2021-09-23 18:48:09 +00:00

55 lines
1.6 KiB
Lua

filename = nil
loaded = false
function setFileName(name)
filename = name
end
function isLoaded()
return loaded
end
function load()
local version = g_game.getClientVersion()
local things = g_settings.getNode('things')
local datPath, sprPath
if things and things["data"] ~= nil and things["sprites"] ~= nil then
datPath = resolvepath('/things/' .. things["data"])
sprPath = resolvepath('/things/' .. things["sprites"])
else
if filename then
datPath = resolvepath('/things/' .. filename)
sprPath = resolvepath('/things/' .. filename)
else
datPath = resolvepath('/things/' .. version .. '/Tibia')
sprPath = resolvepath('/things/' .. version .. '/Tibia')
end
end
local errorMessage = ''
if not g_things.loadDat(datPath) then
if not g_game.getFeature(GameSpritesU32) then
g_game.enableFeature(GameSpritesU32)
if not g_things.loadDat(datPath) then
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
end
else
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
end
end
if not g_sprites.loadSpr(sprPath) then
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
end
loaded = (errorMessage:len() == 0)
if errorMessage:len() > 0 then
local messageBox = displayErrorBox(tr('Error'), errorMessage)
addEvent(function() messageBox:raise() messageBox:focus() end)
g_game.setClientVersion(0)
g_game.setProtocolVersion(0)
end
end