2021-04-09 19:01:18 +00:00

188 lines
6.2 KiB
Lua

CaveBot.Extensions.DWithdraw = {}
comparePosition = function(pPos, tPos)
return (getDistanceBetween(pPos, tPos) <= 1)
end
local depotIDs = {3497, 3498, 3499, 3500}
local depotContainers = {22797, 22798, 22799, 22800, 22801, 22802, 22803, 22804, 22805, 22806, 22807, 22808, 22809, 22810, 22811, 22812, 22813}
storage.stopSearch = false
storage.lootContainerOpen = false
local i = 1
CaveBot.Extensions.DWithdraw.setup = function()
CaveBot.registerAction("dpwithdraw", "#002FFF", function(value, retries)
local capLimit = nil
if retries > 600 then
print("CaveBot[DepotWithdraw]: actions limit reached, proceeding")
return true
end
delay(50)
if not value or #string.split(value, ",") ~= 3 and #string.split(value, ",") ~= 4 then
warn("CaveBot[DepotWithdraw]: incorrect value!")
return false
end
local indexDp = tonumber(string.split(value, ",")[1]:trim())
local destName = string.split(value, ",")[2]:trim()
local destId = tonumber(string.split(value, ",")[3]:trim())
if #string.split(value, ",") == 4 then
capLimit = tonumber(string.split(value, ",")[4]:trim())
end
if freecap() < (capLimit or 200) then
print("CaveBot[DepotWithdraw]: cap limit reached, proceeding")
return true
end
local destContainer
for i, container in pairs(getContainers()) do
if container:getName():lower() == destName:lower() then
destContainer = container
end
if string.find(container:getName():lower(), "depot box") then
if #container:getItems() == 0 then
print("CaveBot[DepotWithdraw]: all items withdrawn")
return true
end
end
end
if not destContainer then
print("CaveBot[DepotWithdraw]: container not found!")
return false
end
if destContainer:getCapacity() == destContainer:getSize() then
for j, item in pairs(destContainer:getItems()) do
if item:getId() == destId then
g_game.open(item, destContainer)
return "retry"
end
end
print("CaveBot[DepotWithdraw]: loot containers full!")
return true
end
local tileList = {}
local tPos
local depotClear = false
local depotOpen = false
local depotBoxOpen = false
for _,tile in pairs(g_map.getTiles(posz())) do
for i,thing in pairs(tile:getThings()) do
if table.find(depotIDs, thing:getId()) then
table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()})
end
end
end
table.sort(tileList, function(a,b) return a.distance < b.distance end)
::findEmptyDP::
if tileList[i] and not storage.stopSearch then
if tileList[i].depotID == 3498 then
tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
elseif tileList[i].depotID == 3499 then
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z}
elseif tileList[i].depotID == 3500 then
tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z}
elseif tileList[i].depotID == 3497 then
tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z}
end
if tPos then
local dest = g_map.getTile(tPos)
if not comparePosition(pos(), dest:getPosition()) then
if not dest:getCreatures()[1] and dest:isWalkable() then
if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then
storage.stopSearch = true
delay(100)
end
else
i = i + 1
goto findEmptyDP
end
end
end
end
if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then
for j=1,table.getn(tileList[i].tileObj:getThings()),1 do
if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then
delay(500)
g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount())
end
end
if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then
depotClear = true
end
else
depotClear = true
end
if depotClear then
for _, container in pairs(g_game.getContainers()) do
if container:getName():lower() == "locker" then
depotOpen = true
end
end
end
if tileList[i].tileObj and depotClear and not depotOpen and not storage.lootContainerOpen then
delay(500)
g_game.use(tileList[i].tileObj:getTopUseThing())
depotOpen = true
end
i = 1
--Version Check to know what to do with the depot--
if g_game.getClientVersion() > 910 then
if depotOpen then
for _, container in pairs(g_game.getContainers()) do
if container:getName():lower() == "depot chest" then
depotBoxOpen = true
end
end
if findItem(3502) and not depotBoxOpen then
delay(500)
g_game.use(findItem(3502))
depotBoxOpen = true
end
end
if depotBoxOpen and not storage.lootContainerOpen then
for _, container in pairs(g_game.getContainers()) do
if container:getName():lower() == "depot chest" then
for _, item in ipairs(container:getItems()) do
if item:isContainer() and table.find({22797, 22798}, item:getId()) then
g_game.open(findItem(depotContainers[indexDp]), container)
delay(500)
for _, cont in pairs(g_game.getContainers()) do
if string.find(cont:getName():lower(), "depot box") then
storage.lootContainerOpen = true
break
end
end
end
end
break
end
end
end
for i, container in pairs(g_game.getContainers()) do
if string.find(container:getName():lower(), "depot box") then
for j, item in ipairs(container:getItems()) do
g_game.move(item, destContainer:getSlotPosition(destContainer:getItemsCount()), item:getCount())
return "retry"
end
end
end
end
return "retry"
end)
CaveBot.Editor.registerAction("dpwithdraw", "dpwithdraw", {
value="1, shopping bag, 21411",
title="Loot Withdraw",
description="insert index, destination container name and it's ID",
})
end
onPlayerPositionChange(function(newPos, oldPos)
storage.lootContainerOpen = false
storage.stopSearch = false
end)