mirror of
https://github.com/edubart/otclient.git
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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
88
modules/core_lib/widgets/uispinbox.lua
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88
modules/core_lib/widgets/uispinbox.lua
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@@ -0,0 +1,88 @@
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UISpinBox = extends(UILineEdit)
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function UISpinBox.create()
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local spinbox = UISpinBox.internalCreate()
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spinbox:setValidCharacters('0123456789')
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spinbox.m_minimum = 0
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spinbox.m_maximum = 0
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spinbox:setCurrentIndex(0)
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spinbox:setText("0")
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return spinbox
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end
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function UISpinBox:setCurrentIndex(index)
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if index >= self.m_minimum and index <= self.m_maximum then
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if self:getText():len() > 0 then
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self:setText(index)
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end
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self.m_currentIndex = index
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self:onIndexChange(index)
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end
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end
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function UISpinBox:setMinimum(minimum)
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if minimum > self.m_maximum then
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print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
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return false
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end
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if self.m_currentIndex < minimum then
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self:setCurrentIndex(minimum)
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end
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self.m_minimum = minimum
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end
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function UISpinBox:setMaximum(maximum)
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if maximum < self.m_minimum then
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print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
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return false
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end
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if self.m_currentIndex > maximum then
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self:setCurrentIndex(maximum)
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end
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self.m_maximum = maximum
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end
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function UISpinBox:getCurrentIndex()
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return self.m_currentIndex
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end
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function UISpinBox:onMouseWheel(mousePos, direction)
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if direction == MouseWheelUp then
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self:setCurrentIndex(self.m_currentIndex + 1)
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elseif direction == MouseWheelDown then
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self:setCurrentIndex(self.m_currentIndex - 1)
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end
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return true
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end
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function UISpinBox:onTextChange(text, oldText)
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if text:len() == 0 then
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self:setCurrentIndex(self.m_minimum)
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return
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end
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local number = tonumber(text)
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if not number or number > self.m_maximum or number < self.m_minimum then
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self:setText(oldText)
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return
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end
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self:setCurrentIndex(number)
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end
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function UISpinBox:onIndexChange(index)
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-- nothing todo
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end
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function UISpinBox:onStyleApply(styleName, styleNode)
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-- tonumber converts to 0 if not valid
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if styleNode.maximum and tonumber(styleNode.maximum) then
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self:setMaximum(tonumber(styleNode.maximum))
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end
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if styleNode.minimum and tonumber(styleNode.minimum) then
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self:setMinimum(tonumber(styleNode.minimum))
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end
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end
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