13 Commits

Author SHA1 Message Date
Eduardo Bart
8f0ad27735 Minor SDL improvements 2013-03-11 14:43:42 -03:00
Eduardo Bart
d60413f7d6 Progress in SDL platform 2013-03-08 15:36:32 -03:00
Eduardo Bart
e6ee88af43 Changes to compile on android 2013-03-08 15:35:40 -03:00
Henrique Santiago
b3b849000d Add texture abstract class 2013-03-08 15:35:40 -03:00
Henrique
ab9351196c EGL and WGL working 2013-03-08 15:32:21 -03:00
Henrique Santiago
96bbe20588 EGL and GLX working 2013-03-08 15:32:21 -03:00
Henrique Santiago
77995a2e88 Compiling on linux again 2013-03-08 15:32:20 -03:00
Eduardo Bart
adf51f1852 Use SDL 2.0 2013-03-08 15:32:20 -03:00
Henrique
45eda6c573 Now drawing on windows again 2013-03-08 15:32:20 -03:00
Henrique Santiago
c3c951ebbb More changes to context 2013-03-08 15:32:20 -03:00
Henrique
a989ceb10c Add graphics context 2013-03-08 15:32:20 -03:00
Eduardo Bart
fb8552d142 Very basic rendering with SDL1.2 + OGL 2013-03-08 15:32:20 -03:00
Eduardo Bart
65b32d283b Add first SDL files 2013-03-08 15:32:20 -03:00
205 changed files with 3556 additions and 6871 deletions

71
.gitignore vendored
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@@ -1,3 +1,4 @@
/modules/.project
build*
CMakeCache.txt
CMakeFiles
@@ -38,73 +39,3 @@ tags
Thumbs.db
.directory
src/framework/graphics/dx/
modules/.project/modules.sublime-workspace
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.5")
set(VERSION "0.6.2")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)

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@@ -8,18 +8,6 @@ that each functionality is a separated module, giving the possibility to users m
anything easily. Users can also create new mods and extend game interface for their own purposes.
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
### Where do I download?
Here is the latest v0.6.5 release compiled for both i686(32 bit) and x86_64(64 bit) machines, with OpenGL renderer.
This release is compatible with protocols ranges from 7.60 up to 10.31.
* [For Windows](https://www.dropbox.com/sh/se1okacemoqzjve/XFqFoSKLCg/otclient-win-0.6.5.zip)
* [For Linux](https://www.dropbox.com/sh/se1okacemoqzjve/xKJL7j6vEo/otclient-linux-0.6.5.tar.gz)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VER/` (i.e: `data/things/1031/Tibia.spr`)
Older releases can be downloaded from [here](https://www.dropbox.com/sh/se1okacemoqzjve/-oWK4YFm03)
### Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
@@ -30,18 +18,17 @@ to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
### Compiling
### Download
A package with all required libraries for compiling OTClient on Windows can be found here:
* [For MSVC 2013](https://www.dropbox.com/sh/se1okacemoqzjve/dI4ODbq7OT/otclient-msvc13-libs.zip)
* [For MingW32](https://www.dropbox.com/sh/se1okacemoqzjve/UAkRCiGXXR/otclient-libs_mingw32-dwarf2.zip)
Stable versions of otclient master branch compiled for Windows and Linux is available
in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
### Compiling
In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
@@ -63,3 +50,4 @@ Talk directly with us at #otclient irc.freenode.net or send an email directly to
Otclient is made available under the MIT License, thus this means that you are free
to do whatever you want, commercial, non-commercial, closed or open.

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@@ -1,6 +1,4 @@
-- special thanks for Shaday, who made these translations
--Dominique120 edits: I made some statements to sound more formal and appropriate as well as correcting a few words that were not translated. I also added a few notes for future translators to keep in mind.
locale = {
name = "es",
@@ -11,18 +9,18 @@ locale = {
["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violaci<EFBFBD>n al reglamento",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violacion al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad il<EFBFBD>cita",
["2d) Off-Topic Public Statement"] = "2d) Publicaci<EFBFBD>n fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicaci<EFBFBD>n fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violaci<EFBFBD>n al reglamento",
["2c) Illegal Advertising"] = "2c) Publicidad ilicita",
["2d) Off-Topic Public Statement"] = "2d) Publicacion fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicacion fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violacion al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar",
["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Uso de m<>ltiples clientes",
["3e) Multi-Clienting"] = "3e) Multiple Cliente",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
@@ -30,7 +28,7 @@ locale = {
["Accept"] = "Aceptar",
["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Acci<EFBFBD>n:",
["Action:"] = "Accion:",
["Add"] = "A<EFBFBD>adir",
["Add new VIP"] = "A<EFBFBD>adir nuevo VIP",
["Addon 1"] = "Addon 1",
@@ -38,46 +36,46 @@ locale = {
["Addon 3"] = "Addon 1",
["Add to VIP list"] = "A<EFBFBD>adir a lista VIP",
["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, has conocido un triste destino. \nPero no se desespere, porque los dioses te llevar<61>n de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimplemente haga clic en Aceptar para continuar con sus viajes!",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, que ha conocido a un triste destino. \nPero no se desespere, porque los dioses le llevar<61> de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimply haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecuci<63>n override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para jugadores de alto nivel.",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para players de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:",
["Amount"] = "Cantidad",
["Anonymous"] = "An<EFBFBD>nimo",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que deseas salir?",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que quieres salir?",
["Attack"] = "Atacar",
["Author"] = "Autor",
["Autoload"] = "Auto carga",
["Autoload priority"] = "Auto carga prioritaria",
["Auto login"] = "Auto ingresar",
["Auto login selected character on next charlist load"] = "Ingresar la siguiente vez que aparece el charlist con el personaje seleccionado",
["Axe Fighting"] = "Combate con hacha",
["Auto login"] = "Auto iniciar",
["Auto login selected character on next charlist load"] = "Auto cargar car<61>cter seleccionado en la carga charlist siguiente",
["Axe Fighting"] = "Combate con acha",
["Balance:"] = "Saldo:",
["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Bot<EFBFBD>n asignado",
["Button Assign"] = "Boton asignado",
["Buy"] = "Compra",
["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con mochila",
["Buy with backpack"] = "Comprar con backpack",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que est<EFBFBD>s en el juego.",
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que estes en el juego.",
["Cap"] = "Cap",
["Capacity"] = "Capacidad",
["Center"] = "Centrar",
["Channels"] = "Canales",
["Character List"] = "Lista de car<61>cter",
["Classic control"] = "Controles Cl<EFBFBD>sicos",
["Classic control"] = "Control Clasico",
["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto",
["Client needs update."] = "El cliente necesita una actualizaci<EFBFBD>n.",
["Client needs update."] = "El cliente necesita actualizacion.",
["Close"] = "Cerrar",
["Close this channel"] = "Cerrar este canal",
["Club Fighting"] = "Combate con mazo",
@@ -101,28 +99,28 @@ locale = {
["Delete mark"] = "Borrar Marca",
["Description:"] = "Descripci<EFBFBD>n:",
["Description"] = "Descripci<EFBFBD>n",
["Destructive Behaviour"] = "Comportamiento destructivo",
["Destructive Behaviour"] = "Comportamiento agresivo",
["Detail"] = "Detalle",
["Details"] = "Detalles",
["Disable Shared Experience"] = "Desactivar experiencia compartida",
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexi<EFBFBD>n en el servidor (millisegundos)",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexion en el servidor (millisegundos)",
["Distance Fighting"] = "Combate a distancia",
["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana",
["Edit hotkey text:"] = "Editar texto de hotkey:",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar texto",
["Enable music"] = "Habilitar m<EFBFBD>sica",
["Enable music"] = "Habilitar musica",
["Enable Shared Experience"] = "Habilitar experiencia compartida",
["Enable smart walking"] = "Habilitar caminado inteligente",
["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical",
["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "Ingrese con su cuenta nuevamente para actualizar el cliente.",
["Enter with your account again to update your client."] = "",
["Error"] = "Error",
["Error"] = "Error",
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustificado de jugadores",
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustivicado de players",
["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir",
["Experience"] = "Experiencia",
@@ -134,71 +132,71 @@ locale = {
["Follow"] = "Seguir",
["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu informaci<63>n",
["Free Account"] = "Cuenta gratis",
["Free Account"] = "Account gratis",
["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego",
["Game framerate limit: %s"] = "Limite de cuadros por segundo en el juego: %s",
["Game framerate limit: %s"] = "Imagenes por segundo en juego: %s",
["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado",
["Graphics Engine:"] = "Motor Gr<EFBFBD>fico:",
["Graphics Engine:"] = "Motor Grafico:",
["Head"] = "Cabeza",
["Healing"] = "Curaci<EFBFBD>n",
["Health Info"] = "HP Info",--This can be better
["Health Information"] = "HP Informaci<63>n",--This can be better
["Hide monsters"] = "Ocultar monstruos",
["Hide non-skull players"] = "Ocultar jugadores sin skull",
["Healing"] = "Curacion",
["Health Info"] = "HP Info",
["Health Information"] = "HP Informaci<63>n",
["Hide monsters"] = "Ocultar monsters",
["Hide non-skull players"] = "Ocultar no-skull players",
["Hide Npcs"] = "Ocultar NPCs",
["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros del party",
["Hide party members"] = "Ocultar miembros de party",
["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar hechizos para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar hechizos que sean para otra vocaci<63>n",
["Hide spells for higher exp. levels"] = "Ocultar spells para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar spells que sean para otra vocaci<63>n",
["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga presionado el bot<6F>n derecho del rat<61>n para navegar\nDezplaze la rueda central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga pulsado el bot<6F>n derecho del rat<61>n para navegar\nScroll bot<6F>n central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nHaga click en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nClick en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Jugadores ignorados:",
["Ignore equipped"] = "Ignorar lo equipado",
["Ignored players:"] = "Players ignorados:",
["Ignore equipped"] = "Ignorar lo equipodo",
["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar jugadores",
["Ignore players"] = "Ignorar players",
["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interface de cuadros por segundo: %s",
["Interface framerate limit: %s"] = "Interface de imagenes por segundo: %s",
["Inventory"] = "Inventario",
["Invite to Party"] = "Ivitar al party",
["Invite to Party"] = "Ivitar a party",
["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Banishment - Direcci<EFBFBD>n IP",
["IP Address Banishment"] = "Banishment - Direccion IP",
["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Est<EFBFBD> vaci<EFBFBD>.",
["Join %s\'s Party"] = "Unirse al party de %s ",
["Leave Party"] = "Dejar el party",
["It is empty."] = "Est<EFBFBD> vasio.",
["Join %s\'s Party"] = "Unir %s\'s party",
["Leave Party"] = "Dejar party",
["Level"] = "Nivel",
["Lifetime Premium Account"] = "Tiempo de Premium Account infinito",
["Lifetime Premium Account"] = "Tiempo de Premium Account",
["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar",
["Logging out..."] = "Cerrando sesi<EFBFBD>n...",
["Logging out..."] = "Cerrando sesion...",
["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso",
["Logout"] = "Salir",
["Look"] = "Mirar",
["Magic Level"] = "Nivel m<>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente este utilizando\nes el versi<73>n del protocolo adecuado",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente utiliza\nes el correcto de versi<EFBFBD>n del protocolo",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del d<EFBFBD>a",
["Message of the day"] = "Mensaje del dia",
["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de m<EFBFBD>dulos",
["Module name"] = "Nombre del modulo",
["Mount"] = "Montar", --Unique name?
["Module Manager"] = "Administrador de modulos",
["Module name"] = "Nombre de modulo",
["Mount"] = "Montura",
["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba",
["My Offers"] = "Mis ofertas",
@@ -207,7 +205,7 @@ locale = {
["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No se ha detectado una tarjeta gr<67>fica y todo sera procesado por tu procesador,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un rendimiento optimo.",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No graphics card detected, everything will be drawn using the CPU,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un mejor rendimiento.",
["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura",
["No Outfit"] = "No outfit",
@@ -222,30 +220,30 @@ locale = {
["on %s.\n"] = "en %s.\n",
["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de jugadores autom<EFBFBD>ticamente al iniciar el cliente",
["Open charlist automatically when starting client"] = "Abrir lista de players automaticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal",
["Options"] = "Opciones",
["Overview"] = "Descripci<EFBFBD>n",
["Overview"] = "Descripcion",
["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contrase<EFBFBD>a",
["Piece Price:"] = "Precio por pieza:",
["Please enter a character name:"] = "Por favor ingresar nombre del jugador:",
["Please enter a character name:"] = "Por favor ingresar nombre del player:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor seleccione",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa este di<EFBFBD>logo solo para reportar errores.\n<EFBFBD>No reportar violaciones del reglamento aqu<71>!",
["Please wait"] = "Por favor espere",
["Please Select"] = "Por favor selecciona",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa estos dialogos solo para reportar errores.\n<EFBFBD>No reportar violaciones al reglamento aqu<71>!",
["Please wait"] = "Por favor espera",
["Port"] = "Puerto",
["Position:"] = "Posici<EFBFBD>n:",
["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i",
["Premium Account (%s) days left"] = "Tienes (%s) d<>as de Premium Account restantes",
["Premium Account (%s) days left"] = "Premium Accoun restan dias (%s)",
["Price:"] = "Precio:",
["Primary"] = "Primario",
["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log", --Unique name
["Quest Log"] = "Quest Log",
["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar vestimenta del jugador",
["Reason:"] = "Raz<EFBFBD>n:",
["Randomize characters outfit"] = "Combinar oufit del jugador",
["Reason:"] = "Reason:",
["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas",
["Regeneration Time"] = "Tiempo de regeneraci<63>n",
@@ -256,13 +254,13 @@ locale = {
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "Reservado para una funci<EFBFBD>n futura.",
["Reserved for more functionality later."] = "eservado para una funcion futura.",
["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n",
["Rotate"] = "Rotar",
["Rule Violation"] = "Violaci<EFBFBD>n del reglamento",
["Save"] = "Guardar",
["Save Messages"] = "Guardar mensaje",
["Rule Violation"] = "Violacion de regla",
["Save"] = "Salvar",
["Save Messages"] = "Salvar mensaje",
["Search:"] = "Buscar:",
["Search all items"] = "Buscar todos los objetos",
["Secondary"] = "Secundario",
@@ -270,24 +268,24 @@ locale = {
["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender",
["Sell Now"] = "Vender ahora",
["Sell Now"] = "Vender ya",
["Sell Offers"] = "Ofertas de venta",
["Send"] = "Enviar",
["Send automatically"] = "Enviar autom<EFBFBD>ticamente",
["Send automatically"] = "Enviar automaticamente",
["Send Message"] = "Enviar mensaje",
["Server"] = "Server", --Unique name
["Server Log"] = "Server Log", --Unique name
["Set Outfit"] = "Escoger vestimenta",
["Server"] = "Server",
["Server Log"] = "Server Log",
["Set Outfit"] = "Fijar outfit",
["Shielding"] = "Escudo",
["Show all items"] = "Mostrar todos los objetos",
["Show connection ping"] = "Mostrar ping de conexi<78>n",
["Show Depot Only"] = "Mostrar solo el Depot",
["Show event messages in console"] = "Mostrar mensajes de evento en consola",
["Show frame rate"] = "Mostrar informaci<EFBFBD>n de cuadros por secundo",
["Show frame rate"] = "Mostrar velocidad por cuadro",
["Show info messages in console"] = "Mostrar mensajes de informaci<63>n en consola",
["Show left panel"] = "Mostrar panel izquierdo",
["Show levels in console"] = "Mostrar niveles en consola",
["Show Offline"] = "Mostrar Desconectados",
["Show Offline"] = "Mostrar offLine",
["Show private messages in console"] = "Mostrar mensajes privados en consola",
["Show private messages on screen"] = "Mostrar mensajes privados en pantalla",
["Show Server Messages"] = "Mostrar mensajes del servidor",
@@ -297,26 +295,26 @@ locale = {
["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades",
["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul", --I'm leaving these as is because its a unique name, if you want to change it it can be "Alma" or "Esp<73>ritu"
["Soul Points"] = "Puntos de Soul",
["Special"] = "Especial",
["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Spells Cooldowns", --Could be "Tiempo de recarga para los hechizos".
["Spell List"] = "Lista de hechizos",
["Stamina"] = "Resistencia",
["Spell Cooldowns"] = "Spells Cooldowns",
["Spell List"] = "Lista de spells",
["Stamina"] = "Stamina",
["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report", --Could be "reporte del comentario"
["Statistics"] = "Estad<EFBFBD>sticas",
["Statement Report"] = "Statement Report",
["Statistics"] = "Estadisticas",
["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecuci<EFBFBD>n",
["Stop Follow"] = "Detener persecucion",
["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con punto de mira)",
["%s: (use object with crosshair)"] = "%s: (usar objeto en aire)",
["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal",
["There is no way."] = "No hay ninguna manera.",
["Title"] = "Titulo",
["Title"] = "T<EFBFBD>tulo",
["Total Price:"] = "Total total:",
["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...",
@@ -324,51 +322,51 @@ locale = {
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'",
["Unable to logout."] = "No se puede cerrar sesi<73>n-",
["Unignore"] = "Dejar de ignorar",
["Unignore"] = "Desactivar ignorado",
["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar",
["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...",
["Version"] = "Versi<EFBFBD>n",
["Version"] = "Version",
["VIP List"] = "Lista Vip",
["Voc."] = "Voc.",
["Vocation"] = "Vocaci<EFBFBD>n",
["Waiting List"] = "Lista de espera",
["Website"] = "Sitio Web",
["Website"] = "Sitio WEB",
["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectara cuando se camina en diagonal usando las flechas",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira",
["Yes"] = "Si",
["You are bleeding"] = "Te estas desangrando",
["You are burning"] = "Te estas quemando",
["You are bleeding"] = "Tu estas sangrado",
["You are burning"] = "Tu estas quemado",
["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Te estas ahogando",
["You are drunk"] = "Tu estas ebrio",
["You are electrified"] = "Tu estas electrocutado",
["You are freezing"] = "Te estas congelando",
["You are hasted"] = "Tu estas r<EFBFBD>pido", --I dont know what is the best way to translate this so I'm leaving it as I found it.
["You are drowning"] = "Tu estas ahotado",
["You are drunk"] = "Tu estas borracho",
["You are electrified"] = "Tu estas electrificado",
["You are freezing"] = "Tu estas congelado",
["You are hasted"] = "Tu estas rapido",
["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un escudo m<EFBFBD>gico",
["You are protected by a magic shield"] = "Tu estas protegido por un campo magico",
["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona de protecci<63>n",
["You can enter new text."] = "Tu puedes ingresar un texto nuevo.",
["You have %s percent"] = "Tu tienes %s por ciento",
["You have %s percent to go"] = "Tu tienes %s por ciento para ir",
["You are within a protection zone"] = "Tu estas dentro de una zona segura",
["You can enter new text."] = "Tu puedes introducir un texto nuevo.",
["You have %s percent"] = "Tu tienes %s porciento",
["You have %s percent to go"] = "Tu tienes %s porciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n",
["You must enter a comment."] = "Debes ingresar un comentario.",
["You must enter a valid server address and port."] = "Debes ingresar una direcci<63>n v<>lida de servidor y el puerto.",
["You must enter a comment."] = "Debes introducir un comentario.",
["You must enter a valid server address and port."] = "Debes introducir una direcci<63>n v<>lida de servidor y el puerto.",
["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Lees lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Lees lo siguiente, escrito en \n%s\n",
["You read the following, written by \n%s\n"] = "Uno lee lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Uno lee lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"

View File

@@ -1,31 +1,36 @@
-- by Don Daniello
-- 09 June 2012
-- http://DonDaniello.com
-- http://otland.net/members/Don+Daniello
locale = {
name = "pl",
languageName = "Polski",
translation = {
["1a) Offensive Name"] = "1a) Obrazliwe Imie",
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia",
["1c) Unsuitable Name"] = "1c) Nieodpowiednie Imie",
["1d) Name Inciting Rule Violation"] = "1d) Imie Nawolujace Do Lamania Regulaminu",
["2a) Offensive Statement"] = "2a) Obrazliwa wypowiedz",
["2b) Spamming"] = "2b) Spamowanie",
["2c) Illegal Advertising"] = "2c) Nielegalne Reklamy",
["2d) Off-Topic Public Statement"] = "2d) Publiczne Wypowiadanie Sie Nie Na Temat",
["2e) Non-English Public Statement"] = "2e) Publiczne wypowiadanie Sie W Jezyku Innym Niz Angielski",
["2f) Inciting Rule Violation"] = "2f) Nawolywanie Do Lamania Regulaminu ",
["3a) Bug Abuse"] = "3a) Wykorzystywanie Bledow",
["3b) Game Weakness Abuse"] = "3b) Wykorzystanie Slabosci Gry",
["3c) Using Unofficial Software to Play"] = "3c) Gra Przy Uzyciu Nieoficjalnego Oprogramowania",
["3d) Hacking"] = "3d) Wlamywanie Sie",
["3e) Multi-Clienting"] = "3e) Uzycie Multi-Klienta",
["3f) Account Trading or Sharing"] = "3f) Handel Lub Udostepnianie Kont",
["4a) Threatening Gamemaster"] = "4a) Grozby Pod Adresem Mistrza Gry",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Udawanie Wplywu na Ustanawianie Regul Gry",
["4c) False Report to Gamemaster"] = "4c) Wyslanie Falszywego Raportu Mistrzowi Gry",
["Accept"] = "Akceptuj",
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,
["1c) Unsuitable Name"] = false,
["1d) Name Inciting Rule Violation"] = false,
["2a) Offensive Statement"] = false,
["2b) Spamming"] = false,
["2c) Illegal Advertising"] = false,
["2d) Off-Topic Public Statement"] = false,
["2e) Non-English Public Statement"] = false,
["2f) Inciting Rule Violation"] = false,
["3a) Bug Abuse"] = false,
["3b) Game Weakness Abuse"] = false,
["3c) Using Unofficial Software to Play"] = false,
["3d) Hacking"] = false,
["3e) Multi-Clienting"] = false,
["3f) Account Trading or Sharing"] = false,
["4a) Threatening Gamemaster"] = false,
["4b) Pretending to Have Influence on Rule Enforcement"] = false,
["4c) False Report to Gamemaster"] = false,
["Accept"] = false,
["Account name"] = "Numer konta",
["Account Status:"] = "Status Konta:",
["Action:"] = "Akcja:",
["Account Status:"] = false,
["Action:"] = false,
["Add"] = "Dodaj",
["Add new VIP"] = "Nowy VIP",
["Addon 1"] = "Addon 1",
@@ -34,15 +39,15 @@ locale = {
["Add to VIP list"] = "Dodaj do VIPow",
["Adjust volume"] = "Zmien glosnosc",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = "Wszystkie",
["All"] = false,
["All modules and scripts were reloaded."] = "Wszystkie moduly ",
["Allow auto chase override"] = false,
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
["Ambient light: %s%%"] = "Swiatlo tla: %s%%",
["Ambient light: %s%%"] = false,
["Amount:"] = "Ilosc:",
["Amount"] = "Ilosc",
["Anonymous"] = "Anonimowy",
["Are you sure you want to logout?"] = "Czy jestes pewien, ze sie chcesz wylogowac?",
["Amount"] = false,
["Anonymous"] = false,
["Are you sure you want to logout?"] = false,
["Attack"] = "Atak",
["Author"] = "Autor",
["Autoload"] = "Autoladowanie",
@@ -54,17 +59,17 @@ locale = {
["Banishment"] = false,
["Banishment + Final Warning"] = false,
["Battle"] = "Bitwa",
["Browse"] = "Przegladaj",
["Bug report sent."] = "Raport o bledzie zostal wyslany.",
["Browse"] = false,
["Bug report sent."] = false,
["Button Assign"] = "Przypisanie Klawisza",
["Buy"] = "Kup",
["Buy Now"] = "Kup Teraz",
["Buy Offers"] = "Oferty Kupna",
["Buy Now"] = false,
["Buy Offers"] = false,
["Buy with backpack"] = "Kupuj z plecakami",
["Cancel"] = "Anuluj",
["Cannot login while already in game."] = "Nie mozna zalogowac gdy juz w grze",
["Cannot login while already in game."] = false,
["Cap"] = false,
["Capacity"] = "Ladownosc",
["Capacity"] = "Capacidad",
["Center"] = false,
["Channels"] = "Kanaly",
["Character List"] = "Lista postaci",
@@ -77,64 +82,65 @@ locale = {
["Close this channel"] = "Zamknij kanal",
["Club Fighting"] = "Walka obuchem",
["Combat Controls"] = "Kontrola walki",
["Comment:"] = "Komentarz:",
["Comment:"] = false,
["Connecting to game server..."] = "Laczenie z serwerem gry...",
["Connecting to login server..."] = "Laczenie z serwerem logowania...",
["Console"] = "Konsola",
["Console"] = false,
["Cooldowns"] = false,
["Copy message"] = "Kopiuj wiadomosc",
["Copy name"] = "Kopiuj imie",
["Copy Name"] = "Kopiuj Imie",
["Create Map Mark"] = "Utworz Znacznik na Mapie",
["Create mark"] = "Utworz znacznik",
["Create New Offer"] = "Utworz Nowa Oferte",
["Create Offer"] = "Utworz Oferte",
["Copy message"] = false,
["Copy name"] = false,
["Copy Name"] = "Kopiuj Nick",
["Create Map Mark"] = false,
["Create mark"] = false,
["Create New Offer"] = false,
["Create Offer"] = false,
["Current hotkeys:"] = "Aktualny hotkey:",
["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s",
["Current Offers"] = "Obecne Oferty",
["Current Offers"] = false,
["Default"] = "Domyslny",
["Delete mark"] = "Usun znacznik",
["Description:"] = "Opis:",
["Delete mark"] = false,
["Description:"] = false,
["Description"] = "Opis",
["Destructive Behaviour"] = "Destrukcyjne Zachowanie",
["Destructive Behaviour"] = false,
["Detail"] = "Szczegoly",
["Details"] = "Szczegoly",
["Details"] = false,
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
["Dismount"] = false,
["Display connection speed to the server (milliseconds)"] = "Wyswietl ping do serwera (ms)",
["Display connection speed to the server (milliseconds)"] = false,
["Distance Fighting"] = "Walka na odleglosc",
["Don't stretch/shrink Game Window"] = "Nie rozszerzaj/zwezaj Okna Gry",
["Don't stretch/shrink Game Window"] = false,
["Edit hotkey text:"] = "Edytuj tresc hotkeya:",
["Edit List"] = "Lista Edycji",
["Edit List"] = false,
["Edit Text"] = "Edytuj tekst",
["Enable music"] = "Odtwarzaj muzyke",
["Enable music"] = false,
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
["Enable smart walking"] = false,
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
["Enable walk booster"] = false,
["Enter Game"] = "Wejdz do gry",
["Enter one name per line."] = "Wprowadz jedno imie na linie",
["Enter with your account again to update your client."] = "Zaloguj sie ponownie by zaktualizowac klienta",
["Enter one name per line."] = false,
["Enter with your account again to update your client."] = false,
["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = "Nadmierne Nieusprawiedliwione Zabijanie Graczy",
["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = false,
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
["Exit"] = false,
["Experience"] = "Doswiadczenie",
["Filter list to match your level"] = "Wyswietl tylko odpowiednie dla mojego poziomu",
["Filter list to match your vocation"] = "Wyswietl tylko odpowiednie dla mojej klasy",
["Find:"] = "Szukaj:",
["Filter list to match your level"] = false,
["Filter list to match your vocation"] = false,
["Find:"] = false,
["Fishing"] = "Wedkarstwo",
["Fist Fighting"] = "Walka wrecz",
["Follow"] = "Podazaj",
["Force Exit"] = "Wymus Zamkniecie",
["Force Exit"] = false,
["For Your Information"] = false,
["Free Account"] = "Darmowe Konto",
["Free Account"] = false,
["Fullscreen"] = "Pelen ekran",
["Game"] = "Gra",
["Game framerate limit: %s"] = "Limit FPS: %s",
["Game"] = false,
["Game framerate limit: %s"] = false,
["Graphics"] = "Grafika",
["Graphics card driver not detected"] = "Nie wykryto karty graficznej",
["Graphics Engine:"] = "Silnik graficzny:",
["Graphics card driver not detected"] = false,
["Graphics Engine:"] = false,
["Head"] = "Glowa",
["Healing"] = false,
["Health Info"] = false,
@@ -142,43 +148,43 @@ locale = {
["Hide monsters"] = "Ukryj potwory",
["Hide non-skull players"] = "Ukryj graczy bez skulla",
["Hide Npcs"] = "Ukryj NPCe",
["Hide Offline"] = "Ukryj Niedostepnych",
["Hide party members"] = "Ukryj czlonkow druzyny",
["Hide Offline"] = false,
["Hide party members"] = "Ukryj czlonkow zabawy",
["Hide players"] = "Ukryj graczy",
["Hide spells for higher exp. levels"] = "Ukryj zaklecia wyzszych poziomow postaci",
["Hide spells for other vocations"] = "Ukryj zaklecia innych klas",
["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = false,
["Hit Points"] = "Punkty uderzen",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hotkeys"] = "Hotkeye",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
["Ignore"] = "Ignoruj",
["Ignore"] = false,
["Ignore capacity"] = "Ignoruj pojemnosc",
["Ignored players:"] = "Ignorowani gracze:",
["Ignored players:"] = false,
["Ignore equipped"] = "Ignoruj ekwipunek",
["Ignore List"] = "Lista Ignorowanych",
["Ignore players"] = "Ignoruj graczy",
["Ignore Private Messages"] = "Ignoruj Prywatne Wiadomosci",
["Ignore Yelling"] = "Ignoruj Krzyki",
["Interface framerate limit: %s"] = "Limit FPS interfejsu: %s",
["Inventory"] = "Ekwipunek",
["Invite to Party"] = "Zapros do druzyny",
["Ignore List"] = false,
["Ignore players"] = false,
["Ignore Private Messages"] = false,
["Ignore Yelling"] = false,
["Interface framerate limit: %s"] = false,
["Inventory"] = "Inwentarz",
["Invite to Party"] = "Zapros do zabawy",
["Invite to private chat"] = "Zapros do prywatnej konwersacji",
["IP Address Banishment"] = "Blokada adresu IP",
["Item Offers"] = "Oferty Przedmiotow",
["It is empty."] = "To jest puste.",
["Join %s's Party"] = "Dolacz do druzyny gracza %s",
["Leave Party"] = "Opusc druzyne",
["IP Address Banishment"] = false,
["Item Offers"] = false,
["It is empty."] = false,
["Join %s's Party"] = false,
["Leave Party"] = "Opusc zabawe",
["Level"] = "Poziom",
["Lifetime Premium Account"] = "Konto Premium na Stale",
["Lifetime Premium Account"] = false,
["Limits FPS to 60"] = "Ogranicz FPS do 60",
["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic",
["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac",
["Load"] = "Wczytaj",
["Logging out..."] = "Wylogowuje...",
["Logging out..."] = false,
["Login"] = "Zaloguj",
["Login Error"] = "Blad Logowania",
["Login Error"] = "Blad Logowania",
["Logout"] = "Wyloguj",
["Logout"] = false,
["Look"] = "Spojrz",
["Magic Level"] = "Poziom Magiczny",
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
@@ -187,7 +193,7 @@ locale = {
["Market"] = false,
["Market Offers"] = false,
["Message of the day"] = "Wiadomosc dnia",
["Message to "] = "Wiadomosc do ",
["Message to "] = false,
["Message to %s"] = "Wiadomosc do %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Menedzer modulow",
@@ -195,32 +201,32 @@ locale = {
["Mount"] = false,
["Move Stackable Item"] = "Przenies przedmiot",
["Move up"] = "Przenies wyzej",
["My Offers"] = "Moje Oferty",
["My Offers"] = false,
["Name:"] = "Nazwa:",
["Name Report"] = false,
["Name Report + Banishment"] = false,
["Name Report + Banishment + Final Warning"] = false,
["No"] = "Nie",
["No"] = false,
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = "Nie wybrano przedmiotu.",
["No Mount"] = "Brak wierzchowca",
["No Outfit"] = "Brak stroju",
["No item selected."] = false,
["No Mount"] = false,
["No Outfit"] = false,
["No statement has been selected."] = false,
["Notation"] = false,
["NPC Trade"] = "Handel NPC",
["Offer History"] = "Historia Ofert",
["Offers"] = "Oferty",
["Offer Type:"] = "Typ Oferty:",
["Offline Training"] = "Trening Offline",
["Offer History"] = false,
["Offers"] = false,
["Offer Type:"] = false,
["Offline Training"] = false,
["Ok"] = "Ok",
["on %s.\n"] = false,
["Open"] = "Otworz",
["Open a private message channel:"] = "Otworz prywatny kanal:",
["Open charlist automatically when starting client"] = "Automatycznie otworz liste postaci przy starcie gry",
["Open charlist automatically when starting client"] = false,
["Open in new window"] = "Otworz w nowym oknie",
["Open new channel"] = "Otworz nowy kanal",
["Options"] = "Opcje",
["Overview"] = "Podsumowanie",
["Overview"] = false,
["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
["Password"] = "Haslo",
["Piece Price:"] = false,
@@ -230,79 +236,79 @@ locale = {
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please wait"] = "Prosze czekac",
["Port"] = "Port",
["Position:"] = "Pozycja:",
["Position: %i %i %i"] = "Pozycja: %i %i %i",
["Premium Account (%s) days left"] = "Konto Premium (%s) dni",
["Position:"] = false,
["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = false,
["Price:"] = "Cena:",
["Primary"] = "Podstawowy",
["Protocol"] = "Protokol",
["Quest Log"] = "Dziennik Misji",
["Protocol"] = false,
["Quest Log"] = false,
["Randomize"] = false,
["Randomize characters outfit"] = false,
["Reason:"] = "Powod:",
["Reason:"] = false,
["Refresh"] = "Odswiez",
["Refresh Offers"] = "Odswiez Oferty",
["Regeneration Time"] = "Czas Regeneracji",
["Reject"] = "Odrzuc",
["Refresh Offers"] = false,
["Regeneration Time"] = false,
["Reject"] = false,
["Reload All"] = "Przeladuj Wszystko",
["Remember account and password when starts client"] = "Zapamietaj identyfikator konta oraz haslo",
["Remember account and password when starts client"] = false,
["Remember password"] = "Zapamietaj haslo",
["Remove"] = "Usun",
["Remove %s"] = "Usun %s",
["Report Bug"] = "Zglos Blad",
["Reserved for more functionality later."] = "Zarezerowane dla przyszlych funkcjonalnosci.",
["Report Bug"] = false,
["Reserved for more functionality later."] = false,
["Reset Market"] = false,
["Revoke %s's Invitation"] = "Odmow na zaproszenie gracza %s",
["Revoke %s's Invitation"] = false,
["Rotate"] = "Obroc",
["Rule Violation"] = "Zlamanie Regul",
["Save"] = "Zapisz",
["Save Messages"] = "Zapisz Wiadomosci",
["Rule Violation"] = false,
["Save"] = false,
["Save Messages"] = false,
["Search:"] = "Szukaj:",
["Search all items"] = "Znajdz wszystkie przedmioty",
["Search all items"] = false,
["Secondary"] = "Drugorzedny",
["Select object"] = "Wybierz obiekt",
["Select Outfit"] = "Wybierz outfit",
["Select your language"] = "Wybierz jezyk",
["Select your language"] = false,
["Sell"] = "Sprzedaj",
["Sell Now"] = "Sprzedaj Teraz",
["Sell Offers"] = "Oferty Sprzedazy",
["Send"] = "Wyslij",
["Sell Now"] = false,
["Sell Offers"] = false,
["Send"] = false,
["Send automatically"] = "Wyslij automatycznie",
["Send Message"] = "Wyslij Wiadomosc",
["Send Message"] = false,
["Server"] = "Serwer",
["Server Log"] = "Log Serwera",
["Set Outfit"] = "Ustaw outfit",
["Shielding"] = "Obrona tarcza",
["Show all items"] = "Pokaz wszystkie przedmioty",
["Show connection ping"] = "Wyswietl ping",
["Show connection ping"] = false,
["Show Depot Only"] = false,
["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
["Show frame rate"] = "Pokaz FPS",
["Show frame rate"] = "Pokaz ilosc FPS",
["Show info messages in console"] = "Pokaz informacje w konsoli",
["Show left panel"] = "Pokaz lewy panel",
["Show left panel"] = false,
["Show levels in console"] = "Pokaz poziomy w konsoli",
["Show Offline"] = "Pokaz Niedostepnych",
["Show Offline"] = false,
["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli",
["Show private messages on screen"] = "Pokaz prywatne wiadomosci na ekranie",
["Show Server Messages"] = "Pokaz Wiadomosci Serwera",
["Show private messages on screen"] = false,
["Show Server Messages"] = false,
["Show status messages in console"] = "Pokaz status w konsoli",
["Show Text"] = "Pokaz Tekst",
["Show Text"] = false,
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
["Show your depot items only"] = false,
["Skills"] = "Umiejetnosci",
["Soul"] = "Dusze",
["Soul"] = false,
["Soul Points"] = "Punkty Duszy",
["Special"] = false,
["Speed"] = "Predkosc",
["Speed"] = false,
["Spell Cooldowns"] = false,
["Spell List"] = "Lista Zaklec",
["Spell List"] = false,
["Stamina"] = "Wytrzymalosc",
["Statement:"] = false,
["Statement Report"] = false,
["Statistics"] = "Statystki",
["Stop Attack"] = "Anuluj atak",
["Stop Follow"] = "Przestan podazac",
["Support"] = "Wsparcie",
["Statistics"] = false,
["Stop Attack"] = "Zatrzymaj atak",
["Stop Follow"] = "Zatrzymaj podazanie",
["Support"] = false,
["%s: (use object)"] = "%s: (uzyj obiekt)",
["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)",
["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)",
@@ -310,15 +316,15 @@ locale = {
["Sword Fighting"] = "Atak mieczem",
["Terminal"] = "Terminal",
["There is no way."] = "Nie ma drogi.",
["Title"] = "Tytul",
["Total Price"] = "Cena sumaryczna",
["Title"] = false,
["Total Price:"] = false,
["Trade"] = "Handel",
["Trade with ..."] = "Handluj z ...",
["Trying to reconnect in %s seconds."] = "Ponowna proba laczenia za %s sekund.",
["Unable to load dat file, please place a valid dat in '%s'"] = "Nie mozna zaladowac pliku .dat z '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "Nie mozna zaladowac pliku .spr z '%s'",
["Trying to reconnect in %s seconds."] = false,
["Unable to load dat file, please place a valid dat in '%s'"] = false,
["Unable to load spr file, please place a valid spr in '%s'"] = false,
["Unable to logout."] = "Nie mozna sie wylogowac.",
["Unignore"] = "Anuluj Ignorowanie",
["Unignore"] = false,
["Unload"] = "Wylacz",
["Update needed"] = false,
["Use"] = "Uzyj",
@@ -328,87 +334,42 @@ locale = {
["Version"] = "Wersja",
["VIP List"] = "Lista VIP",
["Voc."] = false,
["Vocation"] = "Klasa",
["Waiting List"] = "Lista Oczekujacych",
["Vocation"] = false,
["Waiting List"] = false,
["Website"] = "Strona:",
["Weight:"] = "Waga:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
["With crosshair"] = "Z celownikiem",
["Yes"] = "Tak",
["You are bleeding"] = "Krwawisz",
["Yes"] = false,
["You are bleeding"] = false,
["You are burning"] = "Palisz sie",
["You are cursed"] = "Jestes przeklety",
["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.",
["You are dead"] = "Jestes martwy",
["You are dead"] = false,
["You are drowning"] = "Topisz sie",
["You are drunk"] = "Caly swiat wiruje",
["You are drunk"] = false,
["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz",
["You are hasted"] = "Zapieprzasz",
["You are hungry"] = "Burczy ci w brzuchu",
["You are hungry"] = false,
["You are paralysed"] = "Jestes sparalizowany",
["You are poisoned"] = "Jestes zatruty",
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
["You are strengthened"] = "Jestes wzmocniony",
["You are within a protection zone"] = "Jestes w strefie ochronnej",
["You can enter new text."] = "Mozesz wprowadzic nowy tekst.",
["You can enter new text."] = false,
["You have %s percent"] = "Masz %s procent",
["You have %s percent to go"] = "Brakuje Ci %s procent",
["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki",
["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej",
["You must enter a comment."] = "Prosze wprowadzic komentarz",
["You must enter a valid server address and port."] = "Prosze wprowadzic poprawny adres i port.",
["You must enter a comment."] = false,
["You must enter a valid server address and port."] = false,
["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!",
["Your Capacity:"] = "Twoja Ladownosc:",
["Your Capacity:"] = false,
["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false,
["Enable dash walking"] = false,
["Will boost your walk on high speed characters"] = "Przyspieszy poruszanie sie postaci o wysokiej predkosci",
["Display creature names"] = "Wyswietlaj nazwy potworow",
["Display creature health bars"] = "Wyswietlaj paski zycia potworow",
["Display text messages"] = "Wyswietlaj wiadomosci tekstowe",
["Change language"] = "Zmien jezyk",
["Enable lights"] = "Odblokuj oswietlenie",
["Enable audio"] = "Odblokuj dzwiek",
["Enable music sound"] = "Odblokuj muzyke",
["Music volume: %d"] = "Glosnosc muzyki: %d",
["Audio"] = "Dzwiek",
["Server List"] = "Lista serwerow",
["Server list"] = "Lista serwerow",
["Client Version"] = "Wersja klienta",
["Add new server"] = "Dodaj nowy serwer",
["Select"] = "Wybierz",
["New Server"] = "Nowy serwer",
["Host"] = false,
["Reset All"] = "Ustaw domyslne",
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
["Name"] = "Imie",
["Price"] = "Cena",
["Your Money"] = "Twoje fundusze",
["Weight"] = "Waga",
["Your Capacity"] = "Twoj udzwig",
["Search"] = "Szukaj",
["Sell All"] = "Sprzedaj wszystko",
["Statement"] = false,
["Reason"] = "Powod",
["Action"] = "Akcja",
["Comment"] = "Komentarz",
["Balance"] = false,
["Offer Type"] = "Typ oferty",
["Piece Price"] = false,
["Find"] = "Szukaj",
["Formula"] = "Formula",
["Group"] = "Groupa",
["Type"] = "Typ",
["Cooldown"] = false,
["Premium"] = false,
["Any"] = "Dowolny",
["Sorcerer"] = "Czarodziej",
["Druid"] = false,
["Paladin"] = "Paladyn",
["Knight"] = "Rycerz"
}
}

View File

@@ -1,6 +1,7 @@
CheckBox < UICheckBox
size: 16 16
text-align: left
text: aa
text-offset: 16 0
color: #aaaaaa
image-color: #ffffffff

View File

@@ -11,9 +11,3 @@ HorizontalList < UIScrollArea
border-width: 1
border-color: #1d222b
background-color: #222833
VerticalList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b
background-color: #222833

View File

@@ -1,10 +0,0 @@
{
"folders":
[
{
"path": "..",
"folder_exclude_patterns": [".*", "*.*~"],
"file_exclude_patterns": [".*", "*.*~"]
}
]
}

View File

@@ -1,5 +1,5 @@
local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1)
local musicChannel = nil
function setMusic(filename)
musicFilename = filename
@@ -14,7 +14,7 @@ function reloadScripts()
g_textures.clearCache()
g_modules.reloadModules()
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
local script = '/' .. g_app.getCompactName() .. 'rc'
if g_resources.fileExists(script) then
dofile(script)
end
@@ -57,11 +57,14 @@ function init()
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
musicChannel = g_sounds.getChannel(1)
g_sounds.preload(musicFilename)
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
g_window.setFullscreen(true)
if g_app.getOs() == "android" then
g_window.maximize()
--g_window.setFullscreen(true)
else
-- window size
local size = { width = 800, height = 600 }
@@ -104,6 +107,11 @@ function terminate()
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized())
local protocolVersion = g_game.getProtocolVersion()
if protocolVersion ~= 0 then
g_settings.set('protocol-version', protocolVersion)
end
end
function exit()

View File

@@ -19,4 +19,4 @@ Module
- client_terminal
- client_modulemanager
- client_serverlist
- client_stats
//- client_stats

View File

@@ -6,7 +6,7 @@ local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolBox
local protocolLogin
local motdEnabled = true
@@ -73,6 +73,11 @@ local function onCharacterList(protocol, characters, account, otui)
end
end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
@@ -104,8 +109,7 @@ function EnterGame.init()
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 860 end
local protocolVersion = g_settings.getInteger('protocol-version')
if port == nil or port == 0 then port = 7171 end
@@ -116,11 +120,11 @@ function EnterGame.init()
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
clientBox:addOption(proto)
protocolBox = enterGame:getChildById('protocolComboBox')
protocolBox.onOptionChange = onChangeProtocol
if protocolVersion then
protocolBox:setCurrentOption(protocolVersion)
end
clientBox:setCurrentOption(clientVersion)
enterGame:hide()
@@ -150,7 +154,7 @@ function EnterGame.terminate()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
clientBox = nil
protocolBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
@@ -214,7 +218,8 @@ function EnterGame.doLogin()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
local protocolVersion = tonumber(protocolBox:getText())
local clientVersions = g_game.getSupportedClients(protocolVersion)
EnterGame.hide()
if g_game.isOnline() then
@@ -225,7 +230,6 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
@@ -241,8 +245,10 @@ function EnterGame.doLogin()
end })
g_game.chooseRsa(G.host)
g_game.setClientVersion(clientVersion)
g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion))
g_game.setProtocolVersion(protocolVersion)
if #clientVersions > 0 then
g_game.setClientVersion(clientVersions[#clientVersions])
end
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
@@ -263,14 +269,14 @@ end
function EnterGame.setDefaultServer(host, port, protocol)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
local clientLabel = enterGame:getChildById('clientLabel')
local protocolLabel = enterGame:getChildById('protocolLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
portTextEdit:setText(port)
clientBox:setCurrentOption(protocol)
protocolBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
end
@@ -286,9 +292,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
clientBox:setHeight(0)
protocolBox:setCurrentOption(protocol)
protocolBox:setVisible(false)
protocolBox:setHeight(0)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setVisible(false)
@@ -296,9 +302,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
local portLabel = enterGame:getChildById('portLabel')
portLabel:setVisible(false)
portLabel:setHeight(0)
local clientLabel = enterGame:getChildById('clientLabel')
clientLabel:setVisible(false)
clientLabel:setHeight(0)
local protocolLabel = enterGame:getChildById('protocolLabel')
protocolLabel:setVisible(false)
protocolLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false)

View File

@@ -68,7 +68,7 @@ EnterGameWindow
TextEdit
id: serverHostTextEdit
!tooltip: tr('Make sure that your client uses\nthe correct game client version')
!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
anchors.left: parent.left
anchors.right: serverListButton.left
anchors.top: serverLabel.bottom
@@ -76,8 +76,8 @@ EnterGameWindow
margin-right: 4
MenuLabel
id: clientLabel
!text: tr('Client Version')
id: protocolLabel
!text: tr('Protocol')
anchors.left: parent.left
anchors.top: serverHostTextEdit.bottom
text-auto-resize: true
@@ -85,13 +85,17 @@ EnterGameWindow
margin-top: 8
ComboBox
id: clientComboBox
id: protocolComboBox
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: clientLabel.bottom
anchors.top: protocolLabel.bottom
margin-top: 2
margin-right: 3
width: 90
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
MenuLabel
id: portLabel
@@ -106,7 +110,7 @@ EnterGameWindow
text: 7171
anchors.right: parent.right
anchors.left: parent.horizontalCenter
anchors.top: clientComboBox.top
anchors.top: protocolComboBox.top
margin-left: 3
CheckBox

View File

@@ -137,7 +137,7 @@ function unloadCurrentModule()
local module = g_modules.getModule(focusedChild:getText())
if module then
module:unload()
if modules.client_modulemanager == nil then return end
if ModuleManager == nil then return end
updateModuleInfo(module:getName())
refreshLoadedModules()
end

View File

@@ -40,17 +40,13 @@ Panel
!text: tr('Fullscreen')
tooltip: Ctrl+Shift+F
OptionCheckBox
id: dontStretchShrink
!text: tr('Don\'t stretch/shrink Game Window')
Label
id: backgroundFrameRateLabel
!text: tr('Game framerate limit: %s', 'max')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 12
margin-top: 6
@onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate')
local text = value

View File

@@ -25,8 +25,7 @@ local defaultOptions = {
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayText = true,
dontStretchShrink = false
displayText = true
}
local optionsWindow
@@ -224,10 +223,6 @@ function setOption(key, value, force)
gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
end
-- change value for keybind updates

View File

@@ -49,7 +49,7 @@ MainWindow
anchors.left: protocolLabel.left
anchors.right: port.right
@onSetup: |
for _, proto in pairs(g_game.getSupportedClients()) do
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end

View File

@@ -79,10 +79,6 @@ function onConnect(protocol)
post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getCharacterName()
post = post .. '&world_name=' .. g_game.getWorldName()
post = post .. '&otserv_host=' .. G.host
post = post .. '&otserv_port=' .. G.port
post = post .. '&otserv_protocol=' .. g_game.getProtocolVersion()
post = post .. '&otserv_client=' .. g_game.getClientVersion()
post = post .. '&build_version=' .. g_app.getVersion()
post = post .. '&build_revision=' .. g_app.getBuildRevision()
post = post .. '&build_commit=' .. g_app.getBuildCommit()

View File

@@ -221,7 +221,7 @@ function toggle()
if terminalWindow:isVisible() then
hide()
else
if not firstShown then
if not firstShow then
local settings = g_settings.getNode('terminal-window')
if settings then
if settings.size then oldSize = size end
@@ -257,14 +257,11 @@ function flushLines()
for _,line in pairs(cachedLines) do
-- delete old lines if needed
if numLines > MaxLogLines then
local firstChild = terminalBuffer:getChildByIndex(1)
if firstChild then
local len = #firstChild:getText()
firstChild:destroy()
local len = #terminalBuffer:getChildByIndex(1):getText()
terminalBuffer:getChildByIndex(1):destroy()
table.remove(allLines, 1)
fulltext = string.sub(fulltext, len)
end
end
local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
label:setId('terminalLabel' .. numLines)
@@ -288,7 +285,6 @@ function addLine(text, color)
flushEvent = scheduleEvent(flushLines, 10)
end
text = string.gsub(text, '\t', ' ')
table.insert(cachedLines, {text=text, color=color})
end

View File

@@ -157,14 +157,14 @@ function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyUp(keyComboDesc, arg1, arg2)
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyPress(keyComboDesc, arg1, arg2)
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)

View File

@@ -20,8 +20,8 @@ function string:starts(start)
return string.sub(self, 1, #start) == start
end
function string:ends(test)
return test =='' or string.sub(self,-string.len(test)) == test
function string.ends(s, test)
return test =='' or string.sub(s,-string.len(test)) == test
end
function string:trim()

View File

@@ -16,24 +16,6 @@ local function updateMargins(tabBar, ignored)
end
end
local function updateNavigation(tabBar)
if prevNavigation then
if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
prevNavigation:enable()
else
prevNavigation:disable()
end
end
if nextNavigation then
if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
nextNavigation:enable()
else
nextNavigation:disable()
end
end
end
local function updateIndexes(tabBar, tab, xoff)
local tabs = tabBar.tabs
local currentMargin = 0
@@ -51,11 +33,10 @@ local function updateIndexes(tabBar, tab, xoff)
table.remove(tabs, table.find(tabs, tab))
table.insert(tabs, newIndex, tab)
end
updateNavigation(tabBar)
end
local function getMaxMargin(tabBar, tab)
if #tabBar.tabs == 0 then return 0 end
if #tabBar.tabs == 0 then return end
local maxMargin = 0
for i = 1, #tabBar.tabs do
@@ -63,91 +44,7 @@ local function getMaxMargin(tabBar, tab)
maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
end
end
return maxMargin + tabBar.tabSpacing * (#tabBar.tabs - 1)
end
local function updateTabs(tabBar)
if #tabBar.postTabs > 0 then
local i = 1
while i <= #tabBar.postTabs do
local tab = tabBar.postTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.postTabs, i)
table.insert(tabBar.tabs, tab)
tab:setVisible(true)
end
end
if #tabBar.preTabs > 0 then
for i = #tabBar.preTabs, 1, -1 do
local tab = tabBar.preTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.preTabs, i)
table.insert(tabBar.tabs, 1, tab)
tab:setVisible(true)
end
end
updateNavigation(tabBar)
updateMargins(tabBar)
if not tabBar.currentTab and #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[1])
end
end
local function hideTabs(tabBar, fromBack, toArray, width)
while #tabBar.tabs > 0 and getMaxMargin(tabBar) + width > tabBar:getWidth() do
local index = fromBack and #tabBar.tabs or 1
local tab = tabBar.tabs[index]
table.remove(tabBar.tabs, index)
if fromBack then
table.insert(toArray, 1, tab)
else
table.insert(toArray, tab)
end
if tabBar.currentTab == tab then
if #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[#tabBar.tabs])
else
tabBar.currentTab:setChecked(false)
tabBar.currentTab = nil
end
end
tab:setVisible(false)
end
end
local function showPreTab(tabBar)
if #tabBar.preTabs == 0 then
return nil
end
local tmpTab = tabBar.preTabs[#tabBar.preTabs]
hideTabs(tabBar, true, tabBar.postTabs, tmpTab:getWidth())
table.remove(tabBar.preTabs, #tabBar.preTabs)
table.insert(tabBar.tabs, 1, tmpTab)
tmpTab:setVisible(true)
return tmpTab
end
local function showPostTab(tabBar)
if #tabBar.postTabs == 0 then
return nil
end
local tmpTab = tabBar.postTabs[1]
hideTabs(tabBar, false, tabBar.preTabs, tmpTab:getWidth())
table.remove(tabBar.postTabs, 1)
table.insert(tabBar.tabs, tmpTab)
tmpTab:setVisible(true)
return tmpTab
return maxMargin + tabBar.tabSpacing * (#tabBar.tabs- 1)
end
local function onTabMousePress(tab, mousePos, mouseButton)
@@ -207,14 +104,6 @@ function UIMoveableTabBar.create()
tabbar.selected = nil -- dragged tab
tabbar.tabSpacing = 0
tabbar.tabsMoveable = false
tabbar.preTabs = {}
tabbar.postTabs = {}
tabbar.prevNavigation = nil
tabbar.nextNavigation = nil
tabbar.onGeometryChange = function()
hideTabs(tabbar, true, tabbar.postTabs, 0)
updateTabs(tabbar)
end
return tabbar
end
@@ -252,26 +141,18 @@ function UIMoveableTabBar:addTab(text, panel, menuCallback)
tab.onDragMove = onTabDragMove
tab.onDestroy = function() tab.tabPanel:destroy() end
if #self.tabs == 0 then
self:selectTab(tab)
tab:setMarginLeft(0)
table.insert(self.tabs, tab)
else
local newMargin = self.tabSpacing * #self.tabs
for i = 1, #self.tabs do
newMargin = newMargin + self.tabs[i]:getWidth()
end
tab:setMarginLeft(newMargin)
hideTabs(self, true, self.postTabs, tab:getWidth())
table.insert(self.tabs, tab)
if #self.tabs == 1 then
self:selectTab(tab)
tab:setMarginLeft(0)
else
local newMargin = self.tabSpacing * (#self.tabs - 1)
for i = 1, #self.tabs - 1 do
newMargin = newMargin + self.tabs[i]:getWidth()
end
updateMargins(self)
tab:setMarginLeft(newMargin)
end
updateNavigation(self)
return tab
end
@@ -302,33 +183,17 @@ function UIMoveableTabBar:onStyleApply(styleName, styleNode)
end
function UIMoveableTabBar:removeTab(tab)
local tabTables = {self.tabs, self.preTabs, self.postTabs}
local index = nil
local tabTable = nil
for i = 1, #tabTables do
index = table.find(tabTables[i], tab)
if index ~= nil then
tabTable = tabTables[i]
break
end
end
if tabTable == nil then
return
end
local index = table.find(self.tabs, tab)
if index == nil then return end
if self.currentTab == tab then
self:selectPrevTab()
if #self.tabs == 1 then
self.currentTab = nil
end
end
table.remove(tabTable, index)
table.remove(self.tabs, index)
if tab.blinkEvent then
removeEvent(tab.blinkEvent)
end
tab:destroy()
updateTabs(self)
updateMargins(self)
end
function UIMoveableTabBar:getTab(text)
@@ -337,16 +202,6 @@ function UIMoveableTabBar:getTab(text)
return tab
end
end
for k,tab in pairs(self.preTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
for k,tab in pairs(self.postTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
end
function UIMoveableTabBar:selectTab(tab)
@@ -371,62 +226,23 @@ function UIMoveableTabBar:selectTab(tab)
local parent = tab:getParent()
parent:focusChild(tab, MouseFocusReason)
updateNavigation(self)
end
function UIMoveableTabBar:selectNextTab()
if self.currentTab == nil then
return
end
if self.currentTab == nil then return end
local index = table.find(self.tabs, self.currentTab)
if index == nil then
return
end
local newIndex = index + 1
if newIndex > #self.tabs then
if #self.postTabs > 0 then
local widget = showPostTab(self)
self:selectTab(widget)
updateTabs(self)
end
return
end
local nextTab = self.tabs[newIndex]
if not nextTab then
return
end
if index == nil then return end
local nextTab = self.tabs[index + 1] or self.tabs[1]
if not nextTab then return end
self:selectTab(nextTab)
end
function UIMoveableTabBar:selectPrevTab()
if self.currentTab == nil then
return
end
if self.currentTab == nil then return end
local index = table.find(self.tabs, self.currentTab)
if index == nil then
return
end
local newIndex = index - 1
if newIndex <= 0 then
if #self.preTabs > 0 then
local widget = showPreTab(self)
self:selectTab(widget)
updateTabs(self)
end
return
end
local prevTab = self.tabs[newIndex]
if not prevTab then
return
end
if index == nil then return end
local prevTab = self.tabs[index - 1] or self.tabs[#self.tabs]
if not prevTab then return end
self:selectTab(prevTab)
end
@@ -449,16 +265,3 @@ end
function UIMoveableTabBar:getCurrentTab()
return self.currentTab
end
function UIMoveableTabBar:setNavigation(prevButton, nextButton)
prevNavigation = prevButton
nextNavigation = nextButton
if prevNavigation then
prevNavigation.onClick = function() self:selectPrevTab() end
end
if nextNavigation then
nextNavigation.onClick = function() self:selectNextTab() end
end
updateNavigation(self)
end

View File

@@ -110,9 +110,7 @@ function UITabBar:selectTab(tab)
tab:setOn(false)
local parent = tab:getParent()
if parent then
parent:focusChild(tab, MouseFocusReason)
end
end
function UITabBar:selectNextTab()

View File

@@ -1,16 +1,11 @@
battleWindow = nil
battleButton = nil
battlePanel = nil
filterPanel = nil
toggleFilterButton = nil
lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {}
creatureAgeList = {}
mouseWidget = nil
sortTypeBox = nil
sortOrderBox = nil
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
@@ -30,15 +25,6 @@ function init()
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
if isHidingFilters() then
hideFilterPanel()
end
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
@@ -52,18 +38,6 @@ function init()
battleWindow:setContentMinimumHeight(80)
sortTypeBox:addOption('Name', 'name')
sortTypeBox:addOption('Distance', 'distance')
sortTypeBox:addOption('Age', 'age')
sortTypeBox:addOption('Health', 'health')
sortTypeBox:setCurrentOptionByData(getSortType())
sortTypeBox.onOptionChange = onChangeSortType
sortOrderBox:addOption('Asc.', 'asc')
sortOrderBox:addOption('Desc.', 'desc')
sortOrderBox:setCurrentOptionByData(getSortOrder())
sortOrderBox.onOptionChange = onChangeSortOrder
connect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
@@ -74,10 +48,6 @@ function init()
onDisappear = onCreatureDisappear
})
connect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
connect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
@@ -105,10 +75,6 @@ function terminate()
onDisappear = onCreatureDisappear
})
disconnect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
disconnect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
@@ -130,93 +96,6 @@ function onMiniWindowClose()
battleButton:setOn(false)
end
function getSortType()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'name'
end
return settings['sortType']
end
function setSortType(state)
settings = {}
settings['sortType'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function getSortOrder()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'asc'
end
return settings['sortOrder']
end
function setSortOrder(state)
settings = {}
settings['sortOrder'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function isSortAsc()
return getSortOrder() == 'asc'
end
function isSortDesc()
return getSortOrder() == 'desc'
end
function isHidingFilters()
local settings = g_settings.getNode('BattleList')
if not settings then
return false
end
return settings['hidingFilters']
end
function setHidingFilters(state)
settings = {}
settings['hidingFilters'] = state
g_settings.mergeNode('BattleList', settings)
end
function hideFilterPanel()
filterPanel.originalHeight = filterPanel:getHeight()
filterPanel:setHeight(0)
toggleFilterButton:getParent():setMarginTop(0)
toggleFilterButton:setImageClip(torect("0 0 21 12"))
setHidingFilters(true)
filterPanel:setVisible(false)
end
function showFilterPanel()
toggleFilterButton:getParent():setMarginTop(5)
filterPanel:setHeight(filterPanel.originalHeight)
toggleFilterButton:setImageClip(torect("21 0 21 12"))
setHidingFilters(false)
filterPanel:setVisible(true)
end
function toggleFilterPanel()
if filterPanel:isVisible() then
hideFilterPanel()
else
showFilterPanel()
end
end
function onChangeSortType(comboBox, option)
setSortType(option:lower())
end
function onChangeSortOrder(comboBox, option)
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
end
function checkCreatures()
removeAllCreatures()
@@ -272,42 +151,15 @@ end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
if getSortType() == 'health' then
removeCreature(creature)
addCreature(creature)
return
end
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
end
local function getDistanceBetween(p1, p2)
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
end
function onCreaturePositionChange(creature, newPos, oldPos)
if creature:isLocalPlayer() then
if oldPos and newPos and newPos.z ~= oldPos.z then
checkCreatures()
else
-- Distance will change when moving, recalculate and move to correct index
if getSortType() == 'distance' then
local distanceList = {}
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
end
if isSortAsc() then
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
else
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
end
for i = 1, #distanceList do
battlePanel:moveChildToIndex(distanceList[i].widget, i)
end
end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature)
end
@@ -318,9 +170,6 @@ function onCreaturePositionChange(creature, newPos, oldPos)
if has and not fit then
removeCreature(creature)
elseif fit then
if has and getSortType() == 'distance' then
removeCreature(creature)
end
addCreature(creature)
end
end
@@ -352,13 +201,8 @@ function addCreature(creature)
local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creatureId]
-- Register when creature is added to battlelist for the first time
if not creatureAgeList[creatureId] then
creatureAgeList[creatureId] = os.time()
end
if not battleButton then
battleButton = g_ui.createWidget('BattleButton')
battleButton = g_ui.createWidget('BattleButton', battlePanel)
battleButton:setup(creature)
battleButton.onHoverChange = onBattleButtonHoverChange
@@ -373,77 +217,6 @@ function addCreature(creature)
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
local inserted = false
local nameLower = creature:getName():lower()
local healthPercent = creature:getHealthPercent()
local playerPosition = g_game.getLocalPlayer():getPosition()
local distance = getDistanceBetween(playerPosition, creature:getPosition())
local age = creatureAgeList[creatureId]
local childCount = battlePanel:getChildCount()
for i = 1, childCount do
local child = battlePanel:getChildByIndex(i)
local childName = child:getCreature():getName():lower()
local equal = false
if getSortType() == 'age' then
local childAge = creatureAgeList[child:getCreature():getId()]
if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif age == childAge then
equal = true
end
elseif getSortType() == 'distance' then
local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif childDistance == distance then
equal = true
end
elseif getSortType() == 'health' then
local childHealth = child:getCreature():getHealthPercent()
if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif healthPercent == childHealth then
equal = true
end
end
-- If any other sort type is selected and values are equal, sort it by name also
if getSortType() == 'name' or equal then
local length = math.min(childName:len(), nameLower:len())
for j=1,length do
if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
break
elseif j == nameLower:len() and isSortAsc() then
battlePanel:insertChild(i, battleButton)
inserted = true
elseif j == childName:len() and isSortDesc() then
battlePanel:insertChild(i, battleButton)
inserted = true
end
end
end
if inserted then
break
end
end
-- Insert at the end if no other place is found
if not inserted then
battlePanel:insertChild(childCount + 1, battleButton)
end
else
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
@@ -453,7 +226,6 @@ function addCreature(creature)
end
function removeAllCreatures()
creatureAgeList = {}
for i, v in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature)
end

View File

@@ -45,12 +45,11 @@ MiniWindow
&save: true
Panel
id: filterPanel
margin-top: 26
anchors.top: parent.top
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
height: 45
height: 20
Panel
anchors.top: parent.top
@@ -86,56 +85,16 @@ MiniWindow
!tooltip: tr('Hide party members')
@onCheckChange: modules.game_battle.checkCreatures()
Panel
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 20
width: 128
margin-top: 6
ComboBox
id: sortTypeBox
width: 74
anchors.top: parent.top
anchors.left: prev.right
anchors.horizontalCenter: parent.horizontalCenter
margin-left: -28
ComboBox
id: sortOrderBox
width: 54
anchors.top: parent.top
anchors.left: prev.right
margin-left: 4
Panel
height: 18
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-top: 5
UIWidget
id: toggleFilterButton
anchors.top: prev.top
width: 21
anchors.horizontalCenter: parent.horizontalCenter
image-source: /images/ui/arrow_vertical
image-rect: 0 0 21 12
image-clip: 21 0 21 12
@onClick: modules.game_battle.toggleFilterPanel()
phantom: false
HorizontalSeparator
anchors.top: prev.top
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-right: 1
margin-top: 11
margin-top: 4
MiniWindowContents
anchors.top: prev.bottom
margin-top: 6
margin-top: 0
Panel
id: battlePanel

View File

@@ -5,14 +5,7 @@ fightBalancedBox = nil
fightDefensiveBox = nil
chaseModeButton = nil
safeFightButton = nil
whiteDoveBox = nil
whiteHandBox = nil
yellowHandBox = nil
redFistBox = nil
mountButton = nil
pvpModesPanel = nil
fightModeRadioGroup = nil
pvpModeRadioGroup = nil
function init()
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
@@ -23,33 +16,15 @@ function init()
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
mountButton = combatControlsWindow:recursiveGetChildById('mountButton')
mountButton.onClick = onMountButtonClick
pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel')
whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox')
whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox')
yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox')
redFistBox = combatControlsWindow:recursiveGetChildById('redFistBox')
fightModeRadioGroup = UIRadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox)
pvpModeRadioGroup = UIRadioGroup.create()
pvpModeRadioGroup:addWidget(whiteDoveBox)
pvpModeRadioGroup:addWidget(whiteHandBox)
pvpModeRadioGroup:addWidget(yellowHandBox)
pvpModeRadioGroup:addWidget(redFistBox)
connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
connect(pvpModeRadioGroup, { onSelectionChange = onSetPVPMode })
connect(chaseModeButton, { onCheckChange = onSetChaseMode })
connect(safeFightButton, { onCheckChange = onSetSafeFight })
connect(g_game, {
@@ -58,13 +33,10 @@ function init()
onFightModeChange = update,
onChaseModeChange = update,
onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check,
onAutoWalk = check
})
connect(LocalPlayer, { onOutfitChange = onOutfitChange })
if g_game.isOnline() then
online()
end
@@ -78,7 +50,6 @@ function terminate()
end
fightModeRadioGroup:destroy()
pvpModeRadioGroup:destroy()
combatControlsWindow:destroy()
combatControlsButton:destroy()
@@ -88,12 +59,9 @@ function terminate()
onFightModeChange = update,
onChaseModeChange = update,
onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check,
onAutoWalk = check
})
disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
end
function update()
@@ -111,14 +79,6 @@ function update()
local safeFight = g_game.isSafeFight()
safeFightButton:setChecked(not safeFight)
if g_game.getFeature(GamePVPMode) then
local pvpMode = g_game.getPVPMode()
local pvpWidget = getPVPBoxByMode(pvpMode)
if pvpWidget then
pvpModeRadioGroup:selectWidget(pvpWidget)
end
end
end
function check()
@@ -141,28 +101,10 @@ function online()
g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight)
if lastCombatControls[char].pvpMode then
g_game.setPVPMode(lastCombatControls[char].pvpMode)
end
end
end
if g_game.getFeature(GamePlayerMounts) then
mountButton:setVisible(true)
mountButton:setChecked(player:isMounted())
else
mountButton:setVisible(false)
end
if g_game.getFeature(GamePVPMode) then
pvpModesPanel:setVisible(true)
combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight)
else
pvpModesPanel:setVisible(false)
combatControlsWindow:setHeight(combatControlsWindow.simpleControlsHeight)
end
end
update()
end
@@ -181,10 +123,6 @@ function offline()
safeFight = g_game.isSafeFight()
}
if g_game.getFeature(GamePVPMode) then
lastCombatControls[char].pvpMode = g_game.getPVPMode()
end
-- save last combat control settings
g_settings.setNode('LastCombatControls', lastCombatControls)
end
@@ -228,55 +166,6 @@ function onSetSafeFight(self, checked)
g_game.setSafeFight(not checked)
end
function onSetPVPMode(self, selectedPVPButton)
if selectedPVPButton == nil then
return
end
local buttonId = selectedPVPButton:getId()
local pvpMode = PVPWhiteDove
if buttonId == 'whiteDoveBox' then
pvpMode = PVPWhiteDove
elseif buttonId == 'whiteHandBox' then
pvpMode = PVPWhiteHand
elseif buttonId == 'yellowHandBox' then
pvpMode = PVPYellowHand
elseif buttonId == 'redFistBox' then
pvpMode = PVPRedFist
end
g_game.setPVPMode(pvpMode)
end
function onMiniWindowClose()
combatControlsButton:setOn(false)
end
function onMountButtonClick(self, mousePos)
local player = g_game.getLocalPlayer()
if player then
player:toggleMount()
end
end
function onOutfitChange(localPlayer, outfit, oldOutfit)
if outfit.mount == oldOutfit.mount then
return
end
mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
end
function getPVPBoxByMode(mode)
local widget = nil
if mode == PVPWhiteDove then
widget = whiteDoveBox
elseif mode == PVPWhiteHand then
widget = whiteHandBox
elseif mode == PVPYellowHand then
widget = yellowHandBox
elseif mode == PVPRedFist then
widget = redFistBox
end
return widget
end

View File

@@ -1,7 +1,12 @@
CombatBox < UICheckBox
size: 20 20
image-clip: 0 0 20 20
margin: 2 4
anchors.top: parent.top
margin: 0 4
$first:
margin: 0 1
$last:
margin: 0 1
$checked:
image-clip: 0 20 20 20
@@ -17,77 +22,32 @@ ChaseModeBox < CombatBox
SafeFightBox < CombatBox
image-source: /images/game/combatmodes/safefight
MountButton < CombatBox
image-source: /images/game/combatmodes/mount
WhiteDoveBox < CombatBox
image-source: /images/game/combatmodes/whitedovemode
WhiteHandBox < CombatBox
image-source: /images/game/combatmodes/whitehandmode
YellowHandBox < CombatBox
image-source: /images/game/combatmodes/yellowhandmode
RedFistBox < CombatBox
image-source: /images/game/combatmodes/redfistmode
MiniWindow
id: combatControlsWindow
!text: tr('Combat Controls')
icon: /images/topbuttons/combatcontrols
height: 49
height: 48
&save: true
&simpleControlsHeight: 49
&extendedControlsHeight: 72
@onClose: modules.game_combatcontrols.onMiniWindowClose()
MiniWindowContents
FightOffensiveBox
id: fightOffensiveBox
anchors.top: parent.top
anchors.left: parent.left
margin: 2 1
anchors.verticalCenter: parent.verticalCenter
FightBalancedBox
id: fightBalancedBox
anchors.top: parent.top
anchors.left: prev.right
anchors.verticalCenter: parent.verticalCenter
FightDefensiveBox
id: fightDefensiveBox
anchors.top: parent.top
anchors.left: prev.right
MountButton
id: mountButton
anchors.top: parent.top
anchors.right: next.left
anchors.verticalCenter: parent.verticalCenter
ChaseModeBox
id: chaseModeBox
anchors.top: parent.top
anchors.right: next.left
anchors.verticalCenter: parent.verticalCenter
SafeFightBox
id: safeFightBox
anchors.top: parent.top
anchors.right: parent.right
margin: 2 1
Panel
id: pvpModesPanel
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 20
WhiteDoveBox
id: whiteDoveBox
anchors.left: parent.left
anchors.bottom: parent.bottom
margin: 2 1
WhiteHandBox
id: whiteHandBox
anchors.left: prev.right
anchors.bottom: parent.bottom
YellowHandBox
id: yellowHandBox
anchors.left: prev.right
anchors.bottom: parent.bottom
RedFistBox
id: redFistBox
anchors.left: prev.right
anchors.bottom: parent.bottom
anchors.verticalCenter: parent.verticalCenter

View File

@@ -1,206 +0,0 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
WhiteListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: communicationWindow
!text: tr('Ignore List')
size: 515 410
@onEscape: self:destroy()
CheckBox
id: checkboxUseIgnoreList
!text: tr('Activate ignorelist')
anchors.left: parent.left
anchors.top: parent.top
width: 180
Label
!text: tr('Ignored Players:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 10
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: ignoreNameEdit
anchors.top: prev.bottom
anchors.left: parent.left
width: 110
margin-top: 5
Button
id: buttonIgnoreAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonIgnoreRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global ignore settings')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxUseWhiteList
!text: tr('Activate whitelist')
anchors.top: parent.top
anchors.left: ignoreList.right
margin-left: 20
width: 180
Label
!text: tr('Allowed Players:')
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 10
TextList
id: whiteList
vertical-scrollbar: whiteListScrollBar
anchors.left: prev.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: whitelistNameEdit
anchors.top: prev.bottom
anchors.left: prev.left
width: 110
margin-top: 5
Button
id: buttonWhitelistAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonWhitelistRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global whitelist settings')
anchors.left: whiteList.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxAllowVIPs
!text: tr('Allow VIPs to message you')
anchors.left: prev.left
anchors.top: prev.bottom
width: 180
margin-top: 5
Panel
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 30
Panel
size: 160 30
anchors.horizontalCenter: parent.horizontalCenter
Button
id: buttonSave
!text: tr('Save')
width: 75
anchors.top: parent.top
anchors.left: parent.left
Button
id: buttonCancel
!text: tr('Cancel')
width: 75
anchors.top: parent.top
anchors.left: prev.right
margin-left: 10
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true
VerticalScrollBar
id: whiteListScrollBar
anchors.top: whiteList.top
anchors.bottom: whiteList.bottom
anchors.right: whiteList.right
step: 14
pixels-scroll: true

View File

@@ -61,7 +61,7 @@ consoleTabBar = nil
consoleTextEdit = nil
channels = nil
channelsWindow = nil
communicationWindow = nil
ignoreWindow = nil
ownPrivateName = nil
messageHistory = {}
currentMessageIndex = 0
@@ -74,14 +74,10 @@ violationReportTab = nil
ignoredChannels = {}
filters = {}
local communicationSettings = {
useIgnoreList = true,
useWhiteList = true,
local ignoreSettings = {
privateMessages = false,
yelling = false,
allowVIPs = false,
ignoredPlayers = {},
whitelistedPlayers = {}
players = {}
}
function init()
@@ -124,6 +120,9 @@ function init()
return true
end
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
@@ -132,7 +131,8 @@ function init()
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consoleTabBar:setNavigation(consolePanel:getChildById('prevChannelButton'), consolePanel:getChildById('nextChannelButton'))
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = onTabChange
-- tibia like hotkeys
@@ -140,60 +140,7 @@ function init()
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
consoleToggleChat = consolePanel:getChildById('toggleChat')
load()
if g_game.isOnline() then
online()
end
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
else
enableChat()
end
end
function enableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(true)
consoleTextEdit:setText("")
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
local quickFunc = function()
if consoleToggleChat:isChecked() then
consoleToggleChat:setChecked(false)
end
enableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
end
function terminate()
@@ -219,14 +166,14 @@ function terminate()
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings()
saveIgnoreSettings()
if channelsWindow then
channelsWindow:destroy()
end
if communicationWindow then
communicationWindow:destroy()
if ignoreWindow then
ignoreWindow:destroy()
end
if violationWindow then
@@ -250,7 +197,7 @@ function load()
if settings then
messageHistory = settings.messageHistory or {}
end
loadCommunicationSettings()
loadIgnoreSettings()
end
function onTabChange(tabBar, tab)
@@ -287,8 +234,8 @@ function clear()
end
channels = {}
consoleTabBar:removeTab(defaultTab)
consoleTabBar:removeTab(serverTab)
defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
@@ -519,7 +466,7 @@ function addTabText(text, speaktype, tab, creatureName)
-- Remove the curly braces
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
text = text:gsub("%{(.-)%}", dataBlock.words, 1)
text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
-- Recalculate positions as braces are removed
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
@@ -832,11 +779,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
return
end
local localPlayer = g_game.getLocalPlayer()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if name ~= g_game.getCharacterName() then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -1014,228 +957,111 @@ function onChannelList(channelList)
end
end
function loadCommunicationSettings()
communicationSettings.whitelistedPlayers = {}
communicationSettings.ignoredPlayers = {}
function loadIgnoreSettings()
local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then
for i = 1, #ignoreNode do
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
table.insert(ignoreSettings.players, ignoreNode[i])
end
end
ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling')
end
local whitelistNode = g_settings.getNode('WhitelistedPlayers')
if whitelistNode then
for i = 1, #whitelistNode do
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
function saveIgnoreSettings()
local tmpSettings = {}
for i = 1, #ignoreSettings.players do
table.insert(tmpSettings, ignoreSettings.players[i])
end
end
communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList')
communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages)
g_settings.set('IgnoreYelling', ignoreSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpSettings)
end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
g_settings.set('IgnoreYelling', communicationSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpIgnoreList)
g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
end
function getIgnoredPlayers()
return communicationSettings.ignoredPlayers
end
function getWhitelistedPlayers()
return communicationSettings.whitelistedPlayers
end
function isUsingIgnoreList()
return communicationSettings.useIgnoreList
end
function isUsingWhiteList()
return communicationSettings.useWhiteList
end
function isIgnored(name)
return table.find(communicationSettings.ignoredPlayers, name, true)
return table.find(ignoreSettings.players, name, true)
end
function addIgnoredPlayer(name)
if isIgnored(name) then return end
table.insert(communicationSettings.ignoredPlayers, name)
if not isIgnored(name) then
table.insert(ignoreSettings.players, name)
end
end
function removeIgnoredPlayer(name)
table.removevalue(communicationSettings.ignoredPlayers, name)
end
function isWhitelisted(name)
return table.find(communicationSettings.whitelistedPlayers, name, true)
end
function addWhitelistedPlayer(name)
if isWhitelisted(name) then return end
table.insert(communicationSettings.whitelistedPlayers, name)
end
function removeWhitelistedPlayer(name)
table.removevalue(communicationSettings.whitelistedPlayers, name)
table.removevalue(ignoreSettings.players, name)
end
function isIgnoringPrivate()
return communicationSettings.privateMessages
return ignoreSettings.privateMessages
end
function isIgnoringYelling()
return communicationSettings.yelling
end
function isAllowingVIPs()
return communicationSettings.allowVIPs
return ignoreSettings.yelling
end
function onClickIgnoreButton()
if communicationWindow then return end
communicationWindow = g_ui.displayUI('communicationwindow')
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList')
communicationWindow.onDestroy = function() communicationWindow = nil end
if ignoreWindow then return end
ignoreWindow = g_ui.displayUI('ignorewindow')
local ignoreListPanel = ignoreWindow:getChildById('ignoreList')
ignoreWindow.onDestroy = function() ignoreWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
useWhiteListBox:setChecked(communicationSettings.useWhiteList)
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local removeButton = ignoreWindow:getChildById('buttonRemove')
removeButton:disable()
ignoreListPanel.onChildFocusChange = function() removeButton:enable() end
removeButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
end
removeIgnoreButton:disable()
if ignoreListPanel:getChildCount() == 0 then
removeButton:disable()
end
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
end
removeWhitelistButton:disable()
end
local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
local addIgnoreFunction = function()
local newEntry = addIgnoreName:getText()
if newEntry == '' then return end
if table.find(getIgnoredPlayers(), newEntry) then return end
if table.find(newlyIgnoredPlayers, newEntry) then return end
local addName = ignoreWindow:getChildById('ignoreNameEdit')
local addButton = ignoreWindow:getChildById('buttonAdd')
local addFunction = function()
if addName:getText() == '' then return end
if table.find(ignoreSettings.players, addName:getText()) then return end
if table.find(newlyIgnoredPlayers, addName:getText()) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(newEntry)
table.insert(newlyIgnoredPlayers, newEntry)
addIgnoreName:setText('')
label:setText(addName:getText())
table.insert(newlyIgnoredPlayers, addName:getText())
label:setPhantom(false)
addName:setText('')
end
addIgnoreButton.onClick = addIgnoreFunction
addButton.onClick = addFunction
ignoreWindow.onEnter = addFunction
local newlyWhitelistedPlayers = {}
local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit')
local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd')
local addWhitelistFunction = function()
local newEntry = addWhitelistName:getText()
if newEntry == '' then return end
if table.find(getWhitelistedPlayers(), newEntry) then return end
if table.find(newlyWhitelistedPlayers, newEntry) then return end
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(newEntry)
table.insert(newlyWhitelistedPlayers, newEntry)
addWhitelistName:setText('')
end
addWhitelistButton.onClick = addWhitelistFunction
local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages)
local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(ignoreSettings.yelling)
communicationWindow.onEnter = function()
if addWhitelistName:isFocused() then
addWhitelistFunction()
elseif addIgnoreName:isFocused() then
addIgnoreFunction()
end
end
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
local saveButton = ignoreWindow:getChildById('buttonSave')
saveButton.onClick = function()
communicationSettings.ignoredPlayers = {}
ignoreSettings.players = {}
for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
--table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText())
end
communicationSettings.whitelistedPlayers = {}
for i = 1, whiteListPanel:getChildCount() do
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
ignoreSettings.yelling = ignoreYellingBox:isChecked()
ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked()
ignoreWindow:destroy()
end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
for _, name in pairs(ignoreSettings.players) do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i])
end
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(whitelistedPlayers[i])
label:setText(name)
label:setPhantom(false)
end
end
function online()
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
if g_game.getProtocolVersion() < 862 then
g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
end

View File

@@ -56,21 +56,12 @@ Panel
id: consolePanel
anchors.fill: parent
CheckBox
id: toggleChat
!tooltip: tr('Disable chat mode, allow to walk using ASDW')
anchors.left: parent.left
anchors.top: parent.top
margin-left: 13
margin-top: 8
@onCheckChange: toggleChat()
TabButton
id: prevChannelButton
icon: /images/game/console/leftarrow
anchors.left: toggleChat.right
anchors.left: parent.left
anchors.top: parent.top
margin-left: 3
margin-left: 6
margin-top: 6
ConsoleTabBar
@@ -80,7 +71,6 @@ Panel
anchors.right: next.left
margin-left: 5
margin-top: 3
margin-right: 5
moveable: true
TabButton

View File

@@ -0,0 +1,98 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: ignoreWindow
!text: tr('Ignore List')
size: 500 240
@onEscape: self:destroy()
Label
!text: tr('Ignored players:')
anchors.left: parent.left
anchors.top: parent.top
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
Button
id: buttonRemove
!text: tr('Remove')
width: 64
anchors.right: prev.right
anchors.bottom: parent.bottom
TextEdit
id: ignoreNameEdit
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-left: 8
margin-right: 3
Button
id: buttonAdd
!text: tr('Add')
width: 48
height: 20
anchors.right: parent.right
anchors.top: prev.top
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-top: 25
margin-left: 8
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: ignoreList.right
anchors.top: prev.top
width: 180
margin-top: 25
margin-left: 8
Button
id: buttonSave
!text: tr('Save')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: self:getParent():onEnter()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true

View File

@@ -216,7 +216,6 @@ function save()
hotkeys[child.keyCombo] = {
autoSend = child.autoSend,
itemId = child.itemId,
subType = child.subType,
useType = child.useType,
value = child.value
}
@@ -267,9 +266,6 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
if item and currentHotkeyLabel then
currentHotkeyLabel.itemId = item:getId()
if item:isFluidContainer() then
currentHotkeyLabel.subType = item:getSubType()
end
if item:isMultiUse() then
currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
else
@@ -297,7 +293,6 @@ end
function clearObject()
currentHotkeyLabel.itemId = nil
currentHotkeyLabel.subType = nil
currentHotkeyLabel.useType = nil
currentHotkeyLabel.autoSend = nil
currentHotkeyLabel.value = nil
@@ -345,14 +340,12 @@ function addKeyCombo(keyCombo, keySettings, focus)
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
hotkeyLabel.itemId = tonumber(keySettings.itemId)
hotkeyLabel.subType = tonumber(keySettings.subType)
hotkeyLabel.useType = tonumber(keySettings.useType)
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
else
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = false
hotkeyLabel.itemId = nil
hotkeyLabel.subType = nil
hotkeyLabel.useType = nil
hotkeyLabel.value = ''
end
@@ -382,42 +375,15 @@ function doKeyCombo(keyCombo)
modules.game_console.setTextEditText(hotKey.value)
end
elseif hotKey.useType == HOTKEY_MANAGER_USE then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.use(item)
end
else
g_game.useInventoryItem(hotKey.itemId)
end
elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, g_game.getLocalPlayer())
end
else
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
end
elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
local attackingCreature = g_game.getAttackingCreature()
if not attackingCreature then return end
if not attackingCreature:getTile() then return end
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, attackingCreature)
end
else
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
end
elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
local item = Item.create(hotKey.itemId)
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if not tmpItem then return true end
item = tmpItem
end
modules.game_interface.startUseWith(item)
end
end
@@ -462,9 +428,6 @@ function updateHotkeyForm(reset)
selectObjectButton:disable()
clearObjectButton:enable()
currentItemPreview:setItemId(currentHotkeyLabel.itemId)
if currentHotkeyLabel.subType then
currentItemPreview:setItemSubType(currentHotkeyLabel.subType)
end
if currentItemPreview:getItem():isMultiUse() then
useOnSelf:enable()
useOnTarget:enable()

View File

@@ -11,7 +11,7 @@ countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitedZoom = false
limitZoom = false
currentViewMode = 0
smartWalkDirs = {}
smartWalkDir = nil
@@ -42,8 +42,7 @@ function init()
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
setupViewMode(0)
@@ -57,19 +56,42 @@ end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(250)
bindWalkKey('Up', North)
bindWalkKey('Right', East)
bindWalkKey('Down', South)
bindWalkKey('Left', West)
bindWalkKey('Numpad8', North)
bindWalkKey('Numpad9', NorthEast)
bindWalkKey('Numpad6', East)
bindWalkKey('Numpad3', SouthEast)
bindWalkKey('Numpad2', South)
bindWalkKey('Numpad1', SouthWest)
bindWalkKey('Numpad4', West)
bindWalkKey('Numpad7', NorthWest)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
@@ -82,24 +104,12 @@ function bindKeys()
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key, gameRootPanel)
g_keyboard.unbindKeyUp(key, gameRootPanel)
g_keyboard.unbindKeyPress(key, gameRootPanel)
end
function terminate()
save()
hide()
@@ -127,6 +137,16 @@ function onGameStart()
else
g_game.disableFeature(GameForceFirstAutoWalkStep)
end
addEvent(function()
if not limitZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function onGameEnd()
@@ -143,16 +163,6 @@ function show()
setupViewMode(0)
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
@@ -205,8 +215,8 @@ function tryExit()
return true
end
local exitFunc = function() g_game.safeLogout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
local exitFunc = function() logout() forceExit() end
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
@@ -218,10 +228,14 @@ function tryExit()
return true
end
function tryLogout(prompt)
if type(prompt) ~= "boolean" then
prompt = true
function logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function tryLogout()
if not g_game.isOnline() then
exit()
return
@@ -231,42 +245,13 @@ function tryLogout(prompt)
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
end
end
function stopSmartWalk()
@@ -478,9 +463,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
else
local localPosition = localPlayer:getPosition()
if not classic then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
@@ -492,7 +475,6 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
end
if creatureThing:isPlayer() then
menu:addSeparator()
@@ -537,7 +519,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
@@ -549,7 +531,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then
@@ -575,10 +557,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
return true
end
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
@@ -587,10 +566,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
if creatureThing and creatureThing ~= player then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
@@ -618,10 +594,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
@@ -682,8 +655,6 @@ function moveStackableItem(item, toPos)
end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
@@ -775,7 +746,8 @@ function setupViewMode(mode)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
local limit = limitZoom and not g_game.isGM()
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
@@ -800,5 +772,5 @@ function setupViewMode(mode)
end
function limitZoom()
limitedZoom = true
limitZoom = true
end

View File

@@ -6,11 +6,11 @@ CountWindow < MainWindow
SpinBox
id: spinBox
anchors.left: parent.left
anchors.top: parent.top
width: 1
height: 1
anchors.top: parent.bottom
width: 0
height: 0
phantom: true
margin-top: 2
padding-bottom: -40
focusable: true
Item

View File

@@ -78,7 +78,6 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local useThing
local creatureThing
local multiUseThing
local attackCreature
local tile = self:getTile(mousePosition)
if tile then
@@ -87,12 +86,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
creatureThing = tile:getTopCreature()
end
local autoWalkTile = g_map.getTile(autoWalkPos)
if autoWalkTile then
attackCreature = autoWalkTile:getTopCreature()
end
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
if ret then
self.allowNextRelease = false
end

View File

@@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
g_game.look(item)
self.cancelNextRelease = true
return true
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
return true
end
return false

View File

@@ -1,117 +1,71 @@
modalDialog = nil
function init()
g_ui.importStyle('modaldialog')
connect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog })
local dialog = rootWidget:recursiveGetChildById('modalDialog')
if dialog then
modalDialog = dialog
end
onGameEnd = destroy })
end
function terminate()
disconnect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog })
onGameEnd = destroy })
destroy()
end
function destroyDialog()
function destroy()
if modalDialog then
modalDialog:destroy()
modalDialog = nil
end
end
function onModalDialog(id, title, message, buttons, enterButton, escapeButton, choices, priority)
-- priority parameter is unused, not sure what its use is.
if modalDialog then
return
end
function onModalDialog(id, title, message, enterId, enterText, escapeId, escapeText, choices)
if modalDialog then return end
modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
local enterButton = modalDialog:getChildById('enterButton')
local escapeButton = modalDialog:getChildById('escapeButton')
local messageLabel = modalDialog:getChildById('messageLabel')
local choiceList = modalDialog:getChildById('choiceList')
local choiceScrollbar = modalDialog:getChildById('choiceScrollBar')
local buttonList = modalDialog:getChildById('buttonList')
modalDialog:setText(title)
messageLabel:setText(message)
enterButton:setText(enterText)
escapeButton:setText(escapeText)
local horizontalPadding = modalDialog:getPaddingLeft() + modalDialog:getPaddingRight()
modalDialog:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth)))
messageLabel:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth)) - horizontalPadding)
local labelHeight = nil
for i = 1, #choices do
local choiceId = choices[i][1]
local choiceName = choices[i][2]
local focusLabel = nil
for k, v in pairs(choices) do
local choiceId = v[1]
local choiceName = v[2]
local label = g_ui.createWidget('ChoiceListLabel', choiceList)
label.choiceId = choiceId
label:setText(choiceName)
label:setPhantom(false)
if not labelHeight then
labelHeight = label:getHeight()
end
end
choiceList:focusNextChild()
for i = 1, #buttons do
local buttonId = buttons[i][1]
local buttonText = buttons[i][2]
local button = g_ui.createWidget('ModalButton', buttonList)
button:setText(buttonText)
button.onClick = function(self)
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, buttonId, choice)
destroyDialog()
if not focusLabel then
focusLabel = label
end
end
local additionalHeight = 0
if #choices > 0 then
choiceList:setVisible(true)
choiceScrollbar:setVisible(true)
additionalHeight = math.min(modalDialog.maximumChoices, math.max(modalDialog.minimumChoices, #choices)) * labelHeight
additionalHeight = additionalHeight + choiceList:getPaddingTop() + choiceList:getPaddingBottom()
end
modalDialog:setHeight(modalDialog:getHeight() + additionalHeight)
addEvent(function()
modalDialog:setHeight(modalDialog:getHeight() + messageLabel:getHeight() - 14)
end)
choiceList:focusChild(focusLabel)
local enterFunc = function()
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, enterButton, choice)
destroyDialog()
g_game.answerModalDialog(id, enterId, choiceList:getFocusedChild().choiceId)
destroy()
end
local escapeFunc = function()
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, escapeButton, choice)
destroyDialog()
g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
destroy()
end
choiceList.onDoubleClick = enterFunc
enterButton.onClick = enterFunc
modalDialog.onEnter = enterFunc
escapeButton.onClick = escapeFunc
modalDialog.onEscape = escapeFunc
return
end

View File

@@ -8,61 +8,52 @@ ChoiceListLabel < Label
background-color: #ffffff22
color: #ffffff
ChoiceList < TextList
ModalDialog < MainWindow
id: modalDialog
!text: tr('Title')
size: 280 230
@onEscape: self:destroy()
Label
id: messageLabel
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: left
text: Message
height: 60
TextList
id: choiceList
vertical-scrollbar: choiceScrollBar
anchors.fill: parent
anchors.top: prev.bottom
anchors.bottom: next.top
padding: 1
margin-top: 4
margin-bottom: 10
margin-top: 10
padding: 1
focusable: false
visible: false
ChoiceScrollBar < VerticalScrollBar
Button
id: enterButton
!text: tr('Ok')
anchors.top: next.top
anchors.right: next.left
margin-right: 8
width: 60
Button
id: escapeButton
!text: tr('Cancel')
anchors.bottom: parent.bottom
anchors.right: parent.right
margin-top: 10
width: 60
VerticalScrollBar
id: choiceScrollBar
anchors.top: choiceList.top
anchors.bottom: choiceList.bottom
anchors.right: choiceList.right
step: 14
pixels-scroll: true
visible: false
ModalButton < Button
width: 60
margin: 2
ModalDialog < MainWindow
id: modalDialog
size: 280 97
&minimumWidth: 200
&maximumWidth: 500
&minimumChoices: 4
&maximumChoices: 10
Label
id: messageLabel
anchors.top: parent.top
anchors.left: parent.left
text-align: left
text-auto-resize: true
text-wrap: true
ChoiceList
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
Panel
id: buttonList
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 24
layout: horizontalBox
align-right: true
ChoiceScrollBar

View File

@@ -151,7 +151,8 @@ function onTradeTypeChange(radioTabs, selected, deselected)
ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(false)
--sellAllButton:setVisible(currentTradeType == SELL)
refreshTradeItems()
refreshPlayerGoods()

View File

@@ -252,6 +252,7 @@ MainWindow
margin-right: 10
visible: false
@onClick: modules.game_npctrade.sellAll()
visible: false
Button
id: tradeButton

View File

@@ -94,7 +94,7 @@ function create(creatureOutfit, outfitList, creatureMount, mountList)
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end
if outfit.addons and outfit.addons > 0 then
if outfit.addons > 0 then
for _, i in pairs(ADDON_SETS[outfit.addons]) do
addons[i].widget:setChecked(true)
end

View File

@@ -17,7 +17,6 @@ end
function reset()
if deathWindow then
deathWindow:destroy()
deathWindow = nil
end
end
@@ -48,7 +47,7 @@ function openWindow()
deathWindow = nil
end
local cancelFunc = function()
g_game.safeLogout()
modules.game_interface.logout()
cancelButton:getParent():destroy()
deathWindow = nil
end

View File

@@ -43,7 +43,7 @@ function init()
reasonsTextList = ruleViolationWindow:getChildById('reasonList')
actionsTextList = ruleViolationWindow:getChildById('actionList')
g_keyboard.bindKeyDown('Ctrl+Y', function() show() end)
g_keyboard.bindKeyDown('Ctrl+Y', show)
if g_game.isOnline() then
loadReasons()
@@ -63,7 +63,6 @@ end
function loadReasons()
reasonsTextList:destroyChildren()
actionsTextList:destroyChildren()
local actions = g_game.getGMActions()
for reason, actionFlags in pairs(actions) do
@@ -101,7 +100,7 @@ function onSelectReason(reasonLabel, focused)
if reasonLabel.actionFlags and focused then
actionsTextList:destroyChildren()
for actionBaseFlag = 0, #rvactions do
local actionFlagString = rvactions[actionBaseFlag]
actionFlagString = rvactions[actionBaseFlag]
if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then
local label = g_ui.createWidget('RVListLabel', actionsTextList)
label:setText(actionFlagString)
@@ -112,21 +111,9 @@ function onSelectReason(reasonLabel, focused)
end
function report()
local reasonLabel = reasonsTextList:getFocusedChild()
if not reasonLabel then
displayErrorBox(tr("Error"), tr("You must select a reason."))
return
end
local actionLabel = actionsTextList:getFocusedChild()
if not actionLabel then
displayErrorBox(tr("Error"), tr("You must select an action."))
return
end
local target = ruleViolationWindow:getChildById('nameText'):getText()
local reason = reasonLabel.reasonId
local action = actionLabel.actionId
local reason = reasonsTextList:getFocusedChild().reasonId
local action = actionsTextList:getFocusedChild().actionId
local comment = ruleViolationWindow:getChildById('commentText'):getText()
local statement = ruleViolationWindow:getChildById('statementText'):getText()
local statementId = 0 -- TODO: message unique id ?

View File

@@ -28,8 +28,6 @@ MessageTypes = {
[MessageModes.Blue] = MessageSettings.consoleBlue,
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
[MessageModes.DamageDealed] = MessageSettings.status,
[MessageModes.DamageReceived] = MessageSettings.status,
[MessageModes.Heal] = MessageSettings.status,
@@ -61,7 +59,7 @@ end
function terminate()
disconnect(g_game, 'onTextMessage', displayMessage)
disconnect(g_game, 'onGameEnd', clearMessages)
disconnect(g_game, 'onGameEnd',clearMessages)
clearMessages()
messagesPanel:destroy()
end

View File

@@ -23,7 +23,7 @@ function destroyWindows()
windows = {}
end
function onGameEditText(id, itemId, maxLength, text, writer, time)
function onGameEditText(id, itemId, maxLength, text, writter, time)
local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = #text < maxLength and maxLength > 0
@@ -42,8 +42,8 @@ function onGameEditText(id, itemId, maxLength, text, writer, time)
textEdit:setCursorVisible(writeable)
local desc = ''
if #writer > 0 then
desc = tr('You read the following, written by \n%s\n', writer)
if #writter > 0 then
desc = tr('You read the following, written by \n%s\n', writter)
if #time > 0 then
desc = desc .. tr('on %s.\n', time)
end

View File

@@ -18,7 +18,7 @@ function isLoaded()
end
function load()
local version = g_game.getClientVersion()
local version = g_game.getProtocolVersion()
local datPath, sprPath
if filename then

View File

@@ -88,23 +88,6 @@ function isHiddingOffline()
return settings['hideOffline']
end
function getSortedBy()
local settings = g_settings.getNode('VipList')
if not settings then
return 'status'
end
return settings['sortedBy']
end
function sortBy(state)
settings = {}
settings['sortedBy'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function onAddVip(id, name, state)
local vipList = vipWindow:getChildById('contentsPanel')
@@ -135,13 +118,13 @@ function onAddVip(id, name, state)
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then
if state == VipState.Online and child.vipState ~= VipState.Online then
vipList:insertChild(i, label)
return
end
if ((state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then
if (state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online) then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
@@ -185,14 +168,6 @@ function onVipListMousePress(widget, mousePos, mouseButton)
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos)
return true
@@ -221,15 +196,6 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos)
return true

View File

@@ -22,14 +22,11 @@ ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10
ShieldGray = 11
EmblemNone = 0
EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3
EmblemMember = 4
EmblemOther = 5
North = 0
East = 1
@@ -47,11 +44,6 @@ FightDefensive = 3
DontChase = 0
ChaseOpponent = 1
PVPWhiteDove = 0
PVPWhiteHand = 1
PVPYellowHand = 2
PVPRedFist = 3
GameProtocolChecksum = 1
GameAccountNames = 2
GameChallengeOnLogin = 3
@@ -89,17 +81,6 @@ GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37
GameMinimapRemove = 38
GameDoubleShopSellAmount = 39
GameContainerPagination = 40
GameThingMarks = 41
GameLooktypeU16 = 42
GamePlayerStamina = 43
GamePlayerAddons = 44
GameMessageStatements = 45
GameMesssageLevel = 46
GameNewFluids = 47
GamePlayerStateU16 = 48
GameNewOutfitProtocol = 49
GamePVPMode = 50
TextColors = {
red = '#f55e5e', --'#c83200'
@@ -181,7 +162,7 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
"88792221429527047321331896351555606801473202394175817"
-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
PIC_SIGNATURE = 0x52131b61
PIC_SIGNATURE = 0x50a6469d
OsTypes = {
Linux = 1,

View File

@@ -52,25 +52,23 @@ function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
path, blink = '/images/game/shields/shield_yellow_white', false
elseif shieldId == ShieldWhiteBlue then
path, blink = '/images/game/shields/shield_blue_white', false
path, blink = '/images/game/shields//shield_blue_white', false
elseif shieldId == ShieldBlue then
path, blink = '/images/game/shields/shield_blue', false
path, blink = '/images/game/shields//shield_blue', false
elseif shieldId == ShieldYellow then
path, blink = '/images/game/shields/shield_yellow', false
path, blink = '/images/game/shields//shield_yellow', false
elseif shieldId == ShieldBlueSharedExp then
path, blink = '/images/game/shields/shield_blue_shared', false
path, blink = '/images/game/shields//shield_blue_shared', false
elseif shieldId == ShieldYellowSharedExp then
path, blink = '/images/game/shields/shield_yellow_shared', false
path, blink = '/images/game/shields//shield_yellow_shared', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
path, blink = '/images/game/shields/shield_blue_not_shared', true
path, blink = '/images/game/shields//shield_blue_not_shared', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
path, blink = '/images/game/shields/shield_yellow_not_shared', true
path, blink = '/images/game/shields//shield_yellow_not_shared', true
elseif shieldId == ShieldBlueNoSharedExp then
path, blink = '/images/game/shields/shield_blue_not_shared', false
path, blink = '/images/game/shields//shield_blue_not_shared', false
elseif shieldId == ShieldYellowNoSharedExp then
path, blink = '/images/game/shields/shield_yellow_not_shared', false
elseif shieldId == ShieldGray then
path, blink = '/images/game/shields/shield_gray', false
path, blink = '/images/game/shields//shield_yellow_not_shared', false
end
return path, blink
end
@@ -83,10 +81,6 @@ function getEmblemImagePath(emblemId)
path = '/images/game/emblems/emblem_red'
elseif emblemId == EmblemBlue then
path = '/images/game/emblems/emblem_blue'
elseif emblemId == EmblemMember then
path = '/images/game/emblems/emblem_member'
elseif emblemId == EmblemOther then
path = '/images/game/emblems/emblem_other'
end
return path
end

View File

@@ -4,23 +4,9 @@ function g_game.getRsa()
return currentRsa
end
function g_game.findPlayerItem(itemId, subType)
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
for slot = InventorySlotFirst, InventorySlotLast do
local item = localPlayer:getInventoryItem(slot)
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
return item
end
end
end
return g_game.findItemInContainers(itemId, subType)
end
function g_game.chooseRsa(host)
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
g_game.setRsa(CIPSOFT_RSA)
if g_app.getOs() == 'windows' then
@@ -46,31 +32,22 @@ function g_game.isOfficialTibia()
return currentRsa == CIPSOFT_RSA
end
function g_game.getSupportedClients()
function g_game.getSupportedProtocols()
return {
760, 770, 772, 780, 781, 782, 790,
792, 800, 810, 811, 840, 842, 850,
853, 854, 860, 861, 862, 870, 910,
940, 944, 953, 954, 960, 961, 963,
970, 980, 981, 982, 983, 984, 985,
986, 1001, 1002, 1010, 1020, 1021,
1022, 1031
810, 811, 840, 842, 850, 853, 854,
860, 861, 862, 870, 910, 940, 944,
953, 954, 960, 961, 963, 970, 971,
973, 974
}
end
function g_game.getProtocolVersionForClient(client)
function g_game.getSupportedClients(protocol)
clients = {
[980] = 971,
[981] = 973,
[982] = 974,
[983] = 975,
[984] = 976,
[985] = 977,
[986] = 978,
[1001] = 979,
[1002] = 980,
[971] = {980},
[973] = {981},
[974] = {982}
}
return clients[client] or client
return clients[protocol] or {protocol}
end
g_game.setRsa(OTSERV_RSA)

View File

@@ -27,9 +27,9 @@ end
function ProtocolLogin:sendLoginPacket()
local msg = OutputMessage.create()
msg:addU8(ClientOpcodes.ClientEnterAccount)
msg:addU16(g_game.getOs())
msg:addU16(g_game.getProtocolVersion())
if g_game.getProtocolVersion() >= 971 then
@@ -46,9 +46,9 @@ function ProtocolLogin:sendLoginPacket()
local offset = msg:getMessageSize()
if g_game.getProtocolVersion() >= 770 then
-- first RSA byte must be 0
msg:addU8(0)
-- xtea key
self:generateXteaKey()
local xteaKey = self:getXteaKey()
@@ -56,7 +56,6 @@ function ProtocolLogin:sendLoginPacket()
msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
end
if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName)
@@ -74,18 +73,14 @@ function ProtocolLogin:sendLoginPacket()
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0)
msg:addPaddingBytes(paddingBytes, 0)
if g_game.getProtocolVersion() >= 770 then
msg:encryptRsa()
end
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
self:send(msg)
if g_game.getProtocolVersion() >= 770 then
self:enableXteaEncryption()
end
self:recv()
end
@@ -130,33 +125,6 @@ end
function ProtocolLogin:parseCharacterList(msg)
local characters = {}
if g_game.getProtocolVersion() > 1010 then
local worlds = {}
local worldsCount = msg:getU8()
for i=1, worldsCount do
local world = {}
local worldId = msg:getU8()
world.worldName = msg:getString()
world.worldIp = msg:getString()
world.worldPort = msg:getU16()
msg:getU8() -- unknow byte?
worlds[worldId] = world
end
local charactersCount = msg:getU8()
for i=1, charactersCount do
local character = {}
local worldId = msg:getU8()
character.name = msg:getString()
character.worldName = worlds[worldId].worldName
character.worldIp = worlds[worldId].worldIp
character.worldPort = worlds[worldId].worldPort
characters[i] = character
end
else
local charactersCount = msg:getU8()
for i=1,charactersCount do
local character = {}
@@ -171,7 +139,6 @@ function ProtocolLogin:parseCharacterList(msg)
characters[i] = character
end
end
local account = {}
account.premDays = msg:getU16()

View File

@@ -273,20 +273,11 @@ function UIMinimap:createFlagWindow(pos)
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
local successFunc = function()
okButton.onClick = function()
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
local cancelFunc = function()
self:destroyFlagWindow()
end
okButton.onClick = successFunc
cancelButton.onClick = cancelFunc
self.flagWindow.onEnter = successFunc
self.flagWindow.onEscape = cancelFunc
cancelButton.onClick = function() self:destroyFlagWindow() end
self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
end

View File

@@ -2,4 +2,3 @@
-- you can place any custom user code here
print 'Startup done :]'

View File

@@ -100,8 +100,6 @@ set(client_SOURCES ${client_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
${CMAKE_CURRENT_LIST_DIR}/uisprite.h
# util
${CMAKE_CURRENT_LIST_DIR}/position.h

View File

@@ -206,13 +206,6 @@ namespace Otc
ChaseOpponent = 1
};
enum PVPModes {
WhiteDove = 0,
WhiteHand = 1,
YellowHand = 2,
RedFist = 3
};
enum PlayerSkulls {
SkullNone = 0,
SkullYellow,
@@ -234,17 +227,14 @@ namespace Otc
ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty
ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty
ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent
ShieldYellowNoSharedExp, // 10 party leader sexp inactive innocent
ShieldGray // 11 member of another party
ShieldYellowNoSharedExp // 10 party leader sexp inactive innocent
};
enum PlayerEmblems {
EmblemNone = 0,
EmblemGreen,
EmblemRed,
EmblemBlue,
EmblemMember,
EmblemOther
EmblemBlue
};
enum PlayerStates {
@@ -363,19 +353,7 @@ namespace Otc
GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38,
GameDoubleShopSellAmount = 39,
GameContainerPagination = 40,
GameThingMarks = 41,
GameLooktypeU16 = 42,
GamePlayerStamina = 43,
GamePlayerAddons = 44,
GameMessageStatements = 45,
GameMessageLevel = 46,
GameNewFluids = 47,
GamePlayerStateU16 = 48,
GameNewOutfitProtocol = 49,
GamePVPMode = 50,
GameWritableDate = 51,
// 51-100 reserved to be defined in lua
LastGameFeature = 101
};

View File

@@ -23,7 +23,7 @@
#include "container.h"
#include "item.h"
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent)
{
m_id = id;
m_capacity = capacity;
@@ -31,10 +31,6 @@ Container::Container(int id, int capacity, const std::string& name, const ItemPt
m_containerItem = containerItem;
m_hasParent = hasParent;
m_closed = false;
m_unlocked = isUnlocked;
m_hasPages = hasPages;
m_size = containerSize;
m_firstIndex = firstIndex;
}
ItemPtr Container::getItem(int slot)
@@ -55,20 +51,12 @@ void Container::onClose()
callLuaField("onClose");
}
void Container::onAddItem(const ItemPtr& item, int slot)
void Container::onAddItem(const ItemPtr& item)
{
m_items.push_front(item);
updateItemsPositions();
callLuaField("onAddItem", slot, item);
}
ItemPtr Container::findItemById(uint itemId, int subType)
{
for(const ItemPtr item : m_items)
if(item->getId() == itemId && (subType == -1 || item->getSubType() == subType))
return item;
return nullptr;
callLuaField("onAddItem", 0, item);
}
void Container::onAddItems(const std::vector<ItemPtr>& items)

View File

@@ -32,7 +32,7 @@
class Container : public LuaObject
{
protected:
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent);
public:
ItemPtr getItem(int slot);
@@ -45,16 +45,11 @@ public:
std::string getName() { return m_name; }
bool hasParent() { return m_hasParent; }
bool isClosed() { return m_closed; }
bool isUnlocked() { return m_unlocked; }
bool hasPages() { return m_hasPages; }
int getSize() { return m_size; }
int getFirstIndex() { return m_firstIndex; }
ItemPtr findItemById(uint itemId, int subType);
protected:
void onOpen(const ContainerPtr& previousContainer);
void onClose();
void onAddItem(const ItemPtr& item, int slot);
void onAddItem(const ItemPtr& item);
void onAddItems(const std::vector<ItemPtr>& items);
void onUpdateItem(int slot, const ItemPtr& item);
void onRemoveItem(int slot);
@@ -70,10 +65,6 @@ private:
std::string m_name;
bool m_hasParent;
bool m_closed;
bool m_unlocked;
bool m_hasPages;
int m_size;
int m_firstIndex;
std::deque<ItemPtr> m_items;
};

View File

@@ -70,13 +70,13 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
if(m_showTimedSquare && animate) {
g_painter->setColor(m_timedSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white);
}
if(m_showStaticSquare && animate) {
g_painter->setColor(m_staticSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white);
}
@@ -128,7 +128,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
dest += getDisplacement() * scaleFactor;
zPattern = std::min<int>(1, getNumPatternZ() - 1);
zPattern = 1;
}
PointF jumpOffset = m_jumpOffset * scaleFactor;
@@ -171,7 +171,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
// when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between
if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max<int>(1, animationPhases-2);
animationPhases = std::max(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
}
@@ -183,7 +183,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
}
if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min<int>(animationPhase+1, animationPhases);
animationPhase = std::min(animationPhase+1, animationPhases);
type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}
@@ -372,7 +372,7 @@ void Creature::updateJump()
int nextT, i = 1;
do {
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
nextT = stdext::round((-b + std::sqrt(std::max(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
++i;
if(nextT < halfJumpDuration)
@@ -458,11 +458,6 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
@@ -480,7 +475,7 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min<int>(footDelay, 200));
}, std::min(footDelay, 200));
}
}
@@ -553,10 +548,10 @@ void Creature::nextWalkUpdate()
void Creature::updateWalk()
{
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);
m_walkedPixels = std::max(m_walkedPixels, totalPixelsWalked);
// update walk animation and offsets
updateWalkAnimation(totalPixelsWalked);
@@ -631,7 +626,7 @@ void Creature::setDirection(Otc::Direction direction)
void Creature::setOutfit(const Outfit& outfit)
{
Outfit oldOutfit = m_outfit;
Outfit oldOutfit = outfit;
if(outfit.getCategory() != ThingCategoryCreature) {
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
return;
@@ -820,7 +815,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
int formulatedSpeed = 1;
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
formulatedSpeed = std::max(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
}
interval = std::floor(interval / (double)formulatedSpeed);
@@ -835,7 +830,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
if(g_game.getProtocolVersion() <= 810)
factor = 2;
interval = std::max<int>(interval, g_game.getServerBeat());
interval = std::max(interval, g_game.getServerBeat());
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
@@ -887,7 +882,7 @@ int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
continue;
for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
}
return exactSize;

View File

@@ -50,9 +50,9 @@ void CreatureManager::terminate()
void Spawn::load(TiXmlElement* node)
{
Position centerPos;
centerPos.x = node->readType<int>("centerx");
centerPos.y = node->readType<int>("centery");
centerPos.z = node->readType<int>("centerz");
centerPos.x = node->readType<uint16>("centerx");
centerPos.y = node->readType<uint16>("centery");
centerPos.z = node->readType<uint8>("centerz");
setCenterPos(centerPos);
setRadius(node->readType<int32>("radius"));
@@ -65,7 +65,6 @@ void Spawn::load(TiXmlElement* node)
std::string cName = cNode->Attribute("name");
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
if (!(cType = g_creatures.getCreatureByName(cName)))
continue;
@@ -77,18 +76,17 @@ void Spawn::load(TiXmlElement* node)
dir = (Otc::Direction)dir_;
cType->setDirection(dir);
Position placePos;
placePos.x = centerPos.x + cNode->readType<int>("x");
placePos.y = centerPos.y + cNode->readType<int>("y");
placePos.z = cNode->readType<int>("z");
cType->setRace(cNode->ValueStr() == "npc" ? CreatureRaceNpc : CreatureRaceMonster);
addCreature(placePos, cType);
centerPos.x += cNode->readType<int>("x");
centerPos.y += cNode->readType<int>("y");
centerPos.z = cNode->readType<int>("z");
addCreature(centerPos, cType);
}
}
void Spawn::save(TiXmlElement* node)
void Spawn::save(TiXmlElement*& node)
{
node = new TiXmlElement("spawn");
const Position& c = getCenterPos();
node->SetAttribute("centerx", c.x);
node->SetAttribute("centery", c.y);
@@ -99,9 +97,10 @@ void Spawn::save(TiXmlElement* node)
TiXmlElement* creatureNode = nullptr;
for(const auto& pair : m_creatures) {
if(!(creatureNode = new TiXmlElement("monster")))
stdext::throw_exception("oom?");
const CreatureTypePtr& creature = pair.second;
if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
stdext::throw_exception("Spawn::save: Ran out of memory while allocating XML element! Terminating now.");
creatureNode->SetAttribute("name", creature->getName());
creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
@@ -110,8 +109,8 @@ void Spawn::save(TiXmlElement* node)
const Position& placePos = pair.first;
assert(placePos.isValid());
creatureNode->SetAttribute("x", placePos.x - c.x);
creatureNode->SetAttribute("y", placePos.y - c.y);
creatureNode->SetAttribute("x", placePos.x);
creatureNode->SetAttribute("y", placePos.y);
creatureNode->SetAttribute("z", placePos.z);
node->LinkEndChild(creatureNode);
@@ -122,14 +121,11 @@ void Spawn::addCreature(const Position& placePos, const CreatureTypePtr& cType)
{
const Position& centerPos = getCenterPos();
int m_radius = getRadius();
if(!isInZone(placePos, centerPos, m_radius)) {
g_logger.warning(stdext::format("cannot place creature at %s (spawn's center position: %s, spawn radius: %d) (increment radius)",
if(!isInZone(placePos, centerPos, m_radius))
stdext::throw_exception(stdext::format("cannot place creature at %s %s %d (increment radius)",
stdext::to_string(placePos), stdext::to_string(centerPos),
m_radius
));
return;
}
g_map.addThing(cType->cast(), placePos, 4);
m_creatures.insert(std::make_pair(placePos, cType));
}
@@ -149,8 +145,6 @@ CreaturePtr CreatureType::cast()
CreaturePtr ret(new Creature);
std::string cName = getName();
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
ret->setName(cName);
@@ -205,12 +199,20 @@ void CreatureManager::loadNpcs(const std::string& folder)
if(!stdext::ends_with(tmp, "/"))
tmp += "/";
if(!g_resources.directoryExists(tmp))
// FIXME: filesystem is not supported anymore, rework the following code with g_resources
/*
boost::filesystem::path npcPath(boost::filesystem::current_path().generic_string() + tmp);
if(!boost::filesystem::exists(npcPath))
stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder));
const auto& fileList = g_resources.listDirectoryFiles(tmp);
for(const std::string& file : fileList)
loadCreatureBuffer(g_resources.readFileContents(tmp + file));
for(boost::filesystem::directory_iterator it(npcPath), end; it != end; ++it) {
std::string f = it->path().filename().string();
if(boost::filesystem::is_directory(it->status()))
continue;
loadCreatureBuffer(g_resources.readFileContents(tmp + f));
}
*/
}
void CreatureManager::loadSpawns(const std::string& fileName)
@@ -225,7 +227,6 @@ void CreatureManager::loadSpawns(const std::string& fileName)
return;
}
try {
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
@@ -245,14 +246,10 @@ void CreatureManager::loadSpawns(const std::string& fileName)
}
doc.Clear();
m_spawnLoaded = true;
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
}
void CreatureManager::saveSpawns(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.SetTabSize(2);
@@ -263,16 +260,13 @@ void CreatureManager::saveSpawns(const std::string& fileName)
doc.LinkEndChild(root);
for(auto pair : m_spawns) {
TiXmlElement* elem = new TiXmlElement("spawn");
TiXmlElement* elem;
pair.second->save(elem);
root->LinkEndChild(elem);
}
if(!doc.SaveFile("data"+fileName))
if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
void CreatureManager::loadCreatureBuffer(const std::string& buffer)
@@ -289,7 +283,6 @@ void CreatureManager::loadCreatureBuffer(const std::string& buffer)
std::string cName = root->Attribute("name");
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName);
CreatureTypePtr newType(new CreatureType(cName));
for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
@@ -336,7 +329,6 @@ const CreatureTypePtr& CreatureManager::getCreatureByName(std::string name)
{
stdext::tolower(name);
stdext::trim(name);
stdext::ucwords(name);
auto it = std::find_if(m_creatures.begin(), m_creatures.end(),
[=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; });
if(it != m_creatures.end())
@@ -368,27 +360,11 @@ SpawnPtr CreatureManager::getSpawn(const Position& centerPos)
return nullptr;
}
SpawnPtr CreatureManager::getSpawnForPlacePos(const Position& pos)
{
for (const auto& pair : m_spawns) {
const Position& centerPos = pair.first;
const SpawnPtr& spawn = pair.second;
if (isInZone(pos, centerPos, spawn->getRadius()))
return spawn;
}
return nullptr;
}
SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
{
auto iter = m_spawns.find(centerPos);
if(iter != m_spawns.end()) {
if(iter->second->getRadius() != radius)
iter->second->setRadius(radius);
if(iter != m_spawns.end())
return iter->second;
}
SpawnPtr ret(new Spawn);
@@ -399,5 +375,3 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
return ret;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -33,20 +33,14 @@ enum CreatureAttr : uint8
CreatureAttrName = 1,
CreatureAttrOutfit = 2,
CreatureAttrSpawnTime = 3,
CreatureAttrDir = 4,
CreatureAttrRace = 5
};
enum CreatureRace : uint8
{
CreatureRaceNpc = 0,
CreatureRaceMonster = 1
CreatureAttrDir = 4
};
enum SpawnAttr : uint8
{
SpawnAttrRadius = 0,
SpawnAttrCenter = 1,
SpawnAttrPos = 2
};
class Spawn : public LuaObject
@@ -59,7 +53,7 @@ public:
int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); }
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrPos); }
void addCreature(const Position& placePos, const CreatureTypePtr& cType);
void removeCreature(const Position& pos);
@@ -67,7 +61,7 @@ public:
protected:
void load(TiXmlElement* node);
void save(TiXmlElement* node);
void save(TiXmlElement*& node);
private:
stdext::dynamic_storage<uint8> m_attribs;
@@ -93,9 +87,6 @@ public:
void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
void setRace(CreatureRace race) { m_attribs.set(CreatureAttrRace, race); }
CreatureRace getRace() { return m_attribs.get<CreatureRace>(CreatureAttrRace); }
CreaturePtr cast();
private:
@@ -121,7 +112,6 @@ public:
const CreatureTypePtr& getCreatureByLook(int look);
SpawnPtr getSpawn(const Position& centerPos);
SpawnPtr getSpawnForPlacePos(const Position& pos);
SpawnPtr addSpawn(const Position& centerPos, int radius);
bool isLoaded() { return m_loaded; }

View File

@@ -77,10 +77,8 @@ typedef stdext::shared_object_ptr<Spawn> SpawnPtr;
typedef std::vector<ThingPtr> ThingList;
typedef std::vector<ThingTypePtr> ThingTypeList;
typedef std::vector<ItemTypePtr> ItemTypeList;
typedef std::list<HousePtr> HouseList;
typedef std::list<TownPtr> TownList;
typedef std::list<ItemPtr> ItemList;
typedef std::vector<ItemPtr> ItemVector;
typedef std::vector<HousePtr> HouseList;
typedef std::vector<TownPtr> TownList;
typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap;
// net
@@ -98,11 +96,9 @@ class UIMinimap;
class UIProgressRect;
class UIMapAnchorLayout;
class UIPositionAnchor;
class UISprite;
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
typedef stdext::shared_object_ptr<UISprite> UISpritePtr;
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;

View File

@@ -31,7 +31,7 @@ void Effect::draw(const Point& dest, float scaleFactor, bool animate, LightView
int animationPhase = 0;
if(animate)
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}

View File

@@ -51,7 +51,6 @@ Game::Game()
m_canReportBugs = false;
m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase;
m_pvpMode = Otc::WhiteDove;
m_safeFight = true;
}
@@ -77,7 +76,6 @@ void Game::resetGameStates()
m_canReportBugs = false;
m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase;
m_pvpMode = Otc::WhiteDove;
m_safeFight = true;
m_followingCreature = nullptr;
m_attackingCreature = nullptr;
@@ -101,11 +99,6 @@ void Game::resetGameStates()
m_walkEvent = nullptr;
}
if(m_checkConnectionEvent) {
m_checkConnectionEvent->cancel();
m_checkConnectionEvent = nullptr;
}
m_containers.clear();
m_vips.clear();
m_gmActions.clear();
@@ -178,7 +171,7 @@ void Game::processGameStart()
m_online = true;
// synchronize fight modes with the server
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
// NOTE: the entire map description and local player information is not known yet (bot call is allowed here)
enableBotCall();
@@ -190,16 +183,6 @@ void Game::processGameStart()
g_game.ping();
}, m_pingDelay);
}
m_checkConnectionEvent = g_dispatcher.cycleEvent([this] {
if(!g_game.isConnectionOk() && !m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", true);
m_connectionFailWarned = true;
} else if(g_game.isConnectionOk() && m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
}, 1000);
}
void Game::processGameEnd()
@@ -207,11 +190,6 @@ void Game::processGameEnd()
m_online = false;
g_lua.callGlobalField("g_game", "onGameEnd");
if(m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
// reset game state
resetGameStates();
@@ -236,24 +214,6 @@ void Game::processGMActions(const std::vector<uint8>& actions)
g_lua.callGlobalField("g_game", "onGMActions", actions);
}
void Game::processPlayerHelpers(int helpers)
{
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
}
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode)
{
m_fightMode = fightMode;
m_chaseMode = chaseMode;
m_safeFight = safeMode;
m_pvpMode = pvpMode;
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
}
void Game::processPing()
{
g_lua.callGlobalField("g_game", "onPing");
@@ -288,10 +248,10 @@ void Game::processTalk(const std::string& name, int level, Otc::MessageMode mode
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
}
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items)
{
ContainerPtr previousContainer = getContainer(containerId);
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex));
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent));
m_containers[containerId] = container;
container->onAddItems(items);
@@ -316,7 +276,7 @@ void Game::processCloseContainer(int containerId)
container->onClose();
}
void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slot)
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
{
ContainerPtr container = getContainer(containerId);
if(!container) {
@@ -324,7 +284,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slo
return;
}
container->onAddItem(item, slot);
container->onAddItem(item);
}
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
@@ -490,9 +450,9 @@ void Game::processCloseTrade()
g_lua.callGlobalField("g_game", "onCloseTrade");
}
void Game::processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date)
void Game::processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date)
{
g_lua.callGlobalField("g_game", "onEditText", id, itemId, maxLength, text, writer, date);
g_lua.callGlobalField("g_game", "onEditText", id, itemId, maxLength, text, writter, date);
}
void Game::processEditList(uint id, int doorId, const std::string& text)
@@ -510,9 +470,9 @@ void Game::processQuestLine(int questId, const std::vector<std::tuple<std::strin
g_lua.callGlobalField("g_game", "onQuestLine", questId, questMissions);
}
void Game::processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority)
void Game::processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList)
{
g_lua.callGlobalField("g_game", "onModalDialog", id, title, message, buttonList, enterButton, escapeButton, choiceList, priority);
g_lua.callGlobalField("g_game", "onModalDialog", id, title, message, enterId, enterText, escapeId, escapeText, choiceList);
}
void Game::processAttackCancel(uint seq)
@@ -594,7 +554,7 @@ bool Game::walk(Otc::Direction direction)
if(m_lastWalkDir != direction) {
// must add a new walk event
float ticks = m_localPlayer->getStepTicksLeft();
if(ticks <= 0) { ticks = 1; }
if(ticks < 0) { ticks = 0; }
if(m_walkEvent) {
m_walkEvent->cancel();
@@ -737,9 +697,7 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
auto it = dirs.begin();
Otc::Direction direction = *it;
if(!m_localPlayer->canWalk(direction))
return;
if(m_localPlayer->canWalk(direction)) {
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
m_localPlayer->preWalk(direction);
@@ -749,6 +707,7 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
dirs.erase(it);
}
}
}
g_lua.callGlobalField("g_game", "onAutoWalk", dirs);
@@ -904,7 +863,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
if(toThing->isCreature() && g_game.getProtocolVersion() >= 780)
if(toThing->isCreature())
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
else
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
@@ -923,20 +882,6 @@ void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
}
ItemPtr Game::findItemInContainers(uint itemId, int subType)
{
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
if(container) {
ItemPtr item = container->findItemById(itemId, subType);
if(item != nullptr)
return item;
}
}
return nullptr;
}
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
{
if(!canPerformGameAction() || !item)
@@ -1199,7 +1144,7 @@ void Game::setChaseMode(Otc::ChaseModes chaseMode)
if(m_chaseMode == chaseMode)
return;
m_chaseMode = chaseMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
}
@@ -1210,7 +1155,7 @@ void Game::setFightMode(Otc::FightModes fightMode)
if(m_fightMode == fightMode)
return;
m_fightMode = fightMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
}
@@ -1221,23 +1166,10 @@ void Game::setSafeFight(bool on)
if(m_safeFight == on)
return;
m_safeFight = on;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onSafeFightChange", on);
}
void Game::setPVPMode(Otc::PVPModes pvpMode)
{
if(!canPerformGameAction())
return;
if(!getFeature(Otc::GamePVPMode))
return;
if(m_pvpMode == pvpMode)
return;
m_pvpMode = pvpMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
}
void Game::inspectNpcTrade(const ItemPtr& item)
{
if(!canPerformGameAction() || !item)
@@ -1373,6 +1305,7 @@ void Game::mount(bool mount)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendMountStatus(mount);
}
@@ -1387,6 +1320,7 @@ void Game::answerModalDialog(int dialog, int button, int choice)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendAnswerModalDialog(dialog, button, choice);
}
@@ -1445,41 +1379,24 @@ void Game::setProtocolVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && (version < 760 || version > 1031))
if(version != 0 && (version < 810 || version > 974))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_features.reset();
enableFeature(Otc::GameFormatCreatureName);
if(version >= 770)
{
enableFeature(Otc::GameLooktypeU16);
enableFeature(Otc::GameMessageStatements);
enableFeature(Otc::GameWritableDate); // might not be since 770
}
if(version >= 780)
{
enableFeature(Otc::GamePlayerAddons);
enableFeature(Otc::GamePlayerStamina);
enableFeature(Otc::GameNewFluids);
enableFeature(Otc::GameMessageLevel);
enableFeature(Otc::GamePlayerStateU16);
enableFeature(Otc::GameNewOutfitProtocol);
}
if(version >= 840) {
enableFeature(Otc::GameProtocolChecksum);
enableFeature(Otc::GameChallengeOnLogin);
enableFeature(Otc::GameAccountNames);
enableFeature(Otc::GameDoubleFreeCapacity);
}
if(version >= 780 && version <= 854) { // 780 might not be accurate
if(version <= 854) {
enableFeature(Otc::GameChargeableItems);
}
if(version >= 854) {
enableFeature(Otc::GameDoubleFreeCapacity);
enableFeature(Otc::GameCreatureEmblems);
}
@@ -1526,18 +1443,6 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameNewSpeedLaw);
}
if(version >= 976) {
enableFeature(Otc::GameContainerPagination);
}
if(version >= 979) {
enableFeature(Otc::GameThingMarks);
}
if(version >= 1000) {
enableFeature(Otc::GamePVPMode);
}
m_protocolVersion = version;
Proto::buildMessageModesMap(version);
@@ -1553,7 +1458,7 @@ void Game::setClientVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change client version while online");
if(version != 0 && (version < 760 || version > 1031))
if(version != 0 && (version < 810 || version > 982))
stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_clientVersion = version;

View File

@@ -73,17 +73,14 @@ protected:
void processAttackCancel(uint seq);
void processWalkCancel(Otc::Direction direction);
void processPlayerHelpers(int helpers);
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
// message related
void processTextMessage(Otc::MessageMode mode, const std::string& text);
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
// container related
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
void processCloseContainer(int containerId);
void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
void processContainerAddItem(int containerId, const ItemPtr& item);
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
void processContainerRemoveItem(int containerId, int slot);
@@ -124,7 +121,7 @@ protected:
void processCloseTrade();
// edit text/list
void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date);
void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date);
void processEditList(uint id, int doorId, const std::string& text);
// questlog
@@ -132,7 +129,7 @@ protected:
void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
// modal dialogs >= 970
void processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority);
void processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList);
friend class ProtocolGame;
friend class Map;
@@ -161,7 +158,6 @@ public:
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
void useInventoryItem(int itemId);
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
ItemPtr findItemInContainers(uint itemId, int subType);
// container related
int open(const ItemPtr& item, const ContainerPtr& previousContainer);
@@ -211,11 +207,9 @@ public:
void setChaseMode(Otc::ChaseModes chaseMode);
void setFightMode(Otc::FightModes fightMode);
void setSafeFight(bool on);
void setPVPMode(Otc::PVPModes pvpMode);
Otc::ChaseModes getChaseMode() { return m_chaseMode; }
Otc::FightModes getFightMode() { return m_fightMode; }
bool isSafeFight() { return m_safeFight; }
Otc::PVPModes getPVPMode() { return m_pvpMode; }
// npc trade related
void inspectNpcTrade(const ItemPtr& item);
@@ -287,9 +281,8 @@ public:
bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
int getPing() { return m_ping >= 0 ? std::max<int>(m_ping, m_pingTimer.elapsed_millis()) : -1; }
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
@@ -338,7 +331,6 @@ private:
int m_pingDelay;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
Otc::PVPModes m_pvpMode;
Otc::Direction m_lastWalkDir;
bool m_safeFight;
bool m_canReportBugs;
@@ -348,8 +340,6 @@ private:
std::bitset<Otc::LastGameFeature> m_features;
ScheduledEventPtr m_pingEvent;
ScheduledEventPtr m_walkEvent;
ScheduledEventPtr m_checkConnectionEvent;
bool m_connectionFailWarned;
int m_protocolVersion;
int m_clientVersion;
std::string m_clientSignature;

View File

@@ -28,10 +28,12 @@ HouseManager g_houses;
House::House()
{
m_nullTile = TilePtr(new Tile(Position()));
}
House::House(uint32 hId, const std::string &name, const Position &pos)
{
m_nullTile = TilePtr(new Tile(Position()));
setId(hId);
setName(name);
if(pos.isValid())
@@ -40,32 +42,16 @@ House::House(uint32 hId, const std::string &name, const Position &pos)
void House::setTile(const TilePtr& tile)
{
tile->setFlag(TILESTATE_HOUSE);
tile->setHouseId(getId());
tile->setFlags(TILESTATE_HOUSE);
m_tiles.insert(std::make_pair(tile->getPosition(), tile));
}
TilePtr House::getTile(const Position& position)
const TilePtr& House::getTile(const Position& position)
{
TileMap::const_iterator iter = m_tiles.find(position);
if(iter != m_tiles.end())
return iter->second;
return nullptr;
}
void House::addDoor(const ItemPtr& door)
{
if (!door) return;
door->setDoorId(m_lastDoorId);
m_doors[m_lastDoorId++] = door;
}
void House::removeDoorById(uint32 doorId)
{
if(doorId >= m_lastDoorId)
stdext::throw_exception(stdext::format("Failed to remove door of id %d (would overflow), max id: %d",
doorId, m_lastDoorId));
m_doors[doorId] = nullptr;
return m_nullTile;
}
void House::load(const TiXmlElement *elem)
@@ -81,14 +67,16 @@ void House::load(const TiXmlElement *elem)
m_isGuildHall = elem->readType<bool>("guildhall");
Position entryPos;
entryPos.x = elem->readType<int>("entryx");
entryPos.y = elem->readType<int>("entryy");
entryPos.z = elem->readType<int>("entryz");
entryPos.x = elem->readType<uint16>("entryx");
entryPos.y = elem->readType<uint16>("entryy");
entryPos.z = elem->readType<uint8>("entryz");
setEntry(entryPos);
}
void House::save(TiXmlElement* elem)
void House::save(TiXmlElement*& elem)
{
elem = new TiXmlElement("house");
elem->SetAttribute("name", getName());
elem->SetAttribute("houseid", getId());
@@ -105,6 +93,7 @@ void House::save(TiXmlElement* elem)
HouseManager::HouseManager()
{
m_nullHouse = HousePtr(new House);
}
void HouseManager::addHouse(const HousePtr& house)
@@ -120,22 +109,15 @@ void HouseManager::removeHouse(uint32 houseId)
m_houses.erase(it);
}
HousePtr HouseManager::getHouse(uint32 houseId)
{
auto it = findHouse(houseId);
return it != m_houses.end() ? *it : nullptr;
}
HousePtr HouseManager::getHouseByName(std::string name)
const HousePtr& HouseManager::getHouse(uint32 houseId)
{
auto it = std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getName() == name; });
return it != m_houses.end() ? *it : nullptr;
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
return it != m_houses.end() ? *it : m_nullHouse;
}
void HouseManager::load(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error())
@@ -156,14 +138,10 @@ void HouseManager::load(const std::string& fileName)
house->load(elem);
}
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
}
void HouseManager::save(const std::string& fileName)
{
try {
TiXmlDocument doc;
doc.SetTabSize(2);
@@ -174,25 +152,13 @@ void HouseManager::save(const std::string& fileName)
doc.LinkEndChild(root);
for(auto house : m_houses) {
TiXmlElement *elem = new TiXmlElement("house");
TiXmlElement *elem;
house->save(elem);
root->LinkEndChild(elem);
}
if(!doc.SaveFile("data"+fileName))
if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
HouseList HouseManager::filterHouses(uint32 townId)
{
HouseList ret;
for(const HousePtr& house : m_houses)
if(house->getTownId() == townId)
ret.push_back(house);
return ret;
}
HouseList::iterator HouseManager::findHouse(uint32 houseId)
@@ -200,5 +166,3 @@ HouseList::iterator HouseManager::findHouse(uint32 houseId)
return std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -43,10 +43,10 @@ class House : public LuaObject
public:
House();
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
~House() { m_tiles.clear(); }
~House() { m_tiles.clear(); m_nullTile = nullptr; }
void setTile(const TilePtr& tile);
TilePtr getTile(const Position& pos);
const TilePtr& getTile(const Position& pos);
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
@@ -66,19 +66,14 @@ public:
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
void addDoor(const ItemPtr& door);
void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); }
void removeDoorById(uint32 doorId);
protected:
void load(const TiXmlElement* elem);
void save(TiXmlElement* elem);
void save(TiXmlElement*& elem);
private:
stdext::packed_storage<uint8> m_attribs;
TileMap m_tiles;
ItemVector m_doors;
uint32 m_lastDoorId;
TilePtr m_nullTile;
stdext::boolean<false> m_isGuildHall;
friend class HouseManager;
@@ -90,18 +85,16 @@ public:
void addHouse(const HousePtr& house);
void removeHouse(uint32 houseId);
HousePtr getHouse(uint32 houseId);
HousePtr getHouseByName(std::string name);
HouseList getHouseList() { return m_houses; }
const HousePtr& getHouse(uint32 houseId);
void clear() { m_houses.clear(); m_nullHouse = nullptr; }
void load(const std::string& fileName);
void save(const std::string& fileName);
void clear() { m_houses.clear(); }
HouseList getHouseList() { return m_houses; }
HouseList filterHouses(uint32 townId);
private:
HouseList m_houses;
HousePtr m_nullHouse;
protected:
HouseList::iterator findHouse(uint32 houseId);

View File

@@ -40,11 +40,7 @@
Item::Item() :
m_clientId(0),
m_serverId(0),
m_countOrSubType(1),
m_color(Color::alpha),
m_async(true),
m_phase(0),
m_lastPhase(0)
m_countOrSubType(1)
{
}
@@ -62,11 +58,6 @@ ItemPtr Item::createFromOtb(int id)
return item;
}
std::string Item::getName()
{
return g_things.findItemTypeByClientId(m_clientId)->getName();
}
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(m_clientId == 0)
@@ -79,15 +70,7 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
int xPattern = 0, yPattern = 0, zPattern = 0;
calculatePatterns(xPattern, yPattern, zPattern);
if(m_color != Color::alpha)
g_painter->setColor(m_color);
rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView);
/// Sanity check
/// This is just to ensure that we don't overwrite some color and
/// screw up the whole rendering.
if(m_color != Color::alpha)
g_painter->resetColor();
}
void Item::setId(uint32 id)
@@ -204,11 +187,6 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
out->addU16(getDepotId());
}
if(isHouseDoor()) {
out->addU8(ATTR_HOUSEDOORID);
out->addU8(getDoorId());
}
uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
if(aid) {
@@ -221,20 +199,11 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
out->addU16(uid);
}
std::string text = getText();
if(g_things.getItemType(m_serverId)->isWritable() && !text.empty()) {
out->addU8(ATTR_TEXT);
out->addString(text);
}
std::string desc = getDescription();
if(!desc.empty()) {
out->addU8(ATTR_DESC);
out->addString(desc);
}
out->endNode();
for(auto i : m_containerItems)
i->serializeItem(out);
if(!m_containerItems.empty()) {
for(auto c : m_containerItems)
c->serializeItem(out);
}
}
int Item::getSubType()
@@ -302,7 +271,6 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
}
} else if(isSplash() || isFluidContainer()) {
int color = Otc::FluidTransparent;
if(g_game.getFeature(Otc::GameNewFluids)) {
switch(m_countOrSubType) {
case Otc::FluidNone:
color = Otc::FluidTransparent;
@@ -362,8 +330,6 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
color = Otc::FluidTransparent;
break;
}
} else
color = m_countOrSubType;
xPattern = (color % 4) % getNumPatternX();
yPattern = (color / 4) % getNumPatternY();
@@ -377,17 +343,9 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
int Item::calculateAnimationPhase(bool animate)
{
if(getAnimationPhases() > 1) {
if(animate) {
if(m_async)
if(animate)
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else {
if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
m_phase = (m_phase + 1) % getAnimationPhases();
m_lastPhase = g_clock.millis();
}
return m_phase;
}
} else
else
return getAnimationPhases()-1;
}
return 0;
@@ -409,4 +367,3 @@ ThingType* Item::rawGetThingType()
{
return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
}
/* vim: set ts=4 sw=4 et :*/

View File

@@ -24,7 +24,6 @@
#define ITEM_H
#include <framework/global.h>
#include "thing.h"
#include "effect.h"
#include "itemtype.h"
@@ -89,7 +88,6 @@ public:
void setCountOrSubType(int value) { m_countOrSubType = value; }
void setCount(int count) { m_countOrSubType = count; }
void setSubType(int subType) { m_countOrSubType = subType; }
void setColor(const Color& c) { m_color = c; }
int getCountOrSubType() { return m_countOrSubType; }
int getSubType();
@@ -97,9 +95,10 @@ public:
uint32 getId() { return m_clientId; }
uint16 getClientId() { return m_clientId; }
uint16 getServerId() { return m_serverId; }
std::string getName();
bool isValid();
ItemPtr clone();
void unserializeItem(const BinaryTreePtr& in);
void serializeItem(const OutputBinaryTreePtr& out);
@@ -109,22 +108,9 @@ public:
void setDoorId(uint8 doorId) { m_attribs.set(ATTR_HOUSEDOORID, doorId); }
uint8 getDoorId() { return m_attribs.get<uint8>(ATTR_HOUSEDOORID); }
uint16 getUniqueId() { return m_attribs.get<uint16>(ATTR_ACTION_ID); }
uint16 getActionId() { return m_attribs.get<uint16>(ATTR_UNIQUE_ID); }
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
std::string getText() { return m_attribs.get<std::string>(ATTR_TEXT); }
std::string getDescription() { return m_attribs.get<std::string>(ATTR_DESC); }
void setDescription(std::string desc) { m_attribs.set(ATTR_DESC, desc); }
void setText(std::string txt) { m_attribs.set(ATTR_TEXT, txt); }
Position getTeleportDestination() { return m_attribs.get<Position>(ATTR_TELE_DEST); }
void setTeleportDestination(const Position& pos) { m_attribs.set(ATTR_TELE_DEST, pos); }
void setAsync(bool enable) { m_async = enable; }
bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
@@ -132,15 +118,10 @@ public:
bool isMoveable();
bool isGround();
ItemPtr clone();
ItemPtr asItem() { return static_self_cast<Item>(); }
bool isItem() { return true; }
ItemVector getContainerItems() { return m_containerItems; }
ItemPtr getContainerItem(int slot) { return m_containerItems[slot]; }
void addContainerItemIndexed(const ItemPtr& i, int slot) { m_containerItems[slot] = i; }
void addContainerItem(const ItemPtr& i) { m_containerItems.push_back(i); }
void removeContainerItem(int slot) { m_containerItems[slot] = nullptr; }
void clearContainerItems() { m_containerItems.clear(); }
void calculatePatterns(int& xPattern, int& yPattern, int& zPattern);
@@ -155,12 +136,7 @@ private:
uint16 m_serverId;
uint8 m_countOrSubType;
stdext::packed_storage<uint8> m_attribs;
ItemVector m_containerItems;
Color m_color;
bool m_async;
uint8 m_phase;
ticks_t m_lastPhase;
std::vector<ItemPtr> m_containerItems;
};
#pragma pack(pop)

View File

@@ -23,7 +23,6 @@
#include "thingtypemanager.h"
#include "thingtype.h"
#include "game.h"
#include <framework/core/filestream.h>
#include <framework/core/binarytree.h>
@@ -51,40 +50,28 @@ void ItemType::unserialize(const BinaryTreePtr& node)
switch(attr) {
case ItemTypeAttrServerId: {
uint16 serverId = node->getU16();
if(g_game.getProtocolVersion() < 960) {
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
}
} else {
if(serverId > 30000 && serverId < 30100) {
serverId -= 30000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
}
}
setServerId(serverId);
lastId = serverId;
break;
}
case ItemTypeAttrClientId:
case ItemTypeAttrClientId: {
setClientId(node->getU16());
break;
case ItemTypeAttrName:
}
case ItemTypeAttrName: {
setName(node->getString(len));
break;
case ItemTypeAttrWritable:
m_attribs.set(ItemTypeAttrWritable, true);
break;
}
default:
node->skip(len); // skip attribute
break;

View File

@@ -148,7 +148,6 @@ public:
std::string getDesc() { return m_attribs.get<std::string>(ItemTypeAttrDesc); }
bool isNull() { return m_null; }
bool isWritable() { return m_attribs.get<bool>(ItemTypeAttrWritable); }
private:
ItemCategory m_category;

View File

@@ -26,6 +26,7 @@
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
enum {
MAX_LIGHT_INTENSITY = 8,
@@ -50,7 +51,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
for(int x = 0; x < bubbleDiameter; x++) {
for(int y = 0; y < bubbleDiameter; y++) {
float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f);
float intensity = std::max(std::min((bubbleRadius-radius)/(float)(bubbleRadius-centerRadius), 1.0f), 0.0f);
// light intensity varies inversely with the square of the distance
intensity = intensity * intensity;
@@ -61,7 +62,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
}
}
TexturePtr tex = TexturePtr(new Texture(lightImage, true));
TexturePtr tex = TexturePtr(new TextureOGL(lightImage, true));
tex->setSmooth(true);
return tex;
}

View File

@@ -58,7 +58,7 @@ LocalPlayer::LocalPlayer()
void LocalPlayer::lockWalk(int millis)
{
m_walkLockExpiration = std::max<int>(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
m_walkLockExpiration = std::max(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
}
bool LocalPlayer::canWalk(Otc::Direction direction)
@@ -72,7 +72,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// last walk is not done yet
if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking())
if(m_walkTimer.ticksElapsed() < getStepDuration())
return false;
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
@@ -83,7 +83,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// cannot walk while already walking
if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk))
if(m_walking && !prewalkTimeouted)
return false;
return true;
@@ -95,7 +95,6 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
if(m_preWalking) {
// switch to normal walking
m_preWalking = false;
m_secondPreWalk = false;
m_lastPrewalkDone = true;
// if is to the last prewalk destination, updates the walk preserving the animation
if(newPos == m_lastPrewalkDestination) {
@@ -119,8 +118,7 @@ void LocalPlayer::preWalk(Otc::Direction direction)
Position newPos = m_position.translatedToDirection(direction);
// avoid reanimating prewalks
if(m_preWalking) {
m_secondPreWalk = true;
if(m_preWalking && m_lastPrewalkDestination == newPos) {
return;
}
@@ -263,7 +261,7 @@ void LocalPlayer::updateWalk()
{
int stepDuration = getStepDuration();
float walkTicksPerPixel = getStepDuration(true) / 32.0f;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// update walk animation and offsets
updateWalkAnimation(totalPixelsWalked);
@@ -279,7 +277,6 @@ void LocalPlayer::terminateWalk()
{
Creature::terminateWalk();
m_preWalking = false;
m_secondPreWalk = false;
m_idleTimer.restart();
auto self = asLocalPlayer();

View File

@@ -126,7 +126,6 @@ private:
ticks_t m_walkLockExpiration;
stdext::boolean<false> m_preWalking;
stdext::boolean<true> m_lastPrewalkDone;
stdext::boolean<false> m_secondPreWalk;
stdext::boolean<false> m_serverWalking;
stdext::boolean<false> m_knownCompletePath;

View File

@@ -47,7 +47,6 @@
#include "uiminimap.h"
#include "uimapanchorlayout.h"
#include "uiprogressrect.h"
#include "uisprite.h"
#include "outfit.h"
#include <framework/luaengine/luainterface.h>
@@ -67,26 +66,20 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.registerSingletonClass("g_houses");
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseByName", &HouseManager::getHouseByName, &g_houses);
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
g_lua.bindSingletonFunction("g_houses", "filterHouses", &HouseManager::filterHouses, &g_houses);
g_lua.registerSingletonClass("g_towns");
g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTownByName",&TownManager::getTownByName,&g_towns);
g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns);
@@ -106,8 +99,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "colorizeThing", &Map::colorizeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingColor", &Map::removeThingColor, &g_map);
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
@@ -127,27 +118,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getSpawnFile", &Map::getSpawnFile, &g_map);
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
g_lua.bindSingletonFunction("g_map", "setWidth", &Map::setWidth, &g_map);
g_lua.bindSingletonFunction("g_map", "setHeight", &Map::setHeight, &g_map);
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
g_lua.bindSingletonFunction("g_map", "setDescription", &Map::setDescription, &g_map);
g_lua.bindSingletonFunction("g_map", "getDescriptions", &Map::getDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "clearDescriptions", &Map::clearDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZone", &Map::setShowZone, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZones", &Map::setShowZones, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneColor", &Map::setZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneOpacity", &Map::setZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneOpacity", &Map::getZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneColor", &Map::getZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "showZones", &Map::showZones, &g_map);
g_lua.bindSingletonFunction("g_map", "showZone", &Map::showZone, &g_map);
g_lua.bindSingletonFunction("g_map", "setForceShowAnimations", &Map::setForceShowAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "isForcingAnimations", &Map::isForcingAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "isShowingAnimations", &Map::isShowingAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowAnimations", &Map::setShowAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "beginGhostMode", &Map::beginGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "endGhostMode", &Map::endGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "findItemsById", &Map::findItemsById, &g_map);
g_lua.registerSingletonClass("g_minimap");
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
@@ -161,7 +132,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_creatures", "getCreatureByName", &CreatureManager::getCreatureByName, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getCreatureByLook", &CreatureManager::getCreatureByLook, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getSpawn", &CreatureManager::getSpawn, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getSpawnForPlacePos", &CreatureManager::getSpawnForPlacePos, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "addSpawn", &CreatureManager::addSpawn, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "loadMonsters", &CreatureManager::loadMonsters, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "loadNpcs", &CreatureManager::loadNpcs, &g_creatures);
@@ -192,7 +162,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
g_lua.bindSingletonFunction("g_game", "findItemInContainers", &Game::findItemInContainers, &g_game);
g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
@@ -225,11 +194,9 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setPVPMode", &Game::setPVPMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game);
g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
g_lua.bindSingletonFunction("g_game", "getPVPMode", &Game::getPVPMode, &g_game);
g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
@@ -263,7 +230,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
g_lua.bindSingletonFunction("g_game", "isConnectionOk", &Game::isConnectionOk, &g_game);
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
@@ -327,10 +293,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
g_lua.bindClassMemberFunction<Container>("isUnlocked", &Container::isUnlocked);
g_lua.bindClassMemberFunction<Container>("hasPages", &Container::hasPages);
g_lua.bindClassMemberFunction<Container>("getSize", &Container::getSize);
g_lua.bindClassMemberFunction<Container>("getFirstIndex", &Container::getFirstIndex);
g_lua.registerClass<Thing>();
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
@@ -373,7 +335,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<House>();
g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
g_lua.bindClassMemberFunction<House>("setId", &House::setId);
g_lua.bindClassMemberFunction<House>("getId", &House::getId);
g_lua.bindClassMemberFunction<House>("setName", &House::setName);
g_lua.bindClassMemberFunction<House>("getName", &House::getName);
g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
@@ -382,9 +343,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
g_lua.bindClassMemberFunction<House>("addDoor", &House::addDoor);
g_lua.bindClassMemberFunction<House>("removeDoor", &House::removeDoor);
g_lua.bindClassMemberFunction<House>("removeDoorById", &House::removeDoorById);
g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
@@ -451,7 +409,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<ItemType>();
g_lua.bindClassMemberFunction<ItemType>("getServerId", &ItemType::getServerId);
g_lua.bindClassMemberFunction<ItemType>("getClientId", &ItemType::getClientId);
g_lua.bindClassMemberFunction<ItemType>("isWritable", &ItemType::isWritable);
g_lua.registerClass<ThingType>();
g_lua.bindClassMemberFunction<ThingType>("getId", &ThingType::getId);
@@ -463,32 +420,11 @@ void Client::registerLuaFunctions()
g_lua.bindClassStaticFunction<Item>("create", &Item::create);
g_lua.bindClassStaticFunction<Item>("createOtb", &Item::createFromOtb);
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
g_lua.bindClassMemberFunction<Item>("getContainerItems", &Item::getContainerItems);
g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
g_lua.bindClassMemberFunction<Item>("addContainerItem", &Item::addContainerItem);
g_lua.bindClassMemberFunction<Item>("addContainerItemIndexed", &Item::addContainerItemIndexed);
g_lua.bindClassMemberFunction<Item>("removeContainerItem", &Item::removeContainerItem);
g_lua.bindClassMemberFunction<Item>("clearContainerItems", &Item::clearContainerItems);
g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
g_lua.bindClassMemberFunction<Item>("getSubType", &Item::getSubType);
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
g_lua.bindClassMemberFunction<Item>("getServerId", &Item::getServerId);
g_lua.bindClassMemberFunction<Item>("getName", &Item::getName);
g_lua.bindClassMemberFunction<Item>("getDescription", &Item::getDescription);
g_lua.bindClassMemberFunction<Item>("getText", &Item::getText);
g_lua.bindClassMemberFunction<Item>("setDescription", &Item::setDescription);
g_lua.bindClassMemberFunction<Item>("setText", &Item::setText);
g_lua.bindClassMemberFunction<Item>("getUniqueId", &Item::getUniqueId);
g_lua.bindClassMemberFunction<Item>("getActionId", &Item::getActionId);
g_lua.bindClassMemberFunction<Item>("setUniqueId", &Item::setUniqueId);
g_lua.bindClassMemberFunction<Item>("setActionId", &Item::setActionId);
g_lua.bindClassMemberFunction<Item>("getTeleportDestination", &Item::getTeleportDestination);
g_lua.bindClassMemberFunction<Item>("setTeleportDestination", &Item::setTeleportDestination);
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
g_lua.bindClassMemberFunction<Item>("isFluidContainer", &Item::isFluidContainer);
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);
@@ -585,14 +521,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
g_lua.bindClassMemberFunction<Tile>("select", &Tile::select);
g_lua.bindClassMemberFunction<Tile>("unselect", &Tile::unselect);
g_lua.bindClassMemberFunction<Tile>("isSelected", &Tile::isSelected);
g_lua.bindClassMemberFunction<Tile>("remFlag", &Tile::remFlag);
g_lua.bindClassMemberFunction<Tile>("setFlag", &Tile::setFlag);
g_lua.bindClassMemberFunction<Tile>("setFlags", &Tile::setFlags);
g_lua.bindClassMemberFunction<Tile>("getFlags", &Tile::getFlags);
g_lua.bindClassMemberFunction<Tile>("hasFlag", &Tile::hasFlag);
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
@@ -610,13 +538,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
g_lua.registerClass<UISprite, UIWidget>();
g_lua.bindClassStaticFunction<UISprite>("create", []{ return UISpritePtr(new UISprite); });
g_lua.bindClassMemberFunction<UISprite>("setSpriteId", &UISprite::setSpriteId);
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
@@ -628,7 +549,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
g_lua.bindClassMemberFunction<UIMap>("movePixels", &UIMap::movePixels);
g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
@@ -637,8 +557,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMap>("setMaxZoomIn", &UIMap::setMaxZoomIn);
g_lua.bindClassMemberFunction<UIMap>("setMaxZoomOut", &UIMap::setMaxZoomOut);
g_lua.bindClassMemberFunction<UIMap>("setMultifloor", &UIMap::setMultifloor);
g_lua.bindClassMemberFunction<UIMap>("lockVisibleFloor", &UIMap::lockVisibleFloor);
g_lua.bindClassMemberFunction<UIMap>("unlockVisibleFloor", &UIMap::unlockVisibleFloor);
g_lua.bindClassMemberFunction<UIMap>("setVisibleDimension", &UIMap::setVisibleDimension);
g_lua.bindClassMemberFunction<UIMap>("setViewMode", &UIMap::setViewMode);
g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode);

View File

@@ -25,15 +25,13 @@
int push_luavalue(const Outfit& outfit)
{
g_lua.createTable(0, 8);
g_lua.newTable();
g_lua.pushInteger(outfit.getId());
g_lua.setField("type");
g_lua.pushInteger(outfit.getAuxId());
g_lua.setField("auxType");
if(g_game.getFeature(Otc::GamePlayerAddons)) {
g_lua.pushInteger(outfit.getAddons());
g_lua.setField("addons");
}
g_lua.pushInteger(outfit.getHead());
g_lua.setField("head");
g_lua.pushInteger(outfit.getBody());
@@ -56,10 +54,8 @@ bool luavalue_cast(int index, Outfit& outfit)
outfit.setId(g_lua.popInteger());
g_lua.getField("auxType", index);
outfit.setAuxId(g_lua.popInteger());
if(g_game.getFeature(Otc::GamePlayerAddons)) {
g_lua.getField("addons", index);
outfit.setAddons(g_lua.popInteger());
}
g_lua.getField("head", index);
outfit.setHead(g_lua.popInteger());
g_lua.getField("body", index);
@@ -80,7 +76,7 @@ bool luavalue_cast(int index, Outfit& outfit)
int push_luavalue(const Position& pos)
{
if(pos.isValid()) {
g_lua.createTable(0, 3);
g_lua.newTable();
g_lua.pushInteger(pos.x);
g_lua.setField("x");
g_lua.pushInteger(pos.y);
@@ -108,7 +104,7 @@ bool luavalue_cast(int index, Position& pos)
int push_luavalue(const MarketData& data)
{
g_lua.createTable(0, 6);
g_lua.newTable();
g_lua.pushInteger(data.category);
g_lua.setField("category");
g_lua.pushString(data.name);

View File

@@ -39,7 +39,6 @@ TilePtr Map::m_nulltile;
void Map::init()
{
resetAwareRange();
m_animationFlags |= Animation_Show;
}
void Map::terminate()
@@ -139,7 +138,7 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION;
offset += Point(0, y);
}
offset.y = std::min<int>(offset.y, 12);
offset.y = std::min(offset.y, 12);
animatedText->setOffset(offset);
}
m_animatedTexts.push_back(animatedText);
@@ -180,34 +179,34 @@ bool Map::removeThing(const ThingPtr& thing)
if(!thing)
return false;
bool ret = false;
notificateTileUpdate(thing->getPosition());
if(thing->isMissile()) {
MissilePtr missile = thing->static_self_cast<Missile>();
int z = missile->getPosition().z;
auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
if(it != m_floorMissiles[z].end()) {
m_floorMissiles[z].erase(it);
ret = true;
return true;
}
} else if(thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
if(it != m_animatedTexts.end()) {
m_animatedTexts.erase(it);
ret = true;
return true;
}
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
if(it != m_staticTexts.end()) {
m_staticTexts.erase(it);
ret = true;
return true;
}
} else if(const TilePtr& tile = thing->getTile())
ret = tile->removeThing(thing);
return tile->removeThing(thing);
notificateTileUpdate(thing->getPosition());
return ret;
return false;
}
bool Map::removeThingByPos(const Position& pos, int stackPos)
@@ -217,42 +216,6 @@ bool Map::removeThingByPos(const Position& pos, int stackPos)
return false;
}
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(color);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(color);
}
}
void Map::removeThingColor(const ThingPtr& thing)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(Color::alpha);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(Color::alpha);
}
}
StaticTextPtr Map::getStaticText(const Position& pos)
{
for(auto staticText : m_staticTexts) {
@@ -342,90 +305,6 @@ void Map::cleanTile(const Position& pos)
}
}
void Map::setShowZone(tileflags_t zone, bool show)
{
if(show)
m_zoneFlags |= (uint32)zone;
else
m_zoneFlags &= ~(uint32)zone;
}
void Map::setShowZones(bool show)
{
if(!show)
m_zoneFlags = 0;
else if(m_zoneFlags == 0)
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
}
void Map::setZoneColor(tileflags_t zone, const Color& color)
{
if((m_zoneFlags & zone) == zone)
m_zoneColors[zone] = color;
}
void Map::setForceShowAnimations(bool force)
{
if(force) {
if(!(m_animationFlags & Animation_Force))
m_animationFlags |= Animation_Force;
} else
m_animationFlags &= ~Animation_Force;
}
bool Map::isForcingAnimations()
{
return (m_animationFlags & Animation_Force) == Animation_Force;
}
bool Map::isShowingAnimations()
{
return (m_animationFlags & Animation_Show) == Animation_Show;
}
void Map::setShowAnimations(bool show)
{
if(show) {
if(!(m_animationFlags & Animation_Show))
m_animationFlags |= Animation_Show;
} else
m_animationFlags &= ~Animation_Show;
}
void Map::beginGhostMode(float opacity)
{
g_painter->setOpacity(opacity);
}
void Map::endGhostMode()
{
g_painter->resetOpacity();
}
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
{
std::map<Position, ItemPtr> ret;
uint32 count = 0;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
for(const ItemPtr& item : tile->getItems()) {
if(item->getId() == clientId) {
ret.insert(std::make_pair(tile->getPosition(), item));
if(++count >= max)
break;
}
}
}
}
}
return ret;
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;
@@ -451,7 +330,7 @@ void Map::removeCreatureById(uint32 id)
void Map::removeUnawareThings()
{
// remove creatures from tiles that we are not aware of anymore
// remove creatures from tiles that we are not aware anymore
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition()))
@@ -644,7 +523,7 @@ int Map::getFirstAwareFloor()
int Map::getLastAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return std::min<int>(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
else
return Otc::SEA_FLOOR;
}
@@ -829,5 +708,3 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
return ret;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -93,11 +93,6 @@ enum {
BLOCK_SIZE = 32
};
enum : uint8 {
Animation_Force,
Animation_Show
};
class TileBlock {
public:
TileBlock() { m_tiles.fill(nullptr); }
@@ -149,15 +144,13 @@ public:
bool loadOtcm(const std::string& fileName);
void saveOtcm(const std::string& fileName);
void loadOtbm(const std::string& fileName);
void saveOtbm(const std::string& fileName);
void loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
void saveOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
// otbm attributes (description, size, etc.)
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
void clearDescriptions() { m_attribs.remove(OTBM_ATTR_DESCRIPTION); }
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
@@ -175,8 +168,6 @@ public:
ThingPtr getThing(const Position& pos, int stackPos);
bool removeThing(const ThingPtr& thing);
bool removeThingByPos(const Position& pos, int stackPos);
void colorizeThing(const ThingPtr& thing, const Color& color);
void removeThingColor(const ThingPtr& thing);
StaticTextPtr getStaticText(const Position& pos);
@@ -188,28 +179,6 @@ public:
const TilePtr& getTile(const Position& pos);
void cleanTile(const Position& pos);
// tile zone related
void setShowZone(tileflags_t zone, bool show);
void setShowZones(bool show);
void setZoneColor(tileflags_t flag, const Color& color);
void setZoneOpacity(float opacity) { m_zoneOpacity = opacity; }
float getZoneOpacity() { return m_zoneOpacity; }
Color getZoneColor(tileflags_t flag) { return m_zoneColors[flag]; }
tileflags_t getZoneFlags() { return (tileflags_t)m_zoneFlags; }
bool showZones() { return m_zoneFlags != 0; }
bool showZone(tileflags_t zone) { return (m_zoneFlags & zone) == zone; }
void setForceShowAnimations(bool force);
bool isForcingAnimations();
bool isShowingAnimations();
void setShowAnimations(bool show);
void beginGhostMode(float opacity);
void endGhostMode();
std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
// known creature related
void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id);
@@ -254,11 +223,6 @@ private:
std::vector<MapViewPtr> m_mapViews;
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
uint8 m_animationFlags;
uint32 m_zoneFlags;
std::array<Color, TILESTATE_LAST> m_zoneColors;
float m_zoneOpacity;
Light m_light;
Position m_centralPosition;
Rect m_tilesRect;
@@ -271,5 +235,3 @@ private:
extern Map g_map;
#endif
/* vim: set ts=4 sw=4 et: */

View File

@@ -32,23 +32,18 @@
#include <framework/xml/tinyxml.h>
#include <framework/ui/uiwidget.h>
void Map::loadOtbm(const std::string& fileName)
void Map::loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar)
{
try {
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
fin->cache();
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
char identifier[4];
if(fin->read(identifier, 1, 4) < 4)
stdext::throw_exception("Could not read file identifier");
if(memcmp(identifier, "OTBM", 4) != 0 && memcmp(identifier, "\0\0\0\0", 4) != 0)
stdext::throw_exception(stdext::format("Invalid file identifier detected: %s", identifier));
if(fin->getU32())
stdext::throw_exception("Unknown file version detected");
BinaryTreePtr root = fin->getBinaryTree();
if(root->getU8())
@@ -78,7 +73,7 @@ void Map::loadOtbm(const std::string& fileName)
if(node->getU8() != OTBM_MAP_DATA)
stdext::throw_exception("Could not read root data node");
while(node->canRead()) {
while (node->canRead()) {
uint8 attribute = node->getU8();
std::string tmp = node->getString();
switch (attribute) {
@@ -99,6 +94,7 @@ void Map::loadOtbm(const std::string& fileName)
for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
uint8 mapDataType = nodeMapData->getU8();
if(mapDataType == OTBM_TILE_AREA) {
Position basePos;
basePos.x = nodeMapData->getU16();
basePos.y = nodeMapData->getU16();
@@ -106,7 +102,7 @@ void Map::loadOtbm(const std::string& fileName)
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
uint8 type = nodeTile->getU8();
if(unlikely(type != OTBM_TILE && type != OTBM_HOUSETILE))
if(type != OTBM_TILE && type != OTBM_HOUSETILE)
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
HousePtr house = nullptr;
@@ -125,7 +121,7 @@ void Map::loadOtbm(const std::string& fileName)
while(nodeTile->canRead()) {
uint8 tileAttr = nodeTile->getU8();
switch(tileAttr) {
switch (tileAttr) {
case OTBM_ATTR_TILE_FLAGS: {
uint32 _flags = nodeTile->getU32();
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
@@ -140,6 +136,7 @@ void Map::loadOtbm(const std::string& fileName)
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
flags |= TILESTATE_REFRESH;
break;
}
case OTBM_ATTR_ITEM: {
@@ -154,7 +151,7 @@ void Map::loadOtbm(const std::string& fileName)
}
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
if(unlikely(nodeItem->getU8() != OTBM_ITEM))
if(nodeItem->getU8() != OTBM_ITEM)
stdext::throw_exception("invalid item node");
ItemPtr item = Item::createFromOtb(nodeItem->getU16());
@@ -181,8 +178,9 @@ void Map::loadOtbm(const std::string& fileName)
if(const TilePtr& tile = getTile(pos)) {
if(house)
tile->setFlag(TILESTATE_HOUSE);
tile->setFlag(flags);
tile->setHouseId(house->getId());
tile->setFlags((tileflags_t)flags);
//if(!(++pbarvalue % 8192) && pbar);
}
}
} else if(mapDataType == OTBM_TOWNS) {
@@ -199,8 +197,10 @@ void Map::loadOtbm(const std::string& fileName)
townCoords.y = nodeTown->getU16();
townCoords.z = nodeTown->getU8();
if(!(town = g_towns.getTown(townId)))
g_towns.addTown(TownPtr(new Town(townId, townName, townCoords)));
if(!(town = g_towns.getTown(townId))) {
town = TownPtr(new Town(townId, townName, townCoords));
g_towns.addTown(town);
}
}
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
@@ -222,14 +222,10 @@ void Map::loadOtbm(const std::string& fileName)
}
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
}
void Map::saveOtbm(const std::string& fileName)
void Map::saveOtbm(const std::string& fileName, const UIWidgetPtr&/* pbar*/)
{
try {
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
@@ -284,14 +280,25 @@ void Map::saveOtbm(const std::string& fileName)
root->startNode(OTBM_MAP_DATA);
{
// own description.
for(const auto& desc : getDescriptions()) {
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(m_attribs.get<std::string>(OTBM_ATTR_DESCRIPTION));
root->addString(desc);
}
// special one
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
// spawn file.
root->addU8(OTBM_ATTR_SPAWN_FILE);
root->addString(spawnFile);
// house file.
if(version > 1) {
root->addU8(OTBM_ATTR_HOUSE_FILE);
root->addString(houseFile);
}
int px = -1, py = -1, pz =-1;
bool firstNode = true;
@@ -300,11 +307,11 @@ void Map::saveOtbm(const std::string& fileName)
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
if(!tile || tile->isEmpty())
continue;
const Position& pos = tile->getPosition();
if(unlikely(!pos.isValid()))
if(!pos.isValid())
continue;
if(pos.x < px || pos.x >= px + 256
@@ -358,26 +365,21 @@ void Map::saveOtbm(const std::string& fileName)
root->startNode(OTBM_TOWNS);
for(const TownPtr& town : g_towns.getTowns()) {
root->startNode(OTBM_TOWN);
root->addU32(town->getId());
root->addString(town->getName());
Position townPos = town->getPos();
root->addPos(townPos.x, townPos.y, townPos.z);
root->endNode();
}
root->endNode();
if(version > 1) {
root->startNode(OTBM_WAYPOINTS);
for(const auto& it : m_waypoints) {
root->startNode(OTBM_WAYPOINT);
root->addString(it.second);
Position pos = it.first;
root->addPos(pos.x, pos.y, pos.z);
root->endNode();
}
root->endNode();
}
@@ -388,9 +390,6 @@ void Map::saveOtbm(const std::string& fileName)
fin->flush();
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
bool Map::loadOtcm(const std::string& fileName)
@@ -538,5 +537,3 @@ void Map::saveOtcm(const std::string& fileName)
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
}
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -85,22 +85,11 @@ void MapView::draw(const Rect& rect)
Position cameraPosition = getCameraPosition();
int drawFlags = 0;
// First branch:
// This is unlikely to be false because a lot of us
// don't wanna hear their GPU fan while playing a
// 2D game.
//
// Second & Third branch:
// This is likely to be true since not many people have
// low-end graphics cards.
if(unlikely(g_map.isForcingAnimations()) || (likely(g_map.isShowingAnimations()) && m_viewMode == NEAR_VIEW))
drawFlags = Otc::DrawAnimations;
if(m_viewMode == NEAR_VIEW)
drawFlags |= Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls |
Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls |
Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles | Otc::DrawAnimations;
else
drawFlags |= Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems;
if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
m_framebuffer->bind();
@@ -170,7 +159,7 @@ void MapView::draw(const Rect& rect)
}
if(m_shaderSwitchDone && m_shader && m_fadeInTime > 0)
fadeOpacity = std::min<float>(m_fadeTimer.timeElapsed() / m_fadeInTime, 1.0f);
fadeOpacity = std::min(m_fadeTimer.timeElapsed() / m_fadeInTime, 1.0f);
Rect srcRect = calcFramebufferSource(rect.size());
Point drawOffset = srcRect.topLeft();
@@ -322,7 +311,7 @@ void MapView::updateVisibleTilesCache(int start)
// loop through / diagonals beginning at top left and going to top right
for(int diagonal = 0; diagonal < numDiagonals && !stop; ++diagonal) {
// loop current diagonal tiles
int advance = std::max<int>(diagonal - m_drawDimension.height(), 0);
int advance = std::max(diagonal - m_drawDimension.height(), 0);
for(int iy = diagonal - advance, ix = advance; iy >= 0 && ix < m_drawDimension.width() && !stop; --iy, ++ix) {
// only start really looking tiles in the desired start
if(m_updateTilesPos < start) {
@@ -375,10 +364,10 @@ void MapView::updateVisibleTilesCache(int start)
};
for(int i=0;i<4;++i) {
int sx = std::max<int>(lines[i].left(), area.left());
int ex = std::min<int>(lines[i].right(), area.right());
int sy = std::max<int>(lines[i].top(), area.top());
int ey = std::min<int>(lines[i].bottom(), area.bottom());
int sx = std::max(lines[i].left(), area.left());
int ex = std::min(lines[i].right(), area.right());
int sy = std::max(lines[i].top(), area.top());
int ey = std::min(lines[i].bottom(), area.bottom());
for(int qx=sx;qx<=ex;++qx)
for(int qy=sy;qy<=ey;++qy)
m_spiral[count++] = Point(qx, qy);
@@ -575,38 +564,12 @@ Position MapView::getPosition(const Point& point, const Size& mapSize)
return position;
}
void MapView::move(int x, int y)
{
m_moveOffset.x += x;
m_moveOffset.y += y;
int32_t tmp = m_moveOffset.x / 32;
bool requestTilesUpdate = false;
if(tmp != 0) {
m_customCameraPosition.x += tmp;
m_moveOffset.x %= 32;
requestTilesUpdate = true;
}
tmp = m_moveOffset.y / 32;
if(tmp != 0) {
m_customCameraPosition.y += tmp;
m_moveOffset.y %= 32;
requestTilesUpdate = true;
}
if(requestTilesUpdate)
requestVisibleTilesCacheUpdate();
}
Rect MapView::calcFramebufferSource(const Size& destSize)
{
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
if(isFollowingCreature())
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
else if(!m_moveOffset.isNull())
drawOffset += m_moveOffset * scaleFactor;
Size srcSize = destSize;
Size srcVisible = m_visibleDimension * m_tileSize;
@@ -637,7 +600,7 @@ int MapView::calcFirstVisibleFloor()
// limits to underground floors while under sea level
if(cameraPosition.z > Otc::SEA_FLOOR)
firstFloor = std::max<int>(cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::UNDERGROUND_FLOOR);
firstFloor = std::max(cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::UNDERGROUND_FLOOR);
// loop in 3x3 tiles around the camera
for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) {
@@ -645,21 +608,21 @@ int MapView::calcFirstVisibleFloor()
Position pos = cameraPosition.translated(ix, iy);
// process tiles that we can look through, e.g. windows, doors
if((ix == 0 && iy == 0) || ((std::abs(ix) != std::abs(iy)) && g_map.isLookPossible(pos))) {
if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
Position upperPos = pos;
Position coveredPos = pos;
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
// check tiles physically above
TilePtr tile = g_map.getTile(upperPos);
if(tile && tile->limitsFloorsView(!g_map.isLookPossible(pos))) {
if(tile && tile->limitsFloorsView()) {
firstFloor = upperPos.z + 1;
break;
}
// check tiles geometrically above
tile = g_map.getTile(coveredPos);
if(tile && tile->limitsFloorsView(g_map.isLookPossible(pos))) {
if(tile && tile->limitsFloorsView()) {
firstFloor = coveredPos.z + 1;
break;
}
@@ -673,7 +636,7 @@ int MapView::calcFirstVisibleFloor()
}
// just ensure the that the floor is in the valid range
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
z = std::min(std::max(z, 0), (int)Otc::MAX_Z);
return z;
}
@@ -695,10 +658,10 @@ int MapView::calcLastVisibleFloor()
}
if(m_lockedFirstVisibleFloor != -1)
z = std::max<int>(m_lockedFirstVisibleFloor, z);
z = std::max(m_lockedFirstVisibleFloor, z);
// just ensure the that the floor is in the valid range
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
z = std::min(std::max(z, 0), (int)Otc::MAX_Z);
return z;
}
@@ -740,5 +703,3 @@ void MapView::setDrawLights(bool enable)
m_lightView = nullptr;
m_drawLights = enable;
}
/* vim: set ts=4 sw=4 et: */

View File

@@ -108,8 +108,6 @@ public:
void setDrawLights(bool enable);
bool isDrawingLights() { return m_drawLights; }
void move(int x, int y);
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
bool isAnimating() { return m_animated; }
@@ -141,7 +139,6 @@ private:
Size m_optimizedSize;
Point m_virtualCenterOffset;
Point m_visibleCenterOffset;
Point m_moveOffset;
Position m_customCameraPosition;
stdext::boolean<true> m_mustUpdateVisibleTilesCache;
stdext::boolean<true> m_mustDrawVisibleTilesCache;

View File

@@ -29,6 +29,7 @@
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
#include <zlib.h>
@@ -65,7 +66,7 @@ void MinimapBlock::update()
if(shouldDraw) {
if(!m_texture) {
m_texture = TexturePtr(new Texture(image, true));
m_texture = TexturePtr(new TextureOGL(image, true));
} else {
m_texture->uploadPixels(image, true);
}
@@ -200,7 +201,7 @@ void Minimap::updateTile(const Position& pos, const TilePtr& tile)
minimapTile.flags |= MinimapTileNotWalkable;
if(!tile->isPathable())
minimapTile.flags |= MinimapTileNotPathable;
minimapTile.speed = std::min<int>((int)std::ceil(tile->getGroundSpeed() / 10.0f), 255);
minimapTile.speed = std::min((int)std::ceil(tile->getGroundSpeed() / 10.0f), 255);
}
if(minimapTile != MinimapTile()) {

View File

@@ -189,8 +189,6 @@ public:
bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
}
// operator less than for std::map
bool operator<(const Position& other) const { return x < other.x || y < other.y || z < other.z; }
bool up(int n = 1) {
int nz = z-n;

View File

@@ -57,7 +57,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageFailure] = 20;
messageModesMap[Otc::MessageBlue] = 21;
messageModesMap[Otc::MessageRed] = 22;
} else if(version >= 840) {
} else if(version >= 854) {
messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2;
@@ -87,7 +87,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageLook] = 25;
messageModesMap[Otc::MessageFailure] = 26;
messageModesMap[Otc::MessageBlue] = 27;
} else if(version >= 760) {
} else if(version >= 810) {
messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2;

View File

@@ -102,8 +102,6 @@ namespace Proto {
GameServerCreatureSkull = 144,
GameServerCreatureParty = 145,
GameServerCreatureUnpass = 146,
GameServerCreatureMarks = 147,
GameServerPlayerHelpers = 148,
GameServerEditText = 150,
GameServerEditList = 151,
GameServerPlayerDataBasic = 159, // 950
@@ -111,7 +109,6 @@ namespace Proto {
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
GameServerPlayerModes = 167,
GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870
@@ -145,7 +142,7 @@ namespace Proto {
GameServerMarketLeave = 247, // 944
GameServerMarketDetail = 248, // 944
GameServerMarketBrowse = 249, // 944
GameServerModalDialog = 250 // 960
GameServerShowModalDialog = 250 // 960
};
enum ClientOpcodes : uint8
@@ -250,9 +247,7 @@ namespace Proto {
enum CreatureType {
CreatureTypePlayer = 0,
CreatureTypeMonster,
CreatureTypeNpc,
CreatureTypeSummonOwn,
CreatureTypeSummonOther
CreatureTypeNpc
};
enum CreaturesIdRange {

View File

@@ -83,7 +83,7 @@ public:
void sendCloseRuleViolation(const std::string& reporter);
void sendCancelRuleViolation();
void sendCloseNpcChannel();
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode);
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
void sendAttack(uint creatureId, uint seq);
void sendFollow(uint creatureId, uint seq);
void sendInviteToParty(uint creatureId);
@@ -125,7 +125,6 @@ public:
void addPosition(const OutputMessagePtr& msg, const Position& position);
private:
void parsePlayerHelpers(const InputMessagePtr& msg);
void parseMessage(const InputMessagePtr& msg);
void parsePendingGame(const InputMessagePtr& msg);
void parseEnterGame(const InputMessagePtr& msg);
@@ -179,7 +178,6 @@ private:
void parsePlayerSkills(const InputMessagePtr& msg);
void parsePlayerState(const InputMessagePtr& msg);
void parsePlayerCancelAttack(const InputMessagePtr& msg);
void parsePlayerModes(const InputMessagePtr& msg);
void parseSpellCooldown(const InputMessagePtr& msg);
void parseSpellGroupCooldown(const InputMessagePtr& msg);
void parseMultiUseCooldown(const InputMessagePtr& msg);
@@ -212,10 +210,9 @@ private:
void parseChannelEvent(const InputMessagePtr& msg);
void parseItemInfo(const InputMessagePtr& msg);
void parsePlayerInventory(const InputMessagePtr& msg);
void parseModalDialog(const InputMessagePtr& msg);
void parseShowModalDialog(const InputMessagePtr& msg);
void parseExtendedOpcode(const InputMessagePtr& msg);
void parseChangeMapAwareRange(const InputMessagePtr& msg);
void parseCreaturesMark(const InputMessagePtr& msg);
public:
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);

View File

@@ -219,9 +219,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
case Proto::GameServerPlayerModes:
parsePlayerModes(msg);
break;
case Proto::GameServerTalk:
parseTalk(msg);
break;
@@ -316,8 +313,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
parsePlayerInfo(msg);
break;
// PROTOCOL>=970
case Proto::GameServerModalDialog:
parseModalDialog(msg);
case Proto::GameServerShowModalDialog:
parseShowModalDialog(msg);
break;
// PROTOCOL>=980
case Proto::GameServerLoginSuccess:
@@ -326,13 +323,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerEnterGame:
parseEnterGame(msg);
break;
case Proto::GameServerPlayerHelpers:
parsePlayerHelpers(msg);
break;
// PROTOCOL>=1000
case Proto::GameServerCreatureMarks:
parseCreaturesMark(msg);
break;
// otclient ONLY
case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
@@ -389,27 +379,13 @@ void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
}
}
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int helpers = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
g_game.processPlayerHelpers(helpers);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
{
std::vector<uint8> actions;
int numViolationReasons;
if(g_game.getProtocolVersion() >= 840)
numViolationReasons = 23;
else if(g_game.getProtocolVersion() >= 850)
if(g_game.getProtocolVersion() >= 854)
numViolationReasons = 20;
else
numViolationReasons = 32;
@@ -559,7 +535,7 @@ void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
Position pos = getPosition(msg);
int stackPos = -1;
if(g_game.getProtocolVersion() >= 841)
if(g_game.getProtocolVersion() >= 854)
stackPos = msg->getU8();
ThingPtr thing = getThing(msg);
@@ -627,26 +603,13 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
bool isUnlocked = false;
bool hasPages = false;
int containerSize = 0;
int firstIndex = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
isUnlocked = (msg->getU8() != 0); // drag and drop
hasPages = (msg->getU8() != 0); // pagination
containerSize = msg->getU16(); // container size
firstIndex = msg->getU16(); // first index
}
int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
}
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
@@ -658,23 +621,14 @@ void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16(); // slot
}
ItemPtr item = getItem(msg);
g_game.processContainerAddItem(containerId, item, slot);
g_game.processContainerAddItem(containerId, item);
}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
} else {
slot = msg->getU8();
}
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
}
@@ -682,16 +636,7 @@ void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
int itemId = msg->getU16();
if(itemId != 0)
getItem(msg, itemId);
} else {
slot = msg->getU8();
}
int slot = msg->getU8();
g_game.processContainerRemoveItem(containerId, slot);
}
@@ -986,24 +931,13 @@ void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int itemId;
if(g_game.getProtocolVersion() >= 1010) {
// TODO: processEditText with ItemPtr as parameter
ItemPtr item = getItem(msg);
itemId = item->getId();
} else
itemId = msg->getU16();
int itemId = msg->getU16();
int maxLength = msg->getU16();
std::string text = msg->getString();
std::string writter = msg->getString();
std::string date = msg->getString();
std::string writer = msg->getString();
std::string date = "";
if(g_game.getFeature(Otc::GameWritableDate))
date = msg->getString();
g_game.processEditText(id, itemId, maxLength, text, writer, date);
g_game.processEditText(id, itemId, maxLength, text, writter, date);
}
void ProtocolGame::parseEditList(const InputMessagePtr& msg)
@@ -1082,9 +1016,7 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = 0;
if(g_game.getFeature(Otc::GamePlayerStamina))
stamina = msg->getU16();
double stamina = msg->getU16();
double baseSpeed = 0;
if(g_game.getFeature(Otc::GameSkillsBase))
@@ -1138,12 +1070,7 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
{
int states;
if(g_game.getFeature(Otc::GamePlayerStateU16))
states = msg->getU16();
else
states = msg->getU8();
int states = msg->getU16();
m_localPlayer->setStates(states);
}
@@ -1156,20 +1083,6 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
g_game.processAttackCancel(seq);
}
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
{
int fightMode = msg->getU8();
int chaseMode = msg->getU8();
bool safeMode = msg->getU8();
int pvpMode = 0;
if(g_game.getFeature(Otc::GamePVPMode))
pvpMode = msg->getU8();
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode, (Otc::PVPModes)pvpMode);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
int spellId = msg->getU8();
@@ -1195,15 +1108,10 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
{
if(g_game.getFeature(Otc::GameMessageStatements))
msg->getU32(); // channel statement guid
std::string name = g_game.formatCreatureName(msg->getString());
int level = 0;
if(g_game.getFeature(Otc::GameMessageLevel))
level = msg->getU16();
int level = msg->getU16();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
int channelId = 0;
Position pos;
@@ -1450,9 +1358,8 @@ void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
{
Outfit currentOutfit = getOutfit(msg);
std::vector<std::tuple<int, std::string, int> > outfitList;
if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
std::vector<std::tuple<int, std::string, int> > outfitList;
int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
@@ -1461,19 +1368,6 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
} else {
int outfitStart, outfitEnd;
if(g_game.getFeature(Otc::GameLooktypeU16)) {
outfitStart = msg->getU16();
outfitEnd = msg->getU16();
} else {
outfitStart = msg->getU8();
outfitEnd = msg->getU8();
}
for(int i = outfitStart; i <= outfitEnd; i++)
outfitList.push_back(std::make_tuple(i, "", 0));
}
std::vector<std::tuple<int, std::string> > mountList;
if(g_game.getFeature(Otc::GamePlayerMounts)) {
@@ -1608,18 +1502,18 @@ void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
}
}
void ProtocolGame::parseModalDialog(const InputMessagePtr& msg)
void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
{
uint32 id = msg->getU32();
std::string title = msg->getString();
std::string message = msg->getString();
int sizeButtons = msg->getU8();
std::vector<std::tuple<int, std::string> > buttonList;
std::map<int, std::string > buttonList;
for(int i = 0; i < sizeButtons; ++i) {
std::string value = msg->getString();
int id = msg->getU8();
buttonList.push_back(std::make_tuple(id, value));
buttonList[id] = value;
}
int sizeChoices = msg->getU8();
@@ -1640,9 +1534,21 @@ void ProtocolGame::parseModalDialog(const InputMessagePtr& msg)
escapeButton = msg->getU8();
}
bool priority = msg->getU8() == 0x01;
msg->getU8(); // popup value (no clue what it is for)
g_game.processModalDialog(id, title, message, buttonList, enterButton, escapeButton, choiceList, priority);
std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
if(itEnter == buttonList.end()) {
g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
return;
}
std::map<int, std::string >::iterator itEscape = buttonList.find(escapeButton);
if(itEscape == buttonList.end()) {
g_logger.info(stdext::format("Escape button does not exist for dialog id: %d", id));
return;
}
g_game.processModalDialog(id, title, message, itEnter->first, itEnter->second, itEscape->first, itEscape->second, choiceList);
}
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
@@ -1673,35 +1579,13 @@ void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
}
void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
{
int len = msg->getU8();
for(int i=0; i<len; ++i) {
uint32 id = msg->getU32();
bool isPermanent = msg->getU8() != 1;
uint8 markType = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
if(isPermanent) {
if(markType == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(markType));
} else
creature->addTimedSquare(markType);
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
{
int startz, endz, zstep;
if(z > Otc::SEA_FLOOR) {
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
endz = std::min<int>(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
zstep = 1;
}
else {
@@ -1759,21 +1643,14 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
{
Outfit outfit;
int lookType;
if(g_game.getFeature(Otc::GameLooktypeU16))
lookType = msg->getU16();
else
lookType = msg->getU8();
int lookType = msg->getU16();
if(lookType != 0) {
outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
int feet = msg->getU8();
int addons = 0;
if(g_game.getFeature(Otc::GamePlayerAddons))
addons = msg->getU8();
int addons = msg->getU8();
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
@@ -1927,24 +1804,10 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
// emblem is sent only when the creature is not known
int emblem = -1;
bool unpass = true;
uint8 mark;
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8();
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // creature type for summons
mark = msg->getU8(); // mark
msg->getU16(); // helpers
if(creature) {
if(mark == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(mark));
}
}
if(g_game.getProtocolVersion() >= 854)
unpass = msg->getU8();
@@ -1997,10 +1860,6 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // mark
}
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8());
@@ -2008,7 +1867,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getAnimationPhases() > 1) {
// 0xfe => random phase
// 0xff => async?
item->setAsync(msg->getU8() == 0xff);
msg->getU8(); // phase
}
}

View File

@@ -65,8 +65,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU8(0); // first RSA byte must be 0
if(g_game.getProtocolVersion() >= 770)
{
// xtea key
generateXteaKey();
msg->addU32(m_xteaKey[0]);
@@ -74,7 +72,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU32(m_xteaKey[2]);
msg->addU32(m_xteaKey[3]);
msg->addU8(0); // is gm set?
}
if(g_game.getFeature(Otc::GameAccountNames))
msg->addString(m_accountName);
@@ -99,7 +96,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addPaddingBytes(paddingBytes);
// encrypt with RSA
if(g_game.getProtocolVersion() >= 770)
msg->encryptRsa();
if(g_game.getFeature(Otc::GameProtocolChecksum))
@@ -107,7 +103,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
send(msg);
if(g_game.getProtocolVersion() >= 770)
enableXteaEncryption();
}
@@ -565,17 +560,13 @@ void ProtocolGame::sendCloseNpcChannel()
send(msg);
}
void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode)
void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientChangeFightModes);
msg->addU8(fightMode);
msg->addU8(chaseMode);
msg->addU8(safeFight ? 0x01: 0x00);
if(g_game.getFeature(Otc::GamePVPMode))
msg->addU8(pvpMode);
send(msg);
}
@@ -697,15 +688,11 @@ void ProtocolGame::sendChangeOutfit(const Outfit& outfit)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientChangeOutfit);
if(g_game.getFeature(Otc::GameLooktypeU16))
msg->addU16(outfit.getId());
else
msg->addU8(outfit.getId());
msg->addU8(outfit.getHead());
msg->addU8(outfit.getBody());
msg->addU8(outfit.getLegs());
msg->addU8(outfit.getFeet());
if(g_game.getFeature(Otc::GamePlayerAddons))
msg->addU8(outfit.getAddons());
if(g_game.getFeature(Otc::GamePlayerMounts))
msg->addU16(outfit.getMount());

View File

@@ -48,9 +48,11 @@ bool SpriteManager::loadSpr(std::string file)
file = g_resources.guessFilePath(file, "spr");
m_spritesFile = g_resources.openFile(file);
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
// cache file buffer to avoid lags from hard drive
#ifndef MOBILE
m_spritesFile->cache();
#endif
m_signature = m_spritesFile->getU32();
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
m_spritesOffset = m_spritesFile->tell();

View File

@@ -28,6 +28,7 @@
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/graphics/texturemanager.h>
#include <framework/core/filestream.h>
#include <framework/otml/otml.h>
@@ -67,17 +68,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
attr -= 1;
}
if(g_game.getProtocolVersion() >= 1010) {
/* In 10.10 all attributes from 16 and up were
* incremented by 1 to make space for 16 as
* "No Movement Animation" flag.
*/
if(attr == 16)
attr = ThingAttrNoMoveAnimation;
else if(attr > 16)
attr -= 1;
}
switch(attr) {
case ThingAttrDisplacement: {
m_displacement.x = fin->getU16();
@@ -103,7 +93,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
m_attribs.set(attr, market);
break;
}
case ThingAttrUsable:
case ThingAttrElevation: {
m_elevation = fin->getU16();
m_attribs.set(attr, m_elevation);
@@ -129,7 +118,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
uint8 width = fin->getU8();
uint8 height = fin->getU8();
m_size = Size(width, height);
m_exactSize = (width > 1 || height > 1) ? std::min<int>((int)fin->getU8(), std::max<int>(width * 32, height * 32)) : 32;
m_exactSize = (width > 1 || height > 1) ? std::min((int)fin->getU8(), std::max(width * 32, height * 32)) : 32;
m_layers = fin->getU8();
m_numPatternX = fin->getU8();
m_numPatternY = fin->getU8();
@@ -138,8 +127,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
// if(totalSprites == 0)
// stdext::throw_exception("a thing type has no sprites");
if(totalSprites == 0)
stdext::throw_exception("a thing type has no sprites");
if(totalSprites > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites");
@@ -280,10 +269,10 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) {
uint8 *p = fullImage->getPixel(x,y);
if(p[3] != 0x00) {
drawRect.setTop (std::min<int>(y, (int)drawRect.top()));
drawRect.setLeft (std::min<int>(x, (int)drawRect.left()));
drawRect.setBottom(std::max<int>(y, (int)drawRect.bottom()));
drawRect.setRight (std::max<int>(x, (int)drawRect.right()));
drawRect.setTop (std::min(y, (int)drawRect.top()));
drawRect.setLeft (std::min(x, (int)drawRect.left()));
drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
drawRect.setRight (std::max(x, (int)drawRect.right()));
}
}
}
@@ -295,7 +284,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
}
}
}
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
animationPhaseTexture = TexturePtr(new TextureOGL(fullImage));
animationPhaseTexture->setSmooth(true);
}
return animationPhaseTexture;
@@ -362,5 +351,5 @@ int ThingType::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
getTexture(animationPhase); // we must calculate it anyway.
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize();
return std::max<int>(size.width(), size.height());
return std::max(size.width(), size.height());
}

View File

@@ -76,13 +76,11 @@ enum ThingAttr : uint8 {
ThingAttrLook = 31,
ThingAttrCloth = 32,
ThingAttrMarket = 33,
ThingAttrUsable = 34,
// additional
ThingAttrOpacity = 100,
ThingAttrNotPreWalkable = 101,
ThingAttrNoMoveAnimation = 253, // real value is 16, but we need to do this for backwards compatibility
ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255
};

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