This commit is contained in:
OTCv8
2020-07-12 01:24:25 +02:00
parent 1729e7d635
commit f17ac1ec71
36 changed files with 1082 additions and 416 deletions

View File

@@ -11,7 +11,7 @@ ADDON_SETS = {
outfitWindow = nil
outfit = nil
outfits = nil
outfitCreature = nil
outfitCreatureBox = nil
currentOutfit = 1
addons = nil
@@ -21,7 +21,7 @@ colorBoxes = {}
mount = nil
mounts = nil
mountCreature = nil
mountCreatureBox = nil
currentMount = 1
ignoreNextOutfitWindow = 0
@@ -51,7 +51,65 @@ function updateMount()
mountCreature:setOutfit(mount)
end
function create(creatureOutfit, outfitList, creatureMount, mountList)
function setupSelector(widget, id, outfit, list)
widget:setId(id)
local pos = 1
for i, o in pairs(list) do
if outfit[id] == o[1] then
pos = i
end
end
if list[pos] then
widget.outfit = list[pos]
if id == "shader" then
widget.creature:setOutfit({
shader = list[pos][1]
})
else
widget.creature:setOutfit({
type = list[pos][1]
})
end
widget.label:setText(list[pos][2])
end
widget.prevButton.onClick = function()
if pos == 1 then
pos = #list
else
pos = pos - 1
end
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][1]
else
outfit.type = list[pos][1]
end
widget.outfit = list[pos]
widget.creature:setOutfit(outfit)
widget.label:setText(list[pos][2])
updateOutfit()
end
widget.nextButton.onClick = function()
if pos == #list then
pos = 1
else
pos = pos + 1
end
local outfit = widget.creature:getOutfit()
if id == "shader" then
outfit.shader = list[pos][1]
else
outfit.type = list[pos][1]
end
widget.outfit = list[pos]
widget.creature:setOutfit(outfit)
widget.label:setText(list[pos][2])
updateOutfit()
end
return w
end
function create(currentOutfit, outfitList, mountList, wingList, auraList, shaderList)
if ignoreNextOutfitWindow and g_clock.millis() < ignoreNextOutfitWindow + 1000 then
return
end
@@ -59,38 +117,51 @@ function create(creatureOutfit, outfitList, creatureMount, mountList)
return
end
outfitCreature = creatureOutfit
mountCreature = creatureMount
outfits = outfitList
mounts = mountList
destroy()
outfitWindow = g_ui.displayUI('outfitwindow')
local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
-- setup outfit/mount display boxs
local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox')
if outfitCreature then
outfit = outfitCreature:getOutfit()
outfitCreatureBox:setCreature(outfitCreature)
else
outfitCreatureBox:hide()
outfitWindow:getChildById('outfitName'):hide()
outfitWindow:getChildById('outfitNextButton'):hide()
outfitWindow:getChildById('outfitPrevButton'):hide()
setupSelector(outfitWindow.type, "type", currentOutfit, outfitList)
local outfit = outfitWindow.type.creature:getOutfit()
outfit.head = currentOutfit.head
outfit.body = currentOutfit.body
outfit.legs = currentOutfit.legs
outfit.feet = currentOutfit.feet
outfitWindow.type.creature:setOutfit(outfit)
if g_game.getFeature(GamePlayerMounts) then
setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "mount", currentOutfit, mountList)
end
local mountCreatureBox = outfitWindow:getChildById('mountCreatureBox')
if mountCreature then
mount = mountCreature:getOutfit()
mountCreatureBox:setCreature(mountCreature)
else
mountCreatureBox:hide()
outfitWindow:getChildById('mountName'):hide()
outfitWindow:getChildById('mountNextButton'):hide()
outfitWindow:getChildById('mountPrevButton'):hide()
if g_game.getFeature(GameWingsAndAura) then
setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "wings", currentOutfit, wingList)
setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "aura", currentOutfit, auraList)
end
if g_game.getFeature(GameOutfitShaders) then
setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "shader", currentOutfit, shaderList)
end
if not outfitWindow.extensions:getFirstChild() then
outfitWindow:setHeight(outfitWindow:getHeight() - 128)
end
for j=0,6 do
for i=0,18 do
local colorBox = g_ui.createWidget('ColorBox', outfitWindow.colorBoxPanel)
local outfitColor = getOutfitColor(j*19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i)
colorBox.colorId = j*19 + i
if j*19 + i == currentOutfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
colorBoxes[#colorBoxes+1] = colorBox
end
end
-- set addons
addons = {
[1] = {widget = outfitWindow:getChildById('addon1'), value = 1},
@@ -102,63 +173,26 @@ function create(creatureOutfit, outfitList, creatureMount, mountList)
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end
if outfit.addons and outfit.addons > 0 then
for _, i in pairs(ADDON_SETS[outfit.addons]) do
if currentOutfit.addons and currentOutfit.addons > 0 then
for _, i in pairs(ADDON_SETS[currentOutfit.addons]) do
addons[i].widget:setChecked(true)
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow:getChildById('head')
outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange
-- populate color panel
for j=0,6 do
for i=0,18 do
local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel)
local outfitColor = getOutfitColor(j*19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i)
colorBox.colorId = j*19 + i
if j*19 + i == outfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
colorBoxes[#colorBoxes+1] = colorBox
end
end
-- set current outfit/mount
currentOutfit = 1
for i=1,#outfitList do
if outfit and outfitList[i][1] == outfit.type then
currentOutfit = i
break
end
end
currentMount = 1
for i=1,#mountList do
if mount and mountList[i][1] == mount.type then
currentMount = i
break
end
end
currentClotheButtonBox = outfitWindow.head
outfitWindow.head.onCheckChange = onClotheCheckChange
outfitWindow.primary.onCheckChange = onClotheCheckChange
outfitWindow.secondary.onCheckChange = onClotheCheckChange
outfitWindow.detail.onCheckChange = onClotheCheckChange
updateOutfit()
updateMount()
end
function destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
outfitCreature = nil
mountCreature = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
@@ -168,10 +202,10 @@ end
function randomize()
local outfitTemplate = {
outfitWindow:getChildById('head'),
outfitWindow:getChildById('primary'),
outfitWindow:getChildById('secondary'),
outfitWindow:getChildById('detail')
outfitWindow.head,
outfitWindow.primary,
outfitWindow.secondary,
outfitWindow.detail
}
for i = 1, #outfitTemplate do
@@ -183,65 +217,30 @@ function randomize()
end
function accept()
if mount then outfit.mount = mount.type end
local outfit = outfitWindow.type.creature:getOutfit()
for i, child in pairs(outfitWindow.extensions:getChildren()) do
if child:getId() == "shader" then
outfit[child:getId()] = child.creature:getOutfit().shader
else
outfit[child:getId()] = child.creature:getOutfit().type
end
end
g_game.changeOutfit(outfit)
destroy()
end
function nextOutfitType()
if not outfits then
return
end
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
currentOutfit = 1
end
updateOutfit()
end
function previousOutfitType()
if not outfits then
return
end
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
end
updateOutfit()
end
function nextMountType()
if not mounts then
return
end
currentMount = currentMount + 1
if currentMount > #mounts then
currentMount = 1
end
updateMount()
end
function previousMountType()
if not mounts then
return
end
currentMount = currentMount - 1
if currentMount <= 0 then
currentMount = #mounts
end
updateMount()
end
function onAddonCheckChange(addon, value)
local outfit = outfitWindow.type.creature:getOutfit()
if addon:isChecked() then
outfit.addons = outfit.addons + value
else
outfit.addons = outfit.addons - value
end
outfitCreature:setOutfit(outfit)
outfitWindow.type.creature:setOutfit(outfit)
end
function onColorCheckChange(colorBox)
local outfit = outfitWindow.type.creature:getOutfit()
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
@@ -264,12 +263,12 @@ function onColorCheckChange(colorBox)
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
outfitWindow.type.creature:setOutfit(outfit)
end
end
function onClotheCheckChange(clotheButtonBox)
local outfit = outfitWindow.type.creature:getOutfit()
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
@@ -296,14 +295,11 @@ function onClotheCheckChange(clotheButtonBox)
end
function updateOutfit()
if table.empty(outfits) or not outfit then
return
end
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local currentSelection = outfitWindow.type.outfit
if not currentSelection then return end
local outfit = outfitWindow.type.creature:getOutfit()
local availableAddons = currentSelection[3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
@@ -311,6 +307,7 @@ function updateOutfit()
addon.widget:setEnabled(false)
end
outfit.addons = 0
outfitWindow.type.creature:setOutfit(outfit)
if availableAddons > 0 then
for _, i in pairs(ADDON_SETS[availableAddons]) do
@@ -318,8 +315,5 @@ function updateOutfit()
addons[i].widget:setChecked(true)
end
end
outfit.type = outfits[currentOutfit][1]
outfitCreature:setOutfit(outfit)
end

View File

@@ -3,160 +3,159 @@ PrevOutfitButton < PreviousButton
NextMountButton < NextButton
PrevMountButton < PreviousButton
OutfitSelectorPanel < Panel
size: 125 120
UICreature
id: creature
size: 96 96
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 1
PreviousButton
id: prevButton
anchors.left: parent.left
anchors.bottom: parent.bottom
NextButton
id: nextButton
anchors.right: parent.right
anchors.bottom: parent.bottom
Label
id: label
text: Outfit name
text-align: center
anchors.left: prevButton.right
anchors.right: nextButton.left
anchors.top: prevButton.top
anchors.bottom: parent.bottom
margin-left: 2
margin-right: 2
image-source: /images/ui/panel_flat
image-border: 2
text: -
MainWindow
!text: tr('Select Outfit')
size: 338 355
size: 540 335
@onEnter: modules.game_outfit.accept()
@onEscape: modules.game_outfit.destroy()
// Creature Boxes
Creature
id: outfitCreatureBox
anchors.top: parent.top
Panel
id: line1
anchors.top: outfit.bottom
anchors.left: parent.left
margin-top: 15
margin-left: 22
padding: 4 4 4 4
size: 96 96
fixed-creature-size: true
raw: true
Label
id: outfitName
!text: tr('No Outfit')
width: 115
anchors.bottom: prev.top
anchors.left: prev.left
margin-bottom: 2
NextOutfitButton
id: outfitNextButton
anchors.left: outfitCreatureBox.right
anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-left: 3
enabled: true
@onClick: modules.game_outfit.nextOutfitType()
PrevOutfitButton
id: outfitPrevButton
anchors.right: outfitCreatureBox.left
anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-right: 3
enabled: true
@onClick: modules.game_outfit.previousOutfitType()
Creature
id: mountCreatureBox
anchors.top: parent.top
anchors.right: parent.right
margin-top: 15
margin-right: 22
padding: 4 4 4 4
size: 96 96
fixed-creature-size: true
raw: true
Label
id: mountName
!text: tr('No Mount')
width: 115
anchors.bottom: prev.top
anchors.left: prev.left
margin-bottom: 2
NextMountButton
id: mountNextButton
anchors.left: mountCreatureBox.right
anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-left: 3
enabled: true
@onClick: modules.game_outfit.nextMountType()
PrevMountButton
id: mountPrevButton
anchors.right: mountCreatureBox.left
anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-right: 3
enabled: true
@onClick: modules.game_outfit.previousMountType()
// Addon Check Boxes
backgroud: red
layout:
type: horizontalBox
spacing: 3
OutfitSelectorPanel
id: type
anchors.left: parent.left
anchors.top: parent.top
CheckBox
id: addon1
!text: tr('Addon 1')
width: 80
anchors.top: outfitCreatureBox.bottom
anchors.left: parent.left
margin-top: 6
anchors.top: type.bottom
anchors.left: type.left
!text: tr('Addon 1')
margin-left: 2
margin-top: 5
enabled: false
CheckBox
id: addon2
!text: tr('Addon 2')
width: 80
anchors.top: prev.top
anchors.left: prev.right
!text: tr('Addon 2')
enabled: false
CheckBox
id: addon3
!text: tr('Addon 3')
width: 80
anchors.top: prev.top
anchors.left: prev.right
!text: tr('Addon 3')
enabled: false
// Body Selection Buttons
ButtonBox
id: head
!text: tr('Head')
anchors.top: addon1.bottom
anchors.left: addon1.left
margin-top: 5
anchors.top: type.top
anchors.left: type.right
margin-left: 5
checked: true
width: 76
ButtonBox
id: primary
!text: tr('Primary')
anchors.top: prev.top
anchors.left: prev.right
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 2
width: 76
ButtonBox
id: secondary
!text: tr('Secondary')
anchors.top: prev.top
anchors.left: prev.right
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 2
width: 76
ButtonBox
id: detail
!text: tr('Detail')
anchors.top: prev.top
anchors.left: prev.right
width: 76
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 2
width: 76
// Color Panel
ButtonBox
id: randomizeButton
!text: tr('Randomize')
anchors.top: prev.bottom
!tooltip: tr('Randomize characters outfit')
anchors.left: prev.left
margin-top: 2
width: 76
@onClick: modules.game_outfit.randomize()
Panel
id: colorBoxPanel
anchors.top: head.bottom
anchors.left: head.left
margin-top: 3
margin-right: 20
width: 302
height: 119
anchors.top: head.top
anchors.left: head.right
anchors.right: parent.right
anchors.bottom: type.bottom
margin-left: 5
margin-top: 2
layout:
type: grid
cell-size: 14 14
cell-size: 15 15
cell-spacing: 2
num-columns: 19
num-lines: 7
Panel
id: extensions
height: 120
margin-top: 5
anchors.top: addon1.bottom
anchors.horizontalCenter: parent.horizontalCenter
backgroud: red
layout:
type: horizontalBox
fit-children: true
spacing: 3
HorizontalSeparator
anchors.left: parent.left
@@ -165,15 +164,6 @@ MainWindow
margin-bottom: 5
margin-top: 5
Button
id: randomizeButton
!text: tr('Randomize')
!tooltip: tr('Randomize characters outfit')
width: 75
anchors.left: parent.left
anchors.bottom: parent.bottom
@onClick: modules.game_outfit.randomize()
Button
id: outfitOkButton
!text: tr('Ok')