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OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL.
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It has been created as alternative client for game called [Tibia](https://tibia.com/), but now it's much more functional and powerful.
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It works well even on 12 years old computers. In June 2020 it reached 100k unique installations.
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It works well even on 12 years old computers. In April 2021 it reached 290k unique installations, including 80k android installations.
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Supported platforms:
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- Windows (min. Windows 7)
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- Linux
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- Android (min. 5.0)
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Planned support:
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- Mac OS
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- iOS
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- WebAssembly
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On this GitHub you can find free version of OTClientV8. It comes without all c++ sources, there are prebuilt executables instead.
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In many cases, you won't need access to sources, you can add a lot of custom features in lua.
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If you're interested in buying access to sources, contact otclient@otclient.ovh or kondrah#7945 on discord.
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On this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic.
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If you want to help with development, please visit development repository - https://github.com/OTCv8/otcv8-dev
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All acceptect changes from otcv8-dev will be released here.
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## DISCORD: https://discord.gg/feySup6
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## Forum: http://otclient.net
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@ -50,7 +44,6 @@ If you're interested in buying access to sources, contact otclient@otclient.ovh
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- New login server (with ingame account and character creation)
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- Support for proxies to lower latency and protect against DDoS (extra paid option)
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- Bot protection (extra paid option)
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- [Soon] Mobile application for quick authorization
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### And hundreds of smaller features, optimizations and bug fixes!
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### Check out directory `tutorials` to see how activate and use new features
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