restore some game functionallity

* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
Eduardo Bart
2012-03-18 10:34:39 -03:00
parent 26629cf77c
commit c0611bfe2a
99 changed files with 938 additions and 388 deletions

View File

@@ -11,7 +11,10 @@ function Background.init()
local clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
'Built on ' .. g_app.getBuildDate())
Effects.fadeIn(clientVersionLabel, 1500)
if not g_game.isOnline() then
Effects.fadeIn(clientVersionLabel, 1500)
end
connect(g_game, { onGameStart = Background.hide })
connect(g_game, { onGameEnd = Background.show })