mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-12-14 16:09:46 +01:00
Version 1.2 - more advanced bot, new hotkeys, bug fixes
This commit is contained in:
@@ -1,402 +1,6 @@
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local context = G.botContext
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local Panels = context.Panels
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Panels.Haste = function(parent)
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context.macro(500, "Auto Haste", nil, function()
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if not context.hasHaste() and context.storage.autoHasteText:len() > 0 then
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if context.saySpell(context.storage.autoHasteText, 2500) then
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context.delay(5000)
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end
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end
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end, parent)
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context.addTextEdit("autoHasteText", context.storage.autoHasteText or "utani hur", function(widget, text)
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context.storage.autoHasteText = text
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end, parent)
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end
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Panels.ManaShield = function(parent)
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context.macro(500, "Auto ManaShield", nil, function()
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if not context.hasManaShield() then
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if context.saySpell("utamo vita", 500) then
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context.delay(5000)
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end
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end
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end, parent)
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end
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Panels.AntiParalyze = function(parent)
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context.macro(500, "Anti Paralyze", nil, function()
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if context.isParalyzed() and context.storage.autoAntiParalyzeText:len() > 0 then
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if context.saySpell(context.storage.autoAntiParalyzeText, 750) then
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context.delay(1000)
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end
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end
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end, parent)
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context.addTextEdit("autoAntiParalyzeText", context.storage.autoAntiParalyzeText or "utani hur", function(widget, text)
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context.storage.autoAntiParalyzeText = text
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end, parent)
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end
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Panels.Health = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoHealthPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = context.setupUI([[
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Panel
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height: 70
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margin-top: 2
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Label
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id: info
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text: Auto Healing
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text-align: center
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Label
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id: label
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin: 0 5 0 5
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text-align: center
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HorizontalScrollBar
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id: scroll1
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anchors.left: label.left
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anchors.right: label.horizontalCenter
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anchors.top: label.bottom
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margin-top: 5
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margin-right: 2
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minimum: 0
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maximum: 100
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step: 1
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HorizontalScrollBar
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id: scroll2
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anchors.left: label.horizontalCenter
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anchors.right: label.right
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anchors.top: label.bottom
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margin-top: 5
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margin-left: 2
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minimum: 0
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maximum: 100
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step: 1
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BotTextEdit
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id: text
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: scroll1.bottom
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]], parent)
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ui:setId(panelName)
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ui.text.onTextChange = function(widget, text)
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context.storage["healthText" .. panelId] = text
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end
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ui.text:setText(context.storage["healthText" .. panelId] or "exura")
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local updateText = function()
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ui.label:setText("" .. (context.storage["healthPercentMin" .. panelId] or "") .. "% <= hp <= " .. (context.storage["healthPercentMax" .. panelId] or "") .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage["healthPercentMin" .. panelId] = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage["healthPercentMax" .. panelId] = value
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updateText()
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end
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ui.scroll1:setValue(context.storage["healthPercentMin" .. panelId] or 20)
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ui.scroll2:setValue(context.storage["healthPercentMax" .. panelId] or 60)
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context.macro(25, function()
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if context.storage["healthText" .. panelId]:len() > 0 and context.storage["healthPercentMin" .. panelId] <= context.hppercent() and context.hppercent() <= context.storage["healthPercentMax" .. panelId] then
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if context.saySpell(context.storage["healthText" .. panelId], 500) then
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context.delay(200)
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end
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end
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end)
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end
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Panels.HealthItem = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoHealthItemPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = context.setupUI([[
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Panel
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height: 55
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margin-top: 2
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Label
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id: info
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text: Auto Healing
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text-align: center
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BotItem
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id: item
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 3
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Label
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id: label
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: prev.top
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margin: 0 5 0 5
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text-align: center
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HorizontalScrollBar
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id: scroll1
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anchors.left: label.left
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anchors.right: label.horizontalCenter
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anchors.top: label.bottom
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margin-top: 5
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margin-right: 2
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minimum: 0
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maximum: 100
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step: 1
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HorizontalScrollBar
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id: scroll2
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anchors.left: label.horizontalCenter
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anchors.right: label.right
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anchors.top: label.bottom
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margin-top: 5
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margin-left: 2
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minimum: 0
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maximum: 100
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step: 1
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]], parent)
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ui:setId(panelName)
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ui.item.onItemChange = function(widget)
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context.storage["healthItem" .. panelId] = widget:getItemId()
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end
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ui.item:setItemId(context.storage["healthItem" .. panelId] or 266)
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local updateText = function()
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ui.label:setText("" .. (context.storage["healthItemPercentMin" .. panelId] or "") .. "% <= hp <= " .. (context.storage["healthItemPercentMax" .. panelId] or "") .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage["healthItemPercentMin" .. panelId] = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage["healthItemPercentMax" .. panelId] = value
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updateText()
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end
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ui.scroll1:setValue(context.storage["healthItemPercentMin" .. panelId] or 20)
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ui.scroll2:setValue(context.storage["healthItemPercentMax" .. panelId] or 60)
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context.macro(25, function()
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if context.storage["healthItem" .. panelId] > 0 and context.storage["healthItemPercentMin" .. panelId] <= context.hppercent() and context.hppercent() <= context.storage["healthItemPercentMax" .. panelId] then
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context.useWith(context.storage["healthItem" .. panelId], context.player)
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context.delay(300)
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end
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end)
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end
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Panels.Mana = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoManaItemPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = context.setupUI([[
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Panel
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height: 55
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margin-top: 2
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Label
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id: info
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text: Auto Mana
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text-align: center
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BotItem
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id: item
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 3
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Label
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id: label
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: prev.top
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margin: 0 5 0 5
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text-align: center
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HorizontalScrollBar
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id: scroll1
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anchors.left: label.left
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anchors.right: label.horizontalCenter
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anchors.top: label.bottom
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margin-top: 5
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margin-right: 2
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minimum: 0
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maximum: 100
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step: 1
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HorizontalScrollBar
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id: scroll2
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anchors.left: label.horizontalCenter
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anchors.right: label.right
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anchors.top: label.bottom
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margin-top: 5
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margin-left: 2
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minimum: 0
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maximum: 100
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step: 1
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]], parent)
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ui:setId(panelName)
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ui.item.onItemChange = function(widget)
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context.storage["manaItem" .. panelId] = widget:getItemId()
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end
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ui.item:setItemId(context.storage["manaItem" .. panelId] or 268)
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local updateText = function()
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ui.label:setText("" .. (context.storage["manaItemPercentMin" .. panelId] or "") .. "% <= mana <= " .. (context.storage["manaItemPercentMax" .. panelId] or "") .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage["manaItemPercentMin" .. panelId] = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage["manaItemPercentMax" .. panelId] = value
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updateText()
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end
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ui.scroll1:setValue(context.storage["manaItemPercentMin" .. panelId] or 20)
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ui.scroll2:setValue(context.storage["manaItemPercentMax" .. panelId] or 60)
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context.macro(25, function()
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if context.storage["manaItem" .. panelId] > 0 and context.storage["manaItemPercentMin" .. panelId] <= context.manapercent() and context.manapercent() <= context.storage["manaItemPercentMax" .. panelId] then
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context.useWith(context.storage["manaItem" .. panelId], context.player)
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context.delay(300)
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end
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end)
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end
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Panels.ManaItem = Panels.Mana
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Panels.Eating = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoEatingPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = context.setupUI([[
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Panel
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height: 55
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margin-top: 2
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Label
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id: info
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text: Auto Eating
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text-align: center
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BotItem
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id: item1
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 3
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margin-left: 10
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BotItem
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id: item2
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: prev.top
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BotItem
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id: item3
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anchors.right: parent.right
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anchors.top: prev.top
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margin-right: 10
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]], parent)
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ui:setId(panelName)
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if not context.storage["autoEating" .. panelId] then
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context.storage["autoEating" .. panelId] = {}
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end
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ui.item1.onItemChange = function(widget)
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context.storage["autoEating" .. panelId][1] = widget:getItemId()
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end
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ui.item1:setItemId(context.storage["autoEating" .. panelId][1] or 3725)
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ui.item2.onItemChange = function(widget)
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context.storage["autoEating" .. panelId][2] = widget:getItemId()
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end
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ui.item2:setItemId(context.storage["autoEating" .. panelId][2] or 0)
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ui.item3.onItemChange = function(widget)
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context.storage["autoEating" .. panelId][3] = widget:getItemId()
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end
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ui.item3:setItemId(context.storage["autoEating" .. panelId][3] or 0)
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context.macro(15000, function()
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local candidates = {}
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for i, item in pairs(context.storage["autoEating" .. panelId]) do
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if item >= 100 then
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table.insert(candidates, item)
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end
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end
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if #candidates == 0 then
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return
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end
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context.usewith(candidates[math.random(1, #candidates)], context.player)
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end)
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end
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Panels.ManaItem = Panels.Mana
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Panels.Turning = function(parent)
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context.macro(1000, "Turning / AntiIdle", nil, function()
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context.turn(math.random(1, 4))
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@@ -423,48 +27,31 @@ Panels.AttackItem = function(parent)
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parent = context.panel
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end
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local panelName = "autoAttackItem"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = context.setupUI([[
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Panel
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height: 55
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margin-top: 2
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Label
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id: info
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text: Auto Attack Item
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text-align: center
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BotItem
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id: item
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: prev.bottom
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margin-top: 3
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margin-left: 10
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]], parent)
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local panelName = "attackItem"
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local ui = g_ui.createWidget("ItemAndButtonPanel", parent)
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ui:setId(panelName)
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if not context.storage["autoEating" .. panelId] then
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context.storage["autoEating" .. panelId] = {}
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ui.title:setText("Auto attack item")
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if not context.storage.attackItem then
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context.storage.attackItem = {}
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end
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ui.title:setOn(context.storage.attackItem.enabled)
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ui.title.onClick = function(widget)
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context.storage.attackItem.enabled = not context.storage.attackItem.enabled
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widget:setOn(context.storage.attackItem.enabled)
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end
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ui.item.onItemChange = function(widget)
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context.storage["autoAttackItem" .. panelId] = widget:getItemId()
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context.storage.attackItem.item = widget:getItemId()
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end
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ui.item:setItemId(context.storage["autoAttackItem" .. panelId] or 3155)
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ui.item:setItemId(context.storage.attackItem.item or 3155)
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context.macro(500, "Auto attack with item", nil, function()
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context.macro(500, function()
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local target = g_game.getAttackingCreature()
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if target and context.getCreatureById(target:getId()) and context.storage["autoAttackItem" .. panelId] >= 100 then
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context.useWith(context.storage["autoAttackItem" .. panelId], target)
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if context.storage.attackItem.enabled and target and context.getCreatureById(target:getId()) and context.storage.attackItem.item and context.storage.attackItem.item >= 100 then
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context.useWith(context.storage.attackItem.item, target)
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end
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end, parent)
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end)
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end
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