/* * Copyright (c) 2010-2017 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef OUTFIT_H #define OUTFIT_H #include #include "thingtypemanager.h" class Outfit { public: Outfit(); static Color getColor(int color) { return Color::getOutfitColor(color); } void draw(Point dest, Otc::Direction direction, uint walkAnimationPhase, bool animate = true, LightView* lightView = nullptr); void draw(const Rect& dest, Otc::Direction direction, uint animationPhase, bool animate = true); void setId(int id) { m_id = id; } void setAuxId(int id) { m_auxId = id; } void setHead(int head) { m_head = head; } void setBody(int body) { m_body = body; } void setLegs(int legs) { m_legs = legs; } void setFeet(int feet) { m_feet = feet; } void setAddons(int addons) { m_addons = addons; } void setMount(int mount) { m_mount = mount; } void setWings(int wings) { m_wings = wings; } void setAura(int aura) { m_aura = aura; } void setCategory(ThingCategory category) { m_category = category; } void resetClothes(); int getId() const { return m_id; } int getAuxId() const { return m_auxId; } int getHead() const { return m_head; } int getBody() const { return m_body; } int getLegs() const { return m_legs; } int getFeet() const { return m_feet; } int getAddons() const { return m_addons; } int getMount() const { return m_mount; } int getWings() const { return m_wings; } int getAura() const { return m_aura; } ThingCategory getCategory() const { return m_category; } private: ThingCategory m_category; int m_id, m_auxId, m_head, m_body, m_legs, m_feet, m_addons, m_mount = 0, m_wings = 0, m_aura = 0; }; #endif