Files
otclientv8/src/client/outfit.h
2020-06-10 17:42:52 +02:00

74 lines
2.8 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef OUTFIT_H
#define OUTFIT_H
#include <framework/util/color.h>
#include "thingtypemanager.h"
class Outfit
{
public:
Outfit();
static Color getColor(int color)
{
return Color::getOutfitColor(color);
}
void draw(Point dest, Otc::Direction direction, uint walkAnimationPhase, bool animate = true, LightView* lightView = nullptr);
void draw(const Rect& dest, Otc::Direction direction, uint animationPhase, bool animate = true);
void setId(int id) { m_id = id; }
void setAuxId(int id) { m_auxId = id; }
void setHead(int head) { m_head = head; }
void setBody(int body) { m_body = body; }
void setLegs(int legs) { m_legs = legs; }
void setFeet(int feet) { m_feet = feet; }
void setAddons(int addons) { m_addons = addons; }
void setMount(int mount) { m_mount = mount; }
void setWings(int wings) { m_wings = wings; }
void setAura(int aura) { m_aura = aura; }
void setCategory(ThingCategory category) { m_category = category; }
void resetClothes();
int getId() const { return m_id; }
int getAuxId() const { return m_auxId; }
int getHead() const { return m_head; }
int getBody() const { return m_body; }
int getLegs() const { return m_legs; }
int getFeet() const { return m_feet; }
int getAddons() const { return m_addons; }
int getMount() const { return m_mount; }
int getWings() const { return m_wings; }
int getAura() const { return m_aura; }
ThingCategory getCategory() const { return m_category; }
private:
ThingCategory m_category;
int m_id, m_auxId, m_head, m_body, m_legs, m_feet, m_addons, m_mount = 0, m_wings = 0, m_aura = 0;
};
#endif