mirror of
https://github.com/edubart/otclient.git
synced 2025-04-30 01:29:21 +02:00

* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
40 lines
892 B
Lua
40 lines
892 B
Lua
Background = { }
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-- private variables
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local background
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-- public functions
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function Background.init()
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background = displayUI('background.otui')
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background:lower()
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local clientVersionLabel = background:getChildById('clientVersionLabel')
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clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
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'Built on ' .. g_app.getBuildDate())
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if not g_game.isOnline() then
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Effects.fadeIn(clientVersionLabel, 1500)
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end
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connect(g_game, { onGameStart = Background.hide })
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connect(g_game, { onGameEnd = Background.show })
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end
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function Background.terminate()
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disconnect(g_game, { onGameStart = Background.hide })
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disconnect(g_game, { onGameEnd = Background.show })
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background:destroy()
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background = nil
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Background = nil
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end
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function Background.hide()
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background:hide()
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end
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function Background.show()
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background:show()
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end
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