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Updated market to work on >10.90
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@ -726,8 +726,10 @@ local function initMarketItems()
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}
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-- add new market item
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table.insert(marketItems[marketData.category], marketItem)
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itemSet[marketData.tradeAs] = true
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if marketItems[marketData.category] ~= nil then
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table.insert(marketItems[marketData.category], marketItem)
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itemSet[marketData.tradeAs] = true
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end
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end
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end
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end
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@ -81,6 +81,15 @@ local function parseMarketDetail(protocol, msg)
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msg:getU16()
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end
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end
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if g_game.getClientVersion() >= 1100 then -- imbuements
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if msg:peekU16() ~= 0x00 then
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table.insert(descriptions, {MarketItemDescription.Last + 1, msg:getString()})
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else
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msg:getU16()
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end
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end
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local time = (os.time() / 1000) * statistics.SECONDS_PER_DAY;
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local purchaseStats = {}
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@ -11,7 +11,7 @@ DetailsTableRow < TableRow
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DetailsTableColumn < TableColumn
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font: verdana-11px-monochrome
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background-color: alpha
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text-offset: 5 2
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text-offset: 2 2
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color: #cccccc
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width: 100
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focusable: false
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@ -289,7 +289,7 @@ function walk(dir, ticks)
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local dash = false
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local ignoredCanWalk = false
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if not g_game.getFeature(GameNewWalking) then
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dash = g_settings.getBoolean("dash", true)
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dash = g_settings.getBoolean("dash", false)
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end
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local ticksToNextWalk = player:getStepTicksLeft()
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