58 lines
1.9 KiB
Lua

local context = G.botContext
local Panels = context.Panels
Panels.Turning = function(parent)
context.macro(1000, "Turning / AntiIdle", nil, function()
context.turn(math.random(1, 4))
end, parent)
end
Panels.AntiIdle = Panels.Turning
Panels.AttackSpell = function(parent)
context.macro(500, "Auto attack spell", nil, function()
local target = g_game.getAttackingCreature()
if target and context.getCreatureById(target:getId()) and context.storage.autoAttackText:len() > 0 then
if context.saySpell(context.storage.autoAttackText, 1000) then
context.delay(1000)
end
end
end, parent)
context.addTextEdit("autoAttackText", context.storage.autoAttackText or "exori vis", function(widget, text)
context.storage.autoAttackText = text
end, parent)
end
Panels.AttackItem = function(parent)
if not parent then
parent = context.panel
end
local panelName = "attackItem"
local ui = g_ui.createWidget("ItemAndButtonPanel", parent)
ui:setId(panelName)
ui.title:setText("Auto attack item")
if not context.storage.attackItem then
context.storage.attackItem = {}
end
ui.title:setOn(context.storage.attackItem.enabled)
ui.title.onClick = function(widget)
context.storage.attackItem.enabled = not context.storage.attackItem.enabled
widget:setOn(context.storage.attackItem.enabled)
end
ui.item.onItemChange = function(widget)
context.storage.attackItem.item = widget:getItemId()
end
ui.item:setItemId(context.storage.attackItem.item or 3155)
context.macro(500, function()
local target = g_game.getAttackingCreature()
if context.storage.attackItem.enabled and target and context.getCreatureById(target:getId()) and context.storage.attackItem.item and context.storage.attackItem.item >= 100 then
context.useWith(context.storage.attackItem.item, target)
end
end)
end