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Another small bot update
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commit
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@ -278,6 +278,7 @@ function executeBot(config, storage, panel, msgCallback)
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-- listen(name, callback) -- callback = function(text, channelId, pos)
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context.listen = function(name, callback)
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if not name then return context.error("listen: invalid name") end
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name = name:lower()
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context.onTalk(function(name2, level, mode, text, channelId, pos)
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if name == name2:lower() then
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@ -47,6 +47,15 @@ function setupFunctions(context)
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context.skull = function() return context.player:getSkull() end
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context.outfit = function() return context.player:getOutfit() end
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context.setOutfit = function(outfit)
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modules.game_outfit.ignoreNextOutfitWindow = g_clock.millis()
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g_game.requestOutfit()
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context.schedule(100, function()
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g_game.changeOutfit(outfit)
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end)
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end
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context.changeOutfit = context.setOutfit
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context.setSpeed = function(value) context.player:setSpeed(value) end
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context.autoWalk = function(destination) return context.player:autoWalk(destination) end
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context.walk = function(dir) return modules.game_walking.walk(dir) end
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@ -73,6 +82,40 @@ function setupFunctions(context)
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-- map releated
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context.zoomIn = function() modules.game_interface.getMapPanel():zoomIn() end
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context.zoomOut = function() modules.game_interface.getMapPanel():zoomOut() end
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context.getSpectators = function(multifloor)
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if multifloor ~= true then
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multifloor = false
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end
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return g_map.getSpectators(context.player:getPosition(), multifloor)
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end
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context.getCreatureByName = function(name, multifloor)
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if not name then return nil end
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name = name:lower()
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if multifloor ~= true then
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multifloor = false
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end
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for i, spec in ipairs(g_map.getSpectators(context.player:getPosition(), multifloor)) do
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if spec:getName():lower() == name then
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return spec
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end
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end
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return nil
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end
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context.getPlayerByName = function(name, multifloor)
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if not name then return nil end
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name = name:lower()
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if multifloor ~= true then
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multifloor = false
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end
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for i, spec in ipairs(g_map.getSpectators(context.player:getPosition(), multifloor)) do
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if spec:isPlayer() and spec:getName():lower() == name then
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return spec
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end
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end
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return nil
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end
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-- tools
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context.encode = function(data) return json.encode(data) end
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@ -23,6 +23,7 @@ mount = nil
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mounts = nil
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mountCreature = nil
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currentMount = 1
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ignoreNextOutfitWindow = 0
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function init()
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connect(g_game, {
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@ -51,6 +52,9 @@ function updateMount()
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end
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function create(creatureOutfit, outfitList, creatureMount, mountList)
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if ignoreNextOutfitWindow and g_clock.millis() < ignoreNextOutfitWindow + 1000 then
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return
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end
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if outfitWindow and not outfitWindow:isHidden() then
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return
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end
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