Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00

39 lines
1014 B
Lua

UIWindow = extends(UIWidget)
function UIWindow.create()
local window = UIWindow.internalCreate()
window:setTextAlign(AlignTopCenter)
window:setDragable(true)
return window
end
function UIWindow:onKeyDown(keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardNoModifier then
if keyCode == KeyEnter then
signalcall(self.onEnter, self)
elseif keyCode == KeyEscape then
signalcall(self.onEscape, self)
end
end
end
function UIWindow:onFocusChange(focused)
if focused then self:raise() end
end
function UIWindow:onDragEnter(mousePos)
self:breakAnchors()
self.movingReference = { x = mousePos.x - self:getX(), y = mousePos.y - self:getY() }
return true
end
function UIWindow:onDragLeave(droppedWidget, mousePos)
-- TODO: auto detect and reconnect anchors
end
function UIWindow:onDragMove(mousePos, mouseMoved)
local pos = { x = mousePos.x - self.movingReference.x, y = mousePos.y - self.movingReference.y }
self:setPosition(pos)
self:bindRectToParent()
end