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v0.6.4
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71
.gitignore
vendored
71
.gitignore
vendored
@@ -1,4 +1,3 @@
|
|||||||
/modules/.project
|
|
||||||
build*
|
build*
|
||||||
CMakeCache.txt
|
CMakeCache.txt
|
||||||
CMakeFiles
|
CMakeFiles
|
||||||
@@ -39,3 +38,73 @@ tags
|
|||||||
Thumbs.db
|
Thumbs.db
|
||||||
.directory
|
.directory
|
||||||
src/framework/graphics/dx/
|
src/framework/graphics/dx/
|
||||||
|
modules/.project/modules.sublime-workspace
|
||||||
|
|
||||||
|
#################
|
||||||
|
## Visual Studio
|
||||||
|
#################
|
||||||
|
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
[Dd]ebug/
|
||||||
|
[Rr]elease/
|
||||||
|
x64/
|
||||||
|
build/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.log
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
cmake_minimum_required(VERSION 2.6)
|
cmake_minimum_required(VERSION 2.6)
|
||||||
project(otclient)
|
project(otclient)
|
||||||
|
|
||||||
set(VERSION "0.6.2")
|
set(VERSION "0.6.4")
|
||||||
|
|
||||||
option(FRAMEWORK_SOUND "Use SOUND " ON)
|
option(FRAMEWORK_SOUND "Use SOUND " ON)
|
||||||
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)
|
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)
|
||||||
|
BIN
data/images/game/dangerous.png
Normal file
BIN
data/images/game/dangerous.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 227 B |
BIN
data/images/game/emblems/emblem_member.png
Normal file
BIN
data/images/game/emblems/emblem_member.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 333 B |
BIN
data/images/game/emblems/emblem_other.png
Normal file
BIN
data/images/game/emblems/emblem_other.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 319 B |
BIN
data/images/game/shields/shield_gray.png
Normal file
BIN
data/images/game/shields/shield_gray.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 330 B |
BIN
data/images/game/summon_other.png
Normal file
BIN
data/images/game/summon_other.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 283 B |
BIN
data/images/game/summon_own.png
Normal file
BIN
data/images/game/summon_own.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 283 B |
@@ -1,36 +1,31 @@
|
|||||||
-- by Don Daniello
|
|
||||||
-- 09 June 2012
|
|
||||||
-- http://DonDaniello.com
|
|
||||||
-- http://otland.net/members/Don+Daniello
|
|
||||||
|
|
||||||
locale = {
|
locale = {
|
||||||
name = "pl",
|
name = "pl",
|
||||||
languageName = "Polski",
|
languageName = "Polski",
|
||||||
|
|
||||||
translation = {
|
translation = {
|
||||||
["1a) Offensive Name"] = false,
|
["1a) Offensive Name"] = "1a) Obrazliwe Imie",
|
||||||
["1b) Invalid Name Format"] = false,
|
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia",
|
||||||
["1c) Unsuitable Name"] = false,
|
["1c) Unsuitable Name"] = "1c) Nieodpowiednie Imie",
|
||||||
["1d) Name Inciting Rule Violation"] = false,
|
["1d) Name Inciting Rule Violation"] = "1d) Imie Nawolujace Do Lamania Regulaminu",
|
||||||
["2a) Offensive Statement"] = false,
|
["2a) Offensive Statement"] = "2a) Obrazliwa wypowiedz",
|
||||||
["2b) Spamming"] = false,
|
["2b) Spamming"] = "2b) Spamowanie",
|
||||||
["2c) Illegal Advertising"] = false,
|
["2c) Illegal Advertising"] = "2c) Nielegalne Reklamy",
|
||||||
["2d) Off-Topic Public Statement"] = false,
|
["2d) Off-Topic Public Statement"] = "2d) Publiczne Wypowiadanie Sie Nie Na Temat",
|
||||||
["2e) Non-English Public Statement"] = false,
|
["2e) Non-English Public Statement"] = "2e) Publiczne wypowiadanie Sie W Jezyku Innym Niz Angielski",
|
||||||
["2f) Inciting Rule Violation"] = false,
|
["2f) Inciting Rule Violation"] = "2f) Nawolywanie Do Lamania Regulaminu ",
|
||||||
["3a) Bug Abuse"] = false,
|
["3a) Bug Abuse"] = "3a) Wykorzystywanie Bledow",
|
||||||
["3b) Game Weakness Abuse"] = false,
|
["3b) Game Weakness Abuse"] = "3b) Wykorzystanie Slabosci Gry",
|
||||||
["3c) Using Unofficial Software to Play"] = false,
|
["3c) Using Unofficial Software to Play"] = "3c) Gra Przy Uzyciu Nieoficjalnego Oprogramowania",
|
||||||
["3d) Hacking"] = false,
|
["3d) Hacking"] = "3d) Wlamywanie Sie",
|
||||||
["3e) Multi-Clienting"] = false,
|
["3e) Multi-Clienting"] = "3e) Uzycie Multi-Klienta",
|
||||||
["3f) Account Trading or Sharing"] = false,
|
["3f) Account Trading or Sharing"] = "3f) Handel Lub Udostepnianie Kont",
|
||||||
["4a) Threatening Gamemaster"] = false,
|
["4a) Threatening Gamemaster"] = "4a) Grozby Pod Adresem Mistrza Gry",
|
||||||
["4b) Pretending to Have Influence on Rule Enforcement"] = false,
|
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Udawanie Wplywu na Ustanawianie Regul Gry",
|
||||||
["4c) False Report to Gamemaster"] = false,
|
["4c) False Report to Gamemaster"] = "4c) Wyslanie Falszywego Raportu Mistrzowi Gry",
|
||||||
["Accept"] = false,
|
["Accept"] = "Akceptuj",
|
||||||
["Account name"] = "Numer konta",
|
["Account name"] = "Numer konta",
|
||||||
["Account Status:"] = false,
|
["Account Status:"] = "Status Konta:",
|
||||||
["Action:"] = false,
|
["Action:"] = "Akcja:",
|
||||||
["Add"] = "Dodaj",
|
["Add"] = "Dodaj",
|
||||||
["Add new VIP"] = "Nowy VIP",
|
["Add new VIP"] = "Nowy VIP",
|
||||||
["Addon 1"] = "Addon 1",
|
["Addon 1"] = "Addon 1",
|
||||||
@@ -39,15 +34,15 @@ locale = {
|
|||||||
["Add to VIP list"] = "Dodaj do VIPow",
|
["Add to VIP list"] = "Dodaj do VIPow",
|
||||||
["Adjust volume"] = "Zmien glosnosc",
|
["Adjust volume"] = "Zmien glosnosc",
|
||||||
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
|
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
|
||||||
["All"] = false,
|
["All"] = "Wszystkie",
|
||||||
["All modules and scripts were reloaded."] = "Wszystkie moduly ",
|
["All modules and scripts were reloaded."] = "Wszystkie moduly ",
|
||||||
["Allow auto chase override"] = false,
|
["Allow auto chase override"] = false,
|
||||||
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
|
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = false,
|
||||||
["Ambient light: %s%%"] = false,
|
["Ambient light: %s%%"] = "Swiatlo tla: %s%%",
|
||||||
["Amount:"] = "Ilosc:",
|
["Amount:"] = "Ilosc:",
|
||||||
["Amount"] = false,
|
["Amount"] = "Ilosc",
|
||||||
["Anonymous"] = false,
|
["Anonymous"] = "Anonimowy",
|
||||||
["Are you sure you want to logout?"] = false,
|
["Are you sure you want to logout?"] = "Czy jestes pewien, ze sie chcesz wylogowac?",
|
||||||
["Attack"] = "Atak",
|
["Attack"] = "Atak",
|
||||||
["Author"] = "Autor",
|
["Author"] = "Autor",
|
||||||
["Autoload"] = "Autoladowanie",
|
["Autoload"] = "Autoladowanie",
|
||||||
@@ -59,17 +54,17 @@ locale = {
|
|||||||
["Banishment"] = false,
|
["Banishment"] = false,
|
||||||
["Banishment + Final Warning"] = false,
|
["Banishment + Final Warning"] = false,
|
||||||
["Battle"] = "Bitwa",
|
["Battle"] = "Bitwa",
|
||||||
["Browse"] = false,
|
["Browse"] = "Przegladaj",
|
||||||
["Bug report sent."] = false,
|
["Bug report sent."] = "Raport o bledzie zostal wyslany.",
|
||||||
["Button Assign"] = "Przypisanie Klawisza",
|
["Button Assign"] = "Przypisanie Klawisza",
|
||||||
["Buy"] = "Kup",
|
["Buy"] = "Kup",
|
||||||
["Buy Now"] = false,
|
["Buy Now"] = "Kup Teraz",
|
||||||
["Buy Offers"] = false,
|
["Buy Offers"] = "Oferty Kupna",
|
||||||
["Buy with backpack"] = "Kupuj z plecakami",
|
["Buy with backpack"] = "Kupuj z plecakami",
|
||||||
["Cancel"] = "Anuluj",
|
["Cancel"] = "Anuluj",
|
||||||
["Cannot login while already in game."] = false,
|
["Cannot login while already in game."] = "Nie mozna zalogowac gdy juz w grze",
|
||||||
["Cap"] = false,
|
["Cap"] = false,
|
||||||
["Capacity"] = "Capacidad",
|
["Capacity"] = "Ladownosc",
|
||||||
["Center"] = false,
|
["Center"] = false,
|
||||||
["Channels"] = "Kanaly",
|
["Channels"] = "Kanaly",
|
||||||
["Character List"] = "Lista postaci",
|
["Character List"] = "Lista postaci",
|
||||||
@@ -82,65 +77,64 @@ locale = {
|
|||||||
["Close this channel"] = "Zamknij kanal",
|
["Close this channel"] = "Zamknij kanal",
|
||||||
["Club Fighting"] = "Walka obuchem",
|
["Club Fighting"] = "Walka obuchem",
|
||||||
["Combat Controls"] = "Kontrola walki",
|
["Combat Controls"] = "Kontrola walki",
|
||||||
["Comment:"] = false,
|
["Comment:"] = "Komentarz:",
|
||||||
["Connecting to game server..."] = "Laczenie z serwerem gry...",
|
["Connecting to game server..."] = "Laczenie z serwerem gry...",
|
||||||
["Connecting to login server..."] = "Laczenie z serwerem logowania...",
|
["Connecting to login server..."] = "Laczenie z serwerem logowania...",
|
||||||
["Console"] = false,
|
["Console"] = "Konsola",
|
||||||
["Cooldowns"] = false,
|
["Cooldowns"] = false,
|
||||||
["Copy message"] = false,
|
["Copy message"] = "Kopiuj wiadomosc",
|
||||||
["Copy name"] = false,
|
["Copy name"] = "Kopiuj imie",
|
||||||
["Copy Name"] = "Kopiuj Nick",
|
["Copy Name"] = "Kopiuj Imie",
|
||||||
["Create Map Mark"] = false,
|
["Create Map Mark"] = "Utworz Znacznik na Mapie",
|
||||||
["Create mark"] = false,
|
["Create mark"] = "Utworz znacznik",
|
||||||
["Create New Offer"] = false,
|
["Create New Offer"] = "Utworz Nowa Oferte",
|
||||||
["Create Offer"] = false,
|
["Create Offer"] = "Utworz Oferte",
|
||||||
["Current hotkeys:"] = "Aktualny hotkey:",
|
["Current hotkeys:"] = "Aktualny hotkey:",
|
||||||
["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s",
|
["Current hotkey to add: %s"] = "Aktualny hotkey do dodania: %s",
|
||||||
["Current Offers"] = false,
|
["Current Offers"] = "Obecne Oferty",
|
||||||
["Default"] = "Domyslny",
|
["Default"] = "Domyslny",
|
||||||
["Delete mark"] = false,
|
["Delete mark"] = "Usun znacznik",
|
||||||
["Description:"] = false,
|
["Description:"] = "Opis:",
|
||||||
["Description"] = "Opis",
|
["Description"] = "Opis",
|
||||||
["Destructive Behaviour"] = false,
|
["Destructive Behaviour"] = "Destrukcyjne Zachowanie",
|
||||||
["Detail"] = "Szczegoly",
|
["Detail"] = "Szczegoly",
|
||||||
["Details"] = false,
|
["Details"] = "Szczegoly",
|
||||||
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
|
["Disable Shared Experience"] = "Wylacz Dzielenie Doswiadczenia",
|
||||||
["Dismount"] = false,
|
["Dismount"] = false,
|
||||||
["Display connection speed to the server (milliseconds)"] = false,
|
["Display connection speed to the server (milliseconds)"] = "Wyswietl ping do serwera (ms)",
|
||||||
["Distance Fighting"] = "Walka na odleglosc",
|
["Distance Fighting"] = "Walka na odleglosc",
|
||||||
["Don't stretch/shrink Game Window"] = false,
|
["Don't stretch/shrink Game Window"] = "Nie rozszerzaj/zwezaj Okna Gry",
|
||||||
["Edit hotkey text:"] = "Edytuj tresc hotkeya:",
|
["Edit hotkey text:"] = "Edytuj tresc hotkeya:",
|
||||||
["Edit List"] = false,
|
["Edit List"] = "Lista Edycji",
|
||||||
["Edit Text"] = "Edytuj tekst",
|
["Edit Text"] = "Edytuj tekst",
|
||||||
["Enable music"] = false,
|
["Enable music"] = "Odtwarzaj muzyke",
|
||||||
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
|
["Enable Shared Experience"] = "Wlacz dzielenie doswiadczenia",
|
||||||
["Enable smart walking"] = false,
|
["Enable smart walking"] = false,
|
||||||
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
|
["Enable vertical synchronization"] = "Wlacz synchronizacje pionowa",
|
||||||
["Enable walk booster"] = false,
|
["Enable walk booster"] = false,
|
||||||
["Enter Game"] = "Wejdz do gry",
|
["Enter Game"] = "Wejdz do gry",
|
||||||
["Enter one name per line."] = false,
|
["Enter one name per line."] = "Wprowadz jedno imie na linie",
|
||||||
["Enter with your account again to update your client."] = false,
|
["Enter with your account again to update your client."] = "Zaloguj sie ponownie by zaktualizowac klienta",
|
||||||
["Error"] = "Blad",
|
["Error"] = "Blad",
|
||||||
["Error"] = "Blad",
|
["Excessive Unjustified Player Killing"] = "Nadmierne Nieusprawiedliwione Zabijanie Graczy",
|
||||||
["Excessive Unjustified Player Killing"] = false,
|
|
||||||
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
|
["Exclude from private chat"] = "Wyrzuc w prywatnej konwersacji",
|
||||||
["Exit"] = false,
|
["Exit"] = false,
|
||||||
["Experience"] = "Doswiadczenie",
|
["Experience"] = "Doswiadczenie",
|
||||||
["Filter list to match your level"] = false,
|
["Filter list to match your level"] = "Wyswietl tylko odpowiednie dla mojego poziomu",
|
||||||
["Filter list to match your vocation"] = false,
|
["Filter list to match your vocation"] = "Wyswietl tylko odpowiednie dla mojej klasy",
|
||||||
["Find:"] = false,
|
["Find:"] = "Szukaj:",
|
||||||
["Fishing"] = "Wedkarstwo",
|
["Fishing"] = "Wedkarstwo",
|
||||||
["Fist Fighting"] = "Walka wrecz",
|
["Fist Fighting"] = "Walka wrecz",
|
||||||
["Follow"] = "Podazaj",
|
["Follow"] = "Podazaj",
|
||||||
["Force Exit"] = false,
|
["Force Exit"] = "Wymus Zamkniecie",
|
||||||
["For Your Information"] = false,
|
["For Your Information"] = false,
|
||||||
["Free Account"] = false,
|
["Free Account"] = "Darmowe Konto",
|
||||||
["Fullscreen"] = "Pelen ekran",
|
["Fullscreen"] = "Pelen ekran",
|
||||||
["Game"] = false,
|
["Game"] = "Gra",
|
||||||
["Game framerate limit: %s"] = false,
|
["Game framerate limit: %s"] = "Limit FPS: %s",
|
||||||
["Graphics"] = "Grafika",
|
["Graphics"] = "Grafika",
|
||||||
["Graphics card driver not detected"] = false,
|
["Graphics card driver not detected"] = "Nie wykryto karty graficznej",
|
||||||
["Graphics Engine:"] = false,
|
["Graphics Engine:"] = "Silnik graficzny:",
|
||||||
["Head"] = "Glowa",
|
["Head"] = "Glowa",
|
||||||
["Healing"] = false,
|
["Healing"] = false,
|
||||||
["Health Info"] = false,
|
["Health Info"] = false,
|
||||||
@@ -148,43 +142,43 @@ locale = {
|
|||||||
["Hide monsters"] = "Ukryj potwory",
|
["Hide monsters"] = "Ukryj potwory",
|
||||||
["Hide non-skull players"] = "Ukryj graczy bez skulla",
|
["Hide non-skull players"] = "Ukryj graczy bez skulla",
|
||||||
["Hide Npcs"] = "Ukryj NPCe",
|
["Hide Npcs"] = "Ukryj NPCe",
|
||||||
["Hide Offline"] = false,
|
["Hide Offline"] = "Ukryj Niedostepnych",
|
||||||
["Hide party members"] = "Ukryj czlonkow zabawy",
|
["Hide party members"] = "Ukryj czlonkow druzyny",
|
||||||
["Hide players"] = "Ukryj graczy",
|
["Hide players"] = "Ukryj graczy",
|
||||||
["Hide spells for higher exp. levels"] = false,
|
["Hide spells for higher exp. levels"] = "Ukryj zaklecia wyzszych poziomow postaci",
|
||||||
["Hide spells for other vocations"] = false,
|
["Hide spells for other vocations"] = "Ukryj zaklecia innych klas",
|
||||||
["Hit Points"] = "Punkty uderzen",
|
["Hit Points"] = "Punkty uderzen",
|
||||||
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
|
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = false,
|
||||||
["Hotkeys"] = "Hotkeye",
|
["Hotkeys"] = "Hotkeye",
|
||||||
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
|
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = false,
|
||||||
["Ignore"] = false,
|
["Ignore"] = "Ignoruj",
|
||||||
["Ignore capacity"] = "Ignoruj pojemnosc",
|
["Ignore capacity"] = "Ignoruj pojemnosc",
|
||||||
["Ignored players:"] = false,
|
["Ignored players:"] = "Ignorowani gracze:",
|
||||||
["Ignore equipped"] = "Ignoruj ekwipunek",
|
["Ignore equipped"] = "Ignoruj ekwipunek",
|
||||||
["Ignore List"] = false,
|
["Ignore List"] = "Lista Ignorowanych",
|
||||||
["Ignore players"] = false,
|
["Ignore players"] = "Ignoruj graczy",
|
||||||
["Ignore Private Messages"] = false,
|
["Ignore Private Messages"] = "Ignoruj Prywatne Wiadomosci",
|
||||||
["Ignore Yelling"] = false,
|
["Ignore Yelling"] = "Ignoruj Krzyki",
|
||||||
["Interface framerate limit: %s"] = false,
|
["Interface framerate limit: %s"] = "Limit FPS interfejsu: %s",
|
||||||
["Inventory"] = "Inwentarz",
|
["Inventory"] = "Ekwipunek",
|
||||||
["Invite to Party"] = "Zapros do zabawy",
|
["Invite to Party"] = "Zapros do druzyny",
|
||||||
["Invite to private chat"] = "Zapros do prywatnej konwersacji",
|
["Invite to private chat"] = "Zapros do prywatnej konwersacji",
|
||||||
["IP Address Banishment"] = false,
|
["IP Address Banishment"] = "Blokada adresu IP",
|
||||||
["Item Offers"] = false,
|
["Item Offers"] = "Oferty Przedmiotow",
|
||||||
["It is empty."] = false,
|
["It is empty."] = "To jest puste.",
|
||||||
["Join %s's Party"] = false,
|
["Join %s's Party"] = "Dolacz do druzyny gracza %s",
|
||||||
["Leave Party"] = "Opusc zabawe",
|
["Leave Party"] = "Opusc druzyne",
|
||||||
["Level"] = "Poziom",
|
["Level"] = "Poziom",
|
||||||
["Lifetime Premium Account"] = false,
|
["Lifetime Premium Account"] = "Konto Premium na Stale",
|
||||||
["Limits FPS to 60"] = "Ogranicz FPS do 60",
|
["Limits FPS to 60"] = "Ogranicz FPS do 60",
|
||||||
["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic",
|
["List of items that you're able to buy"] = "Lista przedmiotow, ktore mozesz kupic",
|
||||||
["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac",
|
["List of items that you're able to sell"] = "Lista przedmiotow, ktore mozesz sprzedac",
|
||||||
["Load"] = "Wczytaj",
|
["Load"] = "Wczytaj",
|
||||||
["Logging out..."] = false,
|
["Logging out..."] = "Wylogowuje...",
|
||||||
["Login"] = "Zaloguj",
|
["Login"] = "Zaloguj",
|
||||||
["Login Error"] = "Blad Logowania",
|
["Login Error"] = "Blad Logowania",
|
||||||
["Login Error"] = "Blad Logowania",
|
["Login Error"] = "Blad Logowania",
|
||||||
["Logout"] = false,
|
["Logout"] = "Wyloguj",
|
||||||
["Look"] = "Spojrz",
|
["Look"] = "Spojrz",
|
||||||
["Magic Level"] = "Poziom Magiczny",
|
["Magic Level"] = "Poziom Magiczny",
|
||||||
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
|
["Make sure that your client uses\nthe correct game protocol version"] = "Upewnij sie, ze twoj klient\nuzywa wlasciwego protokolu gry.",
|
||||||
@@ -193,7 +187,7 @@ locale = {
|
|||||||
["Market"] = false,
|
["Market"] = false,
|
||||||
["Market Offers"] = false,
|
["Market Offers"] = false,
|
||||||
["Message of the day"] = "Wiadomosc dnia",
|
["Message of the day"] = "Wiadomosc dnia",
|
||||||
["Message to "] = false,
|
["Message to "] = "Wiadomosc do ",
|
||||||
["Message to %s"] = "Wiadomosc do %s",
|
["Message to %s"] = "Wiadomosc do %s",
|
||||||
["Minimap"] = "Minimapa",
|
["Minimap"] = "Minimapa",
|
||||||
["Module Manager"] = "Menedzer modulow",
|
["Module Manager"] = "Menedzer modulow",
|
||||||
@@ -201,32 +195,32 @@ locale = {
|
|||||||
["Mount"] = false,
|
["Mount"] = false,
|
||||||
["Move Stackable Item"] = "Przenies przedmiot",
|
["Move Stackable Item"] = "Przenies przedmiot",
|
||||||
["Move up"] = "Przenies wyzej",
|
["Move up"] = "Przenies wyzej",
|
||||||
["My Offers"] = false,
|
["My Offers"] = "Moje Oferty",
|
||||||
["Name:"] = "Nazwa:",
|
["Name:"] = "Nazwa:",
|
||||||
["Name Report"] = false,
|
["Name Report"] = false,
|
||||||
["Name Report + Banishment"] = false,
|
["Name Report + Banishment"] = false,
|
||||||
["Name Report + Banishment + Final Warning"] = false,
|
["Name Report + Banishment + Final Warning"] = false,
|
||||||
["No"] = false,
|
["No"] = "Nie",
|
||||||
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
|
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
|
||||||
["No item selected."] = false,
|
["No item selected."] = "Nie wybrano przedmiotu.",
|
||||||
["No Mount"] = false,
|
["No Mount"] = "Brak wierzchowca",
|
||||||
["No Outfit"] = false,
|
["No Outfit"] = "Brak stroju",
|
||||||
["No statement has been selected."] = false,
|
["No statement has been selected."] = false,
|
||||||
["Notation"] = false,
|
["Notation"] = false,
|
||||||
["NPC Trade"] = "Handel NPC",
|
["NPC Trade"] = "Handel NPC",
|
||||||
["Offer History"] = false,
|
["Offer History"] = "Historia Ofert",
|
||||||
["Offers"] = false,
|
["Offers"] = "Oferty",
|
||||||
["Offer Type:"] = false,
|
["Offer Type:"] = "Typ Oferty:",
|
||||||
["Offline Training"] = false,
|
["Offline Training"] = "Trening Offline",
|
||||||
["Ok"] = "Ok",
|
["Ok"] = "Ok",
|
||||||
["on %s.\n"] = false,
|
["on %s.\n"] = false,
|
||||||
["Open"] = "Otworz",
|
["Open"] = "Otworz",
|
||||||
["Open a private message channel:"] = "Otworz prywatny kanal:",
|
["Open a private message channel:"] = "Otworz prywatny kanal:",
|
||||||
["Open charlist automatically when starting client"] = false,
|
["Open charlist automatically when starting client"] = "Automatycznie otworz liste postaci przy starcie gry",
|
||||||
["Open in new window"] = "Otworz w nowym oknie",
|
["Open in new window"] = "Otworz w nowym oknie",
|
||||||
["Open new channel"] = "Otworz nowy kanal",
|
["Open new channel"] = "Otworz nowy kanal",
|
||||||
["Options"] = "Opcje",
|
["Options"] = "Opcje",
|
||||||
["Overview"] = false,
|
["Overview"] = "Podsumowanie",
|
||||||
["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
|
["Pass Leadership to %s"] = "Przekaz przywodztwo %s",
|
||||||
["Password"] = "Haslo",
|
["Password"] = "Haslo",
|
||||||
["Piece Price:"] = false,
|
["Piece Price:"] = false,
|
||||||
@@ -236,79 +230,79 @@ locale = {
|
|||||||
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
|
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,
|
||||||
["Please wait"] = "Prosze czekac",
|
["Please wait"] = "Prosze czekac",
|
||||||
["Port"] = "Port",
|
["Port"] = "Port",
|
||||||
["Position:"] = false,
|
["Position:"] = "Pozycja:",
|
||||||
["Position: %i %i %i"] = false,
|
["Position: %i %i %i"] = "Pozycja: %i %i %i",
|
||||||
["Premium Account (%s) days left"] = false,
|
["Premium Account (%s) days left"] = "Konto Premium (%s) dni",
|
||||||
["Price:"] = "Cena:",
|
["Price:"] = "Cena:",
|
||||||
["Primary"] = "Podstawowy",
|
["Primary"] = "Podstawowy",
|
||||||
["Protocol"] = false,
|
["Protocol"] = "Protokol",
|
||||||
["Quest Log"] = false,
|
["Quest Log"] = "Dziennik Misji",
|
||||||
["Randomize"] = false,
|
["Randomize"] = false,
|
||||||
["Randomize characters outfit"] = false,
|
["Randomize characters outfit"] = false,
|
||||||
["Reason:"] = false,
|
["Reason:"] = "Powod:",
|
||||||
["Refresh"] = "Odswiez",
|
["Refresh"] = "Odswiez",
|
||||||
["Refresh Offers"] = false,
|
["Refresh Offers"] = "Odswiez Oferty",
|
||||||
["Regeneration Time"] = false,
|
["Regeneration Time"] = "Czas Regeneracji",
|
||||||
["Reject"] = false,
|
["Reject"] = "Odrzuc",
|
||||||
["Reload All"] = "Przeladuj Wszystko",
|
["Reload All"] = "Przeladuj Wszystko",
|
||||||
["Remember account and password when starts client"] = false,
|
["Remember account and password when starts client"] = "Zapamietaj identyfikator konta oraz haslo",
|
||||||
["Remember password"] = "Zapamietaj haslo",
|
["Remember password"] = "Zapamietaj haslo",
|
||||||
["Remove"] = "Usun",
|
["Remove"] = "Usun",
|
||||||
["Remove %s"] = "Usun %s",
|
["Remove %s"] = "Usun %s",
|
||||||
["Report Bug"] = false,
|
["Report Bug"] = "Zglos Blad",
|
||||||
["Reserved for more functionality later."] = false,
|
["Reserved for more functionality later."] = "Zarezerowane dla przyszlych funkcjonalnosci.",
|
||||||
["Reset Market"] = false,
|
["Reset Market"] = false,
|
||||||
["Revoke %s's Invitation"] = false,
|
["Revoke %s's Invitation"] = "Odmow na zaproszenie gracza %s",
|
||||||
["Rotate"] = "Obroc",
|
["Rotate"] = "Obroc",
|
||||||
["Rule Violation"] = false,
|
["Rule Violation"] = "Zlamanie Regul",
|
||||||
["Save"] = false,
|
["Save"] = "Zapisz",
|
||||||
["Save Messages"] = false,
|
["Save Messages"] = "Zapisz Wiadomosci",
|
||||||
["Search:"] = "Szukaj:",
|
["Search:"] = "Szukaj:",
|
||||||
["Search all items"] = false,
|
["Search all items"] = "Znajdz wszystkie przedmioty",
|
||||||
["Secondary"] = "Drugorzedny",
|
["Secondary"] = "Drugorzedny",
|
||||||
["Select object"] = "Wybierz obiekt",
|
["Select object"] = "Wybierz obiekt",
|
||||||
["Select Outfit"] = "Wybierz outfit",
|
["Select Outfit"] = "Wybierz outfit",
|
||||||
["Select your language"] = false,
|
["Select your language"] = "Wybierz jezyk",
|
||||||
["Sell"] = "Sprzedaj",
|
["Sell"] = "Sprzedaj",
|
||||||
["Sell Now"] = false,
|
["Sell Now"] = "Sprzedaj Teraz",
|
||||||
["Sell Offers"] = false,
|
["Sell Offers"] = "Oferty Sprzedazy",
|
||||||
["Send"] = false,
|
["Send"] = "Wyslij",
|
||||||
["Send automatically"] = "Wyslij automatycznie",
|
["Send automatically"] = "Wyslij automatycznie",
|
||||||
["Send Message"] = false,
|
["Send Message"] = "Wyslij Wiadomosc",
|
||||||
["Server"] = "Serwer",
|
["Server"] = "Serwer",
|
||||||
["Server Log"] = "Log Serwera",
|
["Server Log"] = "Log Serwera",
|
||||||
["Set Outfit"] = "Ustaw outfit",
|
["Set Outfit"] = "Ustaw outfit",
|
||||||
["Shielding"] = "Obrona tarcza",
|
["Shielding"] = "Obrona tarcza",
|
||||||
["Show all items"] = "Pokaz wszystkie przedmioty",
|
["Show all items"] = "Pokaz wszystkie przedmioty",
|
||||||
["Show connection ping"] = false,
|
["Show connection ping"] = "Wyswietl ping",
|
||||||
["Show Depot Only"] = false,
|
["Show Depot Only"] = false,
|
||||||
["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
|
["Show event messages in console"] = "Pokaz wydarzenia w konsoli",
|
||||||
["Show frame rate"] = "Pokaz ilosc FPS",
|
["Show frame rate"] = "Pokaz FPS",
|
||||||
["Show info messages in console"] = "Pokaz informacje w konsoli",
|
["Show info messages in console"] = "Pokaz informacje w konsoli",
|
||||||
["Show left panel"] = false,
|
["Show left panel"] = "Pokaz lewy panel",
|
||||||
["Show levels in console"] = "Pokaz poziomy w konsoli",
|
["Show levels in console"] = "Pokaz poziomy w konsoli",
|
||||||
["Show Offline"] = false,
|
["Show Offline"] = "Pokaz Niedostepnych",
|
||||||
["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli",
|
["Show private messages in console"] = "Pokaz prywatne wiadomosci w konsoli",
|
||||||
["Show private messages on screen"] = false,
|
["Show private messages on screen"] = "Pokaz prywatne wiadomosci na ekranie",
|
||||||
["Show Server Messages"] = false,
|
["Show Server Messages"] = "Pokaz Wiadomosci Serwera",
|
||||||
["Show status messages in console"] = "Pokaz status w konsoli",
|
["Show status messages in console"] = "Pokaz status w konsoli",
|
||||||
["Show Text"] = false,
|
["Show Text"] = "Pokaz Tekst",
|
||||||
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
|
["Show timestamps in console"] = "Pokaz znaczniki czasu w konsoli",
|
||||||
["Show your depot items only"] = false,
|
["Show your depot items only"] = false,
|
||||||
["Skills"] = "Umiejetnosci",
|
["Skills"] = "Umiejetnosci",
|
||||||
["Soul"] = false,
|
["Soul"] = "Dusze",
|
||||||
["Soul Points"] = "Punkty Duszy",
|
["Soul Points"] = "Punkty Duszy",
|
||||||
["Special"] = false,
|
["Special"] = false,
|
||||||
["Speed"] = false,
|
["Speed"] = "Predkosc",
|
||||||
["Spell Cooldowns"] = false,
|
["Spell Cooldowns"] = false,
|
||||||
["Spell List"] = false,
|
["Spell List"] = "Lista Zaklec",
|
||||||
["Stamina"] = "Wytrzymalosc",
|
["Stamina"] = "Wytrzymalosc",
|
||||||
["Statement:"] = false,
|
["Statement:"] = false,
|
||||||
["Statement Report"] = false,
|
["Statement Report"] = false,
|
||||||
["Statistics"] = false,
|
["Statistics"] = "Statystki",
|
||||||
["Stop Attack"] = "Zatrzymaj atak",
|
["Stop Attack"] = "Anuluj atak",
|
||||||
["Stop Follow"] = "Zatrzymaj podazanie",
|
["Stop Follow"] = "Przestan podazac",
|
||||||
["Support"] = false,
|
["Support"] = "Wsparcie",
|
||||||
["%s: (use object)"] = "%s: (uzyj obiekt)",
|
["%s: (use object)"] = "%s: (uzyj obiekt)",
|
||||||
["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)",
|
["%s: (use object on target)"] = "%s: (uzyj obiektu na celu)",
|
||||||
["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)",
|
["%s: (use object on yourself)"] = "%s: (uzyj obiektu na sobie)",
|
||||||
@@ -316,15 +310,15 @@ locale = {
|
|||||||
["Sword Fighting"] = "Atak mieczem",
|
["Sword Fighting"] = "Atak mieczem",
|
||||||
["Terminal"] = "Terminal",
|
["Terminal"] = "Terminal",
|
||||||
["There is no way."] = "Nie ma drogi.",
|
["There is no way."] = "Nie ma drogi.",
|
||||||
["Title"] = false,
|
["Title"] = "Tytul",
|
||||||
["Total Price:"] = false,
|
["Total Price"] = "Cena sumaryczna",
|
||||||
["Trade"] = "Handel",
|
["Trade"] = "Handel",
|
||||||
["Trade with ..."] = "Handluj z ...",
|
["Trade with ..."] = "Handluj z ...",
|
||||||
["Trying to reconnect in %s seconds."] = false,
|
["Trying to reconnect in %s seconds."] = "Ponowna proba laczenia za %s sekund.",
|
||||||
["Unable to load dat file, please place a valid dat in '%s'"] = false,
|
["Unable to load dat file, please place a valid dat in '%s'"] = "Nie mozna zaladowac pliku .dat z '%s'",
|
||||||
["Unable to load spr file, please place a valid spr in '%s'"] = false,
|
["Unable to load spr file, please place a valid spr in '%s'"] = "Nie mozna zaladowac pliku .spr z '%s'",
|
||||||
["Unable to logout."] = "Nie mozna sie wylogowac.",
|
["Unable to logout."] = "Nie mozna sie wylogowac.",
|
||||||
["Unignore"] = false,
|
["Unignore"] = "Anuluj Ignorowanie",
|
||||||
["Unload"] = "Wylacz",
|
["Unload"] = "Wylacz",
|
||||||
["Update needed"] = false,
|
["Update needed"] = false,
|
||||||
["Use"] = "Uzyj",
|
["Use"] = "Uzyj",
|
||||||
@@ -334,42 +328,87 @@ locale = {
|
|||||||
["Version"] = "Wersja",
|
["Version"] = "Wersja",
|
||||||
["VIP List"] = "Lista VIP",
|
["VIP List"] = "Lista VIP",
|
||||||
["Voc."] = false,
|
["Voc."] = false,
|
||||||
["Vocation"] = false,
|
["Vocation"] = "Klasa",
|
||||||
["Waiting List"] = false,
|
["Waiting List"] = "Lista Oczekujacych",
|
||||||
["Website"] = "Strona:",
|
["Website"] = "Strona:",
|
||||||
["Weight:"] = "Waga:",
|
["Weight:"] = "Waga:",
|
||||||
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
|
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = false,
|
||||||
["With crosshair"] = "Z celownikiem",
|
["With crosshair"] = "Z celownikiem",
|
||||||
["Yes"] = false,
|
["Yes"] = "Tak",
|
||||||
["You are bleeding"] = false,
|
["You are bleeding"] = "Krwawisz",
|
||||||
["You are burning"] = "Palisz sie",
|
["You are burning"] = "Palisz sie",
|
||||||
["You are cursed"] = "Jestes przeklety",
|
["You are cursed"] = "Jestes przeklety",
|
||||||
["You are dazzled"] = "Jestes oslepiony",
|
["You are dazzled"] = "Jestes oslepiony",
|
||||||
["You are dead."] = "Zginales marnie.",
|
["You are dead."] = "Zginales marnie.",
|
||||||
["You are dead"] = false,
|
["You are dead"] = "Jestes martwy",
|
||||||
["You are drowning"] = "Topisz sie",
|
["You are drowning"] = "Topisz sie",
|
||||||
["You are drunk"] = false,
|
["You are drunk"] = "Caly swiat wiruje",
|
||||||
["You are electrified"] = "Jestes porazony pradem",
|
["You are electrified"] = "Jestes porazony pradem",
|
||||||
["You are freezing"] = "Marzniesz",
|
["You are freezing"] = "Marzniesz",
|
||||||
["You are hasted"] = "Zapieprzasz",
|
["You are hasted"] = "Zapieprzasz",
|
||||||
["You are hungry"] = false,
|
["You are hungry"] = "Burczy ci w brzuchu",
|
||||||
["You are paralysed"] = "Jestes sparalizowany",
|
["You are paralysed"] = "Jestes sparalizowany",
|
||||||
["You are poisoned"] = "Jestes zatruty",
|
["You are poisoned"] = "Jestes zatruty",
|
||||||
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
|
["You are protected by a magic shield"] = "Jestes chroniony magiczna tarcza",
|
||||||
["You are strengthened"] = "Jestes wzmocniony",
|
["You are strengthened"] = "Jestes wzmocniony",
|
||||||
["You are within a protection zone"] = "Jestes w strefie ochronnej",
|
["You are within a protection zone"] = "Jestes w strefie ochronnej",
|
||||||
["You can enter new text."] = false,
|
["You can enter new text."] = "Mozesz wprowadzic nowy tekst.",
|
||||||
["You have %s percent"] = "Masz %s procent",
|
["You have %s percent"] = "Masz %s procent",
|
||||||
["You have %s percent to go"] = "Brakuje Ci %s procent",
|
["You have %s percent to go"] = "Brakuje Ci %s procent",
|
||||||
["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki",
|
["You may not logout during a fight"] = "Nie mozesz sie wylogowac w trakcie walki",
|
||||||
["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej",
|
["You may not logout or enter a protection zone"] = "Nie mozesz sie wylogowac ani wejsc do strefy ochronnej",
|
||||||
["You must enter a comment."] = false,
|
["You must enter a comment."] = "Prosze wprowadzic komentarz",
|
||||||
["You must enter a valid server address and port."] = false,
|
["You must enter a valid server address and port."] = "Prosze wprowadzic poprawny adres i port.",
|
||||||
["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!",
|
["You must select a character to login!"] = "Musisz wybrac postac aby sie zalogowac!",
|
||||||
["Your Capacity:"] = false,
|
["Your Capacity:"] = "Twoja Ladownosc:",
|
||||||
["You read the following, written by \n%s\n"] = false,
|
["You read the following, written by \n%s\n"] = false,
|
||||||
["You read the following, written on \n%s.\n"] = false,
|
["You read the following, written on \n%s.\n"] = false,
|
||||||
["Your Money:"] = false,
|
["Your Money:"] = false,
|
||||||
|
["Enable dash walking"] = false,
|
||||||
|
["Will boost your walk on high speed characters"] = "Przyspieszy poruszanie sie postaci o wysokiej predkosci",
|
||||||
|
["Display creature names"] = "Wyswietlaj nazwy potworow",
|
||||||
|
["Display creature health bars"] = "Wyswietlaj paski zycia potworow",
|
||||||
|
["Display text messages"] = "Wyswietlaj wiadomosci tekstowe",
|
||||||
|
["Change language"] = "Zmien jezyk",
|
||||||
|
["Enable lights"] = "Odblokuj oswietlenie",
|
||||||
|
["Enable audio"] = "Odblokuj dzwiek",
|
||||||
|
["Enable music sound"] = "Odblokuj muzyke",
|
||||||
|
["Music volume: %d"] = "Glosnosc muzyki: %d",
|
||||||
|
["Audio"] = "Dzwiek",
|
||||||
|
["Server List"] = "Lista serwerow",
|
||||||
|
["Server list"] = "Lista serwerow",
|
||||||
|
["Client Version"] = "Wersja klienta",
|
||||||
|
["Add new server"] = "Dodaj nowy serwer",
|
||||||
|
["Select"] = "Wybierz",
|
||||||
|
["New Server"] = "Nowy serwer",
|
||||||
|
["Host"] = false,
|
||||||
|
["Reset All"] = "Ustaw domyslne",
|
||||||
|
["Disable chat mode, allow to walk using ASDW"] = "Zablokuj tryb rozmow, zezwol na poruszanie sie za pomoca klawiszy ADSW",
|
||||||
|
["Name"] = "Imie",
|
||||||
|
["Price"] = "Cena",
|
||||||
|
["Your Money"] = "Twoje fundusze",
|
||||||
|
["Weight"] = "Waga",
|
||||||
|
["Your Capacity"] = "Twoj udzwig",
|
||||||
|
["Search"] = "Szukaj",
|
||||||
|
["Sell All"] = "Sprzedaj wszystko",
|
||||||
|
["Statement"] = false,
|
||||||
|
["Reason"] = "Powod",
|
||||||
|
["Action"] = "Akcja",
|
||||||
|
["Comment"] = "Komentarz",
|
||||||
|
["Balance"] = false,
|
||||||
|
["Offer Type"] = "Typ oferty",
|
||||||
|
["Piece Price"] = false,
|
||||||
|
["Find"] = "Szukaj",
|
||||||
|
["Formula"] = "Formula",
|
||||||
|
["Group"] = "Groupa",
|
||||||
|
["Type"] = "Typ",
|
||||||
|
["Cooldown"] = false,
|
||||||
|
["Premium"] = false,
|
||||||
|
["Any"] = "Dowolny",
|
||||||
|
["Sorcerer"] = "Czarodziej",
|
||||||
|
["Druid"] = false,
|
||||||
|
["Paladin"] = "Paladyn",
|
||||||
|
["Knight"] = "Rycerz"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -11,3 +11,9 @@ HorizontalList < UIScrollArea
|
|||||||
border-width: 1
|
border-width: 1
|
||||||
border-color: #1d222b
|
border-color: #1d222b
|
||||||
background-color: #222833
|
background-color: #222833
|
||||||
|
|
||||||
|
VerticalList < UIScrollArea
|
||||||
|
layout: verticalBox
|
||||||
|
border-width: 1
|
||||||
|
border-color: #1d222b
|
||||||
|
background-color: #222833
|
2
init.lua
2
init.lua
@@ -48,7 +48,7 @@ g_modules.ensureModuleLoaded("game_interface")
|
|||||||
-- mods 1000-9999
|
-- mods 1000-9999
|
||||||
g_modules.autoLoadModules(9999)
|
g_modules.autoLoadModules(9999)
|
||||||
|
|
||||||
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
|
local script = '/' .. g_app.getCompactName() .. 'rc'
|
||||||
|
|
||||||
if g_resources.fileExists(script) then
|
if g_resources.fileExists(script) then
|
||||||
dofile(script)
|
dofile(script)
|
||||||
|
10
modules/.project/modules.sublime-project
Normal file
10
modules/.project/modules.sublime-project
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"folders":
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"path": "..",
|
||||||
|
"folder_exclude_patterns": [".*", "*.*~"],
|
||||||
|
"file_exclude_patterns": [".*", "*.*~"]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
@@ -1,5 +1,5 @@
|
|||||||
local musicFilename = "/sounds/startup"
|
local musicFilename = "/sounds/startup"
|
||||||
local musicChannel = nil
|
local musicChannel = g_sounds.getChannel(1)
|
||||||
|
|
||||||
function setMusic(filename)
|
function setMusic(filename)
|
||||||
musicFilename = filename
|
musicFilename = filename
|
||||||
@@ -57,14 +57,11 @@ function init()
|
|||||||
onExit = exit })
|
onExit = exit })
|
||||||
|
|
||||||
g_window.setMinimumSize({ width = 600, height = 480 })
|
g_window.setMinimumSize({ width = 600, height = 480 })
|
||||||
|
|
||||||
musicChannel = g_sounds.getChannel(1)
|
|
||||||
g_sounds.preload(musicFilename)
|
g_sounds.preload(musicFilename)
|
||||||
|
|
||||||
-- initialize in fullscreen mode on mobile devices
|
-- initialize in fullscreen mode on mobile devices
|
||||||
if g_app.getOs() == "android" then
|
if g_window.getPlatformType() == "X11-EGL" then
|
||||||
g_window.maximize()
|
g_window.setFullscreen(true)
|
||||||
--g_window.setFullscreen(true)
|
|
||||||
else
|
else
|
||||||
-- window size
|
-- window size
|
||||||
local size = { width = 800, height = 600 }
|
local size = { width = 800, height = 600 }
|
||||||
@@ -107,11 +104,6 @@ function terminate()
|
|||||||
g_settings.set('window-size', g_window.getUnmaximizedSize())
|
g_settings.set('window-size', g_window.getUnmaximizedSize())
|
||||||
g_settings.set('window-pos', g_window.getUnmaximizedPos())
|
g_settings.set('window-pos', g_window.getUnmaximizedPos())
|
||||||
g_settings.set('window-maximized', g_window.isMaximized())
|
g_settings.set('window-maximized', g_window.isMaximized())
|
||||||
|
|
||||||
local protocolVersion = g_game.getProtocolVersion()
|
|
||||||
if protocolVersion ~= 0 then
|
|
||||||
g_settings.set('protocol-version', protocolVersion)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function exit()
|
function exit()
|
||||||
|
@@ -19,4 +19,4 @@ Module
|
|||||||
- client_terminal
|
- client_terminal
|
||||||
- client_modulemanager
|
- client_modulemanager
|
||||||
- client_serverlist
|
- client_serverlist
|
||||||
//- client_stats
|
- client_stats
|
||||||
|
@@ -6,7 +6,7 @@ local enterGame
|
|||||||
local motdWindow
|
local motdWindow
|
||||||
local motdButton
|
local motdButton
|
||||||
local enterGameButton
|
local enterGameButton
|
||||||
local protocolBox
|
local clientBox
|
||||||
local protocolLogin
|
local protocolLogin
|
||||||
local motdEnabled = true
|
local motdEnabled = true
|
||||||
|
|
||||||
@@ -73,11 +73,6 @@ local function onCharacterList(protocol, characters, account, otui)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function onChangeProtocol(combobox, option)
|
|
||||||
local clients = g_game.getSupportedClients(option)
|
|
||||||
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onUpdateNeeded(protocol, signature)
|
local function onUpdateNeeded(protocol, signature)
|
||||||
loadBox:destroy()
|
loadBox:destroy()
|
||||||
loadBox = nil
|
loadBox = nil
|
||||||
@@ -109,7 +104,8 @@ function EnterGame.init()
|
|||||||
local host = g_settings.get('host')
|
local host = g_settings.get('host')
|
||||||
local port = g_settings.get('port')
|
local port = g_settings.get('port')
|
||||||
local autologin = g_settings.getBoolean('autologin')
|
local autologin = g_settings.getBoolean('autologin')
|
||||||
local protocolVersion = g_settings.getInteger('protocol-version')
|
local clientVersion = g_settings.getInteger('client-version')
|
||||||
|
if clientVersion == 0 then clientVersion = 860 end
|
||||||
|
|
||||||
if port == nil or port == 0 then port = 7171 end
|
if port == nil or port == 0 then port = 7171 end
|
||||||
|
|
||||||
@@ -120,11 +116,11 @@ function EnterGame.init()
|
|||||||
enterGame:getChildById('serverPortTextEdit'):setText(port)
|
enterGame:getChildById('serverPortTextEdit'):setText(port)
|
||||||
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
|
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
|
||||||
|
|
||||||
protocolBox = enterGame:getChildById('protocolComboBox')
|
clientBox = enterGame:getChildById('clientComboBox')
|
||||||
protocolBox.onOptionChange = onChangeProtocol
|
for _, proto in pairs(g_game.getSupportedClients()) do
|
||||||
if protocolVersion then
|
clientBox:addOption(proto)
|
||||||
protocolBox:setCurrentOption(protocolVersion)
|
|
||||||
end
|
end
|
||||||
|
clientBox:setCurrentOption(clientVersion)
|
||||||
|
|
||||||
enterGame:hide()
|
enterGame:hide()
|
||||||
|
|
||||||
@@ -154,7 +150,7 @@ function EnterGame.terminate()
|
|||||||
enterGame = nil
|
enterGame = nil
|
||||||
enterGameButton:destroy()
|
enterGameButton:destroy()
|
||||||
enterGameButton = nil
|
enterGameButton = nil
|
||||||
protocolBox = nil
|
clientBox = nil
|
||||||
if motdWindow then
|
if motdWindow then
|
||||||
motdWindow:destroy()
|
motdWindow:destroy()
|
||||||
motdWindow = nil
|
motdWindow = nil
|
||||||
@@ -218,8 +214,7 @@ function EnterGame.doLogin()
|
|||||||
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
|
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
|
||||||
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
|
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
|
||||||
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
|
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
|
||||||
local protocolVersion = tonumber(protocolBox:getText())
|
local clientVersion = tonumber(clientBox:getText())
|
||||||
local clientVersions = g_game.getSupportedClients(protocolVersion)
|
|
||||||
EnterGame.hide()
|
EnterGame.hide()
|
||||||
|
|
||||||
if g_game.isOnline() then
|
if g_game.isOnline() then
|
||||||
@@ -230,6 +225,7 @@ function EnterGame.doLogin()
|
|||||||
|
|
||||||
g_settings.set('host', G.host)
|
g_settings.set('host', G.host)
|
||||||
g_settings.set('port', G.port)
|
g_settings.set('port', G.port)
|
||||||
|
g_settings.set('client-version', clientVersion)
|
||||||
|
|
||||||
protocolLogin = ProtocolLogin.create()
|
protocolLogin = ProtocolLogin.create()
|
||||||
protocolLogin.onLoginError = onError
|
protocolLogin.onLoginError = onError
|
||||||
@@ -245,10 +241,8 @@ function EnterGame.doLogin()
|
|||||||
end })
|
end })
|
||||||
|
|
||||||
g_game.chooseRsa(G.host)
|
g_game.chooseRsa(G.host)
|
||||||
g_game.setProtocolVersion(protocolVersion)
|
g_game.setClientVersion(clientVersion)
|
||||||
if #clientVersions > 0 then
|
g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion))
|
||||||
g_game.setClientVersion(clientVersions[#clientVersions])
|
|
||||||
end
|
|
||||||
|
|
||||||
if modules.game_things.isLoaded() then
|
if modules.game_things.isLoaded() then
|
||||||
protocolLogin:login(G.host, G.port, G.account, G.password)
|
protocolLogin:login(G.host, G.port, G.account, G.password)
|
||||||
@@ -269,14 +263,14 @@ end
|
|||||||
function EnterGame.setDefaultServer(host, port, protocol)
|
function EnterGame.setDefaultServer(host, port, protocol)
|
||||||
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
|
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
|
||||||
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
|
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
|
||||||
local protocolLabel = enterGame:getChildById('protocolLabel')
|
local clientLabel = enterGame:getChildById('clientLabel')
|
||||||
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
|
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
|
||||||
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
|
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
|
||||||
|
|
||||||
if hostTextEdit:getText() ~= host then
|
if hostTextEdit:getText() ~= host then
|
||||||
hostTextEdit:setText(host)
|
hostTextEdit:setText(host)
|
||||||
portTextEdit:setText(port)
|
portTextEdit:setText(port)
|
||||||
protocolBox:setCurrentOption(protocol)
|
clientBox:setCurrentOption(protocol)
|
||||||
accountTextEdit:setText('')
|
accountTextEdit:setText('')
|
||||||
passwordTextEdit:setText('')
|
passwordTextEdit:setText('')
|
||||||
end
|
end
|
||||||
@@ -292,9 +286,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
|
|||||||
portTextEdit:setVisible(false)
|
portTextEdit:setVisible(false)
|
||||||
portTextEdit:setHeight(0)
|
portTextEdit:setHeight(0)
|
||||||
|
|
||||||
protocolBox:setCurrentOption(protocol)
|
clientBox:setCurrentOption(protocol)
|
||||||
protocolBox:setVisible(false)
|
clientBox:setVisible(false)
|
||||||
protocolBox:setHeight(0)
|
clientBox:setHeight(0)
|
||||||
|
|
||||||
local serverLabel = enterGame:getChildById('serverLabel')
|
local serverLabel = enterGame:getChildById('serverLabel')
|
||||||
serverLabel:setVisible(false)
|
serverLabel:setVisible(false)
|
||||||
@@ -302,9 +296,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
|
|||||||
local portLabel = enterGame:getChildById('portLabel')
|
local portLabel = enterGame:getChildById('portLabel')
|
||||||
portLabel:setVisible(false)
|
portLabel:setVisible(false)
|
||||||
portLabel:setHeight(0)
|
portLabel:setHeight(0)
|
||||||
local protocolLabel = enterGame:getChildById('protocolLabel')
|
local clientLabel = enterGame:getChildById('clientLabel')
|
||||||
protocolLabel:setVisible(false)
|
clientLabel:setVisible(false)
|
||||||
protocolLabel:setHeight(0)
|
clientLabel:setHeight(0)
|
||||||
|
|
||||||
local serverListButton = enterGame:getChildById('serverListButton')
|
local serverListButton = enterGame:getChildById('serverListButton')
|
||||||
serverListButton:setVisible(false)
|
serverListButton:setVisible(false)
|
||||||
|
@@ -68,7 +68,7 @@ EnterGameWindow
|
|||||||
|
|
||||||
TextEdit
|
TextEdit
|
||||||
id: serverHostTextEdit
|
id: serverHostTextEdit
|
||||||
!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
|
!tooltip: tr('Make sure that your client uses\nthe correct game client version')
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.right: serverListButton.left
|
anchors.right: serverListButton.left
|
||||||
anchors.top: serverLabel.bottom
|
anchors.top: serverLabel.bottom
|
||||||
@@ -76,8 +76,8 @@ EnterGameWindow
|
|||||||
margin-right: 4
|
margin-right: 4
|
||||||
|
|
||||||
MenuLabel
|
MenuLabel
|
||||||
id: protocolLabel
|
id: clientLabel
|
||||||
!text: tr('Protocol')
|
!text: tr('Client Version')
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.top: serverHostTextEdit.bottom
|
anchors.top: serverHostTextEdit.bottom
|
||||||
text-auto-resize: true
|
text-auto-resize: true
|
||||||
@@ -85,17 +85,13 @@ EnterGameWindow
|
|||||||
margin-top: 8
|
margin-top: 8
|
||||||
|
|
||||||
ComboBox
|
ComboBox
|
||||||
id: protocolComboBox
|
id: clientComboBox
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.right: parent.horizontalCenter
|
anchors.right: parent.horizontalCenter
|
||||||
anchors.top: protocolLabel.bottom
|
anchors.top: clientLabel.bottom
|
||||||
margin-top: 2
|
margin-top: 2
|
||||||
margin-right: 3
|
margin-right: 3
|
||||||
width: 90
|
width: 90
|
||||||
@onSetup: |
|
|
||||||
for _, proto in pairs(g_game.getSupportedProtocols()) do
|
|
||||||
self:addOption(proto)
|
|
||||||
end
|
|
||||||
|
|
||||||
MenuLabel
|
MenuLabel
|
||||||
id: portLabel
|
id: portLabel
|
||||||
@@ -110,7 +106,7 @@ EnterGameWindow
|
|||||||
text: 7171
|
text: 7171
|
||||||
anchors.right: parent.right
|
anchors.right: parent.right
|
||||||
anchors.left: parent.horizontalCenter
|
anchors.left: parent.horizontalCenter
|
||||||
anchors.top: protocolComboBox.top
|
anchors.top: clientComboBox.top
|
||||||
margin-left: 3
|
margin-left: 3
|
||||||
|
|
||||||
CheckBox
|
CheckBox
|
||||||
|
@@ -137,7 +137,7 @@ function unloadCurrentModule()
|
|||||||
local module = g_modules.getModule(focusedChild:getText())
|
local module = g_modules.getModule(focusedChild:getText())
|
||||||
if module then
|
if module then
|
||||||
module:unload()
|
module:unload()
|
||||||
if ModuleManager == nil then return end
|
if modules.client_modulemanager == nil then return end
|
||||||
updateModuleInfo(module:getName())
|
updateModuleInfo(module:getName())
|
||||||
refreshLoadedModules()
|
refreshLoadedModules()
|
||||||
end
|
end
|
||||||
|
@@ -39,6 +39,10 @@ Panel
|
|||||||
id: fullscreen
|
id: fullscreen
|
||||||
!text: tr('Fullscreen')
|
!text: tr('Fullscreen')
|
||||||
tooltip: Ctrl+Shift+F
|
tooltip: Ctrl+Shift+F
|
||||||
|
|
||||||
|
OptionCheckBox
|
||||||
|
id: dontStretchShrink
|
||||||
|
!text: tr('Don\'t stretch/shrink Game Window')
|
||||||
|
|
||||||
Label
|
Label
|
||||||
id: backgroundFrameRateLabel
|
id: backgroundFrameRateLabel
|
||||||
@@ -46,7 +50,7 @@ Panel
|
|||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.right: parent.right
|
anchors.right: parent.right
|
||||||
anchors.top: prev.bottom
|
anchors.top: prev.bottom
|
||||||
margin-top: 6
|
margin-top: 12
|
||||||
@onSetup: |
|
@onSetup: |
|
||||||
local value = modules.client_options.getOption('backgroundFrameRate')
|
local value = modules.client_options.getOption('backgroundFrameRate')
|
||||||
local text = value
|
local text = value
|
||||||
|
@@ -25,7 +25,8 @@ local defaultOptions = {
|
|||||||
ambientLight = 25,
|
ambientLight = 25,
|
||||||
displayNames = true,
|
displayNames = true,
|
||||||
displayHealth = true,
|
displayHealth = true,
|
||||||
displayText = true
|
displayText = true,
|
||||||
|
dontStretchShrink = false
|
||||||
}
|
}
|
||||||
|
|
||||||
local optionsWindow
|
local optionsWindow
|
||||||
@@ -223,6 +224,10 @@ function setOption(key, value, force)
|
|||||||
gameMapPanel:setDrawHealthBars(value)
|
gameMapPanel:setDrawHealthBars(value)
|
||||||
elseif key == 'displayText' then
|
elseif key == 'displayText' then
|
||||||
gameMapPanel:setDrawTexts(value)
|
gameMapPanel:setDrawTexts(value)
|
||||||
|
elseif key == 'dontStretchShrink' then
|
||||||
|
addEvent(function()
|
||||||
|
modules.game_interface.updateStretchShrink()
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- change value for keybind updates
|
-- change value for keybind updates
|
||||||
|
@@ -49,7 +49,7 @@ MainWindow
|
|||||||
anchors.left: protocolLabel.left
|
anchors.left: protocolLabel.left
|
||||||
anchors.right: port.right
|
anchors.right: port.right
|
||||||
@onSetup: |
|
@onSetup: |
|
||||||
for _, proto in pairs(g_game.getSupportedProtocols()) do
|
for _, proto in pairs(g_game.getSupportedClients()) do
|
||||||
self:addOption(proto)
|
self:addOption(proto)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@@ -257,10 +257,13 @@ function flushLines()
|
|||||||
for _,line in pairs(cachedLines) do
|
for _,line in pairs(cachedLines) do
|
||||||
-- delete old lines if needed
|
-- delete old lines if needed
|
||||||
if numLines > MaxLogLines then
|
if numLines > MaxLogLines then
|
||||||
local len = #terminalBuffer:getChildByIndex(1):getText()
|
local firstChild = terminalBuffer:getChildByIndex(1)
|
||||||
terminalBuffer:getChildByIndex(1):destroy()
|
if firstChild then
|
||||||
table.remove(allLines, 1)
|
local len = #firstChild:getText()
|
||||||
fulltext = string.sub(fulltext, len)
|
firstChild:destroy()
|
||||||
|
table.remove(allLines, 1)
|
||||||
|
fulltext = string.sub(fulltext, len)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
|
local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
|
||||||
@@ -285,6 +288,7 @@ function addLine(text, color)
|
|||||||
flushEvent = scheduleEvent(flushLines, 10)
|
flushEvent = scheduleEvent(flushLines, 10)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
text = string.gsub(text, '\t', ' ')
|
||||||
table.insert(cachedLines, {text=text, color=color})
|
table.insert(cachedLines, {text=text, color=color})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@@ -157,14 +157,14 @@ function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
|
|||||||
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
|
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
|
||||||
end
|
end
|
||||||
|
|
||||||
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
|
function g_keyboard.unbindKeyUp(keyComboDesc, arg1, arg2)
|
||||||
local callback, widget = getUnbindArgs(arg1, arg2)
|
local callback, widget = getUnbindArgs(arg1, arg2)
|
||||||
if widget.boundKeyUpCombos == nil then return end
|
if widget.boundKeyUpCombos == nil then return end
|
||||||
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
||||||
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
|
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
|
||||||
end
|
end
|
||||||
|
|
||||||
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
|
function g_keyboard.unbindKeyPress(keyComboDesc, arg1, arg2)
|
||||||
local callback, widget = getUnbindArgs(arg1, arg2)
|
local callback, widget = getUnbindArgs(arg1, arg2)
|
||||||
if widget.boundKeyPressCombos == nil then return end
|
if widget.boundKeyPressCombos == nil then return end
|
||||||
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
||||||
|
@@ -20,8 +20,8 @@ function string:starts(start)
|
|||||||
return string.sub(self, 1, #start) == start
|
return string.sub(self, 1, #start) == start
|
||||||
end
|
end
|
||||||
|
|
||||||
function string.ends(s, test)
|
function string:ends(test)
|
||||||
return test =='' or string.sub(s,-string.len(test)) == test
|
return test =='' or string.sub(self,-string.len(test)) == test
|
||||||
end
|
end
|
||||||
|
|
||||||
function string:trim()
|
function string:trim()
|
||||||
|
@@ -110,7 +110,9 @@ function UITabBar:selectTab(tab)
|
|||||||
tab:setOn(false)
|
tab:setOn(false)
|
||||||
|
|
||||||
local parent = tab:getParent()
|
local parent = tab:getParent()
|
||||||
parent:focusChild(tab, MouseFocusReason)
|
if parent then
|
||||||
|
parent:focusChild(tab, MouseFocusReason)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function UITabBar:selectNextTab()
|
function UITabBar:selectNextTab()
|
||||||
|
@@ -1,11 +1,16 @@
|
|||||||
battleWindow = nil
|
battleWindow = nil
|
||||||
battleButton = nil
|
battleButton = nil
|
||||||
battlePanel = nil
|
battlePanel = nil
|
||||||
|
filterPanel = nil
|
||||||
|
toggleFilterButton = nil
|
||||||
lastBattleButtonSwitched = nil
|
lastBattleButtonSwitched = nil
|
||||||
battleButtonsByCreaturesList = {}
|
battleButtonsByCreaturesList = {}
|
||||||
|
creatureAgeList = {}
|
||||||
|
|
||||||
mouseWidget = nil
|
mouseWidget = nil
|
||||||
|
|
||||||
|
sortTypeBox = nil
|
||||||
|
sortOrderBox = nil
|
||||||
hidePlayersButton = nil
|
hidePlayersButton = nil
|
||||||
hideNPCsButton = nil
|
hideNPCsButton = nil
|
||||||
hideMonstersButton = nil
|
hideMonstersButton = nil
|
||||||
@@ -25,6 +30,15 @@ function init()
|
|||||||
|
|
||||||
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
|
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
|
||||||
|
|
||||||
|
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
|
||||||
|
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
|
||||||
|
|
||||||
|
if isHidingFilters() then
|
||||||
|
hideFilterPanel()
|
||||||
|
end
|
||||||
|
|
||||||
|
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
|
||||||
|
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
|
||||||
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
|
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
|
||||||
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
|
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
|
||||||
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
|
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
|
||||||
@@ -38,6 +52,18 @@ function init()
|
|||||||
|
|
||||||
battleWindow:setContentMinimumHeight(80)
|
battleWindow:setContentMinimumHeight(80)
|
||||||
|
|
||||||
|
sortTypeBox:addOption('Name', 'name')
|
||||||
|
sortTypeBox:addOption('Distance', 'distance')
|
||||||
|
sortTypeBox:addOption('Age', 'age')
|
||||||
|
sortTypeBox:addOption('Health', 'health')
|
||||||
|
sortTypeBox:setCurrentOptionByData(getSortType())
|
||||||
|
sortTypeBox.onOptionChange = onChangeSortType
|
||||||
|
|
||||||
|
sortOrderBox:addOption('Asc.', 'asc')
|
||||||
|
sortOrderBox:addOption('Desc.', 'desc')
|
||||||
|
sortOrderBox:setCurrentOptionByData(getSortOrder())
|
||||||
|
sortOrderBox.onOptionChange = onChangeSortOrder
|
||||||
|
|
||||||
connect(Creature, {
|
connect(Creature, {
|
||||||
onSkullChange = updateCreatureSkull,
|
onSkullChange = updateCreatureSkull,
|
||||||
onEmblemChange = updateCreatureEmblem,
|
onEmblemChange = updateCreatureEmblem,
|
||||||
@@ -47,6 +73,10 @@ function init()
|
|||||||
onAppear = onCreatureAppear,
|
onAppear = onCreatureAppear,
|
||||||
onDisappear = onCreatureDisappear
|
onDisappear = onCreatureDisappear
|
||||||
})
|
})
|
||||||
|
|
||||||
|
connect(LocalPlayer, {
|
||||||
|
onPositionChange = onCreaturePositionChange
|
||||||
|
})
|
||||||
|
|
||||||
connect(g_game, {
|
connect(g_game, {
|
||||||
onAttackingCreatureChange = onAttack,
|
onAttackingCreatureChange = onAttack,
|
||||||
@@ -75,6 +105,10 @@ function terminate()
|
|||||||
onDisappear = onCreatureDisappear
|
onDisappear = onCreatureDisappear
|
||||||
})
|
})
|
||||||
|
|
||||||
|
disconnect(LocalPlayer, {
|
||||||
|
onPositionChange = onCreaturePositionChange
|
||||||
|
})
|
||||||
|
|
||||||
disconnect(g_game, {
|
disconnect(g_game, {
|
||||||
onAttackingCreatureChange = onAttack,
|
onAttackingCreatureChange = onAttack,
|
||||||
onFollowingCreatureChange = onFollow,
|
onFollowingCreatureChange = onFollow,
|
||||||
@@ -96,6 +130,93 @@ function onMiniWindowClose()
|
|||||||
battleButton:setOn(false)
|
battleButton:setOn(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function getSortType()
|
||||||
|
local settings = g_settings.getNode('BattleList')
|
||||||
|
if not settings then
|
||||||
|
return 'name'
|
||||||
|
end
|
||||||
|
return settings['sortType']
|
||||||
|
end
|
||||||
|
|
||||||
|
function setSortType(state)
|
||||||
|
settings = {}
|
||||||
|
settings['sortType'] = state
|
||||||
|
g_settings.mergeNode('BattleList', settings)
|
||||||
|
|
||||||
|
checkCreatures()
|
||||||
|
end
|
||||||
|
|
||||||
|
function getSortOrder()
|
||||||
|
local settings = g_settings.getNode('BattleList')
|
||||||
|
if not settings then
|
||||||
|
return 'asc'
|
||||||
|
end
|
||||||
|
return settings['sortOrder']
|
||||||
|
end
|
||||||
|
|
||||||
|
function setSortOrder(state)
|
||||||
|
settings = {}
|
||||||
|
settings['sortOrder'] = state
|
||||||
|
g_settings.mergeNode('BattleList', settings)
|
||||||
|
|
||||||
|
checkCreatures()
|
||||||
|
end
|
||||||
|
|
||||||
|
function isSortAsc()
|
||||||
|
return getSortOrder() == 'asc'
|
||||||
|
end
|
||||||
|
|
||||||
|
function isSortDesc()
|
||||||
|
return getSortOrder() == 'desc'
|
||||||
|
end
|
||||||
|
|
||||||
|
function isHidingFilters()
|
||||||
|
local settings = g_settings.getNode('BattleList')
|
||||||
|
if not settings then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return settings['hidingFilters']
|
||||||
|
end
|
||||||
|
|
||||||
|
function setHidingFilters(state)
|
||||||
|
settings = {}
|
||||||
|
settings['hidingFilters'] = state
|
||||||
|
g_settings.mergeNode('BattleList', settings)
|
||||||
|
end
|
||||||
|
|
||||||
|
function hideFilterPanel()
|
||||||
|
filterPanel.originalHeight = filterPanel:getHeight()
|
||||||
|
filterPanel:setHeight(0)
|
||||||
|
toggleFilterButton:getParent():setMarginTop(0)
|
||||||
|
toggleFilterButton:setImageClip(torect("0 0 21 12"))
|
||||||
|
setHidingFilters(true)
|
||||||
|
filterPanel:setVisible(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
function showFilterPanel()
|
||||||
|
toggleFilterButton:getParent():setMarginTop(5)
|
||||||
|
filterPanel:setHeight(filterPanel.originalHeight)
|
||||||
|
toggleFilterButton:setImageClip(torect("21 0 21 12"))
|
||||||
|
setHidingFilters(false)
|
||||||
|
filterPanel:setVisible(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function toggleFilterPanel()
|
||||||
|
if filterPanel:isVisible() then
|
||||||
|
hideFilterPanel()
|
||||||
|
else
|
||||||
|
showFilterPanel()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onChangeSortType(comboBox, option)
|
||||||
|
setSortType(option:lower())
|
||||||
|
end
|
||||||
|
|
||||||
|
function onChangeSortOrder(comboBox, option)
|
||||||
|
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name
|
||||||
|
end
|
||||||
|
|
||||||
function checkCreatures()
|
function checkCreatures()
|
||||||
removeAllCreatures()
|
removeAllCreatures()
|
||||||
|
|
||||||
@@ -151,15 +272,42 @@ end
|
|||||||
function onCreatureHealthPercentChange(creature, health)
|
function onCreatureHealthPercentChange(creature, health)
|
||||||
local battleButton = battleButtonsByCreaturesList[creature:getId()]
|
local battleButton = battleButtonsByCreaturesList[creature:getId()]
|
||||||
if battleButton then
|
if battleButton then
|
||||||
|
if getSortType() == 'health' then
|
||||||
|
removeCreature(creature)
|
||||||
|
addCreature(creature)
|
||||||
|
return
|
||||||
|
end
|
||||||
battleButton:setLifeBarPercent(creature:getHealthPercent())
|
battleButton:setLifeBarPercent(creature:getHealthPercent())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function getDistanceBetween(p1, p2)
|
||||||
|
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
|
||||||
|
end
|
||||||
|
|
||||||
function onCreaturePositionChange(creature, newPos, oldPos)
|
function onCreaturePositionChange(creature, newPos, oldPos)
|
||||||
if creature:isLocalPlayer() then
|
if creature:isLocalPlayer() then
|
||||||
if oldPos and newPos and newPos.z ~= oldPos.z then
|
if oldPos and newPos and newPos.z ~= oldPos.z then
|
||||||
checkCreatures()
|
checkCreatures()
|
||||||
else
|
else
|
||||||
|
-- Distance will change when moving, recalculate and move to correct index
|
||||||
|
if getSortType() == 'distance' then
|
||||||
|
local distanceList = {}
|
||||||
|
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
|
||||||
|
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
|
||||||
|
end
|
||||||
|
|
||||||
|
if isSortAsc() then
|
||||||
|
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
|
||||||
|
else
|
||||||
|
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, #distanceList do
|
||||||
|
battlePanel:moveChildToIndex(distanceList[i].widget, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
|
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
|
||||||
addCreature(creatureButton.creature)
|
addCreature(creatureButton.creature)
|
||||||
end
|
end
|
||||||
@@ -170,6 +318,9 @@ function onCreaturePositionChange(creature, newPos, oldPos)
|
|||||||
if has and not fit then
|
if has and not fit then
|
||||||
removeCreature(creature)
|
removeCreature(creature)
|
||||||
elseif fit then
|
elseif fit then
|
||||||
|
if has and getSortType() == 'distance' then
|
||||||
|
removeCreature(creature)
|
||||||
|
end
|
||||||
addCreature(creature)
|
addCreature(creature)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -201,8 +352,13 @@ function addCreature(creature)
|
|||||||
local creatureId = creature:getId()
|
local creatureId = creature:getId()
|
||||||
local battleButton = battleButtonsByCreaturesList[creatureId]
|
local battleButton = battleButtonsByCreaturesList[creatureId]
|
||||||
|
|
||||||
|
-- Register when creature is added to battlelist for the first time
|
||||||
|
if not creatureAgeList[creatureId] then
|
||||||
|
creatureAgeList[creatureId] = os.time()
|
||||||
|
end
|
||||||
|
|
||||||
if not battleButton then
|
if not battleButton then
|
||||||
battleButton = g_ui.createWidget('BattleButton', battlePanel)
|
battleButton = g_ui.createWidget('BattleButton')
|
||||||
battleButton:setup(creature)
|
battleButton:setup(creature)
|
||||||
|
|
||||||
battleButton.onHoverChange = onBattleButtonHoverChange
|
battleButton.onHoverChange = onBattleButtonHoverChange
|
||||||
@@ -217,6 +373,77 @@ function addCreature(creature)
|
|||||||
if creature == g_game.getFollowingCreature() then
|
if creature == g_game.getFollowingCreature() then
|
||||||
onFollow(creature)
|
onFollow(creature)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local inserted = false
|
||||||
|
local nameLower = creature:getName():lower()
|
||||||
|
local healthPercent = creature:getHealthPercent()
|
||||||
|
local playerPosition = g_game.getLocalPlayer():getPosition()
|
||||||
|
local distance = getDistanceBetween(playerPosition, creature:getPosition())
|
||||||
|
local age = creatureAgeList[creatureId]
|
||||||
|
|
||||||
|
local childCount = battlePanel:getChildCount()
|
||||||
|
for i = 1, childCount do
|
||||||
|
local child = battlePanel:getChildByIndex(i)
|
||||||
|
local childName = child:getCreature():getName():lower()
|
||||||
|
local equal = false
|
||||||
|
if getSortType() == 'age' then
|
||||||
|
local childAge = creatureAgeList[child:getCreature():getId()]
|
||||||
|
if (age < childAge and isSortAsc()) or (age > childAge and isSortDesc()) then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
break
|
||||||
|
elseif age == childAge then
|
||||||
|
equal = true
|
||||||
|
end
|
||||||
|
elseif getSortType() == 'distance' then
|
||||||
|
local childDistance = getDistanceBetween(child:getCreature():getPosition(), playerPosition)
|
||||||
|
if (distance < childDistance and isSortAsc()) or (distance > childDistance and isSortDesc()) then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
break
|
||||||
|
elseif childDistance == distance then
|
||||||
|
equal = true
|
||||||
|
end
|
||||||
|
elseif getSortType() == 'health' then
|
||||||
|
local childHealth = child:getCreature():getHealthPercent()
|
||||||
|
if (healthPercent < childHealth and isSortAsc()) or (healthPercent > childHealth and isSortDesc()) then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
break
|
||||||
|
elseif healthPercent == childHealth then
|
||||||
|
equal = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If any other sort type is selected and values are equal, sort it by name also
|
||||||
|
if getSortType() == 'name' or equal then
|
||||||
|
local length = math.min(childName:len(), nameLower:len())
|
||||||
|
for j=1,length do
|
||||||
|
if (nameLower:byte(j) < childName:byte(j) and isSortAsc()) or (nameLower:byte(j) > childName:byte(j) and isSortDesc()) then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
break
|
||||||
|
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
|
||||||
|
break
|
||||||
|
elseif j == nameLower:len() and isSortAsc() then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
elseif j == childName:len() and isSortDesc() then
|
||||||
|
battlePanel:insertChild(i, battleButton)
|
||||||
|
inserted = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if inserted then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Insert at the end if no other place is found
|
||||||
|
if not inserted then
|
||||||
|
battlePanel:insertChild(childCount + 1, battleButton)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
battleButton:setLifeBarPercent(creature:getHealthPercent())
|
battleButton:setLifeBarPercent(creature:getHealthPercent())
|
||||||
end
|
end
|
||||||
@@ -226,6 +453,7 @@ function addCreature(creature)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function removeAllCreatures()
|
function removeAllCreatures()
|
||||||
|
creatureAgeList = {}
|
||||||
for i, v in pairs(battleButtonsByCreaturesList) do
|
for i, v in pairs(battleButtonsByCreaturesList) do
|
||||||
removeCreature(v.creature)
|
removeCreature(v.creature)
|
||||||
end
|
end
|
||||||
|
@@ -45,11 +45,12 @@ MiniWindow
|
|||||||
&save: true
|
&save: true
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
|
id: filterPanel
|
||||||
margin-top: 26
|
margin-top: 26
|
||||||
anchors.top: parent.top
|
anchors.top: parent.top
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.right: miniwindowScrollBar.left
|
anchors.right: miniwindowScrollBar.left
|
||||||
height: 20
|
height: 45
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
anchors.top: parent.top
|
anchors.top: parent.top
|
||||||
@@ -85,16 +86,56 @@ MiniWindow
|
|||||||
!tooltip: tr('Hide party members')
|
!tooltip: tr('Hide party members')
|
||||||
@onCheckChange: modules.game_battle.checkCreatures()
|
@onCheckChange: modules.game_battle.checkCreatures()
|
||||||
|
|
||||||
HorizontalSeparator
|
Panel
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
|
height: 20
|
||||||
|
width: 128
|
||||||
|
margin-top: 6
|
||||||
|
|
||||||
|
ComboBox
|
||||||
|
id: sortTypeBox
|
||||||
|
width: 74
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
|
margin-left: -28
|
||||||
|
|
||||||
|
ComboBox
|
||||||
|
id: sortOrderBox
|
||||||
|
width: 54
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
margin-left: 4
|
||||||
|
|
||||||
|
Panel
|
||||||
|
height: 18
|
||||||
anchors.top: prev.bottom
|
anchors.top: prev.bottom
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.right: miniwindowScrollBar.left
|
anchors.right: miniwindowScrollBar.left
|
||||||
margin-right: 1
|
margin-top: 5
|
||||||
margin-top: 4
|
|
||||||
|
|
||||||
|
UIWidget
|
||||||
|
id: toggleFilterButton
|
||||||
|
anchors.top: prev.top
|
||||||
|
width: 21
|
||||||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
|
image-source: /images/ui/arrow_vertical
|
||||||
|
image-rect: 0 0 21 12
|
||||||
|
image-clip: 21 0 21 12
|
||||||
|
@onClick: modules.game_battle.toggleFilterPanel()
|
||||||
|
phantom: false
|
||||||
|
|
||||||
|
HorizontalSeparator
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: miniwindowScrollBar.left
|
||||||
|
margin-right: 1
|
||||||
|
margin-top: 11
|
||||||
|
|
||||||
MiniWindowContents
|
MiniWindowContents
|
||||||
anchors.top: prev.bottom
|
anchors.top: prev.bottom
|
||||||
margin-top: 0
|
margin-top: 6
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
id: battlePanel
|
id: battlePanel
|
||||||
|
206
modules/game_console/communicationwindow.otui
Normal file
206
modules/game_console/communicationwindow.otui
Normal file
@@ -0,0 +1,206 @@
|
|||||||
|
IgnoreListLabel < Label
|
||||||
|
font: verdana-11px-monochrome
|
||||||
|
background-color: alpha
|
||||||
|
text-offset: 2 0
|
||||||
|
focusable: true
|
||||||
|
phantom: false
|
||||||
|
|
||||||
|
$focus:
|
||||||
|
background-color: #ffffff22
|
||||||
|
color: #ffffff
|
||||||
|
|
||||||
|
WhiteListLabel < Label
|
||||||
|
font: verdana-11px-monochrome
|
||||||
|
background-color: alpha
|
||||||
|
text-offset: 2 0
|
||||||
|
focusable: true
|
||||||
|
phantom: false
|
||||||
|
|
||||||
|
$focus:
|
||||||
|
background-color: #ffffff22
|
||||||
|
color: #ffffff
|
||||||
|
|
||||||
|
|
||||||
|
MainWindow
|
||||||
|
id: communicationWindow
|
||||||
|
!text: tr('Ignore List')
|
||||||
|
size: 515 410
|
||||||
|
@onEscape: self:destroy()
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: checkboxUseIgnoreList
|
||||||
|
!text: tr('Activate ignorelist')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
width: 180
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Ignored Players:')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
margin-top: 10
|
||||||
|
|
||||||
|
TextList
|
||||||
|
id: ignoreList
|
||||||
|
vertical-scrollbar: ignoreListScrollBar
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
height: 150
|
||||||
|
width: 230
|
||||||
|
margin-bottom: 10
|
||||||
|
margin-top: 3
|
||||||
|
padding: 1
|
||||||
|
focusable: false
|
||||||
|
|
||||||
|
TextEdit
|
||||||
|
id: ignoreNameEdit
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
anchors.left: parent.left
|
||||||
|
width: 110
|
||||||
|
margin-top: 5
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonIgnoreAdd
|
||||||
|
!text: tr('Add')
|
||||||
|
width: 48
|
||||||
|
height: 20
|
||||||
|
margin-left: 5
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonIgnoreRemove
|
||||||
|
!text: tr('Remove')
|
||||||
|
width: 64
|
||||||
|
height: 20
|
||||||
|
margin-left: 5
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Global ignore settings')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
margin-top: 20
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: checkboxIgnorePrivateMessages
|
||||||
|
!text: tr('Ignore Private Messages')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
width: 180
|
||||||
|
margin-top: 5
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: checkboxIgnoreYelling
|
||||||
|
!text: tr('Ignore Yelling')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
width: 180
|
||||||
|
margin-top: 5
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: checkboxUseWhiteList
|
||||||
|
!text: tr('Activate whitelist')
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.left: ignoreList.right
|
||||||
|
margin-left: 20
|
||||||
|
width: 180
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Allowed Players:')
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
anchors.left: prev.left
|
||||||
|
margin-top: 10
|
||||||
|
|
||||||
|
TextList
|
||||||
|
id: whiteList
|
||||||
|
vertical-scrollbar: whiteListScrollBar
|
||||||
|
anchors.left: prev.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
height: 150
|
||||||
|
width: 230
|
||||||
|
margin-bottom: 10
|
||||||
|
margin-top: 3
|
||||||
|
padding: 1
|
||||||
|
focusable: false
|
||||||
|
|
||||||
|
TextEdit
|
||||||
|
id: whitelistNameEdit
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
anchors.left: prev.left
|
||||||
|
width: 110
|
||||||
|
margin-top: 5
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonWhitelistAdd
|
||||||
|
!text: tr('Add')
|
||||||
|
width: 48
|
||||||
|
height: 20
|
||||||
|
margin-left: 5
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonWhitelistRemove
|
||||||
|
!text: tr('Remove')
|
||||||
|
width: 64
|
||||||
|
height: 20
|
||||||
|
margin-left: 5
|
||||||
|
anchors.top: prev.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
|
||||||
|
Label
|
||||||
|
!text: tr('Global whitelist settings')
|
||||||
|
anchors.left: whiteList.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
margin-top: 20
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: checkboxAllowVIPs
|
||||||
|
!text: tr('Allow VIPs to message you')
|
||||||
|
anchors.left: prev.left
|
||||||
|
anchors.top: prev.bottom
|
||||||
|
width: 180
|
||||||
|
margin-top: 5
|
||||||
|
|
||||||
|
Panel
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: parent.right
|
||||||
|
height: 30
|
||||||
|
|
||||||
|
Panel
|
||||||
|
size: 160 30
|
||||||
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonSave
|
||||||
|
!text: tr('Save')
|
||||||
|
width: 75
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.left: parent.left
|
||||||
|
|
||||||
|
Button
|
||||||
|
id: buttonCancel
|
||||||
|
!text: tr('Cancel')
|
||||||
|
width: 75
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.left: prev.right
|
||||||
|
margin-left: 10
|
||||||
|
|
||||||
|
VerticalScrollBar
|
||||||
|
id: ignoreListScrollBar
|
||||||
|
anchors.top: ignoreList.top
|
||||||
|
anchors.bottom: ignoreList.bottom
|
||||||
|
anchors.right: ignoreList.right
|
||||||
|
step: 14
|
||||||
|
pixels-scroll: true
|
||||||
|
|
||||||
|
VerticalScrollBar
|
||||||
|
id: whiteListScrollBar
|
||||||
|
anchors.top: whiteList.top
|
||||||
|
anchors.bottom: whiteList.bottom
|
||||||
|
anchors.right: whiteList.right
|
||||||
|
step: 14
|
||||||
|
pixels-scroll: true
|
@@ -61,7 +61,7 @@ consoleTabBar = nil
|
|||||||
consoleTextEdit = nil
|
consoleTextEdit = nil
|
||||||
channels = nil
|
channels = nil
|
||||||
channelsWindow = nil
|
channelsWindow = nil
|
||||||
ignoreWindow = nil
|
communicationWindow = nil
|
||||||
ownPrivateName = nil
|
ownPrivateName = nil
|
||||||
messageHistory = {}
|
messageHistory = {}
|
||||||
currentMessageIndex = 0
|
currentMessageIndex = 0
|
||||||
@@ -74,10 +74,14 @@ violationReportTab = nil
|
|||||||
ignoredChannels = {}
|
ignoredChannels = {}
|
||||||
filters = {}
|
filters = {}
|
||||||
|
|
||||||
local ignoreSettings = {
|
local communicationSettings = {
|
||||||
|
useIgnoreList = true,
|
||||||
|
useWhiteList = true,
|
||||||
privateMessages = false,
|
privateMessages = false,
|
||||||
yelling = false,
|
yelling = false,
|
||||||
players = {}
|
allowVIPs = false,
|
||||||
|
ignoredPlayers = {},
|
||||||
|
whitelistedPlayers = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
function init()
|
function init()
|
||||||
@@ -139,10 +143,59 @@ function init()
|
|||||||
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
|
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
|
||||||
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
|
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
|
||||||
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
|
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
|
||||||
|
|
||||||
|
consoleToggleChat = consolePanel:getChildById('toggleChat')
|
||||||
load()
|
load()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function toggleChat()
|
||||||
|
if consoleToggleChat:isChecked() then
|
||||||
|
disableChat()
|
||||||
|
else
|
||||||
|
enableChat()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function enableChat()
|
||||||
|
local gameInterface = modules.game_interface
|
||||||
|
|
||||||
|
consoleTextEdit:setVisible(true)
|
||||||
|
consoleTextEdit:setText("")
|
||||||
|
|
||||||
|
g_keyboard.unbindKeyUp("Space")
|
||||||
|
g_keyboard.unbindKeyUp("Enter")
|
||||||
|
|
||||||
|
gameInterface.unbindWalkKey("W")
|
||||||
|
gameInterface.unbindWalkKey("D")
|
||||||
|
gameInterface.unbindWalkKey("S")
|
||||||
|
gameInterface.unbindWalkKey("A")
|
||||||
|
|
||||||
|
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
|
||||||
|
end
|
||||||
|
|
||||||
|
function disableChat()
|
||||||
|
local gameInterface = modules.game_interface
|
||||||
|
|
||||||
|
consoleTextEdit:setVisible(false)
|
||||||
|
consoleTextEdit:setText("")
|
||||||
|
|
||||||
|
local quickFunc = function()
|
||||||
|
if consoleToggleChat:isChecked() then
|
||||||
|
consoleToggleChat:setChecked(false)
|
||||||
|
end
|
||||||
|
enableChat()
|
||||||
|
end
|
||||||
|
g_keyboard.bindKeyUp("Space", quickFunc)
|
||||||
|
g_keyboard.bindKeyUp("Enter", quickFunc)
|
||||||
|
|
||||||
|
gameInterface.bindWalkKey("W", North)
|
||||||
|
gameInterface.bindWalkKey("D", East)
|
||||||
|
gameInterface.bindWalkKey("S", South)
|
||||||
|
gameInterface.bindWalkKey("A", West)
|
||||||
|
|
||||||
|
consoleToggleChat:setTooltip(tr("Enable chat mode"))
|
||||||
|
end
|
||||||
|
|
||||||
function terminate()
|
function terminate()
|
||||||
save()
|
save()
|
||||||
disconnect(g_game, {
|
disconnect(g_game, {
|
||||||
@@ -166,14 +219,14 @@ function terminate()
|
|||||||
g_keyboard.unbindKeyDown('Ctrl+E')
|
g_keyboard.unbindKeyDown('Ctrl+E')
|
||||||
g_keyboard.unbindKeyDown('Ctrl+H')
|
g_keyboard.unbindKeyDown('Ctrl+H')
|
||||||
|
|
||||||
saveIgnoreSettings()
|
saveCommunicationSettings()
|
||||||
|
|
||||||
if channelsWindow then
|
if channelsWindow then
|
||||||
channelsWindow:destroy()
|
channelsWindow:destroy()
|
||||||
end
|
end
|
||||||
|
|
||||||
if ignoreWindow then
|
if communicationWindow then
|
||||||
ignoreWindow:destroy()
|
communicationWindow:destroy()
|
||||||
end
|
end
|
||||||
|
|
||||||
if violationWindow then
|
if violationWindow then
|
||||||
@@ -197,7 +250,7 @@ function load()
|
|||||||
if settings then
|
if settings then
|
||||||
messageHistory = settings.messageHistory or {}
|
messageHistory = settings.messageHistory or {}
|
||||||
end
|
end
|
||||||
loadIgnoreSettings()
|
loadCommunicationSettings()
|
||||||
end
|
end
|
||||||
|
|
||||||
function onTabChange(tabBar, tab)
|
function onTabChange(tabBar, tab)
|
||||||
@@ -466,7 +519,7 @@ function addTabText(text, speaktype, tab, creatureName)
|
|||||||
-- Remove the curly braces
|
-- Remove the curly braces
|
||||||
for i = 1, #highlightData / 3 do
|
for i = 1, #highlightData / 3 do
|
||||||
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
|
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
|
||||||
text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
|
text = text:gsub("%{(.-)%}", dataBlock.words, 1)
|
||||||
|
|
||||||
-- Recalculate positions as braces are removed
|
-- Recalculate positions as braces are removed
|
||||||
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
|
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
|
||||||
@@ -779,7 +832,11 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if name ~= g_game.getCharacterName() then
|
local localPlayer = g_game.getLocalPlayer()
|
||||||
|
if name ~= g_game.getCharacterName()
|
||||||
|
and isUsingIgnoreList()
|
||||||
|
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
|
||||||
|
|
||||||
if mode == MessageModes.Yell and isIgnoringYelling() then
|
if mode == MessageModes.Yell and isIgnoringYelling() then
|
||||||
return
|
return
|
||||||
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
|
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
|
||||||
@@ -957,107 +1014,221 @@ function onChannelList(channelList)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function loadIgnoreSettings()
|
function loadCommunicationSettings()
|
||||||
|
communicationSettings.whitelistedPlayers = {}
|
||||||
|
communicationSettings.ignoredPlayers = {}
|
||||||
|
|
||||||
local ignoreNode = g_settings.getNode('IgnorePlayers')
|
local ignoreNode = g_settings.getNode('IgnorePlayers')
|
||||||
if ignoreNode then
|
if ignoreNode then
|
||||||
for i = 1, #ignoreNode do
|
for i = 1, #ignoreNode do
|
||||||
table.insert(ignoreSettings.players, ignoreNode[i])
|
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
|
|
||||||
ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling')
|
|
||||||
end
|
|
||||||
|
|
||||||
function saveIgnoreSettings()
|
local whitelistNode = g_settings.getNode('WhitelistedPlayers')
|
||||||
local tmpSettings = {}
|
if whitelistNode then
|
||||||
for i = 1, #ignoreSettings.players do
|
for i = 1, #whitelistNode do
|
||||||
table.insert(tmpSettings, ignoreSettings.players[i])
|
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages)
|
|
||||||
g_settings.set('IgnoreYelling', ignoreSettings.yelling)
|
communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList')
|
||||||
g_settings.setNode('IgnorePlayers', tmpSettings)
|
communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
|
||||||
|
communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
|
||||||
|
communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
|
||||||
|
communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function saveCommunicationSettings()
|
||||||
|
local tmpIgnoreList = {}
|
||||||
|
local ignoredPlayers = getIgnoredPlayers()
|
||||||
|
for i = 1, #ignoredPlayers do
|
||||||
|
table.insert(tmpIgnoreList, ignoredPlayers[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
local tmpWhiteList = {}
|
||||||
|
local whitelistedPlayers = getWhitelistedPlayers()
|
||||||
|
for i = 1, #whitelistedPlayers do
|
||||||
|
table.insert(tmpWhiteList, whitelistedPlayers[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
|
||||||
|
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
|
||||||
|
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
|
||||||
|
g_settings.set('IgnoreYelling', communicationSettings.yelling)
|
||||||
|
g_settings.setNode('IgnorePlayers', tmpIgnoreList)
|
||||||
|
g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
|
||||||
|
end
|
||||||
|
|
||||||
|
function getIgnoredPlayers()
|
||||||
|
return communicationSettings.ignoredPlayers
|
||||||
|
end
|
||||||
|
|
||||||
|
function getWhitelistedPlayers()
|
||||||
|
return communicationSettings.whitelistedPlayers
|
||||||
|
end
|
||||||
|
|
||||||
|
function isUsingIgnoreList()
|
||||||
|
return communicationSettings.useIgnoreList
|
||||||
|
end
|
||||||
|
|
||||||
|
function isUsingWhiteList()
|
||||||
|
return communicationSettings.useWhiteList
|
||||||
|
end
|
||||||
function isIgnored(name)
|
function isIgnored(name)
|
||||||
return table.find(ignoreSettings.players, name, true)
|
return table.find(communicationSettings.ignoredPlayers, name, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
function addIgnoredPlayer(name)
|
function addIgnoredPlayer(name)
|
||||||
if not isIgnored(name) then
|
if isIgnored(name) then return end
|
||||||
table.insert(ignoreSettings.players, name)
|
table.insert(communicationSettings.ignoredPlayers, name)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function removeIgnoredPlayer(name)
|
function removeIgnoredPlayer(name)
|
||||||
table.removevalue(ignoreSettings.players, name)
|
table.removevalue(communicationSettings.ignoredPlayers, name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function isWhitelisted(name)
|
||||||
|
return table.find(communicationSettings.whitelistedPlayers, name, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function addWhitelistedPlayer(name)
|
||||||
|
if isWhitelisted(name) then return end
|
||||||
|
table.insert(communicationSettings.whitelistedPlayers, name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function removeWhitelistedPlayer(name)
|
||||||
|
table.removevalue(communicationSettings.whitelistedPlayers, name)
|
||||||
end
|
end
|
||||||
|
|
||||||
function isIgnoringPrivate()
|
function isIgnoringPrivate()
|
||||||
return ignoreSettings.privateMessages
|
return communicationSettings.privateMessages
|
||||||
end
|
end
|
||||||
|
|
||||||
function isIgnoringYelling()
|
function isIgnoringYelling()
|
||||||
return ignoreSettings.yelling
|
return communicationSettings.yelling
|
||||||
|
end
|
||||||
|
|
||||||
|
function isAllowingVIPs()
|
||||||
|
return communicationSettings.allowVIPs
|
||||||
end
|
end
|
||||||
|
|
||||||
function onClickIgnoreButton()
|
function onClickIgnoreButton()
|
||||||
if ignoreWindow then return end
|
if communicationWindow then return end
|
||||||
ignoreWindow = g_ui.displayUI('ignorewindow')
|
communicationWindow = g_ui.displayUI('communicationwindow')
|
||||||
local ignoreListPanel = ignoreWindow:getChildById('ignoreList')
|
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
|
||||||
ignoreWindow.onDestroy = function() ignoreWindow = nil end
|
local whiteListPanel = communicationWindow:getChildById('whiteList')
|
||||||
|
communicationWindow.onDestroy = function() communicationWindow = nil end
|
||||||
|
|
||||||
local removeButton = ignoreWindow:getChildById('buttonRemove')
|
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
|
||||||
removeButton:disable()
|
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
|
||||||
ignoreListPanel.onChildFocusChange = function() removeButton:enable() end
|
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
|
||||||
removeButton.onClick = function()
|
useWhiteListBox:setChecked(communicationSettings.useWhiteList)
|
||||||
|
|
||||||
|
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
|
||||||
|
removeIgnoreButton:disable()
|
||||||
|
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
|
||||||
|
removeIgnoreButton.onClick = function()
|
||||||
local selection = ignoreListPanel:getFocusedChild()
|
local selection = ignoreListPanel:getFocusedChild()
|
||||||
if selection then
|
if selection then
|
||||||
ignoreListPanel:removeChild(selection)
|
ignoreListPanel:removeChild(selection)
|
||||||
selection:destroy()
|
selection:destroy()
|
||||||
end
|
end
|
||||||
if ignoreListPanel:getChildCount() == 0 then
|
removeIgnoreButton:disable()
|
||||||
removeButton:disable()
|
end
|
||||||
|
|
||||||
|
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
|
||||||
|
removeWhitelistButton:disable()
|
||||||
|
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
|
||||||
|
removeWhitelistButton.onClick = function()
|
||||||
|
local selection = whiteListPanel:getFocusedChild()
|
||||||
|
if selection then
|
||||||
|
whiteListPanel:removeChild(selection)
|
||||||
|
selection:destroy()
|
||||||
end
|
end
|
||||||
|
removeWhitelistButton:disable()
|
||||||
end
|
end
|
||||||
|
|
||||||
local newlyIgnoredPlayers = {}
|
local newlyIgnoredPlayers = {}
|
||||||
local addName = ignoreWindow:getChildById('ignoreNameEdit')
|
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
|
||||||
local addButton = ignoreWindow:getChildById('buttonAdd')
|
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
|
||||||
local addFunction = function()
|
local addIgnoreFunction = function()
|
||||||
if addName:getText() == '' then return end
|
local newEntry = addIgnoreName:getText()
|
||||||
if table.find(ignoreSettings.players, addName:getText()) then return end
|
if newEntry == '' then return end
|
||||||
if table.find(newlyIgnoredPlayers, addName:getText()) then return end
|
if table.find(getIgnoredPlayers(), newEntry) then return end
|
||||||
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
|
if table.find(newlyIgnoredPlayers, newEntry) then return end
|
||||||
label:setText(addName:getText())
|
|
||||||
table.insert(newlyIgnoredPlayers, addName:getText())
|
|
||||||
label:setPhantom(false)
|
|
||||||
addName:setText('')
|
|
||||||
end
|
|
||||||
addButton.onClick = addFunction
|
|
||||||
ignoreWindow.onEnter = addFunction
|
|
||||||
|
|
||||||
local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages')
|
|
||||||
ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages)
|
|
||||||
local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling')
|
|
||||||
ignoreYellingBox:setChecked(ignoreSettings.yelling)
|
|
||||||
|
|
||||||
local saveButton = ignoreWindow:getChildById('buttonSave')
|
|
||||||
saveButton.onClick = function()
|
|
||||||
ignoreSettings.players = {}
|
|
||||||
for i = 1, ignoreListPanel:getChildCount() do
|
|
||||||
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
|
|
||||||
--table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText())
|
|
||||||
end
|
|
||||||
|
|
||||||
ignoreSettings.yelling = ignoreYellingBox:isChecked()
|
|
||||||
ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked()
|
|
||||||
ignoreWindow:destroy()
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, name in pairs(ignoreSettings.players) do
|
|
||||||
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
|
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
|
||||||
label:setText(name)
|
label:setText(newEntry)
|
||||||
label:setPhantom(false)
|
table.insert(newlyIgnoredPlayers, newEntry)
|
||||||
|
addIgnoreName:setText('')
|
||||||
|
end
|
||||||
|
addIgnoreButton.onClick = addIgnoreFunction
|
||||||
|
|
||||||
|
local newlyWhitelistedPlayers = {}
|
||||||
|
local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit')
|
||||||
|
local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd')
|
||||||
|
local addWhitelistFunction = function()
|
||||||
|
local newEntry = addWhitelistName:getText()
|
||||||
|
if newEntry == '' then return end
|
||||||
|
if table.find(getWhitelistedPlayers(), newEntry) then return end
|
||||||
|
if table.find(newlyWhitelistedPlayers, newEntry) then return end
|
||||||
|
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
|
||||||
|
label:setText(newEntry)
|
||||||
|
table.insert(newlyWhitelistedPlayers, newEntry)
|
||||||
|
addWhitelistName:setText('')
|
||||||
|
end
|
||||||
|
addWhitelistButton.onClick = addWhitelistFunction
|
||||||
|
|
||||||
|
communicationWindow.onEnter = function()
|
||||||
|
if addWhitelistName:isFocused() then
|
||||||
|
addWhitelistFunction()
|
||||||
|
elseif addIgnoreName:isFocused() then
|
||||||
|
addIgnoreFunction()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
|
||||||
|
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
|
||||||
|
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
|
||||||
|
ignoreYellingBox:setChecked(communicationSettings.yelling)
|
||||||
|
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
|
||||||
|
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
|
||||||
|
|
||||||
|
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
|
||||||
|
saveButton.onClick = function()
|
||||||
|
communicationSettings.ignoredPlayers = {}
|
||||||
|
for i = 1, ignoreListPanel:getChildCount() do
|
||||||
|
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
|
||||||
|
end
|
||||||
|
|
||||||
|
communicationSettings.whitelistedPlayers = {}
|
||||||
|
for i = 1, whiteListPanel:getChildCount() do
|
||||||
|
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
|
||||||
|
end
|
||||||
|
|
||||||
|
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
|
||||||
|
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
|
||||||
|
communicationSettings.yelling = ignoreYellingBox:isChecked()
|
||||||
|
communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
|
||||||
|
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
|
||||||
|
communicationWindow:destroy()
|
||||||
|
end
|
||||||
|
|
||||||
|
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
|
||||||
|
cancelButton.onClick = function()
|
||||||
|
communicationWindow:destroy()
|
||||||
|
end
|
||||||
|
|
||||||
|
local ignoredPlayers = getIgnoredPlayers()
|
||||||
|
for i = 1, #ignoredPlayers do
|
||||||
|
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
|
||||||
|
label:setText(ignoredPlayers[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
local whitelistedPlayers = getWhitelistedPlayers()
|
||||||
|
for i = 1, #whitelistedPlayers do
|
||||||
|
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
|
||||||
|
label:setText(whitelistedPlayers[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1089,4 +1260,4 @@ function offline()
|
|||||||
g_keyboard.unbindKeyDown('Ctrl+R')
|
g_keyboard.unbindKeyDown('Ctrl+R')
|
||||||
end
|
end
|
||||||
clear()
|
clear()
|
||||||
end
|
end
|
@@ -56,12 +56,21 @@ Panel
|
|||||||
id: consolePanel
|
id: consolePanel
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
|
||||||
|
CheckBox
|
||||||
|
id: toggleChat
|
||||||
|
!tooltip: tr('Disable chat mode, allow to walk using ASDW')
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin-left: 13
|
||||||
|
margin-top: 8
|
||||||
|
@onCheckChange: toggleChat()
|
||||||
|
|
||||||
TabButton
|
TabButton
|
||||||
id: prevChannelButton
|
id: prevChannelButton
|
||||||
icon: /images/game/console/leftarrow
|
icon: /images/game/console/leftarrow
|
||||||
anchors.left: parent.left
|
anchors.left: toggleChat.right
|
||||||
anchors.top: parent.top
|
anchors.top: parent.top
|
||||||
margin-left: 6
|
margin-left: 3
|
||||||
margin-top: 6
|
margin-top: 6
|
||||||
|
|
||||||
ConsoleTabBar
|
ConsoleTabBar
|
||||||
|
@@ -1,98 +0,0 @@
|
|||||||
IgnoreListLabel < Label
|
|
||||||
font: verdana-11px-monochrome
|
|
||||||
background-color: alpha
|
|
||||||
text-offset: 2 0
|
|
||||||
focusable: true
|
|
||||||
|
|
||||||
$focus:
|
|
||||||
background-color: #ffffff22
|
|
||||||
color: #ffffff
|
|
||||||
|
|
||||||
MainWindow
|
|
||||||
id: ignoreWindow
|
|
||||||
!text: tr('Ignore List')
|
|
||||||
size: 500 240
|
|
||||||
@onEscape: self:destroy()
|
|
||||||
|
|
||||||
Label
|
|
||||||
!text: tr('Ignored players:')
|
|
||||||
anchors.left: parent.left
|
|
||||||
anchors.top: parent.top
|
|
||||||
|
|
||||||
TextList
|
|
||||||
id: ignoreList
|
|
||||||
vertical-scrollbar: ignoreListScrollBar
|
|
||||||
anchors.left: parent.left
|
|
||||||
anchors.top: prev.bottom
|
|
||||||
height: 150
|
|
||||||
width: 230
|
|
||||||
margin-bottom: 10
|
|
||||||
margin-top: 3
|
|
||||||
padding: 1
|
|
||||||
focusable: false
|
|
||||||
|
|
||||||
Button
|
|
||||||
id: buttonRemove
|
|
||||||
!text: tr('Remove')
|
|
||||||
width: 64
|
|
||||||
anchors.right: prev.right
|
|
||||||
anchors.bottom: parent.bottom
|
|
||||||
|
|
||||||
TextEdit
|
|
||||||
id: ignoreNameEdit
|
|
||||||
anchors.left: ignoreList.right
|
|
||||||
anchors.top: ignoreList.top
|
|
||||||
width: 180
|
|
||||||
margin-left: 8
|
|
||||||
margin-right: 3
|
|
||||||
|
|
||||||
Button
|
|
||||||
id: buttonAdd
|
|
||||||
!text: tr('Add')
|
|
||||||
width: 48
|
|
||||||
height: 20
|
|
||||||
anchors.right: parent.right
|
|
||||||
anchors.top: prev.top
|
|
||||||
|
|
||||||
CheckBox
|
|
||||||
id: checkboxIgnorePrivateMessages
|
|
||||||
!text: tr('Ignore Private Messages')
|
|
||||||
anchors.left: ignoreList.right
|
|
||||||
anchors.top: ignoreList.top
|
|
||||||
width: 180
|
|
||||||
margin-top: 25
|
|
||||||
margin-left: 8
|
|
||||||
|
|
||||||
CheckBox
|
|
||||||
id: checkboxIgnoreYelling
|
|
||||||
!text: tr('Ignore Yelling')
|
|
||||||
anchors.left: ignoreList.right
|
|
||||||
anchors.top: prev.top
|
|
||||||
width: 180
|
|
||||||
margin-top: 25
|
|
||||||
margin-left: 8
|
|
||||||
|
|
||||||
Button
|
|
||||||
id: buttonSave
|
|
||||||
!text: tr('Save')
|
|
||||||
width: 64
|
|
||||||
anchors.right: next.left
|
|
||||||
anchors.bottom: parent.bottom
|
|
||||||
margin-right: 10
|
|
||||||
@onClick: self:getParent():onEnter()
|
|
||||||
|
|
||||||
Button
|
|
||||||
id: buttonCancel
|
|
||||||
!text: tr('Cancel')
|
|
||||||
width: 64
|
|
||||||
anchors.right: parent.right
|
|
||||||
anchors.bottom: parent.bottom
|
|
||||||
@onClick: self:getParent():destroy()
|
|
||||||
|
|
||||||
VerticalScrollBar
|
|
||||||
id: ignoreListScrollBar
|
|
||||||
anchors.top: ignoreList.top
|
|
||||||
anchors.bottom: ignoreList.bottom
|
|
||||||
anchors.right: ignoreList.right
|
|
||||||
step: 14
|
|
||||||
pixels-scroll: true
|
|
@@ -216,6 +216,7 @@ function save()
|
|||||||
hotkeys[child.keyCombo] = {
|
hotkeys[child.keyCombo] = {
|
||||||
autoSend = child.autoSend,
|
autoSend = child.autoSend,
|
||||||
itemId = child.itemId,
|
itemId = child.itemId,
|
||||||
|
subType = child.subType,
|
||||||
useType = child.useType,
|
useType = child.useType,
|
||||||
value = child.value
|
value = child.value
|
||||||
}
|
}
|
||||||
@@ -266,6 +267,9 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
|
|||||||
|
|
||||||
if item and currentHotkeyLabel then
|
if item and currentHotkeyLabel then
|
||||||
currentHotkeyLabel.itemId = item:getId()
|
currentHotkeyLabel.itemId = item:getId()
|
||||||
|
if item:isFluidContainer() then
|
||||||
|
currentHotkeyLabel.subType = item:getSubType()
|
||||||
|
end
|
||||||
if item:isMultiUse() then
|
if item:isMultiUse() then
|
||||||
currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
|
currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
|
||||||
else
|
else
|
||||||
@@ -293,6 +297,7 @@ end
|
|||||||
|
|
||||||
function clearObject()
|
function clearObject()
|
||||||
currentHotkeyLabel.itemId = nil
|
currentHotkeyLabel.itemId = nil
|
||||||
|
currentHotkeyLabel.subType = nil
|
||||||
currentHotkeyLabel.useType = nil
|
currentHotkeyLabel.useType = nil
|
||||||
currentHotkeyLabel.autoSend = nil
|
currentHotkeyLabel.autoSend = nil
|
||||||
currentHotkeyLabel.value = nil
|
currentHotkeyLabel.value = nil
|
||||||
@@ -340,12 +345,14 @@ function addKeyCombo(keyCombo, keySettings, focus)
|
|||||||
hotkeyLabel.keyCombo = keyCombo
|
hotkeyLabel.keyCombo = keyCombo
|
||||||
hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
|
hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
|
||||||
hotkeyLabel.itemId = tonumber(keySettings.itemId)
|
hotkeyLabel.itemId = tonumber(keySettings.itemId)
|
||||||
|
hotkeyLabel.subType = tonumber(keySettings.subType)
|
||||||
hotkeyLabel.useType = tonumber(keySettings.useType)
|
hotkeyLabel.useType = tonumber(keySettings.useType)
|
||||||
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
|
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
|
||||||
else
|
else
|
||||||
hotkeyLabel.keyCombo = keyCombo
|
hotkeyLabel.keyCombo = keyCombo
|
||||||
hotkeyLabel.autoSend = false
|
hotkeyLabel.autoSend = false
|
||||||
hotkeyLabel.itemId = nil
|
hotkeyLabel.itemId = nil
|
||||||
|
hotkeyLabel.subType = nil
|
||||||
hotkeyLabel.useType = nil
|
hotkeyLabel.useType = nil
|
||||||
hotkeyLabel.value = ''
|
hotkeyLabel.value = ''
|
||||||
end
|
end
|
||||||
@@ -375,15 +382,42 @@ function doKeyCombo(keyCombo)
|
|||||||
modules.game_console.setTextEditText(hotKey.value)
|
modules.game_console.setTextEditText(hotKey.value)
|
||||||
end
|
end
|
||||||
elseif hotKey.useType == HOTKEY_MANAGER_USE then
|
elseif hotKey.useType == HOTKEY_MANAGER_USE then
|
||||||
g_game.useInventoryItem(hotKey.itemId)
|
if g_game.getProtocolVersion() < 780 or hotKey.subType then
|
||||||
|
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
|
||||||
|
if item then
|
||||||
|
g_game.use(item)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
g_game.useInventoryItem(hotKey.itemId)
|
||||||
|
end
|
||||||
elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
|
elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
|
||||||
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
|
if g_game.getProtocolVersion() < 780 or hotKey.subType then
|
||||||
|
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
|
||||||
|
if item then
|
||||||
|
g_game.useWith(item, g_game.getLocalPlayer())
|
||||||
|
end
|
||||||
|
else
|
||||||
|
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
|
||||||
|
end
|
||||||
elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
|
elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
|
||||||
local attackingCreature = g_game.getAttackingCreature()
|
local attackingCreature = g_game.getAttackingCreature()
|
||||||
if not attackingCreature then return end
|
if not attackingCreature then return end
|
||||||
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
|
if not attackingCreature:getTile() then return end
|
||||||
|
if g_game.getProtocolVersion() < 780 or hotKey.subType then
|
||||||
|
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
|
||||||
|
if item then
|
||||||
|
g_game.useWith(item, attackingCreature)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
|
||||||
|
end
|
||||||
elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
|
elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
|
||||||
local item = Item.create(hotKey.itemId)
|
local item = Item.create(hotKey.itemId)
|
||||||
|
if g_game.getProtocolVersion() < 780 or hotKey.subType then
|
||||||
|
local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
|
||||||
|
if not tmpItem then return true end
|
||||||
|
item = tmpItem
|
||||||
|
end
|
||||||
modules.game_interface.startUseWith(item)
|
modules.game_interface.startUseWith(item)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -428,6 +462,9 @@ function updateHotkeyForm(reset)
|
|||||||
selectObjectButton:disable()
|
selectObjectButton:disable()
|
||||||
clearObjectButton:enable()
|
clearObjectButton:enable()
|
||||||
currentItemPreview:setItemId(currentHotkeyLabel.itemId)
|
currentItemPreview:setItemId(currentHotkeyLabel.itemId)
|
||||||
|
if currentHotkeyLabel.subType then
|
||||||
|
currentItemPreview:setItemSubType(currentHotkeyLabel.subType)
|
||||||
|
end
|
||||||
if currentItemPreview:getItem():isMultiUse() then
|
if currentItemPreview:getItem():isMultiUse() then
|
||||||
useOnSelf:enable()
|
useOnSelf:enable()
|
||||||
useOnTarget:enable()
|
useOnTarget:enable()
|
||||||
|
@@ -11,7 +11,7 @@ countWindow = nil
|
|||||||
logoutWindow = nil
|
logoutWindow = nil
|
||||||
exitWindow = nil
|
exitWindow = nil
|
||||||
bottomSplitter = nil
|
bottomSplitter = nil
|
||||||
limitZoom = false
|
limitedZoom = false
|
||||||
currentViewMode = 0
|
currentViewMode = 0
|
||||||
smartWalkDirs = {}
|
smartWalkDirs = {}
|
||||||
smartWalkDir = nil
|
smartWalkDir = nil
|
||||||
@@ -42,7 +42,8 @@ function init()
|
|||||||
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
|
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
|
||||||
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
|
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
|
||||||
|
|
||||||
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
|
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
|
||||||
|
'/images/topbuttons/logout', tryLogout, true)
|
||||||
|
|
||||||
setupViewMode(0)
|
setupViewMode(0)
|
||||||
|
|
||||||
@@ -56,42 +57,19 @@ end
|
|||||||
|
|
||||||
function bindKeys()
|
function bindKeys()
|
||||||
gameRootPanel:setAutoRepeatDelay(250)
|
gameRootPanel:setAutoRepeatDelay(250)
|
||||||
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
|
bindWalkKey('Up', North)
|
||||||
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
|
bindWalkKey('Right', East)
|
||||||
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
|
bindWalkKey('Down', South)
|
||||||
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
|
bindWalkKey('Left', West)
|
||||||
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
|
bindWalkKey('Numpad8', North)
|
||||||
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
|
bindWalkKey('Numpad9', NorthEast)
|
||||||
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
|
bindWalkKey('Numpad6', East)
|
||||||
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
|
bindWalkKey('Numpad3', SouthEast)
|
||||||
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
|
bindWalkKey('Numpad2', South)
|
||||||
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
|
bindWalkKey('Numpad1', SouthWest)
|
||||||
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
|
bindWalkKey('Numpad4', West)
|
||||||
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
|
bindWalkKey('Numpad7', NorthWest)
|
||||||
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
|
|
||||||
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
|
|
||||||
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
|
|
||||||
|
|
||||||
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
|
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
|
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
|
||||||
@@ -104,12 +82,24 @@ function bindKeys()
|
|||||||
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
|
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
|
||||||
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
|
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
|
||||||
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
|
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
|
||||||
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
|
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
|
||||||
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
|
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
|
||||||
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
|
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
|
||||||
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
|
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function bindWalkKey(key, dir)
|
||||||
|
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
|
||||||
|
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
|
||||||
|
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
|
||||||
|
end
|
||||||
|
|
||||||
|
function unbindWalkKey(key)
|
||||||
|
g_keyboard.unbindKeyDown(key, gameRootPanel)
|
||||||
|
g_keyboard.unbindKeyUp(key, gameRootPanel)
|
||||||
|
g_keyboard.unbindKeyPress(key, gameRootPanel)
|
||||||
|
end
|
||||||
|
|
||||||
function terminate()
|
function terminate()
|
||||||
save()
|
save()
|
||||||
hide()
|
hide()
|
||||||
@@ -137,16 +127,6 @@ function onGameStart()
|
|||||||
else
|
else
|
||||||
g_game.disableFeature(GameForceFirstAutoWalkStep)
|
g_game.disableFeature(GameForceFirstAutoWalkStep)
|
||||||
end
|
end
|
||||||
|
|
||||||
addEvent(function()
|
|
||||||
if not limitZoom or g_game.isGM() then
|
|
||||||
gameMapPanel:setMaxZoomOut(513)
|
|
||||||
gameMapPanel:setLimitVisibleRange(false)
|
|
||||||
else
|
|
||||||
gameMapPanel:setMaxZoomOut(11)
|
|
||||||
gameMapPanel:setLimitVisibleRange(true)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function onGameEnd()
|
function onGameEnd()
|
||||||
@@ -163,6 +143,16 @@ function show()
|
|||||||
setupViewMode(0)
|
setupViewMode(0)
|
||||||
updateStretchShrink()
|
updateStretchShrink()
|
||||||
logoutButton:setTooltip(tr('Logout'))
|
logoutButton:setTooltip(tr('Logout'))
|
||||||
|
|
||||||
|
addEvent(function()
|
||||||
|
if not limitedZoom or g_game.isGM() then
|
||||||
|
gameMapPanel:setMaxZoomOut(513)
|
||||||
|
gameMapPanel:setLimitVisibleRange(false)
|
||||||
|
else
|
||||||
|
gameMapPanel:setMaxZoomOut(11)
|
||||||
|
gameMapPanel:setLimitVisibleRange(true)
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function hide()
|
function hide()
|
||||||
@@ -215,8 +205,8 @@ function tryExit()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local exitFunc = function() logout() forceExit() end
|
local exitFunc = function() g_game.safeLogout() forceExit() end
|
||||||
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
|
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
|
||||||
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
|
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
|
||||||
|
|
||||||
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
|
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
|
||||||
@@ -228,14 +218,10 @@ function tryExit()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function logout()
|
function tryLogout(prompt)
|
||||||
if g_game.isOnline() then
|
if type(prompt) ~= "boolean" then
|
||||||
g_game.safeLogout()
|
prompt = true
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
function tryLogout()
|
|
||||||
if not g_game.isOnline() then
|
if not g_game.isOnline() then
|
||||||
exit()
|
exit()
|
||||||
return
|
return
|
||||||
@@ -245,13 +231,42 @@ function tryLogout()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
|
local msg, yesCallback
|
||||||
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
|
if not g_game.isConnectionOk() then
|
||||||
|
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
|
||||||
|
|
||||||
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
|
yesCallback = function()
|
||||||
{ text=tr('Yes'), callback=yesCallback },
|
g_game.forceLogout()
|
||||||
{ text=tr('No'), callback=noCallback },
|
if logoutWindow then
|
||||||
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
logoutWindow:destroy()
|
||||||
|
logoutWindow=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
msg = 'Are you sure you want to logout?'
|
||||||
|
|
||||||
|
yesCallback = function()
|
||||||
|
g_game.safeLogout()
|
||||||
|
if logoutWindow then
|
||||||
|
logoutWindow:destroy()
|
||||||
|
logoutWindow=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local noCallback = function()
|
||||||
|
logoutWindow:destroy()
|
||||||
|
logoutWindow=nil
|
||||||
|
end
|
||||||
|
|
||||||
|
if prompt then
|
||||||
|
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
|
||||||
|
{ text=tr('Yes'), callback=yesCallback },
|
||||||
|
{ text=tr('No'), callback=noCallback },
|
||||||
|
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
||||||
|
else
|
||||||
|
yesCallback()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function stopSmartWalk()
|
function stopSmartWalk()
|
||||||
@@ -463,17 +478,20 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
local localPosition = localPlayer:getPosition()
|
||||||
if not classic then shortcut = '(Alt)' else shortcut = nil end
|
if not classic then shortcut = '(Alt)' else shortcut = nil end
|
||||||
if g_game.getAttackingCreature() ~= creatureThing then
|
if creatureThing:getPosition().z == localPosition.z then
|
||||||
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
|
if g_game.getAttackingCreature() ~= creatureThing then
|
||||||
else
|
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
|
||||||
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
|
else
|
||||||
end
|
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
|
||||||
|
end
|
||||||
if g_game.getFollowingCreature() ~= creatureThing then
|
|
||||||
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
|
if g_game.getFollowingCreature() ~= creatureThing then
|
||||||
else
|
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
|
||||||
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
|
else
|
||||||
|
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if creatureThing:isPlayer() then
|
if creatureThing:isPlayer() then
|
||||||
@@ -519,7 +537,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if modules.game_ruleviolation.hasWindowAccess() then
|
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
|
||||||
menu:addSeparator()
|
menu:addSeparator()
|
||||||
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
|
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
|
||||||
end
|
end
|
||||||
@@ -531,7 +549,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|||||||
menu:display(menuPosition)
|
menu:display(menuPosition)
|
||||||
end
|
end
|
||||||
|
|
||||||
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
|
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
|
||||||
local keyboardModifiers = g_keyboard.getModifiers()
|
local keyboardModifiers = g_keyboard.getModifiers()
|
||||||
|
|
||||||
if not modules.client_options.getOption('classicControl') then
|
if not modules.client_options.getOption('classicControl') then
|
||||||
@@ -557,7 +575,10 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||||
|
g_game.attack(attackCreature)
|
||||||
|
return true
|
||||||
|
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||||
g_game.attack(creatureThing)
|
g_game.attack(creatureThing)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -566,7 +587,10 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
|
|||||||
else
|
else
|
||||||
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
||||||
local player = g_game.getLocalPlayer()
|
local player = g_game.getLocalPlayer()
|
||||||
if creatureThing and creatureThing ~= player then
|
if attackCreature and attackCreature ~= player then
|
||||||
|
g_game.attack(attackCreature)
|
||||||
|
return true
|
||||||
|
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
|
||||||
g_game.attack(creatureThing)
|
g_game.attack(creatureThing)
|
||||||
return true
|
return true
|
||||||
elseif useThing:isContainer() then
|
elseif useThing:isContainer() then
|
||||||
@@ -594,7 +618,10 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
|
|||||||
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||||
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||||
return true
|
return true
|
||||||
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||||
|
g_game.attack(attackCreature)
|
||||||
|
return true
|
||||||
|
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||||
g_game.attack(creatureThing)
|
g_game.attack(creatureThing)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -655,6 +682,8 @@ function moveStackableItem(item, toPos)
|
|||||||
end
|
end
|
||||||
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
|
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
|
||||||
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
|
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
|
||||||
|
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
|
||||||
|
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
|
||||||
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
|
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
|
||||||
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
|
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
|
||||||
|
|
||||||
@@ -746,8 +775,7 @@ function setupViewMode(mode)
|
|||||||
gameMapPanel:setZoom(11)
|
gameMapPanel:setZoom(11)
|
||||||
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
||||||
elseif mode == 2 then
|
elseif mode == 2 then
|
||||||
local limit = limitZoom and not g_game.isGM()
|
local limit = limitedZoom and not g_game.isGM()
|
||||||
gameMapPanel:setKeepAspectRatio(false)
|
|
||||||
gameMapPanel:setLimitVisibleRange(limit)
|
gameMapPanel:setLimitVisibleRange(limit)
|
||||||
gameMapPanel:setZoom(11)
|
gameMapPanel:setZoom(11)
|
||||||
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
||||||
@@ -772,5 +800,5 @@ function setupViewMode(mode)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function limitZoom()
|
function limitZoom()
|
||||||
limitZoom = true
|
limitedZoom = true
|
||||||
end
|
end
|
||||||
|
@@ -6,11 +6,11 @@ CountWindow < MainWindow
|
|||||||
SpinBox
|
SpinBox
|
||||||
id: spinBox
|
id: spinBox
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
anchors.top: parent.bottom
|
anchors.top: parent.top
|
||||||
width: 0
|
width: 1
|
||||||
height: 0
|
height: 1
|
||||||
phantom: true
|
phantom: true
|
||||||
padding-bottom: -40
|
margin-top: 2
|
||||||
focusable: true
|
focusable: true
|
||||||
|
|
||||||
Item
|
Item
|
||||||
|
@@ -78,15 +78,21 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
|||||||
local useThing
|
local useThing
|
||||||
local creatureThing
|
local creatureThing
|
||||||
local multiUseThing
|
local multiUseThing
|
||||||
|
local attackCreature
|
||||||
|
|
||||||
local tile = self:getTile(mousePosition)
|
local tile = self:getTile(mousePosition)
|
||||||
if tile then
|
if tile then
|
||||||
lookThing = tile:getTopLookThing()
|
lookThing = tile:getTopLookThing()
|
||||||
useThing = tile:getTopUseThing()
|
useThing = tile:getTopUseThing()
|
||||||
creatureThing = tile:getTopCreature()
|
creatureThing = tile:getTopCreature()
|
||||||
|
end
|
||||||
|
|
||||||
|
local autoWalkTile = g_map.getTile(autoWalkPos)
|
||||||
|
if autoWalkTile then
|
||||||
|
attackCreature = autoWalkTile:getTopCreature()
|
||||||
end
|
end
|
||||||
|
|
||||||
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
|
local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
|
||||||
if ret then
|
if ret then
|
||||||
self.allowNextRelease = false
|
self.allowNextRelease = false
|
||||||
end
|
end
|
||||||
|
@@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
|
|||||||
g_game.look(item)
|
g_game.look(item)
|
||||||
self.cancelNextRelease = true
|
self.cancelNextRelease = true
|
||||||
return true
|
return true
|
||||||
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
|
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
@@ -151,8 +151,7 @@ function onTradeTypeChange(radioTabs, selected, deselected)
|
|||||||
ignoreCapacity:setVisible(currentTradeType == BUY)
|
ignoreCapacity:setVisible(currentTradeType == BUY)
|
||||||
ignoreEquipped:setVisible(currentTradeType == SELL)
|
ignoreEquipped:setVisible(currentTradeType == SELL)
|
||||||
showAllItems:setVisible(currentTradeType == SELL)
|
showAllItems:setVisible(currentTradeType == SELL)
|
||||||
sellAllButton:setVisible(false)
|
sellAllButton:setVisible(currentTradeType == SELL)
|
||||||
--sellAllButton:setVisible(currentTradeType == SELL)
|
|
||||||
|
|
||||||
refreshTradeItems()
|
refreshTradeItems()
|
||||||
refreshPlayerGoods()
|
refreshPlayerGoods()
|
||||||
|
@@ -252,7 +252,6 @@ MainWindow
|
|||||||
margin-right: 10
|
margin-right: 10
|
||||||
visible: false
|
visible: false
|
||||||
@onClick: modules.game_npctrade.sellAll()
|
@onClick: modules.game_npctrade.sellAll()
|
||||||
visible: false
|
|
||||||
|
|
||||||
Button
|
Button
|
||||||
id: tradeButton
|
id: tradeButton
|
||||||
|
@@ -17,6 +17,7 @@ end
|
|||||||
function reset()
|
function reset()
|
||||||
if deathWindow then
|
if deathWindow then
|
||||||
deathWindow:destroy()
|
deathWindow:destroy()
|
||||||
|
deathWindow = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -47,7 +48,7 @@ function openWindow()
|
|||||||
deathWindow = nil
|
deathWindow = nil
|
||||||
end
|
end
|
||||||
local cancelFunc = function()
|
local cancelFunc = function()
|
||||||
modules.game_interface.logout()
|
g_game.safeLogout()
|
||||||
cancelButton:getParent():destroy()
|
cancelButton:getParent():destroy()
|
||||||
deathWindow = nil
|
deathWindow = nil
|
||||||
end
|
end
|
||||||
|
@@ -28,6 +28,8 @@ MessageTypes = {
|
|||||||
[MessageModes.Blue] = MessageSettings.consoleBlue,
|
[MessageModes.Blue] = MessageSettings.consoleBlue,
|
||||||
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
|
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
|
||||||
|
|
||||||
|
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
|
||||||
|
|
||||||
[MessageModes.DamageDealed] = MessageSettings.status,
|
[MessageModes.DamageDealed] = MessageSettings.status,
|
||||||
[MessageModes.DamageReceived] = MessageSettings.status,
|
[MessageModes.DamageReceived] = MessageSettings.status,
|
||||||
[MessageModes.Heal] = MessageSettings.status,
|
[MessageModes.Heal] = MessageSettings.status,
|
||||||
|
@@ -18,7 +18,7 @@ function isLoaded()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function load()
|
function load()
|
||||||
local version = g_game.getProtocolVersion()
|
local version = g_game.getClientVersion()
|
||||||
|
|
||||||
local datPath, sprPath
|
local datPath, sprPath
|
||||||
if filename then
|
if filename then
|
||||||
|
@@ -88,6 +88,23 @@ function isHiddingOffline()
|
|||||||
return settings['hideOffline']
|
return settings['hideOffline']
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function getSortedBy()
|
||||||
|
local settings = g_settings.getNode('VipList')
|
||||||
|
if not settings then
|
||||||
|
return 'status'
|
||||||
|
end
|
||||||
|
return settings['sortedBy']
|
||||||
|
end
|
||||||
|
|
||||||
|
function sortBy(state)
|
||||||
|
settings = {}
|
||||||
|
settings['sortedBy'] = state
|
||||||
|
g_settings.mergeNode('VipList', settings)
|
||||||
|
|
||||||
|
refresh()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function onAddVip(id, name, state)
|
function onAddVip(id, name, state)
|
||||||
local vipList = vipWindow:getChildById('contentsPanel')
|
local vipList = vipWindow:getChildById('contentsPanel')
|
||||||
|
|
||||||
@@ -118,13 +135,13 @@ function onAddVip(id, name, state)
|
|||||||
|
|
||||||
for i=1,childrenCount do
|
for i=1,childrenCount do
|
||||||
local child = vipList:getChildByIndex(i)
|
local child = vipList:getChildByIndex(i)
|
||||||
if state == VipState.Online and child.vipState ~= VipState.Online then
|
if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then
|
||||||
vipList:insertChild(i, label)
|
vipList:insertChild(i, label)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (state ~= VipState.Online and child.vipState ~= VipState.Online)
|
if ((state ~= VipState.Online and child.vipState ~= VipState.Online)
|
||||||
or (state == VipState.Online and child.vipState == VipState.Online) then
|
or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then
|
||||||
|
|
||||||
local childText = child:getText():lower()
|
local childText = child:getText():lower()
|
||||||
local length = math.min(childText:len(), nameLower:len())
|
local length = math.min(childText:len(), nameLower:len())
|
||||||
@@ -167,6 +184,14 @@ function onVipListMousePress(widget, mousePos, mouseButton)
|
|||||||
else
|
else
|
||||||
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
|
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not(getSortedBy() == 'name') then
|
||||||
|
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not(getSortedBy() == 'status') then
|
||||||
|
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
|
||||||
|
end
|
||||||
|
|
||||||
menu:display(mousePos)
|
menu:display(mousePos)
|
||||||
|
|
||||||
@@ -196,6 +221,15 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
|
|||||||
else
|
else
|
||||||
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
|
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not(getSortedBy() == 'name') then
|
||||||
|
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not(getSortedBy() == 'status') then
|
||||||
|
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
|
||||||
|
end
|
||||||
|
|
||||||
menu:display(mousePos)
|
menu:display(mousePos)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
@@ -22,11 +22,14 @@ ShieldBlueNoSharedExpBlink = 7
|
|||||||
ShieldYellowNoSharedExpBlink = 8
|
ShieldYellowNoSharedExpBlink = 8
|
||||||
ShieldBlueNoSharedExp = 9
|
ShieldBlueNoSharedExp = 9
|
||||||
ShieldYellowNoSharedExp = 10
|
ShieldYellowNoSharedExp = 10
|
||||||
|
ShieldGray = 11
|
||||||
|
|
||||||
EmblemNone = 0
|
EmblemNone = 0
|
||||||
EmblemGreen = 1
|
EmblemGreen = 1
|
||||||
EmblemRed = 2
|
EmblemRed = 2
|
||||||
EmblemBlue = 3
|
EmblemBlue = 3
|
||||||
|
EmblemMember = 4
|
||||||
|
EmblemOther = 5
|
||||||
|
|
||||||
North = 0
|
North = 0
|
||||||
East = 1
|
East = 1
|
||||||
@@ -81,6 +84,16 @@ GameNewSpeedLaw = 36
|
|||||||
GameForceFirstAutoWalkStep = 37
|
GameForceFirstAutoWalkStep = 37
|
||||||
GameMinimapRemove = 38
|
GameMinimapRemove = 38
|
||||||
GameDoubleShopSellAmount = 39
|
GameDoubleShopSellAmount = 39
|
||||||
|
GameContainerPagination = 40
|
||||||
|
GameThingMarks = 41
|
||||||
|
GameLooktypeU16 = 42
|
||||||
|
GamePlayerStamina = 43
|
||||||
|
GamePlayerAddons = 44
|
||||||
|
GameMessageStatements = 45
|
||||||
|
GameMesssageLevel = 46
|
||||||
|
GameNewFluids = 47
|
||||||
|
GamePlayerStateU16 = 48
|
||||||
|
GameNewOutfitProtocol = 49
|
||||||
|
|
||||||
TextColors = {
|
TextColors = {
|
||||||
red = '#f55e5e', --'#c83200'
|
red = '#f55e5e', --'#c83200'
|
||||||
@@ -162,7 +175,7 @@ CIPSOFT_RSA = "1321277432058722840622950990822933849527763264961655079678763618"
|
|||||||
"88792221429527047321331896351555606801473202394175817"
|
"88792221429527047321331896351555606801473202394175817"
|
||||||
|
|
||||||
-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
|
-- set to the latest Tibia.pic signature to make otclient compatible with official tibia
|
||||||
PIC_SIGNATURE = 0x50a6469d
|
PIC_SIGNATURE = 0x52131b61
|
||||||
|
|
||||||
OsTypes = {
|
OsTypes = {
|
||||||
Linux = 1,
|
Linux = 1,
|
||||||
|
@@ -52,23 +52,25 @@ function getShieldImagePathAndBlink(shieldId)
|
|||||||
if shieldId == ShieldWhiteYellow then
|
if shieldId == ShieldWhiteYellow then
|
||||||
path, blink = '/images/game/shields/shield_yellow_white', false
|
path, blink = '/images/game/shields/shield_yellow_white', false
|
||||||
elseif shieldId == ShieldWhiteBlue then
|
elseif shieldId == ShieldWhiteBlue then
|
||||||
path, blink = '/images/game/shields//shield_blue_white', false
|
path, blink = '/images/game/shields/shield_blue_white', false
|
||||||
elseif shieldId == ShieldBlue then
|
elseif shieldId == ShieldBlue then
|
||||||
path, blink = '/images/game/shields//shield_blue', false
|
path, blink = '/images/game/shields/shield_blue', false
|
||||||
elseif shieldId == ShieldYellow then
|
elseif shieldId == ShieldYellow then
|
||||||
path, blink = '/images/game/shields//shield_yellow', false
|
path, blink = '/images/game/shields/shield_yellow', false
|
||||||
elseif shieldId == ShieldBlueSharedExp then
|
elseif shieldId == ShieldBlueSharedExp then
|
||||||
path, blink = '/images/game/shields//shield_blue_shared', false
|
path, blink = '/images/game/shields/shield_blue_shared', false
|
||||||
elseif shieldId == ShieldYellowSharedExp then
|
elseif shieldId == ShieldYellowSharedExp then
|
||||||
path, blink = '/images/game/shields//shield_yellow_shared', false
|
path, blink = '/images/game/shields/shield_yellow_shared', false
|
||||||
elseif shieldId == ShieldBlueNoSharedExpBlink then
|
elseif shieldId == ShieldBlueNoSharedExpBlink then
|
||||||
path, blink = '/images/game/shields//shield_blue_not_shared', true
|
path, blink = '/images/game/shields/shield_blue_not_shared', true
|
||||||
elseif shieldId == ShieldYellowNoSharedExpBlink then
|
elseif shieldId == ShieldYellowNoSharedExpBlink then
|
||||||
path, blink = '/images/game/shields//shield_yellow_not_shared', true
|
path, blink = '/images/game/shields/shield_yellow_not_shared', true
|
||||||
elseif shieldId == ShieldBlueNoSharedExp then
|
elseif shieldId == ShieldBlueNoSharedExp then
|
||||||
path, blink = '/images/game/shields//shield_blue_not_shared', false
|
path, blink = '/images/game/shields/shield_blue_not_shared', false
|
||||||
elseif shieldId == ShieldYellowNoSharedExp then
|
elseif shieldId == ShieldYellowNoSharedExp then
|
||||||
path, blink = '/images/game/shields//shield_yellow_not_shared', false
|
path, blink = '/images/game/shields/shield_yellow_not_shared', false
|
||||||
|
elseif shieldId == ShieldGray then
|
||||||
|
path, blink = '/images/game/shields/shield_gray', false
|
||||||
end
|
end
|
||||||
return path, blink
|
return path, blink
|
||||||
end
|
end
|
||||||
@@ -81,6 +83,10 @@ function getEmblemImagePath(emblemId)
|
|||||||
path = '/images/game/emblems/emblem_red'
|
path = '/images/game/emblems/emblem_red'
|
||||||
elseif emblemId == EmblemBlue then
|
elseif emblemId == EmblemBlue then
|
||||||
path = '/images/game/emblems/emblem_blue'
|
path = '/images/game/emblems/emblem_blue'
|
||||||
|
elseif emblemId == EmblemMember then
|
||||||
|
path = '/images/game/emblems/emblem_member'
|
||||||
|
elseif emblemId == EmblemOther then
|
||||||
|
path = '/images/game/emblems/emblem_other'
|
||||||
end
|
end
|
||||||
return path
|
return path
|
||||||
end
|
end
|
||||||
|
@@ -4,9 +4,23 @@ function g_game.getRsa()
|
|||||||
return currentRsa
|
return currentRsa
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function g_game.findPlayerItem(itemId, subType)
|
||||||
|
local localPlayer = g_game.getLocalPlayer()
|
||||||
|
if localPlayer then
|
||||||
|
for slot = InventorySlotFirst, InventorySlotLast do
|
||||||
|
local item = localPlayer:getInventoryItem(slot)
|
||||||
|
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
|
||||||
|
return item
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return g_game.findItemInContainers(itemId, subType)
|
||||||
|
end
|
||||||
|
|
||||||
function g_game.chooseRsa(host)
|
function g_game.chooseRsa(host)
|
||||||
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
|
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
|
||||||
if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
|
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
|
||||||
g_game.setRsa(CIPSOFT_RSA)
|
g_game.setRsa(CIPSOFT_RSA)
|
||||||
|
|
||||||
if g_app.getOs() == 'windows' then
|
if g_app.getOs() == 'windows' then
|
||||||
@@ -32,22 +46,29 @@ function g_game.isOfficialTibia()
|
|||||||
return currentRsa == CIPSOFT_RSA
|
return currentRsa == CIPSOFT_RSA
|
||||||
end
|
end
|
||||||
|
|
||||||
function g_game.getSupportedProtocols()
|
function g_game.getSupportedClients()
|
||||||
return {
|
return {
|
||||||
810, 811, 840, 842, 850, 853, 854,
|
760, 810, 811, 840, 842, 850, 853,
|
||||||
860, 861, 862, 870, 910, 940, 944,
|
854, 860, 861, 862, 870, 910, 940,
|
||||||
953, 954, 960, 961, 963, 970, 971,
|
944, 953, 954, 960, 961, 963, 970,
|
||||||
973, 974
|
980, 981, 982, 983, 984, 985, 986,
|
||||||
|
1001, 1002, 1010, 1020, 1021, 1022,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function g_game.getSupportedClients(protocol)
|
function g_game.getProtocolVersionForClient(client)
|
||||||
clients = {
|
clients = {
|
||||||
[971] = {980},
|
[980] = 971,
|
||||||
[973] = {981},
|
[981] = 973,
|
||||||
[974] = {982}
|
[982] = 974,
|
||||||
|
[983] = 975,
|
||||||
|
[984] = 976,
|
||||||
|
[985] = 977,
|
||||||
|
[986] = 978,
|
||||||
|
[1001] = 979,
|
||||||
|
[1002] = 980,
|
||||||
}
|
}
|
||||||
return clients[protocol] or {protocol}
|
return clients[client] or client
|
||||||
end
|
end
|
||||||
|
|
||||||
g_game.setRsa(OTSERV_RSA)
|
g_game.setRsa(OTSERV_RSA)
|
||||||
|
@@ -188,5 +188,9 @@ ClientOpcodes = {
|
|||||||
ClientMarketCreate = 246, -- 944
|
ClientMarketCreate = 246, -- 944
|
||||||
ClientMarketCancel = 247, -- 944
|
ClientMarketCancel = 247, -- 944
|
||||||
ClientMarketAccept = 248, -- 944
|
ClientMarketAccept = 248, -- 944
|
||||||
ClientAnswerModalDialog = 249 -- 960
|
ClientAnswerModalDialog = 249, -- 960
|
||||||
|
|
||||||
|
-- 760
|
||||||
|
ClientEnterAccount760 = 513,
|
||||||
|
ClientEnterGame760 = 522
|
||||||
}
|
}
|
||||||
|
@@ -27,9 +27,13 @@ end
|
|||||||
|
|
||||||
function ProtocolLogin:sendLoginPacket()
|
function ProtocolLogin:sendLoginPacket()
|
||||||
local msg = OutputMessage.create()
|
local msg = OutputMessage.create()
|
||||||
|
if g_game.getProtocolVersion() == 760 then
|
||||||
msg:addU8(ClientOpcodes.ClientEnterAccount)
|
msg:addU16(ClientOpcodes.ClientEnterAccount760)
|
||||||
msg:addU16(g_game.getOs())
|
else
|
||||||
|
msg:addU8(ClientOpcodes.ClientEnterAccount)
|
||||||
|
msg:addU16(g_game.getOs())
|
||||||
|
end
|
||||||
|
|
||||||
msg:addU16(g_game.getProtocolVersion())
|
msg:addU16(g_game.getProtocolVersion())
|
||||||
|
|
||||||
if g_game.getProtocolVersion() >= 971 then
|
if g_game.getProtocolVersion() >= 971 then
|
||||||
@@ -49,14 +53,16 @@ function ProtocolLogin:sendLoginPacket()
|
|||||||
-- first RSA byte must be 0
|
-- first RSA byte must be 0
|
||||||
msg:addU8(0)
|
msg:addU8(0)
|
||||||
|
|
||||||
-- xtea key
|
if g_game.getProtocolVersion() >= 800 then
|
||||||
self:generateXteaKey()
|
-- xtea key
|
||||||
local xteaKey = self:getXteaKey()
|
self:generateXteaKey()
|
||||||
msg:addU32(xteaKey[1])
|
local xteaKey = self:getXteaKey()
|
||||||
msg:addU32(xteaKey[2])
|
msg:addU32(xteaKey[1])
|
||||||
msg:addU32(xteaKey[3])
|
msg:addU32(xteaKey[2])
|
||||||
msg:addU32(xteaKey[4])
|
msg:addU32(xteaKey[3])
|
||||||
|
msg:addU32(xteaKey[4])
|
||||||
|
end
|
||||||
|
|
||||||
if g_game.getFeature(GameAccountNames) then
|
if g_game.getFeature(GameAccountNames) then
|
||||||
msg:addString(self.accountName)
|
msg:addString(self.accountName)
|
||||||
else
|
else
|
||||||
@@ -73,14 +79,18 @@ function ProtocolLogin:sendLoginPacket()
|
|||||||
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
|
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
|
||||||
assert(paddingBytes >= 0)
|
assert(paddingBytes >= 0)
|
||||||
msg:addPaddingBytes(paddingBytes, 0)
|
msg:addPaddingBytes(paddingBytes, 0)
|
||||||
msg:encryptRsa()
|
if g_game.getProtocolVersion() >= 800 then
|
||||||
|
msg:encryptRsa()
|
||||||
|
end
|
||||||
|
|
||||||
if g_game.getFeature(GameProtocolChecksum) then
|
if g_game.getFeature(GameProtocolChecksum) then
|
||||||
self:enableChecksum()
|
self:enableChecksum()
|
||||||
end
|
end
|
||||||
|
|
||||||
self:send(msg)
|
self:send(msg)
|
||||||
self:enableXteaEncryption()
|
if g_game.getProtocolVersion() >= 800 then
|
||||||
|
self:enableXteaEncryption()
|
||||||
|
end
|
||||||
self:recv()
|
self:recv()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -125,19 +135,47 @@ end
|
|||||||
|
|
||||||
function ProtocolLogin:parseCharacterList(msg)
|
function ProtocolLogin:parseCharacterList(msg)
|
||||||
local characters = {}
|
local characters = {}
|
||||||
local charactersCount = msg:getU8()
|
|
||||||
for i=1,charactersCount do
|
|
||||||
local character = {}
|
|
||||||
character.name = msg:getString()
|
|
||||||
character.worldName = msg:getString()
|
|
||||||
character.worldIp = iptostring(msg:getU32())
|
|
||||||
character.worldPort = msg:getU16()
|
|
||||||
|
|
||||||
if g_game.getProtocolVersion() >= 971 then
|
if g_game.getProtocolVersion() > 1010 then
|
||||||
character.unknown = msg:getU8()
|
local worlds = {}
|
||||||
|
|
||||||
|
local worldsCount = msg:getU8()
|
||||||
|
for i=1, worldsCount do
|
||||||
|
local world = {}
|
||||||
|
local worldId = msg:getU8()
|
||||||
|
world.worldName = msg:getString()
|
||||||
|
world.worldIp = msg:getString()
|
||||||
|
world.worldPort = msg:getU16()
|
||||||
|
msg:getU8() -- unknow byte?
|
||||||
|
worlds[worldId] = world
|
||||||
end
|
end
|
||||||
|
|
||||||
characters[i] = character
|
local charactersCount = msg:getU8()
|
||||||
|
for i=1, charactersCount do
|
||||||
|
local character = {}
|
||||||
|
local worldId = msg:getU8()
|
||||||
|
character.name = msg:getString()
|
||||||
|
character.worldName = worlds[worldId].worldName
|
||||||
|
character.worldIp = worlds[worldId].worldIp
|
||||||
|
character.worldPort = worlds[worldId].worldPort
|
||||||
|
characters[i] = character
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
local charactersCount = msg:getU8()
|
||||||
|
for i=1,charactersCount do
|
||||||
|
local character = {}
|
||||||
|
character.name = msg:getString()
|
||||||
|
character.worldName = msg:getString()
|
||||||
|
character.worldIp = iptostring(msg:getU32())
|
||||||
|
character.worldPort = msg:getU16()
|
||||||
|
|
||||||
|
if g_game.getProtocolVersion() >= 971 then
|
||||||
|
character.unknown = msg:getU8()
|
||||||
|
end
|
||||||
|
|
||||||
|
characters[i] = character
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local account = {}
|
local account = {}
|
||||||
|
@@ -2,3 +2,4 @@
|
|||||||
-- you can place any custom user code here
|
-- you can place any custom user code here
|
||||||
|
|
||||||
print 'Startup done :]'
|
print 'Startup done :]'
|
||||||
|
|
||||||
|
@@ -100,6 +100,8 @@ set(client_SOURCES ${client_SOURCES}
|
|||||||
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
|
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
|
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
|
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/uisprite.h
|
||||||
|
|
||||||
# util
|
# util
|
||||||
${CMAKE_CURRENT_LIST_DIR}/position.h
|
${CMAKE_CURRENT_LIST_DIR}/position.h
|
||||||
|
@@ -227,14 +227,17 @@ namespace Otc
|
|||||||
ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty
|
ShieldBlueNoSharedExpBlink, // 7 party member sexp inactive guilty
|
||||||
ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty
|
ShieldYellowNoSharedExpBlink, // 8 // party leader sexp inactive guilty
|
||||||
ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent
|
ShieldBlueNoSharedExp, // 9 party member sexp inactive innocent
|
||||||
ShieldYellowNoSharedExp // 10 party leader sexp inactive innocent
|
ShieldYellowNoSharedExp, // 10 party leader sexp inactive innocent
|
||||||
|
ShieldGray // 11 member of another party
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PlayerEmblems {
|
enum PlayerEmblems {
|
||||||
EmblemNone = 0,
|
EmblemNone = 0,
|
||||||
EmblemGreen,
|
EmblemGreen,
|
||||||
EmblemRed,
|
EmblemRed,
|
||||||
EmblemBlue
|
EmblemBlue,
|
||||||
|
EmblemMember,
|
||||||
|
EmblemOther
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PlayerStates {
|
enum PlayerStates {
|
||||||
@@ -353,6 +356,18 @@ namespace Otc
|
|||||||
GameForceFirstAutoWalkStep = 37,
|
GameForceFirstAutoWalkStep = 37,
|
||||||
GameMinimapRemove = 38,
|
GameMinimapRemove = 38,
|
||||||
GameDoubleShopSellAmount = 39,
|
GameDoubleShopSellAmount = 39,
|
||||||
|
GameContainerPagination = 40,
|
||||||
|
GameThingMarks = 41,
|
||||||
|
GameLooktypeU16 = 42,
|
||||||
|
GamePlayerStamina = 43,
|
||||||
|
GamePlayerAddons = 44,
|
||||||
|
GameMessageStatements = 45,
|
||||||
|
GameMessageLevel = 46,
|
||||||
|
GameNewFluids = 47,
|
||||||
|
GamePlayerStateU16 = 48,
|
||||||
|
GameNewOutfitProtocol = 49,
|
||||||
|
GamePVPMode = 50,
|
||||||
|
|
||||||
// 51-100 reserved to be defined in lua
|
// 51-100 reserved to be defined in lua
|
||||||
LastGameFeature = 101
|
LastGameFeature = 101
|
||||||
};
|
};
|
||||||
|
@@ -23,7 +23,7 @@
|
|||||||
#include "container.h"
|
#include "container.h"
|
||||||
#include "item.h"
|
#include "item.h"
|
||||||
|
|
||||||
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent)
|
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
|
||||||
{
|
{
|
||||||
m_id = id;
|
m_id = id;
|
||||||
m_capacity = capacity;
|
m_capacity = capacity;
|
||||||
@@ -31,6 +31,10 @@ Container::Container(int id, int capacity, const std::string& name, const ItemPt
|
|||||||
m_containerItem = containerItem;
|
m_containerItem = containerItem;
|
||||||
m_hasParent = hasParent;
|
m_hasParent = hasParent;
|
||||||
m_closed = false;
|
m_closed = false;
|
||||||
|
m_unlocked = isUnlocked;
|
||||||
|
m_hasPages = hasPages;
|
||||||
|
m_size = containerSize;
|
||||||
|
m_firstIndex = firstIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
ItemPtr Container::getItem(int slot)
|
ItemPtr Container::getItem(int slot)
|
||||||
@@ -51,12 +55,20 @@ void Container::onClose()
|
|||||||
callLuaField("onClose");
|
callLuaField("onClose");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Container::onAddItem(const ItemPtr& item)
|
void Container::onAddItem(const ItemPtr& item, int slot)
|
||||||
{
|
{
|
||||||
m_items.push_front(item);
|
m_items.push_front(item);
|
||||||
updateItemsPositions();
|
updateItemsPositions();
|
||||||
|
|
||||||
callLuaField("onAddItem", 0, item);
|
callLuaField("onAddItem", slot, item);
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemPtr Container::findItemById(uint itemId, int subType)
|
||||||
|
{
|
||||||
|
for(const ItemPtr item : m_items)
|
||||||
|
if(item->getId() == itemId && (subType == -1 || item->getSubType() == subType))
|
||||||
|
return item;
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Container::onAddItems(const std::vector<ItemPtr>& items)
|
void Container::onAddItems(const std::vector<ItemPtr>& items)
|
||||||
|
@@ -32,7 +32,7 @@
|
|||||||
class Container : public LuaObject
|
class Container : public LuaObject
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent);
|
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ItemPtr getItem(int slot);
|
ItemPtr getItem(int slot);
|
||||||
@@ -45,11 +45,16 @@ public:
|
|||||||
std::string getName() { return m_name; }
|
std::string getName() { return m_name; }
|
||||||
bool hasParent() { return m_hasParent; }
|
bool hasParent() { return m_hasParent; }
|
||||||
bool isClosed() { return m_closed; }
|
bool isClosed() { return m_closed; }
|
||||||
|
bool isUnlocked() { return m_unlocked; }
|
||||||
|
bool hasPages() { return m_hasPages; }
|
||||||
|
int getSize() { return m_size; }
|
||||||
|
int getFirstIndex() { return m_firstIndex; }
|
||||||
|
ItemPtr findItemById(uint itemId, int subType);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void onOpen(const ContainerPtr& previousContainer);
|
void onOpen(const ContainerPtr& previousContainer);
|
||||||
void onClose();
|
void onClose();
|
||||||
void onAddItem(const ItemPtr& item);
|
void onAddItem(const ItemPtr& item, int slot);
|
||||||
void onAddItems(const std::vector<ItemPtr>& items);
|
void onAddItems(const std::vector<ItemPtr>& items);
|
||||||
void onUpdateItem(int slot, const ItemPtr& item);
|
void onUpdateItem(int slot, const ItemPtr& item);
|
||||||
void onRemoveItem(int slot);
|
void onRemoveItem(int slot);
|
||||||
@@ -65,6 +70,10 @@ private:
|
|||||||
std::string m_name;
|
std::string m_name;
|
||||||
bool m_hasParent;
|
bool m_hasParent;
|
||||||
bool m_closed;
|
bool m_closed;
|
||||||
|
bool m_unlocked;
|
||||||
|
bool m_hasPages;
|
||||||
|
int m_size;
|
||||||
|
int m_firstIndex;
|
||||||
std::deque<ItemPtr> m_items;
|
std::deque<ItemPtr> m_items;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -128,7 +128,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
|
|||||||
dest -= datType->getDisplacement() * scaleFactor;
|
dest -= datType->getDisplacement() * scaleFactor;
|
||||||
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
|
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
|
||||||
dest += getDisplacement() * scaleFactor;
|
dest += getDisplacement() * scaleFactor;
|
||||||
zPattern = 1;
|
zPattern = std::min(1, getNumPatternZ() - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
PointF jumpOffset = m_jumpOffset * scaleFactor;
|
PointF jumpOffset = m_jumpOffset * scaleFactor;
|
||||||
@@ -458,6 +458,11 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
|
|||||||
|
|
||||||
int footAnimPhases = getAnimationPhases() - 1;
|
int footAnimPhases = getAnimationPhases() - 1;
|
||||||
int footDelay = getStepDuration(true) / 3;
|
int footDelay = getStepDuration(true) / 3;
|
||||||
|
// Since mount is a different outfit we need to get the mount animation phases
|
||||||
|
if(m_outfit.getMount() != 0) {
|
||||||
|
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
|
||||||
|
footAnimPhases = type->getAnimationPhases() - 1;
|
||||||
|
}
|
||||||
if(footAnimPhases == 0)
|
if(footAnimPhases == 0)
|
||||||
m_walkAnimationPhase = 0;
|
m_walkAnimationPhase = 0;
|
||||||
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
|
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
|
||||||
|
@@ -50,9 +50,9 @@ void CreatureManager::terminate()
|
|||||||
void Spawn::load(TiXmlElement* node)
|
void Spawn::load(TiXmlElement* node)
|
||||||
{
|
{
|
||||||
Position centerPos;
|
Position centerPos;
|
||||||
centerPos.x = node->readType<uint16>("centerx");
|
centerPos.x = node->readType<int>("centerx");
|
||||||
centerPos.y = node->readType<uint16>("centery");
|
centerPos.y = node->readType<int>("centery");
|
||||||
centerPos.z = node->readType<uint8>("centerz");
|
centerPos.z = node->readType<int>("centerz");
|
||||||
|
|
||||||
setCenterPos(centerPos);
|
setCenterPos(centerPos);
|
||||||
setRadius(node->readType<int32>("radius"));
|
setRadius(node->readType<int32>("radius"));
|
||||||
@@ -65,6 +65,7 @@ void Spawn::load(TiXmlElement* node)
|
|||||||
std::string cName = cNode->Attribute("name");
|
std::string cName = cNode->Attribute("name");
|
||||||
stdext::tolower(cName);
|
stdext::tolower(cName);
|
||||||
stdext::trim(cName);
|
stdext::trim(cName);
|
||||||
|
stdext::ucwords(cName);
|
||||||
|
|
||||||
if (!(cType = g_creatures.getCreatureByName(cName)))
|
if (!(cType = g_creatures.getCreatureByName(cName)))
|
||||||
continue;
|
continue;
|
||||||
@@ -76,17 +77,18 @@ void Spawn::load(TiXmlElement* node)
|
|||||||
dir = (Otc::Direction)dir_;
|
dir = (Otc::Direction)dir_;
|
||||||
cType->setDirection(dir);
|
cType->setDirection(dir);
|
||||||
|
|
||||||
centerPos.x += cNode->readType<int>("x");
|
Position placePos;
|
||||||
centerPos.y += cNode->readType<int>("y");
|
placePos.x = centerPos.x + cNode->readType<int>("x");
|
||||||
centerPos.z = cNode->readType<int>("z");
|
placePos.y = centerPos.y + cNode->readType<int>("y");
|
||||||
addCreature(centerPos, cType);
|
placePos.z = cNode->readType<int>("z");
|
||||||
|
|
||||||
|
cType->setRace(cNode->ValueStr() == "npc" ? CreatureRaceNpc : CreatureRaceMonster);
|
||||||
|
addCreature(placePos, cType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Spawn::save(TiXmlElement*& node)
|
void Spawn::save(TiXmlElement* node)
|
||||||
{
|
{
|
||||||
node = new TiXmlElement("spawn");
|
|
||||||
|
|
||||||
const Position& c = getCenterPos();
|
const Position& c = getCenterPos();
|
||||||
node->SetAttribute("centerx", c.x);
|
node->SetAttribute("centerx", c.x);
|
||||||
node->SetAttribute("centery", c.y);
|
node->SetAttribute("centery", c.y);
|
||||||
@@ -97,10 +99,10 @@ void Spawn::save(TiXmlElement*& node)
|
|||||||
TiXmlElement* creatureNode = nullptr;
|
TiXmlElement* creatureNode = nullptr;
|
||||||
|
|
||||||
for(const auto& pair : m_creatures) {
|
for(const auto& pair : m_creatures) {
|
||||||
if(!(creatureNode = new TiXmlElement("monster")))
|
const CreatureTypePtr& creature = pair.second;
|
||||||
|
if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
|
||||||
stdext::throw_exception("oom?");
|
stdext::throw_exception("oom?");
|
||||||
|
|
||||||
const CreatureTypePtr& creature = pair.second;
|
|
||||||
|
|
||||||
creatureNode->SetAttribute("name", creature->getName());
|
creatureNode->SetAttribute("name", creature->getName());
|
||||||
creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
|
creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
|
||||||
@@ -109,8 +111,8 @@ void Spawn::save(TiXmlElement*& node)
|
|||||||
const Position& placePos = pair.first;
|
const Position& placePos = pair.first;
|
||||||
assert(placePos.isValid());
|
assert(placePos.isValid());
|
||||||
|
|
||||||
creatureNode->SetAttribute("x", placePos.x);
|
creatureNode->SetAttribute("x", c.x - placePos.x);
|
||||||
creatureNode->SetAttribute("y", placePos.y);
|
creatureNode->SetAttribute("y", c.y - placePos.y);
|
||||||
creatureNode->SetAttribute("z", placePos.z);
|
creatureNode->SetAttribute("z", placePos.z);
|
||||||
|
|
||||||
node->LinkEndChild(creatureNode);
|
node->LinkEndChild(creatureNode);
|
||||||
@@ -121,11 +123,14 @@ void Spawn::addCreature(const Position& placePos, const CreatureTypePtr& cType)
|
|||||||
{
|
{
|
||||||
const Position& centerPos = getCenterPos();
|
const Position& centerPos = getCenterPos();
|
||||||
int m_radius = getRadius();
|
int m_radius = getRadius();
|
||||||
if(!isInZone(placePos, centerPos, m_radius))
|
if(!isInZone(placePos, centerPos, m_radius)) {
|
||||||
stdext::throw_exception(stdext::format("cannot place creature at %s %s %d (increment radius)",
|
g_logger.warning(stdext::format("cannot place creature at %s (spawn's center position: %s, spawn radius: %d) (increment radius)",
|
||||||
stdext::to_string(placePos), stdext::to_string(centerPos),
|
stdext::to_string(placePos), stdext::to_string(centerPos),
|
||||||
m_radius
|
m_radius
|
||||||
));
|
));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
g_map.addThing(cType->cast(), placePos, 4);
|
g_map.addThing(cType->cast(), placePos, 4);
|
||||||
m_creatures.insert(std::make_pair(placePos, cType));
|
m_creatures.insert(std::make_pair(placePos, cType));
|
||||||
}
|
}
|
||||||
@@ -145,6 +150,8 @@ CreaturePtr CreatureType::cast()
|
|||||||
CreaturePtr ret(new Creature);
|
CreaturePtr ret(new Creature);
|
||||||
|
|
||||||
std::string cName = getName();
|
std::string cName = getName();
|
||||||
|
stdext::tolower(cName);
|
||||||
|
stdext::trim(cName);
|
||||||
stdext::ucwords(cName);
|
stdext::ucwords(cName);
|
||||||
ret->setName(cName);
|
ret->setName(cName);
|
||||||
|
|
||||||
@@ -199,20 +206,12 @@ void CreatureManager::loadNpcs(const std::string& folder)
|
|||||||
if(!stdext::ends_with(tmp, "/"))
|
if(!stdext::ends_with(tmp, "/"))
|
||||||
tmp += "/";
|
tmp += "/";
|
||||||
|
|
||||||
// FIXME: filesystem is not supported anymore, rework the following code with g_resources
|
if(!g_resources.directoryExists(tmp))
|
||||||
/*
|
|
||||||
boost::filesystem::path npcPath(boost::filesystem::current_path().generic_string() + tmp);
|
|
||||||
if(!boost::filesystem::exists(npcPath))
|
|
||||||
stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder));
|
stdext::throw_exception(stdext::format("NPCs folder '%s' was not found.", folder));
|
||||||
|
|
||||||
for(boost::filesystem::directory_iterator it(npcPath), end; it != end; ++it) {
|
const auto& fileList = g_resources.listDirectoryFiles(tmp);
|
||||||
std::string f = it->path().filename().string();
|
for(const std::string& file : fileList)
|
||||||
if(boost::filesystem::is_directory(it->status()))
|
loadCreatureBuffer(g_resources.readFileContents(tmp + file));
|
||||||
continue;
|
|
||||||
|
|
||||||
loadCreatureBuffer(g_resources.readFileContents(tmp + f));
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureManager::loadSpawns(const std::string& fileName)
|
void CreatureManager::loadSpawns(const std::string& fileName)
|
||||||
@@ -227,46 +226,54 @@ void CreatureManager::loadSpawns(const std::string& fileName)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TiXmlDocument doc;
|
try {
|
||||||
doc.Parse(g_resources.readFileContents(fileName).c_str());
|
TiXmlDocument doc;
|
||||||
if(doc.Error())
|
doc.Parse(g_resources.readFileContents(fileName).c_str());
|
||||||
stdext::throw_exception(stdext::format("cannot load spawns xml file '%s: '%s'", fileName, doc.ErrorDesc()));
|
if(doc.Error())
|
||||||
|
stdext::throw_exception(stdext::format("cannot load spawns xml file '%s: '%s'", fileName, doc.ErrorDesc()));
|
||||||
|
|
||||||
TiXmlElement* root = doc.FirstChildElement();
|
TiXmlElement* root = doc.FirstChildElement();
|
||||||
if(!root || root->ValueStr() != "spawns")
|
if(!root || root->ValueStr() != "spawns")
|
||||||
stdext::throw_exception("malformed spawns file");
|
stdext::throw_exception("malformed spawns file");
|
||||||
|
|
||||||
for(TiXmlElement* node = root->FirstChildElement(); node; node = node->NextSiblingElement()) {
|
for(TiXmlElement* node = root->FirstChildElement(); node; node = node->NextSiblingElement()) {
|
||||||
if(node->ValueTStr() != "spawn")
|
if(node->ValueTStr() != "spawn")
|
||||||
stdext::throw_exception("invalid spawn node");
|
stdext::throw_exception("invalid spawn node");
|
||||||
|
|
||||||
SpawnPtr spawn(new Spawn);
|
SpawnPtr spawn(new Spawn);
|
||||||
spawn->load(node);
|
spawn->load(node);
|
||||||
m_spawns.insert(std::make_pair(spawn->getCenterPos(), spawn));
|
m_spawns.insert(std::make_pair(spawn->getCenterPos(), spawn));
|
||||||
|
}
|
||||||
|
doc.Clear();
|
||||||
|
m_spawnLoaded = true;
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
|
||||||
}
|
}
|
||||||
doc.Clear();
|
|
||||||
m_spawnLoaded = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureManager::saveSpawns(const std::string& fileName)
|
void CreatureManager::saveSpawns(const std::string& fileName)
|
||||||
{
|
{
|
||||||
TiXmlDocument doc;
|
try {
|
||||||
doc.SetTabSize(2);
|
TiXmlDocument doc;
|
||||||
|
doc.SetTabSize(2);
|
||||||
|
|
||||||
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
|
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
|
||||||
doc.LinkEndChild(decl);
|
doc.LinkEndChild(decl);
|
||||||
|
|
||||||
TiXmlElement* root = new TiXmlElement("spawns");
|
TiXmlElement* root = new TiXmlElement("spawns");
|
||||||
doc.LinkEndChild(root);
|
doc.LinkEndChild(root);
|
||||||
|
|
||||||
for(auto pair : m_spawns) {
|
for(auto pair : m_spawns) {
|
||||||
TiXmlElement* elem;
|
TiXmlElement* elem = new TiXmlElement("spawn");
|
||||||
pair.second->save(elem);
|
pair.second->save(elem);
|
||||||
root->LinkEndChild(elem);
|
root->LinkEndChild(elem);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!doc.SaveFile("data"+fileName))
|
||||||
|
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!doc.SaveFile(fileName))
|
|
||||||
stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureManager::loadCreatureBuffer(const std::string& buffer)
|
void CreatureManager::loadCreatureBuffer(const std::string& buffer)
|
||||||
@@ -283,6 +290,7 @@ void CreatureManager::loadCreatureBuffer(const std::string& buffer)
|
|||||||
std::string cName = root->Attribute("name");
|
std::string cName = root->Attribute("name");
|
||||||
stdext::tolower(cName);
|
stdext::tolower(cName);
|
||||||
stdext::trim(cName);
|
stdext::trim(cName);
|
||||||
|
stdext::ucwords(cName);
|
||||||
|
|
||||||
CreatureTypePtr newType(new CreatureType(cName));
|
CreatureTypePtr newType(new CreatureType(cName));
|
||||||
for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
|
for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
|
||||||
@@ -329,6 +337,7 @@ const CreatureTypePtr& CreatureManager::getCreatureByName(std::string name)
|
|||||||
{
|
{
|
||||||
stdext::tolower(name);
|
stdext::tolower(name);
|
||||||
stdext::trim(name);
|
stdext::trim(name);
|
||||||
|
stdext::ucwords(name);
|
||||||
auto it = std::find_if(m_creatures.begin(), m_creatures.end(),
|
auto it = std::find_if(m_creatures.begin(), m_creatures.end(),
|
||||||
[=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; });
|
[=] (const CreatureTypePtr& m) -> bool { return m->getName() == name; });
|
||||||
if(it != m_creatures.end())
|
if(it != m_creatures.end())
|
||||||
@@ -363,8 +372,11 @@ SpawnPtr CreatureManager::getSpawn(const Position& centerPos)
|
|||||||
SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
|
SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
|
||||||
{
|
{
|
||||||
auto iter = m_spawns.find(centerPos);
|
auto iter = m_spawns.find(centerPos);
|
||||||
if(iter != m_spawns.end())
|
if(iter != m_spawns.end()) {
|
||||||
|
if(iter->second->getRadius() != radius)
|
||||||
|
iter->second->setRadius(radius);
|
||||||
return iter->second;
|
return iter->second;
|
||||||
|
}
|
||||||
|
|
||||||
SpawnPtr ret(new Spawn);
|
SpawnPtr ret(new Spawn);
|
||||||
|
|
||||||
@@ -375,3 +387,5 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
|
||||||
|
@@ -33,14 +33,20 @@ enum CreatureAttr : uint8
|
|||||||
CreatureAttrName = 1,
|
CreatureAttrName = 1,
|
||||||
CreatureAttrOutfit = 2,
|
CreatureAttrOutfit = 2,
|
||||||
CreatureAttrSpawnTime = 3,
|
CreatureAttrSpawnTime = 3,
|
||||||
CreatureAttrDir = 4
|
CreatureAttrDir = 4,
|
||||||
|
CreatureAttrRace = 5
|
||||||
|
};
|
||||||
|
|
||||||
|
enum CreatureRace : uint8
|
||||||
|
{
|
||||||
|
CreatureRaceNpc = 0,
|
||||||
|
CreatureRaceMonster = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
enum SpawnAttr : uint8
|
enum SpawnAttr : uint8
|
||||||
{
|
{
|
||||||
SpawnAttrRadius = 0,
|
SpawnAttrRadius = 0,
|
||||||
SpawnAttrCenter = 1,
|
SpawnAttrCenter = 1,
|
||||||
SpawnAttrPos = 2
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class Spawn : public LuaObject
|
class Spawn : public LuaObject
|
||||||
@@ -53,7 +59,7 @@ public:
|
|||||||
int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
|
int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
|
||||||
|
|
||||||
void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
|
void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
|
||||||
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrPos); }
|
Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); }
|
||||||
|
|
||||||
void addCreature(const Position& placePos, const CreatureTypePtr& cType);
|
void addCreature(const Position& placePos, const CreatureTypePtr& cType);
|
||||||
void removeCreature(const Position& pos);
|
void removeCreature(const Position& pos);
|
||||||
@@ -61,7 +67,7 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
void load(TiXmlElement* node);
|
void load(TiXmlElement* node);
|
||||||
void save(TiXmlElement*& node);
|
void save(TiXmlElement* node);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
stdext::dynamic_storage<uint8> m_attribs;
|
stdext::dynamic_storage<uint8> m_attribs;
|
||||||
@@ -87,6 +93,9 @@ public:
|
|||||||
void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
|
void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
|
||||||
Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
|
Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
|
||||||
|
|
||||||
|
void setRace(CreatureRace race) { m_attribs.set(CreatureAttrRace, race); }
|
||||||
|
CreatureRace getRace() { return m_attribs.get<CreatureRace>(CreatureAttrRace); }
|
||||||
|
|
||||||
CreaturePtr cast();
|
CreaturePtr cast();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@@ -77,8 +77,10 @@ typedef stdext::shared_object_ptr<Spawn> SpawnPtr;
|
|||||||
typedef std::vector<ThingPtr> ThingList;
|
typedef std::vector<ThingPtr> ThingList;
|
||||||
typedef std::vector<ThingTypePtr> ThingTypeList;
|
typedef std::vector<ThingTypePtr> ThingTypeList;
|
||||||
typedef std::vector<ItemTypePtr> ItemTypeList;
|
typedef std::vector<ItemTypePtr> ItemTypeList;
|
||||||
typedef std::vector<HousePtr> HouseList;
|
typedef std::list<HousePtr> HouseList;
|
||||||
typedef std::vector<TownPtr> TownList;
|
typedef std::list<TownPtr> TownList;
|
||||||
|
typedef std::list<ItemPtr> ItemList;
|
||||||
|
typedef std::vector<ItemPtr> ItemVector;
|
||||||
typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap;
|
typedef std::unordered_map<Position, TilePtr, PositionHasher> TileMap;
|
||||||
|
|
||||||
// net
|
// net
|
||||||
@@ -96,9 +98,11 @@ class UIMinimap;
|
|||||||
class UIProgressRect;
|
class UIProgressRect;
|
||||||
class UIMapAnchorLayout;
|
class UIMapAnchorLayout;
|
||||||
class UIPositionAnchor;
|
class UIPositionAnchor;
|
||||||
|
class UISprite;
|
||||||
|
|
||||||
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
|
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
|
||||||
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
|
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
|
||||||
|
typedef stdext::shared_object_ptr<UISprite> UISpritePtr;
|
||||||
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
|
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
|
||||||
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
|
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
|
||||||
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;
|
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;
|
||||||
|
@@ -99,6 +99,11 @@ void Game::resetGameStates()
|
|||||||
m_walkEvent = nullptr;
|
m_walkEvent = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(m_checkConnectionEvent) {
|
||||||
|
m_checkConnectionEvent->cancel();
|
||||||
|
m_checkConnectionEvent = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
m_containers.clear();
|
m_containers.clear();
|
||||||
m_vips.clear();
|
m_vips.clear();
|
||||||
m_gmActions.clear();
|
m_gmActions.clear();
|
||||||
@@ -183,6 +188,16 @@ void Game::processGameStart()
|
|||||||
g_game.ping();
|
g_game.ping();
|
||||||
}, m_pingDelay);
|
}, m_pingDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_checkConnectionEvent = g_dispatcher.cycleEvent([this] {
|
||||||
|
if(!g_game.isConnectionOk() && !m_connectionFailWarned) {
|
||||||
|
g_lua.callGlobalField("g_game", "onConnectionFailing", true);
|
||||||
|
m_connectionFailWarned = true;
|
||||||
|
} else if(g_game.isConnectionOk() && m_connectionFailWarned) {
|
||||||
|
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
|
||||||
|
m_connectionFailWarned = false;
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processGameEnd()
|
void Game::processGameEnd()
|
||||||
@@ -190,6 +205,11 @@ void Game::processGameEnd()
|
|||||||
m_online = false;
|
m_online = false;
|
||||||
g_lua.callGlobalField("g_game", "onGameEnd");
|
g_lua.callGlobalField("g_game", "onGameEnd");
|
||||||
|
|
||||||
|
if(m_connectionFailWarned) {
|
||||||
|
g_lua.callGlobalField("g_game", "onConnectionFailing", false);
|
||||||
|
m_connectionFailWarned = false;
|
||||||
|
}
|
||||||
|
|
||||||
// reset game state
|
// reset game state
|
||||||
resetGameStates();
|
resetGameStates();
|
||||||
|
|
||||||
@@ -214,6 +234,22 @@ void Game::processGMActions(const std::vector<uint8>& actions)
|
|||||||
g_lua.callGlobalField("g_game", "onGMActions", actions);
|
g_lua.callGlobalField("g_game", "onGMActions", actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Game::processPlayerHelpers(int helpers)
|
||||||
|
{
|
||||||
|
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode)
|
||||||
|
{
|
||||||
|
m_fightMode = fightMode;
|
||||||
|
m_chaseMode = chaseMode;
|
||||||
|
m_safeFight = safeMode;
|
||||||
|
|
||||||
|
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
|
||||||
|
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
|
||||||
|
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
|
||||||
|
}
|
||||||
|
|
||||||
void Game::processPing()
|
void Game::processPing()
|
||||||
{
|
{
|
||||||
g_lua.callGlobalField("g_game", "onPing");
|
g_lua.callGlobalField("g_game", "onPing");
|
||||||
@@ -248,10 +284,10 @@ void Game::processTalk(const std::string& name, int level, Otc::MessageMode mode
|
|||||||
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
|
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items)
|
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
|
||||||
{
|
{
|
||||||
ContainerPtr previousContainer = getContainer(containerId);
|
ContainerPtr previousContainer = getContainer(containerId);
|
||||||
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent));
|
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex));
|
||||||
m_containers[containerId] = container;
|
m_containers[containerId] = container;
|
||||||
container->onAddItems(items);
|
container->onAddItems(items);
|
||||||
|
|
||||||
@@ -276,7 +312,7 @@ void Game::processCloseContainer(int containerId)
|
|||||||
container->onClose();
|
container->onClose();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
|
void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slot)
|
||||||
{
|
{
|
||||||
ContainerPtr container = getContainer(containerId);
|
ContainerPtr container = getContainer(containerId);
|
||||||
if(!container) {
|
if(!container) {
|
||||||
@@ -284,7 +320,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
container->onAddItem(item);
|
container->onAddItem(item, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
|
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
|
||||||
@@ -554,7 +590,7 @@ bool Game::walk(Otc::Direction direction)
|
|||||||
if(m_lastWalkDir != direction) {
|
if(m_lastWalkDir != direction) {
|
||||||
// must add a new walk event
|
// must add a new walk event
|
||||||
float ticks = m_localPlayer->getStepTicksLeft();
|
float ticks = m_localPlayer->getStepTicksLeft();
|
||||||
if(ticks < 0) { ticks = 0; }
|
if(ticks <= 0) { ticks = 1; }
|
||||||
|
|
||||||
if(m_walkEvent) {
|
if(m_walkEvent) {
|
||||||
m_walkEvent->cancel();
|
m_walkEvent->cancel();
|
||||||
@@ -697,15 +733,16 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
|
|||||||
|
|
||||||
auto it = dirs.begin();
|
auto it = dirs.begin();
|
||||||
Otc::Direction direction = *it;
|
Otc::Direction direction = *it;
|
||||||
if(m_localPlayer->canWalk(direction)) {
|
if(!m_localPlayer->canWalk(direction))
|
||||||
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
|
return;
|
||||||
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
|
|
||||||
m_localPlayer->preWalk(direction);
|
|
||||||
|
|
||||||
if(getFeature(Otc::GameForceFirstAutoWalkStep)) {
|
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
|
||||||
forceWalk(direction);
|
if(toTile && toTile->isWalkable() && !m_localPlayer->isServerWalking()) {
|
||||||
dirs.erase(it);
|
m_localPlayer->preWalk(direction);
|
||||||
}
|
|
||||||
|
if(getFeature(Otc::GameForceFirstAutoWalkStep)) {
|
||||||
|
forceWalk(direction);
|
||||||
|
dirs.erase(it);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -863,7 +900,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
|
|||||||
if(!pos.isValid()) // virtual item
|
if(!pos.isValid()) // virtual item
|
||||||
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
|
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
|
||||||
|
|
||||||
if(toThing->isCreature())
|
if(toThing->isCreature() && g_game.getProtocolVersion() >= 780)
|
||||||
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
|
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
|
||||||
else
|
else
|
||||||
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
|
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
|
||||||
@@ -882,6 +919,20 @@ void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
|
|||||||
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
|
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ItemPtr Game::findItemInContainers(uint itemId, int subType)
|
||||||
|
{
|
||||||
|
for(auto& it : m_containers) {
|
||||||
|
const ContainerPtr& container = it.second;
|
||||||
|
|
||||||
|
if(container) {
|
||||||
|
ItemPtr item = container->findItemById(itemId, subType);
|
||||||
|
if(item != nullptr)
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
|
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
|
||||||
{
|
{
|
||||||
if(!canPerformGameAction() || !item)
|
if(!canPerformGameAction() || !item)
|
||||||
@@ -1129,7 +1180,7 @@ void Game::removeVip(int playerId)
|
|||||||
{
|
{
|
||||||
if(!canPerformGameAction())
|
if(!canPerformGameAction())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
auto it = m_vips.find(playerId);
|
auto it = m_vips.find(playerId);
|
||||||
if(it == m_vips.end())
|
if(it == m_vips.end())
|
||||||
return;
|
return;
|
||||||
@@ -1379,24 +1430,40 @@ void Game::setProtocolVersion(int version)
|
|||||||
if(isOnline())
|
if(isOnline())
|
||||||
stdext::throw_exception("Unable to change protocol version while online");
|
stdext::throw_exception("Unable to change protocol version while online");
|
||||||
|
|
||||||
if(version != 0 && (version < 810 || version > 974))
|
if(version != 0 && version != 760 && (version < 810 || version > 1022))
|
||||||
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
|
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
|
||||||
|
|
||||||
m_features.reset();
|
m_features.reset();
|
||||||
enableFeature(Otc::GameFormatCreatureName);
|
enableFeature(Otc::GameFormatCreatureName);
|
||||||
|
|
||||||
|
|
||||||
|
if(version >= 780)
|
||||||
|
{
|
||||||
|
enableFeature(Otc::GamePlayerAddons);
|
||||||
|
enableFeature(Otc::GamePlayerStamina);
|
||||||
|
enableFeature(Otc::GameNewFluids);
|
||||||
|
enableFeature(Otc::GameMessageLevel);
|
||||||
|
enableFeature(Otc::GameMessageStatements);
|
||||||
|
enableFeature(Otc::GamePlayerStateU16);
|
||||||
|
enableFeature(Otc::GameLooktypeU16);
|
||||||
|
enableFeature(Otc::GameNewOutfitProtocol);
|
||||||
|
}
|
||||||
|
|
||||||
if(version >= 840) {
|
if(version >= 840) {
|
||||||
enableFeature(Otc::GameProtocolChecksum);
|
enableFeature(Otc::GameProtocolChecksum);
|
||||||
enableFeature(Otc::GameChallengeOnLogin);
|
enableFeature(Otc::GameChallengeOnLogin);
|
||||||
enableFeature(Otc::GameAccountNames);
|
enableFeature(Otc::GameAccountNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(version <= 854) {
|
if(version >= 780 && version <= 854) { // 780 might not be accurate
|
||||||
enableFeature(Otc::GameChargeableItems);
|
enableFeature(Otc::GameChargeableItems);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(version >= 854) {
|
if(version >= 850) {
|
||||||
enableFeature(Otc::GameDoubleFreeCapacity);
|
enableFeature(Otc::GameDoubleFreeCapacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(version >= 854) {
|
||||||
enableFeature(Otc::GameCreatureEmblems);
|
enableFeature(Otc::GameCreatureEmblems);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1443,6 +1510,18 @@ void Game::setProtocolVersion(int version)
|
|||||||
enableFeature(Otc::GameNewSpeedLaw);
|
enableFeature(Otc::GameNewSpeedLaw);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(version >= 976) {
|
||||||
|
enableFeature(Otc::GameContainerPagination);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(version >= 979) {
|
||||||
|
enableFeature(Otc::GameThingMarks);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(version >= 1000) {
|
||||||
|
enableFeature(Otc::GamePVPMode);
|
||||||
|
}
|
||||||
|
|
||||||
m_protocolVersion = version;
|
m_protocolVersion = version;
|
||||||
|
|
||||||
Proto::buildMessageModesMap(version);
|
Proto::buildMessageModesMap(version);
|
||||||
@@ -1458,7 +1537,7 @@ void Game::setClientVersion(int version)
|
|||||||
if(isOnline())
|
if(isOnline())
|
||||||
stdext::throw_exception("Unable to change client version while online");
|
stdext::throw_exception("Unable to change client version while online");
|
||||||
|
|
||||||
if(version != 0 && (version < 810 || version > 982))
|
if(version != 0 && version != 760 && (version < 810 || version > 1022))
|
||||||
stdext::throw_exception(stdext::format("Client version %d not supported", version));
|
stdext::throw_exception(stdext::format("Client version %d not supported", version));
|
||||||
|
|
||||||
m_clientVersion = version;
|
m_clientVersion = version;
|
||||||
|
@@ -73,14 +73,17 @@ protected:
|
|||||||
void processAttackCancel(uint seq);
|
void processAttackCancel(uint seq);
|
||||||
void processWalkCancel(Otc::Direction direction);
|
void processWalkCancel(Otc::Direction direction);
|
||||||
|
|
||||||
|
void processPlayerHelpers(int helpers);
|
||||||
|
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode);
|
||||||
|
|
||||||
// message related
|
// message related
|
||||||
void processTextMessage(Otc::MessageMode mode, const std::string& text);
|
void processTextMessage(Otc::MessageMode mode, const std::string& text);
|
||||||
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
|
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
|
||||||
|
|
||||||
// container related
|
// container related
|
||||||
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
|
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
|
||||||
void processCloseContainer(int containerId);
|
void processCloseContainer(int containerId);
|
||||||
void processContainerAddItem(int containerId, const ItemPtr& item);
|
void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
|
||||||
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
|
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
|
||||||
void processContainerRemoveItem(int containerId, int slot);
|
void processContainerRemoveItem(int containerId, int slot);
|
||||||
|
|
||||||
@@ -158,6 +161,7 @@ public:
|
|||||||
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
|
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
|
||||||
void useInventoryItem(int itemId);
|
void useInventoryItem(int itemId);
|
||||||
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
|
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
|
||||||
|
ItemPtr findItemInContainers(uint itemId, int subType);
|
||||||
|
|
||||||
// container related
|
// container related
|
||||||
int open(const ItemPtr& item, const ContainerPtr& previousContainer);
|
int open(const ItemPtr& item, const ContainerPtr& previousContainer);
|
||||||
@@ -231,7 +235,7 @@ public:
|
|||||||
void openRuleViolation(const std::string& reporter);
|
void openRuleViolation(const std::string& reporter);
|
||||||
void closeRuleViolation(const std::string& reporter);
|
void closeRuleViolation(const std::string& reporter);
|
||||||
void cancelRuleViolation();
|
void cancelRuleViolation();
|
||||||
|
|
||||||
// reports
|
// reports
|
||||||
void reportBug(const std::string& comment);
|
void reportBug(const std::string& comment);
|
||||||
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
|
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
|
||||||
@@ -281,6 +285,7 @@ public:
|
|||||||
bool isDead() { return m_dead; }
|
bool isDead() { return m_dead; }
|
||||||
bool isAttacking() { return !!m_attackingCreature; }
|
bool isAttacking() { return !!m_attackingCreature; }
|
||||||
bool isFollowing() { return !!m_followingCreature; }
|
bool isFollowing() { return !!m_followingCreature; }
|
||||||
|
bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
|
||||||
|
|
||||||
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
|
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
|
||||||
ContainerPtr getContainer(int index) { return m_containers[index]; }
|
ContainerPtr getContainer(int index) { return m_containers[index]; }
|
||||||
@@ -340,6 +345,8 @@ private:
|
|||||||
std::bitset<Otc::LastGameFeature> m_features;
|
std::bitset<Otc::LastGameFeature> m_features;
|
||||||
ScheduledEventPtr m_pingEvent;
|
ScheduledEventPtr m_pingEvent;
|
||||||
ScheduledEventPtr m_walkEvent;
|
ScheduledEventPtr m_walkEvent;
|
||||||
|
ScheduledEventPtr m_checkConnectionEvent;
|
||||||
|
bool m_connectionFailWarned;
|
||||||
int m_protocolVersion;
|
int m_protocolVersion;
|
||||||
int m_clientVersion;
|
int m_clientVersion;
|
||||||
std::string m_clientSignature;
|
std::string m_clientSignature;
|
||||||
|
@@ -28,12 +28,10 @@ HouseManager g_houses;
|
|||||||
|
|
||||||
House::House()
|
House::House()
|
||||||
{
|
{
|
||||||
m_nullTile = TilePtr(new Tile(Position()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
House::House(uint32 hId, const std::string &name, const Position &pos)
|
House::House(uint32 hId, const std::string &name, const Position &pos)
|
||||||
{
|
{
|
||||||
m_nullTile = TilePtr(new Tile(Position()));
|
|
||||||
setId(hId);
|
setId(hId);
|
||||||
setName(name);
|
setName(name);
|
||||||
if(pos.isValid())
|
if(pos.isValid())
|
||||||
@@ -42,16 +40,32 @@ House::House(uint32 hId, const std::string &name, const Position &pos)
|
|||||||
|
|
||||||
void House::setTile(const TilePtr& tile)
|
void House::setTile(const TilePtr& tile)
|
||||||
{
|
{
|
||||||
tile->setFlags(TILESTATE_HOUSE);
|
tile->setFlag(TILESTATE_HOUSE);
|
||||||
|
tile->setHouseId(getId());
|
||||||
m_tiles.insert(std::make_pair(tile->getPosition(), tile));
|
m_tiles.insert(std::make_pair(tile->getPosition(), tile));
|
||||||
}
|
}
|
||||||
|
|
||||||
const TilePtr& House::getTile(const Position& position)
|
TilePtr House::getTile(const Position& position)
|
||||||
{
|
{
|
||||||
TileMap::const_iterator iter = m_tiles.find(position);
|
TileMap::const_iterator iter = m_tiles.find(position);
|
||||||
if(iter != m_tiles.end())
|
if(iter != m_tiles.end())
|
||||||
return iter->second;
|
return iter->second;
|
||||||
return m_nullTile;
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void House::addDoor(const ItemPtr& door)
|
||||||
|
{
|
||||||
|
if (!door) return;
|
||||||
|
door->setDoorId(m_lastDoorId);
|
||||||
|
m_doors[m_lastDoorId++] = door;
|
||||||
|
}
|
||||||
|
|
||||||
|
void House::removeDoorById(uint32 doorId)
|
||||||
|
{
|
||||||
|
if(doorId >= m_lastDoorId)
|
||||||
|
stdext::throw_exception(stdext::format("Failed to remove door of id %d (would overflow), max id: %d",
|
||||||
|
doorId, m_lastDoorId));
|
||||||
|
m_doors[doorId] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void House::load(const TiXmlElement *elem)
|
void House::load(const TiXmlElement *elem)
|
||||||
@@ -67,16 +81,14 @@ void House::load(const TiXmlElement *elem)
|
|||||||
m_isGuildHall = elem->readType<bool>("guildhall");
|
m_isGuildHall = elem->readType<bool>("guildhall");
|
||||||
|
|
||||||
Position entryPos;
|
Position entryPos;
|
||||||
entryPos.x = elem->readType<uint16>("entryx");
|
entryPos.x = elem->readType<int>("entryx");
|
||||||
entryPos.y = elem->readType<uint16>("entryy");
|
entryPos.y = elem->readType<int>("entryy");
|
||||||
entryPos.z = elem->readType<uint8>("entryz");
|
entryPos.z = elem->readType<int>("entryz");
|
||||||
setEntry(entryPos);
|
setEntry(entryPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void House::save(TiXmlElement*& elem)
|
void House::save(TiXmlElement* elem)
|
||||||
{
|
{
|
||||||
elem = new TiXmlElement("house");
|
|
||||||
|
|
||||||
elem->SetAttribute("name", getName());
|
elem->SetAttribute("name", getName());
|
||||||
elem->SetAttribute("houseid", getId());
|
elem->SetAttribute("houseid", getId());
|
||||||
|
|
||||||
@@ -93,7 +105,6 @@ void House::save(TiXmlElement*& elem)
|
|||||||
|
|
||||||
HouseManager::HouseManager()
|
HouseManager::HouseManager()
|
||||||
{
|
{
|
||||||
m_nullHouse = HousePtr(new House);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void HouseManager::addHouse(const HousePtr& house)
|
void HouseManager::addHouse(const HousePtr& house)
|
||||||
@@ -109,56 +120,79 @@ void HouseManager::removeHouse(uint32 houseId)
|
|||||||
m_houses.erase(it);
|
m_houses.erase(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
const HousePtr& HouseManager::getHouse(uint32 houseId)
|
HousePtr HouseManager::getHouse(uint32 houseId)
|
||||||
|
{
|
||||||
|
auto it = findHouse(houseId);
|
||||||
|
return it != m_houses.end() ? *it : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
HousePtr HouseManager::getHouseByName(std::string name)
|
||||||
{
|
{
|
||||||
auto it = std::find_if(m_houses.begin(), m_houses.end(),
|
auto it = std::find_if(m_houses.begin(), m_houses.end(),
|
||||||
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
|
[=] (const HousePtr& house) -> bool { return house->getName() == name; });
|
||||||
return it != m_houses.end() ? *it : m_nullHouse;
|
return it != m_houses.end() ? *it : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HouseManager::load(const std::string& fileName)
|
void HouseManager::load(const std::string& fileName)
|
||||||
{
|
{
|
||||||
TiXmlDocument doc;
|
try {
|
||||||
doc.Parse(g_resources.readFileContents(fileName).c_str());
|
TiXmlDocument doc;
|
||||||
if(doc.Error())
|
doc.Parse(g_resources.readFileContents(fileName).c_str());
|
||||||
stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));
|
if(doc.Error())
|
||||||
|
stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));
|
||||||
|
|
||||||
TiXmlElement *root = doc.FirstChildElement();
|
TiXmlElement *root = doc.FirstChildElement();
|
||||||
if(!root || root->ValueTStr() != "houses")
|
if(!root || root->ValueTStr() != "houses")
|
||||||
stdext::throw_exception("invalid root tag name");
|
stdext::throw_exception("invalid root tag name");
|
||||||
|
|
||||||
for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
|
for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
|
||||||
if(elem->ValueTStr() != "house")
|
if(elem->ValueTStr() != "house")
|
||||||
stdext::throw_exception("invalid house tag.");
|
stdext::throw_exception("invalid house tag.");
|
||||||
|
|
||||||
uint32 houseId = elem->readType<uint32>("houseid");
|
uint32 houseId = elem->readType<uint32>("houseid");
|
||||||
HousePtr house = getHouse(houseId);
|
HousePtr house = getHouse(houseId);
|
||||||
if(!house)
|
if(!house)
|
||||||
house = HousePtr(new House(houseId)), addHouse(house);
|
house = HousePtr(new House(houseId)), addHouse(house);
|
||||||
|
|
||||||
house->load(elem);
|
house->load(elem);
|
||||||
|
}
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void HouseManager::save(const std::string& fileName)
|
void HouseManager::save(const std::string& fileName)
|
||||||
{
|
{
|
||||||
TiXmlDocument doc;
|
try {
|
||||||
doc.SetTabSize(2);
|
TiXmlDocument doc;
|
||||||
|
doc.SetTabSize(2);
|
||||||
|
|
||||||
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
|
TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
|
||||||
doc.LinkEndChild(decl);
|
doc.LinkEndChild(decl);
|
||||||
|
|
||||||
TiXmlElement* root = new TiXmlElement("houses");
|
TiXmlElement* root = new TiXmlElement("houses");
|
||||||
doc.LinkEndChild(root);
|
doc.LinkEndChild(root);
|
||||||
|
|
||||||
for(auto house : m_houses) {
|
for(auto house : m_houses) {
|
||||||
TiXmlElement *elem;
|
TiXmlElement *elem = new TiXmlElement("house");
|
||||||
house->save(elem);
|
house->save(elem);
|
||||||
root->LinkEndChild(elem);
|
root->LinkEndChild(elem);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!doc.SaveFile("data"+fileName))
|
||||||
|
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(!doc.SaveFile(fileName))
|
HouseList HouseManager::filterHouses(uint32 townId)
|
||||||
stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
|
{
|
||||||
|
HouseList ret;
|
||||||
|
for(const HousePtr& house : m_houses)
|
||||||
|
if(house->getTownId() == townId)
|
||||||
|
ret.push_back(house);
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
HouseList::iterator HouseManager::findHouse(uint32 houseId)
|
HouseList::iterator HouseManager::findHouse(uint32 houseId)
|
||||||
@@ -166,3 +200,5 @@ HouseList::iterator HouseManager::findHouse(uint32 houseId)
|
|||||||
return std::find_if(m_houses.begin(), m_houses.end(),
|
return std::find_if(m_houses.begin(), m_houses.end(),
|
||||||
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
|
[=] (const HousePtr& house) -> bool { return house->getId() == houseId; });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -43,10 +43,10 @@ class House : public LuaObject
|
|||||||
public:
|
public:
|
||||||
House();
|
House();
|
||||||
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
|
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
|
||||||
~House() { m_tiles.clear(); m_nullTile = nullptr; }
|
~House() { m_tiles.clear(); }
|
||||||
|
|
||||||
void setTile(const TilePtr& tile);
|
void setTile(const TilePtr& tile);
|
||||||
const TilePtr& getTile(const Position& pos);
|
TilePtr getTile(const Position& pos);
|
||||||
|
|
||||||
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
|
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
|
||||||
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
|
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
|
||||||
@@ -66,14 +66,19 @@ public:
|
|||||||
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
|
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
|
||||||
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
|
Position getEntry() { return m_attribs.get<Position>(HouseAttrEntry); }
|
||||||
|
|
||||||
|
void addDoor(const ItemPtr& door);
|
||||||
|
void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); }
|
||||||
|
void removeDoorById(uint32 doorId);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void load(const TiXmlElement* elem);
|
void load(const TiXmlElement* elem);
|
||||||
void save(TiXmlElement*& elem);
|
void save(TiXmlElement* elem);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
stdext::packed_storage<uint8> m_attribs;
|
stdext::packed_storage<uint8> m_attribs;
|
||||||
TileMap m_tiles;
|
TileMap m_tiles;
|
||||||
TilePtr m_nullTile;
|
ItemVector m_doors;
|
||||||
|
uint32 m_lastDoorId;
|
||||||
stdext::boolean<false> m_isGuildHall;
|
stdext::boolean<false> m_isGuildHall;
|
||||||
|
|
||||||
friend class HouseManager;
|
friend class HouseManager;
|
||||||
@@ -85,16 +90,18 @@ public:
|
|||||||
|
|
||||||
void addHouse(const HousePtr& house);
|
void addHouse(const HousePtr& house);
|
||||||
void removeHouse(uint32 houseId);
|
void removeHouse(uint32 houseId);
|
||||||
HouseList getHouseList() { return m_houses; }
|
HousePtr getHouse(uint32 houseId);
|
||||||
const HousePtr& getHouse(uint32 houseId);
|
HousePtr getHouseByName(std::string name);
|
||||||
void clear() { m_houses.clear(); m_nullHouse = nullptr; }
|
|
||||||
|
|
||||||
void load(const std::string& fileName);
|
void load(const std::string& fileName);
|
||||||
void save(const std::string& fileName);
|
void save(const std::string& fileName);
|
||||||
|
|
||||||
|
void clear() { m_houses.clear(); }
|
||||||
|
HouseList getHouseList() { return m_houses; }
|
||||||
|
HouseList filterHouses(uint32 townId);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
HouseList m_houses;
|
HouseList m_houses;
|
||||||
HousePtr m_nullHouse;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
HouseList::iterator findHouse(uint32 houseId);
|
HouseList::iterator findHouse(uint32 houseId);
|
||||||
|
@@ -40,7 +40,11 @@
|
|||||||
Item::Item() :
|
Item::Item() :
|
||||||
m_clientId(0),
|
m_clientId(0),
|
||||||
m_serverId(0),
|
m_serverId(0),
|
||||||
m_countOrSubType(1)
|
m_countOrSubType(1),
|
||||||
|
m_color(Color::alpha),
|
||||||
|
m_async(true),
|
||||||
|
m_phase(0),
|
||||||
|
m_lastPhase(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -58,6 +62,11 @@ ItemPtr Item::createFromOtb(int id)
|
|||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string Item::getName()
|
||||||
|
{
|
||||||
|
return g_things.findItemTypeByClientId(m_clientId)->getName();
|
||||||
|
}
|
||||||
|
|
||||||
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
|
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
|
||||||
{
|
{
|
||||||
if(m_clientId == 0)
|
if(m_clientId == 0)
|
||||||
@@ -70,7 +79,15 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
|
|||||||
int xPattern = 0, yPattern = 0, zPattern = 0;
|
int xPattern = 0, yPattern = 0, zPattern = 0;
|
||||||
calculatePatterns(xPattern, yPattern, zPattern);
|
calculatePatterns(xPattern, yPattern, zPattern);
|
||||||
|
|
||||||
|
if(m_color != Color::alpha)
|
||||||
|
g_painter->setColor(m_color);
|
||||||
rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView);
|
rawGetThingType()->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, lightView);
|
||||||
|
|
||||||
|
/// Sanity check
|
||||||
|
/// This is just to ensure that we don't overwrite some color and
|
||||||
|
/// screw up the whole rendering.
|
||||||
|
if(m_color != Color::alpha)
|
||||||
|
g_painter->resetColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Item::setId(uint32 id)
|
void Item::setId(uint32 id)
|
||||||
@@ -187,6 +204,11 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
|
|||||||
out->addU16(getDepotId());
|
out->addU16(getDepotId());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(isHouseDoor()) {
|
||||||
|
out->addU8(ATTR_HOUSEDOORID);
|
||||||
|
out->addU8(getDoorId());
|
||||||
|
}
|
||||||
|
|
||||||
uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
|
uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
|
||||||
uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
|
uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
|
||||||
if(aid) {
|
if(aid) {
|
||||||
@@ -200,10 +222,8 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
|
|||||||
}
|
}
|
||||||
|
|
||||||
out->endNode();
|
out->endNode();
|
||||||
if(!m_containerItems.empty()) {
|
for(auto i : m_containerItems)
|
||||||
for(auto c : m_containerItems)
|
i->serializeItem(out);
|
||||||
c->serializeItem(out);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int Item::getSubType()
|
int Item::getSubType()
|
||||||
@@ -271,65 +291,68 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
|
|||||||
}
|
}
|
||||||
} else if(isSplash() || isFluidContainer()) {
|
} else if(isSplash() || isFluidContainer()) {
|
||||||
int color = Otc::FluidTransparent;
|
int color = Otc::FluidTransparent;
|
||||||
switch(m_countOrSubType) {
|
if(g_game.getFeature(Otc::GameNewFluids)) {
|
||||||
case Otc::FluidNone:
|
switch(m_countOrSubType) {
|
||||||
color = Otc::FluidTransparent;
|
case Otc::FluidNone:
|
||||||
break;
|
color = Otc::FluidTransparent;
|
||||||
case Otc::FluidWater:
|
break;
|
||||||
color = Otc::FluidBlue;
|
case Otc::FluidWater:
|
||||||
break;
|
color = Otc::FluidBlue;
|
||||||
case Otc::FluidMana:
|
break;
|
||||||
color = Otc::FluidPurple;
|
case Otc::FluidMana:
|
||||||
break;
|
color = Otc::FluidPurple;
|
||||||
case Otc::FluidBeer:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidBeer:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
case Otc::FluidOil:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidOil:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
case Otc::FluidBlood:
|
break;
|
||||||
color = Otc::FluidRed;
|
case Otc::FluidBlood:
|
||||||
break;
|
color = Otc::FluidRed;
|
||||||
case Otc::FluidSlime:
|
break;
|
||||||
color = Otc::FluidGreen;
|
case Otc::FluidSlime:
|
||||||
break;
|
color = Otc::FluidGreen;
|
||||||
case Otc::FluidMud:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidMud:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
case Otc::FluidLemonade:
|
break;
|
||||||
color = Otc::FluidYellow;
|
case Otc::FluidLemonade:
|
||||||
break;
|
color = Otc::FluidYellow;
|
||||||
case Otc::FluidMilk:
|
break;
|
||||||
color = Otc::FluidWhite;
|
case Otc::FluidMilk:
|
||||||
break;
|
color = Otc::FluidWhite;
|
||||||
case Otc::FluidWine:
|
break;
|
||||||
color = Otc::FluidPurple;
|
case Otc::FluidWine:
|
||||||
break;
|
color = Otc::FluidPurple;
|
||||||
case Otc::FluidHealth:
|
break;
|
||||||
color = Otc::FluidRed;
|
case Otc::FluidHealth:
|
||||||
break;
|
color = Otc::FluidRed;
|
||||||
case Otc::FluidUrine:
|
break;
|
||||||
color = Otc::FluidYellow;
|
case Otc::FluidUrine:
|
||||||
break;
|
color = Otc::FluidYellow;
|
||||||
case Otc::FluidRum:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidRum:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
case Otc::FluidFruidJuice:
|
break;
|
||||||
color = Otc::FluidYellow;
|
case Otc::FluidFruidJuice:
|
||||||
break;
|
color = Otc::FluidYellow;
|
||||||
case Otc::FluidCoconutMilk:
|
break;
|
||||||
color = Otc::FluidWhite;
|
case Otc::FluidCoconutMilk:
|
||||||
break;
|
color = Otc::FluidWhite;
|
||||||
case Otc::FluidTea:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidTea:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
case Otc::FluidMead:
|
break;
|
||||||
color = Otc::FluidBrown;
|
case Otc::FluidMead:
|
||||||
break;
|
color = Otc::FluidBrown;
|
||||||
default:
|
break;
|
||||||
color = Otc::FluidTransparent;
|
default:
|
||||||
break;
|
color = Otc::FluidTransparent;
|
||||||
}
|
break;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
color = m_countOrSubType;
|
||||||
|
|
||||||
xPattern = (color % 4) % getNumPatternX();
|
xPattern = (color % 4) % getNumPatternX();
|
||||||
yPattern = (color / 4) % getNumPatternY();
|
yPattern = (color / 4) % getNumPatternY();
|
||||||
@@ -343,9 +366,17 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
|
|||||||
int Item::calculateAnimationPhase(bool animate)
|
int Item::calculateAnimationPhase(bool animate)
|
||||||
{
|
{
|
||||||
if(getAnimationPhases() > 1) {
|
if(getAnimationPhases() > 1) {
|
||||||
if(animate)
|
if(animate) {
|
||||||
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
|
if(m_async)
|
||||||
else
|
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
|
||||||
|
else {
|
||||||
|
if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
|
||||||
|
m_phase = (m_phase + 1) % getAnimationPhases();
|
||||||
|
m_lastPhase = g_clock.millis();
|
||||||
|
}
|
||||||
|
return m_phase;
|
||||||
|
}
|
||||||
|
} else
|
||||||
return getAnimationPhases()-1;
|
return getAnimationPhases()-1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -367,3 +398,4 @@ ThingType* Item::rawGetThingType()
|
|||||||
{
|
{
|
||||||
return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
|
return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
|
||||||
}
|
}
|
||||||
|
/* vim: set ts=4 sw=4 et :*/
|
||||||
|
@@ -24,6 +24,7 @@
|
|||||||
#define ITEM_H
|
#define ITEM_H
|
||||||
|
|
||||||
#include <framework/global.h>
|
#include <framework/global.h>
|
||||||
|
|
||||||
#include "thing.h"
|
#include "thing.h"
|
||||||
#include "effect.h"
|
#include "effect.h"
|
||||||
#include "itemtype.h"
|
#include "itemtype.h"
|
||||||
@@ -88,6 +89,7 @@ public:
|
|||||||
void setCountOrSubType(int value) { m_countOrSubType = value; }
|
void setCountOrSubType(int value) { m_countOrSubType = value; }
|
||||||
void setCount(int count) { m_countOrSubType = count; }
|
void setCount(int count) { m_countOrSubType = count; }
|
||||||
void setSubType(int subType) { m_countOrSubType = subType; }
|
void setSubType(int subType) { m_countOrSubType = subType; }
|
||||||
|
void setColor(const Color& c) { m_color = c; }
|
||||||
|
|
||||||
int getCountOrSubType() { return m_countOrSubType; }
|
int getCountOrSubType() { return m_countOrSubType; }
|
||||||
int getSubType();
|
int getSubType();
|
||||||
@@ -95,10 +97,9 @@ public:
|
|||||||
uint32 getId() { return m_clientId; }
|
uint32 getId() { return m_clientId; }
|
||||||
uint16 getClientId() { return m_clientId; }
|
uint16 getClientId() { return m_clientId; }
|
||||||
uint16 getServerId() { return m_serverId; }
|
uint16 getServerId() { return m_serverId; }
|
||||||
|
std::string getName();
|
||||||
bool isValid();
|
bool isValid();
|
||||||
|
|
||||||
ItemPtr clone();
|
|
||||||
|
|
||||||
void unserializeItem(const BinaryTreePtr& in);
|
void unserializeItem(const BinaryTreePtr& in);
|
||||||
void serializeItem(const OutputBinaryTreePtr& out);
|
void serializeItem(const OutputBinaryTreePtr& out);
|
||||||
|
|
||||||
@@ -111,6 +112,9 @@ public:
|
|||||||
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
|
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
|
||||||
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
|
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
|
||||||
|
|
||||||
|
void setAsync(bool enable) { m_async = enable; }
|
||||||
|
|
||||||
|
bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
|
||||||
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
|
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
|
||||||
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
|
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
|
||||||
bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
|
bool isDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
|
||||||
@@ -118,6 +122,7 @@ public:
|
|||||||
bool isMoveable();
|
bool isMoveable();
|
||||||
bool isGround();
|
bool isGround();
|
||||||
|
|
||||||
|
ItemPtr clone();
|
||||||
ItemPtr asItem() { return static_self_cast<Item>(); }
|
ItemPtr asItem() { return static_self_cast<Item>(); }
|
||||||
bool isItem() { return true; }
|
bool isItem() { return true; }
|
||||||
|
|
||||||
@@ -136,7 +141,12 @@ private:
|
|||||||
uint16 m_serverId;
|
uint16 m_serverId;
|
||||||
uint8 m_countOrSubType;
|
uint8 m_countOrSubType;
|
||||||
stdext::packed_storage<uint8> m_attribs;
|
stdext::packed_storage<uint8> m_attribs;
|
||||||
std::vector<ItemPtr> m_containerItems;
|
ItemList m_containerItems;
|
||||||
|
Color m_color;
|
||||||
|
bool m_async;
|
||||||
|
|
||||||
|
uint8 m_phase;
|
||||||
|
ticks_t m_lastPhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
#include "thingtypemanager.h"
|
#include "thingtypemanager.h"
|
||||||
#include "thingtype.h"
|
#include "thingtype.h"
|
||||||
|
#include "game.h"
|
||||||
|
|
||||||
#include <framework/core/filestream.h>
|
#include <framework/core/filestream.h>
|
||||||
#include <framework/core/binarytree.h>
|
#include <framework/core/binarytree.h>
|
||||||
@@ -50,28 +51,37 @@ void ItemType::unserialize(const BinaryTreePtr& node)
|
|||||||
switch(attr) {
|
switch(attr) {
|
||||||
case ItemTypeAttrServerId: {
|
case ItemTypeAttrServerId: {
|
||||||
uint16 serverId = node->getU16();
|
uint16 serverId = node->getU16();
|
||||||
if(serverId > 20000 && serverId < 20100) {
|
if(g_game.getProtocolVersion() < 960) {
|
||||||
serverId -= 20000;
|
if(serverId > 20000 && serverId < 20100) {
|
||||||
} else if(lastId > 99 && lastId != serverId - 1) {
|
serverId -= 20000;
|
||||||
|
} else if(lastId > 99 && lastId != serverId - 1) {
|
||||||
while(lastId != serverId - 1) {
|
while(lastId != serverId - 1) {
|
||||||
ItemTypePtr tmp(new ItemType);
|
ItemTypePtr tmp(new ItemType);
|
||||||
tmp->setServerId(lastId++);
|
tmp->setServerId(lastId++);
|
||||||
g_things.addItemType(tmp);
|
g_things.addItemType(tmp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(serverId > 30000 && serverId < 30100) {
|
||||||
|
serverId -= 30000;
|
||||||
|
} else if(lastId > 99 && lastId != serverId - 1) {
|
||||||
|
while(lastId != serverId - 1) {
|
||||||
|
ItemTypePtr tmp(new ItemType);
|
||||||
|
tmp->setServerId(lastId++);
|
||||||
|
g_things.addItemType(tmp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
setServerId(serverId);
|
setServerId(serverId);
|
||||||
lastId = serverId;
|
lastId = serverId;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ItemTypeAttrClientId: {
|
case ItemTypeAttrClientId:
|
||||||
setClientId(node->getU16());
|
setClientId(node->getU16());
|
||||||
break;
|
break;
|
||||||
}
|
case ItemTypeAttrName:
|
||||||
case ItemTypeAttrName: {
|
|
||||||
setName(node->getString(len));
|
setName(node->getString(len));
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
default:
|
default:
|
||||||
node->skip(len); // skip attribute
|
node->skip(len); // skip attribute
|
||||||
break;
|
break;
|
||||||
|
@@ -26,7 +26,6 @@
|
|||||||
#include <framework/graphics/framebuffermanager.h>
|
#include <framework/graphics/framebuffermanager.h>
|
||||||
#include <framework/graphics/painter.h>
|
#include <framework/graphics/painter.h>
|
||||||
#include <framework/graphics/image.h>
|
#include <framework/graphics/image.h>
|
||||||
#include <framework/graphics/ogl/textureogl.h>
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
MAX_LIGHT_INTENSITY = 8,
|
MAX_LIGHT_INTENSITY = 8,
|
||||||
@@ -62,7 +61,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TexturePtr tex = TexturePtr(new TextureOGL(lightImage, true));
|
TexturePtr tex = TexturePtr(new Texture(lightImage, true));
|
||||||
tex->setSmooth(true);
|
tex->setSmooth(true);
|
||||||
return tex;
|
return tex;
|
||||||
}
|
}
|
||||||
|
@@ -72,7 +72,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// last walk is not done yet
|
// last walk is not done yet
|
||||||
if(m_walkTimer.ticksElapsed() < getStepDuration())
|
if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
|
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
|
||||||
@@ -83,7 +83,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// cannot walk while already walking
|
// cannot walk while already walking
|
||||||
if(m_walking && !prewalkTimeouted)
|
if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -95,6 +95,7 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
|
|||||||
if(m_preWalking) {
|
if(m_preWalking) {
|
||||||
// switch to normal walking
|
// switch to normal walking
|
||||||
m_preWalking = false;
|
m_preWalking = false;
|
||||||
|
m_secondPreWalk = false;
|
||||||
m_lastPrewalkDone = true;
|
m_lastPrewalkDone = true;
|
||||||
// if is to the last prewalk destination, updates the walk preserving the animation
|
// if is to the last prewalk destination, updates the walk preserving the animation
|
||||||
if(newPos == m_lastPrewalkDestination) {
|
if(newPos == m_lastPrewalkDestination) {
|
||||||
@@ -118,7 +119,8 @@ void LocalPlayer::preWalk(Otc::Direction direction)
|
|||||||
Position newPos = m_position.translatedToDirection(direction);
|
Position newPos = m_position.translatedToDirection(direction);
|
||||||
|
|
||||||
// avoid reanimating prewalks
|
// avoid reanimating prewalks
|
||||||
if(m_preWalking && m_lastPrewalkDestination == newPos) {
|
if(m_preWalking) {
|
||||||
|
m_secondPreWalk = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,6 +279,7 @@ void LocalPlayer::terminateWalk()
|
|||||||
{
|
{
|
||||||
Creature::terminateWalk();
|
Creature::terminateWalk();
|
||||||
m_preWalking = false;
|
m_preWalking = false;
|
||||||
|
m_secondPreWalk = false;
|
||||||
m_idleTimer.restart();
|
m_idleTimer.restart();
|
||||||
|
|
||||||
auto self = asLocalPlayer();
|
auto self = asLocalPlayer();
|
||||||
|
@@ -126,6 +126,7 @@ private:
|
|||||||
ticks_t m_walkLockExpiration;
|
ticks_t m_walkLockExpiration;
|
||||||
stdext::boolean<false> m_preWalking;
|
stdext::boolean<false> m_preWalking;
|
||||||
stdext::boolean<true> m_lastPrewalkDone;
|
stdext::boolean<true> m_lastPrewalkDone;
|
||||||
|
stdext::boolean<false> m_secondPreWalk;
|
||||||
stdext::boolean<false> m_serverWalking;
|
stdext::boolean<false> m_serverWalking;
|
||||||
stdext::boolean<false> m_knownCompletePath;
|
stdext::boolean<false> m_knownCompletePath;
|
||||||
|
|
||||||
|
@@ -47,6 +47,7 @@
|
|||||||
#include "uiminimap.h"
|
#include "uiminimap.h"
|
||||||
#include "uimapanchorlayout.h"
|
#include "uimapanchorlayout.h"
|
||||||
#include "uiprogressrect.h"
|
#include "uiprogressrect.h"
|
||||||
|
#include "uisprite.h"
|
||||||
#include "outfit.h"
|
#include "outfit.h"
|
||||||
|
|
||||||
#include <framework/luaengine/luainterface.h>
|
#include <framework/luaengine/luainterface.h>
|
||||||
@@ -66,20 +67,26 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
|
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
|
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
|
||||||
|
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
|
||||||
|
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
|
||||||
|
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
|
||||||
|
|
||||||
g_lua.registerSingletonClass("g_houses");
|
g_lua.registerSingletonClass("g_houses");
|
||||||
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "clear", &HouseManager::clear, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "load", &HouseManager::load, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "save", &HouseManager::save, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "getHouse", &HouseManager::getHouse, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "getHouseByName", &HouseManager::getHouseByName, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "addHouse", &HouseManager::addHouse, &g_houses);
|
||||||
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
|
g_lua.bindSingletonFunction("g_houses", "removeHouse", &HouseManager::removeHouse, &g_houses);
|
||||||
|
g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);
|
||||||
|
g_lua.bindSingletonFunction("g_houses", "filterHouses", &HouseManager::filterHouses, &g_houses);
|
||||||
|
|
||||||
g_lua.registerSingletonClass("g_towns");
|
g_lua.registerSingletonClass("g_towns");
|
||||||
g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns);
|
g_lua.bindSingletonFunction("g_towns", "getTown", &TownManager::getTown, &g_towns);
|
||||||
|
g_lua.bindSingletonFunction("g_towns", "getTownByName",&TownManager::getTownByName,&g_towns);
|
||||||
g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns);
|
g_lua.bindSingletonFunction("g_towns", "addTown", &TownManager::addTown, &g_towns);
|
||||||
g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns);
|
g_lua.bindSingletonFunction("g_towns", "removeTown", &TownManager::removeTown, &g_towns);
|
||||||
g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns);
|
g_lua.bindSingletonFunction("g_towns", "getTowns", &TownManager::getTowns, &g_towns);
|
||||||
@@ -99,6 +106,8 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
|
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
|
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
|
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "colorizeThing", &Map::colorizeThing, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "removeThingColor", &Map::removeThingColor, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
|
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
|
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
|
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
|
||||||
@@ -119,6 +128,20 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
|
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
|
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
|
||||||
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
|
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "setDescription", &Map::setDescription, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "getDescriptions", &Map::getDescriptions, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "clearDescriptions", &Map::clearDescriptions, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "setShowZone", &Map::setShowZone, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "setShowZones", &Map::setShowZones, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "setZoneColor", &Map::setZoneColor, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "setZoneOpacity", &Map::setZoneOpacity, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "getZoneOpacity", &Map::getZoneOpacity, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "getZoneColor", &Map::getZoneColor, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "showZones", &Map::showZones, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "showZone", &Map::showZone, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "beginGhostMode", &Map::beginGhostMode, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "endGhostMode", &Map::endGhostMode, &g_map);
|
||||||
|
g_lua.bindSingletonFunction("g_map", "findItemsById", &Map::findItemsById, &g_map);
|
||||||
|
|
||||||
g_lua.registerSingletonClass("g_minimap");
|
g_lua.registerSingletonClass("g_minimap");
|
||||||
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
|
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
|
||||||
@@ -162,6 +185,7 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
|
g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
|
g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
|
g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
|
||||||
|
g_lua.bindSingletonFunction("g_game", "findItemInContainers", &Game::findItemInContainers, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
|
g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
|
g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
|
g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
|
||||||
@@ -230,6 +254,7 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
|
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
|
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
|
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
|
||||||
|
g_lua.bindSingletonFunction("g_game", "isConnectionOk", &Game::isConnectionOk, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
|
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
|
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
|
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
|
||||||
@@ -293,6 +318,10 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
|
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
|
||||||
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
|
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
|
||||||
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
|
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("isUnlocked", &Container::isUnlocked);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("hasPages", &Container::hasPages);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("getSize", &Container::getSize);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("getFirstIndex", &Container::getFirstIndex);
|
||||||
|
|
||||||
g_lua.registerClass<Thing>();
|
g_lua.registerClass<Thing>();
|
||||||
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
|
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
|
||||||
@@ -335,6 +364,7 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.registerClass<House>();
|
g_lua.registerClass<House>();
|
||||||
g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
|
g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
|
||||||
g_lua.bindClassMemberFunction<House>("setId", &House::setId);
|
g_lua.bindClassMemberFunction<House>("setId", &House::setId);
|
||||||
|
g_lua.bindClassMemberFunction<House>("getId", &House::getId);
|
||||||
g_lua.bindClassMemberFunction<House>("setName", &House::setName);
|
g_lua.bindClassMemberFunction<House>("setName", &House::setName);
|
||||||
g_lua.bindClassMemberFunction<House>("getName", &House::getName);
|
g_lua.bindClassMemberFunction<House>("getName", &House::getName);
|
||||||
g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
|
g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
|
||||||
@@ -343,6 +373,9 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
|
g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
|
||||||
g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
|
g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
|
||||||
g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
|
g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
|
||||||
|
g_lua.bindClassMemberFunction<House>("addDoor", &House::addDoor);
|
||||||
|
g_lua.bindClassMemberFunction<House>("removeDoor", &House::removeDoor);
|
||||||
|
g_lua.bindClassMemberFunction<House>("removeDoorById", &House::removeDoorById);
|
||||||
g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
|
g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
|
||||||
g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
|
g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
|
||||||
g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
|
g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
|
||||||
@@ -422,9 +455,12 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
|
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
|
||||||
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
|
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
|
||||||
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
|
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
|
||||||
|
g_lua.bindClassMemberFunction<Item>("getSubType", &Item::getSubType);
|
||||||
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
|
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
|
||||||
|
g_lua.bindClassMemberFunction<Item>("getName", &Item::getName);
|
||||||
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
|
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
|
||||||
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
|
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
|
||||||
|
g_lua.bindClassMemberFunction<Item>("isFluidContainer", &Item::isFluidContainer);
|
||||||
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
|
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
|
||||||
g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);
|
g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);
|
||||||
|
|
||||||
@@ -521,6 +557,10 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
|
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
|
||||||
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
|
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
|
||||||
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
|
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
|
||||||
|
g_lua.bindClassMemberFunction<Tile>("setFlag", &Tile::setFlag);
|
||||||
|
g_lua.bindClassMemberFunction<Tile>("setFlags", &Tile::setFlags);
|
||||||
|
g_lua.bindClassMemberFunction<Tile>("getFlags", &Tile::getFlags);
|
||||||
|
g_lua.bindClassMemberFunction<Tile>("hasFlag", &Tile::hasFlag);
|
||||||
|
|
||||||
g_lua.registerClass<UIItem, UIWidget>();
|
g_lua.registerClass<UIItem, UIWidget>();
|
||||||
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
|
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
|
||||||
@@ -538,6 +578,13 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
|
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
|
||||||
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
|
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
|
||||||
|
|
||||||
|
g_lua.registerClass<UISprite, UIWidget>();
|
||||||
|
g_lua.bindClassStaticFunction<UISprite>("create", []{ return UISpritePtr(new UISprite); });
|
||||||
|
g_lua.bindClassMemberFunction<UISprite>("setSpriteId", &UISprite::setSpriteId);
|
||||||
|
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
|
||||||
|
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
|
||||||
|
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
|
||||||
|
|
||||||
g_lua.registerClass<UICreature, UIWidget>();
|
g_lua.registerClass<UICreature, UIWidget>();
|
||||||
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
|
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
|
||||||
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
|
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
|
||||||
@@ -549,6 +596,7 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.registerClass<UIMap, UIWidget>();
|
g_lua.registerClass<UIMap, UIWidget>();
|
||||||
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
|
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
|
||||||
g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
|
g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
|
||||||
|
g_lua.bindClassMemberFunction<UIMap>("movePixels", &UIMap::movePixels);
|
||||||
g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
|
g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
|
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
|
||||||
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
|
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
|
||||||
@@ -610,7 +658,7 @@ void Client::registerLuaFunctions()
|
|||||||
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
|
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);
|
||||||
|
@@ -216,6 +216,42 @@ bool Map::removeThingByPos(const Position& pos, int stackPos)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
|
||||||
|
{
|
||||||
|
if(!thing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(thing->isItem())
|
||||||
|
thing->static_self_cast<Item>()->setColor(color);
|
||||||
|
else if(thing->isCreature()) {
|
||||||
|
const TilePtr& tile = thing->getTile();
|
||||||
|
assert(tile);
|
||||||
|
|
||||||
|
const ThingPtr& topThing = tile->getTopThing();
|
||||||
|
assert(topThing);
|
||||||
|
|
||||||
|
topThing->static_self_cast<Item>()->setColor(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::removeThingColor(const ThingPtr& thing)
|
||||||
|
{
|
||||||
|
if(!thing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(thing->isItem())
|
||||||
|
thing->static_self_cast<Item>()->setColor(Color::alpha);
|
||||||
|
else if(thing->isCreature()) {
|
||||||
|
const TilePtr& tile = thing->getTile();
|
||||||
|
assert(tile);
|
||||||
|
|
||||||
|
const ThingPtr& topThing = tile->getTopThing();
|
||||||
|
assert(topThing);
|
||||||
|
|
||||||
|
topThing->static_self_cast<Item>()->setColor(Color::alpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
StaticTextPtr Map::getStaticText(const Position& pos)
|
StaticTextPtr Map::getStaticText(const Position& pos)
|
||||||
{
|
{
|
||||||
for(auto staticText : m_staticTexts) {
|
for(auto staticText : m_staticTexts) {
|
||||||
@@ -305,6 +341,62 @@ void Map::cleanTile(const Position& pos)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Map::setShowZone(tileflags_t zone, bool show)
|
||||||
|
{
|
||||||
|
if(show)
|
||||||
|
m_zoneFlags |= (uint32)zone;
|
||||||
|
else
|
||||||
|
m_zoneFlags &= ~(uint32)zone;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::setShowZones(bool show)
|
||||||
|
{
|
||||||
|
if(!show)
|
||||||
|
m_zoneFlags = 0;
|
||||||
|
else if(m_zoneFlags == 0)
|
||||||
|
m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::setZoneColor(tileflags_t zone, const Color& color)
|
||||||
|
{
|
||||||
|
if((m_zoneFlags & zone) == zone)
|
||||||
|
m_zoneColors[zone] = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::beginGhostMode(float opacity)
|
||||||
|
{
|
||||||
|
g_painter->setOpacity(opacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::endGhostMode()
|
||||||
|
{
|
||||||
|
g_painter->resetOpacity();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
|
||||||
|
{
|
||||||
|
std::map<Position, ItemPtr> ret;
|
||||||
|
uint32 count = 0;
|
||||||
|
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
|
||||||
|
for(const auto& pair : m_tileBlocks[z]) {
|
||||||
|
const TileBlock& block = pair.second;
|
||||||
|
for(const TilePtr& tile : block.getTiles()) {
|
||||||
|
if(unlikely(!tile || tile->isEmpty()))
|
||||||
|
continue;
|
||||||
|
for(const ItemPtr& item : tile->getItems()) {
|
||||||
|
if(item->getId() == clientId) {
|
||||||
|
ret.insert(std::make_pair(tile->getPosition(), item));
|
||||||
|
if(++count >= max)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
void Map::addCreature(const CreaturePtr& creature)
|
void Map::addCreature(const CreaturePtr& creature)
|
||||||
{
|
{
|
||||||
m_knownCreatures[creature->getId()] = creature;
|
m_knownCreatures[creature->getId()] = creature;
|
||||||
@@ -330,7 +422,7 @@ void Map::removeCreatureById(uint32 id)
|
|||||||
|
|
||||||
void Map::removeUnawareThings()
|
void Map::removeUnawareThings()
|
||||||
{
|
{
|
||||||
// remove creatures from tiles that we are not aware anymore
|
// remove creatures from tiles that we are not aware of anymore
|
||||||
for(const auto& pair : m_knownCreatures) {
|
for(const auto& pair : m_knownCreatures) {
|
||||||
const CreaturePtr& creature = pair.second;
|
const CreaturePtr& creature = pair.second;
|
||||||
if(!isAwareOfPosition(creature->getPosition()))
|
if(!isAwareOfPosition(creature->getPosition()))
|
||||||
@@ -708,3 +800,5 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
|
|||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -144,13 +144,14 @@ public:
|
|||||||
bool loadOtcm(const std::string& fileName);
|
bool loadOtcm(const std::string& fileName);
|
||||||
void saveOtcm(const std::string& fileName);
|
void saveOtcm(const std::string& fileName);
|
||||||
|
|
||||||
void loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
|
void loadOtbm(const std::string& fileName);
|
||||||
void saveOtbm(const std::string& fileName, const UIWidgetPtr& pbar = 0);
|
void saveOtbm(const std::string& fileName);
|
||||||
|
|
||||||
// otbm attributes (description, size, etc.)
|
// otbm attributes (description, size, etc.)
|
||||||
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
|
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
|
||||||
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
|
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
|
||||||
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
|
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
|
||||||
|
void clearDescriptions() { m_attribs.remove(OTBM_ATTR_DESCRIPTION); }
|
||||||
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
|
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
|
||||||
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
|
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
|
||||||
|
|
||||||
@@ -168,6 +169,8 @@ public:
|
|||||||
ThingPtr getThing(const Position& pos, int stackPos);
|
ThingPtr getThing(const Position& pos, int stackPos);
|
||||||
bool removeThing(const ThingPtr& thing);
|
bool removeThing(const ThingPtr& thing);
|
||||||
bool removeThingByPos(const Position& pos, int stackPos);
|
bool removeThingByPos(const Position& pos, int stackPos);
|
||||||
|
void colorizeThing(const ThingPtr& thing, const Color& color);
|
||||||
|
void removeThingColor(const ThingPtr& thing);
|
||||||
|
|
||||||
StaticTextPtr getStaticText(const Position& pos);
|
StaticTextPtr getStaticText(const Position& pos);
|
||||||
|
|
||||||
@@ -179,6 +182,23 @@ public:
|
|||||||
const TilePtr& getTile(const Position& pos);
|
const TilePtr& getTile(const Position& pos);
|
||||||
void cleanTile(const Position& pos);
|
void cleanTile(const Position& pos);
|
||||||
|
|
||||||
|
// tile zone related
|
||||||
|
void setShowZone(tileflags_t zone, bool show);
|
||||||
|
void setShowZones(bool show);
|
||||||
|
void setZoneColor(tileflags_t flag, const Color& color);
|
||||||
|
void setZoneOpacity(float opacity) { m_zoneOpacity = opacity; }
|
||||||
|
|
||||||
|
float getZoneOpacity() { return m_zoneOpacity; }
|
||||||
|
Color getZoneColor(tileflags_t flag) { return m_zoneColors[flag]; }
|
||||||
|
tileflags_t getZoneFlags() { return (tileflags_t)m_zoneFlags; }
|
||||||
|
bool showZones() { return m_zoneFlags != 0; }
|
||||||
|
bool showZone(tileflags_t zone) { return (m_zoneFlags & zone) == zone; }
|
||||||
|
|
||||||
|
void beginGhostMode(float opacity);
|
||||||
|
void endGhostMode();
|
||||||
|
|
||||||
|
std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
|
||||||
|
|
||||||
// known creature related
|
// known creature related
|
||||||
void addCreature(const CreaturePtr& creature);
|
void addCreature(const CreaturePtr& creature);
|
||||||
CreaturePtr getCreatureById(uint32 id);
|
CreaturePtr getCreatureById(uint32 id);
|
||||||
@@ -223,6 +243,10 @@ private:
|
|||||||
std::vector<MapViewPtr> m_mapViews;
|
std::vector<MapViewPtr> m_mapViews;
|
||||||
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
|
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
|
||||||
|
|
||||||
|
uint32 m_zoneFlags;
|
||||||
|
std::array<Color, TILESTATE_LAST> m_zoneColors;
|
||||||
|
float m_zoneOpacity;
|
||||||
|
|
||||||
Light m_light;
|
Light m_light;
|
||||||
Position m_centralPosition;
|
Position m_centralPosition;
|
||||||
Rect m_tilesRect;
|
Rect m_tilesRect;
|
||||||
@@ -235,3 +259,5 @@ private:
|
|||||||
extern Map g_map;
|
extern Map g_map;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -32,364 +32,373 @@
|
|||||||
#include <framework/xml/tinyxml.h>
|
#include <framework/xml/tinyxml.h>
|
||||||
#include <framework/ui/uiwidget.h>
|
#include <framework/ui/uiwidget.h>
|
||||||
|
|
||||||
void Map::loadOtbm(const std::string& fileName, const UIWidgetPtr& pbar)
|
void Map::loadOtbm(const std::string& fileName)
|
||||||
{
|
{
|
||||||
FileStreamPtr fin = g_resources.openFile(fileName);
|
try {
|
||||||
if(!fin)
|
FileStreamPtr fin = g_resources.openFile(fileName);
|
||||||
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
|
if(!fin)
|
||||||
|
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
|
||||||
|
|
||||||
fin->cache();
|
fin->cache();
|
||||||
if(!g_things.isOtbLoaded())
|
if(!g_things.isOtbLoaded())
|
||||||
stdext::throw_exception("OTB isn't loaded yet to load a map.");
|
stdext::throw_exception("OTB isn't loaded yet to load a map.");
|
||||||
|
|
||||||
if(fin->getU32())
|
if(fin->getU32())
|
||||||
stdext::throw_exception("Unknown file version detected");
|
stdext::throw_exception("Unknown file version detected");
|
||||||
|
|
||||||
BinaryTreePtr root = fin->getBinaryTree();
|
BinaryTreePtr root = fin->getBinaryTree();
|
||||||
if(root->getU8())
|
if(root->getU8())
|
||||||
stdext::throw_exception("could not read root property!");
|
stdext::throw_exception("could not read root property!");
|
||||||
|
|
||||||
uint32 headerVersion = root->getU32();
|
uint32 headerVersion = root->getU32();
|
||||||
if(headerVersion > 3)
|
if(headerVersion > 3)
|
||||||
stdext::throw_exception(stdext::format("Unknown OTBM version detected: %u.", headerVersion));
|
stdext::throw_exception(stdext::format("Unknown OTBM version detected: %u.", headerVersion));
|
||||||
|
|
||||||
setWidth(root->getU16());
|
setWidth(root->getU16());
|
||||||
setHeight(root->getU16());
|
setHeight(root->getU16());
|
||||||
|
|
||||||
uint32 headerMajorItems = root->getU8();
|
uint32 headerMajorItems = root->getU8();
|
||||||
if(headerMajorItems > g_things.getOtbMajorVersion()) {
|
if(headerMajorItems > g_things.getOtbMajorVersion()) {
|
||||||
stdext::throw_exception(stdext::format("This map was saved with different OTB version. read %d what it's supposed to be: %d",
|
stdext::throw_exception(stdext::format("This map was saved with different OTB version. read %d what it's supposed to be: %d",
|
||||||
headerMajorItems, g_things.getOtbMajorVersion()));
|
headerMajorItems, g_things.getOtbMajorVersion()));
|
||||||
}
|
|
||||||
|
|
||||||
root->skip(3);
|
|
||||||
uint32 headerMinorItems = root->getU32();
|
|
||||||
if(headerMinorItems > g_things.getOtbMinorVersion()) {
|
|
||||||
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
|
|
||||||
headerMinorItems, g_things.getOtbMinorVersion()));
|
|
||||||
}
|
|
||||||
|
|
||||||
BinaryTreePtr node = root->getChildren()[0];
|
|
||||||
if(node->getU8() != OTBM_MAP_DATA)
|
|
||||||
stdext::throw_exception("Could not read root data node");
|
|
||||||
|
|
||||||
while (node->canRead()) {
|
|
||||||
uint8 attribute = node->getU8();
|
|
||||||
std::string tmp = node->getString();
|
|
||||||
switch (attribute) {
|
|
||||||
case OTBM_ATTR_DESCRIPTION:
|
|
||||||
setDescription(tmp);
|
|
||||||
break;
|
|
||||||
case OTBM_ATTR_SPAWN_FILE:
|
|
||||||
setSpawnFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
|
|
||||||
break;
|
|
||||||
case OTBM_ATTR_HOUSE_FILE:
|
|
||||||
setHouseFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
stdext::throw_exception(stdext::format("Invalid attribute '%d'", (int)attribute));
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
|
root->skip(3);
|
||||||
uint8 mapDataType = nodeMapData->getU8();
|
uint32 headerMinorItems = root->getU32();
|
||||||
if(mapDataType == OTBM_TILE_AREA) {
|
if(headerMinorItems > g_things.getOtbMinorVersion()) {
|
||||||
|
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
|
||||||
|
headerMinorItems, g_things.getOtbMinorVersion()));
|
||||||
|
}
|
||||||
|
|
||||||
Position basePos;
|
BinaryTreePtr node = root->getChildren()[0];
|
||||||
basePos.x = nodeMapData->getU16();
|
if(node->getU8() != OTBM_MAP_DATA)
|
||||||
basePos.y = nodeMapData->getU16();
|
stdext::throw_exception("Could not read root data node");
|
||||||
basePos.z = nodeMapData->getU8();
|
|
||||||
|
|
||||||
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
|
while(node->canRead()) {
|
||||||
uint8 type = nodeTile->getU8();
|
uint8 attribute = node->getU8();
|
||||||
if(type != OTBM_TILE && type != OTBM_HOUSETILE)
|
std::string tmp = node->getString();
|
||||||
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
|
switch (attribute) {
|
||||||
|
case OTBM_ATTR_DESCRIPTION:
|
||||||
|
setDescription(tmp);
|
||||||
|
break;
|
||||||
|
case OTBM_ATTR_SPAWN_FILE:
|
||||||
|
setSpawnFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
|
||||||
|
break;
|
||||||
|
case OTBM_ATTR_HOUSE_FILE:
|
||||||
|
setHouseFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
stdext::throw_exception(stdext::format("Invalid attribute '%d'", (int)attribute));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
HousePtr house = nullptr;
|
for(const BinaryTreePtr& nodeMapData : node->getChildren()) {
|
||||||
uint32 flags = TILESTATE_NONE;
|
uint8 mapDataType = nodeMapData->getU8();
|
||||||
Position pos = basePos + nodeTile->getPoint();
|
if(mapDataType == OTBM_TILE_AREA) {
|
||||||
|
Position basePos;
|
||||||
|
basePos.x = nodeMapData->getU16();
|
||||||
|
basePos.y = nodeMapData->getU16();
|
||||||
|
basePos.z = nodeMapData->getU8();
|
||||||
|
|
||||||
if(type == OTBM_HOUSETILE) {
|
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
|
||||||
uint32 hId = nodeTile->getU32();
|
uint8 type = nodeTile->getU8();
|
||||||
TilePtr tile = getOrCreateTile(pos);
|
if(unlikely(type != OTBM_TILE && type != OTBM_HOUSETILE))
|
||||||
if(!(house = g_houses.getHouse(hId))) {
|
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
|
||||||
house = HousePtr(new House(hId));
|
|
||||||
g_houses.addHouse(house);
|
HousePtr house = nullptr;
|
||||||
|
uint32 flags = TILESTATE_NONE;
|
||||||
|
Position pos = basePos + nodeTile->getPoint();
|
||||||
|
|
||||||
|
if(type == OTBM_HOUSETILE) {
|
||||||
|
uint32 hId = nodeTile->getU32();
|
||||||
|
TilePtr tile = getOrCreateTile(pos);
|
||||||
|
if(!(house = g_houses.getHouse(hId))) {
|
||||||
|
house = HousePtr(new House(hId));
|
||||||
|
g_houses.addHouse(house);
|
||||||
|
}
|
||||||
|
house->setTile(tile);
|
||||||
}
|
}
|
||||||
house->setTile(tile);
|
|
||||||
}
|
|
||||||
|
|
||||||
while(nodeTile->canRead()) {
|
while(nodeTile->canRead()) {
|
||||||
uint8 tileAttr = nodeTile->getU8();
|
uint8 tileAttr = nodeTile->getU8();
|
||||||
switch (tileAttr) {
|
switch(tileAttr) {
|
||||||
case OTBM_ATTR_TILE_FLAGS: {
|
case OTBM_ATTR_TILE_FLAGS: {
|
||||||
uint32 _flags = nodeTile->getU32();
|
uint32 _flags = nodeTile->getU32();
|
||||||
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
|
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
|
||||||
flags |= TILESTATE_PROTECTIONZONE;
|
flags |= TILESTATE_PROTECTIONZONE;
|
||||||
else if((_flags & TILESTATE_OPTIONALZONE) == TILESTATE_OPTIONALZONE)
|
else if((_flags & TILESTATE_OPTIONALZONE) == TILESTATE_OPTIONALZONE)
|
||||||
flags |= TILESTATE_OPTIONALZONE;
|
flags |= TILESTATE_OPTIONALZONE;
|
||||||
else if((_flags & TILESTATE_HARDCOREZONE) == TILESTATE_HARDCOREZONE)
|
else if((_flags & TILESTATE_HARDCOREZONE) == TILESTATE_HARDCOREZONE)
|
||||||
flags |= TILESTATE_HARDCOREZONE;
|
flags |= TILESTATE_HARDCOREZONE;
|
||||||
|
|
||||||
if((_flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT)
|
if((_flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT)
|
||||||
flags |= TILESTATE_NOLOGOUT;
|
flags |= TILESTATE_NOLOGOUT;
|
||||||
|
|
||||||
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
|
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
|
||||||
flags |= TILESTATE_REFRESH;
|
flags |= TILESTATE_REFRESH;
|
||||||
|
|
||||||
break;
|
if((_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE)
|
||||||
}
|
flags |= TILESTATE_HOUSE;
|
||||||
case OTBM_ATTR_ITEM: {
|
break;
|
||||||
addThing(Item::createFromOtb(nodeTile->getU16()), pos);
|
}
|
||||||
break;
|
case OTBM_ATTR_ITEM: {
|
||||||
}
|
addThing(Item::createFromOtb(nodeTile->getU16()), pos);
|
||||||
default: {
|
break;
|
||||||
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
|
}
|
||||||
|
default: {
|
||||||
|
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
|
||||||
(int)tileAttr, stdext::to_string(pos)));
|
(int)tileAttr, stdext::to_string(pos)));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
|
|
||||||
if(nodeItem->getU8() != OTBM_ITEM)
|
|
||||||
stdext::throw_exception("invalid item node");
|
|
||||||
|
|
||||||
ItemPtr item = Item::createFromOtb(nodeItem->getU16());
|
|
||||||
item->unserializeItem(nodeItem);
|
|
||||||
|
|
||||||
if(item->isContainer()) {
|
|
||||||
for(const BinaryTreePtr& containerItem : nodeItem->getChildren()) {
|
|
||||||
if(containerItem->getU8() != OTBM_ITEM)
|
|
||||||
stdext::throw_exception("invalid container item node");
|
|
||||||
|
|
||||||
ItemPtr cItem = Item::createFromOtb(containerItem->getU16());
|
|
||||||
cItem->unserializeItem(containerItem);
|
|
||||||
item->addContainerItem(cItem);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(house && item->isMoveable()) {
|
for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
|
||||||
g_logger.warning(stdext::format("Moveable item found in house: %d at pos %s - escaping...", item->getId(), stdext::to_string(pos)));
|
if(unlikely(nodeItem->getU8() != OTBM_ITEM))
|
||||||
item.reset();
|
stdext::throw_exception("invalid item node");
|
||||||
|
|
||||||
|
ItemPtr item = Item::createFromOtb(nodeItem->getU16());
|
||||||
|
item->unserializeItem(nodeItem);
|
||||||
|
|
||||||
|
if(item->isContainer()) {
|
||||||
|
for(const BinaryTreePtr& containerItem : nodeItem->getChildren()) {
|
||||||
|
if(containerItem->getU8() != OTBM_ITEM)
|
||||||
|
stdext::throw_exception("invalid container item node");
|
||||||
|
|
||||||
|
ItemPtr cItem = Item::createFromOtb(containerItem->getU16());
|
||||||
|
cItem->unserializeItem(containerItem);
|
||||||
|
item->addContainerItem(cItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(house && item->isMoveable()) {
|
||||||
|
g_logger.warning(stdext::format("Moveable item found in house: %d at pos %s - escaping...", item->getId(), stdext::to_string(pos)));
|
||||||
|
item.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
addThing(item, pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
addThing(item, pos);
|
if(const TilePtr& tile = getTile(pos)) {
|
||||||
|
if(tile->hasFlag(TILESTATE_HOUSE))
|
||||||
|
tile->setFlags(tile->getFlags() & ~TILESTATE_HOUSE);
|
||||||
|
tile->setFlags((tileflags_t)flags);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
} else if(mapDataType == OTBM_TOWNS) {
|
||||||
|
TownPtr town = nullptr;
|
||||||
|
for(const BinaryTreePtr &nodeTown : nodeMapData->getChildren()) {
|
||||||
|
if(nodeTown->getU8() != OTBM_TOWN)
|
||||||
|
stdext::throw_exception("invalid town node.");
|
||||||
|
|
||||||
if(const TilePtr& tile = getTile(pos)) {
|
uint32 townId = nodeTown->getU32();
|
||||||
if(house)
|
std::string townName = nodeTown->getString();
|
||||||
tile->setHouseId(house->getId());
|
|
||||||
tile->setFlags((tileflags_t)flags);
|
Position townCoords;
|
||||||
//if(!(++pbarvalue % 8192) && pbar);
|
townCoords.x = nodeTown->getU16();
|
||||||
|
townCoords.y = nodeTown->getU16();
|
||||||
|
townCoords.z = nodeTown->getU8();
|
||||||
|
|
||||||
|
if(!(town = g_towns.getTown(townId)))
|
||||||
|
g_towns.addTown(TownPtr(new Town(townId, townName, townCoords)));
|
||||||
}
|
}
|
||||||
}
|
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
|
||||||
} else if(mapDataType == OTBM_TOWNS) {
|
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
|
||||||
TownPtr town = nullptr;
|
if(nodeWaypoint->getU8() != OTBM_WAYPOINT)
|
||||||
for(const BinaryTreePtr &nodeTown : nodeMapData->getChildren()) {
|
stdext::throw_exception("invalid waypoint node.");
|
||||||
if(nodeTown->getU8() != OTBM_TOWN)
|
|
||||||
stdext::throw_exception("invalid town node.");
|
|
||||||
|
|
||||||
uint32 townId = nodeTown->getU32();
|
std::string name = nodeWaypoint->getString();
|
||||||
std::string townName = nodeTown->getString();
|
|
||||||
|
|
||||||
Position townCoords;
|
Position waypointPos;
|
||||||
townCoords.x = nodeTown->getU16();
|
waypointPos.x = nodeWaypoint->getU16();
|
||||||
townCoords.y = nodeTown->getU16();
|
waypointPos.y = nodeWaypoint->getU16();
|
||||||
townCoords.z = nodeTown->getU8();
|
waypointPos.z = nodeWaypoint->getU8();
|
||||||
|
|
||||||
if(!(town = g_towns.getTown(townId))) {
|
if(waypointPos.isValid() && !name.empty() && m_waypoints.find(waypointPos) == m_waypoints.end())
|
||||||
town = TownPtr(new Town(townId, townName, townCoords));
|
m_waypoints.insert(std::make_pair(waypointPos, name));
|
||||||
g_towns.addTown(town);
|
|
||||||
}
|
}
|
||||||
}
|
} else
|
||||||
} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
|
stdext::throw_exception(stdext::format("Unknown map data node %d", (int)mapDataType));
|
||||||
for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
|
}
|
||||||
if(nodeWaypoint->getU8() != OTBM_WAYPOINT)
|
|
||||||
stdext::throw_exception("invalid waypoint node.");
|
|
||||||
|
|
||||||
std::string name = nodeWaypoint->getString();
|
fin->close();
|
||||||
|
} catch(std::exception& e) {
|
||||||
Position waypointPos;
|
g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
|
||||||
waypointPos.x = nodeWaypoint->getU16();
|
|
||||||
waypointPos.y = nodeWaypoint->getU16();
|
|
||||||
waypointPos.z = nodeWaypoint->getU8();
|
|
||||||
|
|
||||||
if(waypointPos.isValid() && !name.empty() && m_waypoints.find(waypointPos) == m_waypoints.end())
|
|
||||||
m_waypoints.insert(std::make_pair(waypointPos, name));
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
stdext::throw_exception(stdext::format("Unknown map data node %d", (int)mapDataType));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fin->close();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::saveOtbm(const std::string& fileName, const UIWidgetPtr&/* pbar*/)
|
void Map::saveOtbm(const std::string& fileName)
|
||||||
{
|
{
|
||||||
FileStreamPtr fin = g_resources.createFile(fileName);
|
try {
|
||||||
if(!fin)
|
FileStreamPtr fin = g_resources.createFile(fileName);
|
||||||
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
|
if(!fin)
|
||||||
|
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
|
||||||
|
|
||||||
fin->cache();
|
fin->cache();
|
||||||
std::string dir;
|
std::string dir;
|
||||||
if(fileName.find_last_of('/') == std::string::npos)
|
if(fileName.find_last_of('/') == std::string::npos)
|
||||||
dir = g_resources.getWorkDir();
|
dir = g_resources.getWorkDir();
|
||||||
else
|
else
|
||||||
dir = fileName.substr(0, fileName.find_last_of('/'));
|
dir = fileName.substr(0, fileName.find_last_of('/'));
|
||||||
|
|
||||||
uint32 version = 0;
|
uint32 version = 0;
|
||||||
if(g_things.getOtbMajorVersion() < ClientVersion820)
|
if(g_things.getOtbMajorVersion() < ClientVersion820)
|
||||||
version = 1;
|
version = 1;
|
||||||
else
|
else
|
||||||
version = 2;
|
version = 2;
|
||||||
|
|
||||||
/// Usually when a map has empty house/spawn file it means the map is new.
|
/// Usually when a map has empty house/spawn file it means the map is new.
|
||||||
/// TODO: Ask the user for a map name instead of those ugly uses of substr
|
/// TODO: Ask the user for a map name instead of those ugly uses of substr
|
||||||
std::string::size_type sep_pos;
|
std::string::size_type sep_pos;
|
||||||
std::string houseFile = getHouseFile();
|
std::string houseFile = getHouseFile();
|
||||||
std::string spawnFile = getSpawnFile();
|
std::string spawnFile = getSpawnFile();
|
||||||
std::string cpyf;
|
std::string cpyf;
|
||||||
|
|
||||||
if((sep_pos = fileName.rfind('.')) != std::string::npos && stdext::ends_with(fileName, ".otbm"))
|
if((sep_pos = fileName.rfind('.')) != std::string::npos && stdext::ends_with(fileName, ".otbm"))
|
||||||
cpyf = fileName.substr(0, sep_pos);
|
cpyf = fileName.substr(0, sep_pos);
|
||||||
|
|
||||||
if(houseFile.empty())
|
if(houseFile.empty())
|
||||||
houseFile = cpyf + "-houses.xml";
|
houseFile = cpyf + "-houses.xml";
|
||||||
|
|
||||||
if(spawnFile.empty())
|
if(spawnFile.empty())
|
||||||
spawnFile = cpyf + "-spawns.xml";
|
spawnFile = cpyf + "-spawns.xml";
|
||||||
|
|
||||||
/// we only need the filename to save to, the directory should be resolved by the OTBM loader not here
|
/// we only need the filename to save to, the directory should be resolved by the OTBM loader not here
|
||||||
if((sep_pos = spawnFile.rfind('/')) != std::string::npos)
|
if((sep_pos = spawnFile.rfind('/')) != std::string::npos)
|
||||||
spawnFile = spawnFile.substr(sep_pos + 1);
|
spawnFile = spawnFile.substr(sep_pos + 1);
|
||||||
|
|
||||||
if((sep_pos = houseFile.rfind('/')) != std::string::npos)
|
if((sep_pos = houseFile.rfind('/')) != std::string::npos)
|
||||||
houseFile = houseFile.substr(sep_pos + 1);
|
houseFile = houseFile.substr(sep_pos + 1);
|
||||||
|
|
||||||
fin->addU32(0); // file version
|
fin->addU32(0); // file version
|
||||||
OutputBinaryTreePtr root(new OutputBinaryTree(fin));
|
OutputBinaryTreePtr root(new OutputBinaryTree(fin));
|
||||||
{
|
|
||||||
root->addU32(version);
|
|
||||||
|
|
||||||
Size mapSize = getSize();
|
|
||||||
root->addU16(mapSize.width());
|
|
||||||
root->addU16(mapSize.height());
|
|
||||||
|
|
||||||
root->addU32(g_things.getOtbMajorVersion());
|
|
||||||
root->addU32(g_things.getOtbMinorVersion());
|
|
||||||
|
|
||||||
root->startNode(OTBM_MAP_DATA);
|
|
||||||
{
|
{
|
||||||
// own description.
|
root->addU32(version);
|
||||||
for(const auto& desc : getDescriptions()) {
|
|
||||||
|
Size mapSize = getSize();
|
||||||
|
root->addU16(mapSize.width());
|
||||||
|
root->addU16(mapSize.height());
|
||||||
|
|
||||||
|
root->addU32(g_things.getOtbMajorVersion());
|
||||||
|
root->addU32(g_things.getOtbMinorVersion());
|
||||||
|
|
||||||
|
root->startNode(OTBM_MAP_DATA);
|
||||||
|
{
|
||||||
|
// own description.
|
||||||
|
for(const auto& desc : getDescriptions()) {
|
||||||
|
root->addU8(OTBM_ATTR_DESCRIPTION);
|
||||||
|
root->addString(desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// special one
|
||||||
root->addU8(OTBM_ATTR_DESCRIPTION);
|
root->addU8(OTBM_ATTR_DESCRIPTION);
|
||||||
root->addString(desc);
|
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
|
||||||
}
|
|
||||||
|
|
||||||
// special one
|
// spawn file.
|
||||||
root->addU8(OTBM_ATTR_DESCRIPTION);
|
root->addU8(OTBM_ATTR_SPAWN_FILE);
|
||||||
root->addString(stdext::format("Saved with %s v%s", g_app.getName(), g_app.getVersion()));
|
root->addString(spawnFile);
|
||||||
|
|
||||||
// spawn file.
|
// house file.
|
||||||
root->addU8(OTBM_ATTR_SPAWN_FILE);
|
|
||||||
root->addString(spawnFile);
|
|
||||||
|
|
||||||
// house file.
|
|
||||||
if(version > 1) {
|
|
||||||
root->addU8(OTBM_ATTR_HOUSE_FILE);
|
root->addU8(OTBM_ATTR_HOUSE_FILE);
|
||||||
root->addString(houseFile);
|
root->addString(houseFile);
|
||||||
}
|
|
||||||
|
|
||||||
int px = -1, py = -1, pz =-1;
|
int px = -1, py = -1, pz =-1;
|
||||||
bool firstNode = true;
|
bool firstNode = true;
|
||||||
|
|
||||||
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
|
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
|
||||||
for(const auto& it : m_tileBlocks[z]) {
|
for(const auto& it : m_tileBlocks[z]) {
|
||||||
const TileBlock& block = it.second;
|
const TileBlock& block = it.second;
|
||||||
for(const TilePtr& tile : block.getTiles()) {
|
for(const TilePtr& tile : block.getTiles()) {
|
||||||
if(!tile || tile->isEmpty())
|
if(unlikely(!tile || tile->isEmpty()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const Position& pos = tile->getPosition();
|
const Position& pos = tile->getPosition();
|
||||||
if(!pos.isValid())
|
if(unlikely(!pos.isValid()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(pos.x < px || pos.x >= px + 256
|
if(pos.x < px || pos.x >= px + 256
|
||||||
|| pos.y < py || pos.y >= py + 256
|
|| pos.y < py || pos.y >= py + 256
|
||||||
|| pos.z != pz) {
|
|| pos.z != pz) {
|
||||||
if(!firstNode)
|
if(!firstNode)
|
||||||
root->endNode(); /// OTBM_TILE_AREA
|
root->endNode(); /// OTBM_TILE_AREA
|
||||||
|
|
||||||
firstNode = false;
|
firstNode = false;
|
||||||
root->startNode(OTBM_TILE_AREA);
|
root->startNode(OTBM_TILE_AREA);
|
||||||
|
|
||||||
px = pos.x & 0xFF00;
|
px = pos.x & 0xFF00;
|
||||||
py = pos.y & 0xFF00;
|
py = pos.y & 0xFF00;
|
||||||
pz = pos.z;
|
pz = pos.z;
|
||||||
root->addPos(px, py, pz);
|
root->addPos(px, py, pz);
|
||||||
|
}
|
||||||
|
|
||||||
|
root->startNode(tile->isHouseTile() ? OTBM_HOUSETILE : OTBM_TILE);
|
||||||
|
root->addPoint(Point(pos.x, pos.y) & 0xFF);
|
||||||
|
if(tile->isHouseTile())
|
||||||
|
root->addU32(tile->getHouseId());
|
||||||
|
|
||||||
|
if(tile->getFlags()) {
|
||||||
|
root->addU8(OTBM_ATTR_TILE_FLAGS);
|
||||||
|
root->addU32(tile->getFlags());
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& itemList = tile->getItems();
|
||||||
|
const ItemPtr& ground = tile->getGround();
|
||||||
|
if(ground) {
|
||||||
|
// Those types are called "complex" needs other stuff to be written.
|
||||||
|
// For containers, there is container items, for depot, depot it and so on.
|
||||||
|
if(!ground->isContainer() && !ground->isDepot()
|
||||||
|
&& !ground->isDoor() && !ground->isTeleport()) {
|
||||||
|
root->addU8(OTBM_ATTR_ITEM);
|
||||||
|
root->addU16(ground->getServerId());
|
||||||
|
} else
|
||||||
|
ground->serializeItem(root);
|
||||||
|
}
|
||||||
|
for(const ItemPtr& item : itemList)
|
||||||
|
if(!item->isGround())
|
||||||
|
item->serializeItem(root);
|
||||||
|
|
||||||
|
root->endNode(); // OTBM_TILE
|
||||||
}
|
}
|
||||||
|
|
||||||
root->startNode(tile->isHouseTile() ? OTBM_HOUSETILE : OTBM_TILE);
|
|
||||||
root->addPoint(Point(pos.x, pos.y) & 0xFF);
|
|
||||||
if(tile->isHouseTile())
|
|
||||||
root->addU32(tile->getHouseId());
|
|
||||||
|
|
||||||
if(tile->getFlags()) {
|
|
||||||
root->addU8(OTBM_ATTR_TILE_FLAGS);
|
|
||||||
root->addU32(tile->getFlags());
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto& itemList = tile->getItems();
|
|
||||||
const ItemPtr& ground = tile->getGround();
|
|
||||||
if(ground) {
|
|
||||||
// Those types are called "complex" needs other stuff to be written.
|
|
||||||
// For containers, there is container items, for depot, depot it and so on.
|
|
||||||
if(!ground->isContainer() && !ground->isDepot()
|
|
||||||
&& !ground->isDoor() && !ground->isTeleport()) {
|
|
||||||
root->addU8(OTBM_ATTR_ITEM);
|
|
||||||
root->addU16(ground->getServerId());
|
|
||||||
} else
|
|
||||||
ground->serializeItem(root);
|
|
||||||
}
|
|
||||||
for(const ItemPtr& item : itemList)
|
|
||||||
if(!item->isGround())
|
|
||||||
item->serializeItem(root);
|
|
||||||
|
|
||||||
root->endNode(); // OTBM_TILE
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if(!firstNode)
|
if(!firstNode)
|
||||||
root->endNode(); // OTBM_TILE_AREA
|
root->endNode(); // OTBM_TILE_AREA
|
||||||
|
|
||||||
root->startNode(OTBM_TOWNS);
|
root->startNode(OTBM_TOWNS);
|
||||||
for(const TownPtr& town : g_towns.getTowns()) {
|
for(const TownPtr& town : g_towns.getTowns()) {
|
||||||
root->addU32(town->getId());
|
root->startNode(OTBM_TOWN);
|
||||||
root->addString(town->getName());
|
|
||||||
|
|
||||||
Position townPos = town->getPos();
|
root->addU32(town->getId());
|
||||||
root->addPos(townPos.x, townPos.y, townPos.z);
|
root->addString(town->getName());
|
||||||
}
|
|
||||||
root->endNode();
|
|
||||||
|
|
||||||
if(version > 1) {
|
Position townPos = town->getPos();
|
||||||
root->startNode(OTBM_WAYPOINTS);
|
root->addPos(townPos.x, townPos.y, townPos.z);
|
||||||
for(const auto& it : m_waypoints) {
|
root->endNode();
|
||||||
root->addString(it.second);
|
|
||||||
|
|
||||||
Position pos = it.first;
|
|
||||||
root->addPos(pos.x, pos.y, pos.z);
|
|
||||||
}
|
}
|
||||||
root->endNode();
|
root->endNode();
|
||||||
}
|
|
||||||
}
|
|
||||||
root->endNode(); // OTBM_MAP_DATA
|
|
||||||
}
|
|
||||||
root->endNode();
|
|
||||||
|
|
||||||
fin->flush();
|
if(version > 1) {
|
||||||
fin->close();
|
root->startNode(OTBM_WAYPOINTS);
|
||||||
|
for(const auto& it : m_waypoints) {
|
||||||
|
root->startNode(OTBM_WAYPOINT);
|
||||||
|
root->addString(it.second);
|
||||||
|
|
||||||
|
Position pos = it.first;
|
||||||
|
root->addPos(pos.x, pos.y, pos.z);
|
||||||
|
root->endNode();
|
||||||
|
}
|
||||||
|
root->endNode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root->endNode(); // OTBM_MAP_DATA
|
||||||
|
}
|
||||||
|
root->endNode();
|
||||||
|
|
||||||
|
fin->flush();
|
||||||
|
fin->close();
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Map::loadOtcm(const std::string& fileName)
|
bool Map::loadOtcm(const std::string& fileName)
|
||||||
@@ -537,3 +546,5 @@ void Map::saveOtcm(const std::string& fileName)
|
|||||||
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
|
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -564,12 +564,20 @@ Position MapView::getPosition(const Point& point, const Size& mapSize)
|
|||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MapView::move(int x, int y)
|
||||||
|
{
|
||||||
|
m_moveOffset.x = x;
|
||||||
|
m_moveOffset.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
Rect MapView::calcFramebufferSource(const Size& destSize)
|
Rect MapView::calcFramebufferSource(const Size& destSize)
|
||||||
{
|
{
|
||||||
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
|
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
|
||||||
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
|
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
|
||||||
if(isFollowingCreature())
|
if(isFollowingCreature())
|
||||||
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
|
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
|
||||||
|
else if(!m_moveOffset.isNull())
|
||||||
|
drawOffset += m_moveOffset * scaleFactor;
|
||||||
|
|
||||||
Size srcSize = destSize;
|
Size srcSize = destSize;
|
||||||
Size srcVisible = m_visibleDimension * m_tileSize;
|
Size srcVisible = m_visibleDimension * m_tileSize;
|
||||||
@@ -608,21 +616,21 @@ int MapView::calcFirstVisibleFloor()
|
|||||||
Position pos = cameraPosition.translated(ix, iy);
|
Position pos = cameraPosition.translated(ix, iy);
|
||||||
|
|
||||||
// process tiles that we can look through, e.g. windows, doors
|
// process tiles that we can look through, e.g. windows, doors
|
||||||
if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
|
if((ix == 0 && iy == 0) || ((std::abs(ix) != std::abs(iy)) && g_map.isLookPossible(pos))) {
|
||||||
Position upperPos = pos;
|
Position upperPos = pos;
|
||||||
Position coveredPos = pos;
|
Position coveredPos = pos;
|
||||||
|
|
||||||
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
|
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
|
||||||
// check tiles physically above
|
// check tiles physically above
|
||||||
TilePtr tile = g_map.getTile(upperPos);
|
TilePtr tile = g_map.getTile(upperPos);
|
||||||
if(tile && tile->limitsFloorsView()) {
|
if(tile && tile->limitsFloorsView(!g_map.isLookPossible(pos))) {
|
||||||
firstFloor = upperPos.z + 1;
|
firstFloor = upperPos.z + 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check tiles geometrically above
|
// check tiles geometrically above
|
||||||
tile = g_map.getTile(coveredPos);
|
tile = g_map.getTile(coveredPos);
|
||||||
if(tile && tile->limitsFloorsView()) {
|
if(tile && tile->limitsFloorsView(g_map.isLookPossible(pos))) {
|
||||||
firstFloor = coveredPos.z + 1;
|
firstFloor = coveredPos.z + 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -703,3 +711,5 @@ void MapView::setDrawLights(bool enable)
|
|||||||
m_lightView = nullptr;
|
m_lightView = nullptr;
|
||||||
m_drawLights = enable;
|
m_drawLights = enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -108,6 +108,8 @@ public:
|
|||||||
void setDrawLights(bool enable);
|
void setDrawLights(bool enable);
|
||||||
bool isDrawingLights() { return m_drawLights; }
|
bool isDrawingLights() { return m_drawLights; }
|
||||||
|
|
||||||
|
void move(int x, int y);
|
||||||
|
|
||||||
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
|
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
|
||||||
bool isAnimating() { return m_animated; }
|
bool isAnimating() { return m_animated; }
|
||||||
|
|
||||||
@@ -139,6 +141,7 @@ private:
|
|||||||
Size m_optimizedSize;
|
Size m_optimizedSize;
|
||||||
Point m_virtualCenterOffset;
|
Point m_virtualCenterOffset;
|
||||||
Point m_visibleCenterOffset;
|
Point m_visibleCenterOffset;
|
||||||
|
Point m_moveOffset;
|
||||||
Position m_customCameraPosition;
|
Position m_customCameraPosition;
|
||||||
stdext::boolean<true> m_mustUpdateVisibleTilesCache;
|
stdext::boolean<true> m_mustUpdateVisibleTilesCache;
|
||||||
stdext::boolean<true> m_mustDrawVisibleTilesCache;
|
stdext::boolean<true> m_mustDrawVisibleTilesCache;
|
||||||
|
@@ -29,7 +29,6 @@
|
|||||||
#include <framework/graphics/painter.h>
|
#include <framework/graphics/painter.h>
|
||||||
#include <framework/graphics/image.h>
|
#include <framework/graphics/image.h>
|
||||||
#include <framework/graphics/framebuffermanager.h>
|
#include <framework/graphics/framebuffermanager.h>
|
||||||
#include <framework/graphics/ogl/textureogl.h>
|
|
||||||
#include <framework/core/resourcemanager.h>
|
#include <framework/core/resourcemanager.h>
|
||||||
#include <framework/core/filestream.h>
|
#include <framework/core/filestream.h>
|
||||||
#include <zlib.h>
|
#include <zlib.h>
|
||||||
@@ -66,7 +65,7 @@ void MinimapBlock::update()
|
|||||||
|
|
||||||
if(shouldDraw) {
|
if(shouldDraw) {
|
||||||
if(!m_texture) {
|
if(!m_texture) {
|
||||||
m_texture = TexturePtr(new TextureOGL(image, true));
|
m_texture = TexturePtr(new Texture(image, true));
|
||||||
} else {
|
} else {
|
||||||
m_texture->uploadPixels(image, true);
|
m_texture->uploadPixels(image, true);
|
||||||
}
|
}
|
||||||
|
@@ -189,6 +189,8 @@ public:
|
|||||||
bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
|
bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
|
||||||
return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
|
return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
|
||||||
}
|
}
|
||||||
|
// operator less than for std::map
|
||||||
|
bool operator<(const Position& other) const { return x < other.x || y < other.y || z < other.z; }
|
||||||
|
|
||||||
bool up(int n = 1) {
|
bool up(int n = 1) {
|
||||||
int nz = z-n;
|
int nz = z-n;
|
||||||
|
@@ -57,7 +57,7 @@ void buildMessageModesMap(int version) {
|
|||||||
messageModesMap[Otc::MessageFailure] = 20;
|
messageModesMap[Otc::MessageFailure] = 20;
|
||||||
messageModesMap[Otc::MessageBlue] = 21;
|
messageModesMap[Otc::MessageBlue] = 21;
|
||||||
messageModesMap[Otc::MessageRed] = 22;
|
messageModesMap[Otc::MessageRed] = 22;
|
||||||
} else if(version >= 854) {
|
} else if(version >= 850) {
|
||||||
messageModesMap[Otc::MessageNone] = 0;
|
messageModesMap[Otc::MessageNone] = 0;
|
||||||
messageModesMap[Otc::MessageSay] = 1;
|
messageModesMap[Otc::MessageSay] = 1;
|
||||||
messageModesMap[Otc::MessageWhisper] = 2;
|
messageModesMap[Otc::MessageWhisper] = 2;
|
||||||
@@ -87,7 +87,7 @@ void buildMessageModesMap(int version) {
|
|||||||
messageModesMap[Otc::MessageLook] = 25;
|
messageModesMap[Otc::MessageLook] = 25;
|
||||||
messageModesMap[Otc::MessageFailure] = 26;
|
messageModesMap[Otc::MessageFailure] = 26;
|
||||||
messageModesMap[Otc::MessageBlue] = 27;
|
messageModesMap[Otc::MessageBlue] = 27;
|
||||||
} else if(version >= 810) {
|
} else if(version >= 760) {
|
||||||
messageModesMap[Otc::MessageNone] = 0;
|
messageModesMap[Otc::MessageNone] = 0;
|
||||||
messageModesMap[Otc::MessageSay] = 1;
|
messageModesMap[Otc::MessageSay] = 1;
|
||||||
messageModesMap[Otc::MessageWhisper] = 2;
|
messageModesMap[Otc::MessageWhisper] = 2;
|
||||||
|
@@ -102,6 +102,8 @@ namespace Proto {
|
|||||||
GameServerCreatureSkull = 144,
|
GameServerCreatureSkull = 144,
|
||||||
GameServerCreatureParty = 145,
|
GameServerCreatureParty = 145,
|
||||||
GameServerCreatureUnpass = 146,
|
GameServerCreatureUnpass = 146,
|
||||||
|
GameServerCreatureMarks = 147,
|
||||||
|
GameServerPlayerHelpers = 148,
|
||||||
GameServerEditText = 150,
|
GameServerEditText = 150,
|
||||||
GameServerEditList = 151,
|
GameServerEditList = 151,
|
||||||
GameServerPlayerDataBasic = 159, // 950
|
GameServerPlayerDataBasic = 159, // 950
|
||||||
@@ -109,6 +111,7 @@ namespace Proto {
|
|||||||
GameServerPlayerSkills = 161,
|
GameServerPlayerSkills = 161,
|
||||||
GameServerPlayerState = 162,
|
GameServerPlayerState = 162,
|
||||||
GameServerClearTarget = 163,
|
GameServerClearTarget = 163,
|
||||||
|
GameServerPlayerModes = 167,
|
||||||
GameServerSpellDelay = 164, // 870
|
GameServerSpellDelay = 164, // 870
|
||||||
GameServerSpellGroupDelay = 165, // 870
|
GameServerSpellGroupDelay = 165, // 870
|
||||||
GameServerMultiUseDelay = 166, // 870
|
GameServerMultiUseDelay = 166, // 870
|
||||||
@@ -247,7 +250,9 @@ namespace Proto {
|
|||||||
enum CreatureType {
|
enum CreatureType {
|
||||||
CreatureTypePlayer = 0,
|
CreatureTypePlayer = 0,
|
||||||
CreatureTypeMonster,
|
CreatureTypeMonster,
|
||||||
CreatureTypeNpc
|
CreatureTypeNpc,
|
||||||
|
CreatureTypeSummonOwn,
|
||||||
|
CreatureTypeSummonOther
|
||||||
};
|
};
|
||||||
|
|
||||||
enum CreaturesIdRange {
|
enum CreaturesIdRange {
|
||||||
|
@@ -125,6 +125,7 @@ public:
|
|||||||
void addPosition(const OutputMessagePtr& msg, const Position& position);
|
void addPosition(const OutputMessagePtr& msg, const Position& position);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void parsePlayerHelpers(const InputMessagePtr& msg);
|
||||||
void parseMessage(const InputMessagePtr& msg);
|
void parseMessage(const InputMessagePtr& msg);
|
||||||
void parsePendingGame(const InputMessagePtr& msg);
|
void parsePendingGame(const InputMessagePtr& msg);
|
||||||
void parseEnterGame(const InputMessagePtr& msg);
|
void parseEnterGame(const InputMessagePtr& msg);
|
||||||
@@ -178,6 +179,7 @@ private:
|
|||||||
void parsePlayerSkills(const InputMessagePtr& msg);
|
void parsePlayerSkills(const InputMessagePtr& msg);
|
||||||
void parsePlayerState(const InputMessagePtr& msg);
|
void parsePlayerState(const InputMessagePtr& msg);
|
||||||
void parsePlayerCancelAttack(const InputMessagePtr& msg);
|
void parsePlayerCancelAttack(const InputMessagePtr& msg);
|
||||||
|
void parsePlayerModes(const InputMessagePtr& msg);
|
||||||
void parseSpellCooldown(const InputMessagePtr& msg);
|
void parseSpellCooldown(const InputMessagePtr& msg);
|
||||||
void parseSpellGroupCooldown(const InputMessagePtr& msg);
|
void parseSpellGroupCooldown(const InputMessagePtr& msg);
|
||||||
void parseMultiUseCooldown(const InputMessagePtr& msg);
|
void parseMultiUseCooldown(const InputMessagePtr& msg);
|
||||||
@@ -213,6 +215,7 @@ private:
|
|||||||
void parseShowModalDialog(const InputMessagePtr& msg);
|
void parseShowModalDialog(const InputMessagePtr& msg);
|
||||||
void parseExtendedOpcode(const InputMessagePtr& msg);
|
void parseExtendedOpcode(const InputMessagePtr& msg);
|
||||||
void parseChangeMapAwareRange(const InputMessagePtr& msg);
|
void parseChangeMapAwareRange(const InputMessagePtr& msg);
|
||||||
|
void parseCreaturesMark(const InputMessagePtr& msg);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);
|
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);
|
||||||
|
@@ -219,6 +219,9 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
|
|||||||
case Proto::GameServerClearTarget:
|
case Proto::GameServerClearTarget:
|
||||||
parsePlayerCancelAttack(msg);
|
parsePlayerCancelAttack(msg);
|
||||||
break;
|
break;
|
||||||
|
case Proto::GameServerPlayerModes:
|
||||||
|
parsePlayerModes(msg);
|
||||||
|
break;
|
||||||
case Proto::GameServerTalk:
|
case Proto::GameServerTalk:
|
||||||
parseTalk(msg);
|
parseTalk(msg);
|
||||||
break;
|
break;
|
||||||
@@ -323,6 +326,13 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
|
|||||||
case Proto::GameServerEnterGame:
|
case Proto::GameServerEnterGame:
|
||||||
parseEnterGame(msg);
|
parseEnterGame(msg);
|
||||||
break;
|
break;
|
||||||
|
case Proto::GameServerPlayerHelpers:
|
||||||
|
parsePlayerHelpers(msg);
|
||||||
|
break;
|
||||||
|
// PROTOCOL>=1000
|
||||||
|
case Proto::GameServerCreatureMarks:
|
||||||
|
parseCreaturesMark(msg);
|
||||||
|
break;
|
||||||
// otclient ONLY
|
// otclient ONLY
|
||||||
case Proto::GameServerExtendedOpcode:
|
case Proto::GameServerExtendedOpcode:
|
||||||
parseExtendedOpcode(msg);
|
parseExtendedOpcode(msg);
|
||||||
@@ -379,13 +389,25 @@ void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
|
||||||
|
{
|
||||||
|
uint id = msg->getU32();
|
||||||
|
int helpers = msg->getU16();
|
||||||
|
|
||||||
|
CreaturePtr creature = g_map.getCreatureById(id);
|
||||||
|
if(creature)
|
||||||
|
g_game.processPlayerHelpers(helpers);
|
||||||
|
else
|
||||||
|
g_logger.traceError("could not get creature");
|
||||||
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
|
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
std::vector<uint8> actions;
|
std::vector<uint8> actions;
|
||||||
|
|
||||||
int numViolationReasons;
|
int numViolationReasons;
|
||||||
|
|
||||||
if(g_game.getProtocolVersion() >= 854)
|
if(g_game.getProtocolVersion() >= 850)
|
||||||
numViolationReasons = 20;
|
numViolationReasons = 20;
|
||||||
else
|
else
|
||||||
numViolationReasons = 32;
|
numViolationReasons = 32;
|
||||||
@@ -535,7 +557,7 @@ void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
|
|||||||
Position pos = getPosition(msg);
|
Position pos = getPosition(msg);
|
||||||
int stackPos = -1;
|
int stackPos = -1;
|
||||||
|
|
||||||
if(g_game.getProtocolVersion() >= 854)
|
if(g_game.getProtocolVersion() >= 850)
|
||||||
stackPos = msg->getU8();
|
stackPos = msg->getU8();
|
||||||
|
|
||||||
ThingPtr thing = getThing(msg);
|
ThingPtr thing = getThing(msg);
|
||||||
@@ -603,13 +625,26 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
|
|||||||
std::string name = msg->getString();
|
std::string name = msg->getString();
|
||||||
int capacity = msg->getU8();
|
int capacity = msg->getU8();
|
||||||
bool hasParent = (msg->getU8() != 0);
|
bool hasParent = (msg->getU8() != 0);
|
||||||
|
|
||||||
|
bool isUnlocked = false;
|
||||||
|
bool hasPages = false;
|
||||||
|
int containerSize = 0;
|
||||||
|
int firstIndex = 0;
|
||||||
|
|
||||||
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
|
isUnlocked = (msg->getU8() != 0); // drag and drop
|
||||||
|
hasPages = (msg->getU8() != 0); // pagination
|
||||||
|
containerSize = msg->getU16(); // container size
|
||||||
|
firstIndex = msg->getU16(); // first index
|
||||||
|
}
|
||||||
|
|
||||||
int itemCount = msg->getU8();
|
int itemCount = msg->getU8();
|
||||||
|
|
||||||
std::vector<ItemPtr> items(itemCount);
|
std::vector<ItemPtr> items(itemCount);
|
||||||
for(int i = 0; i < itemCount; i++)
|
for(int i = 0; i < itemCount; i++)
|
||||||
items[i] = getItem(msg);
|
items[i] = getItem(msg);
|
||||||
|
|
||||||
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
|
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
||||||
@@ -621,14 +656,23 @@ void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
|||||||
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
|
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int containerId = msg->getU8();
|
int containerId = msg->getU8();
|
||||||
|
int slot = 0;
|
||||||
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
|
slot = msg->getU16(); // slot
|
||||||
|
}
|
||||||
ItemPtr item = getItem(msg);
|
ItemPtr item = getItem(msg);
|
||||||
g_game.processContainerAddItem(containerId, item);
|
g_game.processContainerAddItem(containerId, item, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int containerId = msg->getU8();
|
int containerId = msg->getU8();
|
||||||
int slot = msg->getU8();
|
int slot;
|
||||||
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
|
slot = msg->getU16();
|
||||||
|
} else {
|
||||||
|
slot = msg->getU8();
|
||||||
|
}
|
||||||
ItemPtr item = getItem(msg);
|
ItemPtr item = getItem(msg);
|
||||||
g_game.processContainerUpdateItem(containerId, slot, item);
|
g_game.processContainerUpdateItem(containerId, slot, item);
|
||||||
}
|
}
|
||||||
@@ -636,7 +680,16 @@ void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
|||||||
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
|
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int containerId = msg->getU8();
|
int containerId = msg->getU8();
|
||||||
int slot = msg->getU8();
|
int slot;
|
||||||
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
|
slot = msg->getU16();
|
||||||
|
|
||||||
|
int itemId = msg->getU16();
|
||||||
|
if(itemId != 0)
|
||||||
|
getItem(msg, itemId);
|
||||||
|
} else {
|
||||||
|
slot = msg->getU8();
|
||||||
|
}
|
||||||
g_game.processContainerRemoveItem(containerId, slot);
|
g_game.processContainerRemoveItem(containerId, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -931,7 +984,15 @@ void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
|
|||||||
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
|
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
uint id = msg->getU32();
|
uint id = msg->getU32();
|
||||||
int itemId = msg->getU16();
|
|
||||||
|
int itemId;
|
||||||
|
if(g_game.getProtocolVersion() >= 1010) {
|
||||||
|
// TODO: processEditText with ItemPtr as parameter
|
||||||
|
ItemPtr item = getItem(msg);
|
||||||
|
itemId = item->getId();
|
||||||
|
} else
|
||||||
|
itemId = msg->getU16();
|
||||||
|
|
||||||
int maxLength = msg->getU16();
|
int maxLength = msg->getU16();
|
||||||
std::string text = msg->getString();
|
std::string text = msg->getString();
|
||||||
std::string writter = msg->getString();
|
std::string writter = msg->getString();
|
||||||
@@ -1016,7 +1077,9 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
|
|||||||
|
|
||||||
double magicLevelPercent = msg->getU8();
|
double magicLevelPercent = msg->getU8();
|
||||||
double soul = msg->getU8();
|
double soul = msg->getU8();
|
||||||
double stamina = msg->getU16();
|
double stamina = 0;
|
||||||
|
if(g_game.getFeature(Otc::GamePlayerStamina))
|
||||||
|
stamina = msg->getU16();
|
||||||
|
|
||||||
double baseSpeed = 0;
|
double baseSpeed = 0;
|
||||||
if(g_game.getFeature(Otc::GameSkillsBase))
|
if(g_game.getFeature(Otc::GameSkillsBase))
|
||||||
@@ -1070,7 +1133,12 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
|
|||||||
|
|
||||||
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
|
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int states = msg->getU16();
|
int states;
|
||||||
|
if(g_game.getFeature(Otc::GamePlayerStateU16))
|
||||||
|
states = msg->getU16();
|
||||||
|
else
|
||||||
|
states = msg->getU8();
|
||||||
|
|
||||||
m_localPlayer->setStates(states);
|
m_localPlayer->setStates(states);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1083,6 +1151,20 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
|
|||||||
g_game.processAttackCancel(seq);
|
g_game.processAttackCancel(seq);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
|
||||||
|
{
|
||||||
|
int fightMode = msg->getU8();
|
||||||
|
int chaseMode = msg->getU8();
|
||||||
|
bool safeMode = msg->getU8();
|
||||||
|
|
||||||
|
//TODO: implement pvp modes
|
||||||
|
if(g_game.getFeature(Otc::GamePVPMode))
|
||||||
|
msg->getU8(); // pvp mode
|
||||||
|
|
||||||
|
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode);
|
||||||
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
|
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int spellId = msg->getU8();
|
int spellId = msg->getU8();
|
||||||
@@ -1108,10 +1190,15 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
|
|||||||
|
|
||||||
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
|
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
msg->getU32(); // channel statement guid
|
if(g_game.getFeature(Otc::GameMessageStatements))
|
||||||
|
msg->getU32(); // channel statement guid
|
||||||
|
|
||||||
std::string name = g_game.formatCreatureName(msg->getString());
|
std::string name = g_game.formatCreatureName(msg->getString());
|
||||||
int level = msg->getU16();
|
|
||||||
|
int level = 0;
|
||||||
|
if(g_game.getFeature(Otc::GameMessageLevel))
|
||||||
|
level = msg->getU16();
|
||||||
|
|
||||||
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
|
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
|
||||||
int channelId = 0;
|
int channelId = 0;
|
||||||
Position pos;
|
Position pos;
|
||||||
@@ -1358,15 +1445,22 @@ void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
|
|||||||
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
Outfit currentOutfit = getOutfit(msg);
|
Outfit currentOutfit = getOutfit(msg);
|
||||||
|
|
||||||
std::vector<std::tuple<int, std::string, int> > outfitList;
|
std::vector<std::tuple<int, std::string, int> > outfitList;
|
||||||
int outfitCount = msg->getU8();
|
|
||||||
for(int i = 0; i < outfitCount; i++) {
|
|
||||||
int outfitId = msg->getU16();
|
|
||||||
std::string outfitName = msg->getString();
|
|
||||||
int outfitAddons = msg->getU8();
|
|
||||||
|
|
||||||
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
|
||||||
|
int outfitCount = msg->getU8();
|
||||||
|
for(int i = 0; i < outfitCount; i++) {
|
||||||
|
int outfitId = msg->getU16();
|
||||||
|
std::string outfitName = msg->getString();
|
||||||
|
int outfitAddons = msg->getU8();
|
||||||
|
|
||||||
|
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
int outfitStart = msg->getU8();
|
||||||
|
int outfitEnd = msg->getU8();
|
||||||
|
for(int i = outfitStart; i <= outfitEnd; i++)
|
||||||
|
outfitList.push_back(std::make_tuple(i, "", 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::tuple<int, std::string> > mountList;
|
std::vector<std::tuple<int, std::string> > mountList;
|
||||||
@@ -1579,6 +1673,28 @@ void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
|
|||||||
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
|
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
|
||||||
|
{
|
||||||
|
int len = msg->getU8();
|
||||||
|
for(int i=0; i<len; ++i) {
|
||||||
|
uint32 id = msg->getU32();
|
||||||
|
bool isPermanent = msg->getU8() != 1;
|
||||||
|
uint8 markType = msg->getU8();
|
||||||
|
|
||||||
|
CreaturePtr creature = g_map.getCreatureById(id);
|
||||||
|
if(creature) {
|
||||||
|
if(isPermanent) {
|
||||||
|
if(markType == 0xff)
|
||||||
|
creature->hideStaticSquare();
|
||||||
|
else
|
||||||
|
creature->showStaticSquare(Color::from8bit(markType));
|
||||||
|
} else
|
||||||
|
creature->addTimedSquare(markType);
|
||||||
|
} else
|
||||||
|
g_logger.traceError("could not get creature");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
|
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
|
||||||
{
|
{
|
||||||
int startz, endz, zstep;
|
int startz, endz, zstep;
|
||||||
@@ -1643,14 +1759,21 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
|
|||||||
{
|
{
|
||||||
Outfit outfit;
|
Outfit outfit;
|
||||||
|
|
||||||
int lookType = msg->getU16();
|
int lookType;
|
||||||
|
if(g_game.getFeature(Otc::GameLooktypeU16))
|
||||||
|
lookType = msg->getU16();
|
||||||
|
else
|
||||||
|
lookType = msg->getU8();
|
||||||
|
|
||||||
if(lookType != 0) {
|
if(lookType != 0) {
|
||||||
outfit.setCategory(ThingCategoryCreature);
|
outfit.setCategory(ThingCategoryCreature);
|
||||||
int head = msg->getU8();
|
int head = msg->getU8();
|
||||||
int body = msg->getU8();
|
int body = msg->getU8();
|
||||||
int legs = msg->getU8();
|
int legs = msg->getU8();
|
||||||
int feet = msg->getU8();
|
int feet = msg->getU8();
|
||||||
int addons = msg->getU8();
|
int addons = 0;
|
||||||
|
if(g_game.getFeature(Otc::GamePlayerAddons))
|
||||||
|
addons = msg->getU8();
|
||||||
|
|
||||||
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
|
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
|
||||||
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
|
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
|
||||||
@@ -1804,10 +1927,24 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
|
|||||||
// emblem is sent only when the creature is not known
|
// emblem is sent only when the creature is not known
|
||||||
int emblem = -1;
|
int emblem = -1;
|
||||||
bool unpass = true;
|
bool unpass = true;
|
||||||
|
uint8 mark;
|
||||||
|
|
||||||
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
|
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
|
||||||
emblem = msg->getU8();
|
emblem = msg->getU8();
|
||||||
|
|
||||||
|
if(g_game.getFeature(Otc::GameThingMarks)) {
|
||||||
|
msg->getU8(); // creature type for summons
|
||||||
|
mark = msg->getU8(); // mark
|
||||||
|
msg->getU16(); // helpers
|
||||||
|
|
||||||
|
if(creature) {
|
||||||
|
if(mark == 0xff)
|
||||||
|
creature->hideStaticSquare();
|
||||||
|
else
|
||||||
|
creature->showStaticSquare(Color::from8bit(mark));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(g_game.getProtocolVersion() >= 854)
|
if(g_game.getProtocolVersion() >= 854)
|
||||||
unpass = msg->getU8();
|
unpass = msg->getU8();
|
||||||
|
|
||||||
@@ -1860,6 +1997,10 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
|
|||||||
if(item->getId() == 0)
|
if(item->getId() == 0)
|
||||||
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
|
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
|
||||||
|
|
||||||
|
if(g_game.getFeature(Otc::GameThingMarks)) {
|
||||||
|
msg->getU8(); // mark
|
||||||
|
}
|
||||||
|
|
||||||
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
|
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
|
||||||
item->setCountOrSubType(msg->getU8());
|
item->setCountOrSubType(msg->getU8());
|
||||||
|
|
||||||
@@ -1867,7 +2008,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
|
|||||||
if(item->getAnimationPhases() > 1) {
|
if(item->getAnimationPhases() > 1) {
|
||||||
// 0xfe => random phase
|
// 0xfe => random phase
|
||||||
// 0xff => async?
|
// 0xff => async?
|
||||||
msg->getU8(); // phase
|
item->setAsync(msg->getU8() == 0xff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -52,8 +52,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||||||
{
|
{
|
||||||
OutputMessagePtr msg(new OutputMessage);
|
OutputMessagePtr msg(new OutputMessage);
|
||||||
|
|
||||||
msg->addU8(Proto::ClientPendingGame);
|
if(g_game.getProtocolVersion() == 760)
|
||||||
msg->addU16(g_game.getOs());
|
{
|
||||||
|
msg->addU16(0x20A);
|
||||||
|
msg->addU8(g_game.getOs());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
msg->addU8(Proto::ClientPendingGame);
|
||||||
|
msg->addU16(g_game.getOs());
|
||||||
|
}
|
||||||
msg->addU16(g_game.getProtocolVersion());
|
msg->addU16(g_game.getProtocolVersion());
|
||||||
|
|
||||||
if(g_game.getProtocolVersion() >= 971) {
|
if(g_game.getProtocolVersion() >= 971) {
|
||||||
@@ -65,13 +73,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||||||
|
|
||||||
msg->addU8(0); // first RSA byte must be 0
|
msg->addU8(0); // first RSA byte must be 0
|
||||||
|
|
||||||
// xtea key
|
if(g_game.getProtocolVersion() >= 800)
|
||||||
generateXteaKey();
|
{
|
||||||
msg->addU32(m_xteaKey[0]);
|
// xtea key
|
||||||
msg->addU32(m_xteaKey[1]);
|
generateXteaKey();
|
||||||
msg->addU32(m_xteaKey[2]);
|
msg->addU32(m_xteaKey[0]);
|
||||||
msg->addU32(m_xteaKey[3]);
|
msg->addU32(m_xteaKey[1]);
|
||||||
msg->addU8(0); // is gm set?
|
msg->addU32(m_xteaKey[2]);
|
||||||
|
msg->addU32(m_xteaKey[3]);
|
||||||
|
msg->addU8(0); // is gm set?
|
||||||
|
}
|
||||||
|
|
||||||
if(g_game.getFeature(Otc::GameAccountNames))
|
if(g_game.getFeature(Otc::GameAccountNames))
|
||||||
msg->addString(m_accountName);
|
msg->addString(m_accountName);
|
||||||
@@ -96,14 +107,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||||||
msg->addPaddingBytes(paddingBytes);
|
msg->addPaddingBytes(paddingBytes);
|
||||||
|
|
||||||
// encrypt with RSA
|
// encrypt with RSA
|
||||||
msg->encryptRsa();
|
if(g_game.getProtocolVersion() >= 800)
|
||||||
|
msg->encryptRsa();
|
||||||
|
|
||||||
if(g_game.getFeature(Otc::GameProtocolChecksum))
|
if(g_game.getFeature(Otc::GameProtocolChecksum))
|
||||||
enableChecksum();
|
enableChecksum();
|
||||||
|
|
||||||
send(msg);
|
send(msg);
|
||||||
|
|
||||||
enableXteaEncryption();
|
if(g_game.getProtocolVersion() >= 800)
|
||||||
|
enableXteaEncryption();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::sendEnterGame()
|
void ProtocolGame::sendEnterGame()
|
||||||
@@ -567,6 +580,11 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
|
|||||||
msg->addU8(fightMode);
|
msg->addU8(fightMode);
|
||||||
msg->addU8(chaseMode);
|
msg->addU8(chaseMode);
|
||||||
msg->addU8(safeFight ? 0x01: 0x00);
|
msg->addU8(safeFight ? 0x01: 0x00);
|
||||||
|
|
||||||
|
//TODO: implement pvp modes
|
||||||
|
if(g_game.getFeature(Otc::GamePVPMode))
|
||||||
|
msg->addU8(0); // pvp mode
|
||||||
|
|
||||||
send(msg);
|
send(msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -48,11 +48,9 @@ bool SpriteManager::loadSpr(std::string file)
|
|||||||
file = g_resources.guessFilePath(file, "spr");
|
file = g_resources.guessFilePath(file, "spr");
|
||||||
|
|
||||||
m_spritesFile = g_resources.openFile(file);
|
m_spritesFile = g_resources.openFile(file);
|
||||||
|
|
||||||
// cache file buffer to avoid lags from hard drive
|
// cache file buffer to avoid lags from hard drive
|
||||||
#ifndef MOBILE
|
|
||||||
m_spritesFile->cache();
|
m_spritesFile->cache();
|
||||||
#endif
|
|
||||||
m_signature = m_spritesFile->getU32();
|
m_signature = m_spritesFile->getU32();
|
||||||
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
|
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
|
||||||
m_spritesOffset = m_spritesFile->tell();
|
m_spritesOffset = m_spritesFile->tell();
|
||||||
|
@@ -28,7 +28,6 @@
|
|||||||
#include <framework/graphics/graphics.h>
|
#include <framework/graphics/graphics.h>
|
||||||
#include <framework/graphics/texture.h>
|
#include <framework/graphics/texture.h>
|
||||||
#include <framework/graphics/image.h>
|
#include <framework/graphics/image.h>
|
||||||
#include <framework/graphics/ogl/textureogl.h>
|
|
||||||
#include <framework/graphics/texturemanager.h>
|
#include <framework/graphics/texturemanager.h>
|
||||||
#include <framework/core/filestream.h>
|
#include <framework/core/filestream.h>
|
||||||
#include <framework/otml/otml.h>
|
#include <framework/otml/otml.h>
|
||||||
@@ -68,6 +67,17 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
|
|||||||
attr -= 1;
|
attr -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(g_game.getProtocolVersion() >= 1010) {
|
||||||
|
/* In 10.10 all attributes from 16 and up were
|
||||||
|
* incremented by 1 to make space for 16 as
|
||||||
|
* "No Movement Animation" flag.
|
||||||
|
*/
|
||||||
|
if(attr == 16)
|
||||||
|
attr = ThingAttrNoMoveAnimation;
|
||||||
|
else if(attr > 16)
|
||||||
|
attr -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
switch(attr) {
|
switch(attr) {
|
||||||
case ThingAttrDisplacement: {
|
case ThingAttrDisplacement: {
|
||||||
m_displacement.x = fin->getU16();
|
m_displacement.x = fin->getU16();
|
||||||
@@ -93,6 +103,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
|
|||||||
m_attribs.set(attr, market);
|
m_attribs.set(attr, market);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case ThingAttrUsable:
|
||||||
case ThingAttrElevation: {
|
case ThingAttrElevation: {
|
||||||
m_elevation = fin->getU16();
|
m_elevation = fin->getU16();
|
||||||
m_attribs.set(attr, m_elevation);
|
m_attribs.set(attr, m_elevation);
|
||||||
@@ -127,8 +138,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
|
|||||||
|
|
||||||
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
|
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
|
||||||
|
|
||||||
if(totalSprites == 0)
|
// if(totalSprites == 0)
|
||||||
stdext::throw_exception("a thing type has no sprites");
|
// stdext::throw_exception("a thing type has no sprites");
|
||||||
if(totalSprites > 4096)
|
if(totalSprites > 4096)
|
||||||
stdext::throw_exception("a thing type has more than 4096 sprites");
|
stdext::throw_exception("a thing type has more than 4096 sprites");
|
||||||
|
|
||||||
@@ -284,7 +295,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
animationPhaseTexture = TexturePtr(new TextureOGL(fullImage));
|
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
|
||||||
animationPhaseTexture->setSmooth(true);
|
animationPhaseTexture->setSmooth(true);
|
||||||
}
|
}
|
||||||
return animationPhaseTexture;
|
return animationPhaseTexture;
|
||||||
|
@@ -76,11 +76,13 @@ enum ThingAttr : uint8 {
|
|||||||
ThingAttrLook = 31,
|
ThingAttrLook = 31,
|
||||||
ThingAttrCloth = 32,
|
ThingAttrCloth = 32,
|
||||||
ThingAttrMarket = 33,
|
ThingAttrMarket = 33,
|
||||||
|
ThingAttrUsable = 34,
|
||||||
|
|
||||||
// additional
|
// additional
|
||||||
ThingAttrOpacity = 100,
|
ThingAttrOpacity = 100,
|
||||||
ThingAttrNotPreWalkable = 101,
|
ThingAttrNotPreWalkable = 101,
|
||||||
|
|
||||||
|
ThingAttrNoMoveAnimation = 253, // real value is 16, but we need to do this for backwards compatibility
|
||||||
ThingAttrChargeable = 254, // deprecated
|
ThingAttrChargeable = 254, // deprecated
|
||||||
ThingLastAttr = 255
|
ThingLastAttr = 255
|
||||||
};
|
};
|
||||||
|
@@ -27,6 +27,7 @@
|
|||||||
#include "itemtype.h"
|
#include "itemtype.h"
|
||||||
#include "creature.h"
|
#include "creature.h"
|
||||||
#include "creatures.h"
|
#include "creatures.h"
|
||||||
|
#include "game.h"
|
||||||
|
|
||||||
#include <framework/core/resourcemanager.h>
|
#include <framework/core/resourcemanager.h>
|
||||||
#include <framework/core/filestream.h>
|
#include <framework/core/filestream.h>
|
||||||
@@ -134,102 +135,121 @@ bool ThingTypeManager::loadOtml(std::string file)
|
|||||||
|
|
||||||
void ThingTypeManager::loadOtb(const std::string& file)
|
void ThingTypeManager::loadOtb(const std::string& file)
|
||||||
{
|
{
|
||||||
FileStreamPtr fin = g_resources.openFile(file);
|
try {
|
||||||
|
FileStreamPtr fin = g_resources.openFile(file);
|
||||||
|
|
||||||
uint signature = fin->getU32();
|
uint signature = fin->getU32();
|
||||||
if(signature != 0)
|
if(signature != 0)
|
||||||
stdext::throw_exception("invalid otb file");
|
stdext::throw_exception("invalid otb file");
|
||||||
|
|
||||||
BinaryTreePtr root = fin->getBinaryTree();
|
BinaryTreePtr root = fin->getBinaryTree();
|
||||||
|
|
||||||
signature = root->getU32();
|
signature = root->getU32();
|
||||||
if(signature != 0)
|
if(signature != 0)
|
||||||
stdext::throw_exception("invalid otb file");
|
stdext::throw_exception("invalid otb file");
|
||||||
|
|
||||||
root->skip(4);
|
root->skip(4);
|
||||||
|
|
||||||
m_otbMajorVersion = root->getU32();
|
m_otbMajorVersion = root->getU32();
|
||||||
m_otbMinorVersion = root->getU32();
|
m_otbMinorVersion = root->getU32();
|
||||||
root->skip(4);
|
root->skip(4);
|
||||||
root->skip(128); // description
|
root->skip(128); // description
|
||||||
|
|
||||||
m_reverseItemTypes.clear();
|
m_reverseItemTypes.clear();
|
||||||
m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
|
m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
|
||||||
|
m_reverseItemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
|
||||||
|
|
||||||
for(const BinaryTreePtr& node : root->getChildren()) {
|
for(const BinaryTreePtr& node : root->getChildren()) {
|
||||||
ItemTypePtr itemType(new ItemType);
|
ItemTypePtr itemType(new ItemType);
|
||||||
itemType->unserialize(node);
|
itemType->unserialize(node);
|
||||||
addItemType(itemType);
|
addItemType(itemType);
|
||||||
|
|
||||||
uint16 clientId = itemType->getClientId();
|
uint16 clientId = itemType->getClientId();
|
||||||
if(clientId >= m_reverseItemTypes.size())
|
if(unlikely(clientId >= m_reverseItemTypes.size()))
|
||||||
m_reverseItemTypes.resize(clientId+1);
|
m_reverseItemTypes.resize(clientId + 1);
|
||||||
m_reverseItemTypes[clientId] = itemType;
|
m_reverseItemTypes[clientId] = itemType;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_otbLoaded = true;
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to load '%s' (OTB file): %s", file, e.what()));
|
||||||
}
|
}
|
||||||
|
|
||||||
m_otbLoaded = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThingTypeManager::loadXml(const std::string& file)
|
void ThingTypeManager::loadXml(const std::string& file)
|
||||||
{
|
{
|
||||||
if(!isOtbLoaded())
|
try {
|
||||||
stdext::throw_exception("OTB must be loaded before XML");
|
if(!isOtbLoaded())
|
||||||
|
stdext::throw_exception("OTB must be loaded before XML");
|
||||||
|
|
||||||
TiXmlDocument doc;
|
TiXmlDocument doc;
|
||||||
doc.Parse(g_resources.readFileContents(file).c_str());
|
doc.Parse(g_resources.readFileContents(file).c_str());
|
||||||
if(doc.Error())
|
if(doc.Error())
|
||||||
stdext::throw_exception(stdext::format("failed to parse '%s': '%s'", file, doc.ErrorDesc()));
|
stdext::throw_exception(stdext::format("failed to parse '%s': '%s'", file, doc.ErrorDesc()));
|
||||||
|
|
||||||
TiXmlElement* root = doc.FirstChildElement();
|
TiXmlElement* root = doc.FirstChildElement();
|
||||||
if(!root || root->ValueTStr() != "items")
|
if(!root || root->ValueTStr() != "items")
|
||||||
stdext::throw_exception("invalid root tag name");
|
stdext::throw_exception("invalid root tag name");
|
||||||
|
|
||||||
for (TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
|
for(TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
|
||||||
if(element->ValueTStr() != "item")
|
if(unlikely(element->ValueTStr() != "item"))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
uint16 id = element->readType<uint16>("id");
|
uint16 id = element->readType<uint16>("id");
|
||||||
if(id != 0) {
|
if(id != 0) {
|
||||||
std::vector<std::string> s_ids = stdext::split(element->Attribute("id"), ";");
|
std::vector<std::string> s_ids = stdext::split(element->Attribute("id"), ";");
|
||||||
for(const std::string& s : s_ids) {
|
for(const std::string& s : s_ids) {
|
||||||
std::vector<int32> ids = stdext::split<int32>(s, "-");
|
std::vector<int32> ids = stdext::split<int32>(s, "-");
|
||||||
if(ids.size() > 1) {
|
if(ids.size() > 1) {
|
||||||
int32 i = ids[0];
|
int32 i = ids[0];
|
||||||
while(i <= ids[1])
|
while(i <= ids[1])
|
||||||
parseItemType(i++, element);
|
parseItemType(i++, element);
|
||||||
} else
|
} else
|
||||||
parseItemType(atoi(s.c_str()), element);
|
parseItemType(atoi(s.c_str()), element);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
std::vector<int32> begin = stdext::split<int32>(element->Attribute("fromid"), ";");
|
std::vector<int32> begin = stdext::split<int32>(element->Attribute("fromid"), ";");
|
||||||
std::vector<int32> end = stdext::split<int32>(element->Attribute("toid"), ";");
|
std::vector<int32> end = stdext::split<int32>(element->Attribute("toid"), ";");
|
||||||
if(begin[0] && begin.size() == end.size()) {
|
if(begin[0] && begin.size() == end.size()) {
|
||||||
size_t size = begin.size();
|
size_t size = begin.size();
|
||||||
for(size_t i = 0; i < size; ++i) {
|
for(size_t i = 0; i < size; ++i)
|
||||||
while(begin[i] <= end[i])
|
while(begin[i] <= end[i])
|
||||||
parseItemType(begin[i]++, element);
|
parseItemType(begin[i]++, element);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
doc.Clear();
|
doc.Clear();
|
||||||
m_xmlLoaded = true;
|
m_xmlLoaded = true;
|
||||||
g_logger.debug("items.xml read successfully.");
|
g_logger.debug("items.xml read successfully.");
|
||||||
|
} catch(std::exception& e) {
|
||||||
|
g_logger.error(stdext::format("Failed to load '%s' (XML file): %s", file, e.what()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
|
void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
|
||||||
{
|
{
|
||||||
uint16 serverId = id;
|
uint16 serverId = id;
|
||||||
ItemTypePtr itemType = nullptr;
|
ItemTypePtr itemType = nullptr;
|
||||||
if(serverId > 20000 && serverId < 20100) {
|
if(g_game.getProtocolVersion() < 960) {
|
||||||
serverId -= 20000;
|
if(serverId > 20000 && serverId < 20100) {
|
||||||
|
serverId -= 20000;
|
||||||
|
|
||||||
itemType = ItemTypePtr(new ItemType);
|
itemType = ItemTypePtr(new ItemType);
|
||||||
itemType->setServerId(serverId);
|
itemType->setServerId(serverId);
|
||||||
addItemType(itemType);
|
addItemType(itemType);
|
||||||
} else
|
} else
|
||||||
itemType = getItemType(serverId);
|
itemType = getItemType(serverId);
|
||||||
|
} else {
|
||||||
|
if(serverId > 30000 && serverId < 30100) {
|
||||||
|
serverId -= 30000;
|
||||||
|
|
||||||
|
itemType = ItemTypePtr(new ItemType);
|
||||||
|
itemType->setServerId(serverId);
|
||||||
|
addItemType(itemType);
|
||||||
|
} else
|
||||||
|
itemType = getItemType(serverId);
|
||||||
|
}
|
||||||
|
|
||||||
itemType->setName(elem->Attribute("name"));
|
itemType->setName(elem->Attribute("name"));
|
||||||
for(TiXmlElement* attrib = elem->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
|
for(TiXmlElement* attrib = elem->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
|
||||||
@@ -267,7 +287,7 @@ void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
|
|||||||
void ThingTypeManager::addItemType(const ItemTypePtr& itemType)
|
void ThingTypeManager::addItemType(const ItemTypePtr& itemType)
|
||||||
{
|
{
|
||||||
uint16 id = itemType->getServerId();
|
uint16 id = itemType->getServerId();
|
||||||
if(id >= m_itemTypes.size())
|
if(unlikely(id >= m_itemTypes.size()))
|
||||||
m_itemTypes.resize(id + 1, m_nullItemType);
|
m_itemTypes.resize(id + 1, m_nullItemType);
|
||||||
m_itemTypes[id] = itemType;
|
m_itemTypes[id] = itemType;
|
||||||
}
|
}
|
||||||
@@ -283,6 +303,32 @@ const ItemTypePtr& ThingTypeManager::findItemTypeByClientId(uint16 id)
|
|||||||
return m_nullItemType;
|
return m_nullItemType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const ItemTypePtr& ThingTypeManager::findItemTypeByName(std::string name)
|
||||||
|
{
|
||||||
|
for(const ItemTypePtr& it : m_itemTypes)
|
||||||
|
if(it->getName() == name)
|
||||||
|
return it;
|
||||||
|
return m_nullItemType;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemTypeList ThingTypeManager::findItemTypesByName(std::string name)
|
||||||
|
{
|
||||||
|
ItemTypeList ret;
|
||||||
|
for(const ItemTypePtr& it : m_itemTypes)
|
||||||
|
if(it->getName() == name)
|
||||||
|
ret.push_back(it);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemTypeList ThingTypeManager::findItemTypesByString(std::string name)
|
||||||
|
{
|
||||||
|
ItemTypeList ret;
|
||||||
|
for(const ItemTypePtr& it : m_itemTypes)
|
||||||
|
if(it->getName().find(name) != std::string::npos)
|
||||||
|
ret.push_back(it);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory category)
|
const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory category)
|
||||||
{
|
{
|
||||||
if(category >= ThingLastCategory || id >= m_thingTypes[category].size()) {
|
if(category >= ThingLastCategory || id >= m_thingTypes[category].size()) {
|
||||||
@@ -295,7 +341,7 @@ const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory cate
|
|||||||
const ItemTypePtr& ThingTypeManager::getItemType(uint16 id)
|
const ItemTypePtr& ThingTypeManager::getItemType(uint16 id)
|
||||||
{
|
{
|
||||||
if(id >= m_itemTypes.size() || m_itemTypes[id] == m_nullItemType) {
|
if(id >= m_itemTypes.size() || m_itemTypes[id] == m_nullItemType) {
|
||||||
g_logger.error(stdext::format("invalid thing type server id %d", id));
|
g_logger.error(stdext::format("invalid thing type, server id: %d", id));
|
||||||
return m_nullItemType;
|
return m_nullItemType;
|
||||||
}
|
}
|
||||||
return m_itemTypes[id];
|
return m_itemTypes[id];
|
||||||
@@ -326,3 +372,5 @@ const ThingTypeList& ThingTypeManager::getThingTypes(ThingCategory category)
|
|||||||
stdext::throw_exception(stdext::format("invalid thing type category %d", category));
|
stdext::throw_exception(stdext::format("invalid thing type category %d", category));
|
||||||
return m_thingTypes[category];
|
return m_thingTypes[category];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -43,6 +43,9 @@ public:
|
|||||||
|
|
||||||
void addItemType(const ItemTypePtr& itemType);
|
void addItemType(const ItemTypePtr& itemType);
|
||||||
const ItemTypePtr& findItemTypeByClientId(uint16 id);
|
const ItemTypePtr& findItemTypeByClientId(uint16 id);
|
||||||
|
const ItemTypePtr& findItemTypeByName(std::string name);
|
||||||
|
ItemTypeList findItemTypesByName(std::string name);
|
||||||
|
ItemTypeList findItemTypesByString(std::string str);
|
||||||
|
|
||||||
const ThingTypePtr& getNullThingType() { return m_nullThingType; }
|
const ThingTypePtr& getNullThingType() { return m_nullThingType; }
|
||||||
const ItemTypePtr& getNullItemType() { return m_nullItemType; }
|
const ItemTypePtr& getNullItemType() { return m_nullItemType; }
|
||||||
|
@@ -43,6 +43,15 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||||||
{
|
{
|
||||||
bool animate = drawFlags & Otc::DrawAnimations;
|
bool animate = drawFlags & Otc::DrawAnimations;
|
||||||
|
|
||||||
|
/* Flags to be checked for. */
|
||||||
|
static const tileflags_t flags[] = {
|
||||||
|
TILESTATE_HOUSE,
|
||||||
|
TILESTATE_PROTECTIONZONE,
|
||||||
|
TILESTATE_OPTIONALZONE,
|
||||||
|
TILESTATE_HARDCOREZONE,
|
||||||
|
TILESTATE_NOLOGOUT
|
||||||
|
};
|
||||||
|
|
||||||
// first bottom items
|
// first bottom items
|
||||||
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
|
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
|
||||||
m_drawElevation = 0;
|
m_drawElevation = 0;
|
||||||
@@ -50,10 +59,28 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||||||
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
bool restore = false;
|
||||||
|
if(g_map.showZones() && thing->isGround()) {
|
||||||
|
for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
|
||||||
|
tileflags_t flag = flags[i];
|
||||||
|
if(hasFlag(flag) && g_map.showZone(flag)) {
|
||||||
|
g_painter->setOpacity(g_map.getZoneOpacity());
|
||||||
|
g_painter->setColor(g_map.getZoneColor(flag));
|
||||||
|
restore = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
|
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
|
||||||
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
|
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
|
||||||
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom)) {
|
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom)) {
|
||||||
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
||||||
|
|
||||||
|
if(restore) {
|
||||||
|
g_painter->resetOpacity();
|
||||||
|
g_painter->resetColor();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_drawElevation += thing->getElevation();
|
m_drawElevation += thing->getElevation();
|
||||||
@@ -116,25 +143,19 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||||||
CreaturePtr creature = thing->static_self_cast<Creature>();
|
CreaturePtr creature = thing->static_self_cast<Creature>();
|
||||||
if(creature && (!creature->isWalking() || !animate))
|
if(creature && (!creature->isWalking() || !animate))
|
||||||
creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// effects
|
// effects
|
||||||
if(drawFlags & Otc::DrawEffects) {
|
if(drawFlags & Otc::DrawEffects)
|
||||||
for(const EffectPtr& effect : m_effects){
|
for(const EffectPtr& effect : m_effects)
|
||||||
effect->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
effect->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// top items
|
// top items
|
||||||
if(drawFlags & Otc::DrawOnTop) {
|
if(drawFlags & Otc::DrawOnTop)
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things)
|
||||||
if(thing->isOnTop()){
|
if(thing->isOnTop())
|
||||||
thing->draw(dest, scaleFactor, animate, lightView);
|
thing->draw(dest, scaleFactor, animate, lightView);
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw translucent light (for tiles beneath holes)
|
// draw translucent light (for tiles beneath holes)
|
||||||
if(hasTranslucentLight() && lightView) {
|
if(hasTranslucentLight() && lightView) {
|
||||||
@@ -289,10 +310,9 @@ ThingPtr Tile::getTopThing()
|
|||||||
{
|
{
|
||||||
if(isEmpty())
|
if(isEmpty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things)
|
||||||
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
|
||||||
return thing;
|
return thing;
|
||||||
}
|
|
||||||
return m_things[m_things.size() - 1];
|
return m_things[m_things.size() - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -339,9 +359,8 @@ int Tile::getGroundSpeed()
|
|||||||
uint8 Tile::getMinimapColorByte()
|
uint8 Tile::getMinimapColorByte()
|
||||||
{
|
{
|
||||||
uint8 color = 255; // alpha
|
uint8 color = 255; // alpha
|
||||||
if(m_minimapColor != 0) {
|
if(m_minimapColor != 0)
|
||||||
return m_minimapColor;
|
return m_minimapColor;
|
||||||
}
|
|
||||||
|
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things) {
|
||||||
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
|
||||||
@@ -457,7 +476,7 @@ ThingPtr Tile::getTopMultiUseThing()
|
|||||||
if(thing->isForceUse())
|
if(thing->isForceUse())
|
||||||
return thing;
|
return thing;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(uint i = 0; i < m_things.size(); ++i) {
|
for(uint i = 0; i < m_things.size(); ++i) {
|
||||||
ThingPtr thing = m_things[i];
|
ThingPtr thing = m_things[i];
|
||||||
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()) {
|
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()) {
|
||||||
@@ -498,11 +517,9 @@ bool Tile::isWalkable(bool ignoreCreatures)
|
|||||||
|
|
||||||
bool Tile::isPathable()
|
bool Tile::isPathable()
|
||||||
{
|
{
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things)
|
||||||
if(thing->isNotPathable())
|
if(thing->isNotPathable())
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -524,19 +541,17 @@ bool Tile::isSingleDimension()
|
|||||||
{
|
{
|
||||||
if(!m_walkingCreatures.empty())
|
if(!m_walkingCreatures.empty())
|
||||||
return false;
|
return false;
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things)
|
||||||
if(thing->getHeight() != 1 || thing->getWidth() != 1)
|
if(thing->getHeight() != 1 || thing->getWidth() != 1)
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Tile::isLookPossible()
|
bool Tile::isLookPossible()
|
||||||
{
|
{
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things)
|
||||||
if(thing->blockProjectile())
|
if(thing->blockProjectile())
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -590,15 +605,20 @@ bool Tile::hasCreature()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Tile::limitsFloorsView()
|
bool Tile::limitsFloorsView(bool isFreeView)
|
||||||
{
|
{
|
||||||
// ground and walls limits the view
|
// ground and walls limits the view
|
||||||
ThingPtr firstThing = getThing(0);
|
ThingPtr firstThing = getThing(0);
|
||||||
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
|
|
||||||
|
if(isFreeView) {
|
||||||
|
if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
|
||||||
|
return true;
|
||||||
|
} else if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
|
||||||
return true;
|
return true;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Tile::canErase()
|
bool Tile::canErase()
|
||||||
{
|
{
|
||||||
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;
|
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;
|
||||||
@@ -635,7 +655,9 @@ void Tile::checkTranslucentLight()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(translucent)
|
if(translucent)
|
||||||
tile->m_flags = tile->m_flags | TILESTATE_TRANSLUECENT_LIGHT;
|
tile->m_flags |= TILESTATE_TRANSLUECENT_LIGHT;
|
||||||
else
|
else
|
||||||
tile->m_flags = tile->m_flags & ~TILESTATE_TRANSLUECENT_LIGHT;
|
tile->m_flags &= ~TILESTATE_TRANSLUECENT_LIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et :*/
|
||||||
|
@@ -48,7 +48,9 @@ enum tileflags_t
|
|||||||
TILESTATE_TRASHHOLDER = 1 << 20,
|
TILESTATE_TRASHHOLDER = 1 << 20,
|
||||||
TILESTATE_BED = 1 << 21,
|
TILESTATE_BED = 1 << 21,
|
||||||
TILESTATE_DEPOT = 1 << 22,
|
TILESTATE_DEPOT = 1 << 22,
|
||||||
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
|
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23,
|
||||||
|
|
||||||
|
TILESTATE_LAST = 1 << 24
|
||||||
};
|
};
|
||||||
|
|
||||||
class Tile : public LuaObject
|
class Tile : public LuaObject
|
||||||
@@ -105,17 +107,19 @@ public:
|
|||||||
bool mustHookSouth();
|
bool mustHookSouth();
|
||||||
bool mustHookEast();
|
bool mustHookEast();
|
||||||
bool hasCreature();
|
bool hasCreature();
|
||||||
bool limitsFloorsView();
|
bool limitsFloorsView(bool isFreeView = false);
|
||||||
bool canErase();
|
bool canErase();
|
||||||
bool hasElevation(int elevation = 1);
|
bool hasElevation(int elevation = 1);
|
||||||
void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
|
void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
|
||||||
|
|
||||||
void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; }
|
void setFlag(uint32 flag) { m_flags |= flag; }
|
||||||
|
void setFlags(uint32 flags) { m_flags = flags; }
|
||||||
|
bool hasFlag(uint32 flag) { return (m_flags & flag) == flag; }
|
||||||
uint32 getFlags() { return m_flags; }
|
uint32 getFlags() { return m_flags; }
|
||||||
|
|
||||||
void setHouseId(uint32 hid) { m_houseId = hid; }
|
void setHouseId(uint32 hid) { m_houseId = hid; }
|
||||||
uint32 getHouseId() { return m_houseId; }
|
uint32 getHouseId() { return m_houseId; }
|
||||||
bool isHouseTile() const { return (m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE; }
|
bool isHouseTile() const { return m_houseId != 0 && (m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE; }
|
||||||
|
|
||||||
TilePtr asTile() { return static_self_cast<Tile>(); }
|
TilePtr asTile() { return static_self_cast<Tile>(); }
|
||||||
|
|
||||||
|
@@ -58,6 +58,15 @@ const TownPtr& TownManager::getTown(uint32 townId)
|
|||||||
return m_nullTown;
|
return m_nullTown;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const TownPtr& TownManager::getTownByName(std::string name)
|
||||||
|
{
|
||||||
|
auto it = std::find_if(m_towns.begin(), m_towns.end(),
|
||||||
|
[=] (const TownPtr& town) -> bool { return town->getName() == name; } );
|
||||||
|
if(it != m_towns.end())
|
||||||
|
return *it;
|
||||||
|
return m_nullTown;
|
||||||
|
}
|
||||||
|
|
||||||
TownList::iterator TownManager::findTown(uint32 townId)
|
TownList::iterator TownManager::findTown(uint32 townId)
|
||||||
{
|
{
|
||||||
return std::find_if(m_towns.begin(), m_towns.end(),
|
return std::find_if(m_towns.begin(), m_towns.end(),
|
||||||
|
@@ -54,6 +54,7 @@ public:
|
|||||||
void addTown(const TownPtr& town);
|
void addTown(const TownPtr& town);
|
||||||
void removeTown(uint32 townId);
|
void removeTown(uint32 townId);
|
||||||
const TownPtr& getTown(uint32 townId);
|
const TownPtr& getTown(uint32 townId);
|
||||||
|
const TownPtr& getTownByName(std::string name);
|
||||||
|
|
||||||
TownList getTowns() { return m_towns; }
|
TownList getTowns() { return m_towns; }
|
||||||
void clear() { m_towns.clear(); m_nullTown = nullptr; }
|
void clear() { m_towns.clear(); m_nullTown = nullptr; }
|
||||||
|
@@ -63,8 +63,8 @@ void UIItem::drawSelf(Fw::DrawPane drawPane)
|
|||||||
g_painter->setColor(Color(231, 231, 231));
|
g_painter->setColor(Color(231, 231, 231));
|
||||||
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
|
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
|
||||||
}
|
}
|
||||||
// debug, show item id
|
if(m_showId)
|
||||||
//m_font->drawText(stdext::to_string(m_item->getId()), m_rect, Fw::AlignBottomRight);
|
m_font->drawText(stdext::to_string(m_item->getServerId()), m_rect, Fw::AlignBottomRight);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawBorder(m_rect);
|
drawBorder(m_rect);
|
||||||
@@ -98,5 +98,7 @@ void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& style
|
|||||||
setItemVisible(node->value<bool>());
|
setItemVisible(node->value<bool>());
|
||||||
else if(node->tag() == "virtual")
|
else if(node->tag() == "virtual")
|
||||||
setVirtual(node->value<bool>());
|
setVirtual(node->value<bool>());
|
||||||
|
else if(node->tag() == "show-id")
|
||||||
|
m_showId = node->value<bool>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -54,6 +54,7 @@ protected:
|
|||||||
ItemPtr m_item;
|
ItemPtr m_item;
|
||||||
stdext::boolean<false> m_virtual;
|
stdext::boolean<false> m_virtual;
|
||||||
stdext::boolean<true> m_itemVisible;
|
stdext::boolean<true> m_itemVisible;
|
||||||
|
stdext::boolean<false> m_showId;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@@ -70,6 +70,11 @@ void UIMap::drawSelf(Fw::DrawPane drawPane)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UIMap::movePixels(int x, int y)
|
||||||
|
{
|
||||||
|
m_mapView->move(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
bool UIMap::setZoom(int zoom)
|
bool UIMap::setZoom(int zoom)
|
||||||
{
|
{
|
||||||
m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
|
m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
|
||||||
@@ -215,3 +220,5 @@ void UIMap::updateMapSize()
|
|||||||
if(!m_keepAspectRatio)
|
if(!m_keepAspectRatio)
|
||||||
updateVisibleDimension();
|
updateVisibleDimension();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* vim: set ts=4 sw=4 et: */
|
||||||
|
@@ -37,6 +37,7 @@ public:
|
|||||||
|
|
||||||
void drawSelf(Fw::DrawPane drawPane);
|
void drawSelf(Fw::DrawPane drawPane);
|
||||||
|
|
||||||
|
void movePixels(int x, int y);
|
||||||
bool setZoom(int zoom);
|
bool setZoom(int zoom);
|
||||||
bool zoomIn();
|
bool zoomIn();
|
||||||
bool zoomOut();
|
bool zoomOut();
|
||||||
|
87
src/client/uisprite.cpp
Normal file
87
src/client/uisprite.cpp
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "uisprite.h"
|
||||||
|
#include <framework/otml/otml.h>
|
||||||
|
#include <framework/graphics/graphics.h>
|
||||||
|
#include <framework/graphics/texturemanager.h>
|
||||||
|
#include <client/spritemanager.h>
|
||||||
|
|
||||||
|
UISprite::UISprite() :
|
||||||
|
m_spriteId(0),
|
||||||
|
m_spriteColor(Color::white)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void UISprite::drawSelf(Fw::DrawPane drawPane)
|
||||||
|
{
|
||||||
|
if((drawPane & Fw::ForegroundPane) == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// draw style components in order
|
||||||
|
if(m_backgroundColor.aF() > Fw::MIN_ALPHA) {
|
||||||
|
Rect backgroundDestRect = m_rect;
|
||||||
|
backgroundDestRect.expand(-m_borderWidth.top, -m_borderWidth.right, -m_borderWidth.bottom, -m_borderWidth.left);
|
||||||
|
drawBackground(m_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawImage(m_rect);
|
||||||
|
|
||||||
|
if(m_spriteVisible && m_sprite) {
|
||||||
|
g_painter->setColor(m_spriteColor);
|
||||||
|
g_painter->drawTexturedRect(getPaddingRect(), m_sprite);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawBorder(m_rect);
|
||||||
|
drawIcon(m_rect);
|
||||||
|
drawText(m_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::setSpriteId(int id)
|
||||||
|
{
|
||||||
|
if(!g_sprites.isLoaded())
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_spriteId = id;
|
||||||
|
if(id == 0)
|
||||||
|
m_sprite = nullptr;
|
||||||
|
else {
|
||||||
|
ImagePtr image = g_sprites.getSpriteImage(id);
|
||||||
|
if(image)
|
||||||
|
m_sprite = new Texture(image);
|
||||||
|
else
|
||||||
|
m_sprite = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UISprite::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
|
||||||
|
{
|
||||||
|
UIWidget::onStyleApply(styleName, styleNode);
|
||||||
|
|
||||||
|
for(const OTMLNodePtr& node : styleNode->children()) {
|
||||||
|
if(node->tag() == "sprite-id")
|
||||||
|
setSpriteId(node->value<int>());
|
||||||
|
else if(node->tag() == "sprite-visible")
|
||||||
|
setSpriteVisible(node->value<bool>());
|
||||||
|
else if(node->tag() == "sprite-color")
|
||||||
|
setSpriteColor(node->value<Color>());
|
||||||
|
}
|
||||||
|
}
|
@@ -20,30 +20,35 @@
|
|||||||
* THE SOFTWARE.
|
* THE SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef GRAPHICSCONTEXT_H
|
#ifndef UISPRITE_H
|
||||||
#define GRAPHICSCONTEXT_H
|
#define UISPRITE_H
|
||||||
|
|
||||||
#include "declarations.h"
|
#include "declarations.h"
|
||||||
|
#include <framework/ui/uiwidget.h>
|
||||||
|
|
||||||
class GraphicsContext : public stdext::shared_object
|
class UISprite : public UIWidget
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GraphicsContext(const std::string& name);
|
UISprite();
|
||||||
virtual ~GraphicsContext() {}
|
void drawSelf(Fw::DrawPane drawPane);
|
||||||
|
|
||||||
std::string getName() { return m_name; }
|
void setSpriteId(int id);
|
||||||
|
int getSpriteId() { return m_spriteId; }
|
||||||
|
void clearSprite() { setSpriteId(0); }
|
||||||
|
|
||||||
virtual void create() {}
|
void setSpriteColor(Color color) { m_spriteColor = color; }
|
||||||
virtual void destroy() {}
|
|
||||||
virtual void restore() {}
|
|
||||||
|
|
||||||
virtual void swapBuffers() {}
|
bool isSpriteVisible() { return m_spriteVisible; }
|
||||||
|
void setSpriteVisible(bool visible) { m_spriteVisible = visible; }
|
||||||
virtual void setVerticalSync(bool enable) {}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::string m_name;
|
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
|
||||||
|
|
||||||
|
TexturePtr m_sprite;
|
||||||
|
uint16 m_spriteId;
|
||||||
|
Color m_spriteColor;
|
||||||
|
|
||||||
|
stdext::boolean<true> m_spriteVisible;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
@@ -123,20 +123,15 @@ set(framework_SOURCES ${framework_SOURCES}
|
|||||||
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
|
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
|
||||||
|
|
||||||
# crash handler
|
# crash handler
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/platform.cpp
|
${CMAKE_CURRENT_LIST_DIR}/platform/platform.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/platform.h
|
${CMAKE_CURRENT_LIST_DIR}/platform/platform.h
|
||||||
)
|
)
|
||||||
|
|
||||||
if(WIN32)
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
|
|
||||||
)
|
|
||||||
else()
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
|
set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
|
||||||
PROPERTIES LANGUAGE CXX COMPILE_FLAGS "-g0 -Os")
|
PROPERTIES LANGUAGE CXX COMPILE_FLAGS "-g0 -Os")
|
||||||
|
|
||||||
@@ -263,15 +258,6 @@ if(CRASH_HANDLER)
|
|||||||
message(STATUS "Crash handler: ON")
|
message(STATUS "Crash handler: ON")
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
set(framework_LIBRARIES ${framework_LIBRARIES} imagehlp)
|
set(framework_LIBRARIES ${framework_LIBRARIES} imagehlp)
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
|
|
||||||
)
|
|
||||||
else()
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
else()
|
else()
|
||||||
message(STATUS "Crash handler: OFF")
|
message(STATUS "Crash handler: OFF")
|
||||||
@@ -284,7 +270,7 @@ endif()
|
|||||||
if(WIN32)
|
if(WIN32)
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
|
||||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -D_WIN32_WINNT=0x0501)
|
set(framework_DEFINITIONS ${framework_DEFINITIONS} -D_WIN32_WINNT=0x0501)
|
||||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
|
#set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
|
||||||
set(SYSTEM_LIBRARIES "")
|
set(SYSTEM_LIBRARIES "")
|
||||||
else()
|
else()
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
@@ -304,24 +290,18 @@ endif()
|
|||||||
|
|
||||||
if(FRAMEWORK_GRAPHICS)
|
if(FRAMEWORK_GRAPHICS)
|
||||||
set(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
|
set(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
|
||||||
if(OPENGLES)
|
if(OPENGLES STREQUAL "2.0")
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
find_package(OpenGLES2 REQUIRED)
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextegl.cpp
|
find_package(EGL REQUIRED)
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextegl.h
|
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
|
||||||
)
|
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
|
||||||
if(OPENGLES STREQUAL "2.0")
|
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
|
||||||
find_package(OpenGLES2 REQUIRED)
|
ELSEif(OPENGLES STREQUAL "1.0")
|
||||||
find_package(EGL REQUIRED)
|
find_package(OpenGLES1 REQUIRED)
|
||||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
|
find_package(EGL REQUIRED)
|
||||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
|
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
|
||||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
|
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
|
||||||
elseif(OPENGLES STREQUAL "1.0")
|
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
|
||||||
find_package(OpenGLES1 REQUIRED)
|
|
||||||
find_package(EGL REQUIRED)
|
|
||||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
|
|
||||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
|
|
||||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
|
|
||||||
endif()
|
|
||||||
else()
|
else()
|
||||||
## TODO: CMake Documentation says that this is not the right
|
## TODO: CMake Documentation says that this is not the right
|
||||||
# Thing for Mac OS X, but it works for now.
|
# Thing for Mac OS X, but it works for now.
|
||||||
@@ -356,8 +336,6 @@ if(FRAMEWORK_GRAPHICS)
|
|||||||
set(framework_SOURCES ${framework_SOURCES}
|
set(framework_SOURCES ${framework_SOURCES}
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/graphicscontextdx9.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/graphicscontextdx9.h
|
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -365,44 +343,6 @@ if(FRAMEWORK_GRAPHICS)
|
|||||||
set(framework_LIBRARIES ${framework_LIBRARIES} X11)
|
set(framework_LIBRARIES ${framework_LIBRARIES} X11)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
option(SDL "Use SDL 2.0 support" OFF)
|
|
||||||
if(SDL)
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DSDL)
|
|
||||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR})
|
|
||||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${SDL2_LIBRARY})
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.h
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/sdlwindow.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/sdlwindow.h
|
|
||||||
)
|
|
||||||
else()
|
|
||||||
if(WIN32)
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
|
|
||||||
)
|
|
||||||
if(NOT OPENGLES)
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextwgl.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextwgl.h
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
|
|
||||||
)
|
|
||||||
if(NOT OPENGLES)
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextglx.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/graphicscontextglx.h
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(framework_SOURCES ${framework_SOURCES}
|
set(framework_SOURCES ${framework_SOURCES}
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
|
||||||
@@ -422,8 +362,6 @@ if(FRAMEWORK_GRAPHICS)
|
|||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/graphicscontext.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/graphicscontext.h
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
|
||||||
@@ -459,8 +397,6 @@ if(FRAMEWORK_GRAPHICS)
|
|||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/textureogl.cpp
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/ogl/textureogl.h
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
|
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
|
||||||
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
|
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
|
||||||
@@ -499,6 +435,10 @@ if(FRAMEWORK_GRAPHICS)
|
|||||||
# platform window
|
# platform window
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
|
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
|
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
|
||||||
|
|
||||||
# window input
|
# window input
|
||||||
${CMAKE_CURRENT_LIST_DIR}/input/mouse.cpp
|
${CMAKE_CURRENT_LIST_DIR}/input/mouse.cpp
|
||||||
@@ -606,6 +546,10 @@ if(FRAMEWORK_SQL)
|
|||||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_SQL)
|
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DFW_SQL)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(EXTRA_LIBS)
|
||||||
|
set(framework_LIBRARIES ${framework_LIBRARIES} ${EXTRA_LIBS})
|
||||||
|
endif()
|
||||||
|
|
||||||
include_directories(${framework_INCLUDE_DIRS})
|
include_directories(${framework_INCLUDE_DIRS})
|
||||||
add_definitions(${framework_DEFINITIONS})
|
add_definitions(${framework_DEFINITIONS})
|
||||||
|
|
||||||
|
@@ -4,7 +4,13 @@
|
|||||||
# EGL_LIBRARY - the EGL library
|
# EGL_LIBRARY - the EGL library
|
||||||
|
|
||||||
FIND_PATH(EGL_INCLUDE_DIR NAMES EGL/egl.h)
|
FIND_PATH(EGL_INCLUDE_DIR NAMES EGL/egl.h)
|
||||||
FIND_LIBRARY(EGL_LIBRARY NAMES EGL.dll EGL)
|
SET(_EGL_STATIC_LIBS libEGL.a)
|
||||||
|
SET(_EGL_SHARED_LIBS libEGL.dll.a EGL)
|
||||||
|
#IF(USE_STATIC_LIBS)
|
||||||
|
# FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_STATIC_LIBS} ${_EGL_SHARED_LIBS})
|
||||||
|
#ELSE()
|
||||||
|
FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_SHARED_LIBS} ${_EGL_STATIC_LIBS})
|
||||||
|
#ENDIF()
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
|
||||||
MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)
|
MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)
|
||||||
|
@@ -4,7 +4,13 @@
|
|||||||
# OPENGLES1_LIBRARY - the OpenGL ES 1.0 library
|
# OPENGLES1_LIBRARY - the OpenGL ES 1.0 library
|
||||||
|
|
||||||
FIND_PATH(OPENGLES1_INCLUDE_DIR NAMES GLES/gl.h)
|
FIND_PATH(OPENGLES1_INCLUDE_DIR NAMES GLES/gl.h)
|
||||||
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES GLESv1_CM.dll GLES_CM.dll GLESv1_CM GLES_CM)
|
SET(_OPENGLES1_STATIC_LIBS libGLESv1_CM.a libGLES_CM.a)
|
||||||
|
SET(_OPENGLES1_SHARED_LIBS libGLESv1_CM.dll.a libGLES_CM.dll.a GLESv1_CM GLES_CM)
|
||||||
|
#IF(USE_STATIC_LIBS)
|
||||||
|
# FIND_LIBRARY(OPENGLES1_LIBRARY NAMES ${_OPENGLES1_STATIC_LIBS} ${_OPENGLES1_SHARED_LIBS})
|
||||||
|
#ELSE()
|
||||||
|
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES ${_OPENGLES1_SHARED_LIBS} ${_OPENGLES1_STATIC_LIBS})
|
||||||
|
#ENDIF()
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
|
||||||
MARK_AS_ADVANCED(OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
|
MARK_AS_ADVANCED(OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
|
||||||
|
@@ -4,7 +4,13 @@
|
|||||||
# OPENGLES2_LIBRARY - the OpenGL ES 2.0 library
|
# OPENGLES2_LIBRARY - the OpenGL ES 2.0 library
|
||||||
|
|
||||||
FIND_PATH(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
|
FIND_PATH(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
|
||||||
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES GLESv2.dll GLESv2)
|
SET(_OPENGLES2_STATIC_LIBS libGLESv2.a)
|
||||||
|
SET(_OPENGLES2_SHARED_LIBS libGLESv2.dll.a GLESv2)
|
||||||
|
#IF(USE_STATIC_LIBS)
|
||||||
|
# FIND_LIBRARY(OPENGLES2_LIBRARY NAMES ${_OPENGLES2_STATIC_LIBS} ${_OPENGLES2_SHARED_LIBS})
|
||||||
|
#ELSE()
|
||||||
|
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES ${_OPENGLES2_SHARED_LIBS} ${_OPENGLES2_STATIC_LIBS})
|
||||||
|
#ENDIF()
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
|
||||||
MARK_AS_ADVANCED(OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
|
MARK_AS_ADVANCED(OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
|
||||||
|
@@ -1,16 +0,0 @@
|
|||||||
# Try to find the SDL2 library
|
|
||||||
# SDL2_FOUND - system has SDL2
|
|
||||||
# SDL2_INCLUDE_DIR - the SDL2 include directory
|
|
||||||
# SDL2_LIBRARY - the SDL2 library
|
|
||||||
|
|
||||||
FIND_PATH(SDL2_INCLUDE_DIR PATH_SUFFIXES SDL2 SDL NAMES SDL.h)
|
|
||||||
SET(_SDL2_STATIC_LIBS libSDL2.a libSDL.a)
|
|
||||||
SET(_SDL2_SHARED_LIBS libSDL2.dll.a SDL2 SDL libSDL.dll.a SDL)
|
|
||||||
IF(USE_STATIC_LIBS)
|
|
||||||
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_STATIC_LIBS} ${_SDL2_SHARED_LIBS})
|
|
||||||
ELSE()
|
|
||||||
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_SHARED_LIBS} ${_SDL2_STATIC_LIBS})
|
|
||||||
ENDIF()
|
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
||||||
MARK_AS_ADVANCED(SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
@@ -23,11 +23,11 @@
|
|||||||
#ifndef FRAMEWORK_CONST_H
|
#ifndef FRAMEWORK_CONST_H
|
||||||
#define FRAMEWORK_CONST_H
|
#define FRAMEWORK_CONST_H
|
||||||
|
|
||||||
|
#include "stdext/compiler.h"
|
||||||
|
|
||||||
#define DEG_TO_RAD (acos(-1)/180.0)
|
#define DEG_TO_RAD (acos(-1)/180.0)
|
||||||
#define RAD_TO_DEC (180.0/acos(-1))
|
#define RAD_TO_DEC (180.0/acos(-1))
|
||||||
|
|
||||||
#define BUILD_COMPILER "gcc " __VERSION__
|
|
||||||
|
|
||||||
#ifndef BUILD_COMMIT
|
#ifndef BUILD_COMMIT
|
||||||
#define BUILD_COMMIT "devel"
|
#define BUILD_COMMIT "devel"
|
||||||
#endif
|
#endif
|
||||||
@@ -52,9 +52,8 @@
|
|||||||
|
|
||||||
namespace Fw
|
namespace Fw
|
||||||
{
|
{
|
||||||
constexpr float pi = 3.14159265;
|
static const float pi = 3.14159265;
|
||||||
constexpr float MIN_ALPHA = 0.003f;
|
static const float MIN_ALPHA = 0.003f;
|
||||||
|
|
||||||
enum Key : unsigned char {
|
enum Key : unsigned char {
|
||||||
KeyUnknown = 0,
|
KeyUnknown = 0,
|
||||||
KeyEscape = 1,
|
KeyEscape = 1,
|
||||||
|
@@ -33,7 +33,6 @@
|
|||||||
#include <framework/platform/platform.h>
|
#include <framework/platform/platform.h>
|
||||||
|
|
||||||
#include <locale>
|
#include <locale>
|
||||||
#include <boost/concept_check.hpp>
|
|
||||||
|
|
||||||
#ifdef FW_NET
|
#ifdef FW_NET
|
||||||
#include <framework/net/connection.h>
|
#include <framework/net/connection.h>
|
||||||
@@ -148,6 +147,11 @@ void Application::poll()
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
g_dispatcher.poll();
|
g_dispatcher.poll();
|
||||||
|
|
||||||
|
// poll connection again to flush pending write
|
||||||
|
#ifdef FW_NET
|
||||||
|
Connection::poll();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::exit()
|
void Application::exit()
|
||||||
@@ -164,14 +168,10 @@ void Application::close()
|
|||||||
|
|
||||||
std::string Application::getOs()
|
std::string Application::getOs()
|
||||||
{
|
{
|
||||||
#if defined(ANDROID)
|
#if defined(WIN32)
|
||||||
return "android";
|
|
||||||
#elif defined(IOS)
|
|
||||||
return "ios";
|
|
||||||
#elif defined(WIN32)
|
|
||||||
return "windows";
|
return "windows";
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
return "macos";
|
return "mac";
|
||||||
#elif __linux
|
#elif __linux
|
||||||
return "linux";
|
return "linux";
|
||||||
#else
|
#else
|
||||||
|
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Reference in New Issue
Block a user