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https://github.com/edubart/otclient.git
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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
38
modules/core_lib/widgets/uiwindow.lua
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38
modules/core_lib/widgets/uiwindow.lua
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UIWindow = extends(UIWidget)
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function UIWindow.create()
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local window = UIWindow.internalCreate()
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window:setTextAlign(AlignTopCenter)
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window:setDragable(true)
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return window
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end
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function UIWindow:onKeyDown(keyCode, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyEnter then
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signalcall(self.onEnter, self)
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elseif keyCode == KeyEscape then
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signalcall(self.onEscape, self)
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end
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end
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end
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function UIWindow:onFocusChange(focused)
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if focused then self:raise() end
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end
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function UIWindow:onDragEnter(mousePos)
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self:breakAnchors()
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self.movingReference = { x = mousePos.x - self:getX(), y = mousePos.y - self:getY() }
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return true
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end
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function UIWindow:onDragLeave(droppedWidget, mousePos)
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-- TODO: auto detect and reconnect anchors
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end
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function UIWindow:onDragMove(mousePos, mouseMoved)
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local pos = { x = mousePos.x - self.movingReference.x, y = mousePos.y - self.movingReference.y }
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self:setPosition(pos)
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self:bindRectToParent()
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end
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