restore some game functionallity

* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
Eduardo Bart
2012-03-18 10:34:39 -03:00
parent 26629cf77c
commit c0611bfe2a
99 changed files with 938 additions and 388 deletions

24
modules/game/const.lua Normal file
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@@ -0,0 +1,24 @@
SkullNone = 0
SkullYellow = 1
SkullGreen = 2
SkullWhite = 3
SkullRed = 4
SkullBlack = 5
SkullOrange = 6
ShieldNone = 0
ShieldWhiteYellow = 1
ShieldWhiteBlue = 2
ShieldBlue = 3
ShieldYellow = 4
ShieldBlueSharedExp = 5
ShieldYellowSharedExp = 6
ShieldBlueNoSharedExpBlink = 7
ShieldYellowNoSharedExpBlink = 8
ShieldBlueNoSharedExp = 9
ShieldYellowNoSharedExp = 10
EmblemNone = 0
EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3

View File

@@ -25,51 +25,51 @@ EmblemBlue = 3
function getSkullImagePath(skullId)
if skullId == SkullYellow then
return 'images/skull_yellow.png'
return 'icons/skull_yellow.png'
elseif skullId == SkullGreen then
return 'images/skull_green.png'
return 'icons/skull_green.png'
elseif skullId == SkullWhite then
return 'images/skull_white.png'
return 'icons/skull_white.png'
elseif skullId == SkullRed then
return 'images/skull_red.png'
return 'icons/skull_red.png'
elseif skullId == SkullBlack then
return 'images/skull_black.png'
return 'icons/skull_black.png'
elseif skullId == SkullOrange then
return 'images/skull_orange.png'
return 'icons/skull_orange.png'
end
end
function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
return 'images/shield_yellow_white.png', false
return 'icons/shield_yellow_white.png', false
elseif shieldId == ShieldWhiteBlue then
return 'images/shield_blue_white.png', false
return 'icons/shield_blue_white.png', false
elseif shieldId == ShieldBlue then
return 'images/shield_blue.png', false
return 'icons/shield_blue.png', false
elseif shieldId == ShieldYellow then
return 'images/shield_yellow.png', false
return 'icons/shield_yellow.png', false
elseif shieldId == ShieldBlueSharedExp then
return 'images/shield_blue_shared.png', false
return 'icons/shield_blue_shared.png', false
elseif shieldId == ShieldYellowSharedExp then
return 'images/shield_yellow_shared.png', false
return 'icons/shield_yellow_shared.png', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
return 'images/shield_blue_not_shared.png', true
return 'icons/shield_blue_not_shared.png', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
return 'images/shield_yellow_not_shared.png', true
return 'icons/shield_yellow_not_shared.png', true
elseif shieldId == ShieldBlueNoSharedExp then
return 'images/shield_blue_not_shared.png', false
return 'icons/shield_blue_not_shared.png', false
elseif shieldId == ShieldYellowNoSharedExp then
return 'images/shield_yellow_not_shared.png', false
return 'icons/shield_yellow_not_shared.png', false
end
end
function getEmblemImagePath(emblemId)
if emblemId == EmblemGreen then
return 'images/emblem_green.png'
return 'icons/emblem_green.png'
elseif emblemId == EmblemRed then
return 'images/emblem_red.png'
return 'icons/emblem_red.png'
elseif emblemId == EmblemBlue then
return 'images/emblem_blue.png'
return 'icons/emblem_blue.png'
end
end

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@@ -1,90 +0,0 @@
-- private variables
local m_mouseGrabberWidget
-- private functions
local function onGameKeyPress(self, keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardCtrlModifier then
if keyCode == KeyG then
CharacterList.show()
return true
elseif keyCode == KeyQ then
g_game.safeLogout()
return true
end
end
return false
end
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if g_game.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
if clickedWidget then
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
elseif clickedWidget.isBattleButton then
g_game.useWith(g_game.selectedThing, clickedWidget.creature)
end
end
end
g_game.selectedThing = nil
Mouse.restoreCursor()
self:ungrabMouse()
return true
end
-- public functions
function g_game.startUseWith(thing)
g_game.selectedThing = thing
m_mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
end
function g_game.createInterface()
rootWidget:moveChildToIndex(g_game.gameUi, 1)
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
g_game.gameRightPanel = g_game.gameUi:getChildById('gameRightPanel')
g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
m_mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
end
function g_game.destroyInterface()
if g_game.gameUi then
g_game.gameUi:destroy()
g_game.gameUi = nil
end
Background.show()
CharacterList.show()
end
function g_game.show()
g_game.gameUi:show()
g_game.gameUi:focus()
g_game.gameMapPanel:focus()
end
function g_game.hide()
g_game.gameUi:hide()
end
-- hooked events
local function onApplicationClose()
if g_game.isOnline() then
g_game.forceLogout()
else
exit()
end
end
setonclose(onApplicationClose)
connect(g_game, { onGameStart = g_game.createInterface }, true)
connect(g_game, { onGameEnd = g_game.destroyInterface })

View File

@@ -7,11 +7,26 @@ Module
dependencies:
- game_tibiafiles
- client_background
//- game_shaders
onLoad: |
dofile 'game'
dofile 'thing'
load-later:
- game_textmessage
- game_console
@onLoad: |
importStyle 'styles/items.otui'
importStyle 'styles/creatures.otui'
importStyle 'styles/miniwindow.otui'
importStyle 'styles/countwindow.otui'
dofile 'const'
dofile 'widgets/uigamemap'
dofile 'gameinterface'
dofile 'creature'
dofile 'player'
dofile 'map'
GameInterface.init()
@onUnload: |
GameInterface.terminate()

View File

@@ -1,17 +1,209 @@
GameInterface = {}
function Thing:isInsideContainer()
local pos = self:getPosition()
return (pos and pos.x == 65535 and pos.y >= 64)
local WALK_AUTO_REPEAT_DELAY = 90
local gameRootPanel
local gameMapPanel
local gameRightPanel
local gameLeftPanel
local gameBottomPanel
local logoutButton
function GameInterface.init()
connect(g_game, { onGameStart = GameInterface.show }, true)
connect(g_game, { onGameEnd = GameInterface.hide }, true)
gameRootPanel = displayUI('gameinterface.otui')
gameRootPanel:hide()
gameRootPanel:lower()
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', 'images/logout.png', GameInterface.tryLogout)
logoutButton:hide()
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
if g_game.isOnline() then
GameInterface.show()
end
end
function Thing:getContainerId()
local pos = self:getPosition()
if not pos then return 0 end
return pos.y - 64
function GameInterface.terminate()
disconnect(g_game, { onGameStart = GameInterface.show })
disconnect(g_game, { onGameEnd = GameInterface.hide })
logoutButton:destroy()
logoutButton = nil
gameRootPanel:destroy()
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
GameInterface = nil
end
-- public functions
function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
function GameInterface.show()
g_app.onClose = GameInterface.tryExit
logoutButton:show()
Background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
end
function GameInterface.hide()
gameRootPanel:hide()
logoutButton:hide()
Background.show()
g_app.onClose = nil
end
function GameInterface.tryExit()
if g_game.isOnline() then
g_game.forceLogout()
scheduleEvent(exit, 10)
end
end
function GameInterface.tryLogout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:isInsideContainer() then
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
else
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
end
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
else
menu:addOption('Use', function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
end
-- check for move up
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
if creatureThing:isPartyMember() --[[and not fighting]] then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
else
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
end
end
menu:addOption('Leave Party', function() g_game.partyLeave() end)
end
else
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
else
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
@@ -21,7 +213,7 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
if not Options.classicControl then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
@@ -71,7 +263,7 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
@@ -82,112 +274,22 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
return false
end
function g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:isInsideContainer() then
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
else
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
end
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
else
menu:addOption('Use', function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
end
-- check for move up
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
if creatureThing:asPlayer():isPartyLeader() then
if creatureThing:asPlayer():isPartySharedExperienceActive() then
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
else
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
end
end
menu:addOption('Leave Party', function() g_game.partyLeave() end)
end
else
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
else
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
function GameInterface.getRootPanel()
return gameRootPanel
end
function GameInterface.getMapPanel()
return gameMapPanel
end
function GameInterface.getRightPanel()
return gameRightPanel
end
function GameInterface.getLeftPanel()
return gameLeftPanel
end
function GameInterface.getBottomPanel()
return gameBottomPanel
end

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@@ -1,26 +1,47 @@
UIGame
id: gameRootInterface
GameSidePanel < Panel
image-source: images/sidepanel.png
image-border: 4
GameBottomPanel < Panel
image-source: images/bottompanel.png
image-border: 4
GameMapPanel < UIGameMap
padding: 4
image-source: images/mappanel.png
image-border: 4
UIWidget
id: gameRootPanel
anchors.fill: parent
anchors.top: topMenu.bottom
InterfacePanel
GameSidePanel
id: gameRightPanel
width: 178
width: 190
layout: verticalBox
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
InterfacePanel2
GameSidePanel
id: gameLeftPanel
width: 190
layout: verticalBox
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
GameBottomPanel
id: gameBottomPanel
height: 170
anchors.left: parent.left
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.bottom: parent.bottom
Map
GameMapPanel
id: gameMapPanel
anchors.left: parent.left
anchors.left: gameLeftPanel.right
anchors.right: gameRightPanel.left
anchors.top: parent.top
anchors.bottom: gameBottomPanel.top
@@ -30,4 +51,3 @@ UIGame
id: mouseGrabber
focusable: false
visible: false

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@@ -1,31 +0,0 @@
function Player:isPartyLeader()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp)
end
function Player:isPartyMember()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp or
shield == ShieldBlue)
end
function Player:isPartySharedExperienceActive()
local shield = self:getShield()
return (shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp)
end

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@@ -1,5 +1,6 @@
MainWindow
text: Move Item
CountWindow < MainWindow
id: countWindow
text: Move Staackable Item
size: 196 112
@onEscape: self:destroy()

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@@ -0,0 +1,5 @@
Creature < UICreature
size: 80 80
padding: 1
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1

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@@ -0,0 +1,5 @@
Item < UIItem
size: 34 34
image-source: /core_styles/styles/images/item.png
font: verdana-11px-rounded
border-color: white

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@@ -0,0 +1,20 @@
MiniWindow < UIMiniWindow
font: verdana-11px-antialised
//icon: /core_styles/icons/login.png
icon-rect: 4 4 16 16
width: 192
height: 200
text-offset: 26 5
text-align: topLeft
margin-top: 2
margin-left: 6
margin-right: 6
move-policy: free updated
image-source: /core_styles/styles/images/mini_window.png
image-border: 4
image-border-top: 23
padding: 25 8 2 8
$on:
height: 24
image-border-bottom: 1

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@@ -0,0 +1,36 @@
UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
return miniwindow
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
end
local oldPos = self:getPosition()
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
self:setPosition(oldPos)
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
-- TODO: drop on other interfaces
end
function UIMiniWindow:onFocusChange(focused)
-- miniwindows only raises when its outside MiniWindowContainers
if not focused then return end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end

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@@ -0,0 +1,2 @@
UICountWindow = {}

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@@ -1,4 +1,12 @@
function UIMap:onDragEnter(mousePos)
UIGameMap = extends(UIMap)
function UIGameMap.create()
local gameMap = UIGameMap.internalCreate()
return gameMap
end
function UIGameMap:onDragEnter(mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
@@ -11,7 +19,7 @@ function UIMap:onDragEnter(mousePos)
return true
end
function UIMap:onDragLeave(droppedWidget, mousePos)
function UIGameMap:onDragLeave(droppedWidget, mousePos)
if not self.parsed then
self.currentDragThing = nil
end
@@ -20,7 +28,7 @@ function UIMap:onDragLeave(droppedWidget, mousePos)
return true
end
function UIMap:onDrop(widget, mousePos)
function UIGameMap:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local tile = self:getTile(mousePos)
@@ -29,7 +37,7 @@ function UIMap:onDrop(widget, mousePos)
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')
local moveWindow = createWidget('CountWindow', rootWidget)
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
@@ -37,10 +45,10 @@ function UIMap:onDrop(widget, mousePos)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
okButton:getParent():destroy()
widget.currentDragThing = nil
end
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
else
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
@@ -49,9 +57,8 @@ function UIMap:onDrop(widget, mousePos)
return true
end
function UIMap:onMouseRelease(mousePosition, mouseButton)
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
if tile and GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
return false
end

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@@ -0,0 +1,78 @@
function UIItem:onDragEnter(mousePos)
if self:isVirtual() then return false end
local item = self:getItem()
if not item then return false end
self:setBorderWidth(1)
self.parsed = false
self.currentDragThing = item
Mouse.setTargetCursor()
return true
end
function UIItem:onDragLeave(droppedWidget, mousePos)
if self:isVirtual() then return false end
if not self.parsed then
self.currentDragThing = nil
end
Mouse.restoreCursor()
self:setBorderWidth(0)
return true
end
function UIItem:onDrop(widget, mousePos)
if self:isVirtual() then return false end
if not widget or not widget.currentDragThing then return true end
local pos = self.position
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local countWindow = createWidget('CountWindow', rootWidget)
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
else
g_game.move(widget.currentDragThing, pos, 1)
end
self:setBorderWidth(0)
return true
end
function UIItem:onHoverChange(hovered)
if self:isVirtual() then return end
local draggingWidget = g_ui.getDraggingWidget()
if draggingWidget and self ~= draggingWidget then
local gotMap = draggingWidget:getClassName() == 'UIMap'
local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
if hovered and (gotItem or gotMap) then
self:setBorderWidth(1)
else
self:setBorderWidth(0)
end
end
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
if self:isVirtual() then return false end
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
end

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@@ -0,0 +1,12 @@
UIMiniWindowContainer = extends(UIWidget)
function UIMiniWindowContainer.create()
local container = UIMiniWindowContainer.internalCreate()
container:setFocusable(false)
container:setPhantom(true)
return container
end
function UIMiniWindowContainer:getClassName()
return 'UIMiniWindowContainer'
end