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@ -8,14 +8,17 @@ Supported platforms:
- Windows (min. Windows 7)
- Android (min. 5.0)
On this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic.
If you want to help with development, please visit development repository - https://github.com/OTCv8/otcv8-dev
All acceptect changes from otcv8-dev will be released here.
On Windows you may need to install https://aka.ms/vs/16/release/vc_redist.x86.exe to make it work.
## DISCORD: https://discord.gg/feySup6
## Forum: http://otclient.net
### Forum: http://otclient.net
### Discord: https://discord.gg/feySup6
### Website: http://otclient.ovh
# FEATURES
## Version for developers
In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev
## FEATURES
- Rewritten and optimized rendering (60 fps on 11 years old computer)
- Better DirectX9 and DirectX11 support
- Adaptive rendering (automated graphics optimizations)
@ -50,11 +53,11 @@ All acceptect changes from otcv8-dev will be released here.
### There's github repo of tfs 1.3 with otclientv8 features: https://github.com/OTCv8/otclientv8-tfs
# Quick Start for players
## Quick Start for players
Download whole repository and run one of binary file.
# Quick Start for server owners
## Quick Start for server owners
Open `init.lua` and edit:
@ -89,6 +92,6 @@ Also remember to add your sprite and data file to data/things
That's it, you're ready to use OTClientV8.
DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_46.dll
DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll
If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe