Alejandro Mujica
0044688420
Monster Idle Bug fix
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Should fix #33
Credits [monsters idle bug fix official TFS](https://github.com/otland/forgottenserver/pull/2545 ])
2019-04-13 16:16:30 -04:00
Alejandro Mujica
a7a253f5eb
Bug Fixes
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Fixed a small issue related to monsters attacking being too low, the issue was related to TFS function normal_random, special thanks to LooSik at otland, see thread: https://otland.net/threads/nostalrius-7-7.262406/post-2552267
2019-04-13 16:10:44 -04:00
Alejandro Mujica
f23dbf2575
Remove bad code
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This was not necessary here, it was left during the tests of monsters cornering using RealOTS code. Issue: #20
2019-02-07 23:17:28 -04:00
Alejandro Mujica
000460265c
Player::getDefense Bug Fix
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In RealOTS when wielding two handed weapons the defense skill used is the weapon's type, however, this was not used although the code was added but seems I had forgotten to get the skill level.
2019-02-07 23:05:30 -04:00
Alejandro Mujica
233edcb48f
Fix monster talking rand
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It seems that on my previous merge I didn't fully merge from the last private branch.
2019-02-07 13:03:56 -04:00
Alejandro Mujica
6e02936226
Added config option"queryPlayerContainers"
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This option should allow you to query every player container for an available slot.
2019-02-05 12:51:39 -04:00
Alejandro Mujica
1aaa6288a8
Bug Fixes
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Fixed an issue that caused players to increase distance fighting by wielding a distance weapon on hands and on ammunition slots.
Fixed an issue with monster yelling (C code not compatible with C++ entirely, thank you IDA).
2019-02-05 12:42:16 -04:00
rasanpedromujica
768be1d7af
Missed spell merges, fixes to yelling
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One more ops to the list.
Yell should work for 30x30 SQMs
2019-01-17 01:37:35 -05:00
rasanpedromujica
009a571331
Full Distribution
2019-01-16 17:16:38 -05:00