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https://github.com/OTCv8/otclientv8.git
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Updated to OTCv8 3.0 rev 19
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100
modules/game_bot/default_configs/vBot/cavebot/buy_supplies.lua
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100
modules/game_bot/default_configs/vBot/cavebot/buy_supplies.lua
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@@ -0,0 +1,100 @@
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CaveBot.Extensions.BuySupplies = {}
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CaveBot.Extensions.BuySupplies.setup = function()
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CaveBot.registerAction("BuySupplies", "#C300FF", function(value, retries)
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local item1Count = itemAmount(storage[suppliesPanelName].item1)
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local item2Count = itemAmount(storage[suppliesPanelName].item2)
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local item3Count = itemAmount(storage[suppliesPanelName].item3)
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local item4Count = itemAmount(storage[suppliesPanelName].item4)
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local item5Count = itemAmount(storage[suppliesPanelName].item5)
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local item6Count = itemAmount(storage[suppliesPanelName].item6)
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local item7Count = itemAmount(storage[suppliesPanelName].item7)
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local possibleItems = {}
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local val = string.split(value, ",")
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local waitVal
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if #val == 0 or #val > 2 then
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warn("CaveBot[BuySupplies]: incorrect BuySupplies value")
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return false
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elseif #val == 2 then
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waitVal = tonumber(val[2]:trim())
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end
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local npc = getCreatureByName(val[1]:trim())
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if not npc then
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print("CaveBot[BuySupplies]: NPC not found")
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return false
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end
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if not waitVal and #val == 2 then
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warn("CaveBot[BuySupplies]: incorrect delay values!")
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elseif waitVal and #val == 2 then
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delay(waitVal)
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end
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if retries > 50 then
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print("CaveBot[BuySupplies]: Too many tries, can't buy")
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return false
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end
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delay(200)
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local pos = player:getPosition()
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local npcPos = npc:getPosition()
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if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then
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CaveBot.walkTo(npcPos, 20, {ignoreNonPathable = true, precision=3})
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delay(300)
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return "retry"
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end
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local itemList = {
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item1 = {ID = storage[suppliesPanelName].item1, maxAmount = storage[suppliesPanelName].item1Max, currentAmount = item1Count},
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item2 = {ID = storage[suppliesPanelName].item2, maxAmount = storage[suppliesPanelName].item2Max, currentAmount = item2Count},
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item3 = {ID = storage[suppliesPanelName].item3, maxAmount = storage[suppliesPanelName].item3Max, currentAmount = item3Count},
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item4 = {ID = storage[suppliesPanelName].item4, maxAmount = storage[suppliesPanelName].item4Max, currentAmount = item4Count},
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item5 = {ID = storage[suppliesPanelName].item5, maxAmount = storage[suppliesPanelName].item5Max, currentAmount = item5Count},
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item6 = {ID = storage[suppliesPanelName].item6, maxAmount = storage[suppliesPanelName].item6Max, currentAmount = item6Count},
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item7 = {ID = storage[suppliesPanelName].item7, maxAmount = storage[suppliesPanelName].item7Max, currentAmount = item7Count}
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}
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if not NPC.isTrading() then
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NPC.say("hi")
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schedule(500, function() NPC.say("trade") end)
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return "retry"
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end
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-- get items from npc
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local npcItems = NPC.getBuyItems()
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for i,v in pairs(npcItems) do
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table.insert(possibleItems, v.id)
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end
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for i, item in pairs(itemList) do
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-- info(table.find(possibleItems, item["ID"]))
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if item["ID"] and item["ID"] > 100 and table.find(possibleItems, item["ID"]) then
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local amountToBuy = item["maxAmount"] - item["currentAmount"]
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if amountToBuy > 100 then
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for i=1, math.ceil(amountToBuy/100), 1 do
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NPC.buy(item["ID"], math.min(100, amountToBuy))
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print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
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return "retry"
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end
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else
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if amountToBuy > 0 then
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NPC.buy(item["ID"], math.min(100, amountToBuy))
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print("CaveBot[BuySupplies]: bought " .. amountToBuy .. "x " .. item["ID"])
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return "retry"
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end
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end
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end
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end
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print("CaveBot[BuySupplies]: bought everything, proceeding")
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return true
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end)
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CaveBot.Editor.registerAction("buysupplies", "buy supplies", {
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value="NPC name",
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title="Buy Supplies",
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description="NPC Name, delay(in ms, optional)",
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})
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end
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