Version 2.4.1 - performance improvements, small bug fixes, graphs

This commit is contained in:
OTCv8 2020-06-22 02:07:53 +02:00
parent 82018bf3c9
commit 1729e7d635
11 changed files with 48 additions and 25 deletions

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@ -9,6 +9,7 @@ local render = nil
local atlas = nil
local adaptiveRender = nil
local slowMain = nil
local slowRender = nil
local widgetsInfo = nil
local updateEvent = nil
@ -37,6 +38,7 @@ function init()
atlas = statsWindow:recursiveGetChildById('atlas')
adaptiveRender = statsWindow:recursiveGetChildById('adaptiveRender')
slowMain = statsWindow:recursiveGetChildById('slowMain')
slowRender = statsWindow:recursiveGetChildById('slowRender')
widgetsInfo = statsWindow:recursiveGetChildById('widgetsInfo')
lastSend = os.time()
@ -166,7 +168,7 @@ function sendStats()
end
function update()
updateEvent = scheduleEvent(update, 200)
updateEvent = scheduleEvent(update, 20)
if lastSend + sendInterval < os.time() then
sendStats()
end
@ -175,26 +177,37 @@ function update()
return
end
statsWindow.debugPanel.sleepTime:setText("GFPS: " .. g_app.getGraphicsFps() .. " PFPS: " .. g_app.getProcessingFps() .. " Packets: " .. g_game.getRecivedPacketsCount() .. " , " .. (g_game.getRecivedPacketsSize() / 1024) .. " KB")
statsWindow.debugPanel.luaRamUsage:setText("Ram usage by lua: " .. gcinfo() .. " kb")
local adaptive = "Adaptive: " .. g_adaptiveRenderer.getLevel() .. " | " .. g_adaptiveRenderer.getDebugInfo()
adaptiveRender:setText(adaptive)
atlas:setText("Atlas: " .. g_atlas.getStats())
render:setText(g_stats.get(2, 10, true))
mainStats:setText(g_stats.get(1, 5, true))
dispatcherStats:setText(g_stats.get(3, 5, true))
luaStats:setText(g_stats.get(4, 5, true))
luaCallback:setText(g_stats.get(5, 5, true))
slowMain:setText(g_stats.getSlow(3, 10, 10, true) .. "\n\n\n" .. g_stats.getSlow(1, 20, 20, true))
widgetsInfo:setText(g_stats.getWidgetsInfo(10, true))
if g_proxy then
local text = ""
local proxiesDebug = g_proxy.getProxiesDebugInfo()
for proxy_name, proxy_debug in pairs(proxiesDebug) do
text = text .. proxy_name .. " - " .. proxy_debug .. "\n"
iter = (iter + 1) % 8 -- some functions are slow (~5ms), it will avoid lags
if iter == 0 then
statsWindow.debugPanel.sleepTime:setText("GFPS: " .. g_app.getGraphicsFps() .. " PFPS: " .. g_app.getProcessingFps() .. " Packets: " .. g_game.getRecivedPacketsCount() .. " , " .. (g_game.getRecivedPacketsSize() / 1024) .. " KB")
statsWindow.debugPanel.luaRamUsage:setText("Ram usage by lua: " .. gcinfo() .. " kb")
elseif iter == 1 then
local adaptive = "Adaptive: " .. g_adaptiveRenderer.getLevel() .. " | " .. g_adaptiveRenderer.getDebugInfo()
adaptiveRender:setText(adaptive)
atlas:setText("Atlas: " .. g_atlas.getStats())
elseif iter == 2 then
render:setText(g_stats.get(2, 10, true))
mainStats:setText(g_stats.get(1, 5, true))
dispatcherStats:setText(g_stats.get(3, 5, true))
elseif iter == 3 then
luaStats:setText(g_stats.get(4, 5, true))
luaCallback:setText(g_stats.get(5, 5, true))
elseif iter == 4 then
slowMain:setText(g_stats.getSlow(3, 10, 10, true) .. "\n\n\n" .. g_stats.getSlow(1, 20, 20, true))
elseif iter == 5 then
slowRender:setText(g_stats.getSlow(2, 10, 10, true))
elseif iter == 6 then
--disabled because takes a lot of cpu
--widgetsInfo:setText(g_stats.getWidgetsInfo(10, true))
elseif iter == 7 then
if g_proxy then
local text = ""
local proxiesDebug = g_proxy.getProxiesDebugInfo()
for proxy_name, proxy_debug in pairs(proxiesDebug) do
text = text .. proxy_name .. " - " .. proxy_debug .. "\n"
end
statsWindow.debugPanel.proxies:setText(text)
end
statsWindow.debugPanel.proxies:setText(text)
end
end

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@ -24,12 +24,11 @@ MainWindow
margin: 0 0 0 0
padding: 25 3 3 3
opacity: 0.9
$mobile:
size: 550 300
@onEnter: modules.client_stats.toggle()
@onEscape: modules.client_stats.toggle()
$mobile:
size: 550 300
ScrollablePanel
id: debugPanel
@ -103,7 +102,7 @@ MainWindow
DebugText
id: widgetsInfo
text: -
text: Disabled, edit stats.lua to enable
DebugLabel
!text: tr('Slow main functions')
@ -111,6 +110,13 @@ MainWindow
DebugText
id: slowMain
text: -
DebugLabel
!text: tr('Slow render functions')
DebugText
id: slowRender
text: -
VerticalScrollBar
id: debugScroll

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@ -122,7 +122,7 @@ context.findPath = function(startPos, destPos, maxDist, params)
marginMin
marginMax
]]--
if startPos.z ~= destPos.z then
if not destPos or startPos.z ~= destPos.z then
return
end
if type(maxDist) ~= 'number' then

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@ -134,6 +134,8 @@ MainWindow
!text: tr('Shop')
size: 750 500
@onEscape: modules.game_shop.hide()
$mobile:
size: 500 360
Panel
id: infoPanel

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@ -182,6 +182,8 @@ GameBotProtection = 99
GameFasterAnimations = 101
GameCenteredOutfits = 102
GameSendIdentifiers = 103
GameWingsAndAura = 104
GamePlayerStateU32 = 105
GamePacketSizeU32 = 110
GamePacketCompression = 111

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