2021-04-09 19:01:18 +00:00

100 lines
3.8 KiB
Lua

CaveBot.Extensions.BuySupplies = {}
CaveBot.Extensions.BuySupplies.setup = function()
CaveBot.registerAction("BuySupplies", "#C300FF", function(value, retries)
local item1Count = itemAmount(storage[suppliesPanelName].item1)
local item2Count = itemAmount(storage[suppliesPanelName].item2)
local item3Count = itemAmount(storage[suppliesPanelName].item3)
local item4Count = itemAmount(storage[suppliesPanelName].item4)
local item5Count = itemAmount(storage[suppliesPanelName].item5)
local item6Count = itemAmount(storage[suppliesPanelName].item6)
local item7Count = itemAmount(storage[suppliesPanelName].item7)
local possibleItems = {}
local val = string.split(value, ",")
local waitVal
if #val == 0 or #val > 2 then
warn("CaveBot[BuySupplies]: incorrect BuySupplies value")
return false
elseif #val == 2 then
waitVal = tonumber(val[2]:trim())
end
local npc = getCreatureByName(val[1]:trim())
if not npc then
print("CaveBot[BuySupplies]: NPC not found")
return false
end
if not waitVal and #val == 2 then
warn("CaveBot[BuySupplies]: incorrect delay values!")
elseif waitVal and #val == 2 then
delay(waitVal)
end
if retries > 50 then
print("CaveBot[BuySupplies]: Too many tries, can't buy")
return false
end
delay(200)
local pos = player:getPosition()
local npcPos = npc:getPosition()
if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
delay(300)
return "retry"
end
local itemList = {
item1 = {ID = storage[suppliesPanelName].item1, maxAmount = storage[suppliesPanelName].item1Max, currentAmount = item1Count},
item2 = {ID = storage[suppliesPanelName].item2, maxAmount = storage[suppliesPanelName].item2Max, currentAmount = item2Count},
item3 = {ID = storage[suppliesPanelName].item3, maxAmount = storage[suppliesPanelName].item3Max, currentAmount = item3Count},
item4 = {ID = storage[suppliesPanelName].item4, maxAmount = storage[suppliesPanelName].item4Max, currentAmount = item4Count},
item5 = {ID = storage[suppliesPanelName].item5, maxAmount = storage[suppliesPanelName].item5Max, currentAmount = item5Count},
item6 = {ID = storage[suppliesPanelName].item6, maxAmount = storage[suppliesPanelName].item6Max, currentAmount = item6Count},
item7 = {ID = storage[suppliesPanelName].item7, maxAmount = storage[suppliesPanelName].item7Max, currentAmount = item7Count}
}
if not NPC.isTrading() then
NPC.say("hi")
schedule(500, function() NPC.say("trade") end)
return "retry"
end
-- get items from npc
local npcItems = NPC.getBuyItems()
for i,v in pairs(npcItems) do
table.insert(possibleItems, v.id)
end
for i, item in pairs(itemList) do
-- info(table.find(possibleItems, item["ID"]))
if item["ID"] and item["ID"] > 100 and table.find(possibleItems, item["ID"]) then
local amountToBuy = item["maxAmount"] - item["currentAmount"]
if amountToBuy > 100 then
for i=1, math.ceil(amountToBuy/100), 1 do
NPC.buy(item["ID"], math.min(100, amountToBuy))
print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
return "retry"
end
else
if amountToBuy > 0 then
NPC.buy(item["ID"], math.min(100, amountToBuy))
print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
return "retry"
end
end
end
end
print("CaveBot[BuySupplies]: bought everything, proceeding")
return true
end)
CaveBot.Editor.registerAction("buysupplies", "buy supplies", {
value="NPC name",
title="Buy Supplies",
description="NPC Name, delay(in ms, optional)",
})
end