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https://github.com/Znote/ZnoteAAC.git
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Process all orders at once in shop talkaction script
This commit is contained in:
parent
c5323dbc78
commit
c0f891b2d7
@ -7,60 +7,76 @@ function onSay(cid, words, param)
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setPlayerStorageValue(cid, storage, os.time() + cooldown)
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local accid = getAccountNumberByPlayerName(getCreatureName(cid))
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons"
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}
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print("Player: " .. getCreatureName(cid) .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. " LIMIT 1;")
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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result.free(orderQuery)
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeight(q_itemid, q_count)
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if playerCap >= itemweight then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddItem(cid, q_itemid, q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemName(q_itemid).."(s)!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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repeat
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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print("Processing type "..q_type..": ".. type_desc[q_type])
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeight(q_itemid, q_count)
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if playerCap >= itemweight then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddItem(cid, q_itemid, q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemName(q_itemid).."(s)!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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end
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-- ORDER TYPE 6 (Mounts)
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-- Not supported on TFS 0.2
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Not for TFS 0.2)
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-- So use type 7+ for custom stuff, like etc packages.
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-- if q_type == 7 then
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-- end
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-- ORDER TYPE 6 (Mounts)
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-- Not supported on TFS 0.2
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Not for TFS 0.2)
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-- So use type 7+ for custom stuff, like etc packages.
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-- if q_type == 7 then
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-- end
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until not result.next(orderQuery)
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result.free(orderQuery)
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if not served then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
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end
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@ -7,72 +7,90 @@ function onSay(cid, words, param)
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setPlayerStorageValue(cid, storage, os.time() + cooldown)
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local accid = getAccountNumberByPlayerName(getCreatureName(cid))
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts"
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}
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print("Player: " .. getCreatureName(cid) .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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result.free(orderQuery)
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight then
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repeat
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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print("Processing type "..q_type..": ".. type_desc[q_type])
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight then
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddItem(cid, q_itemid, q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddItem(cid, q_itemid, q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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-- Make sure player don't already have this outfit and addon
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if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddMount(cid, q_itemid)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddMount(cid, q_itemid)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
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end
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Already coded here)
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-- So use type 7+ for custom stuff, like etc packages.
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-- if q_type == 7 then
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-- end
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until not result.next(orderQuery)
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result.free(orderQuery)
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if not served then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Already coded here)
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-- So use type 7+ for custom stuff, like etc packages.
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-- if q_type == 7 then
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-- end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
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end
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@ -7,78 +7,97 @@ function onSay(cid, words, param)
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setPlayerStorageValue(cid, storage, os.time() + cooldown)
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local accid = getAccountNumberByPlayerName(getCreatureName(cid))
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts"
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}
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print("Player: " .. getCreatureName(cid) .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. " LIMIT 1;")
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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result.free(orderQuery)
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight and getTileInfo(getCreaturePosition(cid)).protection then
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--backpack check
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local backpack = getPlayerSlotItem(cid, 3)
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local gotItem = false
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if(backpack and backpack.itemid > 0) then
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local received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, q_itemid,q_count)
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if(received ~= false) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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gotItem = true
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repeat
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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print("Processing type "..q_type..": ".. type_desc[q_type])
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight and getTileInfo(getCreaturePosition(cid)).protection then
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--backpack check
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local backpack = getPlayerSlotItem(cid, 3)
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local gotItem = false
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if(backpack and backpack.itemid > 0) then
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local received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, q_itemid,q_count)
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if(received ~= false) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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gotItem = true
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end
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end
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if(not gotItem) then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no available space in backpack to receive that item.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP and Need ProtectZone!")
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end
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if(not gotItem) then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no available space in backpack to receive that item.")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP and Need ProtectZone!")
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, q_itemid, q_count) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddOutfit(cid,q_itemid,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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-- Make sure player don't already have this outfit and addon
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if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddMount(cid, q_itemid)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
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-- ORDER TYPE 6 (Mounts)
|
||||
if q_type == 6 then
|
||||
served = true
|
||||
-- Make sure player don't already have this outfit and addon
|
||||
if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
|
||||
db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
doPlayerAddMount(cid, q_itemid)
|
||||
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
|
||||
else
|
||||
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
|
||||
end
|
||||
end
|
||||
|
||||
-- Add custom order types here
|
||||
-- Type 1 is for itemids (Already coded here)
|
||||
-- Type 2 is for premium (Coded on web)
|
||||
-- Type 3 is for gender change (Coded on web)
|
||||
-- Type 4 is for character name change (Coded on web)
|
||||
-- Type 5 is for character outfit and addon (Already coded here)
|
||||
-- Type 6 is for mounts (Already coded here)
|
||||
-- So use type 7+ for custom stuff, like etc packages.
|
||||
-- if q_type == 7 then
|
||||
-- end
|
||||
until not result.next(orderQuery)
|
||||
result.free(orderQuery)
|
||||
if not served then
|
||||
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
|
||||
end
|
||||
|
||||
-- Add custom order types here
|
||||
-- Type 1 is for itemids (Already coded here)
|
||||
-- Type 2 is for premium (Coded on web)
|
||||
-- Type 3 is for gender change (Coded on web)
|
||||
-- Type 4 is for character name change (Coded on web)
|
||||
-- Type 5 is for character outfit and addon (Already coded here)
|
||||
-- Type 6 is for mounts (Already coded here)
|
||||
-- So use type 7+ for custom stuff, like etc packages.
|
||||
-- if q_type == 7 then
|
||||
-- end
|
||||
else
|
||||
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
|
||||
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
|
||||
end
|
||||
|
||||
else
|
||||
|
@ -5,68 +5,89 @@ function onSay(player, words, param)
|
||||
|
||||
if player:getStorageValue(storage) <= os.time() then
|
||||
player:setStorageValue(storage, os.time() + cooldown)
|
||||
|
||||
|
||||
local type_desc = {
|
||||
"itemids",
|
||||
"pending premium (skip)",
|
||||
"pending gender change (skip)",
|
||||
"pending character name change (skip)",
|
||||
"Outfit and addons",
|
||||
"Mounts"
|
||||
}
|
||||
print("Player: " .. player:getName() .. " triggered !shop talkaction.")
|
||||
-- Create the query
|
||||
local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. " LIMIT 1;")
|
||||
local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. ";")
|
||||
local served = false
|
||||
|
||||
-- Detect if we got any results
|
||||
if orderQuery ~= false then
|
||||
-- Fetch order values
|
||||
local q_id = result.getNumber(orderQuery, "id")
|
||||
local q_type = result.getNumber(orderQuery, "type")
|
||||
local q_itemid = result.getNumber(orderQuery, "itemid")
|
||||
local q_count = result.getNumber(orderQuery, "count")
|
||||
repeat
|
||||
-- Fetch order values
|
||||
local q_id = result.getNumber(orderQuery, "id")
|
||||
local q_type = result.getNumber(orderQuery, "type")
|
||||
local q_itemid = result.getNumber(orderQuery, "itemid")
|
||||
local q_count = result.getNumber(orderQuery, "count")
|
||||
|
||||
print("Processing type "..q_type..": ".. type_desc[q_type])
|
||||
|
||||
-- ORDER TYPE 1 (Regular item shop products)
|
||||
if q_type == 1 then
|
||||
served = true
|
||||
-- Get wheight
|
||||
if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addItem(q_itemid, q_count)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
|
||||
end
|
||||
end
|
||||
|
||||
-- ORDER TYPE 5 (Outfit and addon)
|
||||
if q_type == 5 then
|
||||
served = true
|
||||
-- Make sure player don't already have this outfit and addon
|
||||
if not player:hasOutfit(q_itemid, q_count) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addOutfit(q_itemid)
|
||||
player:addOutfitAddon(q_itemid, q_count)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
|
||||
end
|
||||
end
|
||||
|
||||
-- ORDER TYPE 6 (Mounts)
|
||||
if q_type == 6 then
|
||||
served = true
|
||||
-- Make sure player don't already have this outfit and addon
|
||||
if not player:hasMount(q_itemid) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addMount(q_itemid)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Add custom order types here
|
||||
-- Type 1 is for itemids (Already coded here)
|
||||
-- Type 2 is for premium (Coded on web)
|
||||
-- Type 3 is for gender change (Coded on web)
|
||||
-- Type 4 is for character name change (Coded on web)
|
||||
-- Type 5 is for character outfit and addon (Already coded here)
|
||||
-- Type 6 is for mounts (Already coded here)
|
||||
-- So use type 7+ for custom stuff, like etc packages.
|
||||
-- if q_type == 7 then
|
||||
-- end
|
||||
until not result.next(orderQuery)
|
||||
result.free(orderQuery)
|
||||
|
||||
-- ORDER TYPE 1 (Regular item shop products)
|
||||
if q_type == 1 then
|
||||
-- Get wheight
|
||||
if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addItem(q_itemid, q_count)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
|
||||
end
|
||||
if not served then
|
||||
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
|
||||
end
|
||||
|
||||
-- ORDER TYPE 5 (Outfit and addon)
|
||||
if q_type == 5 then
|
||||
-- Make sure player don't already have this outfit and addon
|
||||
if not player:hasOutfit(q_itemid, q_count) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addOutfit(q_itemid)
|
||||
player:addOutfitAddon(q_itemid, q_count)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
|
||||
end
|
||||
end
|
||||
|
||||
-- ORDER TYPE 6 (Mounts)
|
||||
if q_type == 6 then
|
||||
-- Make sure player don't already have this outfit and addon
|
||||
if not player:hasMount(q_itemid) then
|
||||
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
|
||||
player:addMount(q_itemid)
|
||||
player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
|
||||
end
|
||||
end
|
||||
|
||||
-- Add custom order types here
|
||||
-- Type 1 is for itemids (Already coded here)
|
||||
-- Type 2 is for premium (Coded on web)
|
||||
-- Type 3 is for gender change (Coded on web)
|
||||
-- Type 4 is for character name change (Coded on web)
|
||||
-- Type 5 is for character outfit and addon (Already coded here)
|
||||
-- Type 6 is for mounts (Already coded here)
|
||||
-- So use type 7+ for custom stuff, like etc packages.
|
||||
-- if q_type == 7 then
|
||||
-- end
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_WARNING, "You have no orders.")
|
||||
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
|
||||
end
|
||||
else
|
||||
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
|
||||
|
Loading…
x
Reference in New Issue
Block a user