Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00

89 lines
2.1 KiB
Lua

UISpinBox = extends(UILineEdit)
function UISpinBox.create()
local spinbox = UISpinBox.internalCreate()
spinbox:setValidCharacters('0123456789')
spinbox.m_minimum = 0
spinbox.m_maximum = 0
spinbox:setCurrentIndex(0)
spinbox:setText("0")
return spinbox
end
function UISpinBox:setCurrentIndex(index)
if index >= self.m_minimum and index <= self.m_maximum then
if self:getText():len() > 0 then
self:setText(index)
end
self.m_currentIndex = index
self:onIndexChange(index)
end
end
function UISpinBox:setMinimum(minimum)
if minimum > self.m_maximum then
print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
return false
end
if self.m_currentIndex < minimum then
self:setCurrentIndex(minimum)
end
self.m_minimum = minimum
end
function UISpinBox:setMaximum(maximum)
if maximum < self.m_minimum then
print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
return false
end
if self.m_currentIndex > maximum then
self:setCurrentIndex(maximum)
end
self.m_maximum = maximum
end
function UISpinBox:getCurrentIndex()
return self.m_currentIndex
end
function UISpinBox:onMouseWheel(mousePos, direction)
if direction == MouseWheelUp then
self:setCurrentIndex(self.m_currentIndex + 1)
elseif direction == MouseWheelDown then
self:setCurrentIndex(self.m_currentIndex - 1)
end
return true
end
function UISpinBox:onTextChange(text, oldText)
if text:len() == 0 then
self:setCurrentIndex(self.m_minimum)
return
end
local number = tonumber(text)
if not number or number > self.m_maximum or number < self.m_minimum then
self:setText(oldText)
return
end
self:setCurrentIndex(number)
end
function UISpinBox:onIndexChange(index)
-- nothing todo
end
function UISpinBox:onStyleApply(styleName, styleNode)
-- tonumber converts to 0 if not valid
if styleNode.maximum and tonumber(styleNode.maximum) then
self:setMaximum(tonumber(styleNode.maximum))
end
if styleNode.minimum and tonumber(styleNode.minimum) then
self:setMinimum(tonumber(styleNode.minimum))
end
end