13 Commits

Author SHA1 Message Date
Eduardo Bart
8f0ad27735 Minor SDL improvements 2013-03-11 14:43:42 -03:00
Eduardo Bart
d60413f7d6 Progress in SDL platform 2013-03-08 15:36:32 -03:00
Eduardo Bart
e6ee88af43 Changes to compile on android 2013-03-08 15:35:40 -03:00
Henrique Santiago
b3b849000d Add texture abstract class 2013-03-08 15:35:40 -03:00
Henrique
ab9351196c EGL and WGL working 2013-03-08 15:32:21 -03:00
Henrique Santiago
96bbe20588 EGL and GLX working 2013-03-08 15:32:21 -03:00
Henrique Santiago
77995a2e88 Compiling on linux again 2013-03-08 15:32:20 -03:00
Eduardo Bart
adf51f1852 Use SDL 2.0 2013-03-08 15:32:20 -03:00
Henrique
45eda6c573 Now drawing on windows again 2013-03-08 15:32:20 -03:00
Henrique Santiago
c3c951ebbb More changes to context 2013-03-08 15:32:20 -03:00
Henrique
a989ceb10c Add graphics context 2013-03-08 15:32:20 -03:00
Eduardo Bart
fb8552d142 Very basic rendering with SDL1.2 + OGL 2013-03-08 15:32:20 -03:00
Eduardo Bart
65b32d283b Add first SDL files 2013-03-08 15:32:20 -03:00
205 changed files with 3556 additions and 6871 deletions

71
.gitignore vendored
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@@ -1,3 +1,4 @@
/modules/.project
build* build*
CMakeCache.txt CMakeCache.txt
CMakeFiles CMakeFiles
@@ -38,73 +39,3 @@ tags
Thumbs.db Thumbs.db
.directory .directory
src/framework/graphics/dx/ src/framework/graphics/dx/
modules/.project/modules.sublime-workspace
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6) cmake_minimum_required(VERSION 2.6)
project(otclient) project(otclient)
set(VERSION "0.6.5") set(VERSION "0.6.2")
option(FRAMEWORK_SOUND "Use SOUND " ON) option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON) option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)

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@@ -8,18 +8,6 @@ that each functionality is a separated module, giving the possibility to users m
anything easily. Users can also create new mods and extend game interface for their own purposes. anything easily. Users can also create new mods and extend game interface for their own purposes.
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
### Where do I download?
Here is the latest v0.6.5 release compiled for both i686(32 bit) and x86_64(64 bit) machines, with OpenGL renderer.
This release is compatible with protocols ranges from 7.60 up to 10.31.
* [For Windows](https://www.dropbox.com/sh/se1okacemoqzjve/XFqFoSKLCg/otclient-win-0.6.5.zip)
* [For Linux](https://www.dropbox.com/sh/se1okacemoqzjve/xKJL7j6vEo/otclient-linux-0.6.5.tar.gz)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VER/` (i.e: `data/things/1031/Tibia.spr`)
Older releases can be downloaded from [here](https://www.dropbox.com/sh/se1okacemoqzjve/-oWK4YFm03)
### Features ### Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
@@ -30,18 +18,17 @@ to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs. client, instead otclient was designed to be a combination of a framework and tibia APIs.
### Compiling ### Download
A package with all required libraries for compiling OTClient on Windows can be found here: Stable versions of otclient master branch compiled for Windows and Linux is available
* [For MSVC 2013](https://www.dropbox.com/sh/se1okacemoqzjve/dI4ODbq7OT/otclient-msvc13-libs.zip) in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
* [For MingW32](https://www.dropbox.com/sh/se1okacemoqzjve/UAkRCiGXXR/otclient-libs_mingw32-dwarf2.zip)
### Compiling
In short, if you need to compile OTClient, follow these tutorials: In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows) * [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux) * [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
### Need help? ### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there, Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
@@ -63,3 +50,4 @@ Talk directly with us at #otclient irc.freenode.net or send an email directly to
Otclient is made available under the MIT License, thus this means that you are free Otclient is made available under the MIT License, thus this means that you are free
to do whatever you want, commercial, non-commercial, closed or open. to do whatever you want, commercial, non-commercial, closed or open.

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@@ -1,6 +1,4 @@
-- special thanks for Shaday, who made these translations -- special thanks for Shaday, who made these translations
--Dominique120 edits: I made some statements to sound more formal and appropriate as well as correcting a few words that were not translated. I also added a few notes for future translators to keep in mind.
locale = { locale = {
name = "es", name = "es",
@@ -11,18 +9,18 @@ locale = {
["1a) Offensive Name"] = "1a) Nombre ofensivo", ["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre", ["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado", ["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violaci<EFBFBD>n al reglamento", ["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violacion al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo", ["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming", ["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad il<EFBFBD>cita", ["2c) Illegal Advertising"] = "2c) Publicidad ilicita",
["2d) Off-Topic Public Statement"] = "2d) Publicaci<EFBFBD>n fuera de lugar", ["2d) Off-Topic Public Statement"] = "2d) Publicacion fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicaci<EFBFBD>n fuera del ingles", ["2e) Non-English Public Statement"] = "2e) Publicacion fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violaci<EFBFBD>n al reglamento", ["2f) Inciting Rule Violation"] = "2f) Incitar a una violacion al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error", ["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego", ["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar", ["3c) Using Unofficial Software to Play"] = "3c) Usando software ilegal para jugar",
["3d) Hacking"] = "3d) Hackeo", ["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Uso de m<>ltiples clientes", ["3e) Multi-Clienting"] = "3e) Multiple Cliente",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta", ["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster", ["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento", ["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
@@ -30,7 +28,7 @@ locale = {
["Accept"] = "Aceptar", ["Accept"] = "Aceptar",
["Account name"] = "Nombre de cuenta", ["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:", ["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Acci<EFBFBD>n:", ["Action:"] = "Accion:",
["Add"] = "A<EFBFBD>adir", ["Add"] = "A<EFBFBD>adir",
["Add new VIP"] = "A<EFBFBD>adir nuevo VIP", ["Add new VIP"] = "A<EFBFBD>adir nuevo VIP",
["Addon 1"] = "Addon 1", ["Addon 1"] = "Addon 1",
@@ -38,46 +36,46 @@ locale = {
["Addon 3"] = "Addon 1", ["Addon 3"] = "Addon 1",
["Add to VIP list"] = "A<EFBFBD>adir a lista VIP", ["Add to VIP list"] = "A<EFBFBD>adir a lista VIP",
["Adjust volume"] = "Ajustar volumen", ["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, has conocido un triste destino. \nPero no se desespere, porque los dioses te llevar<61>n de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimplemente haga clic en Aceptar para continuar con sus viajes!", ["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "<EFBFBD>Ay! Aventurero valiente, que ha conocido a un triste destino. \nPero no se desespere, porque los dioses le llevar<61> de vuelta \na este mundo a cambio de un peque<75>o sacrificio \n\nSimply haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo", ["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.", ["All modules and scripts were reloaded."] = "Todos los m<>dulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecuci<63>n override", ["Allow auto chase override"] = "Permitur auto persecuci<63>n override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para jugadores de alto nivel.", ["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para players de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%", ["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:", ["Amount:"] = "Cantidad:",
["Amount"] = "Cantidad", ["Amount"] = "Cantidad",
["Anonymous"] = "An<EFBFBD>nimo", ["Anonymous"] = "An<EFBFBD>nimo",
["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que deseas salir?", ["Are you sure you want to logout?"] = "<EFBFBD>Estas seguro de que quieres salir?",
["Attack"] = "Atacar", ["Attack"] = "Atacar",
["Author"] = "Autor", ["Author"] = "Autor",
["Autoload"] = "Auto carga", ["Autoload"] = "Auto carga",
["Autoload priority"] = "Auto carga prioritaria", ["Autoload priority"] = "Auto carga prioritaria",
["Auto login"] = "Auto ingresar", ["Auto login"] = "Auto iniciar",
["Auto login selected character on next charlist load"] = "Ingresar la siguiente vez que aparece el charlist con el personaje seleccionado", ["Auto login selected character on next charlist load"] = "Auto cargar car<61>cter seleccionado en la carga charlist siguiente",
["Axe Fighting"] = "Combate con hacha", ["Axe Fighting"] = "Combate con acha",
["Balance:"] = "Saldo:", ["Balance:"] = "Saldo:",
["Banishment"] = "Banishment", ["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning", ["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla", ["Battle"] = "Batalla",
["Browse"] = "Navegar", ["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.", ["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Bot<EFBFBD>n asignado", ["Button Assign"] = "Boton asignado",
["Buy"] = "Compra", ["Buy"] = "Compra",
["Buy Now"] = "Compra ahora", ["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar oferta", ["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con mochila", ["Buy with backpack"] = "Comprar con backpack",
["Cancel"] = "Cancelar", ["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que est<EFBFBD>s en el juego.", ["Cannot login while already in game."] = "No se puede iniciar sesi<73>n, mientras que estes en el juego.",
["Cap"] = "Cap", ["Cap"] = "Cap",
["Capacity"] = "Capacidad", ["Capacity"] = "Capacidad",
["Center"] = "Centrar", ["Center"] = "Centrar",
["Channels"] = "Canales", ["Channels"] = "Canales",
["Character List"] = "Lista de car<61>cter", ["Character List"] = "Lista de car<61>cter",
["Classic control"] = "Controles Cl<EFBFBD>sicos", ["Classic control"] = "Control Clasico",
["Clear current message window"] = "Limpiar mensaje actual en ventana", ["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje", ["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto", ["Clear object"] = "Limpiar objeto",
["Client needs update."] = "El cliente necesita una actualizaci<EFBFBD>n.", ["Client needs update."] = "El cliente necesita actualizacion.",
["Close"] = "Cerrar", ["Close"] = "Cerrar",
["Close this channel"] = "Cerrar este canal", ["Close this channel"] = "Cerrar este canal",
["Club Fighting"] = "Combate con mazo", ["Club Fighting"] = "Combate con mazo",
@@ -101,28 +99,28 @@ locale = {
["Delete mark"] = "Borrar Marca", ["Delete mark"] = "Borrar Marca",
["Description:"] = "Descripci<EFBFBD>n:", ["Description:"] = "Descripci<EFBFBD>n:",
["Description"] = "Descripci<EFBFBD>n", ["Description"] = "Descripci<EFBFBD>n",
["Destructive Behaviour"] = "Comportamiento destructivo", ["Destructive Behaviour"] = "Comportamiento agresivo",
["Detail"] = "Detalle", ["Detail"] = "Detalle",
["Details"] = "Detalles", ["Details"] = "Detalles",
["Disable Shared Experience"] = "Desactivar experiencia compartida", ["Disable Shared Experience"] = "Desactivar experiencia compartida",
["Dismount"] = "Desmontar", ["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexi<EFBFBD>n en el servidor (millisegundos)", ["Display connection speed to the server (milliseconds)"] = "Mostrar velocidad de conexion en el servidor (millisegundos)",
["Distance Fighting"] = "Combate a distancia", ["Distance Fighting"] = "Combate a distancia",
["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana", ["Don\'t stretch/shrink Game Window"] = "No estirar ni reducir el tama<6D>o de ventana",
["Edit hotkey text:"] = "Editar texto de hotkey:", ["Edit hotkey text:"] = "Editar texto de hotkey:",
["Edit List"] = "Editar lista", ["Edit List"] = "Editar lista",
["Edit Text"] = "Editar texto", ["Edit Text"] = "Editar texto",
["Enable music"] = "Habilitar m<EFBFBD>sica", ["Enable music"] = "Habilitar musica",
["Enable Shared Experience"] = "Habilitar experiencia compartida", ["Enable Shared Experience"] = "Habilitar experiencia compartida",
["Enable smart walking"] = "Habilitar caminado inteligente", ["Enable smart walking"] = "Habilitar caminado inteligente",
["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical", ["Enable vertical synchronization"] = "Habilitar sincronizaci<63>n vertical",
["Enable walk booster"] = "Habilitar caminado turbo", ["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego", ["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = "Introducir un nombre por linea.", ["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "Ingrese con su cuenta nuevamente para actualizar el cliente.", ["Enter with your account again to update your client."] = "",
["Error"] = "Error", ["Error"] = "Error",
["Error"] = "Error", ["Error"] = "Error",
["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustificado de jugadores", ["Excessive Unjustified Player Killing"] = "Asesinato excesivo injustivicado de players",
["Exclude from private chat"] = "Ejecutar desde un canal privado", ["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir", ["Exit"] = "Salir",
["Experience"] = "Experiencia", ["Experience"] = "Experiencia",
@@ -134,71 +132,71 @@ locale = {
["Follow"] = "Seguir", ["Follow"] = "Seguir",
["Force Exit"] = "Forzar salida", ["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu informaci<63>n", ["For Your Information"] = "Para tu informaci<63>n",
["Free Account"] = "Cuenta gratis", ["Free Account"] = "Account gratis",
["Fullscreen"] = "Pantalla completa", ["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego", ["Game"] = "Juego",
["Game framerate limit: %s"] = "Limite de cuadros por segundo en el juego: %s", ["Game framerate limit: %s"] = "Imagenes por segundo en juego: %s",
["Graphics"] = "Gr<EFBFBD>ficos", ["Graphics"] = "Gr<EFBFBD>ficos",
["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado", ["Graphics card driver not detected"] = "Controlador de tarjeta gr<67>fica de video no detectado",
["Graphics Engine:"] = "Motor Gr<EFBFBD>fico:", ["Graphics Engine:"] = "Motor Grafico:",
["Head"] = "Cabeza", ["Head"] = "Cabeza",
["Healing"] = "Curaci<EFBFBD>n", ["Healing"] = "Curacion",
["Health Info"] = "HP Info",--This can be better ["Health Info"] = "HP Info",
["Health Information"] = "HP Informaci<63>n",--This can be better ["Health Information"] = "HP Informaci<63>n",
["Hide monsters"] = "Ocultar monstruos", ["Hide monsters"] = "Ocultar monsters",
["Hide non-skull players"] = "Ocultar jugadores sin skull", ["Hide non-skull players"] = "Ocultar no-skull players",
["Hide Npcs"] = "Ocultar NPCs", ["Hide Npcs"] = "Ocultar NPCs",
["Hide Offline"] = "Ocultar fuera de linea", ["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros del party", ["Hide party members"] = "Ocultar miembros de party",
["Hide players"] = "Ocultar players", ["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar hechizos para niveles mas altos que tu experiencia.", ["Hide spells for higher exp. levels"] = "Ocultar spells para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar hechizos que sean para otra vocaci<63>n", ["Hide spells for other vocations"] = "Ocultar spells que sean para otra vocaci<63>n",
["Hit Points"] = "Puntos de vida", ["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga presionado el bot<6F>n derecho del rat<61>n para navegar\nDezplaze la rueda central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa", ["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga pulsado el bot<6F>n derecho del rat<61>n para navegar\nScroll bot<6F>n central del rat<61>n para ampliar\nbot<EFBFBD>n derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys", ["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nHaga click en 'Salir' si desea salir del programa sin tener que salir de tu personaje.", ["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nClick en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar", ["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar Capacidad", ["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Jugadores ignorados:", ["Ignored players:"] = "Players ignorados:",
["Ignore equipped"] = "Ignorar lo equipado", ["Ignore equipped"] = "Ignorar lo equipodo",
["Ignore List"] = "Ignorar lista", ["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar jugadores", ["Ignore players"] = "Ignorar players",
["Ignore Private Messages"] = "Ignorar mensajes privados", ["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos", ["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interface de cuadros por segundo: %s", ["Interface framerate limit: %s"] = "Interface de imagenes por segundo: %s",
["Inventory"] = "Inventario", ["Inventory"] = "Inventario",
["Invite to Party"] = "Ivitar al party", ["Invite to Party"] = "Ivitar a party",
["Invite to private chat"] = "Invitar a canal privado", ["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Banishment - Direcci<EFBFBD>n IP", ["IP Address Banishment"] = "Banishment - Direccion IP",
["Item Offers"] = "Ofertas de objetos", ["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Est<EFBFBD> vaci<EFBFBD>.", ["It is empty."] = "Est<EFBFBD> vasio.",
["Join %s\'s Party"] = "Unirse al party de %s ", ["Join %s\'s Party"] = "Unir %s\'s party",
["Leave Party"] = "Dejar el party", ["Leave Party"] = "Dejar party",
["Level"] = "Nivel", ["Level"] = "Nivel",
["Lifetime Premium Account"] = "Tiempo de Premium Account infinito", ["Lifetime Premium Account"] = "Tiempo de Premium Account",
["Limits FPS to 60"] = "Limites FPS a 60", ["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar", ["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender", ["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar", ["Load"] = "Cargar",
["Logging out..."] = "Cerrando sesi<EFBFBD>n...", ["Logging out..."] = "Cerrando sesion...",
["Login"] = "Ingresar", ["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso", ["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso", ["Login Error"] = "Error de ingreso",
["Logout"] = "Salir", ["Logout"] = "Salir",
["Look"] = "Mirar", ["Look"] = "Mirar",
["Magic Level"] = "Nivel m<>gico", ["Magic Level"] = "Nivel m<>gico",
["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente este utilizando\nes el versi<73>n del protocolo adecuado", ["Make sure that your client uses\nthe correct game protocol version"] = "Aseg<EFBFBD>rese de que el cliente utiliza\nes el correcto de versi<EFBFBD>n del protocolo",
["Mana"] = "Mana", ["Mana"] = "Mana",
["Manage hotkeys:"] = "Administrador de hotkeys:", ["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado", ["Market"] = "Mercado",
["Market Offers"] = "Ofertas en mercado", ["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del d<EFBFBD>a", ["Message of the day"] = "Mensaje del dia",
["Message to "] = "Mensaje a", ["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s", ["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa", ["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de m<EFBFBD>dulos", ["Module Manager"] = "Administrador de modulos",
["Module name"] = "Nombre del modulo", ["Module name"] = "Nombre de modulo",
["Mount"] = "Montar", --Unique name? ["Mount"] = "Montura",
["Move Stackable Item"] = "Mover objeto apilable", ["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba", ["Move up"] = "Mover arriba",
["My Offers"] = "Mis ofertas", ["My Offers"] = "Mis ofertas",
@@ -207,7 +205,7 @@ locale = {
["Name Report + Banishment"] = "Name Report + Banishment", ["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning", ["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No", ["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No se ha detectado una tarjeta gr<67>fica y todo sera procesado por tu procesador,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un rendimiento optimo.", ["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No graphics card detected, everything will be drawn using the CPU,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gr<67>ficos para tener un mejor rendimiento.",
["No item selected."] = "No hay elemento seleccionado.", ["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura", ["No Mount"] = "No montura",
["No Outfit"] = "No outfit", ["No Outfit"] = "No outfit",
@@ -222,30 +220,30 @@ locale = {
["on %s.\n"] = "en %s.\n", ["on %s.\n"] = "en %s.\n",
["Open"] = "Abierto", ["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:", ["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de jugadores autom<EFBFBD>ticamente al iniciar el cliente", ["Open charlist automatically when starting client"] = "Abrir lista de players automaticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana", ["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal", ["Open new channel"] = "Abrir nuevo canal",
["Options"] = "Opciones", ["Options"] = "Opciones",
["Overview"] = "Descripci<EFBFBD>n", ["Overview"] = "Descripcion",
["Pass Leadership to %s"] = "Pasar liderazgo a %s", ["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contrase<EFBFBD>a", ["Password"] = "Contrase<EFBFBD>a",
["Piece Price:"] = "Precio por pieza:", ["Piece Price:"] = "Precio por pieza:",
["Please enter a character name:"] = "Por favor ingresar nombre del jugador:", ["Please enter a character name:"] = "Por favor ingresar nombre del player:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys", ["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor seleccione", ["Please Select"] = "Por favor selecciona",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa este di<EFBFBD>logo solo para reportar errores.\n<EFBFBD>No reportar violaciones del reglamento aqu<71>!", ["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa estos dialogos solo para reportar errores.\n<EFBFBD>No reportar violaciones al reglamento aqu<71>!",
["Please wait"] = "Por favor espere", ["Please wait"] = "Por favor espera",
["Port"] = "Puerto", ["Port"] = "Puerto",
["Position:"] = "Posici<EFBFBD>n:", ["Position:"] = "Posici<EFBFBD>n:",
["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i", ["Position: %i %i %i"] = "Posici<EFBFBD>n: %i %i %i",
["Premium Account (%s) days left"] = "Tienes (%s) d<>as de Premium Account restantes", ["Premium Account (%s) days left"] = "Premium Accoun restan dias (%s)",
["Price:"] = "Precio:", ["Price:"] = "Precio:",
["Primary"] = "Primario", ["Primary"] = "Primario",
["Protocol"] = "Protocolo", ["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log", --Unique name ["Quest Log"] = "Quest Log",
["Randomize"] = "Combinar", ["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar vestimenta del jugador", ["Randomize characters outfit"] = "Combinar oufit del jugador",
["Reason:"] = "Raz<EFBFBD>n:", ["Reason:"] = "Reason:",
["Refresh"] = "Refrescar", ["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas", ["Refresh Offers"] = "Refrescar ofertas",
["Regeneration Time"] = "Tiempo de regeneraci<63>n", ["Regeneration Time"] = "Tiempo de regeneraci<63>n",
@@ -256,13 +254,13 @@ locale = {
["Remove"] = "Remover", ["Remove"] = "Remover",
["Remove %s"] = "Remover %s", ["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error", ["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "Reservado para una funci<EFBFBD>n futura.", ["Reserved for more functionality later."] = "eservado para una funcion futura.",
["Reset Market"] = "Reiniciar mercado", ["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n", ["Revoke %s\'s Invitation"] = "Anular %s\'s invitaci<63>n",
["Rotate"] = "Rotar", ["Rotate"] = "Rotar",
["Rule Violation"] = "Violaci<EFBFBD>n del reglamento", ["Rule Violation"] = "Violacion de regla",
["Save"] = "Guardar", ["Save"] = "Salvar",
["Save Messages"] = "Guardar mensaje", ["Save Messages"] = "Salvar mensaje",
["Search:"] = "Buscar:", ["Search:"] = "Buscar:",
["Search all items"] = "Buscar todos los objetos", ["Search all items"] = "Buscar todos los objetos",
["Secondary"] = "Secundario", ["Secondary"] = "Secundario",
@@ -270,24 +268,24 @@ locale = {
["Select Outfit"] = "Seleccionar outfit", ["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Selectionar tu lenguaje", ["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender", ["Sell"] = "Vender",
["Sell Now"] = "Vender ahora", ["Sell Now"] = "Vender ya",
["Sell Offers"] = "Ofertas de venta", ["Sell Offers"] = "Ofertas de venta",
["Send"] = "Enviar", ["Send"] = "Enviar",
["Send automatically"] = "Enviar autom<EFBFBD>ticamente", ["Send automatically"] = "Enviar automaticamente",
["Send Message"] = "Enviar mensaje", ["Send Message"] = "Enviar mensaje",
["Server"] = "Server", --Unique name ["Server"] = "Server",
["Server Log"] = "Server Log", --Unique name ["Server Log"] = "Server Log",
["Set Outfit"] = "Escoger vestimenta", ["Set Outfit"] = "Fijar outfit",
["Shielding"] = "Escudo", ["Shielding"] = "Escudo",
["Show all items"] = "Mostrar todos los objetos", ["Show all items"] = "Mostrar todos los objetos",
["Show connection ping"] = "Mostrar ping de conexi<78>n", ["Show connection ping"] = "Mostrar ping de conexi<78>n",
["Show Depot Only"] = "Mostrar solo el Depot", ["Show Depot Only"] = "Mostrar solo el Depot",
["Show event messages in console"] = "Mostrar mensajes de evento en consola", ["Show event messages in console"] = "Mostrar mensajes de evento en consola",
["Show frame rate"] = "Mostrar informaci<EFBFBD>n de cuadros por secundo", ["Show frame rate"] = "Mostrar velocidad por cuadro",
["Show info messages in console"] = "Mostrar mensajes de informaci<63>n en consola", ["Show info messages in console"] = "Mostrar mensajes de informaci<63>n en consola",
["Show left panel"] = "Mostrar panel izquierdo", ["Show left panel"] = "Mostrar panel izquierdo",
["Show levels in console"] = "Mostrar niveles en consola", ["Show levels in console"] = "Mostrar niveles en consola",
["Show Offline"] = "Mostrar Desconectados", ["Show Offline"] = "Mostrar offLine",
["Show private messages in console"] = "Mostrar mensajes privados en consola", ["Show private messages in console"] = "Mostrar mensajes privados en consola",
["Show private messages on screen"] = "Mostrar mensajes privados en pantalla", ["Show private messages on screen"] = "Mostrar mensajes privados en pantalla",
["Show Server Messages"] = "Mostrar mensajes del servidor", ["Show Server Messages"] = "Mostrar mensajes del servidor",
@@ -297,26 +295,26 @@ locale = {
["Show your depot items only"] = "Mostrar solo tus objetos en depot", ["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades", ["Skills"] = "Habilidades",
["Soul"] = "Soul", ["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul", --I'm leaving these as is because its a unique name, if you want to change it it can be "Alma" or "Esp<73>ritu" ["Soul Points"] = "Puntos de Soul",
["Special"] = "Especial", ["Special"] = "Especial",
["Speed"] = "Velocidad", ["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Spells Cooldowns", --Could be "Tiempo de recarga para los hechizos". ["Spell Cooldowns"] = "Spells Cooldowns",
["Spell List"] = "Lista de hechizos", ["Spell List"] = "Lista de spells",
["Stamina"] = "Resistencia", ["Stamina"] = "Stamina",
["Statement:"] = "Comentario:", ["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report", --Could be "reporte del comentario" ["Statement Report"] = "Statement Report",
["Statistics"] = "Estad<EFBFBD>sticas", ["Statistics"] = "Estadisticas",
["Stop Attack"] = "Detener ataque", ["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecuci<EFBFBD>n", ["Stop Follow"] = "Detener persecucion",
["Support"] = "Soporte", ["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)", ["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)", ["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)", ["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con punto de mira)", ["%s: (use object with crosshair)"] = "%s: (usar objeto en aire)",
["Sword Fighting"] = "Combate de espada", ["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal", ["Terminal"] = "Terminal",
["There is no way."] = "No hay ninguna manera.", ["There is no way."] = "No hay ninguna manera.",
["Title"] = "Titulo", ["Title"] = "T<EFBFBD>tulo",
["Total Price:"] = "Total total:", ["Total Price:"] = "Total total:",
["Trade"] = "Intercambio", ["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...", ["Trade with ..."] = "Intercambiar con ...",
@@ -324,51 +322,51 @@ locale = {
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'", ["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat v<>lido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'", ["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr v<>lido en '%s'",
["Unable to logout."] = "No se puede cerrar sesi<73>n-", ["Unable to logout."] = "No se puede cerrar sesi<73>n-",
["Unignore"] = "Dejar de ignorar", ["Unignore"] = "Desactivar ignorado",
["Unload"] = "No cargado", ["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar", ["Update needed"] = "Es necesario actualizar",
["Use"] = "Uso", ["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo", ["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo", ["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...", ["Use with ..."] = "Usar en ...",
["Version"] = "Versi<EFBFBD>n", ["Version"] = "Version",
["VIP List"] = "Lista Vip", ["VIP List"] = "Lista Vip",
["Voc."] = "Voc.", ["Voc."] = "Voc.",
["Vocation"] = "Vocaci<EFBFBD>n", ["Vocation"] = "Vocaci<EFBFBD>n",
["Waiting List"] = "Lista de espera", ["Waiting List"] = "Lista de espera",
["Website"] = "Sitio Web", ["Website"] = "Sitio WEB",
["Weight:"] = "Peso:", ["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectara cuando se camina en diagonal usando las flechas", ["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira", ["With crosshair"] = "Con punto de mira",
["Yes"] = "Si", ["Yes"] = "Si",
["You are bleeding"] = "Te estas desangrando", ["You are bleeding"] = "Tu estas sangrado",
["You are burning"] = "Te estas quemando", ["You are burning"] = "Tu estas quemado",
["You are cursed"] = "Tu estas maldecido", ["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado", ["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.", ["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto", ["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Te estas ahogando", ["You are drowning"] = "Tu estas ahotado",
["You are drunk"] = "Tu estas ebrio", ["You are drunk"] = "Tu estas borracho",
["You are electrified"] = "Tu estas electrocutado", ["You are electrified"] = "Tu estas electrificado",
["You are freezing"] = "Te estas congelando", ["You are freezing"] = "Tu estas congelado",
["You are hasted"] = "Tu estas r<EFBFBD>pido", --I dont know what is the best way to translate this so I'm leaving it as I found it. ["You are hasted"] = "Tu estas rapido",
["You are hungry"] = "Tu estas hambriento", ["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado", ["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado", ["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un escudo m<EFBFBD>gico", ["You are protected by a magic shield"] = "Tu estas protegido por un campo magico",
["You are strengthened"] = "Tu estas reforzado", ["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona de protecci<63>n", ["You are within a protection zone"] = "Tu estas dentro de una zona segura",
["You can enter new text."] = "Tu puedes ingresar un texto nuevo.", ["You can enter new text."] = "Tu puedes introducir un texto nuevo.",
["You have %s percent"] = "Tu tienes %s por ciento", ["You have %s percent"] = "Tu tienes %s porciento",
["You have %s percent to go"] = "Tu tienes %s por ciento para ir", ["You have %s percent to go"] = "Tu tienes %s porciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea", ["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n", ["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protecci<63>n",
["You must enter a comment."] = "Debes ingresar un comentario.", ["You must enter a comment."] = "Debes introducir un comentario.",
["You must enter a valid server address and port."] = "Debes ingresar una direcci<63>n v<>lida de servidor y el puerto.", ["You must enter a valid server address and port."] = "Debes introducir una direcci<63>n v<>lida de servidor y el puerto.",
["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!", ["You must select a character to login!"] = "<EFBFBD>Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:", ["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Lees lo siguiente, escrito por \n%s\n", ["You read the following, written by \n%s\n"] = "Uno lee lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Lees lo siguiente, escrito en \n%s\n", ["You read the following, written on \n%s.\n"] = "Uno lee lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:", ["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma", ["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego" ["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"

View File

@@ -1,31 +1,36 @@
-- by Don Daniello
-- 09 June 2012
-- http://DonDaniello.com
-- http://otland.net/members/Don+Daniello
locale = { locale = {
name = "pl", name = "pl",
languageName = "Polski", languageName = "Polski",
translation = { translation = {
["1a) Offensive Name"] = "1a) Obrazliwe Imie", ["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia", ["1b) Invalid Name Format"] = false,
["1c) Unsuitable Name"] = "1c) Nieodpowiednie Imie", ["1c) Unsuitable Name"] = false,
["1d) Name Inciting Rule Violation"] = "1d) Imie Nawolujace Do Lamania Regulaminu", ["1d) Name Inciting Rule Violation"] = false,
["2a) Offensive Statement"] = "2a) Obrazliwa wypowiedz", ["2a) Offensive Statement"] = false,
["2b) Spamming"] = "2b) Spamowanie", ["2b) Spamming"] = false,
["2c) Illegal Advertising"] = "2c) Nielegalne Reklamy", ["2c) Illegal Advertising"] = false,
["2d) Off-Topic Public Statement"] = "2d) Publiczne Wypowiadanie Sie Nie Na Temat", ["2d) Off-Topic Public Statement"] = false,
["2e) Non-English Public Statement"] = "2e) Publiczne wypowiadanie Sie W Jezyku Innym Niz Angielski", ["2e) Non-English Public Statement"] = false,
["2f) Inciting Rule Violation"] = "2f) Nawolywanie Do Lamania Regulaminu ", ["2f) Inciting Rule Violation"] = false,
["3a) Bug Abuse"] = "3a) Wykorzystywanie Bledow", ["3a) Bug Abuse"] = false,
["3b) Game Weakness Abuse"] = "3b) Wykorzystanie Slabosci Gry", ["3b) Game Weakness Abuse"] = false,
["3c) Using Unofficial Software to Play"] = "3c) Gra Przy Uzyciu Nieoficjalnego Oprogramowania", ["3c) Using Unofficial Software to Play"] = false,
["3d) Hacking"] = "3d) Wlamywanie Sie", ["3d) Hacking"] = false,
["3e) Multi-Clienting"] = "3e) Uzycie Multi-Klienta", ["3e) Multi-Clienting"] = false,
["3f) Account Trading or Sharing"] = "3f) Handel Lub Udostepnianie Kont", ["3f) Account Trading or Sharing"] = false,
["4a) Threatening Gamemaster"] = "4a) Grozby Pod Adresem Mistrza Gry", ["4a) Threatening Gamemaster"] = false,
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Udawanie Wplywu na Ustanawianie Regul Gry", ["4b) Pretending to Have Influence on Rule Enforcement"] = false,
["4c) False Report to Gamemaster"] = "4c) Wyslanie Falszywego Raportu Mistrzowi Gry", ["4c) False Report to Gamemaster"] = false,
["Accept"] = "Akceptuj", ["Accept"] = false,
["Account name"] = "Numer konta", ["Account name"] = "Numer konta",
["Account Status:"] = "Status Konta:", ["Account Status:"] = false,
["Action:"] = "Akcja:", ["Action:"] = false,
["Add"] = "Dodaj", ["Add"] = "Dodaj",
["Add new VIP"] = "Nowy VIP", ["Add new VIP"] = "Nowy VIP",
["Addon 1"] = "Addon 1", ["Addon 1"] = "Addon 1",
@@ -34,15 +39,15 @@ locale = {
["Add to VIP list"] = "Dodaj do VIPow", ["Add to VIP list"] = "Dodaj do VIPow",
["Adjust volume"] = "Zmien glosnosc", ["Adjust volume"] = "Zmien glosnosc",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false, ["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All"] = "Wszystkie", ["All"] = false,
["All modules and scripts were reloaded."] = "Wszystkie moduly ", ["All modules and scripts were reloaded."] = "Wszystkie moduly ",
["Allow auto chase override"] = false, ["Allow auto chase override"] = false,
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false, ["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
["Ambient light: %s%%"] = "Swiatlo tla: %s%%", ["Ambient light: %s%%"] = false,
["Amount:"] = "Ilosc:", ["Amount:"] = "Ilosc:",
["Amount"] = "Ilosc", ["Amount"] = false,
["Anonymous"] = "Anonimowy", ["Anonymous"] = false,
["Are you sure you want to logout?"] = "Czy jestes pewien, ze sie chcesz wylogowac?", ["Are you sure you want to logout?"] = false,
["Attack"] = "Atak", ["Attack"] = "Atak",
["Author"] = "Autor", ["Author"] = "Autor",
["Autoload"] = "Autoladowanie", ["Autoload"] = "Autoladowanie",
@@ -54,17 +59,17 @@ locale = {
["Banishment"] = false, ["Banishment"] = false,
["Banishment + Final Warning"] = false, ["Banishment + Final Warning"] = false,
["Battle"] = "Bitwa", ["Battle"] = "Bitwa",
["Browse"] = "Przegladaj", ["Browse"] = false,
["Bug report sent."] = "Raport o bledzie zostal wyslany.", ["Bug report sent."] = false,
["Button Assign"] = "Przypisanie Klawisza", ["Button Assign"] = "Przypisanie Klawisza",
["Buy"] = "Kup", ["Buy"] = "Kup",
["Buy Now"] = "Kup Teraz", ["Buy Now"] = false,
["Buy Offers"] = "Oferty Kupna", ["Buy Offers"] = false,
["Buy with backpack"] = "Kupuj z plecakami", ["Buy with backpack"] = "Kupuj z plecakami",
["Cancel"] = "Anuluj", ["Cancel"] = "Anuluj",
["Cannot login while already in game."] = "Nie mozna zalogowac gdy juz w grze", ["Cannot login while already in game."] = false,
["Cap"] = false, ["Cap"] = false,
["Capacity"] = "Ladownosc", ["Capacity"] = "Capacidad",
["Center"] = false, ["Center"] = false,
["Channels"] = "Kanaly", ["Channels"] = "Kanaly",
["Character List"] = "Lista postaci", ["Character List"] = "Lista postaci",
@@ -77,64 +82,65 @@ locale = {
["Close this channel"] = "Zamknij kanal", ["Close this channel"] = "Zamknij kanal",
["Club Fighting"] = "Walka obuchem", ["Club Fighting"] = "Walka obuchem",
["Combat Controls"] = "Kontrola walki", ["Combat Controls"] = "Kontrola walki",
["Comment:"] = "Komentarz:", ["Comment:"] = false,
["Connecting to game server..."] = "Laczenie z serwerem gry...", ["Connecting to game server..."] = "Laczenie z serwerem gry...",
["Connecting to login server..."] = "Laczenie z serwerem logowania...", ["Connecting to login server..."] = "Laczenie z serwerem logowania...",
["Console"] = "Konsola", ["Console"] = false,
["Cooldowns"] = false, ["Cooldowns"] = false,
["Copy message"] = "Kopiuj wiadomosc", ["Copy message"] = false,
["Copy name"] = "Kopiuj imie", ["Copy name"] = false,
["Copy Name"] = "Kopiuj Imie", ["Copy Name"] = "Kopiuj Nick",
["Create Map Mark"] = "Utworz Znacznik na Mapie", ["Create Map Mark"] = false,
["Create mark"] = "Utworz znacznik", ["Create mark"] = false,
["Create New Offer"] = "Utworz Nowa Oferte", ["Create New Offer"] = false,
["Create Offer"] = "Utworz Oferte", ["Create Offer"] = false,
["Current hotkeys:"] = "Aktualny hotkey:", ["Current hotkeys:"] = "Aktualny hotkey:",
["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s", ["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s",
["Current Offers"] = "Obecne Oferty", ["Current Offers"] = false,
["Default"] = "Domyslny", ["Default"] = "Domyslny",
["Delete mark"] = "Usun znacznik", ["Delete mark"] = false,
["Description:"] = "Opis:", ["Description:"] = false,
["Description"] = "Opis", ["Description"] = "Opis",
["Destructive Behaviour"] = "Destrukcyjne Zachowanie", ["Destructive Behaviour"] = false,
["Detail"] = "Szczegoly", ["Detail"] = "Szczegoly",
["Details"] = "Szczegoly", ["Details"] = false,
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia", ["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
["Dismount"] = false, ["Dismount"] = false,
["Display connection speed to the server (milliseconds)"] = "Wyswietl ping do serwera (ms)", ["Display connection speed to the server (milliseconds)"] = false,
["Distance Fighting"] = "Walka na odleglosc", ["Distance Fighting"] = "Walka na odleglosc",
["Don't stretch/shrink Game Window"] = "Nie rozszerzaj/zwezaj Okna Gry", ["Don't stretch/shrink Game Window"] = false,
["Edit hotkey text:"] = "Edytuj tresc hotkeya:", ["Edit hotkey text:"] = "Edytuj tresc hotkeya:",
["Edit List"] = "Lista Edycji", ["Edit List"] = false,
["Edit Text"] = "Edytuj tekst", ["Edit Text"] = "Edytuj tekst",
["Enable music"] = "Odtwarzaj muzyke", ["Enable music"] = false,
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia", ["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
["Enable smart walking"] = false, ["Enable smart walking"] = false,
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa", ["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
["Enable walk booster"] = false, ["Enable walk booster"] = false,
["Enter Game"] = "Wejdz do gry", ["Enter Game"] = "Wejdz do gry",
["Enter one name per line."] = "Wprowadz jedno imie na linie", ["Enter one name per line."] = false,
["Enter with your account again to update your client."] = "Zaloguj sie ponownie by zaktualizowac klienta", ["Enter with your account again to update your client."] = false,
["Error"] = "Blad", ["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = "Nadmierne Nieusprawiedliwione Zabijanie Graczy", ["Error"] = "Blad",
["Excessive Unjustified Player Killing"] = false,
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji", ["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
["Exit"] = false, ["Exit"] = false,
["Experience"] = "Doswiadczenie", ["Experience"] = "Doswiadczenie",
["Filter list to match your level"] = "Wyswietl tylko odpowiednie dla mojego poziomu", ["Filter list to match your level"] = false,
["Filter list to match your vocation"] = "Wyswietl tylko odpowiednie dla mojej klasy", ["Filter list to match your vocation"] = false,
["Find:"] = "Szukaj:", ["Find:"] = false,
["Fishing"] = "Wedkarstwo", ["Fishing"] = "Wedkarstwo",
["Fist Fighting"] = "Walka wrecz", ["Fist Fighting"] = "Walka wrecz",
["Follow"] = "Podazaj", ["Follow"] = "Podazaj",
["Force Exit"] = "Wymus Zamkniecie", ["Force Exit"] = false,
["For Your Information"] = false, ["For Your Information"] = false,
["Free Account"] = "Darmowe Konto", ["Free Account"] = false,
["Fullscreen"] = "Pelen ekran", ["Fullscreen"] = "Pelen ekran",
["Game"] = "Gra", ["Game"] = false,
["Game framerate limit: %s"] = "Limit FPS: %s", ["Game framerate limit: %s"] = false,
["Graphics"] = "Grafika", ["Graphics"] = "Grafika",
["Graphics card driver not detected"] = "Nie wykryto karty graficznej", ["Graphics card driver not detected"] = false,
["Graphics Engine:"] = "Silnik graficzny:", ["Graphics Engine:"] = false,
["Head"] = "Glowa", ["Head"] = "Glowa",
["Healing"] = false, ["Healing"] = false,
["Health Info"] = false, ["Health Info"] = false,
@@ -142,43 +148,43 @@ locale = {
["Hide monsters"] = "Ukryj potwory", ["Hide monsters"] = "Ukryj potwory",
["Hide non-skull players"] = "Ukryj graczy bez skulla", ["Hide non-skull players"] = "Ukryj graczy bez skulla",
["Hide Npcs"] = "Ukryj NPCe", ["Hide Npcs"] = "Ukryj NPCe",
["Hide Offline"] = "Ukryj Niedostepnych", ["Hide Offline"] = false,
["Hide party members"] = "Ukryj czlonkow druzyny", ["Hide party members"] = "Ukryj czlonkow zabawy",
["Hide players"] = "Ukryj graczy", ["Hide players"] = "Ukryj graczy",
["Hide spells for higher exp. levels"] = "Ukryj zaklecia wyzszych poziomow postaci", ["Hide spells for higher exp. levels"] = false,
["Hide spells for other vocations"] = "Ukryj zaklecia innych klas", ["Hide spells for other vocations"] = false,
["Hit Points"] = "Punkty uderzen", ["Hit Points"] = "Punkty uderzen",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false, ["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
["Hotkeys"] = "Hotkeye", ["Hotkeys"] = "Hotkeye",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false, ["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
["Ignore"] = "Ignoruj", ["Ignore"] = false,
["Ignore capacity"] = "Ignoruj pojemnosc", ["Ignore capacity"] = "Ignoruj pojemnosc",
["Ignored players:"] = "Ignorowani gracze:", ["Ignored players:"] = false,
["Ignore equipped"] = "Ignoruj ekwipunek", ["Ignore equipped"] = "Ignoruj ekwipunek",
["Ignore List"] = "Lista Ignorowanych", ["Ignore List"] = false,
["Ignore players"] = "Ignoruj graczy", ["Ignore players"] = false,
["Ignore Private Messages"] = "Ignoruj Prywatne Wiadomosci", ["Ignore Private Messages"] = false,
["Ignore Yelling"] = "Ignoruj Krzyki", ["Ignore Yelling"] = false,
["Interface framerate limit: %s"] = "Limit FPS interfejsu: %s", ["Interface framerate limit: %s"] = false,
["Inventory"] = "Ekwipunek", ["Inventory"] = "Inwentarz",
["Invite to Party"] = "Zapros do druzyny", ["Invite to Party"] = "Zapros do zabawy",
["Invite to private chat"] = "Zapros do prywatnej konwersacji", ["Invite to private chat"] = "Zapros do prywatnej konwersacji",
["IP Address Banishment"] = "Blokada adresu IP", ["IP Address Banishment"] = false,
["Item Offers"] = "Oferty Przedmiotow", ["Item Offers"] = false,
["It is empty."] = "To jest puste.", ["It is empty."] = false,
["Join %s's Party"] = "Dolacz do druzyny gracza %s", ["Join %s's Party"] = false,
["Leave Party"] = "Opusc druzyne", ["Leave Party"] = "Opusc zabawe",
["Level"] = "Poziom", ["Level"] = "Poziom",
["Lifetime Premium Account"] = "Konto Premium na Stale", ["Lifetime Premium Account"] = false,
["Limits FPS to 60"] = "Ogranicz FPS do 60", ["Limits FPS to 60"] = "Ogranicz FPS do 60",
["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic", ["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic",
["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac", ["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac",
["Load"] = "Wczytaj", ["Load"] = "Wczytaj",
["Logging out..."] = "Wylogowuje...", ["Logging out..."] = false,
["Login"] = "Zaloguj", ["Login"] = "Zaloguj",
["Login Error"] = "Blad Logowania", ["Login Error"] = "Blad Logowania",
["Login Error"] = "Blad Logowania", ["Login Error"] = "Blad Logowania",
["Logout"] = "Wyloguj", ["Logout"] = false,
["Look"] = "Spojrz", ["Look"] = "Spojrz",
["Magic Level"] = "Poziom Magiczny", ["Magic Level"] = "Poziom Magiczny",
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.", ["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
@@ -187,7 +193,7 @@ locale = {
["Market"] = false, ["Market"] = false,
["Market Offers"] = false, ["Market Offers"] = false,
["Message of the day"] = "Wiadomosc dnia", ["Message of the day"] = "Wiadomosc dnia",
["Message to "] = "Wiadomosc do ", ["Message to "] = false,
["Message to %s"] = "Wiadomosc do %s", ["Message to %s"] = "Wiadomosc do %s",
["Minimap"] = "Minimapa", ["Minimap"] = "Minimapa",
["Module Manager"] = "Menedzer modulow", ["Module Manager"] = "Menedzer modulow",
@@ -195,32 +201,32 @@ locale = {
["Mount"] = false, ["Mount"] = false,
["Move Stackable Item"] = "Przenies przedmiot", ["Move Stackable Item"] = "Przenies przedmiot",
["Move up"] = "Przenies wyzej", ["Move up"] = "Przenies wyzej",
["My Offers"] = "Moje Oferty", ["My Offers"] = false,
["Name:"] = "Nazwa:", ["Name:"] = "Nazwa:",
["Name Report"] = false, ["Name Report"] = false,
["Name Report + Banishment"] = false, ["Name Report + Banishment"] = false,
["Name Report + Banishment + Final Warning"] = false, ["Name Report + Banishment + Final Warning"] = false,
["No"] = "Nie", ["No"] = false,
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false, ["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
["No item selected."] = "Nie wybrano przedmiotu.", ["No item selected."] = false,
["No Mount"] = "Brak wierzchowca", ["No Mount"] = false,
["No Outfit"] = "Brak stroju", ["No Outfit"] = false,
["No statement has been selected."] = false, ["No statement has been selected."] = false,
["Notation"] = false, ["Notation"] = false,
["NPC Trade"] = "Handel NPC", ["NPC Trade"] = "Handel NPC",
["Offer History"] = "Historia Ofert", ["Offer History"] = false,
["Offers"] = "Oferty", ["Offers"] = false,
["Offer Type:"] = "Typ Oferty:", ["Offer Type:"] = false,
["Offline Training"] = "Trening Offline", ["Offline Training"] = false,
["Ok"] = "Ok", ["Ok"] = "Ok",
["on %s.\n"] = false, ["on %s.\n"] = false,
["Open"] = "Otworz", ["Open"] = "Otworz",
["Open a private message channel:"] = "Otworz prywatny kanal:", ["Open a private message channel:"] = "Otworz prywatny kanal:",
["Open charlist automatically when starting client"] = "Automatycznie otworz liste postaci przy starcie gry", ["Open charlist automatically when starting client"] = false,
["Open in new window"] = "Otworz w nowym oknie", ["Open in new window"] = "Otworz w nowym oknie",
["Open new channel"] = "Otworz nowy kanal", ["Open new channel"] = "Otworz nowy kanal",
["Options"] = "Opcje", ["Options"] = "Opcje",
["Overview"] = "Podsumowanie", ["Overview"] = false,
["Pass Leadership to %s"] = "Przekaz przywodztwo %s", ["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
["Password"] = "Haslo", ["Password"] = "Haslo",
["Piece Price:"] = false, ["Piece Price:"] = false,
@@ -230,79 +236,79 @@ locale = {
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false, ["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
["Please wait"] = "Prosze czekac", ["Please wait"] = "Prosze czekac",
["Port"] = "Port", ["Port"] = "Port",
["Position:"] = "Pozycja:", ["Position:"] = false,
["Position: %i %i %i"] = "Pozycja: %i %i %i", ["Position: %i %i %i"] = false,
["Premium Account (%s) days left"] = "Konto Premium (%s) dni", ["Premium Account (%s) days left"] = false,
["Price:"] = "Cena:", ["Price:"] = "Cena:",
["Primary"] = "Podstawowy", ["Primary"] = "Podstawowy",
["Protocol"] = "Protokol", ["Protocol"] = false,
["Quest Log"] = "Dziennik Misji", ["Quest Log"] = false,
["Randomize"] = false, ["Randomize"] = false,
["Randomize characters outfit"] = false, ["Randomize characters outfit"] = false,
["Reason:"] = "Powod:", ["Reason:"] = false,
["Refresh"] = "Odswiez", ["Refresh"] = "Odswiez",
["Refresh Offers"] = "Odswiez Oferty", ["Refresh Offers"] = false,
["Regeneration Time"] = "Czas Regeneracji", ["Regeneration Time"] = false,
["Reject"] = "Odrzuc", ["Reject"] = false,
["Reload All"] = "Przeladuj Wszystko", ["Reload All"] = "Przeladuj Wszystko",
["Remember account and password when starts client"] = "Zapamietaj identyfikator konta oraz haslo", ["Remember account and password when starts client"] = false,
["Remember password"] = "Zapamietaj haslo", ["Remember password"] = "Zapamietaj haslo",
["Remove"] = "Usun", ["Remove"] = "Usun",
["Remove %s"] = "Usun %s", ["Remove %s"] = "Usun %s",
["Report Bug"] = "Zglos Blad", ["Report Bug"] = false,
["Reserved for more functionality later."] = "Zarezerowane dla przyszlych funkcjonalnosci.", ["Reserved for more functionality later."] = false,
["Reset Market"] = false, ["Reset Market"] = false,
["Revoke %s's Invitation"] = "Odmow na zaproszenie gracza %s", ["Revoke %s's Invitation"] = false,
["Rotate"] = "Obroc", ["Rotate"] = "Obroc",
["Rule Violation"] = "Zlamanie Regul", ["Rule Violation"] = false,
["Save"] = "Zapisz", ["Save"] = false,
["Save Messages"] = "Zapisz Wiadomosci", ["Save Messages"] = false,
["Search:"] = "Szukaj:", ["Search:"] = "Szukaj:",
["Search all items"] = "Znajdz wszystkie przedmioty", ["Search all items"] = false,
["Secondary"] = "Drugorzedny", ["Secondary"] = "Drugorzedny",
["Select object"] = "Wybierz obiekt", ["Select object"] = "Wybierz obiekt",
["Select Outfit"] = "Wybierz outfit", ["Select Outfit"] = "Wybierz outfit",
["Select your language"] = "Wybierz jezyk", ["Select your language"] = false,
["Sell"] = "Sprzedaj", ["Sell"] = "Sprzedaj",
["Sell Now"] = "Sprzedaj Teraz", ["Sell Now"] = false,
["Sell Offers"] = "Oferty Sprzedazy", ["Sell Offers"] = false,
["Send"] = "Wyslij", ["Send"] = false,
["Send automatically"] = "Wyslij automatycznie", ["Send automatically"] = "Wyslij automatycznie",
["Send Message"] = "Wyslij Wiadomosc", ["Send Message"] = false,
["Server"] = "Serwer", ["Server"] = "Serwer",
["Server Log"] = "Log Serwera", ["Server Log"] = "Log Serwera",
["Set Outfit"] = "Ustaw outfit", ["Set Outfit"] = "Ustaw outfit",
["Shielding"] = "Obrona tarcza", ["Shielding"] = "Obrona tarcza",
["Show all items"] = "Pokaz wszystkie przedmioty", ["Show all items"] = "Pokaz wszystkie przedmioty",
["Show connection ping"] = "Wyswietl ping", ["Show connection ping"] = false,
["Show Depot Only"] = false, ["Show Depot Only"] = false,
["Show event messages in console"] = "Pokaz wydarzenia w konsoli", ["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
["Show frame rate"] = "Pokaz FPS", ["Show frame rate"] = "Pokaz ilosc FPS",
["Show info messages in console"] = "Pokaz informacje w konsoli", ["Show info messages in console"] = "Pokaz informacje w konsoli",
["Show left panel"] = "Pokaz lewy panel", ["Show left panel"] = false,
["Show levels in console"] = "Pokaz poziomy w konsoli", ["Show levels in console"] = "Pokaz poziomy w konsoli",
["Show Offline"] = "Pokaz Niedostepnych", ["Show Offline"] = false,
["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli", ["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli",
["Show private messages on screen"] = "Pokaz prywatne wiadomosci na ekranie", ["Show private messages on screen"] = false,
["Show Server Messages"] = "Pokaz Wiadomosci Serwera", ["Show Server Messages"] = false,
["Show status messages in console"] = "Pokaz status w konsoli", ["Show status messages in console"] = "Pokaz status w konsoli",
["Show Text"] = "Pokaz Tekst", ["Show Text"] = false,
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli", ["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
["Show your depot items only"] = false, ["Show your depot items only"] = false,
["Skills"] = "Umiejetnosci", ["Skills"] = "Umiejetnosci",
["Soul"] = "Dusze", ["Soul"] = false,
["Soul Points"] = "Punkty Duszy", ["Soul Points"] = "Punkty Duszy",
["Special"] = false, ["Special"] = false,
["Speed"] = "Predkosc", ["Speed"] = false,
["Spell Cooldowns"] = false, ["Spell Cooldowns"] = false,
["Spell List"] = "Lista Zaklec", ["Spell List"] = false,
["Stamina"] = "Wytrzymalosc", ["Stamina"] = "Wytrzymalosc",
["Statement:"] = false, ["Statement:"] = false,
["Statement Report"] = false, ["Statement Report"] = false,
["Statistics"] = "Statystki", ["Statistics"] = false,
["Stop Attack"] = "Anuluj atak", ["Stop Attack"] = "Zatrzymaj atak",
["Stop Follow"] = "Przestan podazac", ["Stop Follow"] = "Zatrzymaj podazanie",
["Support"] = "Wsparcie", ["Support"] = false,
["%s: (use object)"] = "%s: (uzyj obiekt)", ["%s: (use object)"] = "%s: (uzyj obiekt)",
["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)", ["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)",
["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)", ["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)",
@@ -310,15 +316,15 @@ locale = {
["Sword Fighting"] = "Atak mieczem", ["Sword Fighting"] = "Atak mieczem",
["Terminal"] = "Terminal", ["Terminal"] = "Terminal",
["There is no way."] = "Nie ma drogi.", ["There is no way."] = "Nie ma drogi.",
["Title"] = "Tytul", ["Title"] = false,
["Total Price"] = "Cena sumaryczna", ["Total Price:"] = false,
["Trade"] = "Handel", ["Trade"] = "Handel",
["Trade with ..."] = "Handluj z ...", ["Trade with ..."] = "Handluj z ...",
["Trying to reconnect in %s seconds."] = "Ponowna proba laczenia za %s sekund.", ["Trying to reconnect in %s seconds."] = false,
["Unable to load dat file, please place a valid dat in '%s'"] = "Nie mozna zaladowac pliku .dat z '%s'", ["Unable to load dat file, please place a valid dat in '%s'"] = false,
["Unable to load spr file, please place a valid spr in '%s'"] = "Nie mozna zaladowac pliku .spr z '%s'", ["Unable to load spr file, please place a valid spr in '%s'"] = false,
["Unable to logout."] = "Nie mozna sie wylogowac.", ["Unable to logout."] = "Nie mozna sie wylogowac.",
["Unignore"] = "Anuluj Ignorowanie", ["Unignore"] = false,
["Unload"] = "Wylacz", ["Unload"] = "Wylacz",
["Update needed"] = false, ["Update needed"] = false,
["Use"] = "Uzyj", ["Use"] = "Uzyj",
@@ -328,87 +334,42 @@ locale = {
["Version"] = "Wersja", ["Version"] = "Wersja",
["VIP List"] = "Lista VIP", ["VIP List"] = "Lista VIP",
["Voc."] = false, ["Voc."] = false,
["Vocation"] = "Klasa", ["Vocation"] = false,
["Waiting List"] = "Lista Oczekujacych", ["Waiting List"] = false,
["Website"] = "Strona:", ["Website"] = "Strona:",
["Weight:"] = "Waga:", ["Weight:"] = "Waga:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false, ["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
["With crosshair"] = "Z celownikiem", ["With crosshair"] = "Z celownikiem",
["Yes"] = "Tak", ["Yes"] = false,
["You are bleeding"] = "Krwawisz", ["You are bleeding"] = false,
["You are burning"] = "Palisz sie", ["You are burning"] = "Palisz sie",
["You are cursed"] = "Jestes przeklety", ["You are cursed"] = "Jestes przeklety",
["You are dazzled"] = "Jestes oslepiony", ["You are dazzled"] = "Jestes oslepiony",
["You are dead."] = "Zginales marnie.", ["You are dead."] = "Zginales marnie.",
["You are dead"] = "Jestes martwy", ["You are dead"] = false,
["You are drowning"] = "Topisz sie", ["You are drowning"] = "Topisz sie",
["You are drunk"] = "Caly swiat wiruje", ["You are drunk"] = false,
["You are electrified"] = "Jestes porazony pradem", ["You are electrified"] = "Jestes porazony pradem",
["You are freezing"] = "Marzniesz", ["You are freezing"] = "Marzniesz",
["You are hasted"] = "Zapieprzasz", ["You are hasted"] = "Zapieprzasz",
["You are hungry"] = "Burczy ci w brzuchu", ["You are hungry"] = false,
["You are paralysed"] = "Jestes sparalizowany", ["You are paralysed"] = "Jestes sparalizowany",
["You are poisoned"] = "Jestes zatruty", ["You are poisoned"] = "Jestes zatruty",
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza", ["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
["You are strengthened"] = "Jestes wzmocniony", ["You are strengthened"] = "Jestes wzmocniony",
["You are within a protection zone"] = "Jestes w strefie ochronnej", ["You are within a protection zone"] = "Jestes w strefie ochronnej",
["You can enter new text."] = "Mozesz wprowadzic nowy tekst.", ["You can enter new text."] = false,
["You have %s percent"] = "Masz %s procent", ["You have %s percent"] = "Masz %s procent",
["You have %s percent to go"] = "Brakuje Ci %s procent", ["You have %s percent to go"] = "Brakuje Ci %s procent",
["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki", ["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki",
["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej", ["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej",
["You must enter a comment."] = "Prosze wprowadzic komentarz", ["You must enter a comment."] = false,
["You must enter a valid server address and port."] = "Prosze wprowadzic poprawny adres i port.", ["You must enter a valid server address and port."] = false,
["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!", ["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!",
["Your Capacity:"] = "Twoja Ladownosc:", ["Your Capacity:"] = false,
["You read the following, written by \n%s\n"] = false, ["You read the following, written by \n%s\n"] = false,
["You read the following, written on \n%s.\n"] = false, ["You read the following, written on \n%s.\n"] = false,
["Your Money:"] = false, ["Your Money:"] = false,
["Enable dash walking"] = false,
["Will boost your walk on high speed characters"] = "Przyspieszy poruszanie sie postaci o wysokiej predkosci",
["Display creature names"] = "Wyswietlaj nazwy potworow",
["Display creature health bars"] = "Wyswietlaj paski zycia potworow",
["Display text messages"] = "Wyswietlaj wiadomosci tekstowe",
["Change language"] = "Zmien jezyk",
["Enable lights"] = "Odblokuj oswietlenie",
["Enable audio"] = "Odblokuj dzwiek",
["Enable music sound"] = "Odblokuj muzyke",
["Music volume: %d"] = "Glosnosc muzyki: %d",
["Audio"] = "Dzwiek",
["Server List"] = "Lista serwerow",
["Server list"] = "Lista serwerow",
["Client Version"] = "Wersja klienta",
["Add new server"] = "Dodaj nowy serwer",
["Select"] = "Wybierz",
["New Server"] = "Nowy serwer",
["Host"] = false,
["Reset All"] = "Ustaw domyslne",
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
["Name"] = "Imie",
["Price"] = "Cena",
["Your Money"] = "Twoje fundusze",
["Weight"] = "Waga",
["Your Capacity"] = "Twoj udzwig",
["Search"] = "Szukaj",
["Sell All"] = "Sprzedaj wszystko",
["Statement"] = false,
["Reason"] = "Powod",
["Action"] = "Akcja",
["Comment"] = "Komentarz",
["Balance"] = false,
["Offer Type"] = "Typ oferty",
["Piece Price"] = false,
["Find"] = "Szukaj",
["Formula"] = "Formula",
["Group"] = "Groupa",
["Type"] = "Typ",
["Cooldown"] = false,
["Premium"] = false,
["Any"] = "Dowolny",
["Sorcerer"] = "Czarodziej",
["Druid"] = false,
["Paladin"] = "Paladyn",
["Knight"] = "Rycerz"
} }
} }

View File

@@ -1,6 +1,7 @@
CheckBox < UICheckBox CheckBox < UICheckBox
size: 16 16 size: 16 16
text-align: left text-align: left
text: aa
text-offset: 16 0 text-offset: 16 0
color: #aaaaaa color: #aaaaaa
image-color: #ffffffff image-color: #ffffffff

View File

@@ -11,9 +11,3 @@ HorizontalList < UIScrollArea
border-width: 1 border-width: 1
border-color: #1d222b border-color: #1d222b
background-color: #222833 background-color: #222833
VerticalList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b
background-color: #222833

View File

@@ -1,10 +0,0 @@
{
"folders":
[
{
"path": "..",
"folder_exclude_patterns": [".*", "*.*~"],
"file_exclude_patterns": [".*", "*.*~"]
}
]
}

View File

@@ -1,5 +1,5 @@
local musicFilename = "/sounds/startup" local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1) local musicChannel = nil
function setMusic(filename) function setMusic(filename)
musicFilename = filename musicFilename = filename
@@ -14,7 +14,7 @@ function reloadScripts()
g_textures.clearCache() g_textures.clearCache()
g_modules.reloadModules() g_modules.reloadModules()
local script = '/' .. g_app.getCompactName() .. 'rc.lua' local script = '/' .. g_app.getCompactName() .. 'rc'
if g_resources.fileExists(script) then if g_resources.fileExists(script) then
dofile(script) dofile(script)
end end
@@ -57,11 +57,14 @@ function init()
onExit = exit }) onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 }) g_window.setMinimumSize({ width = 600, height = 480 })
musicChannel = g_sounds.getChannel(1)
g_sounds.preload(musicFilename) g_sounds.preload(musicFilename)
-- initialize in fullscreen mode on mobile devices -- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then if g_app.getOs() == "android" then
g_window.setFullscreen(true) g_window.maximize()
--g_window.setFullscreen(true)
else else
-- window size -- window size
local size = { width = 800, height = 600 } local size = { width = 800, height = 600 }
@@ -104,6 +107,11 @@ function terminate()
g_settings.set('window-size', g_window.getUnmaximizedSize()) g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos()) g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized()) g_settings.set('window-maximized', g_window.isMaximized())
local protocolVersion = g_game.getProtocolVersion()
if protocolVersion ~= 0 then
g_settings.set('protocol-version', protocolVersion)
end
end end
function exit() function exit()

View File

@@ -19,4 +19,4 @@ Module
- client_terminal - client_terminal
- client_modulemanager - client_modulemanager
- client_serverlist - client_serverlist
- client_stats //- client_stats

View File

@@ -6,7 +6,7 @@ local enterGame
local motdWindow local motdWindow
local motdButton local motdButton
local enterGameButton local enterGameButton
local clientBox local protocolBox
local protocolLogin local protocolLogin
local motdEnabled = true local motdEnabled = true
@@ -73,6 +73,11 @@ local function onCharacterList(protocol, characters, account, otui)
end end
end end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature) local function onUpdateNeeded(protocol, signature)
loadBox:destroy() loadBox:destroy()
loadBox = nil loadBox = nil
@@ -104,8 +109,7 @@ function EnterGame.init()
local host = g_settings.get('host') local host = g_settings.get('host')
local port = g_settings.get('port') local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin') local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version') local protocolVersion = g_settings.getInteger('protocol-version')
if clientVersion == 0 then clientVersion = 860 end
if port == nil or port == 0 then port = 7171 end if port == nil or port == 0 then port = 7171 end
@@ -116,11 +120,11 @@ function EnterGame.init()
enterGame:getChildById('serverPortTextEdit'):setText(port) enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin) enterGame:getChildById('autoLoginBox'):setChecked(autologin)
clientBox = enterGame:getChildById('clientComboBox') protocolBox = enterGame:getChildById('protocolComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do protocolBox.onOptionChange = onChangeProtocol
clientBox:addOption(proto) if protocolVersion then
protocolBox:setCurrentOption(protocolVersion)
end end
clientBox:setCurrentOption(clientVersion)
enterGame:hide() enterGame:hide()
@@ -150,7 +154,7 @@ function EnterGame.terminate()
enterGame = nil enterGame = nil
enterGameButton:destroy() enterGameButton:destroy()
enterGameButton = nil enterGameButton = nil
clientBox = nil protocolBox = nil
if motdWindow then if motdWindow then
motdWindow:destroy() motdWindow:destroy()
motdWindow = nil motdWindow = nil
@@ -214,7 +218,8 @@ function EnterGame.doLogin()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText() G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText() G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText()) G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText()) local protocolVersion = tonumber(protocolBox:getText())
local clientVersions = g_game.getSupportedClients(protocolVersion)
EnterGame.hide() EnterGame.hide()
if g_game.isOnline() then if g_game.isOnline() then
@@ -225,7 +230,6 @@ function EnterGame.doLogin()
g_settings.set('host', G.host) g_settings.set('host', G.host)
g_settings.set('port', G.port) g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create() protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError protocolLogin.onLoginError = onError
@@ -241,8 +245,10 @@ function EnterGame.doLogin()
end }) end })
g_game.chooseRsa(G.host) g_game.chooseRsa(G.host)
g_game.setClientVersion(clientVersion) g_game.setProtocolVersion(protocolVersion)
g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion)) if #clientVersions > 0 then
g_game.setClientVersion(clientVersions[#clientVersions])
end
if modules.game_things.isLoaded() then if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password) protocolLogin:login(G.host, G.port, G.account, G.password)
@@ -263,14 +269,14 @@ end
function EnterGame.setDefaultServer(host, port, protocol) function EnterGame.setDefaultServer(host, port, protocol)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit') local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
local portTextEdit = enterGame:getChildById('serverPortTextEdit') local portTextEdit = enterGame:getChildById('serverPortTextEdit')
local clientLabel = enterGame:getChildById('clientLabel') local protocolLabel = enterGame:getChildById('protocolLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit') local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit') local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
if hostTextEdit:getText() ~= host then if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host) hostTextEdit:setText(host)
portTextEdit:setText(port) portTextEdit:setText(port)
clientBox:setCurrentOption(protocol) protocolBox:setCurrentOption(protocol)
accountTextEdit:setText('') accountTextEdit:setText('')
passwordTextEdit:setText('') passwordTextEdit:setText('')
end end
@@ -286,9 +292,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setVisible(false) portTextEdit:setVisible(false)
portTextEdit:setHeight(0) portTextEdit:setHeight(0)
clientBox:setCurrentOption(protocol) protocolBox:setCurrentOption(protocol)
clientBox:setVisible(false) protocolBox:setVisible(false)
clientBox:setHeight(0) protocolBox:setHeight(0)
local serverLabel = enterGame:getChildById('serverLabel') local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setVisible(false) serverLabel:setVisible(false)
@@ -296,9 +302,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
local portLabel = enterGame:getChildById('portLabel') local portLabel = enterGame:getChildById('portLabel')
portLabel:setVisible(false) portLabel:setVisible(false)
portLabel:setHeight(0) portLabel:setHeight(0)
local clientLabel = enterGame:getChildById('clientLabel') local protocolLabel = enterGame:getChildById('protocolLabel')
clientLabel:setVisible(false) protocolLabel:setVisible(false)
clientLabel:setHeight(0) protocolLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton') local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false) serverListButton:setVisible(false)

View File

@@ -68,7 +68,7 @@ EnterGameWindow
TextEdit TextEdit
id: serverHostTextEdit id: serverHostTextEdit
!tooltip: tr('Make sure that your client uses\nthe correct game client version') !tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
anchors.left: parent.left anchors.left: parent.left
anchors.right: serverListButton.left anchors.right: serverListButton.left
anchors.top: serverLabel.bottom anchors.top: serverLabel.bottom
@@ -76,8 +76,8 @@ EnterGameWindow
margin-right: 4 margin-right: 4
MenuLabel MenuLabel
id: clientLabel id: protocolLabel
!text: tr('Client Version') !text: tr('Protocol')
anchors.left: parent.left anchors.left: parent.left
anchors.top: serverHostTextEdit.bottom anchors.top: serverHostTextEdit.bottom
text-auto-resize: true text-auto-resize: true
@@ -85,13 +85,17 @@ EnterGameWindow
margin-top: 8 margin-top: 8
ComboBox ComboBox
id: clientComboBox id: protocolComboBox
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.horizontalCenter anchors.right: parent.horizontalCenter
anchors.top: clientLabel.bottom anchors.top: protocolLabel.bottom
margin-top: 2 margin-top: 2
margin-right: 3 margin-right: 3
width: 90 width: 90
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
MenuLabel MenuLabel
id: portLabel id: portLabel
@@ -106,7 +110,7 @@ EnterGameWindow
text: 7171 text: 7171
anchors.right: parent.right anchors.right: parent.right
anchors.left: parent.horizontalCenter anchors.left: parent.horizontalCenter
anchors.top: clientComboBox.top anchors.top: protocolComboBox.top
margin-left: 3 margin-left: 3
CheckBox CheckBox

View File

@@ -137,7 +137,7 @@ function unloadCurrentModule()
local module = g_modules.getModule(focusedChild:getText()) local module = g_modules.getModule(focusedChild:getText())
if module then if module then
module:unload() module:unload()
if modules.client_modulemanager == nil then return end if ModuleManager == nil then return end
updateModuleInfo(module:getName()) updateModuleInfo(module:getName())
refreshLoadedModules() refreshLoadedModules()
end end

View File

@@ -40,17 +40,13 @@ Panel
!text: tr('Fullscreen') !text: tr('Fullscreen')
tooltip: Ctrl+Shift+F tooltip: Ctrl+Shift+F
OptionCheckBox
id: dontStretchShrink
!text: tr('Don\'t stretch/shrink Game Window')
Label Label
id: backgroundFrameRateLabel id: backgroundFrameRateLabel
!text: tr('Game framerate limit: %s', 'max') !text: tr('Game framerate limit: %s', 'max')
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
anchors.top: prev.bottom anchors.top: prev.bottom
margin-top: 12 margin-top: 6
@onSetup: | @onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate') local value = modules.client_options.getOption('backgroundFrameRate')
local text = value local text = value

View File

@@ -25,8 +25,7 @@ local defaultOptions = {
ambientLight = 25, ambientLight = 25,
displayNames = true, displayNames = true,
displayHealth = true, displayHealth = true,
displayText = true, displayText = true
dontStretchShrink = false
} }
local optionsWindow local optionsWindow
@@ -224,10 +223,6 @@ function setOption(key, value, force)
gameMapPanel:setDrawHealthBars(value) gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayText' then elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value) gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
end end
-- change value for keybind updates -- change value for keybind updates

View File

@@ -49,7 +49,7 @@ MainWindow
anchors.left: protocolLabel.left anchors.left: protocolLabel.left
anchors.right: port.right anchors.right: port.right
@onSetup: | @onSetup: |
for _, proto in pairs(g_game.getSupportedClients()) do for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto) self:addOption(proto)
end end

View File

@@ -79,10 +79,6 @@ function onConnect(protocol)
post = post .. '&window_height=' .. g_window.getHeight() post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getCharacterName() post = post .. '&player_name=' .. g_game.getCharacterName()
post = post .. '&world_name=' .. g_game.getWorldName() post = post .. '&world_name=' .. g_game.getWorldName()
post = post .. '&otserv_host=' .. G.host
post = post .. '&otserv_port=' .. G.port
post = post .. '&otserv_protocol=' .. g_game.getProtocolVersion()
post = post .. '&otserv_client=' .. g_game.getClientVersion()
post = post .. '&build_version=' .. g_app.getVersion() post = post .. '&build_version=' .. g_app.getVersion()
post = post .. '&build_revision=' .. g_app.getBuildRevision() post = post .. '&build_revision=' .. g_app.getBuildRevision()
post = post .. '&build_commit=' .. g_app.getBuildCommit() post = post .. '&build_commit=' .. g_app.getBuildCommit()

View File

@@ -221,7 +221,7 @@ function toggle()
if terminalWindow:isVisible() then if terminalWindow:isVisible() then
hide() hide()
else else
if not firstShown then if not firstShow then
local settings = g_settings.getNode('terminal-window') local settings = g_settings.getNode('terminal-window')
if settings then if settings then
if settings.size then oldSize = size end if settings.size then oldSize = size end
@@ -257,14 +257,11 @@ function flushLines()
for _,line in pairs(cachedLines) do for _,line in pairs(cachedLines) do
-- delete old lines if needed -- delete old lines if needed
if numLines > MaxLogLines then if numLines > MaxLogLines then
local firstChild = terminalBuffer:getChildByIndex(1) local len = #terminalBuffer:getChildByIndex(1):getText()
if firstChild then terminalBuffer:getChildByIndex(1):destroy()
local len = #firstChild:getText()
firstChild:destroy()
table.remove(allLines, 1) table.remove(allLines, 1)
fulltext = string.sub(fulltext, len) fulltext = string.sub(fulltext, len)
end end
end
local label = g_ui.createWidget('TerminalLabel', terminalBuffer) local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
label:setId('terminalLabel' .. numLines) label:setId('terminalLabel' .. numLines)
@@ -288,7 +285,6 @@ function addLine(text, color)
flushEvent = scheduleEvent(flushLines, 10) flushEvent = scheduleEvent(flushLines, 10)
end end
text = string.gsub(text, '\t', ' ')
table.insert(cachedLines, {text=text, color=color}) table.insert(cachedLines, {text=text, color=color})
end end

View File

@@ -157,14 +157,14 @@ function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback) disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end end
function g_keyboard.unbindKeyUp(keyComboDesc, arg1, arg2) function g_keyboard.unbindKeyUp(keyComboDesc, widget)
local callback, widget = getUnbindArgs(arg1, arg2) local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback) disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end end
function g_keyboard.unbindKeyPress(keyComboDesc, arg1, arg2) function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
local callback, widget = getUnbindArgs(arg1, arg2) local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)

View File

@@ -20,8 +20,8 @@ function string:starts(start)
return string.sub(self, 1, #start) == start return string.sub(self, 1, #start) == start
end end
function string:ends(test) function string.ends(s, test)
return test =='' or string.sub(self,-string.len(test)) == test return test =='' or string.sub(s,-string.len(test)) == test
end end
function string:trim() function string:trim()

View File

@@ -16,24 +16,6 @@ local function updateMargins(tabBar, ignored)
end end
end end
local function updateNavigation(tabBar)
if prevNavigation then
if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
prevNavigation:enable()
else
prevNavigation:disable()
end
end
if nextNavigation then
if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
nextNavigation:enable()
else
nextNavigation:disable()
end
end
end
local function updateIndexes(tabBar, tab, xoff) local function updateIndexes(tabBar, tab, xoff)
local tabs = tabBar.tabs local tabs = tabBar.tabs
local currentMargin = 0 local currentMargin = 0
@@ -51,11 +33,10 @@ local function updateIndexes(tabBar, tab, xoff)
table.remove(tabs, table.find(tabs, tab)) table.remove(tabs, table.find(tabs, tab))
table.insert(tabs, newIndex, tab) table.insert(tabs, newIndex, tab)
end end
updateNavigation(tabBar)
end end
local function getMaxMargin(tabBar, tab) local function getMaxMargin(tabBar, tab)
if #tabBar.tabs == 0 then return 0 end if #tabBar.tabs == 0 then return end
local maxMargin = 0 local maxMargin = 0
for i = 1, #tabBar.tabs do for i = 1, #tabBar.tabs do
@@ -63,91 +44,7 @@ local function getMaxMargin(tabBar, tab)
maxMargin = maxMargin + tabBar.tabs[i]:getWidth() maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
end end
end end
return maxMargin + tabBar.tabSpacing * (#tabBar.tabs - 1) return maxMargin + tabBar.tabSpacing * (#tabBar.tabs- 1)
end
local function updateTabs(tabBar)
if #tabBar.postTabs > 0 then
local i = 1
while i <= #tabBar.postTabs do
local tab = tabBar.postTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.postTabs, i)
table.insert(tabBar.tabs, tab)
tab:setVisible(true)
end
end
if #tabBar.preTabs > 0 then
for i = #tabBar.preTabs, 1, -1 do
local tab = tabBar.preTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.preTabs, i)
table.insert(tabBar.tabs, 1, tab)
tab:setVisible(true)
end
end
updateNavigation(tabBar)
updateMargins(tabBar)
if not tabBar.currentTab and #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[1])
end
end
local function hideTabs(tabBar, fromBack, toArray, width)
while #tabBar.tabs > 0 and getMaxMargin(tabBar) + width > tabBar:getWidth() do
local index = fromBack and #tabBar.tabs or 1
local tab = tabBar.tabs[index]
table.remove(tabBar.tabs, index)
if fromBack then
table.insert(toArray, 1, tab)
else
table.insert(toArray, tab)
end
if tabBar.currentTab == tab then
if #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[#tabBar.tabs])
else
tabBar.currentTab:setChecked(false)
tabBar.currentTab = nil
end
end
tab:setVisible(false)
end
end
local function showPreTab(tabBar)
if #tabBar.preTabs == 0 then
return nil
end
local tmpTab = tabBar.preTabs[#tabBar.preTabs]
hideTabs(tabBar, true, tabBar.postTabs, tmpTab:getWidth())
table.remove(tabBar.preTabs, #tabBar.preTabs)
table.insert(tabBar.tabs, 1, tmpTab)
tmpTab:setVisible(true)
return tmpTab
end
local function showPostTab(tabBar)
if #tabBar.postTabs == 0 then
return nil
end
local tmpTab = tabBar.postTabs[1]
hideTabs(tabBar, false, tabBar.preTabs, tmpTab:getWidth())
table.remove(tabBar.postTabs, 1)
table.insert(tabBar.tabs, tmpTab)
tmpTab:setVisible(true)
return tmpTab
end end
local function onTabMousePress(tab, mousePos, mouseButton) local function onTabMousePress(tab, mousePos, mouseButton)
@@ -207,14 +104,6 @@ function UIMoveableTabBar.create()
tabbar.selected = nil -- dragged tab tabbar.selected = nil -- dragged tab
tabbar.tabSpacing = 0 tabbar.tabSpacing = 0
tabbar.tabsMoveable = false tabbar.tabsMoveable = false
tabbar.preTabs = {}
tabbar.postTabs = {}
tabbar.prevNavigation = nil
tabbar.nextNavigation = nil
tabbar.onGeometryChange = function()
hideTabs(tabbar, true, tabbar.postTabs, 0)
updateTabs(tabbar)
end
return tabbar return tabbar
end end
@@ -252,26 +141,18 @@ function UIMoveableTabBar:addTab(text, panel, menuCallback)
tab.onDragMove = onTabDragMove tab.onDragMove = onTabDragMove
tab.onDestroy = function() tab.tabPanel:destroy() end tab.onDestroy = function() tab.tabPanel:destroy() end
if #self.tabs == 0 then
self:selectTab(tab)
tab:setMarginLeft(0)
table.insert(self.tabs, tab)
else
local newMargin = self.tabSpacing * #self.tabs
for i = 1, #self.tabs do
newMargin = newMargin + self.tabs[i]:getWidth()
end
tab:setMarginLeft(newMargin)
hideTabs(self, true, self.postTabs, tab:getWidth())
table.insert(self.tabs, tab) table.insert(self.tabs, tab)
if #self.tabs == 1 then if #self.tabs == 1 then
self:selectTab(tab) self:selectTab(tab)
tab:setMarginLeft(0)
else
local newMargin = self.tabSpacing * (#self.tabs - 1)
for i = 1, #self.tabs - 1 do
newMargin = newMargin + self.tabs[i]:getWidth()
end end
updateMargins(self) tab:setMarginLeft(newMargin)
end end
updateNavigation(self)
return tab return tab
end end
@@ -302,33 +183,17 @@ function UIMoveableTabBar:onStyleApply(styleName, styleNode)
end end
function UIMoveableTabBar:removeTab(tab) function UIMoveableTabBar:removeTab(tab)
local tabTables = {self.tabs, self.preTabs, self.postTabs} local index = table.find(self.tabs, tab)
local index = nil if index == nil then return end
local tabTable = nil
for i = 1, #tabTables do
index = table.find(tabTables[i], tab)
if index ~= nil then
tabTable = tabTables[i]
break
end
end
if tabTable == nil then
return
end
if self.currentTab == tab then if self.currentTab == tab then
self:selectPrevTab() self:selectPrevTab()
if #self.tabs == 1 then
self.currentTab = nil
end end
end table.remove(self.tabs, index)
table.remove(tabTable, index)
if tab.blinkEvent then if tab.blinkEvent then
removeEvent(tab.blinkEvent) removeEvent(tab.blinkEvent)
end end
tab:destroy() tab:destroy()
updateTabs(self) updateMargins(self)
end end
function UIMoveableTabBar:getTab(text) function UIMoveableTabBar:getTab(text)
@@ -337,16 +202,6 @@ function UIMoveableTabBar:getTab(text)
return tab return tab
end end
end end
for k,tab in pairs(self.preTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
for k,tab in pairs(self.postTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
end end
function UIMoveableTabBar:selectTab(tab) function UIMoveableTabBar:selectTab(tab)
@@ -371,62 +226,23 @@ function UIMoveableTabBar:selectTab(tab)
local parent = tab:getParent() local parent = tab:getParent()
parent:focusChild(tab, MouseFocusReason) parent:focusChild(tab, MouseFocusReason)
updateNavigation(self)
end end
function UIMoveableTabBar:selectNextTab() function UIMoveableTabBar:selectNextTab()
if self.currentTab == nil then if self.currentTab == nil then return end
return
end
local index = table.find(self.tabs, self.currentTab) local index = table.find(self.tabs, self.currentTab)
if index == nil then if index == nil then return end
return local nextTab = self.tabs[index + 1] or self.tabs[1]
end if not nextTab then return end
local newIndex = index + 1
if newIndex > #self.tabs then
if #self.postTabs > 0 then
local widget = showPostTab(self)
self:selectTab(widget)
updateTabs(self)
end
return
end
local nextTab = self.tabs[newIndex]
if not nextTab then
return
end
self:selectTab(nextTab) self:selectTab(nextTab)
end end
function UIMoveableTabBar:selectPrevTab() function UIMoveableTabBar:selectPrevTab()
if self.currentTab == nil then if self.currentTab == nil then return end
return
end
local index = table.find(self.tabs, self.currentTab) local index = table.find(self.tabs, self.currentTab)
if index == nil then if index == nil then return end
return local prevTab = self.tabs[index - 1] or self.tabs[#self.tabs]
end if not prevTab then return end
local newIndex = index - 1
if newIndex <= 0 then
if #self.preTabs > 0 then
local widget = showPreTab(self)
self:selectTab(widget)
updateTabs(self)
end
return
end
local prevTab = self.tabs[newIndex]
if not prevTab then
return
end
self:selectTab(prevTab) self:selectTab(prevTab)
end end
@@ -449,16 +265,3 @@ end
function UIMoveableTabBar:getCurrentTab() function UIMoveableTabBar:getCurrentTab()
return self.currentTab return self.currentTab
end end
function UIMoveableTabBar:setNavigation(prevButton, nextButton)
prevNavigation = prevButton
nextNavigation = nextButton
if prevNavigation then
prevNavigation.onClick = function() self:selectPrevTab() end
end
if nextNavigation then
nextNavigation.onClick = function() self:selectNextTab() end
end
updateNavigation(self)
end

View File

@@ -110,9 +110,7 @@ function UITabBar:selectTab(tab)
tab:setOn(false) tab:setOn(false)
local parent = tab:getParent() local parent = tab:getParent()
if parent then
parent:focusChild(tab, MouseFocusReason) parent:focusChild(tab, MouseFocusReason)
end
end end
function UITabBar:selectNextTab() function UITabBar:selectNextTab()

View File

@@ -1,16 +1,11 @@
battleWindow = nil battleWindow = nil
battleButton = nil battleButton = nil
battlePanel = nil battlePanel = nil
filterPanel = nil
toggleFilterButton = nil
lastBattleButtonSwitched = nil lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {} battleButtonsByCreaturesList = {}
creatureAgeList = {}
mouseWidget = nil mouseWidget = nil
sortTypeBox = nil
sortOrderBox = nil
hidePlayersButton = nil hidePlayersButton = nil
hideNPCsButton = nil hideNPCsButton = nil
hideMonstersButton = nil hideMonstersButton = nil
@@ -30,15 +25,6 @@ function init()
battlePanel = battleWindow:recursiveGetChildById('battlePanel') battlePanel = battleWindow:recursiveGetChildById('battlePanel')
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
if isHidingFilters() then
hideFilterPanel()
end
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers') hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs') hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters') hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
@@ -52,18 +38,6 @@ function init()
battleWindow:setContentMinimumHeight(80) battleWindow:setContentMinimumHeight(80)
sortTypeBox:addOption('Name', 'name')
sortTypeBox:addOption('Distance', 'distance')
sortTypeBox:addOption('Age', 'age')
sortTypeBox:addOption('Health', 'health')
sortTypeBox:setCurrentOptionByData(getSortType())
sortTypeBox.onOptionChange = onChangeSortType
sortOrderBox:addOption('Asc.', 'asc')
sortOrderBox:addOption('Desc.', 'desc')
sortOrderBox:setCurrentOptionByData(getSortOrder())
sortOrderBox.onOptionChange = onChangeSortOrder
connect(Creature, { connect(Creature, {
onSkullChange = updateCreatureSkull, onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem, onEmblemChange = updateCreatureEmblem,
@@ -74,10 +48,6 @@ function init()
onDisappear = onCreatureDisappear onDisappear = onCreatureDisappear
}) })
connect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
connect(g_game, { connect(g_game, {
onAttackingCreatureChange = onAttack, onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow, onFollowingCreatureChange = onFollow,
@@ -105,10 +75,6 @@ function terminate()
onDisappear = onCreatureDisappear onDisappear = onCreatureDisappear
}) })
disconnect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
disconnect(g_game, { disconnect(g_game, {
onAttackingCreatureChange = onAttack, onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow, onFollowingCreatureChange = onFollow,
@@ -130,93 +96,6 @@ function onMiniWindowClose()
battleButton:setOn(false) battleButton:setOn(false)
end end
function getSortType()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'name'
end
return settings['sortType']
end
function setSortType(state)
settings = {}
settings['sortType'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function getSortOrder()
local settings = g_settings.getNode('BattleList')
if not settings then
return 'asc'
end
return settings['sortOrder']
end
function setSortOrder(state)
settings = {}
settings['sortOrder'] = state
g_settings.mergeNode('BattleList', settings)
checkCreatures()
end
function isSortAsc()
return getSortOrder() == 'asc'
end
function isSortDesc()
return getSortOrder() == 'desc'
end
function isHidingFilters()
local settings = g_settings.getNode('BattleList')
if not settings then
return false
end
return settings['hidingFilters']
end
function setHidingFilters(state)
settings = {}
settings['hidingFilters'] = state
g_settings.mergeNode('BattleList', settings)
end
function hideFilterPanel()
filterPanel.originalHeight = filterPanel:getHeight()
filterPanel:setHeight(0)
toggleFilterButton:getParent():setMarginTop(0)
toggleFilterButton:setImageClip(torect("0 0 21 12"))
setHidingFilters(true)
filterPanel:setVisible(false)
end
function showFilterPanel()
toggleFilterButton:getParent():setMarginTop(5)
filterPanel:setHeight(filterPanel.originalHeight)
toggleFilterButton:setImageClip(torect("21 0 21 12"))
setHidingFilters(false)
filterPanel:setVisible(true)
end
function toggleFilterPanel()
if filterPanel:isVisible() then
hideFilterPanel()
else
showFilterPanel()
end
end
function onChangeSortType(comboBox, option)
setSortType(option:lower())
end
function onChangeSortOrder(comboBox, option)
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
end
function checkCreatures() function checkCreatures()
removeAllCreatures() removeAllCreatures()
@@ -272,42 +151,15 @@ end
function onCreatureHealthPercentChange(creature, health) function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()] local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then if battleButton then
if getSortType() == 'health' then
removeCreature(creature)
addCreature(creature)
return
end
battleButton:setLifeBarPercent(creature:getHealthPercent()) battleButton:setLifeBarPercent(creature:getHealthPercent())
end end
end end
local function getDistanceBetween(p1, p2)
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
end
function onCreaturePositionChange(creature, newPos, oldPos) function onCreaturePositionChange(creature, newPos, oldPos)
if creature:isLocalPlayer() then if creature:isLocalPlayer() then
if oldPos and newPos and newPos.z ~= oldPos.z then if oldPos and newPos and newPos.z ~= oldPos.z then
checkCreatures() checkCreatures()
else else
-- Distance will change when moving, recalculate and move to correct index
if getSortType() == 'distance' then
local distanceList = {}
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
end
if isSortAsc() then
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
else
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
end
for i = 1, #distanceList do
battlePanel:moveChildToIndex(distanceList[i].widget, i)
end
end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do for id, creatureButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature) addCreature(creatureButton.creature)
end end
@@ -318,9 +170,6 @@ function onCreaturePositionChange(creature, newPos, oldPos)
if has and not fit then if has and not fit then
removeCreature(creature) removeCreature(creature)
elseif fit then elseif fit then
if has and getSortType() == 'distance' then
removeCreature(creature)
end
addCreature(creature) addCreature(creature)
end end
end end
@@ -352,13 +201,8 @@ function addCreature(creature)
local creatureId = creature:getId() local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creatureId] local battleButton = battleButtonsByCreaturesList[creatureId]
-- Register when creature is added to battlelist for the first time
if not creatureAgeList[creatureId] then
creatureAgeList[creatureId] = os.time()
end
if not battleButton then if not battleButton then
battleButton = g_ui.createWidget('BattleButton') battleButton = g_ui.createWidget('BattleButton', battlePanel)
battleButton:setup(creature) battleButton:setup(creature)
battleButton.onHoverChange = onBattleButtonHoverChange battleButton.onHoverChange = onBattleButtonHoverChange
@@ -373,77 +217,6 @@ function addCreature(creature)
if creature == g_game.getFollowingCreature() then if creature == g_game.getFollowingCreature() then
onFollow(creature) onFollow(creature)
end end
local inserted = false
local nameLower = creature:getName():lower()
local healthPercent = creature:getHealthPercent()
local playerPosition = g_game.getLocalPlayer():getPosition()
local distance = getDistanceBetween(playerPosition, creature:getPosition())
local age = creatureAgeList[creatureId]
local childCount = battlePanel:getChildCount()
for i = 1, childCount do
local child = battlePanel:getChildByIndex(i)
local childName = child:getCreature():getName():lower()
local equal = false
if getSortType() == 'age' then
local childAge = creatureAgeList[child:getCreature():getId()]
if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif age == childAge then
equal = true
end
elseif getSortType() == 'distance' then
local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif childDistance == distance then
equal = true
end
elseif getSortType() == 'health' then
local childHealth = child:getCreature():getHealthPercent()
if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif healthPercent == childHealth then
equal = true
end
end
-- If any other sort type is selected and values are equal, sort it by name also
if getSortType() == 'name' or equal then
local length = math.min(childName:len(), nameLower:len())
for j=1,length do
if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
battlePanel:insertChild(i, battleButton)
inserted = true
break
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
break
elseif j == nameLower:len() and isSortAsc() then
battlePanel:insertChild(i, battleButton)
inserted = true
elseif j == childName:len() and isSortDesc() then
battlePanel:insertChild(i, battleButton)
inserted = true
end
end
end
if inserted then
break
end
end
-- Insert at the end if no other place is found
if not inserted then
battlePanel:insertChild(childCount + 1, battleButton)
end
else else
battleButton:setLifeBarPercent(creature:getHealthPercent()) battleButton:setLifeBarPercent(creature:getHealthPercent())
end end
@@ -453,7 +226,6 @@ function addCreature(creature)
end end
function removeAllCreatures() function removeAllCreatures()
creatureAgeList = {}
for i, v in pairs(battleButtonsByCreaturesList) do for i, v in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature) removeCreature(v.creature)
end end

View File

@@ -45,12 +45,11 @@ MiniWindow
&save: true &save: true
Panel Panel
id: filterPanel
margin-top: 26 margin-top: 26
anchors.top: parent.top anchors.top: parent.top
anchors.left: parent.left anchors.left: parent.left
anchors.right: miniwindowScrollBar.left anchors.right: miniwindowScrollBar.left
height: 45 height: 20
Panel Panel
anchors.top: parent.top anchors.top: parent.top
@@ -86,56 +85,16 @@ MiniWindow
!tooltip: tr('Hide party members') !tooltip: tr('Hide party members')
@onCheckChange: modules.game_battle.checkCreatures() @onCheckChange: modules.game_battle.checkCreatures()
Panel
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 20
width: 128
margin-top: 6
ComboBox
id: sortTypeBox
width: 74
anchors.top: parent.top
anchors.left: prev.right
anchors.horizontalCenter: parent.horizontalCenter
margin-left: -28
ComboBox
id: sortOrderBox
width: 54
anchors.top: parent.top
anchors.left: prev.right
margin-left: 4
Panel
height: 18
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: miniwindowScrollBar.left
margin-top: 5
UIWidget
id: toggleFilterButton
anchors.top: prev.top
width: 21
anchors.horizontalCenter: parent.horizontalCenter
image-source: /images/ui/arrow_vertical
image-rect: 0 0 21 12
image-clip: 21 0 21 12
@onClick: modules.game_battle.toggleFilterPanel()
phantom: false
HorizontalSeparator HorizontalSeparator
anchors.top: prev.top anchors.top: prev.bottom
anchors.left: parent.left anchors.left: parent.left
anchors.right: miniwindowScrollBar.left anchors.right: miniwindowScrollBar.left
margin-right: 1 margin-right: 1
margin-top: 11 margin-top: 4
MiniWindowContents MiniWindowContents
anchors.top: prev.bottom anchors.top: prev.bottom
margin-top: 6 margin-top: 0
Panel Panel
id: battlePanel id: battlePanel

View File

@@ -5,14 +5,7 @@ fightBalancedBox = nil
fightDefensiveBox = nil fightDefensiveBox = nil
chaseModeButton = nil chaseModeButton = nil
safeFightButton = nil safeFightButton = nil
whiteDoveBox = nil
whiteHandBox = nil
yellowHandBox = nil
redFistBox = nil
mountButton = nil
pvpModesPanel = nil
fightModeRadioGroup = nil fightModeRadioGroup = nil
pvpModeRadioGroup = nil
function init() function init()
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle) combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
@@ -23,33 +16,15 @@ function init()
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox') fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox') fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox') fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox') chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox') safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
mountButton = combatControlsWindow:recursiveGetChildById('mountButton')
mountButton.onClick = onMountButtonClick
pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel')
whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox')
whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox')
yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox')
redFistBox = combatControlsWindow:recursiveGetChildById('redFistBox')
fightModeRadioGroup = UIRadioGroup.create() fightModeRadioGroup = UIRadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox) fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox) fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox) fightModeRadioGroup:addWidget(fightDefensiveBox)
pvpModeRadioGroup = UIRadioGroup.create()
pvpModeRadioGroup:addWidget(whiteDoveBox)
pvpModeRadioGroup:addWidget(whiteHandBox)
pvpModeRadioGroup:addWidget(yellowHandBox)
pvpModeRadioGroup:addWidget(redFistBox)
connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode }) connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
connect(pvpModeRadioGroup, { onSelectionChange = onSetPVPMode })
connect(chaseModeButton, { onCheckChange = onSetChaseMode }) connect(chaseModeButton, { onCheckChange = onSetChaseMode })
connect(safeFightButton, { onCheckChange = onSetSafeFight }) connect(safeFightButton, { onCheckChange = onSetSafeFight })
connect(g_game, { connect(g_game, {
@@ -58,13 +33,10 @@ function init()
onFightModeChange = update, onFightModeChange = update,
onChaseModeChange = update, onChaseModeChange = update,
onSafeFightChange = update, onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check, onWalk = check,
onAutoWalk = check onAutoWalk = check
}) })
connect(LocalPlayer, { onOutfitChange = onOutfitChange })
if g_game.isOnline() then if g_game.isOnline() then
online() online()
end end
@@ -78,7 +50,6 @@ function terminate()
end end
fightModeRadioGroup:destroy() fightModeRadioGroup:destroy()
pvpModeRadioGroup:destroy()
combatControlsWindow:destroy() combatControlsWindow:destroy()
combatControlsButton:destroy() combatControlsButton:destroy()
@@ -88,12 +59,9 @@ function terminate()
onFightModeChange = update, onFightModeChange = update,
onChaseModeChange = update, onChaseModeChange = update,
onSafeFightChange = update, onSafeFightChange = update,
onPVPModeChange = update,
onWalk = check, onWalk = check,
onAutoWalk = check onAutoWalk = check
}) })
disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
end end
function update() function update()
@@ -111,14 +79,6 @@ function update()
local safeFight = g_game.isSafeFight() local safeFight = g_game.isSafeFight()
safeFightButton:setChecked(not safeFight) safeFightButton:setChecked(not safeFight)
if g_game.getFeature(GamePVPMode) then
local pvpMode = g_game.getPVPMode()
local pvpWidget = getPVPBoxByMode(pvpMode)
if pvpWidget then
pvpModeRadioGroup:selectWidget(pvpWidget)
end
end
end end
function check() function check()
@@ -141,28 +101,10 @@ function online()
g_game.setFightMode(lastCombatControls[char].fightMode) g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode) g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight) g_game.setSafeFight(lastCombatControls[char].safeFight)
if lastCombatControls[char].pvpMode then
g_game.setPVPMode(lastCombatControls[char].pvpMode)
end end
end end
end end
if g_game.getFeature(GamePlayerMounts) then
mountButton:setVisible(true)
mountButton:setChecked(player:isMounted())
else
mountButton:setVisible(false)
end
if g_game.getFeature(GamePVPMode) then
pvpModesPanel:setVisible(true)
combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight)
else
pvpModesPanel:setVisible(false)
combatControlsWindow:setHeight(combatControlsWindow.simpleControlsHeight)
end
end
update() update()
end end
@@ -181,10 +123,6 @@ function offline()
safeFight = g_game.isSafeFight() safeFight = g_game.isSafeFight()
} }
if g_game.getFeature(GamePVPMode) then
lastCombatControls[char].pvpMode = g_game.getPVPMode()
end
-- save last combat control settings -- save last combat control settings
g_settings.setNode('LastCombatControls', lastCombatControls) g_settings.setNode('LastCombatControls', lastCombatControls)
end end
@@ -228,55 +166,6 @@ function onSetSafeFight(self, checked)
g_game.setSafeFight(not checked) g_game.setSafeFight(not checked)
end end
function onSetPVPMode(self, selectedPVPButton)
if selectedPVPButton == nil then
return
end
local buttonId = selectedPVPButton:getId()
local pvpMode = PVPWhiteDove
if buttonId == 'whiteDoveBox' then
pvpMode = PVPWhiteDove
elseif buttonId == 'whiteHandBox' then
pvpMode = PVPWhiteHand
elseif buttonId == 'yellowHandBox' then
pvpMode = PVPYellowHand
elseif buttonId == 'redFistBox' then
pvpMode = PVPRedFist
end
g_game.setPVPMode(pvpMode)
end
function onMiniWindowClose() function onMiniWindowClose()
combatControlsButton:setOn(false) combatControlsButton:setOn(false)
end end
function onMountButtonClick(self, mousePos)
local player = g_game.getLocalPlayer()
if player then
player:toggleMount()
end
end
function onOutfitChange(localPlayer, outfit, oldOutfit)
if outfit.mount == oldOutfit.mount then
return
end
mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
end
function getPVPBoxByMode(mode)
local widget = nil
if mode == PVPWhiteDove then
widget = whiteDoveBox
elseif mode == PVPWhiteHand then
widget = whiteHandBox
elseif mode == PVPYellowHand then
widget = yellowHandBox
elseif mode == PVPRedFist then
widget = redFistBox
end
return widget
end

View File

@@ -1,7 +1,12 @@
CombatBox < UICheckBox CombatBox < UICheckBox
size: 20 20 size: 20 20
image-clip: 0 0 20 20 image-clip: 0 0 20 20
margin: 2 4 anchors.top: parent.top
margin: 0 4
$first:
margin: 0 1
$last:
margin: 0 1
$checked: $checked:
image-clip: 0 20 20 20 image-clip: 0 20 20 20
@@ -17,77 +22,32 @@ ChaseModeBox < CombatBox
SafeFightBox < CombatBox SafeFightBox < CombatBox
image-source: /images/game/combatmodes/safefight image-source: /images/game/combatmodes/safefight
MountButton < CombatBox
image-source: /images/game/combatmodes/mount
WhiteDoveBox < CombatBox
image-source: /images/game/combatmodes/whitedovemode
WhiteHandBox < CombatBox
image-source: /images/game/combatmodes/whitehandmode
YellowHandBox < CombatBox
image-source: /images/game/combatmodes/yellowhandmode
RedFistBox < CombatBox
image-source: /images/game/combatmodes/redfistmode
MiniWindow MiniWindow
id: combatControlsWindow id: combatControlsWindow
!text: tr('Combat Controls') !text: tr('Combat Controls')
icon: /images/topbuttons/combatcontrols icon: /images/topbuttons/combatcontrols
height: 49 height: 48
&save: true &save: true
&simpleControlsHeight: 49
&extendedControlsHeight: 72
@onClose: modules.game_combatcontrols.onMiniWindowClose() @onClose: modules.game_combatcontrols.onMiniWindowClose()
MiniWindowContents MiniWindowContents
FightOffensiveBox FightOffensiveBox
id: fightOffensiveBox id: fightOffensiveBox
anchors.top: parent.top
anchors.left: parent.left anchors.left: parent.left
margin: 2 1 anchors.verticalCenter: parent.verticalCenter
FightBalancedBox FightBalancedBox
id: fightBalancedBox id: fightBalancedBox
anchors.top: parent.top
anchors.left: prev.right anchors.left: prev.right
anchors.verticalCenter: parent.verticalCenter
FightDefensiveBox FightDefensiveBox
id: fightDefensiveBox id: fightDefensiveBox
anchors.top: parent.top
anchors.left: prev.right anchors.left: prev.right
MountButton anchors.verticalCenter: parent.verticalCenter
id: mountButton
anchors.top: parent.top
anchors.right: next.left
ChaseModeBox ChaseModeBox
id: chaseModeBox id: chaseModeBox
anchors.top: parent.top
anchors.right: next.left anchors.right: next.left
anchors.verticalCenter: parent.verticalCenter
SafeFightBox SafeFightBox
id: safeFightBox id: safeFightBox
anchors.top: parent.top
anchors.right: parent.right anchors.right: parent.right
margin: 2 1 anchors.verticalCenter: parent.verticalCenter
Panel
id: pvpModesPanel
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 20
WhiteDoveBox
id: whiteDoveBox
anchors.left: parent.left
anchors.bottom: parent.bottom
margin: 2 1
WhiteHandBox
id: whiteHandBox
anchors.left: prev.right
anchors.bottom: parent.bottom
YellowHandBox
id: yellowHandBox
anchors.left: prev.right
anchors.bottom: parent.bottom
RedFistBox
id: redFistBox
anchors.left: prev.right
anchors.bottom: parent.bottom

View File

@@ -1,206 +0,0 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
WhiteListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
phantom: false
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: communicationWindow
!text: tr('Ignore List')
size: 515 410
@onEscape: self:destroy()
CheckBox
id: checkboxUseIgnoreList
!text: tr('Activate ignorelist')
anchors.left: parent.left
anchors.top: parent.top
width: 180
Label
!text: tr('Ignored Players:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 10
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: ignoreNameEdit
anchors.top: prev.bottom
anchors.left: parent.left
width: 110
margin-top: 5
Button
id: buttonIgnoreAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonIgnoreRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global ignore settings')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: parent.left
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxUseWhiteList
!text: tr('Activate whitelist')
anchors.top: parent.top
anchors.left: ignoreList.right
margin-left: 20
width: 180
Label
!text: tr('Allowed Players:')
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 10
TextList
id: whiteList
vertical-scrollbar: whiteListScrollBar
anchors.left: prev.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
TextEdit
id: whitelistNameEdit
anchors.top: prev.bottom
anchors.left: prev.left
width: 110
margin-top: 5
Button
id: buttonWhitelistAdd
!text: tr('Add')
width: 48
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonWhitelistRemove
!text: tr('Remove')
width: 64
height: 20
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global whitelist settings')
anchors.left: whiteList.left
anchors.top: prev.bottom
margin-top: 20
CheckBox
id: checkboxAllowVIPs
!text: tr('Allow VIPs to message you')
anchors.left: prev.left
anchors.top: prev.bottom
width: 180
margin-top: 5
Panel
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 30
Panel
size: 160 30
anchors.horizontalCenter: parent.horizontalCenter
Button
id: buttonSave
!text: tr('Save')
width: 75
anchors.top: parent.top
anchors.left: parent.left
Button
id: buttonCancel
!text: tr('Cancel')
width: 75
anchors.top: parent.top
anchors.left: prev.right
margin-left: 10
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true
VerticalScrollBar
id: whiteListScrollBar
anchors.top: whiteList.top
anchors.bottom: whiteList.bottom
anchors.right: whiteList.right
step: 14
pixels-scroll: true

View File

@@ -61,7 +61,7 @@ consoleTabBar = nil
consoleTextEdit = nil consoleTextEdit = nil
channels = nil channels = nil
channelsWindow = nil channelsWindow = nil
communicationWindow = nil ignoreWindow = nil
ownPrivateName = nil ownPrivateName = nil
messageHistory = {} messageHistory = {}
currentMessageIndex = 0 currentMessageIndex = 0
@@ -74,14 +74,10 @@ violationReportTab = nil
ignoredChannels = {} ignoredChannels = {}
filters = {} filters = {}
local communicationSettings = { local ignoreSettings = {
useIgnoreList = true,
useWhiteList = true,
privateMessages = false, privateMessages = false,
yelling = false, yelling = false,
allowVIPs = false, players = {}
ignoredPlayers = {},
whitelistedPlayers = {}
} }
function init() function init()
@@ -124,6 +120,9 @@ function init()
return true return true
end end
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel) g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel) g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel) g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
@@ -132,7 +131,8 @@ function init()
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel) g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded -- apply buttom functions after loaded
consoleTabBar:setNavigation(consolePanel:getChildById('prevChannelButton'), consolePanel:getChildById('nextChannelButton')) consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = onTabChange consoleTabBar.onTabChange = onTabChange
-- tibia like hotkeys -- tibia like hotkeys
@@ -140,60 +140,7 @@ function init()
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab) g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp) g_keyboard.bindKeyDown('Ctrl+H', openHelp)
consoleToggleChat = consolePanel:getChildById('toggleChat')
load() load()
if g_game.isOnline() then
online()
end
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
else
enableChat()
end
end
function enableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(true)
consoleTextEdit:setText("")
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
local quickFunc = function()
if consoleToggleChat:isChecked() then
consoleToggleChat:setChecked(false)
end
enableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
end end
function terminate() function terminate()
@@ -219,14 +166,14 @@ function terminate()
g_keyboard.unbindKeyDown('Ctrl+E') g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H') g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings() saveIgnoreSettings()
if channelsWindow then if channelsWindow then
channelsWindow:destroy() channelsWindow:destroy()
end end
if communicationWindow then if ignoreWindow then
communicationWindow:destroy() ignoreWindow:destroy()
end end
if violationWindow then if violationWindow then
@@ -250,7 +197,7 @@ function load()
if settings then if settings then
messageHistory = settings.messageHistory or {} messageHistory = settings.messageHistory or {}
end end
loadCommunicationSettings() loadIgnoreSettings()
end end
function onTabChange(tabBar, tab) function onTabChange(tabBar, tab)
@@ -287,8 +234,8 @@ function clear()
end end
channels = {} channels = {}
consoleTabBar:removeTab(defaultTab) defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:removeTab(serverTab) serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs') local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then if npcTab then
@@ -519,7 +466,7 @@ function addTabText(text, speaktype, tab, creatureName)
-- Remove the curly braces -- Remove the curly braces
for i = 1, #highlightData / 3 do for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] } local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
text = text:gsub("%{(.-)%}", dataBlock.words, 1) text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
-- Recalculate positions as braces are removed -- Recalculate positions as braces are removed
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2) highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
@@ -832,11 +779,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
return return
end end
local localPlayer = g_game.getLocalPlayer() if name ~= g_game.getCharacterName() then
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if mode == MessageModes.Yell and isIgnoringYelling() then if mode == MessageModes.Yell and isIgnoringYelling() then
return return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -1014,228 +957,111 @@ function onChannelList(channelList)
end end
end end
function loadCommunicationSettings() function loadIgnoreSettings()
communicationSettings.whitelistedPlayers = {}
communicationSettings.ignoredPlayers = {}
local ignoreNode = g_settings.getNode('IgnorePlayers') local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then if ignoreNode then
for i = 1, #ignoreNode do for i = 1, #ignoreNode do
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i]) table.insert(ignoreSettings.players, ignoreNode[i])
end end
end end
ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling')
end
local whitelistNode = g_settings.getNode('WhitelistedPlayers') function saveIgnoreSettings()
if whitelistNode then local tmpSettings = {}
for i = 1, #whitelistNode do for i = 1, #ignoreSettings.players do
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i]) table.insert(tmpSettings, ignoreSettings.players[i])
end end
end g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages)
g_settings.set('IgnoreYelling', ignoreSettings.yelling)
communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList') g_settings.setNode('IgnorePlayers', tmpSettings)
communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
end end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
g_settings.set('IgnoreYelling', communicationSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpIgnoreList)
g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
end
function getIgnoredPlayers()
return communicationSettings.ignoredPlayers
end
function getWhitelistedPlayers()
return communicationSettings.whitelistedPlayers
end
function isUsingIgnoreList()
return communicationSettings.useIgnoreList
end
function isUsingWhiteList()
return communicationSettings.useWhiteList
end
function isIgnored(name) function isIgnored(name)
return table.find(communicationSettings.ignoredPlayers, name, true) return table.find(ignoreSettings.players, name, true)
end end
function addIgnoredPlayer(name) function addIgnoredPlayer(name)
if isIgnored(name) then return end if not isIgnored(name) then
table.insert(communicationSettings.ignoredPlayers, name) table.insert(ignoreSettings.players, name)
end
end end
function removeIgnoredPlayer(name) function removeIgnoredPlayer(name)
table.removevalue(communicationSettings.ignoredPlayers, name) table.removevalue(ignoreSettings.players, name)
end
function isWhitelisted(name)
return table.find(communicationSettings.whitelistedPlayers, name, true)
end
function addWhitelistedPlayer(name)
if isWhitelisted(name) then return end
table.insert(communicationSettings.whitelistedPlayers, name)
end
function removeWhitelistedPlayer(name)
table.removevalue(communicationSettings.whitelistedPlayers, name)
end end
function isIgnoringPrivate() function isIgnoringPrivate()
return communicationSettings.privateMessages return ignoreSettings.privateMessages
end end
function isIgnoringYelling() function isIgnoringYelling()
return communicationSettings.yelling return ignoreSettings.yelling
end
function isAllowingVIPs()
return communicationSettings.allowVIPs
end end
function onClickIgnoreButton() function onClickIgnoreButton()
if communicationWindow then return end if ignoreWindow then return end
communicationWindow = g_ui.displayUI('communicationwindow') ignoreWindow = g_ui.displayUI('ignorewindow')
local ignoreListPanel = communicationWindow:getChildById('ignoreList') local ignoreListPanel = ignoreWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList') ignoreWindow.onDestroy = function() ignoreWindow = nil end
communicationWindow.onDestroy = function() communicationWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList') local removeButton = ignoreWindow:getChildById('buttonRemove')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList) removeButton:disable()
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList') ignoreListPanel.onChildFocusChange = function() removeButton:enable() end
useWhiteListBox:setChecked(communicationSettings.useWhiteList) removeButton.onClick = function()
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild() local selection = ignoreListPanel:getFocusedChild()
if selection then if selection then
ignoreListPanel:removeChild(selection) ignoreListPanel:removeChild(selection)
selection:destroy() selection:destroy()
end end
removeIgnoreButton:disable() if ignoreListPanel:getChildCount() == 0 then
removeButton:disable()
end end
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
end
removeWhitelistButton:disable()
end end
local newlyIgnoredPlayers = {} local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit') local addName = ignoreWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd') local addButton = ignoreWindow:getChildById('buttonAdd')
local addIgnoreFunction = function() local addFunction = function()
local newEntry = addIgnoreName:getText() if addName:getText() == '' then return end
if newEntry == '' then return end if table.find(ignoreSettings.players, addName:getText()) then return end
if table.find(getIgnoredPlayers(), newEntry) then return end if table.find(newlyIgnoredPlayers, addName:getText()) then return end
if table.find(newlyIgnoredPlayers, newEntry) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel) local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(newEntry) label:setText(addName:getText())
table.insert(newlyIgnoredPlayers, newEntry) table.insert(newlyIgnoredPlayers, addName:getText())
addIgnoreName:setText('') label:setPhantom(false)
addName:setText('')
end end
addIgnoreButton.onClick = addIgnoreFunction addButton.onClick = addFunction
ignoreWindow.onEnter = addFunction
local newlyWhitelistedPlayers = {} local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages')
local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit') ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages)
local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd') local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling')
local addWhitelistFunction = function() ignoreYellingBox:setChecked(ignoreSettings.yelling)
local newEntry = addWhitelistName:getText()
if newEntry == '' then return end
if table.find(getWhitelistedPlayers(), newEntry) then return end
if table.find(newlyWhitelistedPlayers, newEntry) then return end
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(newEntry)
table.insert(newlyWhitelistedPlayers, newEntry)
addWhitelistName:setText('')
end
addWhitelistButton.onClick = addWhitelistFunction
communicationWindow.onEnter = function() local saveButton = ignoreWindow:getChildById('buttonSave')
if addWhitelistName:isFocused() then
addWhitelistFunction()
elseif addIgnoreName:isFocused() then
addIgnoreFunction()
end
end
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
saveButton.onClick = function() saveButton.onClick = function()
communicationSettings.ignoredPlayers = {} ignoreSettings.players = {}
for i = 1, ignoreListPanel:getChildCount() do for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText()) addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
--table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText())
end end
communicationSettings.whitelistedPlayers = {} ignoreSettings.yelling = ignoreYellingBox:isChecked()
for i = 1, whiteListPanel:getChildCount() do ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked()
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText()) ignoreWindow:destroy()
end end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked() for _, name in pairs(ignoreSettings.players) do
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel) local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i]) label:setText(name)
end label:setPhantom(false)
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(whitelistedPlayers[i])
end end
end end
function online() function online()
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
if g_game.getProtocolVersion() < 862 then if g_game.getProtocolVersion() < 862 then
g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow) g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
end end

View File

@@ -56,21 +56,12 @@ Panel
id: consolePanel id: consolePanel
anchors.fill: parent anchors.fill: parent
CheckBox
id: toggleChat
!tooltip: tr('Disable chat mode, allow to walk using ASDW')
anchors.left: parent.left
anchors.top: parent.top
margin-left: 13
margin-top: 8
@onCheckChange: toggleChat()
TabButton TabButton
id: prevChannelButton id: prevChannelButton
icon: /images/game/console/leftarrow icon: /images/game/console/leftarrow
anchors.left: toggleChat.right anchors.left: parent.left
anchors.top: parent.top anchors.top: parent.top
margin-left: 3 margin-left: 6
margin-top: 6 margin-top: 6
ConsoleTabBar ConsoleTabBar
@@ -80,7 +71,6 @@ Panel
anchors.right: next.left anchors.right: next.left
margin-left: 5 margin-left: 5
margin-top: 3 margin-top: 3
margin-right: 5
moveable: true moveable: true
TabButton TabButton

View File

@@ -0,0 +1,98 @@
IgnoreListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: ignoreWindow
!text: tr('Ignore List')
size: 500 240
@onEscape: self:destroy()
Label
!text: tr('Ignored players:')
anchors.left: parent.left
anchors.top: parent.top
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
anchors.left: parent.left
anchors.top: prev.bottom
height: 150
width: 230
margin-bottom: 10
margin-top: 3
padding: 1
focusable: false
Button
id: buttonRemove
!text: tr('Remove')
width: 64
anchors.right: prev.right
anchors.bottom: parent.bottom
TextEdit
id: ignoreNameEdit
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-left: 8
margin-right: 3
Button
id: buttonAdd
!text: tr('Add')
width: 48
height: 20
anchors.right: parent.right
anchors.top: prev.top
CheckBox
id: checkboxIgnorePrivateMessages
!text: tr('Ignore Private Messages')
anchors.left: ignoreList.right
anchors.top: ignoreList.top
width: 180
margin-top: 25
margin-left: 8
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
anchors.left: ignoreList.right
anchors.top: prev.top
width: 180
margin-top: 25
margin-left: 8
Button
id: buttonSave
!text: tr('Save')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: self:getParent():onEnter()
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()
VerticalScrollBar
id: ignoreListScrollBar
anchors.top: ignoreList.top
anchors.bottom: ignoreList.bottom
anchors.right: ignoreList.right
step: 14
pixels-scroll: true

View File

@@ -216,7 +216,6 @@ function save()
hotkeys[child.keyCombo] = { hotkeys[child.keyCombo] = {
autoSend = child.autoSend, autoSend = child.autoSend,
itemId = child.itemId, itemId = child.itemId,
subType = child.subType,
useType = child.useType, useType = child.useType,
value = child.value value = child.value
} }
@@ -267,9 +266,6 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
if item and currentHotkeyLabel then if item and currentHotkeyLabel then
currentHotkeyLabel.itemId = item:getId() currentHotkeyLabel.itemId = item:getId()
if item:isFluidContainer() then
currentHotkeyLabel.subType = item:getSubType()
end
if item:isMultiUse() then if item:isMultiUse() then
currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
else else
@@ -297,7 +293,6 @@ end
function clearObject() function clearObject()
currentHotkeyLabel.itemId = nil currentHotkeyLabel.itemId = nil
currentHotkeyLabel.subType = nil
currentHotkeyLabel.useType = nil currentHotkeyLabel.useType = nil
currentHotkeyLabel.autoSend = nil currentHotkeyLabel.autoSend = nil
currentHotkeyLabel.value = nil currentHotkeyLabel.value = nil
@@ -345,14 +340,12 @@ function addKeyCombo(keyCombo, keySettings, focus)
hotkeyLabel.keyCombo = keyCombo hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = toboolean(keySettings.autoSend) hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
hotkeyLabel.itemId = tonumber(keySettings.itemId) hotkeyLabel.itemId = tonumber(keySettings.itemId)
hotkeyLabel.subType = tonumber(keySettings.subType)
hotkeyLabel.useType = tonumber(keySettings.useType) hotkeyLabel.useType = tonumber(keySettings.useType)
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
else else
hotkeyLabel.keyCombo = keyCombo hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = false hotkeyLabel.autoSend = false
hotkeyLabel.itemId = nil hotkeyLabel.itemId = nil
hotkeyLabel.subType = nil
hotkeyLabel.useType = nil hotkeyLabel.useType = nil
hotkeyLabel.value = '' hotkeyLabel.value = ''
end end
@@ -382,42 +375,15 @@ function doKeyCombo(keyCombo)
modules.game_console.setTextEditText(hotKey.value) modules.game_console.setTextEditText(hotKey.value)
end end
elseif hotKey.useType == HOTKEY_MANAGER_USE then elseif hotKey.useType == HOTKEY_MANAGER_USE then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.use(item)
end
else
g_game.useInventoryItem(hotKey.itemId) g_game.useInventoryItem(hotKey.itemId)
end
elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, g_game.getLocalPlayer())
end
else
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer()) g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
end
elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
local attackingCreature = g_game.getAttackingCreature() local attackingCreature = g_game.getAttackingCreature()
if not attackingCreature then return end if not attackingCreature then return end
if not attackingCreature:getTile() then return end
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, attackingCreature)
end
else
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature) g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
end
elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
local item = Item.create(hotKey.itemId) local item = Item.create(hotKey.itemId)
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if not tmpItem then return true end
item = tmpItem
end
modules.game_interface.startUseWith(item) modules.game_interface.startUseWith(item)
end end
end end
@@ -462,9 +428,6 @@ function updateHotkeyForm(reset)
selectObjectButton:disable() selectObjectButton:disable()
clearObjectButton:enable() clearObjectButton:enable()
currentItemPreview:setItemId(currentHotkeyLabel.itemId) currentItemPreview:setItemId(currentHotkeyLabel.itemId)
if currentHotkeyLabel.subType then
currentItemPreview:setItemSubType(currentHotkeyLabel.subType)
end
if currentItemPreview:getItem():isMultiUse() then if currentItemPreview:getItem():isMultiUse() then
useOnSelf:enable() useOnSelf:enable()
useOnTarget:enable() useOnTarget:enable()

View File

@@ -11,7 +11,7 @@ countWindow = nil
logoutWindow = nil logoutWindow = nil
exitWindow = nil exitWindow = nil
bottomSplitter = nil bottomSplitter = nil
limitedZoom = false limitZoom = false
currentViewMode = 0 currentViewMode = 0
smartWalkDirs = {} smartWalkDirs = {}
smartWalkDir = nil smartWalkDir = nil
@@ -42,8 +42,7 @@ function init()
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
'/images/topbuttons/logout', tryLogout, true)
setupViewMode(0) setupViewMode(0)
@@ -57,19 +56,42 @@ end
function bindKeys() function bindKeys()
gameRootPanel:setAutoRepeatDelay(250) gameRootPanel:setAutoRepeatDelay(250)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
bindWalkKey('Up', North) g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
bindWalkKey('Right', East) g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
bindWalkKey('Down', South) g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
bindWalkKey('Left', West) g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
bindWalkKey('Numpad8', North) g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
bindWalkKey('Numpad9', NorthEast) g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
bindWalkKey('Numpad6', East) g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
bindWalkKey('Numpad3', SouthEast) g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
bindWalkKey('Numpad2', South) g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
bindWalkKey('Numpad1', SouthWest) g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
bindWalkKey('Numpad4', West) g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
bindWalkKey('Numpad7', NorthWest) g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
@@ -82,24 +104,12 @@ function bindKeys()
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel) g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key, gameRootPanel)
g_keyboard.unbindKeyUp(key, gameRootPanel)
g_keyboard.unbindKeyPress(key, gameRootPanel)
end
function terminate() function terminate()
save() save()
hide() hide()
@@ -127,6 +137,16 @@ function onGameStart()
else else
g_game.disableFeature(GameForceFirstAutoWalkStep) g_game.disableFeature(GameForceFirstAutoWalkStep)
end end
addEvent(function()
if not limitZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end end
function onGameEnd() function onGameEnd()
@@ -143,16 +163,6 @@ function show()
setupViewMode(0) setupViewMode(0)
updateStretchShrink() updateStretchShrink()
logoutButton:setTooltip(tr('Logout')) logoutButton:setTooltip(tr('Logout'))
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end end
function hide() function hide()
@@ -205,8 +215,8 @@ function tryExit()
return true return true
end end
local exitFunc = function() g_game.safeLogout() forceExit() end local exitFunc = function() logout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
@@ -218,10 +228,14 @@ function tryExit()
return true return true
end end
function tryLogout(prompt) function logout()
if type(prompt) ~= "boolean" then if g_game.isOnline() then
prompt = true g_game.safeLogout()
return true
end end
end
function tryLogout()
if not g_game.isOnline() then if not g_game.isOnline() then
exit() exit()
return return
@@ -231,42 +245,13 @@ function tryLogout(prompt)
return return
end end
local msg, yesCallback local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
if not g_game.isConnectionOk() then local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function() logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{ text=tr('Yes'), callback=yesCallback }, { text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback }, { text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback) anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
end
end end
function stopSmartWalk() function stopSmartWalk()
@@ -478,9 +463,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end end
else else
local localPosition = localPlayer:getPosition()
if not classic then shortcut = '(Alt)' else shortcut = nil end if not classic then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut) menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else else
@@ -492,7 +475,6 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
else else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end end
end
if creatureThing:isPlayer() then if creatureThing:isPlayer() then
menu:addSeparator() menu:addSeparator()
@@ -537,7 +519,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end end
end end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator() menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end) menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end end
@@ -549,7 +531,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:display(menuPosition) menu:display(menuPosition)
end end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature) function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
local keyboardModifiers = g_keyboard.getModifiers() local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then if not modules.client_options.getOption('classicControl') then
@@ -575,10 +557,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
return true return true
end end
return true return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing) g_game.attack(creatureThing)
return true return true
end end
@@ -587,10 +566,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
else else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer() local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then if creatureThing and creatureThing ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing) g_game.attack(creatureThing)
return true return true
elseif useThing:isContainer() then elseif useThing:isContainer() then
@@ -618,10 +594,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing) createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing) g_game.attack(creatureThing)
return true return true
end end
@@ -682,8 +655,6 @@ function moveStackableItem(item, toPos)
end end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox) g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox) g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox) g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox) g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
@@ -775,7 +746,8 @@ function setupViewMode(mode)
gameMapPanel:setZoom(11) gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM() local limit = limitZoom and not g_game.isGM()
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(limit) gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11) gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
@@ -800,5 +772,5 @@ function setupViewMode(mode)
end end
function limitZoom() function limitZoom()
limitedZoom = true limitZoom = true
end end

View File

@@ -6,11 +6,11 @@ CountWindow < MainWindow
SpinBox SpinBox
id: spinBox id: spinBox
anchors.left: parent.left anchors.left: parent.left
anchors.top: parent.top anchors.top: parent.bottom
width: 1 width: 0
height: 1 height: 0
phantom: true phantom: true
margin-top: 2 padding-bottom: -40
focusable: true focusable: true
Item Item

View File

@@ -78,7 +78,6 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local useThing local useThing
local creatureThing local creatureThing
local multiUseThing local multiUseThing
local attackCreature
local tile = self:getTile(mousePosition) local tile = self:getTile(mousePosition)
if tile then if tile then
@@ -87,12 +86,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
creatureThing = tile:getTopCreature() creatureThing = tile:getTopCreature()
end end
local autoWalkTile = g_map.getTile(autoWalkPos) local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
if autoWalkTile then
attackCreature = autoWalkTile:getTopCreature()
end
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
if ret then if ret then
self.allowNextRelease = false self.allowNextRelease = false
end end

View File

@@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
g_game.look(item) g_game.look(item)
self.cancelNextRelease = true self.cancelNextRelease = true
return true return true
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
return true return true
end end
return false return false

View File

@@ -1,117 +1,71 @@
modalDialog = nil
function init() function init()
g_ui.importStyle('modaldialog') g_ui.importStyle('modaldialog')
connect(g_game, { onModalDialog = onModalDialog, connect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog }) onGameEnd = destroy })
local dialog = rootWidget:recursiveGetChildById('modalDialog')
if dialog then
modalDialog = dialog
end
end end
function terminate() function terminate()
disconnect(g_game, { onModalDialog = onModalDialog, disconnect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog }) onGameEnd = destroy })
destroy()
end end
function destroyDialog() function destroy()
if modalDialog then if modalDialog then
modalDialog:destroy() modalDialog:destroy()
modalDialog = nil modalDialog = nil
end end
end end
function onModalDialog(id, title, message, buttons, enterButton, escapeButton, choices, priority) function onModalDialog(id, title, message, enterId, enterText, escapeId, escapeText, choices)
-- priority parameter is unused, not sure what its use is. if modalDialog then return end
if modalDialog then
return
end
modalDialog = g_ui.createWidget('ModalDialog', rootWidget) modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
local enterButton = modalDialog:getChildById('enterButton')
local escapeButton = modalDialog:getChildById('escapeButton')
local messageLabel = modalDialog:getChildById('messageLabel') local messageLabel = modalDialog:getChildById('messageLabel')
local choiceList = modalDialog:getChildById('choiceList') local choiceList = modalDialog:getChildById('choiceList')
local choiceScrollbar = modalDialog:getChildById('choiceScrollBar')
local buttonList = modalDialog:getChildById('buttonList')
modalDialog:setText(title) modalDialog:setText(title)
messageLabel:setText(message) messageLabel:setText(message)
enterButton:setText(enterText)
escapeButton:setText(escapeText)
local horizontalPadding = modalDialog:getPaddingLeft() + modalDialog:getPaddingRight() local focusLabel = nil
modalDialog:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth))) for k, v in pairs(choices) do
messageLabel:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth)) - horizontalPadding) local choiceId = v[1]
local choiceName = v[2]
local labelHeight = nil
for i = 1, #choices do
local choiceId = choices[i][1]
local choiceName = choices[i][2]
local label = g_ui.createWidget('ChoiceListLabel', choiceList) local label = g_ui.createWidget('ChoiceListLabel', choiceList)
label.choiceId = choiceId label.choiceId = choiceId
label:setText(choiceName) label:setText(choiceName)
label:setPhantom(false) label:setPhantom(false)
if not labelHeight then
labelHeight = label:getHeight()
end
end
choiceList:focusNextChild()
for i = 1, #buttons do if not focusLabel then
local buttonId = buttons[i][1] focusLabel = label
local buttonText = buttons[i][2]
local button = g_ui.createWidget('ModalButton', buttonList)
button:setText(buttonText)
button.onClick = function(self)
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, buttonId, choice)
destroyDialog()
end end
end end
choiceList:focusChild(focusLabel)
local additionalHeight = 0
if #choices > 0 then
choiceList:setVisible(true)
choiceScrollbar:setVisible(true)
additionalHeight = math.min(modalDialog.maximumChoices, math.max(modalDialog.minimumChoices, #choices)) * labelHeight
additionalHeight = additionalHeight + choiceList:getPaddingTop() + choiceList:getPaddingBottom()
end
modalDialog:setHeight(modalDialog:getHeight() + additionalHeight)
addEvent(function()
modalDialog:setHeight(modalDialog:getHeight() + messageLabel:getHeight() - 14)
end)
local enterFunc = function() local enterFunc = function()
local focusedChoice = choiceList:getFocusedChild() g_game.answerModalDialog(id, enterId, choiceList:getFocusedChild().choiceId)
local choice = 0xFF destroy()
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, enterButton, choice)
destroyDialog()
end end
local escapeFunc = function() local escapeFunc = function()
local focusedChoice = choiceList:getFocusedChild() g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
local choice = 0xFF destroy()
if focusedChoice then
choice = focusedChoice.choiceId
end
g_game.answerModalDialog(id, escapeButton, choice)
destroyDialog()
end end
choiceList.onDoubleClick = enterFunc choiceList.onDoubleClick = enterFunc
enterButton.onClick = enterFunc
modalDialog.onEnter = enterFunc modalDialog.onEnter = enterFunc
escapeButton.onClick = escapeFunc
modalDialog.onEscape = escapeFunc modalDialog.onEscape = escapeFunc
return
end end

View File

@@ -8,61 +8,52 @@ ChoiceListLabel < Label
background-color: #ffffff22 background-color: #ffffff22
color: #ffffff color: #ffffff
ChoiceList < TextList ModalDialog < MainWindow
id: modalDialog
!text: tr('Title')
size: 280 230
@onEscape: self:destroy()
Label
id: messageLabel
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: left
text: Message
height: 60
TextList
id: choiceList id: choiceList
vertical-scrollbar: choiceScrollBar vertical-scrollbar: choiceScrollBar
anchors.fill: parent anchors.fill: parent
anchors.top: prev.bottom anchors.top: prev.bottom
anchors.bottom: next.top anchors.bottom: next.top
padding: 1
margin-top: 4
margin-bottom: 10 margin-bottom: 10
margin-top: 10
padding: 1
focusable: false focusable: false
visible: false
ChoiceScrollBar < VerticalScrollBar Button
id: enterButton
!text: tr('Ok')
anchors.top: next.top
anchors.right: next.left
margin-right: 8
width: 60
Button
id: escapeButton
!text: tr('Cancel')
anchors.bottom: parent.bottom
anchors.right: parent.right
margin-top: 10
width: 60
VerticalScrollBar
id: choiceScrollBar id: choiceScrollBar
anchors.top: choiceList.top anchors.top: choiceList.top
anchors.bottom: choiceList.bottom anchors.bottom: choiceList.bottom
anchors.right: choiceList.right anchors.right: choiceList.right
step: 14 step: 14
pixels-scroll: true pixels-scroll: true
visible: false
ModalButton < Button
width: 60
margin: 2
ModalDialog < MainWindow
id: modalDialog
size: 280 97
&minimumWidth: 200
&maximumWidth: 500
&minimumChoices: 4
&maximumChoices: 10
Label
id: messageLabel
anchors.top: parent.top
anchors.left: parent.left
text-align: left
text-auto-resize: true
text-wrap: true
ChoiceList
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
Panel
id: buttonList
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 24
layout: horizontalBox
align-right: true
ChoiceScrollBar

View File

@@ -151,7 +151,8 @@ function onTradeTypeChange(radioTabs, selected, deselected)
ignoreCapacity:setVisible(currentTradeType == BUY) ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL) ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL) showAllItems:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(currentTradeType == SELL) sellAllButton:setVisible(false)
--sellAllButton:setVisible(currentTradeType == SELL)
refreshTradeItems() refreshTradeItems()
refreshPlayerGoods() refreshPlayerGoods()

View File

@@ -252,6 +252,7 @@ MainWindow
margin-right: 10 margin-right: 10
visible: false visible: false
@onClick: modules.game_npctrade.sellAll() @onClick: modules.game_npctrade.sellAll()
visible: false
Button Button
id: tradeButton id: tradeButton

View File

@@ -94,7 +94,7 @@ function create(creatureOutfit, outfitList, creatureMount, mountList)
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end end
if outfit.addons and outfit.addons > 0 then if outfit.addons > 0 then
for _, i in pairs(ADDON_SETS[outfit.addons]) do for _, i in pairs(ADDON_SETS[outfit.addons]) do
addons[i].widget:setChecked(true) addons[i].widget:setChecked(true)
end end

View File

@@ -17,7 +17,6 @@ end
function reset() function reset()
if deathWindow then if deathWindow then
deathWindow:destroy() deathWindow:destroy()
deathWindow = nil
end end
end end
@@ -48,7 +47,7 @@ function openWindow()
deathWindow = nil deathWindow = nil
end end
local cancelFunc = function() local cancelFunc = function()
g_game.safeLogout() modules.game_interface.logout()
cancelButton:getParent():destroy() cancelButton:getParent():destroy()
deathWindow = nil deathWindow = nil
end end

View File

@@ -43,7 +43,7 @@ function init()
reasonsTextList = ruleViolationWindow:getChildById('reasonList') reasonsTextList = ruleViolationWindow:getChildById('reasonList')
actionsTextList = ruleViolationWindow:getChildById('actionList') actionsTextList = ruleViolationWindow:getChildById('actionList')
g_keyboard.bindKeyDown('Ctrl+Y', function() show() end) g_keyboard.bindKeyDown('Ctrl+Y', show)
if g_game.isOnline() then if g_game.isOnline() then
loadReasons() loadReasons()
@@ -63,7 +63,6 @@ end
function loadReasons() function loadReasons()
reasonsTextList:destroyChildren() reasonsTextList:destroyChildren()
actionsTextList:destroyChildren()
local actions = g_game.getGMActions() local actions = g_game.getGMActions()
for reason, actionFlags in pairs(actions) do for reason, actionFlags in pairs(actions) do
@@ -101,7 +100,7 @@ function onSelectReason(reasonLabel, focused)
if reasonLabel.actionFlags and focused then if reasonLabel.actionFlags and focused then
actionsTextList:destroyChildren() actionsTextList:destroyChildren()
for actionBaseFlag = 0, #rvactions do for actionBaseFlag = 0, #rvactions do
local actionFlagString = rvactions[actionBaseFlag] actionFlagString = rvactions[actionBaseFlag]
if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then
local label = g_ui.createWidget('RVListLabel', actionsTextList) local label = g_ui.createWidget('RVListLabel', actionsTextList)
label:setText(actionFlagString) label:setText(actionFlagString)
@@ -112,21 +111,9 @@ function onSelectReason(reasonLabel, focused)
end end
function report() function report()
local reasonLabel = reasonsTextList:getFocusedChild()
if not reasonLabel then
displayErrorBox(tr("Error"), tr("You must select a reason."))
return
end
local actionLabel = actionsTextList:getFocusedChild()
if not actionLabel then
displayErrorBox(tr("Error"), tr("You must select an action."))
return
end
local target = ruleViolationWindow:getChildById('nameText'):getText() local target = ruleViolationWindow:getChildById('nameText'):getText()
local reason = reasonLabel.reasonId local reason = reasonsTextList:getFocusedChild().reasonId
local action = actionLabel.actionId local action = actionsTextList:getFocusedChild().actionId
local comment = ruleViolationWindow:getChildById('commentText'):getText() local comment = ruleViolationWindow:getChildById('commentText'):getText()
local statement = ruleViolationWindow:getChildById('statementText'):getText() local statement = ruleViolationWindow:getChildById('statementText'):getText()
local statementId = 0 -- TODO: message unique id ? local statementId = 0 -- TODO: message unique id ?

View File

@@ -28,8 +28,6 @@ MessageTypes = {
[MessageModes.Blue] = MessageSettings.consoleBlue, [MessageModes.Blue] = MessageSettings.consoleBlue,
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue, [MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
[MessageModes.DamageDealed] = MessageSettings.status, [MessageModes.DamageDealed] = MessageSettings.status,
[MessageModes.DamageReceived] = MessageSettings.status, [MessageModes.DamageReceived] = MessageSettings.status,
[MessageModes.Heal] = MessageSettings.status, [MessageModes.Heal] = MessageSettings.status,
@@ -61,7 +59,7 @@ end
function terminate() function terminate()
disconnect(g_game, 'onTextMessage', displayMessage) disconnect(g_game, 'onTextMessage', displayMessage)
disconnect(g_game, 'onGameEnd', clearMessages) disconnect(g_game, 'onGameEnd',clearMessages)
clearMessages() clearMessages()
messagesPanel:destroy() messagesPanel:destroy()
end end

View File

@@ -23,7 +23,7 @@ function destroyWindows()
windows = {} windows = {}
end end
function onGameEditText(id, itemId, maxLength, text, writer, time) function onGameEditText(id, itemId, maxLength, text, writter, time)
local textWindow = g_ui.createWidget('TextWindow', rootWidget) local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = #text < maxLength and maxLength > 0 local writeable = #text < maxLength and maxLength > 0
@@ -42,8 +42,8 @@ function onGameEditText(id, itemId, maxLength, text, writer, time)
textEdit:setCursorVisible(writeable) textEdit:setCursorVisible(writeable)
local desc = '' local desc = ''
if #writer > 0 then if #writter > 0 then
desc = tr('You read the following, written by \n%s\n', writer) desc = tr('You read the following, written by \n%s\n', writter)
if #time > 0 then if #time > 0 then
desc = desc .. tr('on %s.\n', time) desc = desc .. tr('on %s.\n', time)
end end

View File

@@ -18,7 +18,7 @@ function isLoaded()
end end
function load() function load()
local version = g_game.getClientVersion() local version = g_game.getProtocolVersion()
local datPath, sprPath local datPath, sprPath
if filename then if filename then

View File

@@ -88,23 +88,6 @@ function isHiddingOffline()
return settings['hideOffline'] return settings['hideOffline']
end end
function getSortedBy()
local settings = g_settings.getNode('VipList')
if not settings then
return 'status'
end
return settings['sortedBy']
end
function sortBy(state)
settings = {}
settings['sortedBy'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function onAddVip(id, name, state) function onAddVip(id, name, state)
local vipList = vipWindow:getChildById('contentsPanel') local vipList = vipWindow:getChildById('contentsPanel')
@@ -135,13 +118,13 @@ function onAddVip(id, name, state)
for i=1,childrenCount do for i=1,childrenCount do
local child = vipList:getChildByIndex(i) local child = vipList:getChildByIndex(i)
if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then if state == VipState.Online and child.vipState ~= VipState.Online then
vipList:insertChild(i, label) vipList:insertChild(i, label)
return return
end end
if ((state ~= VipState.Online and child.vipState ~= VipState.Online) if (state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then or (state == VipState.Online and child.vipState == VipState.Online) then
local childText = child:getText():lower() local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len()) local length = math.min(childText:len(), nameLower:len())
@@ -185,14 +168,6 @@ function onVipListMousePress(widget, mousePos, mouseButton)
menu:addOption(tr('Show Offline'), function() hideOffline(false) end) menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos) menu:display(mousePos)
return true return true
@@ -221,15 +196,6 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
else else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end) menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
menu:display(mousePos) menu:display(mousePos)
return true return true

View File

@@ -22,14 +22,11 @@ ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8 ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9 ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10 ShieldYellowNoSharedExp = 10
ShieldGray = 11
EmblemNone = 0 EmblemNone = 0
EmblemGreen = 1 EmblemGreen = 1
EmblemRed = 2 EmblemRed = 2
EmblemBlue = 3 EmblemBlue = 3
EmblemMember = 4
EmblemOther = 5
North = 0 North = 0
East = 1 East = 1
@@ -47,11 +44,6 @@ FightDefensive = 3
DontChase = 0 DontChase = 0
ChaseOpponent = 1 ChaseOpponent = 1
PVPWhiteDove = 0
PVPWhiteHand = 1
PVPYellowHand = 2
PVPRedFist = 3
GameProtocolChecksum = 1 GameProtocolChecksum = 1
GameAccountNames = 2 GameAccountNames = 2
GameChallengeOnLogin = 3 GameChallengeOnLogin = 3
@@ -89,17 +81,6 @@ GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37 GameForceFirstAutoWalkStep = 37
GameMinimapRemove = 38 GameMinimapRemove = 38
GameDoubleShopSellAmount = 39 GameDoubleShopSellAmount = 39
GameContainerPagination = 40
GameThingMarks = 41
GameLooktypeU16 = 42
GamePlayerStamina = 43
GamePlayerAddons = 44
GameMessageStatements = 45
GameMesssageLevel = 46
GameNewFluids = 47
GamePlayerStateU16 = 48
GameNewOutfitProtocol = 49
GamePVPMode = 50
TextColors = { TextColors = {
red = '#f55e5e', --'#c83200' red = '#f55e5e', --'#c83200'
@@ -181,7 +162,7 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
"88792221429527047321331896351555606801473202394175817" "88792221429527047321331896351555606801473202394175817"
-- set to the latest Tibia.pic signature to make otclient compatible with official tibia -- set to the latest Tibia.pic signature to make otclient compatible with official tibia
PIC_SIGNATURE = 0x52131b61 PIC_SIGNATURE = 0x50a6469d
OsTypes = { OsTypes = {
Linux = 1, Linux = 1,

View File

@@ -52,25 +52,23 @@ function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then if shieldId == ShieldWhiteYellow then
path, blink = '/images/game/shields/shield_yellow_white', false path, blink = '/images/game/shields/shield_yellow_white', false
elseif shieldId == ShieldWhiteBlue then elseif shieldId == ShieldWhiteBlue then
path, blink = '/images/game/shields/shield_blue_white', false path, blink = '/images/game/shields//shield_blue_white', false
elseif shieldId == ShieldBlue then elseif shieldId == ShieldBlue then
path, blink = '/images/game/shields/shield_blue', false path, blink = '/images/game/shields//shield_blue', false
elseif shieldId == ShieldYellow then elseif shieldId == ShieldYellow then
path, blink = '/images/game/shields/shield_yellow', false path, blink = '/images/game/shields//shield_yellow', false
elseif shieldId == ShieldBlueSharedExp then elseif shieldId == ShieldBlueSharedExp then
path, blink = '/images/game/shields/shield_blue_shared', false path, blink = '/images/game/shields//shield_blue_shared', false
elseif shieldId == ShieldYellowSharedExp then elseif shieldId == ShieldYellowSharedExp then
path, blink = '/images/game/shields/shield_yellow_shared', false path, blink = '/images/game/shields//shield_yellow_shared', false
elseif shieldId == ShieldBlueNoSharedExpBlink then elseif shieldId == ShieldBlueNoSharedExpBlink then
path, blink = '/images/game/shields/shield_blue_not_shared', true path, blink = '/images/game/shields//shield_blue_not_shared', true
elseif shieldId == ShieldYellowNoSharedExpBlink then elseif shieldId == ShieldYellowNoSharedExpBlink then
path, blink = '/images/game/shields/shield_yellow_not_shared', true path, blink = '/images/game/shields//shield_yellow_not_shared', true
elseif shieldId == ShieldBlueNoSharedExp then elseif shieldId == ShieldBlueNoSharedExp then
path, blink = '/images/game/shields/shield_blue_not_shared', false path, blink = '/images/game/shields//shield_blue_not_shared', false
elseif shieldId == ShieldYellowNoSharedExp then elseif shieldId == ShieldYellowNoSharedExp then
path, blink = '/images/game/shields/shield_yellow_not_shared', false path, blink = '/images/game/shields//shield_yellow_not_shared', false
elseif shieldId == ShieldGray then
path, blink = '/images/game/shields/shield_gray', false
end end
return path, blink return path, blink
end end
@@ -83,10 +81,6 @@ function getEmblemImagePath(emblemId)
path = '/images/game/emblems/emblem_red' path = '/images/game/emblems/emblem_red'
elseif emblemId == EmblemBlue then elseif emblemId == EmblemBlue then
path = '/images/game/emblems/emblem_blue' path = '/images/game/emblems/emblem_blue'
elseif emblemId == EmblemMember then
path = '/images/game/emblems/emblem_member'
elseif emblemId == EmblemOther then
path = '/images/game/emblems/emblem_other'
end end
return path return path
end end

View File

@@ -4,23 +4,9 @@ function g_game.getRsa()
return currentRsa return currentRsa
end end
function g_game.findPlayerItem(itemId, subType)
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
for slot = InventorySlotFirst, InventorySlotLast do
local item = localPlayer:getInventoryItem(slot)
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
return item
end
end
end
return g_game.findItemInContainers(itemId, subType)
end
function g_game.chooseRsa(host) function g_game.chooseRsa(host)
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
g_game.setRsa(CIPSOFT_RSA) g_game.setRsa(CIPSOFT_RSA)
if g_app.getOs() == 'windows' then if g_app.getOs() == 'windows' then
@@ -46,31 +32,22 @@ function g_game.isOfficialTibia()
return currentRsa == CIPSOFT_RSA return currentRsa == CIPSOFT_RSA
end end
function g_game.getSupportedClients() function g_game.getSupportedProtocols()
return { return {
760, 770, 772, 780, 781, 782, 790, 810, 811, 840, 842, 850, 853, 854,
792, 800, 810, 811, 840, 842, 850, 860, 861, 862, 870, 910, 940, 944,
853, 854, 860, 861, 862, 870, 910, 953, 954, 960, 961, 963, 970, 971,
940, 944, 953, 954, 960, 961, 963, 973, 974
970, 980, 981, 982, 983, 984, 985,
986, 1001, 1002, 1010, 1020, 1021,
1022, 1031
} }
end end
function g_game.getProtocolVersionForClient(client) function g_game.getSupportedClients(protocol)
clients = { clients = {
[980] = 971, [971] = {980},
[981] = 973, [973] = {981},
[982] = 974, [974] = {982}
[983] = 975,
[984] = 976,
[985] = 977,
[986] = 978,
[1001] = 979,
[1002] = 980,
} }
return clients[client] or client return clients[protocol] or {protocol}
end end
g_game.setRsa(OTSERV_RSA) g_game.setRsa(OTSERV_RSA)

View File

@@ -27,9 +27,9 @@ end
function ProtocolLogin:sendLoginPacket() function ProtocolLogin:sendLoginPacket()
local msg = OutputMessage.create() local msg = OutputMessage.create()
msg:addU8(ClientOpcodes.ClientEnterAccount) msg:addU8(ClientOpcodes.ClientEnterAccount)
msg:addU16(g_game.getOs()) msg:addU16(g_game.getOs())
msg:addU16(g_game.getProtocolVersion()) msg:addU16(g_game.getProtocolVersion())
if g_game.getProtocolVersion() >= 971 then if g_game.getProtocolVersion() >= 971 then
@@ -46,9 +46,9 @@ function ProtocolLogin:sendLoginPacket()
local offset = msg:getMessageSize() local offset = msg:getMessageSize()
if g_game.getProtocolVersion() >= 770 then
-- first RSA byte must be 0 -- first RSA byte must be 0
msg:addU8(0) msg:addU8(0)
-- xtea key -- xtea key
self:generateXteaKey() self:generateXteaKey()
local xteaKey = self:getXteaKey() local xteaKey = self:getXteaKey()
@@ -56,7 +56,6 @@ function ProtocolLogin:sendLoginPacket()
msg:addU32(xteaKey[2]) msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3]) msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4]) msg:addU32(xteaKey[4])
end
if g_game.getFeature(GameAccountNames) then if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName) msg:addString(self.accountName)
@@ -74,18 +73,14 @@ function ProtocolLogin:sendLoginPacket()
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset) local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0) assert(paddingBytes >= 0)
msg:addPaddingBytes(paddingBytes, 0) msg:addPaddingBytes(paddingBytes, 0)
if g_game.getProtocolVersion() >= 770 then
msg:encryptRsa() msg:encryptRsa()
end
if g_game.getFeature(GameProtocolChecksum) then if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum() self:enableChecksum()
end end
self:send(msg) self:send(msg)
if g_game.getProtocolVersion() >= 770 then
self:enableXteaEncryption() self:enableXteaEncryption()
end
self:recv() self:recv()
end end
@@ -130,33 +125,6 @@ end
function ProtocolLogin:parseCharacterList(msg) function ProtocolLogin:parseCharacterList(msg)
local characters = {} local characters = {}
if g_game.getProtocolVersion() > 1010 then
local worlds = {}
local worldsCount = msg:getU8()
for i=1, worldsCount do
local world = {}
local worldId = msg:getU8()
world.worldName = msg:getString()
world.worldIp = msg:getString()
world.worldPort = msg:getU16()
msg:getU8() -- unknow byte?
worlds[worldId] = world
end
local charactersCount = msg:getU8()
for i=1, charactersCount do
local character = {}
local worldId = msg:getU8()
character.name = msg:getString()
character.worldName = worlds[worldId].worldName
character.worldIp = worlds[worldId].worldIp
character.worldPort = worlds[worldId].worldPort
characters[i] = character
end
else
local charactersCount = msg:getU8() local charactersCount = msg:getU8()
for i=1,charactersCount do for i=1,charactersCount do
local character = {} local character = {}
@@ -171,7 +139,6 @@ function ProtocolLogin:parseCharacterList(msg)
characters[i] = character characters[i] = character
end end
end
local account = {} local account = {}
account.premDays = msg:getU16() account.premDays = msg:getU16()

View File

@@ -273,20 +273,11 @@ function UIMinimap:createFlagWindow(pos)
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget()) flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
local successFunc = function() okButton.onClick = function()
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText()) self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow() self:destroyFlagWindow()
end end
cancelButton.onClick = function() self:destroyFlagWindow() end
local cancelFunc = function()
self:destroyFlagWindow()
end
okButton.onClick = successFunc
cancelButton.onClick = cancelFunc
self.flagWindow.onEnter = successFunc
self.flagWindow.onEscape = cancelFunc
self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
end end

View File

@@ -2,4 +2,3 @@
-- you can place any custom user code here -- you can place any custom user code here
print 'Startup done :]' print 'Startup done :]'

View File

@@ -100,8 +100,6 @@ set(client_SOURCES ${client_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h ${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp ${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h ${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
${CMAKE_CURRENT_LIST_DIR}/uisprite.h
# util # util
${CMAKE_CURRENT_LIST_DIR}/position.h ${CMAKE_CURRENT_LIST_DIR}/position.h

View File

@@ -206,13 +206,6 @@ namespace Otc
ChaseOpponent = 1 ChaseOpponent = 1
}; };
enum PVPModes {
WhiteDove = 0,
WhiteHand = 1,
YellowHand = 2,
RedFist = 3
};
enum PlayerSkulls { enum PlayerSkulls {
SkullNone = 0, SkullNone = 0,
SkullYellow, SkullYellow,
@@ -234,17 +227,14 @@ namespace Otc
ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty
ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty
ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent
ShieldYellowNoSharedExp, // 10 party leader sexp inactive innocent ShieldYellowNoSharedExp // 10 party leader sexp inactive innocent
ShieldGray // 11 member of another party
}; };
enum PlayerEmblems { enum PlayerEmblems {
EmblemNone = 0, EmblemNone = 0,
EmblemGreen, EmblemGreen,
EmblemRed, EmblemRed,
EmblemBlue, EmblemBlue
EmblemMember,
EmblemOther
}; };
enum PlayerStates { enum PlayerStates {
@@ -363,19 +353,7 @@ namespace Otc
GameForceFirstAutoWalkStep = 37, GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38, GameMinimapRemove = 38,
GameDoubleShopSellAmount = 39, GameDoubleShopSellAmount = 39,
GameContainerPagination = 40, // 51-100 reserved to be defined in lua
GameThingMarks = 41,
GameLooktypeU16 = 42,
GamePlayerStamina = 43,
GamePlayerAddons = 44,
GameMessageStatements = 45,
GameMessageLevel = 46,
GameNewFluids = 47,
GamePlayerStateU16 = 48,
GameNewOutfitProtocol = 49,
GamePVPMode = 50,
GameWritableDate = 51,
LastGameFeature = 101 LastGameFeature = 101
}; };

View File

@@ -23,7 +23,7 @@
#include "container.h" #include "container.h"
#include "item.h" #include "item.h"
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex) Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent)
{ {
m_id = id; m_id = id;
m_capacity = capacity; m_capacity = capacity;
@@ -31,10 +31,6 @@ Container::Container(int id, int capacity, const std::string& name, const ItemPt
m_containerItem = containerItem; m_containerItem = containerItem;
m_hasParent = hasParent; m_hasParent = hasParent;
m_closed = false; m_closed = false;
m_unlocked = isUnlocked;
m_hasPages = hasPages;
m_size = containerSize;
m_firstIndex = firstIndex;
} }
ItemPtr Container::getItem(int slot) ItemPtr Container::getItem(int slot)
@@ -55,20 +51,12 @@ void Container::onClose()
callLuaField("onClose"); callLuaField("onClose");
} }
void Container::onAddItem(const ItemPtr& item, int slot) void Container::onAddItem(const ItemPtr& item)
{ {
m_items.push_front(item); m_items.push_front(item);
updateItemsPositions(); updateItemsPositions();
callLuaField("onAddItem", slot, item); callLuaField("onAddItem", 0, item);
}
ItemPtr Container::findItemById(uint itemId, int subType)
{
for(const ItemPtr item : m_items)
if(item->getId() == itemId && (subType == -1 || item->getSubType() == subType))
return item;
return nullptr;
} }
void Container::onAddItems(const std::vector<ItemPtr>& items) void Container::onAddItems(const std::vector<ItemPtr>& items)

View File

@@ -32,7 +32,7 @@
class Container : public LuaObject class Container : public LuaObject
{ {
protected: protected:
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex); Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent);
public: public:
ItemPtr getItem(int slot); ItemPtr getItem(int slot);
@@ -45,16 +45,11 @@ public:
std::string getName() { return m_name; } std::string getName() { return m_name; }
bool hasParent() { return m_hasParent; } bool hasParent() { return m_hasParent; }
bool isClosed() { return m_closed; } bool isClosed() { return m_closed; }
bool isUnlocked() { return m_unlocked; }
bool hasPages() { return m_hasPages; }
int getSize() { return m_size; }
int getFirstIndex() { return m_firstIndex; }
ItemPtr findItemById(uint itemId, int subType);
protected: protected:
void onOpen(const ContainerPtr& previousContainer); void onOpen(const ContainerPtr& previousContainer);
void onClose(); void onClose();
void onAddItem(const ItemPtr& item, int slot); void onAddItem(const ItemPtr& item);
void onAddItems(const std::vector<ItemPtr>& items); void onAddItems(const std::vector<ItemPtr>& items);
void onUpdateItem(int slot, const ItemPtr& item); void onUpdateItem(int slot, const ItemPtr& item);
void onRemoveItem(int slot); void onRemoveItem(int slot);
@@ -70,10 +65,6 @@ private:
std::string m_name; std::string m_name;
bool m_hasParent; bool m_hasParent;
bool m_closed; bool m_closed;
bool m_unlocked;
bool m_hasPages;
int m_size;
int m_firstIndex;
std::deque<ItemPtr> m_items; std::deque<ItemPtr> m_items;
}; };

View File

@@ -70,13 +70,13 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
if(m_showTimedSquare && animate) { if(m_showTimedSquare && animate) {
g_painter->setColor(m_timedSquareColor); g_painter->setColor(m_timedSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white); g_painter->setColor(Color::white);
} }
if(m_showStaticSquare && animate) { if(m_showStaticSquare && animate) {
g_painter->setColor(m_staticSquareColor); g_painter->setColor(m_staticSquareColor);
g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max((int)(2*scaleFactor), 1));
g_painter->setColor(Color::white); g_painter->setColor(Color::white);
} }
@@ -128,7 +128,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
dest -= datType->getDisplacement() * scaleFactor; dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView); datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
dest += getDisplacement() * scaleFactor; dest += getDisplacement() * scaleFactor;
zPattern = std::min<int>(1, getNumPatternZ() - 1); zPattern = 1;
} }
PointF jumpOffset = m_jumpOffset * scaleFactor; PointF jumpOffset = m_jumpOffset * scaleFactor;
@@ -171,7 +171,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
// when creature is an effect we cant render the first and last animation phase, // when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between // instead we should loop in the phases between
if(m_outfit.getCategory() == ThingCategoryEffect) { if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max<int>(1, animationPhases-2); animationPhases = std::max(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME; animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
} }
@@ -183,7 +183,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
} }
if(m_outfit.getCategory() == ThingCategoryEffect) if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min<int>(animationPhase+1, animationPhases); animationPhase = std::min(animationPhase+1, animationPhases);
type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView); type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
} }
@@ -372,7 +372,7 @@ void Creature::updateJump()
int nextT, i = 1; int nextT, i = 1;
do { do {
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a)); nextT = stdext::round((-b + std::sqrt(std::max(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
++i; ++i;
if(nextT < halfJumpDuration) if(nextT < halfJumpDuration)
@@ -458,11 +458,6 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1; int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3; int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0) if(footAnimPhases == 0)
m_walkAnimationPhase = 0; m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) { else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
@@ -480,7 +475,7 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true)) if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0; self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr; self->m_walkFinishAnimEvent = nullptr;
}, std::min<int>(footDelay, 200)); }, std::min(footDelay, 200));
} }
} }
@@ -553,10 +548,10 @@ void Creature::nextWalkUpdate()
void Creature::updateWalk() void Creature::updateWalk()
{ {
float walkTicksPerPixel = getStepDuration(true) / 32; float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f); int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect // needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked); m_walkedPixels = std::max(m_walkedPixels, totalPixelsWalked);
// update walk animation and offsets // update walk animation and offsets
updateWalkAnimation(totalPixelsWalked); updateWalkAnimation(totalPixelsWalked);
@@ -631,7 +626,7 @@ void Creature::setDirection(Otc::Direction direction)
void Creature::setOutfit(const Outfit& outfit) void Creature::setOutfit(const Outfit& outfit)
{ {
Outfit oldOutfit = m_outfit; Outfit oldOutfit = outfit;
if(outfit.getCategory() != ThingCategoryCreature) { if(outfit.getCategory() != ThingCategoryCreature) {
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory())) if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
return; return;
@@ -820,7 +815,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) { if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
int formulatedSpeed = 1; int formulatedSpeed = 1;
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) { if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2) formulatedSpeed = std::max(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5)); + m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
} }
interval = std::floor(interval / (double)formulatedSpeed); interval = std::floor(interval / (double)formulatedSpeed);
@@ -835,7 +830,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
if(g_game.getProtocolVersion() <= 810) if(g_game.getProtocolVersion() <= 810)
factor = 2; factor = 2;
interval = std::max<int>(interval, g_game.getServerBeat()); interval = std::max(interval, g_game.getServerBeat());
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast || if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast)) m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
@@ -887,7 +882,7 @@ int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
continue; continue;
for(layer = 0; layer < getLayers(); ++layer) for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase)); exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
} }
return exactSize; return exactSize;

View File

@@ -50,9 +50,9 @@ void CreatureManager::terminate()
void Spawn::load(TiXmlElement* node) void Spawn::load(TiXmlElement* node)
{ {
Position centerPos; Position centerPos;
centerPos.x = node->readType<int>("centerx"); centerPos.x = node->readType<uint16>("centerx");
centerPos.y = node->readType<int>("centery"); centerPos.y = node->readType<uint16>("centery");
centerPos.z = node->readType<int>("centerz"); centerPos.z = node->readType<uint8>("centerz");
setCenterPos(centerPos); setCenterPos(centerPos);
setRadius(node->readType<int32>("radius")); setRadius(node->readType<int32>("radius"));
@@ -65,7 +65,6 @@ void Spawn::load(TiXmlElement* node)
std::string cName = cNode->Attribute("name"); std::string cName = cNode->Attribute("name");
stdext::tolower(cName); stdext::tolower(cName);
stdext::trim(cName); stdext::trim(cName);
stdext::ucwords(cName);
if (!(cType = g_creatures.getCreatureByName(cName))) if (!(cType = g_creatures.getCreatureByName(cName)))
continue; continue;
@@ -77,18 +76,17 @@ void Spawn::load(TiXmlElement* node)
dir = (Otc::Direction)dir_; dir = (Otc::Direction)dir_;
cType->setDirection(dir); cType->setDirection(dir);
Position placePos; centerPos.x += cNode->readType<int>("x");
placePos.x = centerPos.x + cNode->readType<int>("x"); centerPos.y += cNode->readType<int>("y");
placePos.y = centerPos.y + cNode->readType<int>("y"); centerPos.z = cNode->readType<int>("z");
placePos.z = cNode->readType<int>("z"); addCreature(centerPos, cType);
cType->setRace(cNode->ValueStr() == "npc" ? CreatureRaceNpc : CreatureRaceMonster);
addCreature(placePos, cType);
} }
} }
void Spawn::save(TiXmlElement* node) void Spawn::save(TiXmlElement*& node)
{ {
node = new TiXmlElement("spawn");
const Position& c = getCenterPos(); const Position& c = getCenterPos();
node->SetAttribute("centerx", c.x); node->SetAttribute("centerx", c.x);
node->SetAttribute("centery", c.y); node->SetAttribute("centery", c.y);
@@ -99,9 +97,10 @@ void Spawn::save(TiXmlElement* node)
TiXmlElement* creatureNode = nullptr; TiXmlElement* creatureNode = nullptr;
for(const auto& pair : m_creatures) { for(const auto& pair : m_creatures) {
if(!(creatureNode = new TiXmlElement("monster")))
stdext::throw_exception("oom?");
const CreatureTypePtr& creature = pair.second; const CreatureTypePtr& creature = pair.second;
if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
stdext::throw_exception("Spawn::save: Ran out of memory while allocating XML element! Terminating now.");
creatureNode->SetAttribute("name", creature->getName()); creatureNode->SetAttribute("name", creature->getName());
creatureNode->SetAttribute("spawntime", creature->getSpawnTime()); creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
@@ -110,8 +109,8 @@ void Spawn::save(TiXmlElement* node)
const Position& placePos = pair.first; const Position& placePos = pair.first;
assert(placePos.isValid()); assert(placePos.isValid());
creatureNode->SetAttribute("x", placePos.x - c.x); creatureNode->SetAttribute("x", placePos.x);
creatureNode->SetAttribute("y", placePos.y - c.y); creatureNode->SetAttribute("y", placePos.y);
creatureNode->SetAttribute("z", placePos.z); creatureNode->SetAttribute("z", placePos.z);
node->LinkEndChild(creatureNode); node->LinkEndChild(creatureNode);
@@ -122,14 +121,11 @@ void Spawn::addCreature(const Position& placePos, const CreatureTypePtr& cType)
{ {
const Position& centerPos = getCenterPos(); const Position& centerPos = getCenterPos();
int m_radius = getRadius(); int m_radius = getRadius();
if(!isInZone(placePos, centerPos, m_radius)) { if(!isInZone(placePos, centerPos, m_radius))
g_logger.warning(stdext::format("cannot place creature at %s (spawn's center position: %s, spawn radius: %d) (increment radius)", stdext::throw_exception(stdext::format("cannot place creature at %s %s %d (increment radius)",
stdext::to_string(placePos), stdext::to_string(centerPos), stdext::to_string(placePos), stdext::to_string(centerPos),
m_radius m_radius
)); ));
return;
}
g_map.addThing(cType->cast(), placePos, 4); g_map.addThing(cType->cast(), placePos, 4);
m_creatures.insert(std::make_pair(placePos, cType)); m_creatures.insert(std::make_pair(placePos, cType));
} }
@@ -149,8 +145,6 @@ CreaturePtr CreatureType::cast()
CreaturePtr ret(new Creature); CreaturePtr ret(new Creature);
std::string cName = getName(); std::string cName = getName();
stdext::tolower(cName);
stdext::trim(cName);
stdext::ucwords(cName); stdext::ucwords(cName);
ret->setName(cName); ret->setName(cName);
@@ -205,12 +199,20 @@ void CreatureManager::loadNpcs(const std::string& folder)
if(!stdext::ends_with(tmp, "/")) if(!stdext::ends_with(tmp, "/"))
tmp += "/"; tmp += "/";
if(!g_resources.directoryExists(tmp)) // FIXME: filesystem is not supported anymore, rework the following code with g_resources
/*
boost::filesystem::path npcPath(boost::filesystem::current_path().generic_string() + tmp);
if(!boost::filesystem::exists(npcPath))
stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder)); stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder));
const auto& fileList = g_resources.listDirectoryFiles(tmp); for(boost::filesystem::directory_iterator it(npcPath), end; it != end; ++it) {
for(const std::string& file : fileList) std::string f = it->path().filename().string();
loadCreatureBuffer(g_resources.readFileContents(tmp + file)); if(boost::filesystem::is_directory(it->status()))
continue;
loadCreatureBuffer(g_resources.readFileContents(tmp + f));
}
*/
} }
void CreatureManager::loadSpawns(const std::string& fileName) void CreatureManager::loadSpawns(const std::string& fileName)
@@ -225,7 +227,6 @@ void CreatureManager::loadSpawns(const std::string& fileName)
return; return;
} }
try {
TiXmlDocument doc; TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str()); doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error()) if(doc.Error())
@@ -245,14 +246,10 @@ void CreatureManager::loadSpawns(const std::string& fileName)
} }
doc.Clear(); doc.Clear();
m_spawnLoaded = true; m_spawnLoaded = true;
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
} }
void CreatureManager::saveSpawns(const std::string& fileName) void CreatureManager::saveSpawns(const std::string& fileName)
{ {
try {
TiXmlDocument doc; TiXmlDocument doc;
doc.SetTabSize(2); doc.SetTabSize(2);
@@ -263,16 +260,13 @@ void CreatureManager::saveSpawns(const std::string& fileName)
doc.LinkEndChild(root); doc.LinkEndChild(root);
for(auto pair : m_spawns) { for(auto pair : m_spawns) {
TiXmlElement* elem = new TiXmlElement("spawn"); TiXmlElement* elem;
pair.second->save(elem); pair.second->save(elem);
root->LinkEndChild(elem); root->LinkEndChild(elem);
} }
if(!doc.SaveFile("data"+fileName)) if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc())); stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
} }
void CreatureManager::loadCreatureBuffer(const std::string& buffer) void CreatureManager::loadCreatureBuffer(const std::string& buffer)
@@ -289,7 +283,6 @@ void CreatureManager::loadCreatureBuffer(const std::string& buffer)
std::string cName = root->Attribute("name"); std::string cName = root->Attribute("name");
stdext::tolower(cName); stdext::tolower(cName);
stdext::trim(cName); stdext::trim(cName);
stdext::ucwords(cName);
CreatureTypePtr newType(new CreatureType(cName)); CreatureTypePtr newType(new CreatureType(cName));
for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) { for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
@@ -336,7 +329,6 @@ const CreatureTypePtr& CreatureManager::getCreatureByName(std::string name)
{ {
stdext::tolower(name); stdext::tolower(name);
stdext::trim(name); stdext::trim(name);
stdext::ucwords(name);
auto it = std::find_if(m_creatures.begin(), m_creatures.end(), auto it = std::find_if(m_creatures.begin(), m_creatures.end(),
[=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; }); [=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; });
if(it != m_creatures.end()) if(it != m_creatures.end())
@@ -368,27 +360,11 @@ SpawnPtr CreatureManager::getSpawn(const Position& centerPos)
return nullptr; return nullptr;
} }
SpawnPtr CreatureManager::getSpawnForPlacePos(const Position& pos)
{
for (const auto& pair : m_spawns) {
const Position& centerPos = pair.first;
const SpawnPtr& spawn = pair.second;
if (isInZone(pos, centerPos, spawn->getRadius()))
return spawn;
}
return nullptr;
}
SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius) SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
{ {
auto iter = m_spawns.find(centerPos); auto iter = m_spawns.find(centerPos);
if(iter != m_spawns.end()) { if(iter != m_spawns.end())
if(iter->second->getRadius() != radius)
iter->second->setRadius(radius);
return iter->second; return iter->second;
}
SpawnPtr ret(new Spawn); SpawnPtr ret(new Spawn);
@@ -399,5 +375,3 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
return ret; return ret;
} }
/* vim: set ts=4 sw=4 et: */

View File

@@ -33,20 +33,14 @@ enum CreatureAttr : uint8
CreatureAttrName = 1, CreatureAttrName = 1,
CreatureAttrOutfit = 2, CreatureAttrOutfit = 2,
CreatureAttrSpawnTime = 3, CreatureAttrSpawnTime = 3,
CreatureAttrDir = 4, CreatureAttrDir = 4
CreatureAttrRace = 5
};
enum CreatureRace : uint8
{
CreatureRaceNpc = 0,
CreatureRaceMonster = 1
}; };
enum SpawnAttr : uint8 enum SpawnAttr : uint8
{ {
SpawnAttrRadius = 0, SpawnAttrRadius = 0,
SpawnAttrCenter = 1, SpawnAttrCenter = 1,
SpawnAttrPos = 2
}; };
class Spawn : public LuaObject class Spawn : public LuaObject
@@ -59,7 +53,7 @@ public:
int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); } int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); } void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); } Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrPos); }
void addCreature(const Position& placePos, const CreatureTypePtr& cType); void addCreature(const Position& placePos, const CreatureTypePtr& cType);
void removeCreature(const Position& pos); void removeCreature(const Position& pos);
@@ -67,7 +61,7 @@ public:
protected: protected:
void load(TiXmlElement* node); void load(TiXmlElement* node);
void save(TiXmlElement* node); void save(TiXmlElement*& node);
private: private:
stdext::dynamic_storage<uint8> m_attribs; stdext::dynamic_storage<uint8> m_attribs;
@@ -93,9 +87,6 @@ public:
void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); } void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); } Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
void setRace(CreatureRace race) { m_attribs.set(CreatureAttrRace, race); }
CreatureRace getRace() { return m_attribs.get<CreatureRace>(CreatureAttrRace); }
CreaturePtr cast(); CreaturePtr cast();
private: private:
@@ -121,7 +112,6 @@ public:
const CreatureTypePtr& getCreatureByLook(int look); const CreatureTypePtr& getCreatureByLook(int look);
SpawnPtr getSpawn(const Position& centerPos); SpawnPtr getSpawn(const Position& centerPos);
SpawnPtr getSpawnForPlacePos(const Position& pos);
SpawnPtr addSpawn(const Position& centerPos, int radius); SpawnPtr addSpawn(const Position& centerPos, int radius);
bool isLoaded() { return m_loaded; } bool isLoaded() { return m_loaded; }

View File

@@ -77,10 +77,8 @@ typedef stdext::shared_object_ptr<Spawn> SpawnPtr;
typedef std::vector<ThingPtr> ThingList; typedef std::vector<ThingPtr> ThingList;
typedef std::vector<ThingTypePtr> ThingTypeList; typedef std::vector<ThingTypePtr> ThingTypeList;
typedef std::vector<ItemTypePtr> ItemTypeList; typedef std::vector<ItemTypePtr> ItemTypeList;
typedef std::list<HousePtr> HouseList; typedef std::vector<HousePtr> HouseList;
typedef std::list<TownPtr> TownList; typedef std::vector<TownPtr> TownList;
typedef std::list<ItemPtr> ItemList;
typedef std::vector<ItemPtr> ItemVector;
typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap; typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap;
// net // net
@@ -98,11 +96,9 @@ class UIMinimap;
class UIProgressRect; class UIProgressRect;
class UIMapAnchorLayout; class UIMapAnchorLayout;
class UIPositionAnchor; class UIPositionAnchor;
class UISprite;
typedef stdext::shared_object_ptr<UIItem> UIItemPtr; typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr; typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
typedef stdext::shared_object_ptr<UISprite> UISpritePtr;
typedef stdext::shared_object_ptr<UIMap> UIMapPtr; typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr; typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr; typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;

View File

@@ -31,7 +31,7 @@ void Effect::draw(const Point& dest, float scaleFactor, bool animate, LightView
int animationPhase = 0; int animationPhase = 0;
if(animate) if(animate)
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1); animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase, lightView); rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
} }

View File

@@ -51,7 +51,6 @@ Game::Game()
m_canReportBugs = false; m_canReportBugs = false;
m_fightMode = Otc::FightBalanced; m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase; m_chaseMode = Otc::DontChase;
m_pvpMode = Otc::WhiteDove;
m_safeFight = true; m_safeFight = true;
} }
@@ -77,7 +76,6 @@ void Game::resetGameStates()
m_canReportBugs = false; m_canReportBugs = false;
m_fightMode = Otc::FightBalanced; m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase; m_chaseMode = Otc::DontChase;
m_pvpMode = Otc::WhiteDove;
m_safeFight = true; m_safeFight = true;
m_followingCreature = nullptr; m_followingCreature = nullptr;
m_attackingCreature = nullptr; m_attackingCreature = nullptr;
@@ -101,11 +99,6 @@ void Game::resetGameStates()
m_walkEvent = nullptr; m_walkEvent = nullptr;
} }
if(m_checkConnectionEvent) {
m_checkConnectionEvent->cancel();
m_checkConnectionEvent = nullptr;
}
m_containers.clear(); m_containers.clear();
m_vips.clear(); m_vips.clear();
m_gmActions.clear(); m_gmActions.clear();
@@ -178,7 +171,7 @@ void Game::processGameStart()
m_online = true; m_online = true;
// synchronize fight modes with the server // synchronize fight modes with the server
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode); m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
// NOTE: the entire map description and local player information is not known yet (bot call is allowed here) // NOTE: the entire map description and local player information is not known yet (bot call is allowed here)
enableBotCall(); enableBotCall();
@@ -190,16 +183,6 @@ void Game::processGameStart()
g_game.ping(); g_game.ping();
}, m_pingDelay); }, m_pingDelay);
} }
m_checkConnectionEvent = g_dispatcher.cycleEvent([this] {
if(!g_game.isConnectionOk() && !m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", true);
m_connectionFailWarned = true;
} else if(g_game.isConnectionOk() && m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
}, 1000);
} }
void Game::processGameEnd() void Game::processGameEnd()
@@ -207,11 +190,6 @@ void Game::processGameEnd()
m_online = false; m_online = false;
g_lua.callGlobalField("g_game", "onGameEnd"); g_lua.callGlobalField("g_game", "onGameEnd");
if(m_connectionFailWarned) {
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
m_connectionFailWarned = false;
}
// reset game state // reset game state
resetGameStates(); resetGameStates();
@@ -236,24 +214,6 @@ void Game::processGMActions(const std::vector<uint8>& actions)
g_lua.callGlobalField("g_game", "onGMActions", actions); g_lua.callGlobalField("g_game", "onGMActions", actions);
} }
void Game::processPlayerHelpers(int helpers)
{
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
}
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode)
{
m_fightMode = fightMode;
m_chaseMode = chaseMode;
m_safeFight = safeMode;
m_pvpMode = pvpMode;
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
}
void Game::processPing() void Game::processPing()
{ {
g_lua.callGlobalField("g_game", "onPing"); g_lua.callGlobalField("g_game", "onPing");
@@ -288,10 +248,10 @@ void Game::processTalk(const std::string& name, int level, Otc::MessageMode mode
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos); g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
} }
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex) void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items)
{ {
ContainerPtr previousContainer = getContainer(containerId); ContainerPtr previousContainer = getContainer(containerId);
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex)); ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent));
m_containers[containerId] = container; m_containers[containerId] = container;
container->onAddItems(items); container->onAddItems(items);
@@ -316,7 +276,7 @@ void Game::processCloseContainer(int containerId)
container->onClose(); container->onClose();
} }
void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slot) void Game::processContainerAddItem(int containerId, const ItemPtr& item)
{ {
ContainerPtr container = getContainer(containerId); ContainerPtr container = getContainer(containerId);
if(!container) { if(!container) {
@@ -324,7 +284,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slo
return; return;
} }
container->onAddItem(item, slot); container->onAddItem(item);
} }
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item) void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
@@ -490,9 +450,9 @@ void Game::processCloseTrade()
g_lua.callGlobalField("g_game", "onCloseTrade"); g_lua.callGlobalField("g_game", "onCloseTrade");
} }
void Game::processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date) void Game::processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date)
{ {
g_lua.callGlobalField("g_game", "onEditText", id, itemId, maxLength, text, writer, date); g_lua.callGlobalField("g_game", "onEditText", id, itemId, maxLength, text, writter, date);
} }
void Game::processEditList(uint id, int doorId, const std::string& text) void Game::processEditList(uint id, int doorId, const std::string& text)
@@ -510,9 +470,9 @@ void Game::processQuestLine(int questId, const std::vector<std::tuple<std::strin
g_lua.callGlobalField("g_game", "onQuestLine", questId, questMissions); g_lua.callGlobalField("g_game", "onQuestLine", questId, questMissions);
} }
void Game::processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority) void Game::processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList)
{ {
g_lua.callGlobalField("g_game", "onModalDialog", id, title, message, buttonList, enterButton, escapeButton, choiceList, priority); g_lua.callGlobalField("g_game", "onModalDialog", id, title, message, enterId, enterText, escapeId, escapeText, choiceList);
} }
void Game::processAttackCancel(uint seq) void Game::processAttackCancel(uint seq)
@@ -594,7 +554,7 @@ bool Game::walk(Otc::Direction direction)
if(m_lastWalkDir != direction) { if(m_lastWalkDir != direction) {
// must add a new walk event // must add a new walk event
float ticks = m_localPlayer->getStepTicksLeft(); float ticks = m_localPlayer->getStepTicksLeft();
if(ticks <= 0) { ticks = 1; } if(ticks < 0) { ticks = 0; }
if(m_walkEvent) { if(m_walkEvent) {
m_walkEvent->cancel(); m_walkEvent->cancel();
@@ -737,9 +697,7 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
auto it = dirs.begin(); auto it = dirs.begin();
Otc::Direction direction = *it; Otc::Direction direction = *it;
if(!m_localPlayer->canWalk(direction)) if(m_localPlayer->canWalk(direction)) {
return;
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction)); TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) { if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
m_localPlayer->preWalk(direction); m_localPlayer->preWalk(direction);
@@ -749,6 +707,7 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
dirs.erase(it); dirs.erase(it);
} }
} }
}
g_lua.callGlobalField("g_game", "onAutoWalk", dirs); g_lua.callGlobalField("g_game", "onAutoWalk", dirs);
@@ -904,7 +863,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
if(!pos.isValid()) // virtual item if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
if(toThing->isCreature() && g_game.getProtocolVersion() >= 780) if(toThing->isCreature())
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId()); m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
else else
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos()); m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
@@ -923,20 +882,6 @@ void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos()); m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
} }
ItemPtr Game::findItemInContainers(uint itemId, int subType)
{
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
if(container) {
ItemPtr item = container->findItemById(itemId, subType);
if(item != nullptr)
return item;
}
}
return nullptr;
}
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer) int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
{ {
if(!canPerformGameAction() || !item) if(!canPerformGameAction() || !item)
@@ -1199,7 +1144,7 @@ void Game::setChaseMode(Otc::ChaseModes chaseMode)
if(m_chaseMode == chaseMode) if(m_chaseMode == chaseMode)
return; return;
m_chaseMode = chaseMode; m_chaseMode = chaseMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode); m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode); g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
} }
@@ -1210,7 +1155,7 @@ void Game::setFightMode(Otc::FightModes fightMode)
if(m_fightMode == fightMode) if(m_fightMode == fightMode)
return; return;
m_fightMode = fightMode; m_fightMode = fightMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode); m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode); g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
} }
@@ -1221,23 +1166,10 @@ void Game::setSafeFight(bool on)
if(m_safeFight == on) if(m_safeFight == on)
return; return;
m_safeFight = on; m_safeFight = on;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode); m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
g_lua.callGlobalField("g_game", "onSafeFightChange", on); g_lua.callGlobalField("g_game", "onSafeFightChange", on);
} }
void Game::setPVPMode(Otc::PVPModes pvpMode)
{
if(!canPerformGameAction())
return;
if(!getFeature(Otc::GamePVPMode))
return;
if(m_pvpMode == pvpMode)
return;
m_pvpMode = pvpMode;
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
}
void Game::inspectNpcTrade(const ItemPtr& item) void Game::inspectNpcTrade(const ItemPtr& item)
{ {
if(!canPerformGameAction() || !item) if(!canPerformGameAction() || !item)
@@ -1373,6 +1305,7 @@ void Game::mount(bool mount)
{ {
if(!canPerformGameAction()) if(!canPerformGameAction())
return; return;
m_protocolGame->sendMountStatus(mount); m_protocolGame->sendMountStatus(mount);
} }
@@ -1387,6 +1320,7 @@ void Game::answerModalDialog(int dialog, int button, int choice)
{ {
if(!canPerformGameAction()) if(!canPerformGameAction())
return; return;
m_protocolGame->sendAnswerModalDialog(dialog, button, choice); m_protocolGame->sendAnswerModalDialog(dialog, button, choice);
} }
@@ -1445,41 +1379,24 @@ void Game::setProtocolVersion(int version)
if(isOnline()) if(isOnline())
stdext::throw_exception("Unable to change protocol version while online"); stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && (version < 760 || version > 1031)) if(version != 0 && (version < 810 || version > 974))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version)); stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_features.reset(); m_features.reset();
enableFeature(Otc::GameFormatCreatureName); enableFeature(Otc::GameFormatCreatureName);
if(version >= 770)
{
enableFeature(Otc::GameLooktypeU16);
enableFeature(Otc::GameMessageStatements);
enableFeature(Otc::GameWritableDate); // might not be since 770
}
if(version >= 780)
{
enableFeature(Otc::GamePlayerAddons);
enableFeature(Otc::GamePlayerStamina);
enableFeature(Otc::GameNewFluids);
enableFeature(Otc::GameMessageLevel);
enableFeature(Otc::GamePlayerStateU16);
enableFeature(Otc::GameNewOutfitProtocol);
}
if(version >= 840) { if(version >= 840) {
enableFeature(Otc::GameProtocolChecksum); enableFeature(Otc::GameProtocolChecksum);
enableFeature(Otc::GameChallengeOnLogin); enableFeature(Otc::GameChallengeOnLogin);
enableFeature(Otc::GameAccountNames); enableFeature(Otc::GameAccountNames);
enableFeature(Otc::GameDoubleFreeCapacity);
} }
if(version >= 780 && version <= 854) { // 780 might not be accurate if(version <= 854) {
enableFeature(Otc::GameChargeableItems); enableFeature(Otc::GameChargeableItems);
} }
if(version >= 854) { if(version >= 854) {
enableFeature(Otc::GameDoubleFreeCapacity);
enableFeature(Otc::GameCreatureEmblems); enableFeature(Otc::GameCreatureEmblems);
} }
@@ -1526,18 +1443,6 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameNewSpeedLaw); enableFeature(Otc::GameNewSpeedLaw);
} }
if(version >= 976) {
enableFeature(Otc::GameContainerPagination);
}
if(version >= 979) {
enableFeature(Otc::GameThingMarks);
}
if(version >= 1000) {
enableFeature(Otc::GamePVPMode);
}
m_protocolVersion = version; m_protocolVersion = version;
Proto::buildMessageModesMap(version); Proto::buildMessageModesMap(version);
@@ -1553,7 +1458,7 @@ void Game::setClientVersion(int version)
if(isOnline()) if(isOnline())
stdext::throw_exception("Unable to change client version while online"); stdext::throw_exception("Unable to change client version while online");
if(version != 0 && (version < 760 || version > 1031)) if(version != 0 && (version < 810 || version > 982))
stdext::throw_exception(stdext::format("Client version %d not supported", version)); stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_clientVersion = version; m_clientVersion = version;

View File

@@ -73,17 +73,14 @@ protected:
void processAttackCancel(uint seq); void processAttackCancel(uint seq);
void processWalkCancel(Otc::Direction direction); void processWalkCancel(Otc::Direction direction);
void processPlayerHelpers(int helpers);
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
// message related // message related
void processTextMessage(Otc::MessageMode mode, const std::string& text); void processTextMessage(Otc::MessageMode mode, const std::string& text);
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos); void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
// container related // container related
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex); void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
void processCloseContainer(int containerId); void processCloseContainer(int containerId);
void processContainerAddItem(int containerId, const ItemPtr& item, int slot); void processContainerAddItem(int containerId, const ItemPtr& item);
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item); void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
void processContainerRemoveItem(int containerId, int slot); void processContainerRemoveItem(int containerId, int slot);
@@ -124,7 +121,7 @@ protected:
void processCloseTrade(); void processCloseTrade();
// edit text/list // edit text/list
void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date); void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date);
void processEditList(uint id, int doorId, const std::string& text); void processEditList(uint id, int doorId, const std::string& text);
// questlog // questlog
@@ -132,7 +129,7 @@ protected:
void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions); void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
// modal dialogs >= 970 // modal dialogs >= 970
void processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority); void processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList);
friend class ProtocolGame; friend class ProtocolGame;
friend class Map; friend class Map;
@@ -161,7 +158,6 @@ public:
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing); void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
void useInventoryItem(int itemId); void useInventoryItem(int itemId);
void useInventoryItemWith(int itemId, const ThingPtr& toThing); void useInventoryItemWith(int itemId, const ThingPtr& toThing);
ItemPtr findItemInContainers(uint itemId, int subType);
// container related // container related
int open(const ItemPtr& item, const ContainerPtr& previousContainer); int open(const ItemPtr& item, const ContainerPtr& previousContainer);
@@ -211,11 +207,9 @@ public:
void setChaseMode(Otc::ChaseModes chaseMode); void setChaseMode(Otc::ChaseModes chaseMode);
void setFightMode(Otc::FightModes fightMode); void setFightMode(Otc::FightModes fightMode);
void setSafeFight(bool on); void setSafeFight(bool on);
void setPVPMode(Otc::PVPModes pvpMode);
Otc::ChaseModes getChaseMode() { return m_chaseMode; } Otc::ChaseModes getChaseMode() { return m_chaseMode; }
Otc::FightModes getFightMode() { return m_fightMode; } Otc::FightModes getFightMode() { return m_fightMode; }
bool isSafeFight() { return m_safeFight; } bool isSafeFight() { return m_safeFight; }
Otc::PVPModes getPVPMode() { return m_pvpMode; }
// npc trade related // npc trade related
void inspectNpcTrade(const ItemPtr& item); void inspectNpcTrade(const ItemPtr& item);
@@ -287,9 +281,8 @@ public:
bool isDead() { return m_dead; } bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature; } bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; } bool isFollowing() { return !!m_followingCreature; }
bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
int getPing() { return m_ping >= 0 ? std::max<int>(m_ping, m_pingTimer.elapsed_millis()) : -1; } int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; } ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; } std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; } std::map<int, Vip> getVips() { return m_vips; }
@@ -338,7 +331,6 @@ private:
int m_pingDelay; int m_pingDelay;
Otc::FightModes m_fightMode; Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode; Otc::ChaseModes m_chaseMode;
Otc::PVPModes m_pvpMode;
Otc::Direction m_lastWalkDir; Otc::Direction m_lastWalkDir;
bool m_safeFight; bool m_safeFight;
bool m_canReportBugs; bool m_canReportBugs;
@@ -348,8 +340,6 @@ private:
std::bitset<Otc::LastGameFeature> m_features; std::bitset<Otc::LastGameFeature> m_features;
ScheduledEventPtr m_pingEvent; ScheduledEventPtr m_pingEvent;
ScheduledEventPtr m_walkEvent; ScheduledEventPtr m_walkEvent;
ScheduledEventPtr m_checkConnectionEvent;
bool m_connectionFailWarned;
int m_protocolVersion; int m_protocolVersion;
int m_clientVersion; int m_clientVersion;
std::string m_clientSignature; std::string m_clientSignature;

View File

@@ -28,10 +28,12 @@ HouseManager g_houses;
House::House() House::House()
{ {
m_nullTile = TilePtr(new Tile(Position()));
} }
House::House(uint32 hId, const std::string &name, const Position &pos) House::House(uint32 hId, const std::string &name, const Position &pos)
{ {
m_nullTile = TilePtr(new Tile(Position()));
setId(hId); setId(hId);
setName(name); setName(name);
if(pos.isValid()) if(pos.isValid())
@@ -40,32 +42,16 @@ House::House(uint32 hId, const std::string &name, const Position &pos)
void House::setTile(const TilePtr& tile) void House::setTile(const TilePtr& tile)
{ {
tile->setFlag(TILESTATE_HOUSE); tile->setFlags(TILESTATE_HOUSE);
tile->setHouseId(getId());
m_tiles.insert(std::make_pair(tile->getPosition(), tile)); m_tiles.insert(std::make_pair(tile->getPosition(), tile));
} }
TilePtr House::getTile(const Position& position) const TilePtr& House::getTile(const Position& position)
{ {
TileMap::const_iterator iter = m_tiles.find(position); TileMap::const_iterator iter = m_tiles.find(position);
if(iter != m_tiles.end()) if(iter != m_tiles.end())
return iter->second; return iter->second;
return nullptr; return m_nullTile;
}
void House::addDoor(const ItemPtr& door)
{
if (!door) return;
door->setDoorId(m_lastDoorId);
m_doors[m_lastDoorId++] = door;
}
void House::removeDoorById(uint32 doorId)
{
if(doorId >= m_lastDoorId)
stdext::throw_exception(stdext::format("Failed to remove door of id %d (would overflow), max id: %d",
doorId, m_lastDoorId));
m_doors[doorId] = nullptr;
} }
void House::load(const TiXmlElement *elem) void House::load(const TiXmlElement *elem)
@@ -81,14 +67,16 @@ void House::load(const TiXmlElement *elem)
m_isGuildHall = elem->readType<bool>("guildhall"); m_isGuildHall = elem->readType<bool>("guildhall");
Position entryPos; Position entryPos;
entryPos.x = elem->readType<int>("entryx"); entryPos.x = elem->readType<uint16>("entryx");
entryPos.y = elem->readType<int>("entryy"); entryPos.y = elem->readType<uint16>("entryy");
entryPos.z = elem->readType<int>("entryz"); entryPos.z = elem->readType<uint8>("entryz");
setEntry(entryPos); setEntry(entryPos);
} }
void House::save(TiXmlElement* elem) void House::save(TiXmlElement*& elem)
{ {
elem = new TiXmlElement("house");
elem->SetAttribute("name", getName()); elem->SetAttribute("name", getName());
elem->SetAttribute("houseid", getId()); elem->SetAttribute("houseid", getId());
@@ -105,6 +93,7 @@ void House::save(TiXmlElement* elem)
HouseManager::HouseManager() HouseManager::HouseManager()
{ {
m_nullHouse = HousePtr(new House);
} }
void HouseManager::addHouse(const HousePtr& house) void HouseManager::addHouse(const HousePtr& house)
@@ -120,22 +109,15 @@ void HouseManager::removeHouse(uint32 houseId)
m_houses.erase(it); m_houses.erase(it);
} }
HousePtr HouseManager::getHouse(uint32 houseId) const HousePtr& HouseManager::getHouse(uint32 houseId)
{
auto it = findHouse(houseId);
return it != m_houses.end() ? *it : nullptr;
}
HousePtr HouseManager::getHouseByName(std::string name)
{ {
auto it = std::find_if(m_houses.begin(), m_houses.end(), auto it = std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getName() == name; }); [=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
return it != m_houses.end() ? *it : nullptr; return it != m_houses.end() ? *it : m_nullHouse;
} }
void HouseManager::load(const std::string& fileName) void HouseManager::load(const std::string& fileName)
{ {
try {
TiXmlDocument doc; TiXmlDocument doc;
doc.Parse(g_resources.readFileContents(fileName).c_str()); doc.Parse(g_resources.readFileContents(fileName).c_str());
if(doc.Error()) if(doc.Error())
@@ -156,14 +138,10 @@ void HouseManager::load(const std::string& fileName)
house->load(elem); house->load(elem);
} }
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
} }
void HouseManager::save(const std::string& fileName) void HouseManager::save(const std::string& fileName)
{ {
try {
TiXmlDocument doc; TiXmlDocument doc;
doc.SetTabSize(2); doc.SetTabSize(2);
@@ -174,25 +152,13 @@ void HouseManager::save(const std::string& fileName)
doc.LinkEndChild(root); doc.LinkEndChild(root);
for(auto house : m_houses) { for(auto house : m_houses) {
TiXmlElement *elem = new TiXmlElement("house"); TiXmlElement *elem;
house->save(elem); house->save(elem);
root->LinkEndChild(elem); root->LinkEndChild(elem);
} }
if(!doc.SaveFile("data"+fileName)) if(!doc.SaveFile(fileName))
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc())); stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
HouseList HouseManager::filterHouses(uint32 townId)
{
HouseList ret;
for(const HousePtr& house : m_houses)
if(house->getTownId() == townId)
ret.push_back(house);
return ret;
} }
HouseList::iterator HouseManager::findHouse(uint32 houseId) HouseList::iterator HouseManager::findHouse(uint32 houseId)
@@ -200,5 +166,3 @@ HouseList::iterator HouseManager::findHouse(uint32 houseId)
return std::find_if(m_houses.begin(), m_houses.end(), return std::find_if(m_houses.begin(), m_houses.end(),
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; }); [=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
} }
/* vim: set ts=4 sw=4 et: */

View File

@@ -43,10 +43,10 @@ class House : public LuaObject
public: public:
House(); House();
House(uint32 hId, const std::string& name = "", const Position& pos=Position()); House(uint32 hId, const std::string& name = "", const Position& pos=Position());
~House() { m_tiles.clear(); } ~House() { m_tiles.clear(); m_nullTile = nullptr; }
void setTile(const TilePtr& tile); void setTile(const TilePtr& tile);
TilePtr getTile(const Position& pos); const TilePtr& getTile(const Position& pos);
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); } void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); } std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
@@ -66,19 +66,14 @@ public:
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); } void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); } Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
void addDoor(const ItemPtr& door);
void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); }
void removeDoorById(uint32 doorId);
protected: protected:
void load(const TiXmlElement* elem); void load(const TiXmlElement* elem);
void save(TiXmlElement* elem); void save(TiXmlElement*& elem);
private: private:
stdext::packed_storage<uint8> m_attribs; stdext::packed_storage<uint8> m_attribs;
TileMap m_tiles; TileMap m_tiles;
ItemVector m_doors; TilePtr m_nullTile;
uint32 m_lastDoorId;
stdext::boolean<false> m_isGuildHall; stdext::boolean<false> m_isGuildHall;
friend class HouseManager; friend class HouseManager;
@@ -90,18 +85,16 @@ public:
void addHouse(const HousePtr& house); void addHouse(const HousePtr& house);
void removeHouse(uint32 houseId); void removeHouse(uint32 houseId);
HousePtr getHouse(uint32 houseId); HouseList getHouseList() { return m_houses; }
HousePtr getHouseByName(std::string name); const HousePtr& getHouse(uint32 houseId);
void clear() { m_houses.clear(); m_nullHouse = nullptr; }
void load(const std::string& fileName); void load(const std::string& fileName);
void save(const std::string& fileName); void save(const std::string& fileName);
void clear() { m_houses.clear(); }
HouseList getHouseList() { return m_houses; }
HouseList filterHouses(uint32 townId);
private: private:
HouseList m_houses; HouseList m_houses;
HousePtr m_nullHouse;
protected: protected:
HouseList::iterator findHouse(uint32 houseId); HouseList::iterator findHouse(uint32 houseId);

View File

@@ -40,11 +40,7 @@
Item::Item() : Item::Item() :
m_clientId(0), m_clientId(0),
m_serverId(0), m_serverId(0),
m_countOrSubType(1), m_countOrSubType(1)
m_color(Color::alpha),
m_async(true),
m_phase(0),
m_lastPhase(0)
{ {
} }
@@ -62,11 +58,6 @@ ItemPtr Item::createFromOtb(int id)
return item; return item;
} }
std::string Item::getName()
{
return g_things.findItemTypeByClientId(m_clientId)->getName();
}
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView) void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{ {
if(m_clientId == 0) if(m_clientId == 0)
@@ -79,15 +70,7 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
int xPattern = 0, yPattern = 0, zPattern = 0; int xPattern = 0, yPattern = 0, zPattern = 0;
calculatePatterns(xPattern, yPattern, zPattern); calculatePatterns(xPattern, yPattern, zPattern);
if(m_color != Color::alpha)
g_painter->setColor(m_color);
rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView); rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView);
/// Sanity check
/// This is just to ensure that we don't overwrite some color and
/// screw up the whole rendering.
if(m_color != Color::alpha)
g_painter->resetColor();
} }
void Item::setId(uint32 id) void Item::setId(uint32 id)
@@ -204,11 +187,6 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
out->addU16(getDepotId()); out->addU16(getDepotId());
} }
if(isHouseDoor()) {
out->addU8(ATTR_HOUSEDOORID);
out->addU8(getDoorId());
}
uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID); uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID); uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
if(aid) { if(aid) {
@@ -221,20 +199,11 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
out->addU16(uid); out->addU16(uid);
} }
std::string text = getText();
if(g_things.getItemType(m_serverId)->isWritable() && !text.empty()) {
out->addU8(ATTR_TEXT);
out->addString(text);
}
std::string desc = getDescription();
if(!desc.empty()) {
out->addU8(ATTR_DESC);
out->addString(desc);
}
out->endNode(); out->endNode();
for(auto i : m_containerItems) if(!m_containerItems.empty()) {
i->serializeItem(out); for(auto c : m_containerItems)
c->serializeItem(out);
}
} }
int Item::getSubType() int Item::getSubType()
@@ -302,7 +271,6 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
} }
} else if(isSplash() || isFluidContainer()) { } else if(isSplash() || isFluidContainer()) {
int color = Otc::FluidTransparent; int color = Otc::FluidTransparent;
if(g_game.getFeature(Otc::GameNewFluids)) {
switch(m_countOrSubType) { switch(m_countOrSubType) {
case Otc::FluidNone: case Otc::FluidNone:
color = Otc::FluidTransparent; color = Otc::FluidTransparent;
@@ -362,8 +330,6 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
color = Otc::FluidTransparent; color = Otc::FluidTransparent;
break; break;
} }
} else
color = m_countOrSubType;
xPattern = (color % 4) % getNumPatternX(); xPattern = (color % 4) % getNumPatternX();
yPattern = (color / 4) % getNumPatternY(); yPattern = (color / 4) % getNumPatternY();
@@ -377,17 +343,9 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
int Item::calculateAnimationPhase(bool animate) int Item::calculateAnimationPhase(bool animate)
{ {
if(getAnimationPhases() > 1) { if(getAnimationPhases() > 1) {
if(animate) { if(animate)
if(m_async)
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME; return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else { else
if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
m_phase = (m_phase + 1) % getAnimationPhases();
m_lastPhase = g_clock.millis();
}
return m_phase;
}
} else
return getAnimationPhases()-1; return getAnimationPhases()-1;
} }
return 0; return 0;
@@ -409,4 +367,3 @@ ThingType* Item::rawGetThingType()
{ {
return g_things.rawGetThingType(m_clientId, ThingCategoryItem); return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
} }
/* vim: set ts=4 sw=4 et :*/

View File

@@ -24,7 +24,6 @@
#define ITEM_H #define ITEM_H
#include <framework/global.h> #include <framework/global.h>
#include "thing.h" #include "thing.h"
#include "effect.h" #include "effect.h"
#include "itemtype.h" #include "itemtype.h"
@@ -89,7 +88,6 @@ public:
void setCountOrSubType(int value) { m_countOrSubType = value; } void setCountOrSubType(int value) { m_countOrSubType = value; }
void setCount(int count) { m_countOrSubType = count; } void setCount(int count) { m_countOrSubType = count; }
void setSubType(int subType) { m_countOrSubType = subType; } void setSubType(int subType) { m_countOrSubType = subType; }
void setColor(const Color& c) { m_color = c; }
int getCountOrSubType() { return m_countOrSubType; } int getCountOrSubType() { return m_countOrSubType; }
int getSubType(); int getSubType();
@@ -97,9 +95,10 @@ public:
uint32 getId() { return m_clientId; } uint32 getId() { return m_clientId; }
uint16 getClientId() { return m_clientId; } uint16 getClientId() { return m_clientId; }
uint16 getServerId() { return m_serverId; } uint16 getServerId() { return m_serverId; }
std::string getName();
bool isValid(); bool isValid();
ItemPtr clone();
void unserializeItem(const BinaryTreePtr& in); void unserializeItem(const BinaryTreePtr& in);
void serializeItem(const OutputBinaryTreePtr& out); void serializeItem(const OutputBinaryTreePtr& out);
@@ -109,22 +108,9 @@ public:
void setDoorId(uint8 doorId) { m_attribs.set(ATTR_HOUSEDOORID, doorId); } void setDoorId(uint8 doorId) { m_attribs.set(ATTR_HOUSEDOORID, doorId); }
uint8 getDoorId() { return m_attribs.get<uint8>(ATTR_HOUSEDOORID); } uint8 getDoorId() { return m_attribs.get<uint8>(ATTR_HOUSEDOORID); }
uint16 getUniqueId() { return m_attribs.get<uint16>(ATTR_ACTION_ID); }
uint16 getActionId() { return m_attribs.get<uint16>(ATTR_UNIQUE_ID); }
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); } void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); } void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
std::string getText() { return m_attribs.get<std::string>(ATTR_TEXT); }
std::string getDescription() { return m_attribs.get<std::string>(ATTR_DESC); }
void setDescription(std::string desc) { m_attribs.set(ATTR_DESC, desc); }
void setText(std::string txt) { m_attribs.set(ATTR_TEXT, txt); }
Position getTeleportDestination() { return m_attribs.get<Position>(ATTR_TELE_DEST); }
void setTeleportDestination(const Position& pos) { m_attribs.set(ATTR_TELE_DEST, pos); }
void setAsync(bool enable) { m_async = enable; }
bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); } bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); } bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); } bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
@@ -132,15 +118,10 @@ public:
bool isMoveable(); bool isMoveable();
bool isGround(); bool isGround();
ItemPtr clone();
ItemPtr asItem() { return static_self_cast<Item>(); } ItemPtr asItem() { return static_self_cast<Item>(); }
bool isItem() { return true; } bool isItem() { return true; }
ItemVector getContainerItems() { return m_containerItems; }
ItemPtr getContainerItem(int slot) { return m_containerItems[slot]; }
void addContainerItemIndexed(const ItemPtr& i, int slot) { m_containerItems[slot] = i; }
void addContainerItem(const ItemPtr& i) { m_containerItems.push_back(i); } void addContainerItem(const ItemPtr& i) { m_containerItems.push_back(i); }
void removeContainerItem(int slot) { m_containerItems[slot] = nullptr; }
void clearContainerItems() { m_containerItems.clear(); } void clearContainerItems() { m_containerItems.clear(); }
void calculatePatterns(int& xPattern, int& yPattern, int& zPattern); void calculatePatterns(int& xPattern, int& yPattern, int& zPattern);
@@ -155,12 +136,7 @@ private:
uint16 m_serverId; uint16 m_serverId;
uint8 m_countOrSubType; uint8 m_countOrSubType;
stdext::packed_storage<uint8> m_attribs; stdext::packed_storage<uint8> m_attribs;
ItemVector m_containerItems; std::vector<ItemPtr> m_containerItems;
Color m_color;
bool m_async;
uint8 m_phase;
ticks_t m_lastPhase;
}; };
#pragma pack(pop) #pragma pack(pop)

View File

@@ -23,7 +23,6 @@
#include "thingtypemanager.h" #include "thingtypemanager.h"
#include "thingtype.h" #include "thingtype.h"
#include "game.h"
#include <framework/core/filestream.h> #include <framework/core/filestream.h>
#include <framework/core/binarytree.h> #include <framework/core/binarytree.h>
@@ -51,40 +50,28 @@ void ItemType::unserialize(const BinaryTreePtr& node)
switch(attr) { switch(attr) {
case ItemTypeAttrServerId: { case ItemTypeAttrServerId: {
uint16 serverId = node->getU16(); uint16 serverId = node->getU16();
if(g_game.getProtocolVersion() < 960) {
if(serverId > 20000 && serverId < 20100) { if(serverId > 20000 && serverId < 20100) {
serverId -= 20000; serverId -= 20000;
} else if(lastId > 99 && lastId != serverId - 1) { } else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) { while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType); ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++); tmp->setServerId(lastId++);
g_things.addItemType(tmp); g_things.addItemType(tmp);
} }
} }
} else {
if(serverId > 30000 && serverId < 30100) {
serverId -= 30000;
} else if(lastId > 99 && lastId != serverId - 1) {
while(lastId != serverId - 1) {
ItemTypePtr tmp(new ItemType);
tmp->setServerId(lastId++);
g_things.addItemType(tmp);
}
}
}
setServerId(serverId); setServerId(serverId);
lastId = serverId; lastId = serverId;
break; break;
} }
case ItemTypeAttrClientId: case ItemTypeAttrClientId: {
setClientId(node->getU16()); setClientId(node->getU16());
break; break;
case ItemTypeAttrName: }
case ItemTypeAttrName: {
setName(node->getString(len)); setName(node->getString(len));
break; break;
case ItemTypeAttrWritable: }
m_attribs.set(ItemTypeAttrWritable, true);
break;
default: default:
node->skip(len); // skip attribute node->skip(len); // skip attribute
break; break;

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@@ -148,7 +148,6 @@ public:
std::string getDesc() { return m_attribs.get<std::string>(ItemTypeAttrDesc); } std::string getDesc() { return m_attribs.get<std::string>(ItemTypeAttrDesc); }
bool isNull() { return m_null; } bool isNull() { return m_null; }
bool isWritable() { return m_attribs.get<bool>(ItemTypeAttrWritable); }
private: private:
ItemCategory m_category; ItemCategory m_category;

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@@ -26,6 +26,7 @@
#include <framework/graphics/framebuffermanager.h> #include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/painter.h> #include <framework/graphics/painter.h>
#include <framework/graphics/image.h> #include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
enum { enum {
MAX_LIGHT_INTENSITY = 8, MAX_LIGHT_INTENSITY = 8,
@@ -50,7 +51,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
for(int x = 0; x < bubbleDiameter; x++) { for(int x = 0; x < bubbleDiameter; x++) {
for(int y = 0; y < bubbleDiameter; y++) { for(int y = 0; y < bubbleDiameter; y++) {
float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y)); float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f); float intensity = std::max(std::min((bubbleRadius-radius)/(float)(bubbleRadius-centerRadius), 1.0f), 0.0f);
// light intensity varies inversely with the square of the distance // light intensity varies inversely with the square of the distance
intensity = intensity * intensity; intensity = intensity * intensity;
@@ -61,7 +62,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
} }
} }
TexturePtr tex = TexturePtr(new Texture(lightImage, true)); TexturePtr tex = TexturePtr(new TextureOGL(lightImage, true));
tex->setSmooth(true); tex->setSmooth(true);
return tex; return tex;
} }

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@@ -58,7 +58,7 @@ LocalPlayer::LocalPlayer()
void LocalPlayer::lockWalk(int millis) void LocalPlayer::lockWalk(int millis)
{ {
m_walkLockExpiration = std::max<int>(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis); m_walkLockExpiration = std::max(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
} }
bool LocalPlayer::canWalk(Otc::Direction direction) bool LocalPlayer::canWalk(Otc::Direction direction)
@@ -72,7 +72,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false; return false;
// last walk is not done yet // last walk is not done yet
if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking()) if(m_walkTimer.ticksElapsed() < getStepDuration())
return false; return false;
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk // prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
@@ -83,7 +83,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false; return false;
// cannot walk while already walking // cannot walk while already walking
if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk)) if(m_walking && !prewalkTimeouted)
return false; return false;
return true; return true;
@@ -95,7 +95,6 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
if(m_preWalking) { if(m_preWalking) {
// switch to normal walking // switch to normal walking
m_preWalking = false; m_preWalking = false;
m_secondPreWalk = false;
m_lastPrewalkDone = true; m_lastPrewalkDone = true;
// if is to the last prewalk destination, updates the walk preserving the animation // if is to the last prewalk destination, updates the walk preserving the animation
if(newPos == m_lastPrewalkDestination) { if(newPos == m_lastPrewalkDestination) {
@@ -119,8 +118,7 @@ void LocalPlayer::preWalk(Otc::Direction direction)
Position newPos = m_position.translatedToDirection(direction); Position newPos = m_position.translatedToDirection(direction);
// avoid reanimating prewalks // avoid reanimating prewalks
if(m_preWalking) { if(m_preWalking && m_lastPrewalkDestination == newPos) {
m_secondPreWalk = true;
return; return;
} }
@@ -263,7 +261,7 @@ void LocalPlayer::updateWalk()
{ {
int stepDuration = getStepDuration(); int stepDuration = getStepDuration();
float walkTicksPerPixel = getStepDuration(true) / 32.0f; float walkTicksPerPixel = getStepDuration(true) / 32.0f;
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f); int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// update walk animation and offsets // update walk animation and offsets
updateWalkAnimation(totalPixelsWalked); updateWalkAnimation(totalPixelsWalked);
@@ -279,7 +277,6 @@ void LocalPlayer::terminateWalk()
{ {
Creature::terminateWalk(); Creature::terminateWalk();
m_preWalking = false; m_preWalking = false;
m_secondPreWalk = false;
m_idleTimer.restart(); m_idleTimer.restart();
auto self = asLocalPlayer(); auto self = asLocalPlayer();

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@@ -126,7 +126,6 @@ private:
ticks_t m_walkLockExpiration; ticks_t m_walkLockExpiration;
stdext::boolean<false> m_preWalking; stdext::boolean<false> m_preWalking;
stdext::boolean<true> m_lastPrewalkDone; stdext::boolean<true> m_lastPrewalkDone;
stdext::boolean<false> m_secondPreWalk;
stdext::boolean<false> m_serverWalking; stdext::boolean<false> m_serverWalking;
stdext::boolean<false> m_knownCompletePath; stdext::boolean<false> m_knownCompletePath;

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@@ -47,7 +47,6 @@
#include "uiminimap.h" #include "uiminimap.h"
#include "uimapanchorlayout.h" #include "uimapanchorlayout.h"
#include "uiprogressrect.h" #include "uiprogressrect.h"
#include "uisprite.h"
#include "outfit.h" #include "outfit.h"
#include <framework/luaengine/luainterface.h> #include <framework/luaengine/luainterface.h>
@@ -67,26 +66,20 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things); g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things); g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things); g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things); g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
g_lua.registerSingletonClass("g_houses"); g_lua.registerSingletonClass("g_houses");
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses); g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses); g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses); g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses); g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseByName", &HouseManager::getHouseByName, &g_houses);
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses); g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses); g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses); g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
g_lua.bindSingletonFunction("g_houses", "filterHouses", &HouseManager::filterHouses, &g_houses);
g_lua.registerSingletonClass("g_towns"); g_lua.registerSingletonClass("g_towns");
g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns); g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTownByName",&TownManager::getTownByName,&g_towns);
g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns); g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns); g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns);
g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns); g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns);
@@ -106,8 +99,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map); g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map); g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map); g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "colorizeThing", &Map::colorizeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingColor", &Map::removeThingColor, &g_map);
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map); g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map); g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map); g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
@@ -127,27 +118,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getSpawnFile", &Map::getSpawnFile, &g_map); g_lua.bindSingletonFunction("g_map", "getSpawnFile", &Map::getSpawnFile, &g_map);
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map); g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map); g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
g_lua.bindSingletonFunction("g_map", "setWidth", &Map::setWidth, &g_map);
g_lua.bindSingletonFunction("g_map", "setHeight", &Map::setHeight, &g_map);
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map); g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
g_lua.bindSingletonFunction("g_map", "setDescription", &Map::setDescription, &g_map);
g_lua.bindSingletonFunction("g_map", "getDescriptions", &Map::getDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "clearDescriptions", &Map::clearDescriptions, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZone", &Map::setShowZone, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowZones", &Map::setShowZones, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneColor", &Map::setZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "setZoneOpacity", &Map::setZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneOpacity", &Map::getZoneOpacity, &g_map);
g_lua.bindSingletonFunction("g_map", "getZoneColor", &Map::getZoneColor, &g_map);
g_lua.bindSingletonFunction("g_map", "showZones", &Map::showZones, &g_map);
g_lua.bindSingletonFunction("g_map", "showZone", &Map::showZone, &g_map);
g_lua.bindSingletonFunction("g_map", "setForceShowAnimations", &Map::setForceShowAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "isForcingAnimations", &Map::isForcingAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "isShowingAnimations", &Map::isShowingAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "setShowAnimations", &Map::setShowAnimations, &g_map);
g_lua.bindSingletonFunction("g_map", "beginGhostMode", &Map::beginGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "endGhostMode", &Map::endGhostMode, &g_map);
g_lua.bindSingletonFunction("g_map", "findItemsById", &Map::findItemsById, &g_map);
g_lua.registerSingletonClass("g_minimap"); g_lua.registerSingletonClass("g_minimap");
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap); g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
@@ -161,7 +132,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_creatures", "getCreatureByName", &CreatureManager::getCreatureByName, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "getCreatureByName", &CreatureManager::getCreatureByName, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getCreatureByLook", &CreatureManager::getCreatureByLook, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "getCreatureByLook", &CreatureManager::getCreatureByLook, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getSpawn", &CreatureManager::getSpawn, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "getSpawn", &CreatureManager::getSpawn, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "getSpawnForPlacePos", &CreatureManager::getSpawnForPlacePos, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "addSpawn", &CreatureManager::addSpawn, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "addSpawn", &CreatureManager::addSpawn, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "loadMonsters", &CreatureManager::loadMonsters, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "loadMonsters", &CreatureManager::loadMonsters, &g_creatures);
g_lua.bindSingletonFunction("g_creatures", "loadNpcs", &CreatureManager::loadNpcs, &g_creatures); g_lua.bindSingletonFunction("g_creatures", "loadNpcs", &CreatureManager::loadNpcs, &g_creatures);
@@ -192,7 +162,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game); g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game); g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game); g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
g_lua.bindSingletonFunction("g_game", "findItemInContainers", &Game::findItemInContainers, &g_game);
g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game); g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game); g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game); g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
@@ -225,11 +194,9 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game); g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game); g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game); g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setPVPMode", &Game::setPVPMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game); g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game);
g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game); g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game); g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
g_lua.bindSingletonFunction("g_game", "getPVPMode", &Game::getPVPMode, &g_game);
g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game); g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game); g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game); g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
@@ -263,7 +230,6 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game); g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game); g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game); g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
g_lua.bindSingletonFunction("g_game", "isConnectionOk", &Game::isConnectionOk, &g_game);
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game); g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game); g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game); g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
@@ -327,10 +293,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem); g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent); g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed); g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
g_lua.bindClassMemberFunction<Container>("isUnlocked", &Container::isUnlocked);
g_lua.bindClassMemberFunction<Container>("hasPages", &Container::hasPages);
g_lua.bindClassMemberFunction<Container>("getSize", &Container::getSize);
g_lua.bindClassMemberFunction<Container>("getFirstIndex", &Container::getFirstIndex);
g_lua.registerClass<Thing>(); g_lua.registerClass<Thing>();
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId); g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
@@ -373,7 +335,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<House>(); g_lua.registerClass<House>();
g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); }); g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
g_lua.bindClassMemberFunction<House>("setId", &House::setId); g_lua.bindClassMemberFunction<House>("setId", &House::setId);
g_lua.bindClassMemberFunction<House>("getId", &House::getId);
g_lua.bindClassMemberFunction<House>("setName", &House::setName); g_lua.bindClassMemberFunction<House>("setName", &House::setName);
g_lua.bindClassMemberFunction<House>("getName", &House::getName); g_lua.bindClassMemberFunction<House>("getName", &House::getName);
g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId); g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
@@ -382,9 +343,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<House>("getTile", &House::getTile); g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry); g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry); g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
g_lua.bindClassMemberFunction<House>("addDoor", &House::addDoor);
g_lua.bindClassMemberFunction<House>("removeDoor", &House::removeDoor);
g_lua.bindClassMemberFunction<House>("removeDoorById", &House::removeDoorById);
g_lua.bindClassMemberFunction<House>("setSize", &House::setSize); g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
g_lua.bindClassMemberFunction<House>("getSize", &House::getSize); g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
g_lua.bindClassMemberFunction<House>("setRent", &House::setRent); g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
@@ -451,7 +409,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<ItemType>(); g_lua.registerClass<ItemType>();
g_lua.bindClassMemberFunction<ItemType>("getServerId", &ItemType::getServerId); g_lua.bindClassMemberFunction<ItemType>("getServerId", &ItemType::getServerId);
g_lua.bindClassMemberFunction<ItemType>("getClientId", &ItemType::getClientId); g_lua.bindClassMemberFunction<ItemType>("getClientId", &ItemType::getClientId);
g_lua.bindClassMemberFunction<ItemType>("isWritable", &ItemType::isWritable);
g_lua.registerClass<ThingType>(); g_lua.registerClass<ThingType>();
g_lua.bindClassMemberFunction<ThingType>("getId", &ThingType::getId); g_lua.bindClassMemberFunction<ThingType>("getId", &ThingType::getId);
@@ -463,32 +420,11 @@ void Client::registerLuaFunctions()
g_lua.bindClassStaticFunction<Item>("create", &Item::create); g_lua.bindClassStaticFunction<Item>("create", &Item::create);
g_lua.bindClassStaticFunction<Item>("createOtb", &Item::createFromOtb); g_lua.bindClassStaticFunction<Item>("createOtb", &Item::createFromOtb);
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone); g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
g_lua.bindClassMemberFunction<Item>("getContainerItems", &Item::getContainerItems);
g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
g_lua.bindClassMemberFunction<Item>("addContainerItem", &Item::addContainerItem);
g_lua.bindClassMemberFunction<Item>("addContainerItemIndexed", &Item::addContainerItemIndexed);
g_lua.bindClassMemberFunction<Item>("removeContainerItem", &Item::removeContainerItem);
g_lua.bindClassMemberFunction<Item>("clearContainerItems", &Item::clearContainerItems);
g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount); g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount); g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
g_lua.bindClassMemberFunction<Item>("getSubType", &Item::getSubType);
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId); g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
g_lua.bindClassMemberFunction<Item>("getServerId", &Item::getServerId);
g_lua.bindClassMemberFunction<Item>("getName", &Item::getName);
g_lua.bindClassMemberFunction<Item>("getDescription", &Item::getDescription);
g_lua.bindClassMemberFunction<Item>("getText", &Item::getText);
g_lua.bindClassMemberFunction<Item>("setDescription", &Item::setDescription);
g_lua.bindClassMemberFunction<Item>("setText", &Item::setText);
g_lua.bindClassMemberFunction<Item>("getUniqueId", &Item::getUniqueId);
g_lua.bindClassMemberFunction<Item>("getActionId", &Item::getActionId);
g_lua.bindClassMemberFunction<Item>("setUniqueId", &Item::setUniqueId);
g_lua.bindClassMemberFunction<Item>("setActionId", &Item::setActionId);
g_lua.bindClassMemberFunction<Item>("getTeleportDestination", &Item::getTeleportDestination);
g_lua.bindClassMemberFunction<Item>("setTeleportDestination", &Item::setTeleportDestination);
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable); g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable); g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
g_lua.bindClassMemberFunction<Item>("isFluidContainer", &Item::isFluidContainer);
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData); g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot); g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);
@@ -585,14 +521,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable); g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable); g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor); g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
g_lua.bindClassMemberFunction<Tile>("select", &Tile::select);
g_lua.bindClassMemberFunction<Tile>("unselect", &Tile::unselect);
g_lua.bindClassMemberFunction<Tile>("isSelected", &Tile::isSelected);
g_lua.bindClassMemberFunction<Tile>("remFlag", &Tile::remFlag);
g_lua.bindClassMemberFunction<Tile>("setFlag", &Tile::setFlag);
g_lua.bindClassMemberFunction<Tile>("setFlags", &Tile::setFlags);
g_lua.bindClassMemberFunction<Tile>("getFlags", &Tile::getFlags);
g_lua.bindClassMemberFunction<Tile>("hasFlag", &Tile::hasFlag);
g_lua.registerClass<UIItem, UIWidget>(); g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); }); g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
@@ -610,13 +538,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual); g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible); g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
g_lua.registerClass<UISprite, UIWidget>();
g_lua.bindClassStaticFunction<UISprite>("create", []{ return UISpritePtr(new UISprite); });
g_lua.bindClassMemberFunction<UISprite>("setSpriteId", &UISprite::setSpriteId);
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
g_lua.registerClass<UICreature, UIWidget>(); g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } ); g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature); g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
@@ -628,7 +549,6 @@ void Client::registerLuaFunctions()
g_lua.registerClass<UIMap, UIWidget>(); g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); }); g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf); g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
g_lua.bindClassMemberFunction<UIMap>("movePixels", &UIMap::movePixels);
g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom); g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn); g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut); g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
@@ -637,8 +557,6 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMap>("setMaxZoomIn", &UIMap::setMaxZoomIn); g_lua.bindClassMemberFunction<UIMap>("setMaxZoomIn", &UIMap::setMaxZoomIn);
g_lua.bindClassMemberFunction<UIMap>("setMaxZoomOut", &UIMap::setMaxZoomOut); g_lua.bindClassMemberFunction<UIMap>("setMaxZoomOut", &UIMap::setMaxZoomOut);
g_lua.bindClassMemberFunction<UIMap>("setMultifloor", &UIMap::setMultifloor); g_lua.bindClassMemberFunction<UIMap>("setMultifloor", &UIMap::setMultifloor);
g_lua.bindClassMemberFunction<UIMap>("lockVisibleFloor", &UIMap::lockVisibleFloor);
g_lua.bindClassMemberFunction<UIMap>("unlockVisibleFloor", &UIMap::unlockVisibleFloor);
g_lua.bindClassMemberFunction<UIMap>("setVisibleDimension", &UIMap::setVisibleDimension); g_lua.bindClassMemberFunction<UIMap>("setVisibleDimension", &UIMap::setVisibleDimension);
g_lua.bindClassMemberFunction<UIMap>("setViewMode", &UIMap::setViewMode); g_lua.bindClassMemberFunction<UIMap>("setViewMode", &UIMap::setViewMode);
g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode); g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode);

View File

@@ -25,15 +25,13 @@
int push_luavalue(const Outfit& outfit) int push_luavalue(const Outfit& outfit)
{ {
g_lua.createTable(0, 8); g_lua.newTable();
g_lua.pushInteger(outfit.getId()); g_lua.pushInteger(outfit.getId());
g_lua.setField("type"); g_lua.setField("type");
g_lua.pushInteger(outfit.getAuxId()); g_lua.pushInteger(outfit.getAuxId());
g_lua.setField("auxType"); g_lua.setField("auxType");
if(g_game.getFeature(Otc::GamePlayerAddons)) {
g_lua.pushInteger(outfit.getAddons()); g_lua.pushInteger(outfit.getAddons());
g_lua.setField("addons"); g_lua.setField("addons");
}
g_lua.pushInteger(outfit.getHead()); g_lua.pushInteger(outfit.getHead());
g_lua.setField("head"); g_lua.setField("head");
g_lua.pushInteger(outfit.getBody()); g_lua.pushInteger(outfit.getBody());
@@ -56,10 +54,8 @@ bool luavalue_cast(int index, Outfit& outfit)
outfit.setId(g_lua.popInteger()); outfit.setId(g_lua.popInteger());
g_lua.getField("auxType", index); g_lua.getField("auxType", index);
outfit.setAuxId(g_lua.popInteger()); outfit.setAuxId(g_lua.popInteger());
if(g_game.getFeature(Otc::GamePlayerAddons)) {
g_lua.getField("addons", index); g_lua.getField("addons", index);
outfit.setAddons(g_lua.popInteger()); outfit.setAddons(g_lua.popInteger());
}
g_lua.getField("head", index); g_lua.getField("head", index);
outfit.setHead(g_lua.popInteger()); outfit.setHead(g_lua.popInteger());
g_lua.getField("body", index); g_lua.getField("body", index);
@@ -80,7 +76,7 @@ bool luavalue_cast(int index, Outfit& outfit)
int push_luavalue(const Position& pos) int push_luavalue(const Position& pos)
{ {
if(pos.isValid()) { if(pos.isValid()) {
g_lua.createTable(0, 3); g_lua.newTable();
g_lua.pushInteger(pos.x); g_lua.pushInteger(pos.x);
g_lua.setField("x"); g_lua.setField("x");
g_lua.pushInteger(pos.y); g_lua.pushInteger(pos.y);
@@ -108,7 +104,7 @@ bool luavalue_cast(int index, Position& pos)
int push_luavalue(const MarketData& data) int push_luavalue(const MarketData& data)
{ {
g_lua.createTable(0, 6); g_lua.newTable();
g_lua.pushInteger(data.category); g_lua.pushInteger(data.category);
g_lua.setField("category"); g_lua.setField("category");
g_lua.pushString(data.name); g_lua.pushString(data.name);

View File

@@ -39,7 +39,6 @@ TilePtr Map::m_nulltile;
void Map::init() void Map::init()
{ {
resetAwareRange(); resetAwareRange();
m_animationFlags |= Animation_Show;
} }
void Map::terminate() void Map::terminate()
@@ -139,7 +138,7 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION; int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION;
offset += Point(0, y); offset += Point(0, y);
} }
offset.y = std::min<int>(offset.y, 12); offset.y = std::min(offset.y, 12);
animatedText->setOffset(offset); animatedText->setOffset(offset);
} }
m_animatedTexts.push_back(animatedText); m_animatedTexts.push_back(animatedText);
@@ -180,34 +179,34 @@ bool Map::removeThing(const ThingPtr& thing)
if(!thing) if(!thing)
return false; return false;
bool ret = false; notificateTileUpdate(thing->getPosition());
if(thing->isMissile()) { if(thing->isMissile()) {
MissilePtr missile = thing->static_self_cast<Missile>(); MissilePtr missile = thing->static_self_cast<Missile>();
int z = missile->getPosition().z; int z = missile->getPosition().z;
auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile); auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
if(it != m_floorMissiles[z].end()) { if(it != m_floorMissiles[z].end()) {
m_floorMissiles[z].erase(it); m_floorMissiles[z].erase(it);
ret = true; return true;
} }
} else if(thing->isAnimatedText()) { } else if(thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>(); AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText); auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
if(it != m_animatedTexts.end()) { if(it != m_animatedTexts.end()) {
m_animatedTexts.erase(it); m_animatedTexts.erase(it);
ret = true; return true;
} }
} else if(thing->isStaticText()) { } else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>(); StaticTextPtr staticText = thing->static_self_cast<StaticText>();
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText); auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
if(it != m_staticTexts.end()) { if(it != m_staticTexts.end()) {
m_staticTexts.erase(it); m_staticTexts.erase(it);
ret = true; return true;
} }
} else if(const TilePtr& tile = thing->getTile()) } else if(const TilePtr& tile = thing->getTile())
ret = tile->removeThing(thing); return tile->removeThing(thing);
notificateTileUpdate(thing->getPosition()); return false;
return ret;
} }
bool Map::removeThingByPos(const Position& pos, int stackPos) bool Map::removeThingByPos(const Position& pos, int stackPos)
@@ -217,42 +216,6 @@ bool Map::removeThingByPos(const Position& pos, int stackPos)
return false; return false;
} }
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(color);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(color);
}
}
void Map::removeThingColor(const ThingPtr& thing)
{
if(!thing)
return;
if(thing->isItem())
thing->static_self_cast<Item>()->setColor(Color::alpha);
else if(thing->isCreature()) {
const TilePtr& tile = thing->getTile();
assert(tile);
const ThingPtr& topThing = tile->getTopThing();
assert(topThing);
topThing->static_self_cast<Item>()->setColor(Color::alpha);
}
}
StaticTextPtr Map::getStaticText(const Position& pos) StaticTextPtr Map::getStaticText(const Position& pos)
{ {
for(auto staticText : m_staticTexts) { for(auto staticText : m_staticTexts) {
@@ -342,90 +305,6 @@ void Map::cleanTile(const Position& pos)
} }
} }
void Map::setShowZone(tileflags_t zone, bool show)
{
if(show)
m_zoneFlags |= (uint32)zone;
else
m_zoneFlags &= ~(uint32)zone;
}
void Map::setShowZones(bool show)
{
if(!show)
m_zoneFlags = 0;
else if(m_zoneFlags == 0)
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
}
void Map::setZoneColor(tileflags_t zone, const Color& color)
{
if((m_zoneFlags & zone) == zone)
m_zoneColors[zone] = color;
}
void Map::setForceShowAnimations(bool force)
{
if(force) {
if(!(m_animationFlags & Animation_Force))
m_animationFlags |= Animation_Force;
} else
m_animationFlags &= ~Animation_Force;
}
bool Map::isForcingAnimations()
{
return (m_animationFlags & Animation_Force) == Animation_Force;
}
bool Map::isShowingAnimations()
{
return (m_animationFlags & Animation_Show) == Animation_Show;
}
void Map::setShowAnimations(bool show)
{
if(show) {
if(!(m_animationFlags & Animation_Show))
m_animationFlags |= Animation_Show;
} else
m_animationFlags &= ~Animation_Show;
}
void Map::beginGhostMode(float opacity)
{
g_painter->setOpacity(opacity);
}
void Map::endGhostMode()
{
g_painter->resetOpacity();
}
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
{
std::map<Position, ItemPtr> ret;
uint32 count = 0;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
for(const ItemPtr& item : tile->getItems()) {
if(item->getId() == clientId) {
ret.insert(std::make_pair(tile->getPosition(), item));
if(++count >= max)
break;
}
}
}
}
}
return ret;
}
void Map::addCreature(const CreaturePtr& creature) void Map::addCreature(const CreaturePtr& creature)
{ {
m_knownCreatures[creature->getId()] = creature; m_knownCreatures[creature->getId()] = creature;
@@ -451,7 +330,7 @@ void Map::removeCreatureById(uint32 id)
void Map::removeUnawareThings() void Map::removeUnawareThings()
{ {
// remove creatures from tiles that we are not aware of anymore // remove creatures from tiles that we are not aware anymore
for(const auto& pair : m_knownCreatures) { for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second; const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition())) if(!isAwareOfPosition(creature->getPosition()))
@@ -644,7 +523,7 @@ int Map::getFirstAwareFloor()
int Map::getLastAwareFloor() int Map::getLastAwareFloor()
{ {
if(m_centralPosition.z > Otc::SEA_FLOOR) if(m_centralPosition.z > Otc::SEA_FLOOR)
return std::min<int>(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z); return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
else else
return Otc::SEA_FLOOR; return Otc::SEA_FLOOR;
} }
@@ -829,5 +708,3 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
return ret; return ret;
} }
/* vim: set ts=4 sw=4 et: */

View File

@@ -93,11 +93,6 @@ enum {
BLOCK_SIZE = 32 BLOCK_SIZE = 32
}; };
enum : uint8 {
Animation_Force,
Animation_Show
};
class TileBlock { class TileBlock {
public: public:
TileBlock() { m_tiles.fill(nullptr); } TileBlock() { m_tiles.fill(nullptr); }
@@ -149,15 +144,13 @@ public:
bool loadOtcm(const std::string& fileName); bool loadOtcm(const std::string& fileName);
void saveOtcm(const std::string& fileName); void saveOtcm(const std::string& fileName);
void loadOtbm(const std::string& fileName); void loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
void saveOtbm(const std::string& fileName); void saveOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
// otbm attributes (description, size, etc.) // otbm attributes (description, size, etc.)
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); } void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); } void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); } void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
void clearDescriptions() { m_attribs.remove(OTBM_ATTR_DESCRIPTION); }
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); } void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); } void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
@@ -175,8 +168,6 @@ public:
ThingPtr getThing(const Position& pos, int stackPos); ThingPtr getThing(const Position& pos, int stackPos);
bool removeThing(const ThingPtr& thing); bool removeThing(const ThingPtr& thing);
bool removeThingByPos(const Position& pos, int stackPos); bool removeThingByPos(const Position& pos, int stackPos);
void colorizeThing(const ThingPtr& thing, const Color& color);
void removeThingColor(const ThingPtr& thing);
StaticTextPtr getStaticText(const Position& pos); StaticTextPtr getStaticText(const Position& pos);
@@ -188,28 +179,6 @@ public:
const TilePtr& getTile(const Position& pos); const TilePtr& getTile(const Position& pos);
void cleanTile(const Position& pos); void cleanTile(const Position& pos);
// tile zone related
void setShowZone(tileflags_t zone, bool show);
void setShowZones(bool show);
void setZoneColor(tileflags_t flag, const Color& color);
void setZoneOpacity(float opacity) { m_zoneOpacity = opacity; }
float getZoneOpacity() { return m_zoneOpacity; }
Color getZoneColor(tileflags_t flag) { return m_zoneColors[flag]; }
tileflags_t getZoneFlags() { return (tileflags_t)m_zoneFlags; }
bool showZones() { return m_zoneFlags != 0; }
bool showZone(tileflags_t zone) { return (m_zoneFlags & zone) == zone; }
void setForceShowAnimations(bool force);
bool isForcingAnimations();
bool isShowingAnimations();
void setShowAnimations(bool show);
void beginGhostMode(float opacity);
void endGhostMode();
std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
// known creature related // known creature related
void addCreature(const CreaturePtr& creature); void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id); CreaturePtr getCreatureById(uint32 id);
@@ -254,11 +223,6 @@ private:
std::vector<MapViewPtr> m_mapViews; std::vector<MapViewPtr> m_mapViews;
std::unordered_map<Position, std::string, PositionHasher> m_waypoints; std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
uint8 m_animationFlags;
uint32 m_zoneFlags;
std::array<Color, TILESTATE_LAST> m_zoneColors;
float m_zoneOpacity;
Light m_light; Light m_light;
Position m_centralPosition; Position m_centralPosition;
Rect m_tilesRect; Rect m_tilesRect;
@@ -271,5 +235,3 @@ private:
extern Map g_map; extern Map g_map;
#endif #endif
/* vim: set ts=4 sw=4 et: */

View File

@@ -32,23 +32,18 @@
#include <framework/xml/tinyxml.h> #include <framework/xml/tinyxml.h>
#include <framework/ui/uiwidget.h> #include <framework/ui/uiwidget.h>
void Map::loadOtbm(const std::string& fileName) void Map::loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar)
{ {
try {
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
FileStreamPtr fin = g_resources.openFile(fileName); FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin) if(!fin)
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName)); stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
fin->cache(); fin->cache();
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
char identifier[4]; if(fin->getU32())
if(fin->read(identifier, 1, 4) < 4) stdext::throw_exception("Unknown file version detected");
stdext::throw_exception("Could not read file identifier");
if(memcmp(identifier, "OTBM", 4) != 0 && memcmp(identifier, "\0\0\0\0", 4) != 0)
stdext::throw_exception(stdext::format("Invalid file identifier detected: %s", identifier));
BinaryTreePtr root = fin->getBinaryTree(); BinaryTreePtr root = fin->getBinaryTree();
if(root->getU8()) if(root->getU8())
@@ -78,7 +73,7 @@ void Map::loadOtbm(const std::string& fileName)
if(node->getU8() != OTBM_MAP_DATA) if(node->getU8() != OTBM_MAP_DATA)
stdext::throw_exception("Could not read root data node"); stdext::throw_exception("Could not read root data node");
while(node->canRead()) { while (node->canRead()) {
uint8 attribute = node->getU8(); uint8 attribute = node->getU8();
std::string tmp = node->getString(); std::string tmp = node->getString();
switch (attribute) { switch (attribute) {
@@ -99,6 +94,7 @@ void Map::loadOtbm(const std::string& fileName)
for(const BinaryTreePtr& nodeMapData : node->getChildren()) { for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
uint8 mapDataType = nodeMapData->getU8(); uint8 mapDataType = nodeMapData->getU8();
if(mapDataType == OTBM_TILE_AREA) { if(mapDataType == OTBM_TILE_AREA) {
Position basePos; Position basePos;
basePos.x = nodeMapData->getU16(); basePos.x = nodeMapData->getU16();
basePos.y = nodeMapData->getU16(); basePos.y = nodeMapData->getU16();
@@ -106,7 +102,7 @@ void Map::loadOtbm(const std::string& fileName)
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) { for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
uint8 type = nodeTile->getU8(); uint8 type = nodeTile->getU8();
if(unlikely(type != OTBM_TILE && type != OTBM_HOUSETILE)) if(type != OTBM_TILE && type != OTBM_HOUSETILE)
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type)); stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
HousePtr house = nullptr; HousePtr house = nullptr;
@@ -125,7 +121,7 @@ void Map::loadOtbm(const std::string& fileName)
while(nodeTile->canRead()) { while(nodeTile->canRead()) {
uint8 tileAttr = nodeTile->getU8(); uint8 tileAttr = nodeTile->getU8();
switch(tileAttr) { switch (tileAttr) {
case OTBM_ATTR_TILE_FLAGS: { case OTBM_ATTR_TILE_FLAGS: {
uint32 _flags = nodeTile->getU32(); uint32 _flags = nodeTile->getU32();
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE) if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
@@ -140,6 +136,7 @@ void Map::loadOtbm(const std::string& fileName)
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH) if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
flags |= TILESTATE_REFRESH; flags |= TILESTATE_REFRESH;
break; break;
} }
case OTBM_ATTR_ITEM: { case OTBM_ATTR_ITEM: {
@@ -154,7 +151,7 @@ void Map::loadOtbm(const std::string& fileName)
} }
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) { for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
if(unlikely(nodeItem->getU8() != OTBM_ITEM)) if(nodeItem->getU8() != OTBM_ITEM)
stdext::throw_exception("invalid item node"); stdext::throw_exception("invalid item node");
ItemPtr item = Item::createFromOtb(nodeItem->getU16()); ItemPtr item = Item::createFromOtb(nodeItem->getU16());
@@ -181,8 +178,9 @@ void Map::loadOtbm(const std::string& fileName)
if(const TilePtr& tile = getTile(pos)) { if(const TilePtr& tile = getTile(pos)) {
if(house) if(house)
tile->setFlag(TILESTATE_HOUSE); tile->setHouseId(house->getId());
tile->setFlag(flags); tile->setFlags((tileflags_t)flags);
//if(!(++pbarvalue % 8192) && pbar);
} }
} }
} else if(mapDataType == OTBM_TOWNS) { } else if(mapDataType == OTBM_TOWNS) {
@@ -199,8 +197,10 @@ void Map::loadOtbm(const std::string& fileName)
townCoords.y = nodeTown->getU16(); townCoords.y = nodeTown->getU16();
townCoords.z = nodeTown->getU8(); townCoords.z = nodeTown->getU8();
if(!(town = g_towns.getTown(townId))) if(!(town = g_towns.getTown(townId))) {
g_towns.addTown(TownPtr(new Town(townId, townName, townCoords))); town = TownPtr(new Town(townId, townName, townCoords));
g_towns.addTown(town);
}
} }
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) { } else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) { for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
@@ -222,14 +222,10 @@ void Map::loadOtbm(const std::string& fileName)
} }
fin->close(); fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
}
} }
void Map::saveOtbm(const std::string& fileName) void Map::saveOtbm(const std::string& fileName, const UIWidgetPtr&/* pbar*/)
{ {
try {
FileStreamPtr fin = g_resources.createFile(fileName); FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin) if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName)); stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
@@ -284,14 +280,25 @@ void Map::saveOtbm(const std::string& fileName)
root->startNode(OTBM_MAP_DATA); root->startNode(OTBM_MAP_DATA);
{ {
// own description.
for(const auto& desc : getDescriptions()) {
root->addU8(OTBM_ATTR_DESCRIPTION); root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(m_attribs.get<std::string>(OTBM_ATTR_DESCRIPTION)); root->addString(desc);
}
// special one
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
// spawn file.
root->addU8(OTBM_ATTR_SPAWN_FILE); root->addU8(OTBM_ATTR_SPAWN_FILE);
root->addString(spawnFile); root->addString(spawnFile);
// house file.
if(version > 1) {
root->addU8(OTBM_ATTR_HOUSE_FILE); root->addU8(OTBM_ATTR_HOUSE_FILE);
root->addString(houseFile); root->addString(houseFile);
}
int px = -1, py = -1, pz =-1; int px = -1, py = -1, pz =-1;
bool firstNode = true; bool firstNode = true;
@@ -300,11 +307,11 @@ void Map::saveOtbm(const std::string& fileName)
for(const auto& it : m_tileBlocks[z]) { for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second; const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) { for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty())) if(!tile || tile->isEmpty())
continue; continue;
const Position& pos = tile->getPosition(); const Position& pos = tile->getPosition();
if(unlikely(!pos.isValid())) if(!pos.isValid())
continue; continue;
if(pos.x < px || pos.x >= px + 256 if(pos.x < px || pos.x >= px + 256
@@ -358,26 +365,21 @@ void Map::saveOtbm(const std::string& fileName)
root->startNode(OTBM_TOWNS); root->startNode(OTBM_TOWNS);
for(const TownPtr& town : g_towns.getTowns()) { for(const TownPtr& town : g_towns.getTowns()) {
root->startNode(OTBM_TOWN);
root->addU32(town->getId()); root->addU32(town->getId());
root->addString(town->getName()); root->addString(town->getName());
Position townPos = town->getPos(); Position townPos = town->getPos();
root->addPos(townPos.x, townPos.y, townPos.z); root->addPos(townPos.x, townPos.y, townPos.z);
root->endNode();
} }
root->endNode(); root->endNode();
if(version > 1) { if(version > 1) {
root->startNode(OTBM_WAYPOINTS); root->startNode(OTBM_WAYPOINTS);
for(const auto& it : m_waypoints) { for(const auto& it : m_waypoints) {
root->startNode(OTBM_WAYPOINT);
root->addString(it.second); root->addString(it.second);
Position pos = it.first; Position pos = it.first;
root->addPos(pos.x, pos.y, pos.z); root->addPos(pos.x, pos.y, pos.z);
root->endNode();
} }
root->endNode(); root->endNode();
} }
@@ -388,9 +390,6 @@ void Map::saveOtbm(const std::string& fileName)
fin->flush(); fin->flush();
fin->close(); fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
} }
bool Map::loadOtcm(const std::string& fileName) bool Map::loadOtcm(const std::string& fileName)
@@ -538,5 +537,3 @@ void Map::saveOtcm(const std::string& fileName)
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what())); g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
} }
} }
/* vim: set ts=4 sw=4 et: */

View File

@@ -85,22 +85,11 @@ void MapView::draw(const Rect& rect)
Position cameraPosition = getCameraPosition(); Position cameraPosition = getCameraPosition();
int drawFlags = 0; int drawFlags = 0;
// First branch:
// This is unlikely to be false because a lot of us
// don't wanna hear their GPU fan while playing a
// 2D game.
//
// Second & Third branch:
// This is likely to be true since not many people have
// low-end graphics cards.
if(unlikely(g_map.isForcingAnimations()) || (likely(g_map.isShowingAnimations()) && m_viewMode == NEAR_VIEW))
drawFlags = Otc::DrawAnimations;
if(m_viewMode == NEAR_VIEW) if(m_viewMode == NEAR_VIEW)
drawFlags |= Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls |
Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles; Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles | Otc::DrawAnimations;
else else
drawFlags |= Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems; drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems;
if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) { if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
m_framebuffer->bind(); m_framebuffer->bind();
@@ -170,7 +159,7 @@ void MapView::draw(const Rect& rect)
} }
if(m_shaderSwitchDone && m_shader && m_fadeInTime > 0) if(m_shaderSwitchDone && m_shader && m_fadeInTime > 0)
fadeOpacity = std::min<float>(m_fadeTimer.timeElapsed() / m_fadeInTime, 1.0f); fadeOpacity = std::min(m_fadeTimer.timeElapsed() / m_fadeInTime, 1.0f);
Rect srcRect = calcFramebufferSource(rect.size()); Rect srcRect = calcFramebufferSource(rect.size());
Point drawOffset = srcRect.topLeft(); Point drawOffset = srcRect.topLeft();
@@ -322,7 +311,7 @@ void MapView::updateVisibleTilesCache(int start)
// loop through / diagonals beginning at top left and going to top right // loop through / diagonals beginning at top left and going to top right
for(int diagonal = 0; diagonal < numDiagonals && !stop; ++diagonal) { for(int diagonal = 0; diagonal < numDiagonals && !stop; ++diagonal) {
// loop current diagonal tiles // loop current diagonal tiles
int advance = std::max<int>(diagonal - m_drawDimension.height(), 0); int advance = std::max(diagonal - m_drawDimension.height(), 0);
for(int iy = diagonal - advance, ix = advance; iy >= 0 && ix < m_drawDimension.width() && !stop; --iy, ++ix) { for(int iy = diagonal - advance, ix = advance; iy >= 0 && ix < m_drawDimension.width() && !stop; --iy, ++ix) {
// only start really looking tiles in the desired start // only start really looking tiles in the desired start
if(m_updateTilesPos < start) { if(m_updateTilesPos < start) {
@@ -375,10 +364,10 @@ void MapView::updateVisibleTilesCache(int start)
}; };
for(int i=0;i<4;++i) { for(int i=0;i<4;++i) {
int sx = std::max<int>(lines[i].left(), area.left()); int sx = std::max(lines[i].left(), area.left());
int ex = std::min<int>(lines[i].right(), area.right()); int ex = std::min(lines[i].right(), area.right());
int sy = std::max<int>(lines[i].top(), area.top()); int sy = std::max(lines[i].top(), area.top());
int ey = std::min<int>(lines[i].bottom(), area.bottom()); int ey = std::min(lines[i].bottom(), area.bottom());
for(int qx=sx;qx<=ex;++qx) for(int qx=sx;qx<=ex;++qx)
for(int qy=sy;qy<=ey;++qy) for(int qy=sy;qy<=ey;++qy)
m_spiral[count++] = Point(qx, qy); m_spiral[count++] = Point(qx, qy);
@@ -575,38 +564,12 @@ Position MapView::getPosition(const Point& point, const Size& mapSize)
return position; return position;
} }
void MapView::move(int x, int y)
{
m_moveOffset.x += x;
m_moveOffset.y += y;
int32_t tmp = m_moveOffset.x / 32;
bool requestTilesUpdate = false;
if(tmp != 0) {
m_customCameraPosition.x += tmp;
m_moveOffset.x %= 32;
requestTilesUpdate = true;
}
tmp = m_moveOffset.y / 32;
if(tmp != 0) {
m_customCameraPosition.y += tmp;
m_moveOffset.y %= 32;
requestTilesUpdate = true;
}
if(requestTilesUpdate)
requestVisibleTilesCacheUpdate();
}
Rect MapView::calcFramebufferSource(const Size& destSize) Rect MapView::calcFramebufferSource(const Size& destSize)
{ {
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS; float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize; Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
if(isFollowingCreature()) if(isFollowingCreature())
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor; drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
else if(!m_moveOffset.isNull())
drawOffset += m_moveOffset * scaleFactor;
Size srcSize = destSize; Size srcSize = destSize;
Size srcVisible = m_visibleDimension * m_tileSize; Size srcVisible = m_visibleDimension * m_tileSize;
@@ -637,7 +600,7 @@ int MapView::calcFirstVisibleFloor()
// limits to underground floors while under sea level // limits to underground floors while under sea level
if(cameraPosition.z > Otc::SEA_FLOOR) if(cameraPosition.z > Otc::SEA_FLOOR)
firstFloor = std::max<int>(cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::UNDERGROUND_FLOOR); firstFloor = std::max(cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::UNDERGROUND_FLOOR);
// loop in 3x3 tiles around the camera // loop in 3x3 tiles around the camera
for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) { for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) {
@@ -645,21 +608,21 @@ int MapView::calcFirstVisibleFloor()
Position pos = cameraPosition.translated(ix, iy); Position pos = cameraPosition.translated(ix, iy);
// process tiles that we can look through, e.g. windows, doors // process tiles that we can look through, e.g. windows, doors
if((ix == 0 && iy == 0) || ((std::abs(ix) != std::abs(iy)) && g_map.isLookPossible(pos))) { if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
Position upperPos = pos; Position upperPos = pos;
Position coveredPos = pos; Position coveredPos = pos;
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) { while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
// check tiles physically above // check tiles physically above
TilePtr tile = g_map.getTile(upperPos); TilePtr tile = g_map.getTile(upperPos);
if(tile && tile->limitsFloorsView(!g_map.isLookPossible(pos))) { if(tile && tile->limitsFloorsView()) {
firstFloor = upperPos.z + 1; firstFloor = upperPos.z + 1;
break; break;
} }
// check tiles geometrically above // check tiles geometrically above
tile = g_map.getTile(coveredPos); tile = g_map.getTile(coveredPos);
if(tile && tile->limitsFloorsView(g_map.isLookPossible(pos))) { if(tile && tile->limitsFloorsView()) {
firstFloor = coveredPos.z + 1; firstFloor = coveredPos.z + 1;
break; break;
} }
@@ -673,7 +636,7 @@ int MapView::calcFirstVisibleFloor()
} }
// just ensure the that the floor is in the valid range // just ensure the that the floor is in the valid range
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z); z = std::min(std::max(z, 0), (int)Otc::MAX_Z);
return z; return z;
} }
@@ -695,10 +658,10 @@ int MapView::calcLastVisibleFloor()
} }
if(m_lockedFirstVisibleFloor != -1) if(m_lockedFirstVisibleFloor != -1)
z = std::max<int>(m_lockedFirstVisibleFloor, z); z = std::max(m_lockedFirstVisibleFloor, z);
// just ensure the that the floor is in the valid range // just ensure the that the floor is in the valid range
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z); z = std::min(std::max(z, 0), (int)Otc::MAX_Z);
return z; return z;
} }
@@ -740,5 +703,3 @@ void MapView::setDrawLights(bool enable)
m_lightView = nullptr; m_lightView = nullptr;
m_drawLights = enable; m_drawLights = enable;
} }
/* vim: set ts=4 sw=4 et: */

View File

@@ -108,8 +108,6 @@ public:
void setDrawLights(bool enable); void setDrawLights(bool enable);
bool isDrawingLights() { return m_drawLights; } bool isDrawingLights() { return m_drawLights; }
void move(int x, int y);
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); } void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
bool isAnimating() { return m_animated; } bool isAnimating() { return m_animated; }
@@ -141,7 +139,6 @@ private:
Size m_optimizedSize; Size m_optimizedSize;
Point m_virtualCenterOffset; Point m_virtualCenterOffset;
Point m_visibleCenterOffset; Point m_visibleCenterOffset;
Point m_moveOffset;
Position m_customCameraPosition; Position m_customCameraPosition;
stdext::boolean<true> m_mustUpdateVisibleTilesCache; stdext::boolean<true> m_mustUpdateVisibleTilesCache;
stdext::boolean<true> m_mustDrawVisibleTilesCache; stdext::boolean<true> m_mustDrawVisibleTilesCache;

View File

@@ -29,6 +29,7 @@
#include <framework/graphics/painter.h> #include <framework/graphics/painter.h>
#include <framework/graphics/image.h> #include <framework/graphics/image.h>
#include <framework/graphics/framebuffermanager.h> #include <framework/graphics/framebuffermanager.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/core/resourcemanager.h> #include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h> #include <framework/core/filestream.h>
#include <zlib.h> #include <zlib.h>
@@ -65,7 +66,7 @@ void MinimapBlock::update()
if(shouldDraw) { if(shouldDraw) {
if(!m_texture) { if(!m_texture) {
m_texture = TexturePtr(new Texture(image, true)); m_texture = TexturePtr(new TextureOGL(image, true));
} else { } else {
m_texture->uploadPixels(image, true); m_texture->uploadPixels(image, true);
} }
@@ -200,7 +201,7 @@ void Minimap::updateTile(const Position& pos, const TilePtr& tile)
minimapTile.flags |= MinimapTileNotWalkable; minimapTile.flags |= MinimapTileNotWalkable;
if(!tile->isPathable()) if(!tile->isPathable())
minimapTile.flags |= MinimapTileNotPathable; minimapTile.flags |= MinimapTileNotPathable;
minimapTile.speed = std::min<int>((int)std::ceil(tile->getGroundSpeed() / 10.0f), 255); minimapTile.speed = std::min((int)std::ceil(tile->getGroundSpeed() / 10.0f), 255);
} }
if(minimapTile != MinimapTile()) { if(minimapTile != MinimapTile()) {

View File

@@ -189,8 +189,6 @@ public:
bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const { bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z); return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
} }
// operator less than for std::map
bool operator<(const Position& other) const { return x < other.x || y < other.y || z < other.z; }
bool up(int n = 1) { bool up(int n = 1) {
int nz = z-n; int nz = z-n;

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@@ -57,7 +57,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageFailure] = 20; messageModesMap[Otc::MessageFailure] = 20;
messageModesMap[Otc::MessageBlue] = 21; messageModesMap[Otc::MessageBlue] = 21;
messageModesMap[Otc::MessageRed] = 22; messageModesMap[Otc::MessageRed] = 22;
} else if(version >= 840) { } else if(version >= 854) {
messageModesMap[Otc::MessageNone] = 0; messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1; messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2; messageModesMap[Otc::MessageWhisper] = 2;
@@ -87,7 +87,7 @@ void buildMessageModesMap(int version) {
messageModesMap[Otc::MessageLook] = 25; messageModesMap[Otc::MessageLook] = 25;
messageModesMap[Otc::MessageFailure] = 26; messageModesMap[Otc::MessageFailure] = 26;
messageModesMap[Otc::MessageBlue] = 27; messageModesMap[Otc::MessageBlue] = 27;
} else if(version >= 760) { } else if(version >= 810) {
messageModesMap[Otc::MessageNone] = 0; messageModesMap[Otc::MessageNone] = 0;
messageModesMap[Otc::MessageSay] = 1; messageModesMap[Otc::MessageSay] = 1;
messageModesMap[Otc::MessageWhisper] = 2; messageModesMap[Otc::MessageWhisper] = 2;

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@@ -102,8 +102,6 @@ namespace Proto {
GameServerCreatureSkull = 144, GameServerCreatureSkull = 144,
GameServerCreatureParty = 145, GameServerCreatureParty = 145,
GameServerCreatureUnpass = 146, GameServerCreatureUnpass = 146,
GameServerCreatureMarks = 147,
GameServerPlayerHelpers = 148,
GameServerEditText = 150, GameServerEditText = 150,
GameServerEditList = 151, GameServerEditList = 151,
GameServerPlayerDataBasic = 159, // 950 GameServerPlayerDataBasic = 159, // 950
@@ -111,7 +109,6 @@ namespace Proto {
GameServerPlayerSkills = 161, GameServerPlayerSkills = 161,
GameServerPlayerState = 162, GameServerPlayerState = 162,
GameServerClearTarget = 163, GameServerClearTarget = 163,
GameServerPlayerModes = 167,
GameServerSpellDelay = 164, // 870 GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870 GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870 GameServerMultiUseDelay = 166, // 870
@@ -145,7 +142,7 @@ namespace Proto {
GameServerMarketLeave = 247, // 944 GameServerMarketLeave = 247, // 944
GameServerMarketDetail = 248, // 944 GameServerMarketDetail = 248, // 944
GameServerMarketBrowse = 249, // 944 GameServerMarketBrowse = 249, // 944
GameServerModalDialog = 250 // 960 GameServerShowModalDialog = 250 // 960
}; };
enum ClientOpcodes : uint8 enum ClientOpcodes : uint8
@@ -250,9 +247,7 @@ namespace Proto {
enum CreatureType { enum CreatureType {
CreatureTypePlayer = 0, CreatureTypePlayer = 0,
CreatureTypeMonster, CreatureTypeMonster,
CreatureTypeNpc, CreatureTypeNpc
CreatureTypeSummonOwn,
CreatureTypeSummonOther
}; };
enum CreaturesIdRange { enum CreaturesIdRange {

View File

@@ -83,7 +83,7 @@ public:
void sendCloseRuleViolation(const std::string& reporter); void sendCloseRuleViolation(const std::string& reporter);
void sendCancelRuleViolation(); void sendCancelRuleViolation();
void sendCloseNpcChannel(); void sendCloseNpcChannel();
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode); void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
void sendAttack(uint creatureId, uint seq); void sendAttack(uint creatureId, uint seq);
void sendFollow(uint creatureId, uint seq); void sendFollow(uint creatureId, uint seq);
void sendInviteToParty(uint creatureId); void sendInviteToParty(uint creatureId);
@@ -125,7 +125,6 @@ public:
void addPosition(const OutputMessagePtr& msg, const Position& position); void addPosition(const OutputMessagePtr& msg, const Position& position);
private: private:
void parsePlayerHelpers(const InputMessagePtr& msg);
void parseMessage(const InputMessagePtr& msg); void parseMessage(const InputMessagePtr& msg);
void parsePendingGame(const InputMessagePtr& msg); void parsePendingGame(const InputMessagePtr& msg);
void parseEnterGame(const InputMessagePtr& msg); void parseEnterGame(const InputMessagePtr& msg);
@@ -179,7 +178,6 @@ private:
void parsePlayerSkills(const InputMessagePtr& msg); void parsePlayerSkills(const InputMessagePtr& msg);
void parsePlayerState(const InputMessagePtr& msg); void parsePlayerState(const InputMessagePtr& msg);
void parsePlayerCancelAttack(const InputMessagePtr& msg); void parsePlayerCancelAttack(const InputMessagePtr& msg);
void parsePlayerModes(const InputMessagePtr& msg);
void parseSpellCooldown(const InputMessagePtr& msg); void parseSpellCooldown(const InputMessagePtr& msg);
void parseSpellGroupCooldown(const InputMessagePtr& msg); void parseSpellGroupCooldown(const InputMessagePtr& msg);
void parseMultiUseCooldown(const InputMessagePtr& msg); void parseMultiUseCooldown(const InputMessagePtr& msg);
@@ -212,10 +210,9 @@ private:
void parseChannelEvent(const InputMessagePtr& msg); void parseChannelEvent(const InputMessagePtr& msg);
void parseItemInfo(const InputMessagePtr& msg); void parseItemInfo(const InputMessagePtr& msg);
void parsePlayerInventory(const InputMessagePtr& msg); void parsePlayerInventory(const InputMessagePtr& msg);
void parseModalDialog(const InputMessagePtr& msg); void parseShowModalDialog(const InputMessagePtr& msg);
void parseExtendedOpcode(const InputMessagePtr& msg); void parseExtendedOpcode(const InputMessagePtr& msg);
void parseChangeMapAwareRange(const InputMessagePtr& msg); void parseChangeMapAwareRange(const InputMessagePtr& msg);
void parseCreaturesMark(const InputMessagePtr& msg);
public: public:
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height); void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);

View File

@@ -219,9 +219,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerClearTarget: case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg); parsePlayerCancelAttack(msg);
break; break;
case Proto::GameServerPlayerModes:
parsePlayerModes(msg);
break;
case Proto::GameServerTalk: case Proto::GameServerTalk:
parseTalk(msg); parseTalk(msg);
break; break;
@@ -316,8 +313,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
parsePlayerInfo(msg); parsePlayerInfo(msg);
break; break;
// PROTOCOL>=970 // PROTOCOL>=970
case Proto::GameServerModalDialog: case Proto::GameServerShowModalDialog:
parseModalDialog(msg); parseShowModalDialog(msg);
break; break;
// PROTOCOL>=980 // PROTOCOL>=980
case Proto::GameServerLoginSuccess: case Proto::GameServerLoginSuccess:
@@ -326,13 +323,6 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerEnterGame: case Proto::GameServerEnterGame:
parseEnterGame(msg); parseEnterGame(msg);
break; break;
case Proto::GameServerPlayerHelpers:
parsePlayerHelpers(msg);
break;
// PROTOCOL>=1000
case Proto::GameServerCreatureMarks:
parseCreaturesMark(msg);
break;
// otclient ONLY // otclient ONLY
case Proto::GameServerExtendedOpcode: case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg); parseExtendedOpcode(msg);
@@ -389,27 +379,13 @@ void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
} }
} }
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int helpers = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
g_game.processPlayerHelpers(helpers);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg) void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
{ {
std::vector<uint8> actions; std::vector<uint8> actions;
int numViolationReasons; int numViolationReasons;
if(g_game.getProtocolVersion() >= 840) if(g_game.getProtocolVersion() >= 854)
numViolationReasons = 23;
else if(g_game.getProtocolVersion() >= 850)
numViolationReasons = 20; numViolationReasons = 20;
else else
numViolationReasons = 32; numViolationReasons = 32;
@@ -559,7 +535,7 @@ void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
Position pos = getPosition(msg); Position pos = getPosition(msg);
int stackPos = -1; int stackPos = -1;
if(g_game.getProtocolVersion() >= 841) if(g_game.getProtocolVersion() >= 854)
stackPos = msg->getU8(); stackPos = msg->getU8();
ThingPtr thing = getThing(msg); ThingPtr thing = getThing(msg);
@@ -627,26 +603,13 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
std::string name = msg->getString(); std::string name = msg->getString();
int capacity = msg->getU8(); int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0); bool hasParent = (msg->getU8() != 0);
bool isUnlocked = false;
bool hasPages = false;
int containerSize = 0;
int firstIndex = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
isUnlocked = (msg->getU8() != 0); // drag and drop
hasPages = (msg->getU8() != 0); // pagination
containerSize = msg->getU16(); // container size
firstIndex = msg->getU16(); // first index
}
int itemCount = msg->getU8(); int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount); std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++) for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg); items[i] = getItem(msg);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex); g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
} }
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg) void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
@@ -658,23 +621,14 @@ void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg) void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{ {
int containerId = msg->getU8(); int containerId = msg->getU8();
int slot = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16(); // slot
}
ItemPtr item = getItem(msg); ItemPtr item = getItem(msg);
g_game.processContainerAddItem(containerId, item, slot); g_game.processContainerAddItem(containerId, item);
} }
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg) void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{ {
int containerId = msg->getU8(); int containerId = msg->getU8();
int slot; int slot = msg->getU8();
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
} else {
slot = msg->getU8();
}
ItemPtr item = getItem(msg); ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item); g_game.processContainerUpdateItem(containerId, slot, item);
} }
@@ -682,16 +636,7 @@ void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg) void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{ {
int containerId = msg->getU8(); int containerId = msg->getU8();
int slot; int slot = msg->getU8();
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
int itemId = msg->getU16();
if(itemId != 0)
getItem(msg, itemId);
} else {
slot = msg->getU8();
}
g_game.processContainerRemoveItem(containerId, slot); g_game.processContainerRemoveItem(containerId, slot);
} }
@@ -986,24 +931,13 @@ void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
void ProtocolGame::parseEditText(const InputMessagePtr& msg) void ProtocolGame::parseEditText(const InputMessagePtr& msg)
{ {
uint id = msg->getU32(); uint id = msg->getU32();
int itemId = msg->getU16();
int itemId;
if(g_game.getProtocolVersion() >= 1010) {
// TODO: processEditText with ItemPtr as parameter
ItemPtr item = getItem(msg);
itemId = item->getId();
} else
itemId = msg->getU16();
int maxLength = msg->getU16(); int maxLength = msg->getU16();
std::string text = msg->getString(); std::string text = msg->getString();
std::string writter = msg->getString();
std::string date = msg->getString();
std::string writer = msg->getString(); g_game.processEditText(id, itemId, maxLength, text, writter, date);
std::string date = "";
if(g_game.getFeature(Otc::GameWritableDate))
date = msg->getString();
g_game.processEditText(id, itemId, maxLength, text, writer, date);
} }
void ProtocolGame::parseEditList(const InputMessagePtr& msg) void ProtocolGame::parseEditList(const InputMessagePtr& msg)
@@ -1082,9 +1016,7 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
double magicLevelPercent = msg->getU8(); double magicLevelPercent = msg->getU8();
double soul = msg->getU8(); double soul = msg->getU8();
double stamina = 0; double stamina = msg->getU16();
if(g_game.getFeature(Otc::GamePlayerStamina))
stamina = msg->getU16();
double baseSpeed = 0; double baseSpeed = 0;
if(g_game.getFeature(Otc::GameSkillsBase)) if(g_game.getFeature(Otc::GameSkillsBase))
@@ -1138,12 +1070,7 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg) void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
{ {
int states; int states = msg->getU16();
if(g_game.getFeature(Otc::GamePlayerStateU16))
states = msg->getU16();
else
states = msg->getU8();
m_localPlayer->setStates(states); m_localPlayer->setStates(states);
} }
@@ -1156,20 +1083,6 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
g_game.processAttackCancel(seq); g_game.processAttackCancel(seq);
} }
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
{
int fightMode = msg->getU8();
int chaseMode = msg->getU8();
bool safeMode = msg->getU8();
int pvpMode = 0;
if(g_game.getFeature(Otc::GamePVPMode))
pvpMode = msg->getU8();
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode, (Otc::PVPModes)pvpMode);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg) void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{ {
int spellId = msg->getU8(); int spellId = msg->getU8();
@@ -1195,15 +1108,10 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
void ProtocolGame::parseTalk(const InputMessagePtr& msg) void ProtocolGame::parseTalk(const InputMessagePtr& msg)
{ {
if(g_game.getFeature(Otc::GameMessageStatements))
msg->getU32(); // channel statement guid msg->getU32(); // channel statement guid
std::string name = g_game.formatCreatureName(msg->getString()); std::string name = g_game.formatCreatureName(msg->getString());
int level = msg->getU16();
int level = 0;
if(g_game.getFeature(Otc::GameMessageLevel))
level = msg->getU16();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8()); Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
int channelId = 0; int channelId = 0;
Position pos; Position pos;
@@ -1450,9 +1358,8 @@ void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg) void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
{ {
Outfit currentOutfit = getOutfit(msg); Outfit currentOutfit = getOutfit(msg);
std::vector<std::tuple<int, std::string, int> > outfitList;
if(g_game.getFeature(Otc::GameNewOutfitProtocol)) { std::vector<std::tuple<int, std::string, int> > outfitList;
int outfitCount = msg->getU8(); int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) { for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16(); int outfitId = msg->getU16();
@@ -1461,19 +1368,6 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons)); outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
} }
} else {
int outfitStart, outfitEnd;
if(g_game.getFeature(Otc::GameLooktypeU16)) {
outfitStart = msg->getU16();
outfitEnd = msg->getU16();
} else {
outfitStart = msg->getU8();
outfitEnd = msg->getU8();
}
for(int i = outfitStart; i <= outfitEnd; i++)
outfitList.push_back(std::make_tuple(i, "", 0));
}
std::vector<std::tuple<int, std::string> > mountList; std::vector<std::tuple<int, std::string> > mountList;
if(g_game.getFeature(Otc::GamePlayerMounts)) { if(g_game.getFeature(Otc::GamePlayerMounts)) {
@@ -1608,18 +1502,18 @@ void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
} }
} }
void ProtocolGame::parseModalDialog(const InputMessagePtr& msg) void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
{ {
uint32 id = msg->getU32(); uint32 id = msg->getU32();
std::string title = msg->getString(); std::string title = msg->getString();
std::string message = msg->getString(); std::string message = msg->getString();
int sizeButtons = msg->getU8(); int sizeButtons = msg->getU8();
std::vector<std::tuple<int, std::string> > buttonList; std::map<int, std::string > buttonList;
for(int i = 0; i < sizeButtons; ++i) { for(int i = 0; i < sizeButtons; ++i) {
std::string value = msg->getString(); std::string value = msg->getString();
int id = msg->getU8(); int id = msg->getU8();
buttonList.push_back(std::make_tuple(id, value)); buttonList[id] = value;
} }
int sizeChoices = msg->getU8(); int sizeChoices = msg->getU8();
@@ -1640,9 +1534,21 @@ void ProtocolGame::parseModalDialog(const InputMessagePtr& msg)
escapeButton = msg->getU8(); escapeButton = msg->getU8();
} }
bool priority = msg->getU8() == 0x01; msg->getU8(); // popup value (no clue what it is for)
g_game.processModalDialog(id, title, message, buttonList, enterButton, escapeButton, choiceList, priority); std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
if(itEnter == buttonList.end()) {
g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
return;
}
std::map<int, std::string >::iterator itEscape = buttonList.find(escapeButton);
if(itEscape == buttonList.end()) {
g_logger.info(stdext::format("Escape button does not exist for dialog id: %d", id));
return;
}
g_game.processModalDialog(id, title, message, itEnter->first, itEnter->second, itEscape->first, itEscape->second, choiceList);
} }
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg) void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
@@ -1673,35 +1579,13 @@ void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange); g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
} }
void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
{
int len = msg->getU8();
for(int i=0; i<len; ++i) {
uint32 id = msg->getU32();
bool isPermanent = msg->getU8() != 1;
uint8 markType = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
if(isPermanent) {
if(markType == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(markType));
} else
creature->addTimedSquare(markType);
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height) void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
{ {
int startz, endz, zstep; int startz, endz, zstep;
if(z > Otc::SEA_FLOOR) { if(z > Otc::SEA_FLOOR) {
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
endz = std::min<int>(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z); endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
zstep = 1; zstep = 1;
} }
else { else {
@@ -1759,21 +1643,14 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
{ {
Outfit outfit; Outfit outfit;
int lookType; int lookType = msg->getU16();
if(g_game.getFeature(Otc::GameLooktypeU16))
lookType = msg->getU16();
else
lookType = msg->getU8();
if(lookType != 0) { if(lookType != 0) {
outfit.setCategory(ThingCategoryCreature); outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8(); int head = msg->getU8();
int body = msg->getU8(); int body = msg->getU8();
int legs = msg->getU8(); int legs = msg->getU8();
int feet = msg->getU8(); int feet = msg->getU8();
int addons = 0; int addons = msg->getU8();
if(g_game.getFeature(Otc::GamePlayerAddons))
addons = msg->getU8();
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) { if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType)); g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
@@ -1927,24 +1804,10 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
// emblem is sent only when the creature is not known // emblem is sent only when the creature is not known
int emblem = -1; int emblem = -1;
bool unpass = true; bool unpass = true;
uint8 mark;
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known) if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8(); emblem = msg->getU8();
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // creature type for summons
mark = msg->getU8(); // mark
msg->getU16(); // helpers
if(creature) {
if(mark == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(mark));
}
}
if(g_game.getProtocolVersion() >= 854) if(g_game.getProtocolVersion() >= 854)
unpass = msg->getU8(); unpass = msg->getU8();
@@ -1997,10 +1860,6 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getId() == 0) if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id)); stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // mark
}
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable()) if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8()); item->setCountOrSubType(msg->getU8());
@@ -2008,7 +1867,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getAnimationPhases() > 1) { if(item->getAnimationPhases() > 1) {
// 0xfe => random phase // 0xfe => random phase
// 0xff => async? // 0xff => async?
item->setAsync(msg->getU8() == 0xff); msg->getU8(); // phase
} }
} }

View File

@@ -65,8 +65,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU8(0); // first RSA byte must be 0 msg->addU8(0); // first RSA byte must be 0
if(g_game.getProtocolVersion() >= 770)
{
// xtea key // xtea key
generateXteaKey(); generateXteaKey();
msg->addU32(m_xteaKey[0]); msg->addU32(m_xteaKey[0]);
@@ -74,7 +72,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU32(m_xteaKey[2]); msg->addU32(m_xteaKey[2]);
msg->addU32(m_xteaKey[3]); msg->addU32(m_xteaKey[3]);
msg->addU8(0); // is gm set? msg->addU8(0); // is gm set?
}
if(g_game.getFeature(Otc::GameAccountNames)) if(g_game.getFeature(Otc::GameAccountNames))
msg->addString(m_accountName); msg->addString(m_accountName);
@@ -99,7 +96,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addPaddingBytes(paddingBytes); msg->addPaddingBytes(paddingBytes);
// encrypt with RSA // encrypt with RSA
if(g_game.getProtocolVersion() >= 770)
msg->encryptRsa(); msg->encryptRsa();
if(g_game.getFeature(Otc::GameProtocolChecksum)) if(g_game.getFeature(Otc::GameProtocolChecksum))
@@ -107,7 +103,6 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
send(msg); send(msg);
if(g_game.getProtocolVersion() >= 770)
enableXteaEncryption(); enableXteaEncryption();
} }
@@ -565,17 +560,13 @@ void ProtocolGame::sendCloseNpcChannel()
send(msg); send(msg);
} }
void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode) void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight)
{ {
OutputMessagePtr msg(new OutputMessage); OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientChangeFightModes); msg->addU8(Proto::ClientChangeFightModes);
msg->addU8(fightMode); msg->addU8(fightMode);
msg->addU8(chaseMode); msg->addU8(chaseMode);
msg->addU8(safeFight ? 0x01: 0x00); msg->addU8(safeFight ? 0x01: 0x00);
if(g_game.getFeature(Otc::GamePVPMode))
msg->addU8(pvpMode);
send(msg); send(msg);
} }
@@ -697,15 +688,11 @@ void ProtocolGame::sendChangeOutfit(const Outfit& outfit)
{ {
OutputMessagePtr msg(new OutputMessage); OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientChangeOutfit); msg->addU8(Proto::ClientChangeOutfit);
if(g_game.getFeature(Otc::GameLooktypeU16))
msg->addU16(outfit.getId()); msg->addU16(outfit.getId());
else
msg->addU8(outfit.getId());
msg->addU8(outfit.getHead()); msg->addU8(outfit.getHead());
msg->addU8(outfit.getBody()); msg->addU8(outfit.getBody());
msg->addU8(outfit.getLegs()); msg->addU8(outfit.getLegs());
msg->addU8(outfit.getFeet()); msg->addU8(outfit.getFeet());
if(g_game.getFeature(Otc::GamePlayerAddons))
msg->addU8(outfit.getAddons()); msg->addU8(outfit.getAddons());
if(g_game.getFeature(Otc::GamePlayerMounts)) if(g_game.getFeature(Otc::GamePlayerMounts))
msg->addU16(outfit.getMount()); msg->addU16(outfit.getMount());

View File

@@ -48,9 +48,11 @@ bool SpriteManager::loadSpr(std::string file)
file = g_resources.guessFilePath(file, "spr"); file = g_resources.guessFilePath(file, "spr");
m_spritesFile = g_resources.openFile(file); m_spritesFile = g_resources.openFile(file);
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
// cache file buffer to avoid lags from hard drive
#ifndef MOBILE
m_spritesFile->cache();
#endif
m_signature = m_spritesFile->getU32(); m_signature = m_spritesFile->getU32();
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16(); m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
m_spritesOffset = m_spritesFile->tell(); m_spritesOffset = m_spritesFile->tell();

View File

@@ -28,6 +28,7 @@
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h> #include <framework/graphics/texture.h>
#include <framework/graphics/image.h> #include <framework/graphics/image.h>
#include <framework/graphics/ogl/textureogl.h>
#include <framework/graphics/texturemanager.h> #include <framework/graphics/texturemanager.h>
#include <framework/core/filestream.h> #include <framework/core/filestream.h>
#include <framework/otml/otml.h> #include <framework/otml/otml.h>
@@ -67,17 +68,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
attr -= 1; attr -= 1;
} }
if(g_game.getProtocolVersion() >= 1010) {
/* In 10.10 all attributes from 16 and up were
* incremented by 1 to make space for 16 as
* "No Movement Animation" flag.
*/
if(attr == 16)
attr = ThingAttrNoMoveAnimation;
else if(attr > 16)
attr -= 1;
}
switch(attr) { switch(attr) {
case ThingAttrDisplacement: { case ThingAttrDisplacement: {
m_displacement.x = fin->getU16(); m_displacement.x = fin->getU16();
@@ -103,7 +93,6 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
m_attribs.set(attr, market); m_attribs.set(attr, market);
break; break;
} }
case ThingAttrUsable:
case ThingAttrElevation: { case ThingAttrElevation: {
m_elevation = fin->getU16(); m_elevation = fin->getU16();
m_attribs.set(attr, m_elevation); m_attribs.set(attr, m_elevation);
@@ -129,7 +118,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
uint8 width = fin->getU8(); uint8 width = fin->getU8();
uint8 height = fin->getU8(); uint8 height = fin->getU8();
m_size = Size(width, height); m_size = Size(width, height);
m_exactSize = (width > 1 || height > 1) ? std::min<int>((int)fin->getU8(), std::max<int>(width * 32, height * 32)) : 32; m_exactSize = (width > 1 || height > 1) ? std::min((int)fin->getU8(), std::max(width * 32, height * 32)) : 32;
m_layers = fin->getU8(); m_layers = fin->getU8();
m_numPatternX = fin->getU8(); m_numPatternX = fin->getU8();
m_numPatternY = fin->getU8(); m_numPatternY = fin->getU8();
@@ -138,8 +127,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases; int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
// if(totalSprites == 0) if(totalSprites == 0)
// stdext::throw_exception("a thing type has no sprites"); stdext::throw_exception("a thing type has no sprites");
if(totalSprites > 4096) if(totalSprites > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites"); stdext::throw_exception("a thing type has more than 4096 sprites");
@@ -280,10 +269,10 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) { for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) {
uint8 *p = fullImage->getPixel(x,y); uint8 *p = fullImage->getPixel(x,y);
if(p[3] != 0x00) { if(p[3] != 0x00) {
drawRect.setTop (std::min<int>(y, (int)drawRect.top())); drawRect.setTop (std::min(y, (int)drawRect.top()));
drawRect.setLeft (std::min<int>(x, (int)drawRect.left())); drawRect.setLeft (std::min(x, (int)drawRect.left()));
drawRect.setBottom(std::max<int>(y, (int)drawRect.bottom())); drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
drawRect.setRight (std::max<int>(x, (int)drawRect.right())); drawRect.setRight (std::max(x, (int)drawRect.right()));
} }
} }
} }
@@ -295,7 +284,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
} }
} }
} }
animationPhaseTexture = TexturePtr(new Texture(fullImage, true)); animationPhaseTexture = TexturePtr(new TextureOGL(fullImage));
animationPhaseTexture->setSmooth(true); animationPhaseTexture->setSmooth(true);
} }
return animationPhaseTexture; return animationPhaseTexture;
@@ -362,5 +351,5 @@ int ThingType::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
getTexture(animationPhase); // we must calculate it anyway. getTexture(animationPhase); // we must calculate it anyway.
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern); int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize(); Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize();
return std::max<int>(size.width(), size.height()); return std::max(size.width(), size.height());
} }

View File

@@ -76,13 +76,11 @@ enum ThingAttr : uint8 {
ThingAttrLook = 31, ThingAttrLook = 31,
ThingAttrCloth = 32, ThingAttrCloth = 32,
ThingAttrMarket = 33, ThingAttrMarket = 33,
ThingAttrUsable = 34,
// additional // additional
ThingAttrOpacity = 100, ThingAttrOpacity = 100,
ThingAttrNotPreWalkable = 101, ThingAttrNotPreWalkable = 101,
ThingAttrNoMoveAnimation = 253, // real value is 16, but we need to do this for backwards compatibility
ThingAttrChargeable = 254, // deprecated ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255 ThingLastAttr = 255
}; };

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