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Player::getDefense Bug Fix
In RealOTS when wielding two handed weapons the defense skill used is the weapon's type, however, this was not used although the code was added but seems I had forgotten to get the skill level.
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@@ -263,6 +263,8 @@ int32_t Player::getDefense()
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default:
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break;
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}
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defenseSkill = getSkillLevel(defenseSkill);
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}
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if (shield) {
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