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Do not test for TILESTATE_NONE
This flag is ALWAYS set, cause it's always 0 i put there by mistake. It causes an issue by simplying drawing everything dark, cause of the opacity...
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@@ -45,7 +45,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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/* Flags to be checked for. */
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static const tileflags_t flags[] = {
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TILESTATE_NONE,
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TILESTATE_HOUSE,
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TILESTATE_PROTECTIONZONE,
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TILESTATE_OPTIONALZONE,
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