CaveBot.Extensions.DWithdraw = {} comparePosition = function(pPos, tPos) return (getDistanceBetween(pPos, tPos) <= 1) end local depotIDs = {3497, 3498, 3499, 3500} local depotContainers = {22797, 22798, 22799, 22800, 22801, 22802, 22803, 22804, 22805, 22806, 22807, 22808, 22809, 22810, 22811, 22812, 22813} storage.stopSearch = false storage.lootContainerOpen = false local i = 1 CaveBot.Extensions.DWithdraw.setup = function() CaveBot.registerAction("dpwithdraw", "#002FFF", function(value, retries) local capLimit = nil if retries > 600 then print("CaveBot[DepotWithdraw]: actions limit reached, proceeding") return true end delay(50) if not value or #string.split(value, ",") ~= 3 and #string.split(value, ",") ~= 4 then warn("CaveBot[DepotWithdraw]: incorrect value!") return false end local indexDp = tonumber(string.split(value, ",")[1]:trim()) local destName = string.split(value, ",")[2]:trim() local destId = tonumber(string.split(value, ",")[3]:trim()) if #string.split(value, ",") == 4 then capLimit = tonumber(string.split(value, ",")[4]:trim()) end if freecap() < (capLimit or 200) then print("CaveBot[DepotWithdraw]: cap limit reached, proceeding") return true end local destContainer for i, container in pairs(getContainers()) do if container:getName():lower() == destName:lower() then destContainer = container end if string.find(container:getName():lower(), "depot box") then if #container:getItems() == 0 then print("CaveBot[DepotWithdraw]: all items withdrawn") return true end end end if not destContainer then print("CaveBot[DepotWithdraw]: container not found!") return false end if destContainer:getCapacity() == destContainer:getSize() then for j, item in pairs(destContainer:getItems()) do if item:getId() == destId then g_game.open(item, destContainer) return "retry" end end print("CaveBot[DepotWithdraw]: loot containers full!") return true end local tileList = {} local tPos local depotClear = false local depotOpen = false local depotBoxOpen = false for _,tile in pairs(g_map.getTiles(posz())) do for i,thing in pairs(tile:getThings()) do if table.find(depotIDs, thing:getId()) then table.insert(tileList, {tileObj = tile, distance = getDistanceBetween(pos(), tile:getPosition()), depotID = thing:getId()}) end end end table.sort(tileList, function(a,b) return a.distance < b.distance end) ::findEmptyDP:: if tileList[i] and not storage.stopSearch then if tileList[i].depotID == 3498 then tPos = {x = tileList[i].tileObj:getPosition().x + 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z} elseif tileList[i].depotID == 3499 then tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y + 1, z = tileList[i].tileObj:getPosition().z} elseif tileList[i].depotID == 3500 then tPos = {x = tileList[i].tileObj:getPosition().x - 1, y = tileList[i].tileObj:getPosition().y, z = tileList[i].tileObj:getPosition().z} elseif tileList[i].depotID == 3497 then tPos = {x = tileList[i].tileObj:getPosition().x, y = tileList[i].tileObj:getPosition().y - 1, z = tileList[i].tileObj:getPosition().z} end if tPos then local dest = g_map.getTile(tPos) if not comparePosition(pos(), dest:getPosition()) then if not dest:getCreatures()[1] and dest:isWalkable() then if CaveBot.walkTo(dest:getPosition(), {ignoreNonPathable=true}) then storage.stopSearch = true delay(100) end else i = i + 1 goto findEmptyDP end end end end if tileList[i].tileObj and not table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) and comparePosition(pos(), tileList[i].tileObj:getPosition()) then for j=1,table.getn(tileList[i].tileObj:getThings()),1 do if not tileList[i].tileObj:getThings()[j]:isNotMoveable() then delay(500) g_game.move(tileList[i].tileObj:getThings()[j], pos(), tileList[i].tileObj:getThings()[j]:getCount()) end end if table.find(depotIDs, tileList[i].tileObj:getTopLookThing():getId()) then depotClear = true end else depotClear = true end if depotClear then for _, container in pairs(g_game.getContainers()) do if container:getName():lower() == "locker" then depotOpen = true end end end if tileList[i].tileObj and depotClear and not depotOpen and not storage.lootContainerOpen then delay(500) g_game.use(tileList[i].tileObj:getTopUseThing()) depotOpen = true end i = 1 --Version Check to know what to do with the depot-- if g_game.getClientVersion() > 910 then if depotOpen then for _, container in pairs(g_game.getContainers()) do if container:getName():lower() == "depot chest" then depotBoxOpen = true end end if findItem(3502) and not depotBoxOpen then delay(500) g_game.use(findItem(3502)) depotBoxOpen = true end end if depotBoxOpen and not storage.lootContainerOpen then for _, container in pairs(g_game.getContainers()) do if container:getName():lower() == "depot chest" then for _, item in ipairs(container:getItems()) do if item:isContainer() and table.find({22797, 22798}, item:getId()) then g_game.open(findItem(depotContainers[indexDp]), container) delay(500) for _, cont in pairs(g_game.getContainers()) do if string.find(cont:getName():lower(), "depot box") then storage.lootContainerOpen = true break end end end end break end end end for i, container in pairs(g_game.getContainers()) do if string.find(container:getName():lower(), "depot box") then for j, item in ipairs(container:getItems()) do g_game.move(item, destContainer:getSlotPosition(destContainer:getItemsCount()), item:getCount()) return "retry" end end end end return "retry" end) CaveBot.Editor.registerAction("dpwithdraw", "dpwithdraw", { value="1, shopping bag, 21411", title="Loot Withdraw", description="insert index, destination container name and it's ID", }) end onPlayerPositionChange(function(newPos, oldPos) storage.lootContainerOpen = false storage.stopSearch = false end)