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README.md
@ -8,14 +8,17 @@ Supported platforms:
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- Windows (min. Windows 7)
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- Android (min. 5.0)
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On this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic.
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If you want to help with development, please visit development repository - https://github.com/OTCv8/otcv8-dev
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All acceptect changes from otcv8-dev will be released here.
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On Windows you may need to install https://aka.ms/vs/16/release/vc_redist.x86.exe to make it work.
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## DISCORD: https://discord.gg/feySup6
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## Forum: http://otclient.net
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### Forum: http://otclient.net
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### Discord: https://discord.gg/feySup6
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### Website: http://otclient.ovh
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# FEATURES
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## Version for developers
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In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev
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## FEATURES
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- Rewritten and optimized rendering (60 fps on 11 years old computer)
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- Better DirectX9 and DirectX11 support
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- Adaptive rendering (automated graphics optimizations)
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@ -50,11 +53,11 @@ All acceptect changes from otcv8-dev will be released here.
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### There's github repo of tfs 1.3 with otclientv8 features: https://github.com/OTCv8/otclientv8-tfs
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# Quick Start for players
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## Quick Start for players
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Download whole repository and run one of binary file.
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# Quick Start for server owners
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## Quick Start for server owners
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Open `init.lua` and edit:
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@ -89,6 +92,6 @@ Also remember to add your sprite and data file to data/things
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That's it, you're ready to use OTClientV8.
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DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_46.dll
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DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll
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If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe
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