mirror of
https://github.com/OTCv8/otclientv8.git
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100 lines
3.9 KiB
Markdown
100 lines
3.9 KiB
Markdown
# OTClientV8
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OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL.
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It has been created as alternative client for game called [Tibia](https://tibia.com/), but now it's much more functional and powerful.
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It works well even on 12 years old computers. In April 2021 it reached 290k unique installations, including 80k android installations.
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Supported platforms:
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- Windows (min. Windows 7, requires https://aka.ms/vs/16/release/vc_redist.x86.exe)
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- Android (min. 5.0)
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- Linux
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- Mac Os (requires https://www.xquartz.org/)
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### Forum: http://otclient.net
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### Discord: https://discord.gg/feySup6
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### Website: http://otclient.ovh
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### Wiki: https://github.com/OTCv8/otclientv8/wiki
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## Version for developers
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In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits from version 3.0 are automatic using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev
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## FEATURES
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- Rewritten and optimized rendering (60 fps on 11 years old computer)
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- Better DirectX9 and DirectX11 support
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- Adaptive rendering (automated graphics optimizations)
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- Rewritten and optimized light rendering
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- Rewritten path finding and auto walking
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- Rewritten walking system with animations
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- HTTP/HTTPS lua API with JSON support
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- WebSocket lua API
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- Auto updater with failsafe (recovery) mode
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- New filesystem
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- File encryption and compression
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- Automatic diagnostic system
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- Refreshed interface
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- New crash and error handler
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- New HTTP login protocol
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- Ingame shop
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- Updated hotkey manager
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- Updated and optimized battle list
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- Crosshair, floor fading, extra health/mana bars and panels
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- Much more client options
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- Removed a lot of useless and outdated things
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- Advanced bot
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- Linux version
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- Full tibia 11.00 support
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- Layouts
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- New login server (with ingame account and character creation)
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- Support for proxies to lower latency and protect against DDoS (extra paid option)
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- Bot protection (extra paid option)
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### And hundreds of smaller features, optimizations and bug fixes!
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### Check out [Wiki page](https://github.com/OTCv8/otclientv8/wiki) to see how activate and use new features
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### Old tools, like updater and tutorials has been moved to: [OTCv8/otcv8-tools](https://github.com/OTCv8/otcv8-tools)
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### There's github repo of tfs 1.3 with otclientv8 features: [OTCv8/otclientv8-tfs](https://github.com/OTCv8/forgottenserver)
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## Quick Start for players
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Download whole repository and run one of binary file.
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## Quick Start for server owners
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Open `init.lua` and edit:
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```
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-- CONFIG
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APP_NAME = "otclientv8" -- important, change it, it's name for config dir and files in appdata
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APP_VERSION = 1337 -- client version for updater and login to indentify outdated client
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DEFAULT_LAYOUT = "retro"
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-- If you don't use updater or other service, set it to updater = ""
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Services = {
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website = "http://otclient.ovh", -- currently not used
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updater = "http://otclient.ovh/api/updater.php",
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news = "http://otclient.ovh/api/news.php",
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stats = "",
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crash = "http://otclient.ovh/api/crash.php",
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feedback = "http://otclient.ovh/api/feedback.php"
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}
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-- Servers accept http login url or ip:port:version
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Servers = {
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OTClientV8 = "http://otclient.ovh/api/login.php",
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OTClientV8proxy = "http://otclient.ovh/api/login.php?proxy=1",
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OTClientV8classic = "otclient.ovh:7171:1099",
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OTClientV8cwithfeatures = "otclient.ovh:7171:1099:25:30:80:90",
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}
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ALLOW_CUSTOM_SERVERS = true -- if true it will show option ANOTHER on server list
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-- CONFIG END
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```
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Also remember to add your sprite and data file to data/things
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That's it, you're ready to use OTClientV8.
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DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll
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If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe
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