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Updated to OTCv8 3.0 rev 28
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@ -199,6 +199,7 @@ GamePacketCompression = 111
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GameOldInformationBar = 112
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GameHealthInfoBackground = 113
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GameWingOffset = 114
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GameAuraFrontAndBack = 115 -- To use that: First layer is bottom/back, second (blend layer) is top/front
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GameMapDrawGroundFirst = 116 -- useful for big auras & wings
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GameMapIgnoreCorpseCorrection = 117
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otclient_dx.exe
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otclient_gl.exe
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