",
@@ -63,16 +67,16 @@ locale = {
["Buy with backpack"] = "Kupuj z plecakami",
["Cancel"] = "Anuluj",
["Cannot login while already in game."] = "Nie mozna zalogowac gdy juz w grze",
["Cap"] = false,
["Cap"] = "Ladownosc",
["Capacity"] = "Ladownosc",
["Center"] = false,
["Center"] = "Wysrodkuj",
["Channels"] = "Kanaly",
["Character List"] = "Lista postaci",
["Classic control"] = "Klasyczne sterowaie",
["Clear current message window"] = false,
["Clear Messages"] = false,
["Clear current message window"] = "Wyczysc bierzace okno",
["Clear Messages"] = "Wyczysc wiadomosci",
["Clear object"] = "Wyczysc obiekt",
["Client needs update."] = false,
["Client needs update."] = "Klient wymaga aktalizacji",
["Close"] = "Zamknij",
["Close this channel"] = "Zamknij kanal",
["Club Fighting"] = "Walka obuchem",
@@ -81,7 +85,7 @@ locale = {
["Connecting to game server..."] = "Laczenie z serwerem gry...",
["Connecting to login server..."] = "Laczenie z serwerem logowania...",
["Console"] = "Konsola",
["Cooldowns"] = false,
["Cooldowns"] = "Czasy odnowienia",
["Copy message"] = "Kopiuj wiadomosc",
["Copy name"] = "Kopiuj imie",
["Copy Name"] = "Kopiuj Imie",
@@ -100,7 +104,7 @@ locale = {
["Detail"] = "Szczegoly",
["Details"] = "Szczegoly",
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
["Dismount"] = false,
["Dismount"] = "Zejdz z wierzchowca",
["Display connection speed to the server (milliseconds)"] = "Wyswietl ping do serwera (ms)",
["Distance Fighting"] = "Walka na odleglosc",
["Don't stretch/shrink Game Window"] = "Nie rozszerzaj/zwezaj Okna Gry",
@@ -109,7 +113,7 @@ locale = {
["Edit Text"] = "Edytuj tekst",
["Enable music"] = "Odtwarzaj muzyke",
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
["Enable smart walking"] = false,
["Enable smart walking"] = "Wlacz inteligentne chodzenie",
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
["Enable walk booster"] = false,
["Enter Game"] = "Wejdz do gry",
@@ -118,7 +122,7 @@ locale = {
["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = "Nadmierne Nieusprawiedliwione Zabijanie Graczy",
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
["Exit"] = false,
["Exit"] = "Wyjdz",
["Experience"] = "Doswiadczenie",
["Filter list to match your level"] = "Wyswietl tylko odpowiednie dla mojego poziomu",
["Filter list to match your vocation"] = "Wyswietl tylko odpowiednie dla mojej klasy",
@@ -127,7 +131,7 @@ locale = {
["Fist Fighting"] = "Walka wrecz",
["Follow"] = "Podazaj",
["Force Exit"] = "Wymus Zamkniecie",
["For Your Information"] = false,
["For Your Information"] = "Dla twojej informacji",
["Free Account"] = "Darmowe Konto",
["Fullscreen"] = "Pelen ekran",
["Game"] = "Gra",
@@ -136,9 +140,9 @@ locale = {
["Graphics card driver not detected"] = "Nie wykryto karty graficznej",
["Graphics Engine:"] = "Silnik graficzny:",
["Head"] = "Glowa",
["Healing"] = false,
["Health Info"] = false,
["Health Information"] = false,
["Healing"] = "Leczenie",
["Health Info"] = "Info o zyciu",
["Health Information"] = "Informacje o zyciu",
["Hide monsters"] = "Ukryj potwory",
["Hide non-skull players"] = "Ukryj graczy bez skulla",
["Hide Npcs"] = "Ukryj NPCe",
@@ -183,16 +187,16 @@ locale = {
["Magic Level"] = "Poziom Magiczny",
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Skonfiguruj hotkeye:",
["Manage hotkeys:"] = "Zarzadzaj hotkeyami:",
["Market"] = false,
["Market Offers"] = false,
["Market Offers"] = "Oferty",
["Message of the day"] = "Wiadomosc dnia",
["Message to "] = "Wiadomosc do ",
["Message to %s"] = "Wiadomosc do %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Menedzer modulow",
["Module name"] = "Nazwa modulu",
["Mount"] = false,
["Mount"] = "Wierzchowiec",
["Move Stackable Item"] = "Przenies przedmiot",
["Move up"] = "Przenies wyzej",
["My Offers"] = "Moje Oferty",
@@ -221,13 +225,13 @@ locale = {
["Open new channel"] = "Otworz nowy kanal",
["Options"] = "Opcje",
["Overview"] = "Podsumowanie",
["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
["Pass Leadership to %s"] = "Oddaj przywodztwo %s",
["Password"] = "Haslo",
["Piece Price:"] = false,
["Piece Price:"] = "Cena jednego przedmiotu",
["Please enter a character name:"] = "Podaj nazwe postaci:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Nacisnij klawisz, ktory chcesz dodac do menedzera skrotow klawiszowych",
["Please Select"] = false,
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please Select"] = "Prosze wybrac",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Zglaszaj tylko bledy gry, nie lamanie zasad",
["Please wait"] = "Prosze czekac",
["Port"] = "Port",
["Position:"] = "Pozycja:",
@@ -237,21 +241,21 @@ locale = {
["Primary"] = "Podstawowy",
["Protocol"] = "Protokol",
["Quest Log"] = "Dziennik Misji",
["Randomize"] = false,
["Randomize characters outfit"] = false,
["Randomize"] = "Losuj",
["Randomize characters outfit"] = "Ustaw losowy wyglad",
["Reason:"] = "Powod:",
["Refresh"] = "Odswiez",
["Refresh Offers"] = "Odswiez Oferty",
["Regeneration Time"] = "Czas Regeneracji",
["Reject"] = "Odrzuc",
["Reload All"] = "Przeladuj Wszystko",
["Reload All"] = "Zaladuj ponownie wszystko",
["Remember account and password when starts client"] = "Zapamietaj identyfikator konta oraz haslo",
["Remember password"] = "Zapamietaj haslo",
["Remove"] = "Usun",
["Remove %s"] = "Usun %s",
["Report Bug"] = "Zglos Blad",
["Reserved for more functionality later."] = "Zarezerowane dla przyszlych funkcjonalnosci.",
["Reset Market"] = false,
["Reset Market"] = "Zaladuj market ponownie",
["Revoke %s's Invitation"] = "Odmow na zaproszenie gracza %s",
["Rotate"] = "Obroc",
["Rule Violation"] = "Zlamanie Regul",
@@ -275,7 +279,7 @@ locale = {
["Shielding"] = "Obrona tarcza",
["Show all items"] = "Pokaz wszystkie przedmioty",
["Show connection ping"] = "Wyswietl ping",
["Show Depot Only"] = false,
["Show Depot Only"] = "Pokaz tylko przedmioty z depozytu",
["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
["Show frame rate"] = "Pokaz FPS",
["Show info messages in console"] = "Pokaz informacje w konsoli",
@@ -288,17 +292,17 @@ locale = {
["Show status messages in console"] = "Pokaz status w konsoli",
["Show Text"] = "Pokaz Tekst",
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
["Show your depot items only"] = false,
["Show your depot items only"] = "Pokaz tylko przedmioty z depozytu",
["Skills"] = "Umiejetnosci",
["Soul"] = "Dusze",
["Soul Points"] = "Punkty Duszy",
["Special"] = false,
["Soul Points"] = "Punktey Duszy",
["Special"] = "Specialne",
["Speed"] = "Predkosc",
["Spell Cooldowns"] = false,
["Spell Cooldowns"] = "Czas odnowienia czaru",
["Spell List"] = "Lista Zaklec",
["Stamina"] = "Wytrzymalosc",
["Statement:"] = false,
["Statement Report"] = false,
["Statement:"] = "Wyrazenie",
["Statement Report"] = "Reportuj wyrazenie",
["Statistics"] = "Statystki",
["Stop Attack"] = "Anuluj atak",
["Stop Follow"] = "Przestan podazac",
@@ -311,7 +315,7 @@ locale = {
["Terminal"] = "Terminal",
["There is no way."] = "Nie ma drogi.",
["Title"] = "Tytul",
["Total Price"] = "Cena sumaryczna",
["Total Price"] = "Cena calosci",
["Trade"] = "Handel",
["Trade with ..."] = "Handluj z ...",
["Trying to reconnect in %s seconds."] = "Ponowna proba laczenia za %s sekund.",
@@ -320,15 +324,15 @@ locale = {
["Unable to logout."] = "Nie mozna sie wylogowac.",
["Unignore"] = "Anuluj Ignorowanie",
["Unload"] = "Wylacz",
["Update needed"] = false,
["Update needed"] = "Wymagana aktualizacja",
["Use"] = "Uzyj",
["Use on target"] = "Uzyj na celu",
["Use on yourself"] = "Uzyj na sobie",
["Use with ..."] = "Uzyj z ...",
["Version"] = "Wersja",
["VIP List"] = "Lista VIP",
["Voc."] = false,
["Vocation"] = "Klasa",
["Voc."] = "Profesja",
["Vocation"] = "Profesja",
["Waiting List"] = "Lista Oczekujacych",
["Website"] = "Strona:",
["Weight:"] = "Waga:",
@@ -339,14 +343,14 @@ locale = {
["You are burning"] = "Palisz sie",
["You are cursed"] = "Jestes przeklety",
["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.",
["You are dead."] = "Jestes martwy.",
["You are dead"] = "Jestes martwy",
["You are drowning"] = "Topisz sie",
["You are drunk"] = "Caly swiat wiruje",
["You are drunk"] = "Jestes pijany",
["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz",
["You are hasted"] = "Zapieprzasz",
["You are hungry"] = "Burczy ci w brzuchu",
["You are freezing"] = "Zamarzasz",
["You are hasted"] = "Masz zwiekszona predkosc ruchu",
["You are hungry"] = "Jestes glodny",
["You are paralysed"] = "Jestes sparalizowany",
["You are poisoned"] = "Jestes zatruty",
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
@@ -363,52 +367,52 @@ locale = {
["Your Capacity:"] = "Twoja Ladownosc:",
["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false,
["Enable dash walking"] = false,
["Your Money:"] = "Twoje pieniadze",
["Enable dash walking"] = "Wlacz szybsze chodzenie (dash walking)",
["Will boost your walk on high speed characters"] = "Przyspieszy poruszanie sie postaci o wysokiej predkosci",
["Display creature names"] = "Wyswietlaj nazwy potworow",
["Display creature health bars"] = "Wyswietlaj paski zycia potworow",
["Display text messages"] = "Wyswietlaj wiadomosci tekstowe",
["Change language"] = "Zmien jezyk",
["Enable lights"] = "Odblokuj oswietlenie",
["Enable audio"] = "Odblokuj dzwiek",
["Enable music sound"] = "Odblokuj muzyke",
["Enable lights"] = "Wlacz oswietlenie",
["Enable audio"] = "Wlacz dzwiek",
["Enable music sound"] = "Wlacz muzyke",
["Music volume: %d"] = "Glosnosc muzyki: %d",
["Audio"] = "Dzwiek",
["Server List"] = "Lista serwerow",
["Server list"] = "Lista serwerow",
["Client Version"] = "Wersja klienta",
["Add new server"] = "Dodaj nowy serwer",
["Select"] = "Wybierz",
["New Server"] = "Nowy serwer",
["Host"] = false,
["Reset All"] = "Ustaw domyslne",
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
["Name"] = "Imie",
["Price"] = "Cena",
["Your Money"] = "Twoje fundusze",
["Weight"] = "Waga",
["Your Capacity"] = "Twoj udzwig",
["Search"] = "Szukaj",
["Sell All"] = "Sprzedaj wszystko",
["Statement"] = false,
["Reason"] = "Powod",
["Action"] = "Akcja",
["Comment"] = "Komentarz",
["Balance"] = false,
["Offer Type"] = "Typ oferty",
["Piece Price"] = false,
["Find"] = "Szukaj",
["Formula"] = "Formula",
["Group"] = "Groupa",
["Type"] = "Typ",
["Cooldown"] = false,
["Premium"] = false,
["Any"] = "Dowolny",
["Sorcerer"] = "Czarodziej",
["Druid"] = false,
["Paladin"] = "Paladyn",
["Knight"] = "Rycerz"
["Audio"] = "Dzwiek",
["Server List"] = "Lista serwerow",
["Server list"] = "Lista serwerow",
["Client Version"] = "Wersja klienta",
["Add new server"] = "Dodaj nowy serwer",
["Select"] = "Wybierz",
["New Server"] = "Nowy serwer",
["Host"] = false,
["Reset All"] = "Ustaw domyslne",
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
["Name"] = "Imie",
["Price"] = "Cena",
["Your Money"] = "Twoje fundusze",
["Weight"] = "Waga",
["Your Capacity"] = "Twoj udzwig",
["Search"] = "Szukaj",
["Sell All"] = "Sprzedaj wszystko",
["Statement"] = "Stanowisko",
["Reason"] = "Powod",
["Action"] = "Akcja",
["Comment"] = "Komentarz",
["Balance"] = "Stan konta",
["Offer Type"] = "Typ oferty",
["Piece Price"] = "Cena jednego",
["Find"] = "Szukaj",
["Formula"] = "Formula",
["Group"] = "Groupa",
["Type"] = "Typ",
["Cooldown"] = "Czas odnowienia",
["Premium"] = false,
["Any"] = "Dowolny",
["Sorcerer"] = "Czarodziej",
["Druid"] = false,
["Paladin"] = "Paladyn",
["Knight"] = "Rycerz"
}
}

View File

@@ -3,6 +3,10 @@ locale = {
charset = "cp1252",
languageName = "Portugu<EFBFBD>s",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = '.',
-- As tradu<64><75>es devem vir sempre em ordem alfab<61>tica.
translation = {
["%d of experience per hour"] = "%d de experi<72>ncia por hora",

View File

@@ -5,6 +5,10 @@ locale = {
charset = "cp1252",
languageName = "Svenska",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = "1a) Offensivt Namn",
["1b) Invalid Name Format"] = "1b) Ogiltigt Namnformat",

View File

@@ -1,49 +1,52 @@
Button < UIButton
font: verdana-11px-antialised
color: #f0ad4dff
size: 106 22
color: #dfdfdfff
size: 106 23
text-offset: 0 0
image-source: /images/ui/button_rounded
image-color: white
image-clip: 0 0 20 20
image-source: /images/ui/button
image-color: #dfdfdf
image-clip: 0 0 22 23
image-border: 3
padding: 5 10 5 10
opacity: 1.0
$hover !disabled:
image-clip: 0 20 20 20
image-clip: 0 23 22 23
$pressed:
image-clip: 0 40 20 20
image-clip: 0 46 22 23
text-offset: 1 1
$disabled:
color: #f0ad4d88
color: #dfdfdf88
opacity: 0.8
TabButton < UIButton
size: 20 20
size: 22 23
image-source: /images/ui/tabbutton_rounded
image-color: white
image-clip: 0 0 20 20
image-color: #dfdfdf
image-clip: 0 0 22 23
image-border: 3
icon-color: white
color: #aaaaaa
icon-color: #dfdfdf
color: #dfdfdf
$hover !on:
image-clip: 0 20 20 20
color: white
image-clip: 0 23 22 23
color: #dfdfdf
$disabled:
image-color: #ffffff66
icon-color: #888888
image-color: #dfdfdf66
icon-color: #dfdfdf
$on:
image-clip: 0 40 20 20
color: #80c7f8
image-clip: 0 46 22 23
color: #dfdfdf
NextButton < UIButton
size: 12 21
image-source: /images/ui/arrow_horizontal
image-clip: 12 0 12 21
image-color: #ffffff
$hover !disabled:
image-clip: 12 21 12 21
@@ -52,12 +55,13 @@ NextButton < UIButton
image-clip: 12 21 12 21
$disabled:
image-color: #ffffff55
image-color: #dfdfdf88
PreviousButton < UIButton
size: 12 21
image-source: /images/ui/arrow_horizontal
image-clip: 0 0 12 21
image-color: #ffffff
$hover !disabled:
image-clip: 0 21 12 21
@@ -66,18 +70,18 @@ PreviousButton < UIButton
image-clip: 0 21 12 21
$disabled:
image-color: #ffffff55
image-color: #dfdfdf88
AddButton < UIButton
size: 20 20
image-source: /images/ui/icon_add
image-color: #ffffffff
image-color: #dfdfdfff
$hover !disabled:
image-color: #ffffff99
image-color: #dfdfdf99
$pressed:
image-color: #ffffff44
image-color: #dfdfdf44
$disabled:
image-color: #ffffff55
image-color: #dfdfdf55

View File

@@ -1,36 +1,35 @@
CheckBox < UICheckBox
size: 16 16
text-align: left
text: aa
text-offset: 16 0
color: #aaaaaa
image-color: #ffffffff
image-rect: 0 0 12 12
image-offset: 0 2
text-offset: 18 1
color: #dfdfdf
image-color: #dfdfdfff
image-rect: 0 0 15 15
image-source: /images/ui/checkbox
$hover !disabled:
color: #cccccc
color: #ffffff
$!checked:
image-clip: 0 0 12 12
image-clip: 0 0 15 15
$hover !checked:
image-clip: 0 12 12 12
image-clip: 0 15 15 15
$checked:
image-clip: 0 24 12 12
image-clip: 0 30 15 15
$hover checked:
image-clip: 0 36 12 12
image-clip: 0 45 15 15
$disabled:
image-color: #ffffff88
color: #aaaaaa88
image-color: #dfdfdf88
color: #dfdfdf88
opacity: 0.8
ColorBox < UICheckBox
size: 16 16
image-color: #ffffffff
image-color: #dfdfdfff
image-source: /images/ui/colorbox
$checked:
@@ -41,26 +40,25 @@ ColorBox < UICheckBox
ButtonBox < UICheckBox
font: verdana-11px-antialised
color: #ffffffff
size: 106 22
color: #dfdfdfff
size: 106 23
text-offset: 0 0
text-align: center
image-source: /images/ui/tabbutton_rounded
image-color: white
image-clip: 0 0 20 20
image-source: /images/ui/button
image-color: #dfdfdf
image-clip: 0 0 22 23
image-border: 3
$hover !disabled:
image-clip: 0 20 20 20
image-clip: 0 23 22 23
$checked:
image-clip: 0 40 20 20
color: #80c7f8
image-clip: 0 46 22 23
color: #dfdfdf
$disabled:
color: #666666ff
image-color: #ffffff88
color: #dfdfdf88
image-color: #dfdfdf88
ButtonBoxRounded < ButtonBox
image-source: /images/ui/tabbutton_rounded
image-border: 2
image-source: /images/ui/button_rounded

View File

@@ -1,62 +1,106 @@
ComboBoxPopupMenuButton < UIButton
height: 20
ComboBoxPopupScrollMenuButton < UIButton
height: 23
font: verdana-11px-antialised
text-align: left
text-offset: 4 0
color: #aaaaaa
color: #dfdfdf
background-color: alpha
margin: 1
$hover !disabled:
color: #ffffff
background-color: #ffffff44
color: #dfdfdf
background-color: #355d89
$disabled:
color: #555555
color: #dfdfdf88
ComboBoxPopupScrollMenu < UIPopupScrollMenu
image-source: /images/ui/combobox_square
image-clip: 0 69 91 23
image-border: 1
ComboBoxPopupMenuButton < UIButton
height: 23
font: verdana-11px-antialised
text-align: left
text-offset: 4 0
color: #dfdfdf
background-color: alpha
margin: 1
$hover !disabled:
color: #dfdfdf
background-color: #355d89
$disabled:
color: #dfdfdf88
ComboBoxPopupMenu < UIPopupMenu
image-source: /images/ui/combobox_square
image-clip: 0 60 89 20
image-border-left: 1
image-border-right: 1
image-clip: 0 69 91 23
image-border: 1
ComboBox < UIComboBox
font: verdana-11px-antialised
color: #aaaaaa
size: 89 20
color: #dfdfdf
size: 91 23
text-offset: 3 0
text-align: left
image-source: /images/ui/combobox_square
image-border: 1
image-border-right: 17
image-clip: 0 0 89 20
image-border: 3
image-border-right: 19
image-clip: 0 0 91 23
$hover !disabled:
image-clip: 0 20 89 20
image-clip: 0 23 91 23
$on:
image-clip: 0 40 89 20
image-clip: 0 46 91 23
ComboBoxRoundedPopupMenuButton < UIButton
height: 20
$disabled:
color: #dfdfdf88
opacity: 0.8
ComboBoxRoundedPopupScrollMenuButton < UIButton
height: 23
font: verdana-11px-antialised
text-align: left
text-offset: 4 0
color: #aaaaaa
color: #dfdfdf
background-color: alpha
$hover !disabled:
color: #ffffff
background-color: #ffffff44
background-color: #355d89
$disabled:
color: #555555
color: #dfdfdf88
ComboBoxRoundedPopupScrollMenu < UIPopupScrollMenu
image-source: /images/ui/combobox_rounded
image-clip: 0 69 91 23
image-border: 3
ComboBoxRoundedPopupMenuButton < UIButton
height: 23
font: verdana-11px-antialised
text-align: left
text-offset: 4 0
color: #dfdfdf
background-color: alpha
$hover !disabled:
color: #ffffff
background-color: #355d89
$disabled:
color: #dfdfdf88
ComboBoxRoundedPopupMenu < UIPopupMenu
image-source: /images/ui/combobox_rounded
image-clip: 0 60 89 20
image-border-left: 1
image-border-right: 1
image-clip: 0 69 91 23
image-border: 3
ComboBoxRounded < ComboBox
image-source: /images/ui/combobox_rounded
image-border: 2
image-border: 3

View File

@@ -1,23 +1,23 @@
Label < UILabel
font: verdana-11px-antialised
color: #bbbbbb
color: #dfdfdf
$disabled:
color: #bbbbbb88
color: #dfdfdf88
FlatLabel < UILabel
font: verdana-11px-antialised
color: #aaaaaa
color: #dfdfdf
size: 86 20
text-offset: 3 3
image-source: /images/ui/panel_flat
image-border: 1
$disabled:
color: #aaaaaa88
color: #dfdfdf88
MenuLabel < Label
GameLabel < UILabel
font: verdana-11px-antialised
color: #bbbbbb
color: #dfdfdf

View File

@@ -1,19 +1,19 @@
TextList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b
background-color: #222833
border-color: #272727
background-color: #636363
padding: 1
auto-focus: none
HorizontalList < UIScrollArea
layout: horizontalBox
border-width: 1
border-color: #1d222b
background-color: #222833
border-color: #272727
background-color: #636363
VerticalList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b
background-color: #222833
border-color: #272727
background-color: #636363

View File

@@ -10,7 +10,6 @@ ScrollBarSlider < UIButton
image-clip: 13 26 13 13
$pressed:
image-clip: 26 26 13 13
image-color: #ffffff99
$disabled:
image-color: #ffffff66

View File

@@ -1,13 +1,13 @@
HorizontalSeparator < UIWidget
image-source: /images/ui/separator_horizontal
image-border-top: 2
image-border: 1
height: 2
phantom: true
focusable: false
VerticalSeparator < UIWidget
image-source: /images/ui/separator_vertical
image-border-left: 2
image-border: 1
width: 2
phantom: true
focusable: false

View File

@@ -1,15 +1,17 @@
TextEdit < UITextEdit
font: verdana-11px-antialised
color: #aaaaaa
size: 86 20
text-offset: 0 3
padding: 3
color: #272727
size: 86 22
text-offset: 0 4
opacity: 1
padding: 4
image-source: /images/ui/textedit
image-border: 1
selection-color: #111416
selection-background-color: #999999
selection-color: #272727
selection-background-color: #cccccc
$disabled:
color: #aaaaaa88
color: #27272788
opacity: 0.5
PasswordTextEdit < TextEdit
text-hidden: true

View File

@@ -2,20 +2,19 @@ Window < UIWindow
font: verdana-11px-antialised
size: 200 200
opacity: 1
color: white
text-offset: 0 4
color: #dfdfdf
text-offset: 0 6
text-align: top
image-source: /images/ui/window
image-border: 5
image-border-top: 22
opacity: 1
padding-top: 30
image-border: 6
image-border-top: 27
padding-top: 36
padding-left: 16
padding-right: 16
padding-bottom: 16
$disabled:
color: #aaaaaa88
color: #dfdfdf88
$dragging:
opacity: 0.8

View File

@@ -39,3 +39,45 @@ PopupMenu < UIPopupMenu
image-source: /images/ui/menubox
image-border: 3
padding: 3
PopupScrollMenuButton < UIButton
height: 18
size: 0 21
text-offset: 4 0
text-align: left
font: verdana-11px-antialised
color: #aaaaaa
background-color: alpha
$hover !disabled:
color: #ffffff
background-color: #ffffff44
image-clip: 0 40 20 20
$disabled:
color: #555555
PopupScrollMenuShortcutLabel < Label
font: verdana-11px-antialised
text-align: right
anchors.fill: parent
margin-right: 2
margin-left: 5
PopupScrollMenuSeparator < UIWidget
margin-left: 2
margin-right: 2
margin-bottom: 1
image-source: /images/ui/menubox
image-border-left: 1
image-border-right: 1
image-clip: 0 0 32 2
height: 2
phantom: true
PopupScrollMenu < UIPopupScrollMenu
width: 50
image-source: /images/ui/menubox
image-border: 3
padding: 3

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