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Lua TFS 1.x: Globalevent shop system.
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LUA/TFS_10/globalevent shopsystem/globalevent XML.txt
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LUA/TFS_10/globalevent shopsystem/globalevent XML.txt
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<globalevent name="Znote Shop" interval="30000" script="znoteshop.lua"/>
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LUA/TFS_10/globalevent shopsystem/znoteshop.lua
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LUA/TFS_10/globalevent shopsystem/znoteshop.lua
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function onThink(interval, lastExecution)
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local orderQuery = db.storeQuery([[
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SELECT
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MIN(`po`.`player_id`) AS `player_id`,
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`shop`.`id`,
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`shop`.`type`,
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`shop`.`itemid`,
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`shop`.`count`
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FROM `players_online` AS `po`
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INNER JOIN `players` AS `p`
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ON `po`.`player_id` = `p`.`id`
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INNER JOIN `znote_shop_orders` AS `shop`
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ON `p`.`account_id` = `shop`.`account_id`
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WHERE `shop`.`type` IN(1,5,6)
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GROUP BY `shop`.`id`
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]])
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-- Detect if we got any results
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if orderQuery ~= false then
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts"
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}
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repeat
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local player_id = result.getDataInt(orderQuery, 'player_id')
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local orderId = result.getDataInt(orderQuery, 'id')
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local orderType = result.getDataInt(orderQuery, 'type')
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local orderItemId = result.getDataInt(orderQuery, 'itemid')
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local orderCount = result.getDataInt(orderQuery, 'count')
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local served = false
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local player = Player(player_id)
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if player ~= nil then
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print("Processing shop order for: [".. player:getName() .."] type "..orderType..": ".. type_desc[orderType])
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local tile = Tile(player:getPosition())
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if tile ~= nil and tile:hasFlag(TILESTATE_PROTECTIONZONE) then
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-- ORDER TYPE 1 (Regular item shop products)
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if orderType == 1 then
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served = true
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-- Get wheight
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if player:getFreeCapacity() >= ItemType(orderItemId):getWeight(orderCount) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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player:addItem(orderItemId, orderCount)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. orderCount .. " x " .. ItemType(orderItemId):getName() .. "!")
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print("Process complete. [".. player:getName() .."] has recieved " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "You need more CAP to carry this order!")
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print("Process canceled. [".. player:getName() .."] need more cap to carry " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if orderType == 5 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not player:hasOutfit(orderItemId, orderCount) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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player:addOutfit(orderItemId)
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player:addOutfitAddon(orderItemId, orderCount)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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print("Process complete. [".. player:getName() .."] has recieved outfit: ["..orderItemId.."] with addon: ["..orderCount.."]")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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print("Process canceled. [".. player:getName() .."] already have outfit: ["..orderItemId.."] with addon: ["..orderCount.."].")
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if orderType == 6 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not player:hasMount(orderItemId) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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player:addMount(orderItemId)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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print("Process complete. [".. player:getName() .."] has recieved mount: ["..orderItemId.."]")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
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print("Process canceled. [".. player:getName() .."] already have mount: ["..orderItemId.."].")
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end
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end
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-- If this order hasn't been processed yet (missing type handling?)
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if not served then
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print("Znote shop: Type ["..orderType.."] not properly processed. Missing Lua code?")
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end
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else
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player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have a pending shop order, please enter protection zone.')
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print("Skipped one shop order. Reason: Player: [".. player:getName() .."] is not inside protection zone.")
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end
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else
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print("Skipped one shop order. Reason: Player with id [".. player_id .."] is not online.")
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end
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until not result.next(orderQuery)
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result.free(orderQuery)
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end
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return true
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end
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