This commit is contained in:
OTCv8
2020-07-12 01:24:25 +02:00
parent 1729e7d635
commit f17ac1ec71
36 changed files with 1082 additions and 416 deletions

View File

@@ -0,0 +1,17 @@
uniform mat4 u_Color;
varying vec2 v_TexCoord;
varying vec2 v_TexCoord2;
uniform sampler2D u_Tex0;
void main()
{
gl_FragColor = texture2D(u_Tex0, v_TexCoord);
vec4 texcolor = texture2D(u_Tex0, v_TexCoord2);
if(texcolor.r > 0.9) {
gl_FragColor *= texcolor.g > 0.9 ? u_Color[0] : u_Color[1];
} else if(texcolor.g > 0.9) {
gl_FragColor *= u_Color[2];
} else if(texcolor.b > 0.9) {
gl_FragColor *= u_Color[3];
}
if(gl_FragColor.a < 0.01) discard;
}

View File

@@ -0,0 +1,16 @@
attribute vec2 a_Vertex;
attribute vec2 a_TexCoord;
uniform mat3 u_TextureMatrix;
varying vec2 v_TexCoord;
varying vec2 v_TexCoord2;
uniform mat3 u_TransformMatrix;
uniform mat3 u_ProjectionMatrix;
uniform vec2 u_Offset;
void main()
{
gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
v_TexCoord2 = (u_TextureMatrix * vec3(a_TexCoord + u_Offset,1.0)).xy;
}