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restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
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@@ -11,7 +11,10 @@ function Background.init()
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local clientVersionLabel = background:getChildById('clientVersionLabel')
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clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
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'Built on ' .. g_app.getBuildDate())
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Effects.fadeIn(clientVersionLabel, 1500)
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if not g_game.isOnline() then
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Effects.fadeIn(clientVersionLabel, 1500)
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end
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connect(g_game, { onGameStart = Background.hide })
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connect(g_game, { onGameEnd = Background.show })
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