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Update protocolgameparse.cpp
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@ -1022,7 +1022,8 @@ void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
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{
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bool premium = msg->getU8(); // premium
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int vocation = msg->getU8(); // vocation
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int premiumEx = msg->getU32(); // premium expiration
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if(g_game.getFeature(Otc::GamePremiumExpiration))
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int premiumEx = msg->getU32(); // premium expiration
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int spellCount = msg->getU16();
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std::vector<int> spells;
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