restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
24
modules/game/const.lua
Normal file
@@ -0,0 +1,24 @@
|
||||
SkullNone = 0
|
||||
SkullYellow = 1
|
||||
SkullGreen = 2
|
||||
SkullWhite = 3
|
||||
SkullRed = 4
|
||||
SkullBlack = 5
|
||||
SkullOrange = 6
|
||||
|
||||
ShieldNone = 0
|
||||
ShieldWhiteYellow = 1
|
||||
ShieldWhiteBlue = 2
|
||||
ShieldBlue = 3
|
||||
ShieldYellow = 4
|
||||
ShieldBlueSharedExp = 5
|
||||
ShieldYellowSharedExp = 6
|
||||
ShieldBlueNoSharedExpBlink = 7
|
||||
ShieldYellowNoSharedExpBlink = 8
|
||||
ShieldBlueNoSharedExp = 9
|
||||
ShieldYellowNoSharedExp = 10
|
||||
|
||||
EmblemNone = 0
|
||||
EmblemGreen = 1
|
||||
EmblemRed = 2
|
||||
EmblemBlue = 3
|
||||
@@ -25,51 +25,51 @@ EmblemBlue = 3
|
||||
|
||||
function getSkullImagePath(skullId)
|
||||
if skullId == SkullYellow then
|
||||
return 'images/skull_yellow.png'
|
||||
return 'icons/skull_yellow.png'
|
||||
elseif skullId == SkullGreen then
|
||||
return 'images/skull_green.png'
|
||||
return 'icons/skull_green.png'
|
||||
elseif skullId == SkullWhite then
|
||||
return 'images/skull_white.png'
|
||||
return 'icons/skull_white.png'
|
||||
elseif skullId == SkullRed then
|
||||
return 'images/skull_red.png'
|
||||
return 'icons/skull_red.png'
|
||||
elseif skullId == SkullBlack then
|
||||
return 'images/skull_black.png'
|
||||
return 'icons/skull_black.png'
|
||||
elseif skullId == SkullOrange then
|
||||
return 'images/skull_orange.png'
|
||||
return 'icons/skull_orange.png'
|
||||
end
|
||||
end
|
||||
|
||||
function getShieldImagePathAndBlink(shieldId)
|
||||
if shieldId == ShieldWhiteYellow then
|
||||
return 'images/shield_yellow_white.png', false
|
||||
return 'icons/shield_yellow_white.png', false
|
||||
elseif shieldId == ShieldWhiteBlue then
|
||||
return 'images/shield_blue_white.png', false
|
||||
return 'icons/shield_blue_white.png', false
|
||||
elseif shieldId == ShieldBlue then
|
||||
return 'images/shield_blue.png', false
|
||||
return 'icons/shield_blue.png', false
|
||||
elseif shieldId == ShieldYellow then
|
||||
return 'images/shield_yellow.png', false
|
||||
return 'icons/shield_yellow.png', false
|
||||
elseif shieldId == ShieldBlueSharedExp then
|
||||
return 'images/shield_blue_shared.png', false
|
||||
return 'icons/shield_blue_shared.png', false
|
||||
elseif shieldId == ShieldYellowSharedExp then
|
||||
return 'images/shield_yellow_shared.png', false
|
||||
return 'icons/shield_yellow_shared.png', false
|
||||
elseif shieldId == ShieldBlueNoSharedExpBlink then
|
||||
return 'images/shield_blue_not_shared.png', true
|
||||
return 'icons/shield_blue_not_shared.png', true
|
||||
elseif shieldId == ShieldYellowNoSharedExpBlink then
|
||||
return 'images/shield_yellow_not_shared.png', true
|
||||
return 'icons/shield_yellow_not_shared.png', true
|
||||
elseif shieldId == ShieldBlueNoSharedExp then
|
||||
return 'images/shield_blue_not_shared.png', false
|
||||
return 'icons/shield_blue_not_shared.png', false
|
||||
elseif shieldId == ShieldYellowNoSharedExp then
|
||||
return 'images/shield_yellow_not_shared.png', false
|
||||
return 'icons/shield_yellow_not_shared.png', false
|
||||
end
|
||||
end
|
||||
|
||||
function getEmblemImagePath(emblemId)
|
||||
if emblemId == EmblemGreen then
|
||||
return 'images/emblem_green.png'
|
||||
return 'icons/emblem_green.png'
|
||||
elseif emblemId == EmblemRed then
|
||||
return 'images/emblem_red.png'
|
||||
return 'icons/emblem_red.png'
|
||||
elseif emblemId == EmblemBlue then
|
||||
return 'images/emblem_blue.png'
|
||||
return 'icons/emblem_blue.png'
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
-- private variables
|
||||
local m_mouseGrabberWidget
|
||||
|
||||
-- private functions
|
||||
local function onGameKeyPress(self, keyCode, keyboardModifiers)
|
||||
if keyboardModifiers == KeyboardCtrlModifier then
|
||||
if keyCode == KeyG then
|
||||
CharacterList.show()
|
||||
return true
|
||||
elseif keyCode == KeyQ then
|
||||
g_game.safeLogout()
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
|
||||
if g_game.selectedThing == nil then return false end
|
||||
if mouseButton == MouseLeftButton then
|
||||
local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
|
||||
if clickedWidget then
|
||||
if clickedWidget:getClassName() == 'UIMap' then
|
||||
local tile = clickedWidget:getTile(mousePosition)
|
||||
if tile then
|
||||
g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
|
||||
end
|
||||
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
|
||||
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
|
||||
elseif clickedWidget.isBattleButton then
|
||||
g_game.useWith(g_game.selectedThing, clickedWidget.creature)
|
||||
end
|
||||
end
|
||||
end
|
||||
g_game.selectedThing = nil
|
||||
Mouse.restoreCursor()
|
||||
self:ungrabMouse()
|
||||
return true
|
||||
end
|
||||
|
||||
-- public functions
|
||||
function g_game.startUseWith(thing)
|
||||
g_game.selectedThing = thing
|
||||
m_mouseGrabberWidget:grabMouse()
|
||||
Mouse.setTargetCursor()
|
||||
end
|
||||
|
||||
function g_game.createInterface()
|
||||
|
||||
rootWidget:moveChildToIndex(g_game.gameUi, 1)
|
||||
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
|
||||
g_game.gameRightPanel = g_game.gameUi:getChildById('gameRightPanel')
|
||||
g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
|
||||
m_mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
|
||||
connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
|
||||
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
|
||||
end
|
||||
|
||||
function g_game.destroyInterface()
|
||||
if g_game.gameUi then
|
||||
g_game.gameUi:destroy()
|
||||
g_game.gameUi = nil
|
||||
end
|
||||
Background.show()
|
||||
CharacterList.show()
|
||||
end
|
||||
|
||||
function g_game.show()
|
||||
g_game.gameUi:show()
|
||||
g_game.gameUi:focus()
|
||||
g_game.gameMapPanel:focus()
|
||||
end
|
||||
|
||||
function g_game.hide()
|
||||
g_game.gameUi:hide()
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
|
||||
local function onApplicationClose()
|
||||
if g_game.isOnline() then
|
||||
g_game.forceLogout()
|
||||
else
|
||||
exit()
|
||||
end
|
||||
end
|
||||
|
||||
setonclose(onApplicationClose)
|
||||
connect(g_game, { onGameStart = g_game.createInterface }, true)
|
||||
connect(g_game, { onGameEnd = g_game.destroyInterface })
|
||||
@@ -7,11 +7,26 @@ Module
|
||||
|
||||
dependencies:
|
||||
- game_tibiafiles
|
||||
- client_background
|
||||
//- game_shaders
|
||||
|
||||
onLoad: |
|
||||
dofile 'game'
|
||||
dofile 'thing'
|
||||
load-later:
|
||||
- game_textmessage
|
||||
- game_console
|
||||
|
||||
@onLoad: |
|
||||
importStyle 'styles/items.otui'
|
||||
importStyle 'styles/creatures.otui'
|
||||
importStyle 'styles/miniwindow.otui'
|
||||
importStyle 'styles/countwindow.otui'
|
||||
|
||||
dofile 'const'
|
||||
|
||||
dofile 'widgets/uigamemap'
|
||||
|
||||
dofile 'gameinterface'
|
||||
dofile 'creature'
|
||||
dofile 'player'
|
||||
dofile 'map'
|
||||
GameInterface.init()
|
||||
|
||||
@onUnload: |
|
||||
GameInterface.terminate()
|
||||
|
||||
@@ -1,17 +1,209 @@
|
||||
GameInterface = {}
|
||||
|
||||
function Thing:isInsideContainer()
|
||||
local pos = self:getPosition()
|
||||
return (pos and pos.x == 65535 and pos.y >= 64)
|
||||
local WALK_AUTO_REPEAT_DELAY = 90
|
||||
local gameRootPanel
|
||||
local gameMapPanel
|
||||
local gameRightPanel
|
||||
local gameLeftPanel
|
||||
local gameBottomPanel
|
||||
local logoutButton
|
||||
|
||||
function GameInterface.init()
|
||||
connect(g_game, { onGameStart = GameInterface.show }, true)
|
||||
connect(g_game, { onGameEnd = GameInterface.hide }, true)
|
||||
|
||||
gameRootPanel = displayUI('gameinterface.otui')
|
||||
gameRootPanel:hide()
|
||||
gameRootPanel:lower()
|
||||
|
||||
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
|
||||
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
|
||||
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
|
||||
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
|
||||
|
||||
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', 'images/logout.png', GameInterface.tryLogout)
|
||||
logoutButton:hide()
|
||||
|
||||
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
|
||||
if g_game.isOnline() then
|
||||
GameInterface.show()
|
||||
end
|
||||
end
|
||||
|
||||
function Thing:getContainerId()
|
||||
local pos = self:getPosition()
|
||||
if not pos then return 0 end
|
||||
return pos.y - 64
|
||||
function GameInterface.terminate()
|
||||
disconnect(g_game, { onGameStart = GameInterface.show })
|
||||
disconnect(g_game, { onGameEnd = GameInterface.hide })
|
||||
|
||||
logoutButton:destroy()
|
||||
logoutButton = nil
|
||||
gameRootPanel:destroy()
|
||||
gameRootPanel = nil
|
||||
gameMapPanel = nil
|
||||
gameRightPanel = nil
|
||||
gameLeftPanel = nil
|
||||
gameBottomPanel = nil
|
||||
GameInterface = nil
|
||||
end
|
||||
|
||||
-- public functions
|
||||
function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
|
||||
function GameInterface.show()
|
||||
g_app.onClose = GameInterface.tryExit
|
||||
logoutButton:show()
|
||||
Background.hide()
|
||||
gameRootPanel:show()
|
||||
gameRootPanel:focus()
|
||||
gameMapPanel:followCreature(g_game.getLocalPlayer())
|
||||
end
|
||||
|
||||
function GameInterface.hide()
|
||||
gameRootPanel:hide()
|
||||
logoutButton:hide()
|
||||
Background.show()
|
||||
g_app.onClose = nil
|
||||
end
|
||||
|
||||
function GameInterface.tryExit()
|
||||
if g_game.isOnline() then
|
||||
g_game.forceLogout()
|
||||
scheduleEvent(exit, 10)
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.tryLogout()
|
||||
if g_game.isOnline() then
|
||||
g_game.safeLogout()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
local menu = createWidget('PopupMenu')
|
||||
|
||||
if lookThing then
|
||||
menu:addOption('Look', function() g_game.look(lookThing) end)
|
||||
end
|
||||
|
||||
if useThing then
|
||||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
|
||||
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
else
|
||||
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
end
|
||||
else
|
||||
if useThing:isMultiUse() then
|
||||
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||||
else
|
||||
menu:addOption('Use', function() g_game.use(useThing) end)
|
||||
end
|
||||
end
|
||||
|
||||
if useThing:isRotateable() then
|
||||
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Trade with ...', function() print('trade with') end)
|
||||
end
|
||||
|
||||
-- check for move up
|
||||
|
||||
if creatureThing then
|
||||
menu:addSeparator()
|
||||
|
||||
if creatureThing:asLocalPlayer() then
|
||||
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||||
|
||||
if creatureThing:isPartyMember() --[[and not fighting]] then
|
||||
if creatureThing:isPartyLeader() then
|
||||
if creatureThing:isPartySharedExperienceActive() then
|
||||
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||||
else
|
||||
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||||
end
|
||||
end
|
||||
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||||
end
|
||||
|
||||
else
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
if localPlayer then
|
||||
if g_game.getAttackingCreature() ~= creatureThing then
|
||||
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||||
end
|
||||
|
||||
if g_game.getFollowingCreature() ~= creatureThing then
|
||||
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||||
end
|
||||
|
||||
if creatureThing:asPlayer() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||||
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||||
|
||||
local localPlayerShield = localPlayer:asCreature():getShield()
|
||||
local creatureShield = creatureThing:getShield()
|
||||
|
||||
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||||
if creatureShield == ShieldWhiteYellow then
|
||||
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldWhiteYellow then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||||
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
menu:addSeparator()
|
||||
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||||
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
end
|
||||
|
||||
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
|
||||
local keyboardModifiers = g_window.getKeyboardModifiers()
|
||||
|
||||
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
||||
@@ -21,7 +213,7 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
|
||||
|
||||
if not Options.classicControl then
|
||||
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.look(lookThing)
|
||||
@@ -71,7 +263,7 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
|
||||
g_game.look(lookThing)
|
||||
return true
|
||||
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.attack(creatureThing)
|
||||
@@ -82,112 +274,22 @@ function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThin
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
local menu = createWidget('PopupMenu')
|
||||
|
||||
if lookThing then
|
||||
menu:addOption('Look', function() g_game.look(lookThing) end)
|
||||
end
|
||||
|
||||
if useThing then
|
||||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
|
||||
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
else
|
||||
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
end
|
||||
else
|
||||
if useThing:isMultiUse() then
|
||||
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||||
else
|
||||
menu:addOption('Use', function() g_game.use(useThing) end)
|
||||
end
|
||||
end
|
||||
|
||||
if useThing:isRotateable() then
|
||||
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Trade with ...', function() print('trade with') end)
|
||||
end
|
||||
|
||||
-- check for move up
|
||||
|
||||
if creatureThing then
|
||||
menu:addSeparator()
|
||||
|
||||
if creatureThing:asLocalPlayer() then
|
||||
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||||
|
||||
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
|
||||
if creatureThing:asPlayer():isPartyLeader() then
|
||||
if creatureThing:asPlayer():isPartySharedExperienceActive() then
|
||||
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||||
else
|
||||
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||||
end
|
||||
end
|
||||
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||||
end
|
||||
|
||||
else
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
if localPlayer then
|
||||
if g_game.getAttackingCreature() ~= creatureThing then
|
||||
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||||
end
|
||||
|
||||
if g_game.getFollowingCreature() ~= creatureThing then
|
||||
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||||
end
|
||||
|
||||
if creatureThing:asPlayer() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||||
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||||
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
|
||||
|
||||
local localPlayerShield = localPlayer:asCreature():getShield()
|
||||
local creatureShield = creatureThing:getShield()
|
||||
|
||||
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||||
if creatureShield == ShieldWhiteYellow then
|
||||
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldWhiteYellow then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||||
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
menu:addSeparator()
|
||||
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||||
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
function GameInterface.getRootPanel()
|
||||
return gameRootPanel
|
||||
end
|
||||
|
||||
function GameInterface.getMapPanel()
|
||||
return gameMapPanel
|
||||
end
|
||||
|
||||
function GameInterface.getRightPanel()
|
||||
return gameRightPanel
|
||||
end
|
||||
|
||||
function GameInterface.getLeftPanel()
|
||||
return gameLeftPanel
|
||||
end
|
||||
|
||||
function GameInterface.getBottomPanel()
|
||||
return gameBottomPanel
|
||||
end
|
||||
@@ -1,26 +1,47 @@
|
||||
UIGame
|
||||
id: gameRootInterface
|
||||
GameSidePanel < Panel
|
||||
image-source: images/sidepanel.png
|
||||
image-border: 4
|
||||
|
||||
GameBottomPanel < Panel
|
||||
image-source: images/bottompanel.png
|
||||
image-border: 4
|
||||
|
||||
GameMapPanel < UIGameMap
|
||||
padding: 4
|
||||
image-source: images/mappanel.png
|
||||
image-border: 4
|
||||
|
||||
UIWidget
|
||||
id: gameRootPanel
|
||||
anchors.fill: parent
|
||||
anchors.top: topMenu.bottom
|
||||
|
||||
InterfacePanel
|
||||
GameSidePanel
|
||||
id: gameRightPanel
|
||||
width: 178
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
InterfacePanel2
|
||||
GameSidePanel
|
||||
id: gameLeftPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameBottomPanel
|
||||
id: gameBottomPanel
|
||||
height: 170
|
||||
anchors.left: parent.left
|
||||
anchors.left: gameLeftPanel.right
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
Map
|
||||
GameMapPanel
|
||||
id: gameMapPanel
|
||||
anchors.left: parent.left
|
||||
anchors.left: gameLeftPanel.right
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: gameBottomPanel.top
|
||||
@@ -30,4 +51,3 @@ UIGame
|
||||
id: mouseGrabber
|
||||
focusable: false
|
||||
visible: false
|
||||
|
||||
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
|
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 381 B |
|
Before Width: | Height: | Size: 386 B After Width: | Height: | Size: 386 B |
|
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 352 B |
|
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
|
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 516 B |
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 377 B |
|
Before Width: | Height: | Size: 512 B After Width: | Height: | Size: 512 B |
|
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 494 B |
|
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 407 B |
|
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 482 B |
|
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
|
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
|
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
|
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
BIN
modules/game/images/bottompanel.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
modules/game/images/logout.png
Normal file
|
After Width: | Height: | Size: 385 B |
BIN
modules/game/images/mappanel.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
BIN
modules/game/images/miniwindow.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
BIN
modules/game/images/sidepanel.png
Normal file
|
After Width: | Height: | Size: 52 KiB |
@@ -1,31 +0,0 @@
|
||||
function Player:isPartyLeader()
|
||||
local shield = self:getShield()
|
||||
return (shield == ShieldWhiteYellow or
|
||||
shield == ShieldYellow or
|
||||
shield == ShieldYellowSharedExp or
|
||||
shield == ShieldYellowNoSharedExpBlink or
|
||||
shield == ShieldYellowNoSharedExp)
|
||||
end
|
||||
|
||||
function Player:isPartyMember()
|
||||
local shield = self:getShield()
|
||||
return (shield == ShieldWhiteYellow or
|
||||
shield == ShieldYellow or
|
||||
shield == ShieldYellowSharedExp or
|
||||
shield == ShieldYellowNoSharedExpBlink or
|
||||
shield == ShieldYellowNoSharedExp or
|
||||
shield == ShieldBlueSharedExp or
|
||||
shield == ShieldBlueNoSharedExpBlink or
|
||||
shield == ShieldBlueNoSharedExp or
|
||||
shield == ShieldBlue)
|
||||
end
|
||||
|
||||
function Player:isPartySharedExperienceActive()
|
||||
local shield = self:getShield()
|
||||
return (shield == ShieldYellowSharedExp or
|
||||
shield == ShieldYellowNoSharedExpBlink or
|
||||
shield == ShieldYellowNoSharedExp or
|
||||
shield == ShieldBlueSharedExp or
|
||||
shield == ShieldBlueNoSharedExpBlink or
|
||||
shield == ShieldBlueNoSharedExp)
|
||||
end
|
||||
@@ -1,5 +1,6 @@
|
||||
MainWindow
|
||||
text: Move Item
|
||||
CountWindow < MainWindow
|
||||
id: countWindow
|
||||
text: Move Staackable Item
|
||||
size: 196 112
|
||||
@onEscape: self:destroy()
|
||||
|
||||
5
modules/game/styles/creatures.otui
Normal file
@@ -0,0 +1,5 @@
|
||||
Creature < UICreature
|
||||
size: 80 80
|
||||
padding: 1
|
||||
image-source: /core_styles/styles/images/panel_flat.png
|
||||
image-border: 1
|
||||
5
modules/game/styles/items.otui
Normal file
@@ -0,0 +1,5 @@
|
||||
Item < UIItem
|
||||
size: 34 34
|
||||
image-source: /core_styles/styles/images/item.png
|
||||
font: verdana-11px-rounded
|
||||
border-color: white
|
||||
20
modules/game/styles/miniwindow.otui
Normal file
@@ -0,0 +1,20 @@
|
||||
MiniWindow < UIMiniWindow
|
||||
font: verdana-11px-antialised
|
||||
//icon: /core_styles/icons/login.png
|
||||
icon-rect: 4 4 16 16
|
||||
width: 192
|
||||
height: 200
|
||||
text-offset: 26 5
|
||||
text-align: topLeft
|
||||
margin-top: 2
|
||||
margin-left: 6
|
||||
margin-right: 6
|
||||
move-policy: free updated
|
||||
image-source: /core_styles/styles/images/mini_window.png
|
||||
image-border: 4
|
||||
image-border-top: 23
|
||||
padding: 25 8 2 8
|
||||
|
||||
$on:
|
||||
height: 24
|
||||
image-border-bottom: 1
|
||||
36
modules/game/uiminiwindow.lua
Normal file
@@ -0,0 +1,36 @@
|
||||
UIMiniWindow = extends(UIWindow)
|
||||
|
||||
function UIMiniWindow.create()
|
||||
local miniwindow = UIMiniWindow.internalCreate()
|
||||
return miniwindow
|
||||
end
|
||||
|
||||
function UIMiniWindow:onDragEnter(mousePos)
|
||||
local parent = self:getParent()
|
||||
if not parent then return false end
|
||||
|
||||
if parent:getClassName() == 'UIMiniWindowContainer' then
|
||||
local containerParent = parent:getParent()
|
||||
parent:removeChild(self)
|
||||
containerParent:addChild(self)
|
||||
end
|
||||
|
||||
local oldPos = self:getPosition()
|
||||
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
|
||||
self:setPosition(oldPos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
|
||||
-- TODO: drop on other interfaces
|
||||
end
|
||||
|
||||
function UIMiniWindow:onFocusChange(focused)
|
||||
-- miniwindows only raises when its outside MiniWindowContainers
|
||||
if not focused then return end
|
||||
local parent = self:getParent()
|
||||
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
|
||||
self:raise()
|
||||
end
|
||||
end
|
||||
|
||||
2
modules/game/widgets/uicountwindow.lua
Normal file
@@ -0,0 +1,2 @@
|
||||
UICountWindow = {}
|
||||
|
||||
@@ -1,4 +1,12 @@
|
||||
function UIMap:onDragEnter(mousePos)
|
||||
UIGameMap = extends(UIMap)
|
||||
|
||||
function UIGameMap.create()
|
||||
local gameMap = UIGameMap.internalCreate()
|
||||
return gameMap
|
||||
end
|
||||
|
||||
|
||||
function UIGameMap:onDragEnter(mousePos)
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
|
||||
@@ -11,7 +19,7 @@ function UIMap:onDragEnter(mousePos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onDragLeave(droppedWidget, mousePos)
|
||||
function UIGameMap:onDragLeave(droppedWidget, mousePos)
|
||||
if not self.parsed then
|
||||
self.currentDragThing = nil
|
||||
end
|
||||
@@ -20,7 +28,7 @@ function UIMap:onDragLeave(droppedWidget, mousePos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onDrop(widget, mousePos)
|
||||
function UIGameMap:onDrop(widget, mousePos)
|
||||
if not widget or not widget.currentDragThing then return false end
|
||||
|
||||
local tile = self:getTile(mousePos)
|
||||
@@ -29,7 +37,7 @@ function UIMap:onDrop(widget, mousePos)
|
||||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local moveWindow = displayUI('/game/movewindow.otui')
|
||||
local moveWindow = createWidget('CountWindow', rootWidget)
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
@@ -37,10 +45,10 @@ function UIMap:onDrop(widget, mousePos)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function()
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
|
||||
okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
|
||||
okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
|
||||
@@ -49,9 +57,8 @@ function UIMap:onDrop(widget, mousePos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onMouseRelease(mousePosition, mouseButton)
|
||||
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
|
||||
if tile and GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
78
modules/game/widgets/uiitem.lua
Normal file
@@ -0,0 +1,78 @@
|
||||
function UIItem:onDragEnter(mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
local item = self:getItem()
|
||||
if not item then return false end
|
||||
|
||||
self:setBorderWidth(1)
|
||||
|
||||
self.parsed = false
|
||||
self.currentDragThing = item
|
||||
Mouse.setTargetCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onDragLeave(droppedWidget, mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
if not self.parsed then
|
||||
self.currentDragThing = nil
|
||||
end
|
||||
|
||||
Mouse.restoreCursor()
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onDrop(widget, mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
if not widget or not widget.currentDragThing then return true end
|
||||
|
||||
local pos = self.position
|
||||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local countWindow = createWidget('CountWindow', rootWidget)
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
spinbox:setCurrentIndex(count)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function()
|
||||
g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, pos, 1)
|
||||
end
|
||||
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onHoverChange(hovered)
|
||||
if self:isVirtual() then return end
|
||||
|
||||
local draggingWidget = g_ui.getDraggingWidget()
|
||||
if draggingWidget and self ~= draggingWidget then
|
||||
local gotMap = draggingWidget:getClassName() == 'UIMap'
|
||||
local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
|
||||
if hovered and (gotItem or gotMap) then
|
||||
self:setBorderWidth(1)
|
||||
else
|
||||
self:setBorderWidth(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UIItem:onMouseRelease(mousePosition, mouseButton)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
local item = self:getItem()
|
||||
if not item or not self:containsPoint(mousePosition) then return false end
|
||||
return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
|
||||
end
|
||||
|
||||
12
modules/game/widgets/uiminiwindowcontainer.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
UIMiniWindowContainer = extends(UIWidget)
|
||||
|
||||
function UIMiniWindowContainer.create()
|
||||
local container = UIMiniWindowContainer.internalCreate()
|
||||
container:setFocusable(false)
|
||||
container:setPhantom(true)
|
||||
return container
|
||||
end
|
||||
|
||||
function UIMiniWindowContainer:getClassName()
|
||||
return 'UIMiniWindowContainer'
|
||||
end
|
||||